Well I don’t know if anybody is expecting to clear dungeons solo. Being able to play the profession of your choice is a different story however. Not being forced to go tank/healer/damage and playing your favorite profession is supposed to be one of the selling points of the game over a game like, I dunno, WoW.
I’m usually doing it with a quasi-static group being solely guardian. My guardian has 916 toughness and 1116 vitality, I don’t think I’m good enough for tanking.
The AoE damage of a D/D zerker Ele is pretty insane, 5k burning speed 3k ring of fire, 1.5k per tick of drake’s breath, 10k fire grab, 3k autos and that’s the max amount of damage i’ve been able to put out without might stacks.
This is personal experience mind you, you can run anything you feel comfortable with, but Eles DPS is one of the best when spec’d for it.
It’s more like 7k burning speed and air auto attack strikes twice. Last time I was in Arah, lightning strike hit for 7-8k on first bosses and 4-5k on lupi. But you have to go through very painful way of acquiring berserker’s gear instead of knight’s/soldier’s/cleric’s.
Build your ele in similiar fashion. There’s nothing that should stop you from doing that if you pay attention to what happens around you.
You play ranged for less risk and less reward (lower damage).
Or melee for greater risk and greater reward (more damage).
Don’t really see the problem.
I use both.
It’s more like this:
You play ranged for almost 0 risk and less reward (lower damage).
Or melee for greater risk and greater reward (more damage).
Currently, ranged combat is just too easy in risk/reward department. Either make their life harder or decrease all the melee hate. Former is much more preferable, pressing A and D in random rotation shouldn’t let you play with one hand by spamming autoattacks but unfortunately that’s how most people play.
How much warriors you know who do 100b every few seconds to lupi all the fight long? I dont know the guys who solo Lupi, neither i saw anyone to melee him , except in phase 3.
I’m usually running with 1-3 people I know and they do it. In fact, you can do it with every proffesion.
In hard fights, where you have not just dps spam, but survive also – condition necro can easily outdps any other class. I mean mostly fights like lupi or the Shaman in FOTM .
That’s really bold statement considering that warrior deals 15-20k with 100b to lupi every few seconds. Haven’t taken my warrior into fractals so can’t say much about that.
Yes, mobs should chase you until you die.
Nothing wrong with using a thief to get away but at plain sight, they shouldnt be that lazy to stop running after X meters.
but please do it right lol, I can foresee the new way to do dungeons, one guy running the whole dungeon behind him and suiciding at the end leaving an empty dungeon behind him lol
LF1 more, THIEF only for skipping.
or
LFM, ash/order spy kits or kick.
The Adept Honor traits don’t increase DPS in any way (maybe Wrathful Spirit), so it’s really just Empowering Might. In Valor you can get Defender’s Flame. With Shelter, offhand Focus, and other sources of Aegis you can get a few stacks of burning to increase DPS. The Valor Master traits are no good for DPS, no argument there.
But for simplicity’s sake lets just ignore the Adept traits. What it looks like to me is at 20 points you are weighing perma-5 stacks of Might in the Honor tree vs perma-+20% crit damage in Valor to see which has the most DPS. I would think the 20% crit damage would outweigh 5 stacks of might.
Edit: Just re-read your point about Two-Handed Mastery. I think that would be more competitive with 20 points in valor than Empowering Might. Also, if you’re in a group I would concede that Empowering Might is probably better than 20 points in valor because of the group-wide damage increase
Superior Aria for better fury uptime increases dps if you don’t have permanent fury from other sources and Writ of Exaltation makes symbol larger which might increase dps if you fight a lot of trash mobs.
Next thing, I’ve just did quick calculations and assuming you have 2000 power, 60% chance to crit and 80% crit damage it appears that having 5 stacks of might (175 additional might) is more beneficial than having additional 20% crit damage by about 2%. Funny thing is, even with those stats and having 100% to crit, 5 stacks of might are still better. With 60% chance to crit you would need to have about 2400 power to get better return from additional 20% crit damage than from 5 stacks of might.
Again, additional crit damage doesn’t increase dps that much. That’s why I stand by my view that the best dps builds are 20/30/0/20/0, 15/30/0/25/0, 20/25/0/25/0 or 25/25/0/20/0 and those have 0 points in Valor. So called “Tanky DPS” build gives a false illusion of high dps because you have a lot of additional crit damage.
Hmm, I would think 20% crit damage through the Valor tree would be better than Empowering Might if you just want to do the most damage possible. How many stacks of might can u sustain with a berserker build? I’m running a boon duration build (rune of water, monk, and Hoelbrak, with 25 points in Virtues [75% might duration]) with 35% crit chance and I can’t really get above 7-8 stacks at a time using only Empowering Might.
edit: I also use GS and Sword to get the most crits in the shortest time
Without additional boon duration, it’s pretty simple. Since EM has ICD of 1s and gained might lasts 5s you can optimally get 5 stacks. Also, you can get 2h Mastery instead of EM. 20 points in Honor is better choice due to better adept and master traits there, Valor traits mostly don’t increase dps (Retributive armour with zerker gear gives 56 precision). Another thing, if you get 25 in Honor, you’ll get Elusive Power, +10% damage when endurance isn’t full (and it won’t be with glass build).
Why the hell are u playing a D/D Thief in dungeons? they don’t have cleave on Auto attacks, it’s pointless, (except on some bosses) you’re crippling your character and your slaking for the team.
I thought most people skip everything. Skipping means you fight mostly bosses. Bosses means single targets only. Following that logic you might reconsider what you’ve said.
Warrior, definitely. I’ve been carried by one so many times it’s not even imaginable.
Generally thinking of all pve content I keep coming down to a Lupicus test. Try Lupicis with a good guardian tanking him and see how painless it is. Then try it with a group with a mix of any other class. The fight becomes considerably harder. It becomes more of a “who can survive Lupicus running wild” kind of event. Anyways thats my 2 cents.
I would say roflmao but that’s not really a word so let me say that you’re wrong. When your team dies at 25% and single warrior soloes him, the answer is simple.
Going back to CoE, my advice would be “1 missisipi, 2 missisipi, dodge”. Defensive gear won’t help you at all.
He’s made claims saying 3 guardians 1 warrior 1 mesmer pulls out more dps than 1 guardian 3 warriors 1 mesmer setups. More utility? Yes. More survivability? Yes. More blocks? Yes. More dps? Not seeing it…
Depends where because reflects do a lot of damage, same as Guardian loaded with boons.
The joke isnt so much the build (some parts are definitely viable), but the attitude and tone of the guy making the post and previous guides he’s posted. I’ve played around with DPS guardian builds and theres certainly some fun / viable / optimal builds, but to go as far as say that guardian’s can outdps a warrior in a group buffing environment is just silly.
I don’t follow his posts but from what I see, he’s claiming that guardian has more room for growth in the party because warrior by himself alone can get 10-15, even 25 stacks of might with 10 stacks of vulnerability and almost perma fury. Since those things have limits, it’s pretty good observation from his side. I don’t know how true it is though.
Sarcasm is hard to convey in text. I linked it as a joke lol
This might be a joke for you but I consider this build as a decent, better than standard cookie cutter 0/15/30/20/5 or any of its variation.
Full zerker best dps guardian build ever.
http://www.guildwars2guru.com/topic/79899-the-ultimate-guardian-build/
In one thread you said he’s the biggest joker on gw2guru so troll unsuccessful ;p
Anyway, I actually share some of his views, I’m not running cookie cutter 30 in valor and 20 in honor (or something similiar).
I will run a full berserker war mes or guardian and have no problems.
Sorry for offtopic, but I’m curious about that guardian of yours? Care to explain how full zerker guardian works?
What’s so hard with that path that you demand whopping paycheck?
There is one Boss most people seem to have trouble with: Simin the High Priestess of Dwayna and since i met people willing to pay that much money I thought it to be a nice price.
Nice, btw have I got a spot reserved? My post was 3rd.
What’s so hard with that path that you demand whopping paycheck?
OP, that trait set up is a complete mess. If you wanna specialize in a weapon, you need to choose only 1, otherwise you just waste points on needless traits.
That trait setup is almost the best dps setup you can get with a guardian.
- Zeal is prolly our kittentiest tree and noone ever goes beyond 10. So even if you like GS so much make yourself a favour and go 30 in valor instead of going further into zeal. Radiance is not worth past 15 points as GS IMO but some would argue otherwise.
Zeal has bad grandmaster traits but that’s only that. 30 points in valor increase dps by less than 20 points in Zeal.
- IF you want to focus on Sword (which i doubt because you seem like a typical warrior wanna be) you might consider going 30 in radiance for right handed justice and maybe take 10 in zeal for Trait II. The rest can prolly go whenever you like but PLEASE, PLEASE, take 5 in Virtues because you are gonna get F1 refreshed after each kill, and more might stacks never hurt anyone
Those 3 stacks of might last too short to have significant input.
Best DPS gs trait setups are 25/25/0/20/0 or 20/25/0/25/0 and best sword DPS trait setups are 20/30/0/20/0 or 15/30/0/25/0. So if you want to use both sword and gs 20/30/0/20/0 is the way to go.
(edited by haviz.1340)
More might procs for the entire party on crit not included in the formula… accuracy.
For my scepter + shield I use accuracy + fire. It procs that aoe very very often with the rapid attack of scepter & smite. I would highly recommend that set up for you scepter + focus.
EM has 1s ICD and 45% crit chance is enough if you attack 2 mobs (0.83s autoattack speed). Having better crit chance won’t proc it more because with 45% he’s already at the limit. Not to mention Sigil of Fire has 5s ICD. Now, don’t get me wrong, I like bigger crit chance (I have 103% with fury and without any food on my guardian), but for strictly better dps in his case Sigil of Force is better. There’s virtually no difference at proccing with 45% or 100% if you attack at least 2 mobs, you still get same amount of might stacks from crits.
Lvl 80 Ele – Crit chance 50% – +crit dmg 66% – power 3383
Crit chance with fury I presume because you can’t have that much without any points in Air magic. And also, power != attack.
As to your first statement, since he has +78% crit damage sigil of Accuracy is simply just better.
That’s why everyone thinks that tanky dps works because they have additional crit damage from valor line. Seems I have to prove it to you it’s otherwise. Damage formula:
Pwr * K * [1 + Crit Chance * (Crit Damage – 1)]
(where K depends on weapon, skill coefficients and enemies armor)
Assuming constant power and coefficient K we have:
- for Sigil of Force
1.05 * (1 + 0.45 * 1.28) = 1.6548 - for Sigil of Accuracy
1 + 0.50 * 1.28 = 1.64
The difference is small, about 1% but still, Sigil of Force is better in his case. Only with more than 131% crit damage with his current crit chance or with less than 22% crit chance with his current crit damage Sigil of Accuracy would be better.
I just say that Accuracy increases your damage more than 5%, so Force is not an option.
Actually simple math tells otherwise, unless you have some procs on-crit but most of the good ones have ICDs so higher crit chance won’t give you anything. In his case Force is better than Accuracy.
I really like that name “tanky DPS”. Real DPS guardian deals about 50-60% more damage than standard “tanky DPS” spec.
Many bosses, Subject Alpha (at least pre-patch) and Giganticus Lupicus for example, had high enough health pools to allow that. And they are often the bosses brought up when discussing the waypoints.
Lupicus has mostly high value of defense, his health points pool isn’t really that high.
Proofpic please. Not even trolling, just curious how many stacks can my team allow on him before dying to stupid kitten.
It takes quite a while for him to spawn 25 grubs but with 12 stacks he’s doable with just 2 people, probably solo as well.
again , ive done him before this stupid system was put in , no issue ( and yes i was the one that would keep him alive when he downed someone who couldnt dodge his rush , which got slowed down with this patch as well) , NEVER seen him drop shot me like this before , no rez sickness and saw 30k pop up. other ppl in my group saw it hit them too and started screaming WTF IS THIS BS?!?! , we all saw it. and no only idiots like a certain someone that decides to go and shout “pic or it didnt happen!!” after i said i was going to tonight tend to even come on these forums , most ppl dont waste time with forums because of said idiots. can do an active forum player count vs total accounts and youll see how big of a difference actually come on here.
Calling someone an idiot because he doesn’t believe your BS is pretty hilarious, at least for me. Would you want to be called an idiot because you don’t believe in existance of Flying Spaghetti Monster? Lupi does 30k to the glass cannon ele with 25 stacks of empower with his hardest hitting ability (kick) which you probably aren’t aware of (because you kite him or stack in p1). And it put you into downstate, not defeated state. You had to have a lag or you consumed a batch of mushrooms. Pick one.
EDIT: and no GW2 as a WHOLE is not designed for this kind of system , that was how GW1 was , the difference is , you had monks (healers and prot monks), as well as rits that made dungeons and everything generally doable. we have NONE of that now.
You have a dodge and self-heal. Use them wisely.
Can I have rare aquatic weapons? Or blue aquabreather?
That’s great news to hear groups undergeared players with blues are taking down Simin. I’d love to hear more about the strategy so that more groups can try and emulate this. I know that our Necro would love to hear ways he can improve, especially in regards to this boss. Thanks!
I really love to have fans but putting trolling aside, you need to run sparks fast enough. There’s no “magical” tricks or tactics.
Don’t tell me you’re worse than anet’s internal testing teams and I honestly doubt they run 4 war+1mes in full zerkers.
Also, in reference to COF; didn’t they nerf two of the three paths in the last patch?
Nerf? They should eviscerate path 1, not making other paths even more faceroll.
You see that because cof is easy to speed run if you have a full dps warrior team, but a full dps team isn’t required to beat it, which is not the case for simin.
Yes, that’s why I’ve done it in a team with 2 necros (1 with blue gear) and a ranger, right?
But it is a developing game, it is a finish-able path, but my only complaint is that it shows favoritism towards specific classes (see gw2lfg.com (ARAH P4 NEED HIGH DPS WARRIOR @ SIMIN).
I also see @gw2lfg.com COF1 NEED HIGH DPS WARRIORS and nowhere I can find a plea to nerf that specific path.
Expecting 4-1 to be “fixed” in the next patch in 3, 2, 1…
Hopefully.
we tried everything we did in our previous runs prior to the no rez rushing patch , didnt help cause lupi was shooting a bolt that was hitting my ranger for 30k , gaurdian in group got 2 shotted , and if i ever feel like wasting silver again to just sit there and bash my head against the wall for a stupid design in the game (mind you they had this in GW1 BUT they also had MONKS / Healing Rits to back it up , we have NONE of that now and have to rely on dodgine , avoiding boss mechanics , all of which are not always going to work out for multiple reasons , boss bugging out , player having a bad connection / choppyness to where the player doesnt even SEE what kills them , just sees fighting then boom dead) this mechanic still isnt adjusted for a GW2 setting , argue all you want this mechanic is still designed for a system with either full blown holy trinity or GW1 Monks healing / prot. Again we have NONE of this now , so if we lose the ability to play full healer / prot monks , why not remove the same system that worked with them? not good logic there. ill see about going in again and see what happens tomorrow =P , try to get a screen to show you this BS from lupi , ive always been able to dodge his stuff (even before the patch slowed his charge speed down) , NEVER saw a bolt hit me for 30k though. so even if your stacking toughness and vit , your boned from a bolt hitting that hard…..
Last time lupi hit me for 30k was on my glass cannon ele when he had 25 stacks of empower. But that was testing.
A week passed and not a single word about Ascended gear returning back to where it belongs, FOTM.
GW2 was made with this little concept of possiblity to acquire your gear whatever you do. Ascended gear doesn’t belong solely to FoTM, infusions do.
Why is it unreasonable? We’ve all paid for the game. Challenge isn’t the same thing as content gating.
So disabling graveyard zerging is now content gating. Hmm.
There is a huge difference between experiencing content (dungeons provide story and lore) and having a flashy item with stats that are no better than what is readily available through other means.
Having flashy item is experiencing content.
Its too easy now. Bring back the old Magg room. It will be fun without kiting noobs.
They won’t do it because it was too hard. Dungeons are too hard for people unable to adapt so anet needs to adapt dungeons for them. Sad truth.
Four hours? I thought 45 minutes learning Lupi was bad as a group going into Arah for the very first time. Please remember, a good chunk of us don’t have for hours to learn an encounter. A good chunk of us don’t play so much that we have 3 sets of gear on us at all times so we can just switch from our more survivable gear we use for dungeons to DPS gear.
It takes 4+ hours for groups who focus on dps part instead of how to run sparks. I often join such teams stuck at simin for few hours asking for dps warriors. If the team listens to me and act accordingly we can do it in 5-10 minutes, less with good dps team. If the team doesn’t listen or can’t adapt fast enough, I just leave them.
For those wanting these huge challenges, please remember that ANet is not raking in millions of dollars from ripoff subscription fees. If you’re wanting content that requires that much effort, there are plenty of grind to win games out there.
It’s not a huge challange, but it’s one of not many. How many bosses are there that aren’t defeated by randomly used skills? 2? 3?
Thank you, Robert, for taking the time to look into this and finding ways to improve the experience for everyone.
Yes, next patch legendaries for everyone who does something ordinary, I don’t have time to spend it for grinding, Anet, please improve my experience with the game and give me legendary weapon.
Translation: you don’t need to do arah path4 if you aren’t able, I won’t have legendary because I hate grinding.
Using 20/25/0/20/5 so a bit similiar to Danicco.3568, i like getting protection from virtue of courage. Full zerker with ruby orbs. If you think you gonna die every 10s, you play this game like other mmos. Stop it.
Brute force? As opposed to what other strategy used for dungeon bosses in this game?
I’ve completed her with 2 thiefs, a mesmer, a support ele, and my Guardian decked out in 1400healing power gear. Yeah.. real brute force there
And I’ve done it with 3 people or with war/thief/nec/nec/ranger. Doesn’t mean that’s how majority do that.
And thus the prestige of Dungeon Master was lost.
What prestige? People do that boss with brute force, there’s no prestige in that.
My original post still stands, this fight is not fun and the way to beat it is not to understand the mechanics, but to brute force it.
I agree, brute force method shouldn’t work.
i m a D/D dungeon ele….since i got 80 man y months ago
Its not only hard as hell (almost everything oneshots you if you don t position/evade perfectly) but also i cry for the low damage output i have despite running a knight set with zerker weapons…..
healing is the only hope to use this weapon set in PvE is our surviving mechanic…..
Yet i m forced to use staff against many bosses.
I play d/d in dungs since october and I only swap for D/F on certain bosses, staff is unnecessary. Gear is full zerker.
You probably bought your gloves before 28/1 update. Whole orrian set used to come without runes. In order to get the rune you need to buy it for 120 tokens from same vendor, they can’t be bought from TP.
Had this happen once or twice in Arah where a guy switched to a lv 40ish thief when we were half way done with the last boss… dont know how many times he did it but it sounded like it had been done since he was much lower on the alt.. blocked and dont worry about them anymore.
they should add an option to kick or accept when in a dung and a player switched characters. i.e. lv80 war in Arah switches to a lv40 thief we can refuse to let them come in.
Which final boss in Arah requires full party?
My 2 cents.
Zeal grandmaster traits shouldn’t even be master trait, they need complete overhaul or massive buff.
Traits with +5% dmg with weapons should be +10%, similiar to warrior or with some utility, like +5% dmg when target is suffering from condition. Bear in mind that in Anet’s eyes warrior is the most complete proffesion and their weapon specific traits compared to guardians are heaven and earth.
Guardian is the only proffesion whos toughness line improves critical damage, every other proffesion improves critical damage either through precision line or through its proffesion specific line. I’d rather have it in Radiance.
It’s pretty much what he said. The 1h are weak and I need the offhand skills to get by. I don’t even have a full set of berserkers since it’s kind of a waste on a guardian since they are fairly weak and built for survival and not power. We aren’t warriors. I could have gone with more power traits but it wouldn’t have made too much of a difference. I would have liked to put the last 20 points in Honor into Radiance to get a buff to sword and 15% more crit chance since the Honor traits I have are a bit of a waste but I need the extra hp since I know it will be a long fight and I will get hit by a kick or a swipe and that will 1 shot me.
I’ve done it a bit more quicker using gs/mace+shield with full zerker and putting 20 points into virtues for stability when using virtue of courage to have more means of escaping the bubble. Though any of his kick was 1 shotting me and 3rd hit in the bubble (it hits 5 times) meant death.
Yea D/D Eles can run away from everything.
But for me good 0/0/30/15/25 Rangers cant be beaten in 1v1 in the best cases you get a draw most of the time you will loose if you dont run.
And a D/D Ele is not able to kill a 0/0/30/20/20 Guardian.
Both Traid speccs are way more Tanky than Ele so you cant beat them if they play at your lvl, in the worst cases they know how to play against a Ele and easy counter all your Burst.btw Ranger Greatsword 3 is really good for running too.
Bunkers can’t kill each others, shocking.