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what i hate about thieves

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Posted by: messiah.1908

messiah.1908

LOL
it wasnt for the qq
just want to rrrr…

my main is a thief so…

What do you think of this build?

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Posted by: messiah.1908

messiah.1908

i think if you play against condi enemy he will still kill you
you got 2 skills which remove conditions on min 35 sec recharge
you got one skill which draw conditions from your allies to you making use cop
sure it will heal you but then you are vulnerable
in 2v2 you are fine but then again you could go any build in 2v2
so if the purpose is to bunk in 1v2 and 1v3 till your allies come to help i will go with small changes like this

http://gw2skills.net/editor/?fVAQNAW5elsApZodDxfH8DNBDBlZLyPmhI5XXgGEAA-TZxGABA8AAy9CAEwRA4pyA+s/AA

now you have better aoe cleanse abilities also your virtues will heal you bit more with boons

personally i dont like the bunker and i have noticed i can bunker good depends on my team and not my skills/builds

what i hate about thieves

in Thief

Posted by: messiah.1908

messiah.1908

just want to release some steam

i can handle them 1v1 but i hate when in tpvp when i 1v1 other enemy they pop from somewhere and boom its 1v2 and i have to run or call for help while play defense
most of the time i die

i had 1v1 versus a thief and put him on 25% so he shaodow with sb like hell and i run after him and BOOM another thief came from behind cnd+bs me to 25% hp so i play defense till both of them went to 25% and SR (kitten ) and ranger came and pew pew me from behind aswell and i die

so lame

ok its out
go on …

:)

[Suggestion] Spirit Weapon "Buff Timer"

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Posted by: messiah.1908

messiah.1908

i only wish spirit weapon could be use like the engi torrets or necro mm (more like gw1 ritualist)

That moment when condi guard...

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Posted by: messiah.1908

messiah.1908

against cele ele its not harder but longer fight as poison will do the trick and pull from GS bb skill when they heal their rotation with fire match your utilities med skill and they dont have much conditions to push you

"Empowering Wrath 14" Ascended-Stella Alamarr

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Posted by: messiah.1908

messiah.1908

@Tyreal – few tips (but maybe you know them) dont forget to use all your virtues before using your elite
when moa use #5 to create distance and you can dodge also
swap weapon when you on your enemy face to chill them

That moment when condi guard...

in Guardian

Posted by: messiah.1908

messiah.1908

Biggest draw back of mad king.
Each attack counts as your hit. Having multiple hits on three people with retaliation = half of your health lost.
It can be dodged and blocked.
Highly unreliable and is likely to kill you than help.

Balthazar
Mainly useful for bigger burn duration skills like JI and VoJ. Of which will likely get cleansed off, unless you’re playing with baddies. It would be incredible if VoJ’s passive would be a full two ticks (hence my thread about supreme justice) but that’s currently not possible without sacrificing traits.
As for its burn on heal, I can’t save it for a finisher like rune of krait. It’s also dodgeable making it unreliable but still better than Mad king.

I use Rune of the krait mainly for its 4k burst effect. It literally makes a difference between winning or losing against a d/d celes ele when they are at 40% health. It does just enough damage (mainly poison, -33% heals, and torment) to be able to burst them down before they renter water attune. 6/1/6/0/1 is still a cele ele killer.

Of course krait is always cleansable. Use it as a finisher when they have 30% health and it wont matter.

for 1v1 maybe but just take doom and geomancy sigils which give you every 10 sec swap poison and 3 stack of bleed for 10 seconds which is 5k dmg and you dont sacrifice your elite unless you need it for escape matter
krait gives you also bleed duration which is not useful with guardian burning

thus flame legion is much better as it give 30% burning duration, +7% dmg and power based
balthazar is also useful even 1v1 as it gives you aoe burning so usually when the enemy burst on me i use heal and burn him for 4-6 sec as they never dodge when i use heal skill (and you can get 100% duration with 4,4,6,0,0 and sigil)

That moment when condi guard...

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Posted by: messiah.1908

messiah.1908

runes ideas
1. flame legion – power based, 30% burning duration, proc burn 25%, +7% dmg while enemy burning
2. balthazar – condi base. 45% burning duration, healing skill cause aoe burning for 4-5 sec
3. elementalist – power base and semi condi base +20% burning duration
4. Privateer- power base and give +105 condi and power with 3 might and also parrot which does direct dmg
5. guardian – toughness base semi healing power and give burning when block which is the most important as you burn twice or can free trait point for you
6. adventurer – condi base and semi power with endurance refill when you heal
7. traveler – mainly for speed buff

any other runes which give other condi buff like bleeding poison etc are useless as you just need other condi to cover up your burning

Searing flames change pls

in Guardian

Posted by: messiah.1908

messiah.1908

I use this trait on dredge end bosses and ascalon

i never pved so…

Searing flames change pls

in Guardian

Posted by: messiah.1908

messiah.1908

as for now no builds used this trait

this trait remove 1 boon every 10 sec

problems:
almost every profession can proc boons rapidly (ele, guard,engi,warrior,thief, mesmer)
most of the fights tend to be over under 10 sec or 20 sec
you dont have control on which boon will be removed and when

mesmer,necro ,engis and thieves have skills and traits which remove boons when hitting enemies (aoe removeable/transfer)

solution:
make it a better boons removable
or make it shorter as guardian proc burning often

1. when apply burning to a foe remove 1 boon with every second of burning (10 sec recharge) – longer boons removal
2. when apply burning to a foeS remove 1 boon (5 sec recharge) – aoe boon removal

this change will bring bunker guardian even better (and active) and also make the medzerk/hybrid more better in team support and 1v1

ppl claim guardian cant perma burning so it wont be op if every seconds of burning you remove boon as enemy will cleanse it so you have 10 sec cd to your next burning proc and it will do better then removing 1 boon every 10 sec
or
by making it aoe removable of 1 boon every 5 sec it got more team support and to see how bunker can stand in a point forever without doing anything but contesting and must to think twice and dodging etc… also its not op as most boons end before 5 sec

also it will make some meta build like d/d ele , engi , guardian rethink about their boons with 20 might stacks protection regeneration etc..

hybrid builds compilation

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Posted by: messiah.1908

messiah.1908

some 1v1 in group fight with 6,2,6,0,0, and 2,6,6,0,0 builds
i tried to do 20 vulnerability stack and failed as it got cleansed

That moment when condi guard...

in Guardian

Posted by: messiah.1908

messiah.1908

@CMF.5461: THANK YOU SO MUCH for the time you put into that! must have taken a while. Surprised direct damage still came out on top O-o, and that bleeding did so little damage :/ Might switch the build around knowing this…

The thing is, in all your fights it was primarily burning and direct damage, but on your fight against the mesmer at mid point, the bleeding ended up being good pressure and one of the reasons you kept him low on life.

Also your second fight with the ranger, conditions came out on top, and direct damage became supplemental.

I am reluctant to call these condi builds a success, “yet”, but one thing to take note is that pretty much half your damage done is via conditions.

So the question is, would a pure direct damage build make up in raw damage what your build does with condition damage?

Are the two styles of fighting equivalent, or is one “better” than the other. The biggest advantage I did see was that, while being kited or evaded, your conditions continued to do damage (the second half of your damage). This kind of alleviates the low mobility issue that gets guards killed.

you are right, half the dmg is pretty much done by condition which are armor ignoring , still ticking while your enemy evade,block,dodge,rune away.
so if you just power guard some of your direct dmg can be negated thus lowering your overall dps

its pretty much the same gamestyle but you want to pressure more with blocks and some combos which proc conditions like fire aura, light aura, vulnerability etc

That moment when condi guard...

in Guardian

Posted by: messiah.1908

messiah.1908

That moment when condi guard...

in Guardian

Posted by: messiah.1908

messiah.1908

go with 2,6,6,0,0 sword/torch+scepter/focus
you will have 52% bonus dmg if you use blind correctly with flame legion rune and with torch you will have perma burning
its more 1v1 as you dont have nice aoe symbol to pressure enemies around you
i use it mainly in Battle of Kyhlo as sword2 can teleport you into the tower

skill rotations
start with scepter focus to kite a bit and get vulnerability 9 stacks ji+switch weapon to proc weapon swap sigils and blind you enemy and use torch#4 so burning around you and get the kill

good weapon set versus thief, ele, ranger, warrior as blind in the right moment ruin their day
engi, necro just kite with scepter till they use heal skill and burst them with sword

So you take Right Hand Strength as the grand master trait?

http://gw2skills.net/editor/?fVAQRAsf7dlsApcoVDxbI8DNR8QY93bbVBX/PnD-TJRHwAf2fIwDBAZZAAnBAA
no take powerful blades for more 10% dmg with sword

burning 10%+7%
sword +10%
condition 10%
blind rotation with focus #4 sword #2 +scepter #3 =9-12% more dmg
f1 blind +3%
total 52% dmg with perma burn

That moment when condi guard...

in Guardian

Posted by: messiah.1908

messiah.1908

I was thinking that a 2/5/6/0/1 Hybrid build using Radiant Fire and GS, Scepter/Torch could be interesting which really boosts your direct damage. With Fiery Wrath and Radiant Power you get 20% extra damage constantly. Radiant Fire gives 20% more burn duration plus Torch skills CD. You can also spam VoJ due to renewed justice.

I might test it out tonight to compare against the 2/0/6/0/6 build i ran last night.

Any thoughts from you experienced Hybrid guards?

go with 2,6,6,0,0 sword/torch+scepter/focus
you will have 52% bonus dmg if you use blind correctly with flame legion rune and with torch you will have perma burning
its more 1v1 as you dont have nice aoe symbol to pressure enemies around you
i use it mainly in Battle of Kyhlo as sword2 can teleport you into the tower

skill rotations
start with scepter focus to kite a bit and get vulnerability 9 stacks ji+switch weapon to proc weapon swap sigils and blind you enemy and use torch#4 so burning around you and get the kill

good weapon set versus thief, ele, ranger, warrior as blind in the right moment ruin their day
engi, necro just kite with scepter till they use heal skill and burst them with sword

That moment when condi guard...

in Guardian

Posted by: messiah.1908

messiah.1908

with 25 might stack it does so i guess he talking in group fight when both guardian using empower

hybrid builds compilation

in Guardian

Posted by: messiah.1908

messiah.1908

ok i see you point
you want overall build which can fit in any situation

lets talk about zerkmed first little bit
can it take p/d, d/p, s/d – 25-50% yes but thief with blind spamming or condi dmg or perma evade can kite him
d/d ele 50% depends on player expertize as ele d/d have good health and burst rotation faster then the medguard
power necro or condi also can take him down 50% with fear ad ds which absorb dmg

so 1v1 yes med zerk is good build
1v2 can perform good but it cant pressure the area
small group fight yes its good if you target 1 player
pvp also good but cant hold point

hybrid build now..

each build above can kill golem in 8-10 sec as medzerk so the dmg is the same
hybrid builds can do better aoe dmg and the burning ignore blocking/evade/dodge/blind all of which are direct dmg negator
so overall your dps is higher even if you play defensive your conditions will do the work for you

so far each 1v1 i had i won in 80% average
d/d ele cant sustain the burning after they use water
all thief builds just melted
ranger condi or power the same with the blocks
condi necro and condi engi can be problem (in pvp on point) but doable

so 1v1 very strong build which proc nice direct dmg and condi pressure at the same time
1v2 hard for guardian but your defenses like block will do lots of dmg to them so just playing defensive can put enemy to 10% hp

hold a point – doable as aoe burning can control the area along with symbole

pf bring aoe cleanse and might and fire aura to your team

so i think the hybrid guard is the perfect overall builds which can excels in any situation as medzerk are more for 1v1

hybrid builds compilation

in Guardian

Posted by: messiah.1908

messiah.1908

for wvw the problem start with condi guard against certain build variant who uses lemongrass and hoelbrak which gives them -60% condi duration
which means 1 sec burning will never proc on them thus you must invest to get 1.66 sec burning duration for at least 1 sec of burning will apply from block and voj passive

so for roaming it may work as not all build for roaming build around condi duration but in group fight most of the melee trait will use it for sure

here is a build i am using which give both good power and condi dmg

http://gw2skills.net/editor/?fVAQRAsf7dlsApcoVDxZI8DNR8QY93bbVBX/PnD-TVyCABAcQAUVJIK6HMw8nRK/iZ/hbU/ZiHAgEnBASBAzYA-w

2k power
1.6k condi dmg
with guard stacks its 100 more for both
200% burning duration
18k hp 2.5k with guard stacks
if use blind rotation right you will get 52% more dmg with direct dmg (so no much need in crit chance)

have fun

i know some ppl like krait runes as they give 3 conditions ability with elite skill
as i sees it as unnecessary as you got poison and 3 bleed from sigil so torment alone as cover condition or dmg wont give you much as 3 bleed > 1 bleed+torment
also you dont use elite to do dmg rather to protect yourself and krait has bleeding duration which is useless ability so balthazar or flame legion is much better

(edited by messiah.1908)

That moment when condi guard...

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Posted by: messiah.1908

messiah.1908

i dont like Permeating Wrath as it can be blocked/evade etc if not hit
i use torch if i want ppl around me to get burn and its hit for 4 sec each so much much better and if traited with radiant fire its spammable for constant burning around me

That moment when condi guard...

in Guardian

Posted by: messiah.1908

messiah.1908

in wvw as roamer or small havoc squad it works
in zerg it wont (like every condi build) as group tend to cleanse constantly with shout etc..

and hall
i did compare the dmg between zerkmed and condi guard. in average they are almost the same in favor for condi in real fight (non golem testing) as zerkmed need to hit to proc dmg while in condi guard the burning ticking even after the hit
if 70% of the attacks are crit then zerkmed proc more dmg

hybrid builds compilation

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Posted by: messiah.1908

messiah.1908

i am so happy to see more and more thread about condi guard variant
so here is some build i am using in the pvp arena (also in wvw with more abilities to buff your states)

pvp builds: (every build can go with carrion or cele amulet)

1. http://gw2skills.net/editor/?fVAQNAR5dlsApcoVDxZI8DNR8Ql1YUdAkAP61/wMkDA-TJRHwAf2fIwFBAZZAAPBAA

good power state
+17% dmg while burning
+27% dmg from symbol and some 3-5 stacks vulnerability
great block abilities
good cover conditions with poison and 3 stacks of bleed aoe and vulnerability with symbol
nice team support with PF with low cd and longer duration

2.http://gw2skills.net/editor/?fVAQNAR7dlsApcoVDxZI8DNR8QZ1HUdAkAP61/wMkDA-TJRHwAf2fIwFBAZZAAPBAA

even more dmg
blind cause vulnerability so focus #4+scepter#3+gs#3 = 12% more dmg +burning its 22% more dmg +rune its 29% dmg and from symbole its 39% dmg
you can take zb trait for 5% more from gs attacks so 34% is huge dmg buff
and activate voj is 3% more dmg when time it right

also you can blind your enemy so negate some burst skills dmg on you

3.http://gw2skills.net/editor/?fVAQRAsf7dlsApcoVDxZI8DNR8QY53blBJX/PnD-TZhAwAw2fgzJAYcZgNHBAAPEAA
bit less power but more condi dmg and pressure with perma burning
burning duration is 100% so passive voj is 2 sec so you can perma burn just with AA
also torch is nice burning aoe around you
and with blind spamming and immobilize you can get as above 15% vulnerability stacks
also #2 sword has nice teleport option in some map

4. http://gw2skills.net/editor/?fVAQRAsf7dlsApcoVDxZI8DNR8QY93bbVBX/PnD-TZRFwAn2fAwBBIxDAAxZA4ZZAA
cele variant with more dmg modifier (can go with carrion either)
10% burning +15% blind and immobilize + 10% from condi + 10% from sword +7% from rune = 52% more dmg
while having nice armor and condi dmg

5.http://gw2skills.net/editor/?fVAQRAsf7dlsApcoVDxZI8DRR8Ql5Y8iW9BVFAX/DzQOA-TZRFwAn2fAwBBIxDAAaZAEnBAA
less dmg but more support with condi cleanse

instead of pf you can take cop but pf got more group support abilities and give you fire armor and can be blast for might stacks

hope you like it

Why condi guard supercedes med zerks.

in Guardian

Posted by: messiah.1908

messiah.1908

if you want build with perma burning but more selfish go
4,4,6,0,0 with balthazar rune and smoldering sigil and radiant fire which give you 100% burning duration
go with sword focus and scepter torch as sword focus you can spam blind each block will proc burning for 2 sec and your AA will constant proc burning
you burning will be 650 dps but 2 sec is 1300 dmg which is nice so even warrior with -40% condi duration will have 1 sec tick
also your direct dmg will be buff with 20-22% more direct dmg from blindness and #3 scepter which proc vulnerability 10-12% and burning 10% more dmg which is nice buff

(edited by messiah.1908)

Why condi guard supercedes med zerks.

in Guardian

Posted by: messiah.1908

messiah.1908

Build in video: 20606
Reason; Team cleanses + Higher proc burn.
Offers near perma retaliation & perma burn.
Weak against range/kiting.

61601 (and its equivalent builds) isn’t as effective in zerg scenarios, due to the lower proc rate (besides JI, 1 person gets the burn). That said, the build is still more superior in 1v1 or 2v2 scenarios and node defending. Much better than zerk medi hands down, in that aspect.

Hybrid/Condi Zerk Medi Comparison
Video Time 1:17 Example of perma burn/burn proc rates. Regardless of cleanse, see how often the burn is reapplied.

Video Time 2:03 Example of trying to survive while having low health while other CD’s are down. Equivalent to Medi Zerk having his surprise burst on cd; or not being able to burst due to trying to surviving. Condi is more rewarding in that aspect.

Video Time 3:06 Example of being CC’d yet still causing (aoe) damage. (Ignore the crappy TS3 talk.. I suck at video editing.)

Video Time 5:52 Example against dodging classes and negating their attacks while doing damage. All honesty, I think the thief thought I was zerk dps… he wasn’t that good but still offers a good example of deliberately blocking big attacks & causing damage, even when you can’t hit a target.

Video Time 6:19+ Example of huge zerg scenarios. All honesty Supreme Justice + Permeating Wrath (global aoe burns) would have been 2x more effective. Regardless of losing Absolute Resolution, I would have done 3x more damage in zergs.
It’s the build I’m currently using accross the board, since I like it so much.

Full Video
Video has no sound, apart from a clip or two of TS3 (because i suck at video editing). So ignore those clips with sound. Otherwise play your own music and enjoy :P

the duration of supreme justice is only when activating F1 no for passive
i really tried to find more burning ticks but dont think i saw huge difference
yes you can proc it more often as sword is the right weapon for it as it rotation can count almost as 2 proc. but all your other skills can proc it for more seconds thus you can perma burn if you renemy used his cleanse.
why using torch. focus will give you more blocks which proc burning and might and blind while torch is more offensive and #4 is itself perma burning so 6 points in virtues is a waste as in zeal you will do more direct dmg and burning
also PF is great skill with lower cd then the cop also it can cleanse more conditions in 6 sec if you enter and exit the radios and also proc burning

but nice video (crap editing lol)

Burning guard in tvp

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Posted by: messiah.1908

messiah.1908

regarding team and solo arena
i really cant tell if its the build
some match i can say my guildies told me after i join they are on winning strike and some we losing mainly on bad split and communication
also some solo unranked again mainly the split in the beginning and not the build itself

Burning guard in tvp

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Posted by: messiah.1908

messiah.1908

to get 700 burning dmg with cele you need 10 might stacks and without it you have 560 dmg
i tried cele but only in some cases i had 10 might stack (without staff guard gives 12 might stacks)
i had to use PF #5focus for 3 stack of might and leap with GS for fire aura which gave me might like crazy if i was attacked and /or use sigile of battle for more 3 stacks and rune.
but still i get the same might stacks with carrion

with carrion rarely had problem 1v1 versus thief s/d, d/p even p/d condi only 1v2 they could take me easily so cele amulet wont do any help here.

power shatter mesmer i have some problem but its me as i cant handle them with every class i play so for me cele again wont do any good

the main difference with cele is the healing buff you get around 400 to healing skills and 150 for using med skills

and i think if you fight along side supporter class go carrion for more dmg

my results after testing the same rotation on golem

zerk amulet meta build 7-10 sec to kill (depend on crit) – less hp must hit to do dmg
carrion amulet 8 sec to kill – more hp burning bleed and poison tickittenven if you wont hit
cele amulet 8-10 sec to kill (depend on crit) – less hp more armor

now take it in 2v2 3v3 those 2 sec on aoe is huge difference also you have less hp base and bit more armor and your ticking while not hitting with condi will tick less 300 dps aoe so can sum to huge difference in 4 sec
but all in all its player preference and game style

Best MtD builds

in Mesmer

Posted by: messiah.1908

messiah.1908

carrion is not good if you use pistol as in wont stack bleed without crit
i working arounf hybrid build with GS +scepter torch which does nice dmg with power state with GS alongside condi dmg with scepter and shatter

so for now i guess rabid is better

Burning guard in tvp

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Posted by: messiah.1908

messiah.1908

I admit to being a huge sceptic of this build at first, but my win % does not lie. I am winning 60-70% of my games where before it was 30-40% on a Zerker or Bunker. Atm I feel like I can really affect the outcome of a game, where before I felt reliant on others. Even if people kill me I dish out wo much damage to them they are easy pickings for the next guy.

The build must suit my playstyle, because on paper it does not look great, but its performance is spectacular.

I currently run it with Celestial, you give up a little damage for lots of survivability.

still dont know
less hp 2.5k (more condi pressure on you)
more 400 armor (bit less direct dmg on you)
less 300 power
less 500 condi dmg
more crit chance and dmg

Burning guard in tvp

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Posted by: messiah.1908

messiah.1908

Your build might work in courtyard if there was another supporting team member.

Outside of fun, which is why we play, I don’t think it would do much. I have a burning / condi build set for my Guardian. Built after the new traits got released. Outside of PvE I just don’t get much satisfaction out of it in WvW or PvP. Solo roamer or point control.

I swapped him out for my condi/survival Ranger which does the job so much better.

i cant argue personal preference
ranger condi survival dont bring aoe dmg (direct and condi) like the guardian does
if i play tpvp (not tdm) and i have bunker guard with me we can take 2v3 unless engi come with his turrets
in 1v1 you can handle better then a ranger while holding the point

Why condi guard supercedes med zerks.

in Guardian

Posted by: messiah.1908

messiah.1908

@Hybrid guys -

I love hammers. I do. I’ll really miss banishing people off cliffs, ring of warding etc. Any idea if I can have a nice slice of that burning cake and eat it too? Seems like most hybrids are Greatsword, Mace/Scepter/Sword+Focus. I want to use Hammer. I never really see Hammer Guardians.

Also what about Celestial ammy? Crits probably wasted.

i tried hammer instead of gs
1. AA3 too slow and wont chain unless you hit 1 and 2 AA
2. if AA is slow so your F1 passive ability to proc burning
3. hammer is more cc weapon with immobilize, ring and banish and less dmg like gs

thus i think its more suitable in power build as it need to pressure fast and hard your enemy
maybe staff and hammer with might buff with zerk or cele amulet
in pvp will be less effective and wvw more as you can get your state higher

here is some build for wvw
http://gw2skills.net/editor/?fVAQNAS7dlsApcoVDxZI8DNR8QVVAg9UEFV61/wMkDA-TFiAABJcQA6R9HAeCAUcBA0Z/htU+5oSw90NQKAYmDA-w

you have 100% burning duration so it compensate the low condi dmg
you have nice hp and power and crit dmg if oyu less block you can take fury on med so more crit chance

Why condi guard supercedes med zerks.

in Guardian

Posted by: messiah.1908

messiah.1908

I can definitely dish out more damage with a burning/med build than I can running beserker med 6/x/6/x/x. Biggest difference is this; it is really hard for players to keep burning off them but it is pretty easy to dodge WW or sword 3. On paper beserker should do better but in practice the burning is much better.

My big problem is I cant decide whether I like Flame Legion or Balthazar runes.

Well your problem when running berserker meditation builds is that you’re running 6/x/6/x/x and relying on sword #3 for burst. Zeal has no business in a meditation build beyond fiery wrath if you aren’t hybrid. The sword auto attack does more dps than sword #3, so there’s no reason to use a skill that roots you and leaves you vulnerable besides to destroy projectiles.

Try running a 2/6/6/0/0 build for the max sword dps with fire/air sigils.

Was usually using the meta build 2/1/6/1/4. But also tried 0/6/6/1/1, 2/0/6/6/0 and 0/1/6/6/1. Dragon players are just too good, they just either put conditions on you so you can’t stay on them and dps, or dodge out of the way when you combo something like GS2 or Sw3 with JI. It is not a matter of the skills sucking but other players just being too good. Everyone knows how to counter meds these day. Burning surprises them quite a bit. So while it might not show up on a spread sheet or the heavy golemn, the burning is pretty darn effective at dishing out dps.

TBH I now find med guardians and warriors a very easy kill with the burning build. Mesmers, Rangers and Thieves are also pretty much toast.

Engi and Ele are a mixed bag. TBH both classes are too tanky for their damage… something will need to give in the future. ATM I just view them as a challenge. I am probably about 60% vs Engi and maybe 40% but improving vs Ele. Good players on these classes have a big advantage and I don’t think you can really beat them without help.

i watch some medguard on action
i saw so many attacks get block, evades, dodge, or just miss as the enemy got swiftness
so while on medburn the burning and other conditions are ticking

against p/d thieves (some of them do tpvp with caltrops aoe and immobilize you and pressure you with 15 stacks of bleeding. first fight he down me and 1 sec later he was down too. i raly first. second- fifth encounter i was ready so he got down

d/p thieves can be problem but will waste too much time while you stand on point. they will SR and abuse stealth against you

s/d thieves can be problem with #2 spamming to cleanse conditions but the blocks you have proc burning which thieves hate as they got low hp. so most of them switch to SB which can be problem with poison and kiting

i guess on higher laver player 50% chance to win

shatter mesmer same as thieves , your aoe and burning will kill the clones and the pressure you got with JI PF can pressure the mesmer to go stealth and burst from it so careful

power necro – can be problem and doable more. i had 80% win chance
condi necro – surprisingly also had 80% win chance as with block i negate all their burst . scepter is more better to kite them from range and immobilize them

ele – dont know why but 90% win chance versus d/d and s/f . the burning poison bleed proc make them abuse water and cleanse maybe

warrior – 90% win . just block all the way with passive play style

guardian – 70% win versus medgaurd and 100% bunker as they got no dmg but good healing

engi – power/condi turret are problem if you fight on point 20% win for me
condi without turret 50% chance

ranger – power just block them 80% . condi can be hard 60% chance

i like this carrion burning guard as it both do nice dmg and conditions ticking if my enemy evades dodge run away with 6 sec burning which are 4.8k dmg

Why condi guard supercedes med zerks.

in Guardian

Posted by: messiah.1908

messiah.1908

here is another example in tpvp
https://www.youtube.com/watch?v=OQznwp9mWo4&feature=youtu.be
even when the enemies evades dodge leap away etc the conditions ticking thus the dps can be higher the medzerk build

p/s (not so good gameplay by me but still …)

Burning guard in tvp

in Guardian

Posted by: messiah.1908

messiah.1908

another example in tpvp arena (so many mistakes i did)

Guardian non-meta pvp build

in Guardian

Posted by: messiah.1908

messiah.1908

the meta split in 3ways

1. bunker supporter (guard/ staff ele)
2. burst dmg (thief/mesmer/power ranger, s/f ele)
3. constant dmg aoe controller (necro, engi, medguard, dd ele)

try out medgaurd – even with low hp hes got good blocks abilities and immunity to dmg which will keep you alive

maybe try it first with soldier amulet or celestial
build 2,1,6,1,4

Why condi guard supercedes med zerks.

in Guardian

Posted by: messiah.1908

messiah.1908

i run 2 builds

the medzerg meta 2,1,6,1,4
and hybrid 6,0,6,0,2 with carrion gear

the main differences are:
med zerk got 3 condi cleanse with F skills and elite and PF or med skill
condi guard got only PF
base dmg is the same with power but the zerkmed got 50-70% crit chance with 200% dmg
zerkmed got 3k less hp (so maybe equal to 1 condi cleanse)

i tested them both in tpvp
zerkmed – cant hold point and shouldnt
condi hybrid – can

both dishout same dps (dmg over time) (hybrid bit more) but the zerkmed can down 50% hp enemy if unaware while hybrid one wont.
hybrid will do much better aoe pressure on a point while zerkmed will dishout dmg and role out from the point till his next burst

so it comes up to what your group needs
if they lack burst dmg then role as zerkmed
if they lack constant dmg and they got burst classes than hybrid is better (like lack of engi/ele/necro)

try to work in mid with your bunker guard as even in 2v3 you can kill them as with zerkmed not always if you get focused

i tried to put a random video from some fights i had (no matter the outcome) and i saw i did 10k dmg each enemy in 1v3 for few seconds till i got help and become 3v3

it will be meta if more ppl will try it and like it

i even play 1v1 againt my teamate while he was zerkmed – i won 3v1
in 1v2 situation it hard if they enemies are range and melee as you wont pressure them with blocks equaly

and yes you are constant proc burning on enemies so unless they got immunity they will burnout their cleanse fast

Best MtD builds

in Mesmer

Posted by: messiah.1908

messiah.1908

4,4,0,0,6 – for pvp if you see ele and guardian in the group enemy (boon stripping and cripple as cover condi)
0,4,4,0,6 – for pvp if you plan to hold a point with nightmare runes (dd trait for cover condi pressure and fear when intrupt)
0,4,0,4,6 – less effective then the above so much longer to kill
all other builds can be used in wvw and pve
i like 2,4,2,0,6 with cripple for more condi stacking or 0,4,2,2,6 if i need more condi cleanse versus necro or engi pressure

still in pvp power shatter works best but very differently from condi shatter
so if you group lack condi pressure like engi or necro – role condi shatter even if you have power shatter in your group

dont try to take alone guardian and ele working together as they will cleanse each other condi constantly
try to target the thief/engi/ranger/warrior to put them on defense mode so they wont do dmg to your allies
also pressure the ele – if he is d/d w8 with your shatter untill he goes out from water attunment and then he is dead

s/d thief will be you counter – in pvp they cant hold point to try to land block with torment and proc more clones without shatter to pressure them (play like pu)

Does it worth playing a guard in pvp ?

in Guardian

Posted by: messiah.1908

messiah.1908

The main thing pushing guards out a bit is celementalists, though lots of Eu team run guard. Nothing can bunker/support like a guard.

Agreed. But the problem is that if you have a dedicated bunker, you’re losing out on firepower in teamfights

You do. But every comp that’s not built around celestial specs needs something that actually keeps that firepower alive otherwise you’re just a bunch of rallybots.

me and my team did some tpvp. they ask me to role bunker. i stand at mid and at the beginning the mesmer and condi engi just target me i couldnt do a thing. we lost every time as the other team had ele, engi, thief, mesmer and guard (not bunker i think)

as i role to med guard for more dmg we did better as we had more fire power on mid which the engi/thief/mesmer couldnt take

so i think if the other team has 1-2 condi spec , the bunker guard will have hard time

Against condi heavy specs you could try the 0/0/2/6/6 version. Besides, rolling bunker guard for 1 match and losing with 0 experience on the spec might not be the best way to form an opinion already. Keep practicing, bunker guard’s fun and after the next balance patch I’m sure this will be a mandatory thing again

i didnt say 1 match 0 exp
i have some experience with bunker builds

i tried 0,1,6,6,1 build and 0,0,2,6,6 build
again when i get focus on the point with condi pressure this build is lacking and i cant help or support my team well so in 2v2 on mid i dont have fire power so its basically 1v2 while i can give boons and cleanse and res . but when its 2v2 while i am on med guard its become more easy to handle the condi pressure

Burning guard in tvp

in Guardian

Posted by: messiah.1908

messiah.1908

I would suggest a scepter over mace. It gives you a bit of range and Smite can trigger burning multiple times. Yes, the extra burn on block is nice but without any immob/range you’re going to be vulnerable to ranged combatants. I’m torn between Traveler and Flame Legion. Again though, with a scepter you have to worry about land speed less.

i am switching between scepter to mace depend on the situation
if its to guard a point/area mace is better
if its to move between points scepter is better as it range (slow one) and got immobilize (good versus thief/ele/mesmer)

with carrion flame rune is better
i also tested carrion versus med power guard build
after 10 tries on golems in the mist it seems carrion build killing after 8 sec and the same combo with zerk killing after 9-10 sec …

courtyard- nice but can be nicer

in PvP

Posted by: messiah.1908

messiah.1908

i like the idea of the courtyard
it drives ppl to play new build out of the pointholder meta (some not all)

but few things must be changed. here is some ideas

1. map must be larger. as for now its seems more 1v1 2v2 map
2. more locations to hit from every class. like ranger higher ground, mesmer location to blink and hide
3. most fight locate in 1 area which 5v5 fight over. so spread out the fight by giving bonus if you hold a point (smaller one like 100r) for 30sec- 60 sec. which respawn every 3 min in random location . so the fight will move around the map
4. flag stealing – like in gw1. more rome for thief/ mes/ etc
5. more class diversity and build diversity
6. some area will get buff to a group or debuff randomly . like chill for 1 sec every 5 sec or swiftness or migh . so group will have to play smarter and look where to stand
7. bonus if you get the first kill under 1 min . will push team to play faster and not stand on a point forever like at the respawns

your thoughts …

Looks like we're getting a "forum specialist"

in Mesmer

Posted by: messiah.1908

messiah.1908

kitten i dont leave in th US …

Does it worth playing a guard in pvp ?

in Guardian

Posted by: messiah.1908

messiah.1908

The main thing pushing guards out a bit is celementalists, though lots of Eu team run guard. Nothing can bunker/support like a guard.

Agreed. But the problem is that if you have a dedicated bunker, you’re losing out on firepower in teamfights

You do. But every comp that’s not built around celestial specs needs something that actually keeps that firepower alive otherwise you’re just a bunch of rallybots.

me and my team did some tpvp. they ask me to role bunker. i stand at mid and at the beginning the mesmer and condi engi just target me i couldnt do a thing. we lost every time as the other team had ele, engi, thief, mesmer and guard (not bunker i think)

as i role to med guard for more dmg we did better as we had more fire power on mid which the engi/thief/mesmer couldnt take

so i think if the other team has 1-2 condi spec , the bunker guard will have hard time

Burning guard in tvp

in Guardian

Posted by: messiah.1908

messiah.1908

you dont need shimmering as you constant proc burning so another stack of 13 sec burning not much needed

i rarely use F1 unless i am sure the hit will kill my enemy like in 25-10% hp as i lose the proc every 5th attack

i used to go with balthazar but change right after to flame legion which gives more power and 7% more dmg with 30% duration so its nicer

traveler is much need for 25% speed and some overall buff but if you dont like it go flame if you use carrion gear

virtue line is very nice which give me boons when needed abd prolong the duration of PF so more cleanse and more burning

Burning guard in tvp

in Guardian

Posted by: messiah.1908

messiah.1908

(edited by messiah.1908)

Why condi guard supercedes med zerks.

in Guardian

Posted by: messiah.1908

messiah.1908

Why condi guard supercedes med zerks.

in Guardian

Posted by: messiah.1908

messiah.1908

i will try to upload 2 tpvp i did 1 hour ago playing with this build

its nice in some scenarios
manage to 1v2 versus 2 mesmer 4 times as they really want my home point (but not shatter one i guess)

i use sword when i dont need to guard a point so more in wvw
the mace block is for the burning proc and could save you if you low on health versus thief for example

scepter i use for also open world or the courtyard

krait rune is nice but i need the 25% speed and i tend to use the elite when needed and not when i need to condi enemies
try balthazar or flame legion. balthazar will give you more burning duration and 5 sec burning when use heal skill (4500 dmg). flame will give you also burning duration and 7% more dmg which is nice with carrion

Why condi guard supercedes med zerks.

in Guardian

Posted by: messiah.1908

messiah.1908

but again other players can do it maybe better so it wont come to tpvp med-high ranks

That’s an issue for guardians in general except for bunker team support builds. And your build is identical to mine with the exception of Traveler’s and mace XD

you must take mace man
aoe block and healing in AA
i also use 6,0,6,0,2 with gs
combo:
ji+ sof mace + shield of w → GS sow +bb+ww +smite + PF (gives might also and with leap fire aura= death to anyone who stand near you

Why condi guard supercedes med zerks.

in Guardian

Posted by: messiah.1908

messiah.1908

if you want fun build and effective in pvp arena try this
http://gw2skills.net/editor/?fVAQRAsf5dlsApaolDxbI8DRR8QljNVHAJwje9PMD5AA-TJRHwAp3fIwJBAZZAAPBAA
25% speed
both direct and condi dmg
poison bleed as cover condi unless cleanse
good block abilities to proc burning
can hold point even in 1v2 but you will need help if range class come against you like mesmer or ranger as you cant pressure both range and close

you can handle dd ele ranger thieves warrior guardian engi
mesmer will run away

against good players you can have hard time if they have cleansed at the right moment

but again other players can do it maybe better so it wont come to tpvp med-high ranks

Stealth Classes OP in PvP

in PvP

Posted by: messiah.1908

messiah.1908

you forget you dont need to kill zerk class like thief or mesmer in tpvp
if you pressure them a bit they will disengage and run away leaving you capping or holding the point
i am also rarely kill mesmer in tpvp if he choose to disengage as i focus more on capping and holding

if i role thief or mesmer my role is to do 2v1 fast or cap unguard points fast or decap it
i dont try to do 1v2 or 1v1 unless i see i can win fast with out lossing points to my team

Shatter Traits and Utilities

in Mesmer

Posted by: messiah.1908

messiah.1908

its doable without cleanse skills but harder
necro can be pain for you as you cant burst them to death easily as they got DS
if its 1v1 its harder but in wvw open area where you can surprise enemies its doable

PU Condi - Still Effective?

in Mesmer

Posted by: messiah.1908

messiah.1908

Since the thread is getting whack, i might aswell derail it myself. I was trying to make a unique support build, can we make a support centered PU build? This might change peoples opinion about PU.

PS i noticed the people who bash PU are terribad in game, i suggest get better before being an elitist jerk. Thank you.

where u use it

wvw , tpvp, pve?

wvw – big groups, small groups

it could be nice idea to support ppl with boons sharing maybe for pve (dont do pve so cant comment)

wvw – if you team miss guardians maybe you could help a bit but guardians/ele do it better . so in big group you wont be notice at all dmg and boons . in small team 3-5 maybe but again low dmg output if you go for boon duration build and its hard to share aegis in wvw as you will have to put it on yourself outside of the enemy location port to your group unspotted

i know vigor memser can share it nicely if they know where and when to shatter

tpvp – not effective so far

PU Condi - Still Effective?

in Mesmer

Posted by: messiah.1908

messiah.1908

……how is baiting somebody NOT active?

i know its becoem boring active passic, aggressive etc
active not equal to aggressive !
every build is active and every player is active

baiting is to lure your enemy to use his special skills you want to interupt if you are lockdown or to miss use them if you condi shatter etc
so in this time you are waiting or using some not important skills or low icd skills which make you passive or defensive playstyle in this time

every build use baiting in some sort and the more you use it in your play style the less you aggressive (but not defensive)
power shatter used it to get the enemy dodge before the immoblize and burst with i zerk
lockdown has 4-5 interupts so he constant look for the enemy rotation and moves(most rewarding build if oyu master it reminds me gw1 mesmer)
condi shatter use some clones or even block to proc conditions for the enemey cleanse and then use shatter f1-3 to pressure the enemy without any cleanse
pu condi rarly use bait he just used his clones as seen in the video above as the condi pressure is constant and repeatable every 5-10 seconds
pu power will bait in some degree for the heal skill before burst
phantasm build rarely bait as the illusion will do constant dmg and are reaptabel