https://www.youtube.com/watch?v=6q3em9s5I4c
https://www.youtube.com/watch?v=6q3em9s5I4c
A. They never did a “nerf”. We all now they fixed a bug, and it makes perfect sense to be required to have a a close to swap with.
B. The fact that the clone could be killed so easily was indeed problematic.
C. Comical that the first 2 post are thieves complaining that another profession has a skill they feel isn’t strongly telegraphed enough. What telegraph do we see from stealth ed thieves?
D. With rush, bull charge, swoop, leap of faith, and other gap closers, it makes sense that a melee weapon for the mesmer exist.
E. The immobilization is over powered at the end considering the fact that it open one up to entirely too much burst with one single condition.
https://www.youtube.com/watch?v=6q3em9s5I4c
I simply want to have congruency between how CI procs with the all the F1 burst skills. If a nerf is required when one skill is over powering the others, then yes. That is how you keep the power creep out of the game. This has happened to every profession.
So why LB burst and not Hammer burst? they are the same AoE.
Because one procs C.I. 100% of the time, whether it actually hits a opponent or not. The other one does not.
If LB procs w/out hitting then is clear is a bug and nothing else. The trait clearly states that Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent, and in order to spent all bars you need to hit something.
I have no tested myself but asking for a nerf instead of a fix is way different.
About time you caught up to the conversation. That is the whole point of this thread. If it is a bug it needs to be fixed.
Where did I ask for a nerf again? you keep making that statement. I challenged you to quote where I said this already.
I have literally spent 2 pages trying to help you understand the problem. You just now caught up and said the exact thing the rest of us have been saying. The really odd thing is you suggested it was a nerf when they rest of us explained the issue to you…………..
https://www.youtube.com/watch?v=6q3em9s5I4c
I simply want to have congruency between how CI procs with the all the F1 burst skills. If a nerf is required when one skill is over powering the others, then yes. That is how you keep the power creep out of the game. This has happened to every profession.
So why LB burst and not Hammer burst? they are the same AoE.
Because one procs C.I. 100% of the time, whether it actually hits a opponent or not. The other one does not.
https://www.youtube.com/watch?v=6q3em9s5I4c
I disagree. I like it as it is. It is unfortunate that you couldn’t fulfill the requirements to get what you want, but If I do not log in during a PvP tournament, Halloween, Christmas, and so on for the events, should they reschedule the PvP tournament, or extend the holiday events simply because I had other plans?
https://www.youtube.com/watch?v=6q3em9s5I4c
Pathing fails as soon as terrain isn’t flat. How do you define that to be NOT a bug? Even the devs said it’s a bug a long time ago, one they can’t fix back in the days. That’s why many people still hope the skill gets redesigned somehow to be more reliable, if the pathing can’t be fixed. It’s the only leap/gap closer a Mesmer has (besides blink), and it’s obviously not working.
Feel free to quote any post I made suggesting that the pathing issue isn’t a bug. I was simply asking how you personally felt it was bugged because others in this thread are claiming other aspects as a bug and not mentioning pathing. Which is an issue for basically all summons, not just iL. Even skills like rocket boots, swoop, and rush have pathing issues problem in which a blade of grass can stop you entirely or change your direction and lock you in place at the end of the animation. All of which need fixed.
https://www.youtube.com/watch?v=6q3em9s5I4c
I simply want to have congruency between how CI procs with the all the F1 burst skills. If a nerf is required when one skill is over powering the others, then yes. That is how you keep the power creep out of the game. This has happened to every profession.
https://www.youtube.com/watch?v=6q3em9s5I4c
Really hope this skill gets addressed in the feature patch. Martin showed up in the Mesmer bug thread and mentioned “there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack”.
Fingers crossed, after two years maybe it’s finally time to fix/change iLeap.
Personally, I’d love to see what many already suggested: Make the Mesmer leap forward, leave a clone behind and cripple the enemy, chain skill still swaps position with the clone.
How do you define this as a bug?
https://www.youtube.com/watch?v=6q3em9s5I4c
Your confusing a weapons value or functionality with how it functions with a proc trait.
If a weapon is to be better at condition removal, then it needs to be build into the weapons skills. All of the benefits of the other weapons you mention have to do with the weapons designed functionality.
Where did anyone suggest having the same F1 skill? I clearly stated only having all of the F1 skill have the same proc functionality with CI. I never suggested the F! skills themselves be changed in any other way. You are misunderstanding what was said.
You play an Engineer? Let me guess grenade Engineer? and you hate a warrior can clear 3 conditions so often?
I actually have leveled all 8 professions to 80, all leveled in primarily WvW and some PvP.
I have a commander tag on all profession.
I literally have no condition gear on a single profession, I play power builds exclusively at the moment.
I have almost never used grenades in any build, I am a bomb kit guy.
Wrong on all accounts there Ms. Cleo. What else does your foggy crystal ball tell you oh wise one?
So no, my problem is, when I play my warrior, the fact that a trait works 100% of the time with one weapon and not the others is a clear and obvious imbalance.
You see, unlike yourself, I am not speaking with a bias perspective in favor of one profession or another, I am speaking from what I personally feel, is reasonable objectiveness.
https://www.youtube.com/watch?v=6q3em9s5I4c
- All the skills mentioned have more HP than a clone.
And?
They are all heal or utility skills too. Get back with me when you cannot heal without that clone and we will talk. Untill then, it would be nice if the mesmer community would not exclude the other professions and complain as if they have some unique issue, when they do not.
- All the skills mentioned are not weapon skills that make your weapon choice depending on their behaviour
No they are heal or utility skills, which a much more finite resource then a weapons skill and thus offer much much more value. Particularly in the case of engineer summons, as they have no weapon swap at all.
- All the skills are more powerful than iLeap/Swap
If ileap is so insignificant, then why even argue for the option to exploit its use with no actual clone around then?
- Mesmers are masters of illusions and distraction this skill was the only one that really distracted enemy players.
If you say so. It also breaks stun. If your not skilled enough to utilize it wisely to use the stun break, then it seems like a poorly times skill use more then anything else, to me.
- This skill is one of the most important infight movement skills of the mesmer when wielding a sword. As mentioned before the clone gets killed too easy what makes this skill absolutely useless in many situations.
I command on a T1 server on a Sword/Sword mesmer, and disagree that it is as important in a fight as you claim. I can double tap the skill and use it in a zerg and break a stun/immobilize even in the center of a zerg. You have no clue what “in fight importance” is, until you see a community crying about a weapon skill that other profession have to sacrifice and entire utility slot for.
There is nothing wrong with this skill. It functions logically, thematically, and the can be used in the center of a zerg, so the clone last plenty long to utilize the skill and get the benefits of a leap finisher.
https://www.youtube.com/watch?v=6q3em9s5I4c
Your confusing a weapons value or functionality with how it functions with a proc trait.
If a weapon is to be better at condition removal, then it needs to be build into the weapons skills. All of the benefits of the other weapons you mention have to do with the weapons designed functionality.
Where did anyone suggest having the same F1 skill? I clearly stated only having all of the F1 skill have the same proc functionality with CI. I never suggested the F! skills themselves be changed in any other way. You are misunderstanding what was said.
https://www.youtube.com/watch?v=6q3em9s5I4c
Just like summon blood fiend should not be life transfer healing the necro once it is destroyed.
wat ?
What about my statement confuses you? I was very specific in my examples. Blood minion is the minion heal for a necro. It only heals you while it is summoned and alive. It no longer heals you when it is destroyed. Similarly, a mesmer has no business being able to swap places with a clone that has been destroyed and does not exist.
https://www.youtube.com/watch?v=6q3em9s5I4c
If the clone gets killed too fast you won’t have the chance to swap with it. Often it doesn’t even reach the target before dying. That’s why the swap with the dead clone was important to make this skill more relyable for the mesmers incombat movement.
This was not an issue they should’ve fixed.
Yes, yes it was. A mesmer has no business swamping with a clone if it is not there at all.
Just like cleansing Ire shouldn’t proc and clear 3 conditions on a warrior unless they actually hit target.
Just like turrets should not be allowed to blast finish a healing turrets water field if an opponent destroys the turret before a turrets self destruct is activated.
Just like summon blood fiend should not be life transfer healing the necro once it is destroyed.
Just like shield of avenger should not be putting up its defenses to destroy projectile once it is killed by an enemy player.
But wait. None of those actually do any of those things once the summons is destroyed. So what makes mesmers so special that they should be capable to bypass this, and allow skills that utilize a summons, to function once the summons is destroyed, and not the other professions?
https://www.youtube.com/watch?v=6q3em9s5I4c
Why use longbow if it doesnt have the guaranteed CI proc?
Thats the reason most warrior use longbow.. else everyone will use hammer or some other CC weapon.. if you nerf this on longbow we could also remove the weapon from warr because there is just no reason.. besides condi users ofc.
Yes people don’t understand the concept of " bow is only to clear conditions" other than that we only have 2 skills + 1 more trait ( Shroud it Off) to clear conditions, Shake it Off (1 condition 24 sec cd) and Signet of Stamina (cure all conditions 45 sec cd).
What people don’t seem to understand (and by people, I mean you), is that by definition, this is imbalance among the weapon sets. There is no rational justification for one weapons burst skill to function differently with the CI trait then the other weapon sets. If you feel you need to use a weapon just for its exploitative interaction with the trait, then that is certainly problematic and it promotes a lack of diversity in builds, by having one in a superior position.
Hypocrisy at its finest. You make a 2 sentence post, and one sentence literally contradicts the other one entirely.
I’m not complaining about anything!!
I’m complaining about the whiners…
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
The game is fine chicken little. This is an engineer thread about the explosive line. Take your doom and gloom, pretend, and made up problems and go to the appropriate sub forum to spread your made up propaganda, this isn’t the place.
https://www.youtube.com/watch?v=6q3em9s5I4c
Mike, what boggles our minds is, how you say you want to work with the community but you don’t do it. I didn’t read every CDI in its full entirety but did any of the features you “liked” ever see the light of day?
When you ask us for suggestions, we expect you to try and work on these.
People like this are the problem. The fact that you are so self centered that you feel you speak for the whole community says a lot about your misconceptions.
As well, they get tons of extremely varying suggestions at times. Which ones are they supposed to implement, and which ones should they not. What gives one persons suggestion more value?
https://www.youtube.com/watch?v=6q3em9s5I4c
I belive the OP is confused. In experience with the game up to this point, I have never grind for a thing. I have multiple sets of ascended armor and weapons.
If your grinding for anything in this game, it is because you choose to. If you simply play the game, you will organically collect all of the items to create what you need or the gold to buy it. If your grinding, it is simply your choice, because you Want it sooner.
https://www.youtube.com/watch?v=6q3em9s5I4c
Personally I feel like some of you are absolutely nuts. I am still having g a blast in game on a daily basis. I do not feel as if development time has been wasted in the leaat. Sure there have been implementations I did not personally ally enjoy, but I know there are many who enjoyed what I did not. Just because some of you do not care for some of the develipment, does not mean millions of others haven’t. In my opinion, it is a bit self centered to assume simply because you do not like the changes implemented, that they are “wasting their time”.
https://www.youtube.com/watch?v=6q3em9s5I4c
So let me get this straight. In an action combat game, in which dodging is designs as the main form of damage mitigation. You exploit stealth to circumvent that mechanic. Then cry when other players use channeling a skill, to circumvent a mechanic that you are using to circumvent one of the most integral and main universal game mechanic. Maybe it is just me, but this complain seems to me. to fall deep on the side of unreasonable hypocrisy (to put it politely) to me.
The reasoning is nice but you’re wrong at it’s start:
Dodging is not designed as the main form of damage mitigation. Actually it’s more designed to avoid a threat that can be either damage or crowd control. If you want a damage mitigation dedicated system you have toughness and the protection boon wich are the main form of damage mitigation since they are 100% dedicated to it.
That said when i use stealth i want to buy time and to take the hand and decide when the fight is gonna continue. Note that I still can take damages and crowd control during the stealth so im not trying to circumvent the dodge
Do you have any evidence to support that? there are dev post that state otherwise.
https://www.youtube.com/watch?v=6q3em9s5I4c
That was my point exactly. Which is precisely why I suggesting ignoring the posters who are pushing the meta concepts at the OP, and that they go with what feels fun for them. As it is up to the OP subjective opinion as to what is fun to him. Glad to see you agree.
https://www.youtube.com/watch?v=6q3em9s5I4c
To be totally honest, in about 2 1/2 weeks there might be a lot of different effect that traits, runes, sigils, weapons, and weapons kits will have on builds. As it stands now, I like your newer build personally. That is mostly based on how I play though.
https://www.youtube.com/watch?v=6q3em9s5I4c
All of you missed the point. The major defense of the Mesmer is to confuse the enemy. Ranger pets destroy that because they are never confused. All the Ranger needs to do is launch the pet in the right general direction.. and everyone in the area knows who is the real Mesmer. Kiss your defense goodbye.
So your major counter to every skill on every profession is to cause lose of targeting and confusion. And your okay when you have a counter. Yet you take issue when someone else has a counter to your misdirection? Seems a bit hypocritical doesn’kitten
https://www.youtube.com/watch?v=6q3em9s5I4c
So let me get this straight. In an action combat game, in which dodging is designs as the main form of damage mitigation. You exploit stealth to circumvent that mechanic. Then cry when other players use channeling a skill, to circumvent a mechanic that you are using to circumvent one of the most integral and main universal game mechanic. Maybe it is just me, but this complain seems to me. to fall deep on the side of unreasonable hypocrisy (to put it politely) to me.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Because the forums repeatedly blew up on it with complaints.
I would like to see the passiveness of this skill completely reworked. I would love to see it function with our tool belt skills. So many other professions have many more traits that function with F key skill. I would love to see it remove a condition when tool belt skills are used. Then again, that might either be a bit too strong, or strong enough that it is desired in so many builds, that it limits build diversity option.
Honestly, any type of active condition removal for this trait would be a great idea.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
The question here, as I see it, boils down to this. Do you try to do extremely efficient speed runs? Or are you having fun with friends and guildies when you do these runs? If your trying to to do top end speed runs, go rifle. If your doing it for enjoyment, go P/S.
Honestly in my opinion, your weapon choice is irrelevant, because if your trying to maximize damage, your going to use bombs anyway. So in my opinion, I have no idea why everyone is hung up on pushing you to one weapon set or another. Go with what you like or feels fun or comfortable for you.
https://www.youtube.com/watch?v=6q3em9s5I4c
Why would I do that? I’m happy how it is at this moment, and to be honest all the same people that are here or any other “I hate warrior because I can’t kill them” post are the same.
Well feel free to quote the post in this thread in which someone made such a statement. I must have missed it.
So you do not feel that combustive shot isn’t OP in comparison to the other Burst skills in the context of how it functions with cleansing ire? You feel it is justified that one weapon procs cleansing ire 100% of the time and the others do not? Don’t you feel that limits diversity a bit and puts an imbalance in your weapons burst skills when you compare them?
NO, no and mm no, any other question that is not the same over and over OP related topic?
Really? You do not feel the fact that it is the only weapon with a 100% chance to proc CI makes it over powered in comparison to all of the other warrior’s weapons burst skills? Or that this limits diversity by allowing one weapon to be superior to the other choices you have?
So why do you feel it is reasonable for it to function this way over all of the other weapon options you have? Why wouldn’t you want all of the others to function similarly?
You stated you do not feel combustive shot is over powered in comparison to eviscerate, arcing slice, earthshaker, skull crack, kill shot, or flurry. Why do you feel it is not over powered in the context of how it procs CI in comparison to those other skills?
I mean your previous answers contradicted one another. You said “no” you didn’t feel it was OP when compared to the other burst skills. But then on the second question in which you were asked if you feel it is justified that one weapon procs cleansing ire 100% of the time and the others do not?, and you also replied “no” to this. …………….So tell me, how to you feel it is not overpowered in comparison, then go on to say you also do not feel that the skill is justified to be a guaranteed proc.
Care to explain your self contradiction? I am trying to understand where you are coming from, but your making it difficult.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Why would I do that? I’m happy how it is at this moment, and to be honest all the same people that are here or any other “I hate warrior because I can’t kill them” post are the same.
Well feel free to quote the post in this thread in which someone made such a statement. I must have missed it.
So you do not feel that combustive shot isn’t OP in comparison to the other Burst skills in the context of how it functions with cleansing ire? You feel it is justified that one weapon procs cleansing ire 100% of the time and the others do not? Don’t you feel that limits diversity a bit and puts an imbalance in your weapons burst skills when you compare them?
https://www.youtube.com/watch?v=6q3em9s5I4c
It is funny warrior is getting nerfed and people still complaining it wasn’t enough!!!
No, people are simply discussing How a specific weapon set is the source of certain issues with a build. We all know the profession itself isn’t over powered, only that specific aspects of specific builds are. The problem is that you have some warrior haters offering unreasonable solution, and warrior fans offering unhelpful wise cracks.
If you disagree that the longbow is somewhat problematic with the build, then offer a reasonable counter argument or reasonable alternative solution.
https://www.youtube.com/watch?v=6q3em9s5I4c
You can not play with friends on servers in a different region than your own. You must both be on NA servers or EU servers.
not an excuse, i should be able to play with my friends reguarless of thier home server choice.
at the very least they should allow you to guest on servers in diffrent region, maybe that will fix it.
Actually your right it is no excuse. It is a fact and it is a logical reason. It has nothing to do with “home server” choice, as he said is has everything to do with region choice. Your friend chose to set himself to US region and you chose to set yourself to EU region.
https://www.youtube.com/watch?v=6q3em9s5I4c
I think people aren’t gonna be happy until warrior is bottom tier again. Seems like anet agrees.
Really? Because they ask for some congruency in how burst skills function with cleansing ire so that one weapon is not specifically better then another in that respect?
This signifies putting warrior on the bottom tier to you? As I see it, if changing a single weapons burst so that it functions with CI in the same manner as the other, put you on the bottom tier on your warrior, I would suggest that what has you on the bottom tier in that case is not the skills function change.
https://www.youtube.com/watch?v=6q3em9s5I4c
One problem I see with the OP suggestion, is who do we allow to send out an alert? I ask this because this could be easily trolled. I mean, you already have the occasional troll now, who cries wolf about attacks and so on. I mean don’t get my wrong, I feel this idea is certainly a thought in the right direction.
https://www.youtube.com/watch?v=6q3em9s5I4c
OP seems to direly confuse the term “steady numbers” which means consistent numbers, with a term such as full or max numbers.
https://www.youtube.com/watch?v=6q3em9s5I4c
I am not arguing whether it does or does not leave time for feed back. I am arguing that if I was Anet, I wouldn’t care either.
When they make an announcement of any kind, they get 5,287 threads of pure speculation, whining, and post full of accusatory and insulting post towards Anet or the devs. Then they may get one or two constructive threads that get derails in the direction of the first 5,287.
It is not a matter of whether they want feedback or not if you ask me. It is a matter of the fact that they do not get constructive feedback that can be sorted out. They get feedback based on personal desire and backhanded remarks directed at them.
The video isn’t even released yet, and you have so called up standing players, who do a lot for the community saying
I always felt people were being stupid and overdramatic by saying Anet hates necros (or that they dont play them). But to be honest its really starting to seem that way. I cant really give anet the benefit of the doubt anymore.
When these are some of the politer comments you get thrown at you, why not wait and let the ideas you have come up with, if your Anet, and let them settle in and take feedback+inside metric only they can see ?
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Dhuumfire was a player-requested change. Weakening Shroud, Terror, Reanimator/PotH, there are actually a lot of cases of them listening.
Although I agree, this were changes based on feedback, and they do listen to forum feedback, the appear to generally do this after implementing their own ideas and solution.
@coglin
Bhawb is a cool guy who does a lot of work for the community. So forget the ideas he or anyone is promoting their favourites.
There hasnt been a class tier list thread in a while, so i cant direct you anywhere, but the tiers exist even if you live under a rock.
Are you trying to convince us or yourself? He is all over the necro forums (which isn’t a bad thing), has a necro podcast, and in his concern about when the skill bar is, has never mentioned any professions but the necromancer, and never once mentions the other profession. so you have no leg to stand on when you suggest he has no bias towards a profession or shows it favoritism.
I always felt people were being stupid and overdramatic by saying Anet hates necros (or that they dont play them). But to be honest its really starting to seem that way. I cant really give anet the benefit of the doubt anymore. Its been constant disappointment since release.
Seriously? because they are not doing this particular professions “skill bar” video in the order that you want it, your going to suggest they never play the profession, or that the dislike it entirely? Lets stick with this next line.
people were being stupid and overdramatic by saying Anet hates necros (or that they dont play them).
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
point is only one:
revealed is the worst and unfair mechanic they could have ever developed.
i can understand something like a visibile debuff but prevent to use a whole traitline is just crap.
And it’s more crap that none of devs have thought about that.
Yeah, well if they would have simply made it so damaging a stealth character broke stealth, just like almost every other MMO I have ever played, it we would need no reveal.
https://www.youtube.com/watch?v=6q3em9s5I4c
And a Necro being the worst PvE profession is not news, colgin.
You are correct. It is not news. It is your opinion, that you are trying to imply is a fact. Yet the mesmers feel they are in the worst shape and need the most bug fixes, thus are the worst off. Then the rangers feel they are the least viable in all 3 game modes and least wanted in groups in PvE, and they are the worst off profession, and so on and so forth.
ToL completely being dominated by Necromancers comps?
Well by using that metric, there are 2 professions that were used less then necros in the last ToL, so your working against yourself in this statements.
Reality is the only place Necromancer is well off in is WvW zerging. This is an objective fact that can be seen by the desire to bring Necromancers into content, how much they are played, at what level, etc.
Objective fact?…….Lets go with subjective opinion.
From what I read here, the rangers do not even have one game mode they are well off in. But that is also opinion.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Why? What reasonable feed back do you feel you can offer about a change you have yet to experience?
Your making a lot of claims here, such as claiming the necromancer is “one of the worst professions atm and in need of some of the largest changes” which is only an unsubstantiated opinion, but your are continuing to push it as your agenda, as if it will convince them to push the day of the updates back just you please you specifically.
Which seems odd based on the way you supported it as the “N” in “GWEN” in that discussion. As I see it, there is no need to troll the Devs simply because they didn’t chose to put this videos in an order that makes you personally happy.
If you truly felt it was about honest feedback as a whole, you wouldn’t be arguing about how much a specific class has to give feedback, you would be arguing about a limited time for feedback regardless. But you make it clear it has more to do about it being your main profession then about feedback.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
You guys need to diversify if you honestly believe that the mesmer profession is the only one that has issues of this nature. Trust me, these problems occur with every profession.
Every profession has it’s bugs yes, but if you believe there to the state of the Mesmers. than you need to play Mesmer!
I do my friend. I command with it on often occasion as well. Did so last night. perhaps you should play the other 7 professions yourself.
You sound like one of those people that play their mesmer once a month and think its fine and dandy and cool. The life of a mesmer main is pretty craptastic tbh.
And for the record if you read Neptune’s signature, he plays more than just mesmer so your argument is pretty weaksauce.
I apologies if my personal opinion upsets you, and forces you to resort to such assumptions. As well, I do not care what his signature states, I was simply utilizing his tactic back towards him.
It is a shame to see that because I disagree with either of you, you prefer to make presumptuous claims as back handed insults, instead of an actual argument, or just allowing someone to have a different opinion.
https://www.youtube.com/watch?v=6q3em9s5I4c
No thanks. Diminishing returns is bad mechanic in any game in my opinion. It is the worst mechanic to use to prevent a profession from using a mechanic it was designed for. Personally I feel the fact that they are adding reveal to more professions will help with this a fair bit. As well, we need to wait and see how the incoming changing and additions to reveal effect this .
https://www.youtube.com/watch?v=6q3em9s5I4c
You guys need to diversify if you honestly believe that the mesmer profession is the only one that has issues of this nature. Trust me, these problems occur with every profession.
Every profession has it’s bugs yes, but if you believe there to the state of the Mesmers. than you need to play Mesmer!
I do my friend. I command with it on often occasion as well. Did so last night. perhaps you should play the other 7 professions yourself.
https://www.youtube.com/watch?v=6q3em9s5I4c
Agreed. Our feedback will be (even more) meaningless for the last 2 professions at this rate.
I do not see a problem with that. All of the feedback would be pure speculation anyway. And if history hold true, it will be nothing but a mass of post with back handed remarks and covert insults in which every other posters claims how bad the ideas are and how there suggestions are better, all based on pure speculation and inexperienced assumption.
https://www.youtube.com/watch?v=6q3em9s5I4c
PoE and Skyforge would like to have a word with you on diversity. It does work it can work and you can have multiple ways of getting to that diversity without it breaking a game. This system is terrible as a design and the XIII traits are clear example.
Wait, so your actually trying to claim that 2 instanced playing locations have to do with build diversity? I thought you were going to explain your ridiculousness, not get more…..well…ridiculous.
You sound just as bad as the people who claim this game is casual, LOL Wildstar is more casual than this title.
I do? Sorry to hear that. I would like you to prove that casual play cannot be fun and enjoyable though.
Do I think it is casual? I do not think the game is anything but fun as far as I am concerned. You still have yet to hash out any reasons why diversity is limited in your opinion. For all of your odd claims, I would think you would jump at the chance to do so.
As for the 6/x/6/x/x build you can’t not really not without disabling the only real condition removal tool that’s useful on the engineer as a support engineer. The 3 points you simply have to have in Elixir in order to survive. That’s the essential problem ever since they destroyed kit refinement’s free heal that’s what’s been going on with this character class.
That doesn’t make any sense unless you are trying to play a selfish, self reliant style. Intelligent players use friends and guildies to group with, to fill the gaps. Why do I need stability or cleansing in my build at all when I have a shout warrior and shout guardian in my group that offer all of that a player can ask for. I offer more conditions, CC, additional AoE heals, and fields to blast…….
I’ve explained how they haven’t helped diversity in the second paragraph but let me expand upon it so you’ll see what I mean more clearly. The lack of weapon choices, the locked XIII traits that ironically where put there to improve diversity but haven’t, the lack of new skills (not counting of course the few and far between healing skills).
No, you literally haven’t explained anything at all up to this point. All you have explained is your opinion on a single trait, kit refinement. If you really think that this particular single trait defines a professions over all ability to be diverse, then the problem.
We have enough diversity that in PvP the community feels our turret builds are OP. We are considered one of the best decap professions, we thrive in all aspects of WvW from front line commanding in a zerg, to tower defense, to tower assault, to roaming. We are in the top 3 in damage output in PvE. In each and every one of those cases, a very different build is used. We literally might have the most build diversity out of all the professions.
Do we need more, yes, I feel we do. You seem to think I am disagreeing with your point. I am not, I am simply disagreeing with your noncontributing, accusatory, uninformed claims in your original post. Personally I feel that if they can do a little more for gadgets, which it appears they are trying to do, then we will have A LOT of build options. They are finally doing good things with the FT kit as well. Your going to town in your accusatory attack fest in the OP 3 weeks before changing come in, that you do not have experience with yet. It is not your point I disagree with. it is the way you claim to be the key to “true” diversity as if your ideas are cannon. Yet your ideas were tried in the beta and where an utter and massive disaster. When informed of this, you go out of your way to ignore it. This demonstrates that you do not actually care about diversity, but that you just care about getting your way, whether it is good for the rest of us or not.
I love your attachment by the way, it applies to your original post perfectly, thanks for that.
https://www.youtube.com/watch?v=6q3em9s5I4c
You my dear OP need a dictionary. You appear to have no idea what the word “force” means. They do not force you to do anything.
They may overly incentivise you to take it over other options for most situations, but to claim they “force” you to do anything is a bit insulting.
Ok lets see how unwelcome you are if you come with your GS build or whatever in tpvp/spvp..
You need better friends if they make you feel unwelcome for playing what you have fun with. The great thing about playing outside of the meta is that players do not seem to know how to fight you.
Your reply still doesn’t address your lack of familiarity with words and their meanings.
https://www.youtube.com/watch?v=6q3em9s5I4c
You my dear OP need a dictionary. You appear to have no idea what the word “force” means. They do not force you to do anything.
They may overly incentivise you to take it over other options for most situations, but to claim they “force” you to do anything is a bit insulting.
https://www.youtube.com/watch?v=6q3em9s5I4c
I agree. They have a thriving purpose in WvW. They have good damage, god survivability. Long water field. AoE condition cleanses.
https://www.youtube.com/watch?v=6q3em9s5I4c
soo many elementalists left this game already z__z
i don’t see this profession working in the least unless they reformulate the traitline stats like they did attunement rechargethe profession is in one of the best states right now, compared to others. multiple viable builds and roles in all game modes.
though that’s not to say it couldn’t be improved. overreliance on cantrips because most other utilities are bad, for example, could be fixed.
over-reliance on other professions because elementalist is bad… gotcha
You seem to have a lot to say about something you appear to nkow almost nothing about. Almost every claim you have made on this thread is counter to actual reality. Bruno is correct. It is a very popular profession. It has a solid place in all game modes.
To made such an out side of actuality statement as to claim “elementalist players have left the game” is hilarious. A new poll showing class popularity that came out in the last few weeks shows it the 3rd most played profession.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
That balance patch is a huge buff for condition specs …….. why ?
It is? how so?
https://www.youtube.com/watch?v=6q3em9s5I4c
Well, I can certainly agree that the benefits of offensive stats certainly out weigh the befits of the defensive ones. Giving them much greater value.
The problem is that folks like seeing big numbers and action, and that draws players to the game. Doesn’t make it right, doesn’t make it wrong. It just makes it the path they chose.
https://www.youtube.com/watch?v=6q3em9s5I4c
Are you really surprised?
At this point, no. Anet are afraid of their own bloody shadow.
They always play it safe and never rock the boat, because everybody has to win, no matter the cost.Idk why I still hold out any hope for them, they clearly no longer deserve it.
Why? What have they specifically done to wrong you so personally that you feel the need to attack them consistently, yet not offer a specific reason? Why do you feel you deserve specifically? Have you thought about how fulfilling your specific personal desires will effect the rest of the community?
https://www.youtube.com/watch?v=6q3em9s5I4c
Personally, I would rather have speedy kits over power shoes for a speed boost. As well, I would chose utility goggles over EG for a stun breaker if I am going to put 6 into tools. Those are personal choices though.
What do you want to do with the build in WvW. because I can tell you that if your roaming, then condition damage is certainly going to be better to kill players then direct damage, but again, it depends on what role or function you plan on filling.
Otherwise, as far as I am concerned, the gear is fine for a glass cannon like build. But my personal gear recommendation varies depending on what you want to do.
https://www.youtube.com/watch?v=6q3em9s5I4c