Showing Posts For laokoko.7403:

the ncsoft finacial report surprised me alot

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I don’t know how many of them are really active but the fact that GW2 accounts almost doubled and create 5 million $ less is a horrible sign for the financial
aspect of the game and raises red flags.

If i remember it correctly, from when that numbers were posted some weeks ago, those
25 millions were just from sales of new game boxes without the cash-shop and without china.

If you then also take into it that the boxes were quite often on sales that says that GW2
after 2 years sold maybe still more boxes than Wildstar, a newly released game. And
normally MMOs sell a lot more boxes at release than later.

That is false, sales means box sales and cash shop.

I dont’ know if sales include china, since that might be included under loyalty. But I know for sure gem sales is included in the sales.

BL claim ticket scrap droprates

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

I was more asking about the viability of keys. Why would one even want to buy/farm them with these rates ? Or was it just bad luck.

I think the ticket scrap is about 20%, a whole ticket also have a 1-2% drop rate.

you got pretty unlucky.

As for farming, it can be quite profitable if there are events for it. I think someone manage to make 10+ gold per hour when there is double drop rate events.

You can try search through the forum. I know someone opened a load of chest during the events, but I can’t find the post now.

Extra Credits - F2P Is Currently Broken

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

the Devs have a singular Evil intent behind everything they did….find ways to take our money.

That is the evil way of saying it. The good way of saying it is it is their job to find ways to take our money.

Of course Anet is trying to make as much money as possible from us. At least that’s the job of people who work for the finance/cash shop department.

That’s not how a lot of ANet staff see it. Their job is to make the best multiplayer coop RPG out there and it’s someone else’s job to figure out how to make money off it.

Right but I think that’s because there are different department. The people focusing on wvw, UI, living story obviously are doing their job to do whatever they are doing.

But their financial or cashshop department should be trying to make the most money from player as possible.

The someone you mention are Anet’s marketing team, they are part of the staff right?

That is exactly what I wrote: the marketeers are part of ANet staff. But you seemed to have missed the primary point: the vast majority of work at ANet isn’t affected by marketing. Some work by non-monetization teams are influenced by it.

So yes, ANet is in business to make money. They do this by making the best coop game they can, attracting players who will then spend money in a cash shop. The marketing team’s job is to supply items that people want to buy. The horse drives the cart (that carries the shop), not the other way around.

inb4: of course, there are plenty of companies that do it the other way around. “Hello, Kitty” brand was developed to sell product; it’s TV shows etc aren’t built to be the best cartoons ever, they exist to sell more nick-knacks.

I’m not sure what I said wrong. Companies do everything to make money. Obviously making a great game is part of making money. Because a bad game wont’ have any players.

And GW2 does heavily revolve around cash shop. The way I see it is GW2 cash shop and economy is very similar to the other F2P games on the market. And the head of GW2 cash shop is from Nexon. Which make it seemed more obvious.

I find GW2 a bit less pushy than the other cash shop games, I dont’ think Anet do it out of charity. It’s more to sustain players longer. But the overall structure of the economy isn’t too different.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I would note that the hardest most challenging dungeons aren’t played much because they don’t offer good enough rewards. Thats what the gear treadmill people are talking about. If the hard challenging content isn’t significantly more rewarding than easy content, few people will do it.

I think people actually do the challenging content.

I just dont’ think people would repeat them often if it isn’t rewarding.

I doubt this is true. I think most Guild Wars 2 players have barely ever entered a dungeon and I’m pretty sure most have never done Arah.

what you said could be true. Many people probably never even reach level 80.

But many people in my guilds have run all the dungeon, but most do ac or cof more often than the other harder ones. The people that regularly runs dungeon, usually choose the easier ones. The harder one they just run it a few times.

Extra Credits - F2P Is Currently Broken

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

the Devs have a singular Evil intent behind everything they did….find ways to take our money.

That is the evil way of saying it. The good way of saying it is it is their job to find ways to take our money.

Of course Anet is trying to make as much money as possible from us. At least that’s the job of people who work for the finance/cash shop department.

That’s not how a lot of ANet staff see it. Their job is to make the best multiplayer coop RPG out there and it’s someone else’s job to figure out how to make money off it.

Right but I think that’s because there are different department. The people focusing on wvw, UI, living story obviously are doing their job to do whatever they are doing.

But their financial or cashshop department should be trying to make the most money from player as possible.

The someone you mention are Anet’s marketing team, they are part of the staff right?

Might-Why No Healing Power?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

There are some videos people could pretty much afk or autoattack bosses because they stack healing power.

That is quite silly actually.

In GW2? That sounds like a problem with the boss encounter, not stacking healing power.

No, not at all. That guy is right, you can basically afk in all manner of places without dying.

Okay, name some?

you probably can’t do it any more. Since Anet did some of the fix.

One of it is a video someone doing subject alpha, a warrior just stand next to it and dance, and healing signet is enough to heal through it.

Another is staff elementist can auto attack the spider queen and the healing from water 1 autoattack is enough to heal through spider queen solo. You can’t do it anymore I think because spider queen actually do her aoe now in melee range I think. I havn’t play GW2 for a while, so I’m not too sure on the details.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

All it means is that they didn’t design dungeons correctly to begin with.

If the content was fun and engaging, people would be doing it.

I will disagree that the dungeon design itself is poor. Many dungeons are well designed. The problem is the core combat mechanics for running dungeons.

Making dungeons to be fun and engaging would require a drastic overhaul of the core combat mechanics. There are a few fundamental problems. The biggest one being that everyone essentially does the same thing(DPS, with modest support abilities). Another is that dungeons are designed so that pretty much any combination of classes and traits can succeed, so what variance there is between classes further limits your design range.

Sure, you can mitigate this by making fun gimmicks for each fight, but thats just papering over the giant cracks in the system.

well, the combat design team should have work with the dungeon team, pvp team in the first place. So it is not entirely wrong to say the dungeon isn’t designed correctly.

But I do get your point, I think the problem is with combat myself. I find GW2 combat is interesting if you treat it like a single player games. But it just isn’t as interesting in a group scenario for both pve or pvp.

Before posting about inflation, read this

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

if there was inflation in gw2, every item would cost more. currently, that is not the case. I would say the average price for items is about the same as it was for the last 1.5 years (the first few months don’t really count for this as the market was just starting)

I’m not sure how you reach that conclusion.

Almost all the crafting material went up a bunch. And the crafting material should consist of a huge portion of the CPI.

Miniature Set 3

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

If they keep the mini price high, it is more persuasive for people to buy the mini pack. I don’t think they should induce more mini supply to the market.

Is the community getting toxicated?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I think people in GW2 are a bit nicer, because they are more lay back etc.

But I really dont’ think it stand out as this super nice community everyone talks about.

You do get complained for playing the way you want(like the OP says). And that probably happens even more in GW2, because apparently people think they can play the way they want.

We Will Never Get Guild Capes

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

We probably never going to get capes, regardless if it is guild cape.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Also you definition as " repetitive content" is too broad – by your logic even WvW is a form of “grind” since you do the same things over and over again and nothing really changes.

It depend if you enjoy it or not.

Many people do WvW just for the fun.

But there are also many that do it for the grind, in particularly a huge percentage of people that do EOTM, they are really in it for the exp, money, karma.

Swing your swords 1000 times just to get to the fun part etc.

Before posting about inflation, read this

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

Right, but other than TP flipping, I do find it increasing more difficult to farm for the things I want.

Many of the more desired item do gradually become more and more time consuming to farm for it.

There is a sharp increase in the gem and legendary price, but our gold farming ability really didn’t increase that much.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Most companies won’t come right out and say, you guys are a minority and we’re not going to cater to you. Why would they? Would you? They’ll do the best they can, but they’ll not usually say it.

But we’ve had comments over the years from devs from different companies, including Anet devs talking about Guild War 1, where they said the bulk of the people never do the challenging content. This isn’t something new, or something I just decided, or something I figured out recently. It’s been talked about in MMO forums for years. The most recent quote that I can find came form a lotro dev. Less than 10% of the game PvPed and did raids, not just at this point, but pretty much all along. 10% isn’t a big number to include both PvP and raids. He was talking about why they’re no longer making the raid instances they used to.

Again, if enough people were playing dungeons in general, Anet would have a dungeon team working full time on dungeons. Can you tell me why you think they wouldn’t?

Because a huge playerbase played SAB, asked them to death about it to rerelease, open old worlds etc. and nothing that even comes close to SAB in mechanics, reward system etc. has come out since what, like 1 year?

That’s why I think they wouldn’t.

What makes you think a huge playerbase played SAB? We know some vocal forum folks did, but nothing on the % of the player base.

I think that because EVERYONE I know played that the whole time. My guild, my friends, everyone. The lobby was sometimes even more crowded than LA. It’s the only temporary game mode that people sometimes ask about in general map chat. That, for me, is an indication that a lot of people played it. A couple of months ago, when I still played the game and was running dungeons, I often had discussions about SAB. 8 out of 10 in all those groups played SAB. Thats why I think it. I don’t say I’m right, I’m just saying the factors on which I base why I think a lot of players played it.

I played the first SAB. The later I did play, but not to the extend.

I think the developer mentioned there is a huge drop off after the first SAB.

I don’t find the later SAB all that interesting myself, I think there’s too much focus on making it challenging and difficult. And it felt like I need to watch tutorial video for the later SAB to make it less tedious.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

The issue here is that “hard” content gets solved by the good players, then they spend months farming that hard content while casuals either can’t or simply don’t want to do it. Which goes back to the upper and lower class problem.

I felt the same way. The people that could solo Arah was making 20-30 gold per hour. Most other players are making pitiful gold compare to that.

But I think you can reward people with first time clear or some sort of token system, that isn’t always gold related.

Might-Why No Healing Power?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

There are some videos people could pretty much afk or autoattack bosses because they stack healing power.

That is quite silly actually.

Is the community getting toxicated?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

If ANet try to seperate the players base on their experience, it might get less often.

You toss a pro players to play with an inexperienced players, and that is the results, you’ll get.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I would note that the hardest most challenging dungeons aren’t played much because they don’t offer good enough rewards. Thats what the gear treadmill people are talking about. If the hard challenging content isn’t significantly more rewarding than easy content, few people will do it.

I think people actually do the challenging content.

I just dont’ think people would repeat them often if it isn’t rewarding.

Discussion about New Content

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

there was a poll made by players a few days ago, but it is soon burried down the pages.

you can’t really make polls on GW2 forum, so I’m not sure where this is heading.

Boost the Inflation

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

I think Anet are trying to boost the price of certain items, for example mini pet. That is obvious.

I’m not sure if skins will rise in price that much. Since the Wardrobe already reflect on it a while ago.

Such Command

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

We need a super commander tag to differentiate from the common commander tag.

Make it cost 1000 gold and make it into a star shape.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

So, what exactly do you wish to see? It would probably be helpful if players gave the Devs something more specific than ‘non-gear-treadmill end-game content’.

Raids. Dungeons. Post-80 continents. Unlockable secondary professions post-80 after questing. Unlockable skills post-80 through questing. Or we can just call it an expansion.

Aka, learnable content and vertical progression, not skillbased content and horizontal progression.

It’s a funny comment. People usually get better with more experience. Most skill based content do get easier because the player get more skilled.

I like to know what skill based content GW2 current have which isn’t learnable.

Pretty sure the poster is referring to stuff like dungeons and raids, where you’re literally memorizing a response to a preprogrammed script. There used to be time keepers in hard raids that would count of the seconds until X happened.

PvP end game isn’t as predictable or easy to learn.

well GW2 have pve too. have dungeon too, or Liadri encounter.

You make it sound like GW2 PvP is so special in someway that is skill based, and all other game isn’t.

maybe you are just ignoring GW2 pve, much like how the developer have been ignoring it. Unless you felt GW2 is very not skill based… or whatever.

cant play highlevel factals w/out grind

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

probably not that difficult to get a second set of trinkets. accessory you can just do guild mission(assume your guild do them), some dailys can get you an amulet, rings probably take some work.

If you are doing high level fractal, you should be able to get a second set without too many problem right?

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

So, what exactly do you wish to see? It would probably be helpful if players gave the Devs something more specific than ‘non-gear-treadmill end-game content’.

Raids. Dungeons. Post-80 continents. Unlockable secondary professions post-80 after questing. Unlockable skills post-80 through questing. Or we can just call it an expansion.

Aka, learnable content and vertical progression, not skillbased content and horizontal progression.

It’s a funny comment. People usually get better with more experience. Most skill based content do get easier because the player get more skilled.

I like to know what skill based content GW2 current have which isn’t learnable.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

That’s implied by the fact I recognize it’s a spectrum. Even if there are player that care about both, it’s easy to argue they tend to care more about one than the other.

Right but who wouldn’t want to fun content and get rewards also.

I dont’ want to spend all my time doing boring mining, if there are way to do fun content and also get equal rewards I’ll be doing so.

Obviously it is much more difficult to design it in GW2, with limited gear tier. Other games can just spam more and more gear tier.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I think this post does have a point.

Forget about gear trademill. And let’s focus on rewards, which is gold per hour in this game.

Many people could run the harder dungeons in this game, but very few people is willing to do it, because you get less gold per hour (unless you are in a super premade group).

I’m willing to run say aetherblade dungeon a few times “for fun”. But if I would have to grind gold, I obviously wont’ choose that dungeon, because you get much less gold per hour.

Those points are valid for players that don’t care about what content they do and are just after the rewards. The more applicable point is two fold:

1. If you care about endgame content and want challenge, you’re in for the adventure and less apt to QQ about rewards because simply completing is rewarding in itself.
2. If you are doing content because it’s the most rewarding, you will flip to whatever content gives the most reward at the time and less apt to QQ about content.

Those two positions are at the ends of a spectrum. Apparently, the OP is concerned that for type 1 people, the difficulty isn’t great enough. The concern isn’t about rewards as much as it is about actual challenging content.

I think you simply put people in category. But forget about the grey area. Most players is probably a blend that care about both (obvious to a various degree).

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I’m firmly convinced that low player participation in Fractals and Aether Path has left Anet feeling that the vast majority of players have no interest in doing that content.

I’m firmly convinced that if their communication with players wasn’t limited to doing “teehee” on reddit and twitter, they would know WHY people don’t have interest in doing these things.

I actually think it is a serious issue here.

People just arn’t willing to do the new content repeatably if it give lesser rewards.

If I’m playing a korean mmorpg, they’ll just keep adding more rewards for new dungeon and new area. For example in the old dungeon, you can only make 1 gold, the new dungeon give 2 gold … etc etc

That is also some sort of treadmill, in which the newer dungeon give more gold…

All we really want is actual EndGame content.

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I dunno bout the rest of you, but I came to this game to escape the typical MMO-style grinder endgame. I was disgusted enough by the introduction of ascended gear; I don’t need an actual treadmill to start going.

And don’t get me started on the way other MMOs have to bribe people to raid with the best gear being only available there – it’s almost as if raiding isn’t something most people would choose to do for fun.

why do you care so much about what other people do.

Even if you remove raid from say Wow, that dont’ mean GW2 all of a sudden is a better game.

I can enjoy my game time not raiding at all in Wow. Maybe you are the one that care too much other people is in shiny gear and you are not.

It isn’t a ‘live and let live’ situation between people who want raiding and gear progression and those who don’t. One being put into the game destroys the viability and merit of the other desired play style.

You ignore gear progression in WoW, really? I can see ignoring raiding. But not gear progression. I bet you grind your heroic dungeons like everybody else. Because you have to. Or your pvp treadmill, whichever.

I think it is the ideology that you need to progress “as far as the other people do”.

Do you know what wow is like without raids? It’s like GW2.

Yes I grind in Wow just like I grind in GW2. I even grind more in GW2.

I can have fun just leveling new alt in Wow, just like I can in GW2. How is those people that raid bothering me. I just progress as far as I can. It’s not like I suddenly get kicked out a normal 5 man dungeon because I arn’t in raid gear. Because quite honestly, why is people in end game raid gear still doing a 5 man dungeon.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Well, It’s a bit rhetorical.

Lots of these threads don’t really get why this game is successful. It’s not because GW2 serves many different kinds of players. It serves primarily one, but very large group.

I think it is more like GW2 give up on competing with other games, and just focus what it is good at. Because quite honestly, all this people that complain about endgame should just go play another game, for example World of Warcraft.

If I can actually play World of Warcraft (I cant’ because of IP block), I would be playing that game instead of complaining here.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I think this post does have a point.

Forget about gear trademill. And let’s focus on rewards, which is gold per hour in this game.

Many people could run the harder dungeons in this game, but very few people is willing to do it, because you get less gold per hour (unless you are in a super premade group).

I’m willing to run say aetherblade dungeon a few times “for fun”. But if I would have to grind gold, I obviously wont’ choose that dungeon, because you get much less gold per hour.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

All it means is that they didn’t design dungeons correctly to begin with.

If the content was fun and engaging, people would be doing it.

Yeah, no one is doing dungeons ><

the casual people is still doing dungeons.

most of the people are farming/grinding.

So people ARE doing dungeons? They are and they aren’t? I love the flippy floppy arguments people use to make their points.

I kind of put my last statement late.

I’m not Obetna, I’m not sure what his statement have to do anything with mine.

Of course people are doing dungeons. You remove the rewards from it and no one will be doing it.

I spend a good few month doing nothing but mining. That dont’ mean I enjoy mining. I enjoy getting shiny gear, and gems to buy more character slots so I can do things I actually enjoy like leveling a new character.

because really if you run the same dungeon a few hundreds times and still enjoy it…

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

All it means is that they didn’t design dungeons correctly to begin with.

If the content was fun and engaging, people would be doing it.

Yeah, no one is doing dungeons ><

the casual people is still doing dungeons.

most of the people are farming/grinding.

they’ll be out there in no time if they find a better way to make money/empyreal fragment.

2 groups that wish for 2 different end-game's

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

honestly forget about the aetherblade path. the dungeon design along with the combat in dungeon is quite poorly done to begin with. (ya I agree with the person above me).

All we really want is actual EndGame content.

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I dunno bout the rest of you, but I came to this game to escape the typical MMO-style grinder endgame. I was disgusted enough by the introduction of ascended gear; I don’t need an actual treadmill to start going.

And don’t get me started on the way other MMOs have to bribe people to raid with the best gear being only available there – it’s almost as if raiding isn’t something most people would choose to do for fun.

why do you care so much about what other people do.

Even if you remove raid from say Wow, that dont’ mean GW2 all of a sudden is a better game.

I can enjoy my game time not raiding at all in Wow. Maybe you are the one that care too much other people is in shiny gear and you are not.

Still incredibly unsatisfied

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Anet did a lot of tweak i just personally dont’ care.

I assume the people complaining basically dont’ care what Anet did. Like the living story.

:C Bye Bye GW2... for now.

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I suppose one could ask “Why if it does not bother you that they are leaving should such a post interest you enough for you to read it and then make a negative comment on it?”

Perhaps it’s that there is so much complaining about the game in general. Even when they develop what players ask for they complain. I’ve never seen one RED post following one of these. They might have better success sending a PM to Gaile.

So you are telling me Anet keep heading into the direction of living story because people asked for it?

I think you are delusional. I see a few poll over the year. And living story is clearly not what the players want.

There is a poll a few days ago. People dont’ care about the living story. And everything else people want is not implemented.

People do care about the Living Story or GW2 would have failed a long time ago instead of being right there with SWTOR as the most successful western MMO after WoW. If you don’t like the Living Story then you’re playing the wrong game. It’s like playing World of Warcraft and hating dungeons and raiding.

People just want other areas of the game to get some attention too. And that’s fair. And ANet has let that simmer so long that now people are growing bitter and Living Story gets all the blame by those people.

There’s actually only a small team of people working on the Living Story though. It really isn’t the LS’s fault. It’s whatever else they’re working on and not telling us. Which is really starting to hurt their PR at this point.

There’s only a small team of people working on living story, and that’s the only content they manage to push out in the last 2 years? I don’t get that.

There are actually polls on what players want a few days ago, barely anyone voted for the living story.

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

I’m not sure what this free market is heading.

Anet double the chances of precursor from mystic forge still makes it a free market.

Anet interfere with the supply of various item before.

Extra Credits - F2P Is Currently Broken

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

the Devs have a singular Evil intent behind everything they did….find ways to take our money.

That is the evil way of saying it. The good way of saying it is it is their job to find ways to take our money.

Of course Anet is trying to make as much money as possible from us. At least that’s the job of people who work for the finance/cash shop department.

:C Bye Bye GW2... for now.

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I suppose one could ask “Why if it does not bother you that they are leaving should such a post interest you enough for you to read it and then make a negative comment on it?”

Perhaps it’s that there is so much complaining about the game in general. Even when they develop what players ask for they complain. I’ve never seen one RED post following one of these. They might have better success sending a PM to Gaile.

So you are telling me Anet keep heading into the direction of living story because people asked for it?

I think you are delusional. I see a few poll over the year. And living story is clearly not what the players want.

There is a poll a few days ago. People dont’ care about the living story. And everything else people want is not implemented.

:C Bye Bye GW2... for now.

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Why do people feel the need to come write up a “Dear John” letter when they don’t want to play anymore?

Most likely they did enjoy GW2. But when people find the lack of interesting update, they complain, and hope the developer actually heard their complain, and change the direction the game is heading.

It’s not the first time people complain about the living story. Some one even make a poll about what players want. And it dont’ look like that many people care about the living story. But that is the only thing the developer care to develop the past 2 years.

:C Bye Bye GW2... for now.

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

No other MMO does something like the LS, but nearly every MMO under the sun attempts to create some arena type “e-sport” wannabe PvP game mode that leads to nothing but cheesy meta-games and balancing nightmares for the game overall.

Right, but if every MMO can do it, why can’t GW2?

It seemed like the only thing being developed in the past 2 years is the living story.

Being level 80 is boring

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

The game is what it is. I hope they changed the direction, because they keep focusing on living story which is something I don’t personally enjoy.

But if there are better games to play, I’ll already be playing a different games. I’m waiting a couple weeks for a new game that is coming out. If that game sucks, I guess I have to find a new hobby.

Ascended Keeper's Gear Recipes

in Crafting

Posted by: laokoko.7403

laokoko.7403

I invested lot of money in it. And the price crash after they released in the lion arch’s invasion.

I’m not sure what the price is now, since I haven’t played in a while.

I’m sure it’ll return, but when it will return is unknown. Might take a while.

New Items since release...

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

I think people are more looking forward to the reward system SAB have. Where people acquire items by actually doing the content without having to rely on RNG.

We have that with dungeon armor and weapons. And Zephyrite weapons. The game has always offered a mix of ways to get skins.

I don’t personally care that much myself.

But dungeon weapons and Zephyrite weapons are exactly what I mean. Though most people probably have the dungeon gear they want 1 month into the game, and Zephyrite was some AP grind, AP armor etc.

but ya, those are the type of rewards people are looking for. The others are more or less things you bought with gold, or RNG rewards with very low chance.

Me personally, I just don’t find the content all that interesting anymore. Though I have a good fun for a year.

Stop BLK Farm & fix Keys/Chests!

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

^ right but if many people do key farms, then the price of items from BLC will be low.

It hurt people who acquire the keys through normal game play, or spend real life money. And It might also hurts Anet profit, since less people are willing to buy black lion keys with real life money.

That being said, it hurts people who want to buy say black lion weapon through in game gold.

New Items since release...

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

Some of the items in the list either have terrible RNG rate, so you get it either by luck (teq weapon, fractal weapon). Or some of the items you are more realistically gotten them from gold(monocle, scarlet kiss, which is actually cash shop related since gem→gold).

I think people are more looking forward to the reward system SAB have. Where people acquire items by actually doing the content without having to rely on RNG.

(edited by laokoko.7403)

Extra Credits - F2P Is Currently Broken

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

with the current gem price, I probably buy some gem my self with my credit card.

So the higher the gem cost, the lesser the game is reliance on whales.

Will class based gear affect 80s? Concerned!

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

you can try reading the other forum post. I think the dev reply in that.

I think he says something like yes it’ll affect lvl80, but it isn’t very noticable.

Am I the only one?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

For example, if I were to say that the game “hasn’t added any significant content since launch,” I am making a subjective claim that is open to personal interpretation.

You can say something like “I personally felt the game havn’t added any significant content….”

That’s what I usually say.

Buy BL key with Dungeon Tokens

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Honestly I feel that BLTC keys need to become less prevalent as an in-game reward. I think keyfarming has done serious damage to its ability to offer consistent rewards.

Consider the following:
Story missions nerfed. Keys now granted at 31, 50 and 80.
Keys will now always provide a scrap, with a modest (10-20%) chance for a full ticket.
3 random item slots.
1 random booster slot.

Do you realize the ridiculously small % of the player base that farms keys regularly? vs buying keys? Trust me, if key farming was truly an issue Anet would of done something about it a very long time ago.

if they changed it in a few days, they probably think it is doing some damage.

I’m hoping the reason they potentially change it is that they have finally come up with more fun ways to earn keys… and you realize that the change could be simply a bi-product of the change in personal story design, not because of key farming.

well there already are ways to earn keys. Do your personal story and map completion(and cash shop). It’s just much slower.