Showing Posts For coglin.1867:

warriors speak up please

in Profession Balance

Posted by: coglin.1867

coglin.1867

there is a penalty for missing the skill, it goes in cooldown as if you used it. You can not keep spaming it. So now you think its fair to wipe the burst bar AND have the skill go in cooldown?? Now they are just removing the warriors unique ability. Why should a warrior work so hard for a burst skill just to have two penalties?

Why? Because that is how it works in so many other professions. Why should traits have a 100% proc rate even if you do not land the skill that the traits are linked to? Why don’t my sigils proc if I miss you? Why do my runes not proc when I miss with my attacks?

Name other skills your characters have that that have 2 negatives happen when you miss? Other characters simply have a cooldown…

I can give you a list, how many do you want? Every single skill or trait in the game that requires you a hit to make contact in order to proc a skill or traits function.

as for the bow, I have all professions at lvl 80, I have played just a few weapons I know are actually broken and the bow is one. Go check it out in an arena, it will not land if the other person is stacking their movement. There are only a few weapons that do this in the game and this is one that needs a fix. Im not trying to make a warrior op, I think any game mechanic that missing every time your pvp target moves is broken. I seriously don’t think the devs made, for this instance, a bow that misses your target so you just use the skills rather than the auto attack. Why would that make sense?

You mean such as the bow on ranger, rifle on engineer, several of the engineers kits skills, scepter on all of the cloth wearing professions and guardian, half the staff skills across the board, a few of the ranger axe skills, and mesmer greatsword? …………….None of them “make sense”, what makes less sense is to claim that you have leveled every professions to 80 (I have as well) then speak of them as if an across the board issue only effects your main, when we al know that is not the case.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

What is balance team doing with their time?

in Profession Balance

Posted by: coglin.1867

coglin.1867

If something is worse it doesn’t justify this being bad.

Prove it is bad? You are claiming your subjective opinion as if it were fact. Personally I feel it is very well balanced with a very few builds having one specific trait or skill combination that is a problem when combined.

The reason they are showing you something is worse, is because it could be subjectively believed that in comparison, most MMO are bad and that in comparison, this one is very good.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

What is balance team doing with their time?

in Profession Balance

Posted by: coglin.1867

coglin.1867

They do play the game. I see them occasionally in PvP and we have 3 I regularly see on my server in WvW. Claiming they do not play is a very uninformed statement. These are the kind of uninformed claims that will cause them to over look a thread entirely, regardless of how good or bad the feedback in a thread is.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Elixir Gun Questions

in Engineer

Posted by: coglin.1867

coglin.1867

Shaogin, pre-release traits did effect those skills. Over the balancing of skills in both per-release and early release, they made a lot of changes. The problem is they changed skills to test the balancing, then when they decided to leave the skills in their new form, they never got back around to changing the toll tips to match.

Similarly. pre-release, there was no rifle, only a shotgun. Notice so many of our rifle skills appear shotgun themed. It was only changed to rifle when they added it to the warrior.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

What is balance team doing with their time?

in Profession Balance

Posted by: coglin.1867

coglin.1867

I honestly am not trying to be insulting to anyone, I just find it impossible to discuss this topic without pointing out the obvious facts ie. nothing happens in 5 months between the balance patches. Trust me I tried my best not to be snarky

What facts? Your basing your entire claim and accusation set, on an uninformed assumption that you know more then the rest of us or a dev team on how to balance a game towards their goals.

How long have you been programming? How many years experience do you have in game design? What data do you have that gives your opinion precedence over the games developers?

Doing something is infinitely better than doing nothing.

And you have evidence that they do nothing? Or is this simply another uninformed accusatory claim?

They don’t need to wait and collect data.

They are being told what is wrong with their game, each and every single day of the week.

By players of all skill ranges.

Who all argue in every thread and are split on what is OP and UP. FYI, reading the entirety of the forums for posters perspective on balance is “collecting data”. Yet your claim is that they do not need to collect data. That seems a bit of a counter intuitive suggestion on your part.

If they are being told for the 1000th time that X is clearly OP by top players and people from the lower ratings, I seriously doubt they need to sit around in an office for hours collecting information on what they already know.

Besides, the games balance is so out of whack the balance team could all hop in a custom arena and figure out what’s too good and awful within the hour if they possess any common sense and logic.

Lets be honest here.

This seems a bit odd when you take into account that a few weeks ago, a dev pointed out that only 1.8% of all game accounts have ever signed in to the forums. How informed is it to balance the game based on the demands of less then 2% of a player base?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

PVP Engineer balance

in Profession Balance

Posted by: coglin.1867

coglin.1867

I will only talk from pvp point of view. Iam top leaderboard EU engineer since beta and I have reach the top 2 position in teamq in the past with my previous well known team Onibawan so i can say i almost know everything about my class.

*After 2 years of balance, engineer has always missing few obvious things:*

1) There is only one build available in high pvp level which is condi rabid with bombs, elixir gun, elixir s. All engineer running different utilities are running no self sustain and disingaging skills which means be a free kill. ( So basically you cannot be competitive at high level, others builds for example power runs better on thiefs/warriors, why would you pick up an engineer for that)

This is not true at all. look at the recent ToL’s for example. I do not think there was a single rabid engie in the entire thing. The problem here is you assuming you personal experiences represent the entirety of high end PvP and that is not the case. You can see this by looking at the builds the top engies on the top teams use.

As well, how do you justify running any skills other then the 3 you listed leave a player with no disengage skills or self sustainability? That seems like a very arrogant and presumptuous statement in my opinion.

2) Engineer has no condition removal, if you get immobilized you are instant death from the burst of for example pistol whip + arcing arrow.

I agree that th engineer is certainly limited in condition removal. To call any DoT “insta-death” seems a bit of an illogical over exaggeration considering the nature of DoT’s in general. But yes, they can be a weakness to the professions for certain.

3)Engineer loose against every other condition class because of no condition removal ( the utility heal is not enough)

Yes, they are weak to condition builds. Again your over exaggerating again in my opinion. Professions do not hard counter an engineer, builds do.

*The right balance change is just one and is very easy:*

1) Add more condition removal, maybe add it on elixir s or on healing mist, but don’t force using different utilities of bombs,elixir s,elixir gun they are a must for disingage in high lvl pvp.

Bombs are a must for disengaging? Doubtful. You are making vary many definitive statements about subjective topics.

I do thing it would be too much to put both a stun breaker and a solid condition cleanse on one kit. In my personal opinion, the E gun seems more thematically aligned with a condi removal then a stun break. Personally i would love to see healing mist remive 3 conditions and perhaps something like smoke vent changes to some type of stun breaker and put on the tool belt while moving incendiary ammo to the 5 slot on the FT. Just a general thought on the matter anyway.

2)Would be enough just have one immediate immobilize removal from let’s say regenerating mist which helps survive at least to ONE burst from direct damage classes but it is still not enough to balance fights against all others condition classes.

Greetz Dsquared

No, stun breaking skills do not need to be removing conditions as well.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Ranger]Hunter's Shot should always stealth

in Profession Balance

Posted by: coglin.1867

coglin.1867

The Ranger’s Hunter’s Shot on the longbow should always stealth.

No it shouldn’t. No more then cleansing ire should always clear conditions just because a warrior hits F1.

My wishlist is that hunter’s shot only stealths and has a single powerful shot that replaces hunter’s shot when stealthed..

This is already in game. It is called a thief.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

NERF ZERKER STANCE !!!! ............. by 2s

in Profession Balance

Posted by: coglin.1867

coglin.1867

The nerfed every square inch of automated response, and it only worked after 25% health or lower, and was a grand master trait.

I also feel that 8s-10s of this at ones command every 60s (that is better then a 15% up time ratio) is very over the top.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Skill Bar] Warrior's mobility

in Profession Balance

Posted by: coglin.1867

coglin.1867

I have to strongly agree the warrior is defiantly too mobile in this spec. This spec has higher armor, and health then an spec you guys defending it, have compared it too. As well it does comparable damage. It doesn’t fit thematically to a heavy armor profession, has no lore to support it, and does not fit into anything mentioned in either the old or newly stated balance philosophies.

No one defending the mobility is offering any path of logic to justify its existence. They are just repeatedly claiming it is validated by other professions movement skills, yet refusing to justify why it is validated for a warrior when they have other things in a build that the other professions do not.

The most comical excuse, is when posters claim those who disagree with them are crying because they missed out on a free bag. Whether or not you would or would not have killed the warrior is irrelevant. The fact that it is not an option is relevant. What a thief can do is irrelevant, mobility is used to describe their intended purpose in the balancing philosophy.

The same posters who claim the skill does not deserve the same treatment as RTL nerf because the professions are different, turns around immediately after and hypocritically uses the different profession of the thief to grasp at straws trying to justify it. Warrior mobility is still too high.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Conditions should affect inanimate objects

in Profession Balance

Posted by: coglin.1867

coglin.1867

I’d be all for this… Once they fix condition damage to not be so unbalanced against players.

Problem solved then. Because it is not.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Conditions should affect inanimate objects

in Profession Balance

Posted by: coglin.1867

coglin.1867

As I see it, you should be able to crit objects too. Any time, money, or effort spent raising a stat should yield it’s benefits in all things.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Why do guilds transfer inside the same tier?

in WvW

Posted by: coglin.1867

coglin.1867

Sometime interguild conflicts or disagreements between guilds or different guild leadership will cause a guild to move as well.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

How to change engi so hes good at zerging?

in WvW

Posted by: coglin.1867

coglin.1867

Why do you think you need an engie for the stabilitt? We have other professions for that. But the duel point blank water fields, multiple forms of AoE condition removal and AoE healing is ideal for the front lines in a proper build for it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

How to change engi so hes good at zerging?

in WvW

Posted by: coglin.1867

coglin.1867

2 water fields. AoE condition cleanses. AoE bomb heals. AoE stability. AoE direct and/or condition damage. Multiple blast finishers………. If an engineer is not thriving in the zerg, it is the fault of the player for running a bad build for the situation and/or playing badly in the situation. The profession itself has all the tools avaliable.

am sorry man, but if you ever played engi, then guard or war, and realize just how miniscule the things you mentioned are available to you vs the other professions, you will hit yourself on the head.

I have leveled all 8 professions in WvW and I regularly command on Jade Quarry with those three professions, choosing which ever one I am in the mood for. I generally use my engie a large portion more then the other 2. I disagree. Perhaps I play my engie different then you do, or it is my build, or personal preference, I dunno. If your not capable of enjoying it, then do not use it.

engis stability and condi removal are a joke, they would need to increase the durations by a lot and lower the CDs, also by a lot. maybe 3 fold or so on both counts to be either considerable, not even on par.

Fumigate removes 5 conditions off of 5 friendlies on a 12s cool down. If you consider that a joke, then you have a skewed expectation as far as I am concerned.

It doesn’t seem as if the profession fits how you want to play it in a large battle zerg vs zerg. That doesn’t mean it is bad or needs a change simply to suit what you want to do with it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Skill Bar - Balance Preview w/Karl on RU 8.8 @ Noon PDT

in Profession Balance

Posted by: coglin.1867

coglin.1867

Will we get any coverage about PvE or WvW balance? Really not trying to be angry here, but the attention such a miniscule game mode is getting at the total expense of any balancing in regards to the two large game modes is really disheartening.

It’s not that the imbalance itself is annoying, but the lack of even acknowledging the issues is. I can do years of waiting. Waited 7 years for some changes in WoW. But at least the devs replied in vanilla-era threads that they’d like to do a change there or here but had no resources for it.

And what are the issues?

How do you want WvW balanced? Balance to roamer vs roamer? balance each profession based on zerg vs zerg fight? balance each profession for assaulting a keep? Balance each profession for defending a keep?

If you are going to claim there are issues, it is perhaps best if you list them. As well, what you claim as issues may be non-issues to the rest of the population.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

How to change engi so hes good at zerging?

in WvW

Posted by: coglin.1867

coglin.1867

2 water fields. AoE condition cleanses. AoE bomb heals. AoE stability. AoE direct and/or condition damage. Multiple blast finishers………. If an engineer is not thriving in the zerg, it is the fault of the player for running a bad build for the situation and/or playing badly in the situation. The profession itself has all the tools avaliable.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

PPT scoring: Weight by no. of people in wvw

in WvW

Posted by: coglin.1867

coglin.1867

As before, this is a terrible idea. Any suggestion that punishes a server based on the lacking of the other servers is fundamentally flawed.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

So I just watched Guardians of the Galaxy...

in Engineer

Posted by: coglin.1867

coglin.1867

You mean similar to warriors great sword “whirlwind attack”?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Immobilization OP?

in Profession Balance

Posted by: coglin.1867

coglin.1867

You completely missed the entire point of this thread, Solori. Its not about a guy moaning that he should be able to engange and win 1v3 reliably. Its about pointing out the current broken state the condition “immobilize” is in.

Perhaps you miss the point. You have the nerve to claim he missed it and use the term “current”? Then mock him for asking a very relevant question, why you are using a video that is over a year old, to make a claim of a “current” problem.

As I see it, if you are trying to exploit aspect of jumping unnecessarily while in combat, and you are well aware that you have limitation on skill use while in the air, combined with the knowledge that you can be immobilized in the air, then it seems to me, that you are putting yourself in a high risk situation intentionally, and demanding they change the game so that you make exploit jumping in combat.

Personally I feel if you get immobilized, then you need to be immobilized precisely where you are and in the position you are in. Which is exactly what happens. As I see it, they simply need to fix the jump dodge so that it cannot be exploited. Not change how immobilize functions.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

This can be deleted or ignored.

in Engineer

Posted by: coglin.1867

coglin.1867

What is it with people posting builds that were posted months or even over a year ago, in some case two years, and then naming them something to do with yourself, as if you invented a new concept? When all most folks are doing is posting a build someone else posted for discussion some time ago and renaming it. Is this a horrible fad like skinny jeans, the frohawk, or the return of 70s porckchops and hair cuts?

Anyway, it is hard to make much of the FT at the moment, as the incoming changes to it will greatly effect how it gets used i suspect. As well, changes to skills and traits that do not specifically effect it, may effect builds it is used it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Anet Needs someone to Talk to the Forums

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

Pretty much anyone who’s not me. lol

Something that’s a cross between public relations and customer service. Someone who can help to mollify irate fans, or at least assure them their concerns have been listened to.

Not someone that works at Anet now that needs to take time out of their busy schedule. Not moderators. Not a developer.

If people’s complaints are being heard, Anet needs to say so…not just once in a while. They need to keep saying so. Otherwise, people will simply feel disenfranchised.

Why? They used to have folks doing that. When they told posters they forwarded there thread to an applicable team, posters claimed they were being dishonest.

Similarly to what your doing here. They point out regularly how often they read the forums, yet you are implying they are not, or that they do not “prove it to you” regularly enough.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Nerf Shrapnel and Steel-Packed Powder

in Engineer

Posted by: coglin.1867

coglin.1867

Because that vuln is the most important thing, there’s literally no reason to take bombs for the same DPS if it means losing 20~ stacks of vuln.

Your math is inaccurate. The difference in vulnerability stacks between bombs and grenades is no where near 20 stacks.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Immobilization OP?

in Profession Balance

Posted by: coglin.1867

coglin.1867

I think you a little off about cleansing immobilize. There are several skills that only cleanse immobilize, and several traits/skills that remove immobilize, chill, and cripple. Pure condition cleanses are not the only way to remove them.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Rocket

in Engineer

Posted by: coglin.1867

coglin.1867

Coglin… lets have some time out here. It’s not a point of what the engineer is or is not, the fact of the matter is that its direct damage is in nowhere near on par to what will keep up with balance right now, be it PVE bosses, wvw or whatever. I do keep up with fact and whats going on, saying it was a ranting post chaff full of accusation is wrong. The date was wrong my opinion was not, how can an opinion be wrong?

As I see it, it is ranting. Especially when your claim contradict Everyone else. The population generally considers engineers Op in many WvW scenarios. The math posted repeatedly by several players shows the engineer in the top 3 direct damage output professions out there. As well they are considered very strong in PvP. With this in mind, who can take you seriously when you say you keep up with what is going on, when you have offered no actual facts to support that, and most of your claims go against what the player base suggest?

As to your opinion, no one said it was wrong. I see little to know claims you made that stated them as opinion, all I see is where you have made claims and accusations. Claiming this is stupid, or that is clunky. I do not even see the word “opinion” much less the qualifiers “in my opinion” or “my opinion” in a single post you made on this thread thus far.

2- Anet can see my proof in the account ledgers in what I spend, that’s proof enough.
The point I was making was this. No matter if a person spends money on gem store is not important.

Then why did your last post suggest that it offers your statements more attention and validity? Now your backtracking a lot on your previous statements.

The fact I am making is some people will spend a degree of real money to make up what they cannot make in dungeons, simply because classes like engineer cannot pull enough damage to get a decent loot pull.

What happened to “your opinion”? Here you are claiming what you say as “fact” again. Do you have any math to support this claim?

Here is actual math done that offers strong evidence to disagree with you

http://www.guildwars2guru.com/topic/91678-post-april-2014-patch-dps-calculations/

I sit on 188% magic find, I have boosters, I have guild booster etc which ramp that up and no matter how many dungeons I do, I do not get the same results as I do with my warrior. That’s not an opinion , that’s a fact. If they cannot make the gold or loot in the game because the loot system is shared via damage % then they are really lost. That was the point I was getting at.

Again your here claiming that your personal experience are “facts”. Just because the way you play the two professions and your varying luck between them has not been ideal for you does not make anything “fact”, it simply makes it your experience. Yet you have the nerve to claim someone is telling you your opinion is wrong when all you claim are so called facts.

Of course I will agree with you it is possibly my build

No idea. You are making all of your claims based on this, yet have not shared your build with us.

Summing up – Again I will highlight, this is not a word for word online battle or irrational claims. Views are not irrational, views come from a multitude of experiences and outcomes to build an opinion. Nobodies opinion is wrong – we may aim to disagree but we have to respect peoples points and empathize as best we can to form a universal position facing a situation. Nothing is solved by “its not me , it must be you”. The date was wrong, you can have your little victory on that. But the across the board collated data on class balances do not lie. And there I will rest my case.

Your welcome to your views and opinion, but all of that goes out the window when you used the word “fact” 27 times in this thread in regard to your opinion and only use the word “opinion” once.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Nerf Shrapnel and Steel-Packed Powder

in Engineer

Posted by: coglin.1867

coglin.1867

I found a flaw in your way of thinking:
To make granades viable, you’re forced to put 6 trait points for them and basically all 3 choices in that single tree are granade-related.

I have to agree with this.

The other thing is OP, are suggesting getting rid of Shrapnel and Steel-Packed Powder and replace them with something else, yet you offer nothing in terms of what to replace them with. It is hard for anyone to get behind your suggestions because your not offering any constructive ideas on what you want to do with these two traits. All you have done is suggest changing them, with out suggesting how, or removing them, then you drop the thought there and jump to buffing two other traits.

One option I would like to see is to have autodefence bomb dispenser changed so that when it drops a smoke bomb, that the smoke bomb it drops would not have the same delay as the regular smoke bomb does. As I see it, the delay lowers the value of this trait greatly.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Rocket

in Engineer

Posted by: coglin.1867

coglin.1867

@ coglin
Because there was an update, we can nitpick on the day sure but there was one for sure. The end of the matter is there was one, the day of the week is frankly un-important and nit-picking. I frankly don’t spend my time nitpicking on the second for second to the calendar workings of Anet, I am too busy working, family, job etc to care.

Seeing as how they very specifically schedule all of the updates on the same day of the week since release, I would hardly call it nit picky, i would call it more along the lines of “fact”.

You claim you are to busy to pay attention to facts and details, but your not too busy to make an uninformed ranting post, chalf full of accusations based on misinformation.

I only know from the details I see in a game that I spend good money on per month in Gemstore for my personal enjoyment, is now seriously not performing to a percentage of classes in-game of which my engineer is one and seriously could do better. The crux of the matter is there are viable claims made that seriously hamper the engineer. In not one reply have you actually seen to the agreement that these handicaps place the engineer further down the balance scale.

What specific handicaps does the engineer have that you are referring to?

The point I am making ( despite the date, hour and second) is my money and my time and effort ( as well as other peoples) is not any less or un-important as one who may not spend money at all, grind for a set of gear

This is where you keep losing your battle. You have no idea how much any other player does or does not spend on the game, yet you sit here and claim that you spend money (which we have no actual proof of) and that the fact that you spend money gives your opinion more weight. It does not. For that matter, by your standards, if I suggest I spend more then you on the gem store, then by your own logic, my opinion has more value then yours.

We are all fully aware that every build has to have a counteract, but the issue is range is suffering because some melee classes has pretty much everything on a plate, stealth, mass movement, stunbreaks , gap closers pretty much at the touch of a button where engineers have to fight with kits, time delays etc.

You just described everything my grenade/bomb build has. Except I can do it at both range and melee. For as much attention as grenades get for being suggested as over powered, I find it hard to accept and claim that ranged is sufferinf in our case.

Bosses have mass AOE, gap closers, ranged rifle shots/ knockdowns that not even ranged will save you. In fact in all honesty the nearer you are to the majority of bosses the less risk you have, simply because of the attack mechanics. So no sorry – range = less risk is not viable. Homing rockets as I was going state ( might) be part of a help to that, better bomb damage ( absolutely) .

Wait, what? Your complaints are based on PvE bosses? What specific boss is so difficult, that it requires your ardent yet irrational claims?

I am not in any way slating melee classes, I have a few on the go that i like to use, I am just being honest. The days of range being less risk is simply not true at all and desperately needs a rethink . This is why engies are hard countered by most right now as well as long cooldowns (especially on turrets).

Not sure what your doing, but it sure seems like you keep assuming that the engineer is a ranged profession, when they are actually mid ranged. I play my bomb engineer as a in your face melee very successfully. Perhaps the issue is your play style or build choices. It sure seems to me that you trying to make the profession into something it is not designed to be, and going on to claim that just becaue you bought something off of the gem store once, that they should redesign the profession around you.

I think the engineer pistol is a little underrated, but it could still use some boosts to its white damage. (I’m pretty sure it was better in the beta weekends, actually – I seem to recall it being nerfed between those and release.)

Yes, they nerfed the direct damage between beta weekend one and two, and then between beta week end two and three they nerfed the bleed from 3s to 2s.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Nerf Shrapnel and Steel-Packed Powder

in Engineer

Posted by: coglin.1867

coglin.1867

Um, not, they very factually benefit mines and bombs as well.

A video on what weak PvPer’s and WvWer’s want.
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Nerf Shrapnel and Steel-Packed Powder

in Engineer

Posted by: coglin.1867

coglin.1867

I see no logic in removing Shrapnel and Steel-Packed Powder. Nor can I see where the OP offers any. They are both good traits that benefit multiple skill.

A video on what weak PvPer’s and WvWer’s want.
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Rocket

in Engineer

Posted by: coglin.1867

coglin.1867

Yes because they were supposed to have been placed last Friday, when we had the patch change that is what was expected. Obviously it was a insignificant living world kitten and thus that was all that was changed. I stand corrected

It was? First, since all the updates are on Tuesday, how do you claim they were expected last Friday? Secondly, the specifically stated the date for the changes they discussed was yet to be determined.

A video on what weak PvPer’s and WvWer’s want.
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date on engineer and ranger patch?

in Profession Balance

Posted by: coglin.1867

coglin.1867

I would guess mid October as the last professional focused patch was mid April and the one before that was mid October.

A video on what weak PvPer’s and WvWer’s want.
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Rocket

in Engineer

Posted by: coglin.1867

coglin.1867

Yes the patch stated rockets were to track targets in the next patch

This is my point. Your making demands of what you expected skills to do when the patch has not even occurred.

Also, they reworded the name of the pistol number one skill because it was causing player confusion as well.

A video on what weak PvPer’s and WvWer’s want.
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So I just watched Guardians of the Galaxy...

in Engineer

Posted by: coglin.1867

coglin.1867

And I’m reminded of just how awesome it is to have rockets attached to your boots. Now if only it was a stun break…

It used to be a stun break, and on a very low cool down at that. it functioned similarly to acid bomb on the elixir gun + over charge shot on the rifle, it launched you backwards with a short 1s self incapacity. Posters made complaint thread after complaint thread about how they disliked the short self stun. Based on that feed back, they changed it to its current form. Both versions of it offered different benefits. benefits.

A video on what weak PvPer’s and WvWer’s want.
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New and improved QuadraKit nodefighter! (PvP)

in Engineer

Posted by: coglin.1867

coglin.1867

Engis will never be good bunkers

I think you are going to lose most sane people right about the time you suggest this. It might be your opinion that they will not make good bunkers, but that does not make it the case in actuality.

A video on what weak PvPer’s and WvWer’s want.
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Where are these "Leaked" patch notes?

in Engineer

Posted by: coglin.1867

coglin.1867

I’ve read the changes will be implemented in December; dunno if it’s true, though.

Based on the last two, they seem to be 6 month cycles for the main professional update patches. The last 2 dedicated to that, were in April and the previous October. Based on that, my guess would be October.

A video on what weak PvPer’s and WvWer’s want.
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Rocket

in Engineer

Posted by: coglin.1867

coglin.1867

This is actually true. I was testing the new and "improved " flamethrower today. For all the added so called 33%, it still lacks any viability as an AOE weapon because of various factors.

Call me crazy, but wouldn’t it make more sense to actually test the flamethrower after they actually do the update that will apply changes to it? You are aware that they were only informing of changes that were coming and that they are not implemented yet right?

Rockets were supposed to track and home into targets…

will probably home similar to rifle net shot.

But then the poor excuses of Anet and this lackadaisical attitude that ranged damage (guns , kits and bows) = more risk thus less damage is wrong and needs a rethink.

Umm, I am reasonably certain there attitude is that ranged damage offers less risk.

A video on what weak PvPer’s and WvWer’s want.
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(edited by coglin.1867)

Immobilization OP?

in Profession Balance

Posted by: coglin.1867

coglin.1867

Immobilizy simply has to be reworked to not freeze a player´s current ongoing animation.

Why? Why should a skill that immobilizes you be reworked not to fully immobilize you? Why should they rework the game around players that want to bunny hop and bunny hop+ dodge?

A video on what weak PvPer’s and WvWer’s want.
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Where are these "Leaked" patch notes?

in Engineer

Posted by: coglin.1867

coglin.1867

The ranger changes make sense. The engi changes seem to be made by someone who doesn’t even play the game.

Yeah, because clearly you will never find a thread requesting a FT buff. No one has ever asked for a buff to flame jet most of all.

A video on what weak PvPer’s and WvWer’s want.
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Too big condition damage, do something?

in Engineer

Posted by: coglin.1867

coglin.1867

I havn’t played a round of sPvP, not since December 10th.

So you haven’t played PvP in almost 9 months, yet you expect folks to take your claims of what is or is not balanced in PvP seriously?

A video on what weak PvPer’s and WvWer’s want.
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What's life like for an Engineer main?

in Engineer

Posted by: coglin.1867

coglin.1867

Healing bombs and 2 water fields as well as an AoE stability are a perfect trifecta for spearheading a zerg, Anyone suggesting that engineers are less then great in a zerg simply speaks from a lack of experience or knowledge.

Grenades are great for keep defense as well as for assaulting a keep and pounding on defenders and siege on a wall. Not to mention pulling defenders off of walls with magnet.

Engineers are spectacular as roamers and can easily solo camps.

Engineers are one of WvWs best kept secrets, and the right build changes for each role you take on makes them an ideal profession for WvW as a whole.

A video on what weak PvPer’s and WvWer’s want.
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The end of class imbalance.

in Profession Balance

Posted by: coglin.1867

coglin.1867

Last thing I want is a warrior with a grenade or bomb kit.

A video on what weak PvPer’s and WvWer’s want.
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Suggestion for Warrior Rush

in Profession Balance

Posted by: coglin.1867

coglin.1867

So funny when I read all these posts, you have any idea how useless RUSH is? that is only use to runaway from a fight or to run thru the map faster.

So funny when I read your posts, you have any idea how useful RUSH is? It works rather well for me as a gap closer.

A video on what weak PvPer’s and WvWer’s want.
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Net shot bug?

in Engineer

Posted by: coglin.1867

coglin.1867

I don’t know. I almost never have this problem.

A video on what weak PvPer’s and WvWer’s want.
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[Skill Bar] Engi balance changes (7/25)

in Profession Balance

Posted by: coglin.1867

coglin.1867

What is ridiculous about them from a PvE perspective? As I see it, the flame thrower will have more PvE viability with its auto attack. The same goes for the tool kit. how do any of these changes hurt engineers in PvE?

A video on what weak PvPer’s and WvWer’s want.
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[SKILL BAR] ANET please tell us arrangement

in Profession Balance

Posted by: coglin.1867

coglin.1867

They started with Ranger because it got the most votes (period, no other reason).

Do you have evidence of this? Or is this simply another case of you making uninformed claims and statement with no actual facts or proof to support your statement?

A video on what weak PvPer’s and WvWer’s want.
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Soon everyone has a mobile 100b..

in Profession Balance

Posted by: coglin.1867

coglin.1867

how can you be in top 200 and not know that lb is mandatory for war thanks to the condition removal? warrior has no active con removal apart from cleansing ire and signet of stamina.

If you say so. I am in the top 25 on with my warrior. I do not use long bow. At all. If you think long bow is mandatory, then I think you might fall under the L2p issue that happens a lot in Gw2.

A video on what weak PvPer’s and WvWer’s want.
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[SKILL BAR] ANET please tell us arrangement

in Profession Balance

Posted by: coglin.1867

coglin.1867

CDI was collaborative development initiative (or something similar) if I remember correctly.

but it’s worth mentioning that it only covered the ranger profession, as it was almost unanimously voted the profession in the most need of dire changes.

Well it seems reasonable to start with what is unanimously voted profession in need of changes, and the profession that is the least played profession in the game.

A video on what weak PvPer’s and WvWer’s want.
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[Skill Bar] make NECRO AXE = NEW ranger

in Profession Balance

Posted by: coglin.1867

coglin.1867

New ranger? Necro has the same lack of damage that a ranger does? Seems a bit irrational to me, to compare one simple weapon set to the entirety of another profession.

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Soon everyone has a mobile 100b..

in Profession Balance

Posted by: coglin.1867

coglin.1867

It has cleave, gap closers, mobility when moving between points, great damage, vulnerability, and a cripple. What makes the greatsword “useless” in PvP?

A video on what weak PvPer’s and WvWer’s want.
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[Skill Bar] Engi balance changes (7/25)

in Profession Balance

Posted by: coglin.1867

coglin.1867

….and lets not forget the elixir gun’s Fumigate skill, which could really use some love.

Seriously? Is it an AoE damage, AoE debuff, AoE condition removal that removes multiple conditions from multiple targets, all on a 12s CD. How on earth you do figure it needs anything?

I wouldn’t have minded seeing a base cool down reduction on slick shoes to 40s though.

A video on what weak PvPer’s and WvWer’s want.
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(edited by coglin.1867)

Skill Bar - Balance Preview w/Karl on RU 7.25 @ Noon PDT

in Profession Balance

Posted by: coglin.1867

coglin.1867

some nice buffs/lateral changes announced…….but where are the nerfs? Not that ranger needed any, but it seems they chose to only show buffs. I can’t imagine engi isn’t getting some nerfs…

They are nerfing the knock back on turrets. They do not innately have a knock back, but it is very common to invest in the trait when using them. With the change, instead of knocking you back and/or on your backside, they simply knock you back in the manner of a push, to a range of 150.

What nerfs do you think an engineer needs? It seems to me what they were doing, is trying to add some value to skills, particularly gadgets, that were to limited, or out done by other skills, to be used very often, if at all.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c