It’s the chain I beat you with until you
recognize my command!”
Agreed
The game also does not tell you that key binding your skills is imperative to success same with keyboard turning
Why do I have to learn about meta builds outside of the game?
Why do I have to learn the roles of PvP outside of the game – Bunker/Roamer
Literally nothing is in-game which is why you see 10k AP players making the same mistakes constantly – double capping nodes or going after svanir at the beginning of the match
Meta builds are solely player derived through lots of experimentation and a general acceptance. Anet isn’t going to endorse one build over another. Providing a build set up in game discourages build diversity (which is one thing they are continually try to do through various nerfs/buffs).
The bunker/roaming builds are also player dervied, and won’t be touched upon by Anet for the very same reason. They want players to experiment and try different things until they find what works for them.
Key bindings are unique to the player, and aren’t always the key to success. I’ve personally tried a few different key bindings, but eventually went back to default as it is much easier for me to do. Sometimes I win, sometimes I don’t. I feel I would do far worse if I has forced to have a particular key set up, build, class and play style in order to enjoy PvP.
Basically what you are asking is for Anet to implement a particular way of playing that a few people have developed after many hours of trial, error, and research. No. Let a new comer try out new things (for them) learn what works for them and what doesn’t work, and have fun.
The difficulty new players have understanding sPvP is actually a symptom of a much greater, core problem of the game; something the New Player Experience patch was supposed to address but failed (miserably) at.
Considering that almost nowhere in the game players are taught about the following (let alone their importance), I’m surprised so many stick around as it is:
Boons
Conditions
Crowd Control
Stun Breakers
Weapon Swapping
Their Class’s Profession Mechanic
Runes
Sigils
Combo Fields
Combo Finishers
DodgingSure, players don’t have to learn all of the above list at once, but at some point they need to be eased into learning them so that they are not annihilated when they enter sPvP playing against people who do. The problem is, they never are. I wouldn’t be surprised if most players don’t learn about any of these until they enter Dungeons, WvW, or sPvP; assuming they learn it at all. Which they don’t need to for almost all of the open world and story content, which is likely part of the problem.
Just want to point out a few things.
Boons and conditions: are explained through the NPE
Weapon Swaping: Unlocked and explained in the NPE
Dodging: A tutorial, and explaination in the NPE
Class mechanic: Explained in the NPE
Runes and Sigils: Explained in the NPE
Crowd control, combos, and stun breakers however are not fully covered.
Also new players (with new accounts) are unable to even access PvP (unless they go through the portal) until level 22. The theory being that by the time they are level 22 they should have at least a basic grasp of combat mechanics. But it is also true that traits and utilities may be a bit of a problem. But I do agree, at least having a pop up showing where to change your build would be desirable. But the rest comes with experience.
Also why would you want to unlock everything in the world? Other than WPs and the map completion rewards, there really isn’t any reason to do it. Unless you don’t enjoy exploring, finding new things, and enjoying the wonderful scenery that many people spent years working on….
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
If only you could tax happiness.
But.. he derives happiness from taxes. He’d have to tax himself, which would make him more happy and… the universe would implode from the recursion.
Ahem, kidding aside.
(In case no one’s actually asked:) In looking back on the silk market and Ascended crafting, do you feel that the right course was taken in the non-parallel requirements?
With metal and wood, both easily farmable and requiring less per equivalent ingolt/plant/bolt to silk’s 3:1 to make, and Damask requires double the equivalent product to craft. Do you feel it was an overcorrection of the market, or has the dramatic price spike been a good thing for the economy?And I suppose the same could be asked, with less complaint, about the similar non-parallel for soft wood compared to other wood tiers.
John previously stated that the silk requirement is working as intended.
To add to that. People forget that silk was/is VERY easy to come by. It’s not at all difficult to get silk, but the major complaint is that it takes so much for Ascended. So increasing the amount needed removes a lot of silk from the game, instead of having an enormous surplus, that didn’t have much use beyond level 300 crafting (i.e. rare armor)
This is correct. Your ability to forge a precursor is not being negatively impacted, however your chance at different skins and weapons/armor with sigils/runes was improved.
To be perfectly honest, I consider it a downgrade as well. Most named exotics are 80 as well as those with unique looking skins.
Adding in the ranges of 78 and 79 ish gear makes those harder to obtain too.Not to mention some of us, when putting in level 80 gear, prefer to get back 80 gear, just in case it then becomes a stat combo I can use on another character. Anything below 80 I consider a waste of 4 exotics and salvage material at that point.
But the chance of getting a named exotic wasnt nerfed with that change. And if you salvage the sub 80 exotic, you can get an inscription plus ectos, which basically enables you to buy whatever stat combo you want for your weapon.
True, but if you are using the Mystic Forge for trying to gear up a character you are doing it wrong.
I basically use it for skins. I get some fairly inexpensive exotics, either through drops, or dungeon stuff, and toss it in for a chance to get some cool skins. Dropped about 50g in maces the other day and got some really cool skins. Most of the returns from the forge weren’t really worth much, so I recycled them for the skins and a chance to get something better.
Wait, if “casuals” get banned from entering PvP until they have X rank, and Y build, then how do they get to X rank?
Seriously though. Why would you want to stop “casuals” from playing? As said before they have to start somewhere. Instead of whining about how bad they are, the terrible builds they use, why not try to educate them? And do it in such a way that doesn’t belittle them and tear them down. It’s not really helpful to say “Your build sucks, you don’t know what you are doing. You should use XYZ instead, doing otherwise just marks you as a noob.” Try something along the lines of. “I noticed that you seem fairly new to PvP. If you wouldn’t mind, I would like to teach you a little bit and maybe we can find something that fits your playstle, and what you want to do.”
Both are essentially saying the same thing, but the latter is far more helpful than the former.
I agree completely. You would think that this would be an elementary conclusion, how do you get there if you can’t start there? I think sometimes people forget that they started out at the bottom and had to work their way up. They also forget that being a Pro PvPer does not put you above people. Truth is we all have areas we excel at but it doesnt put us in a higher tier or class then our fellow man.
I Love PvP, at this time I don’t have the time to devote to it to be amazing but I do my best to support my team, understand the mechanics and work very hard to improve my builds and rotations. This game is about fun, it is clear that some people have lost touch with that.
If there is no new blood introduced you will never know what boundaries can be pushed what new things you will encounter and, you stop growing and improving. You are never the best at anything, and new challenges from new people are what make you better.
clearly u do not know, hero.
I’m confused. This Hero person (didn’t watch the videos) Claims to be the best guard dueler in NA WvW. Apparently he doesn’t run the “meta” build. But what does this have to do with “causual” players in PvP? Unless you are refering to the statement that you cannot be the “best” at anything, and that new challanges cause you to improve?
that was all i was referring to, since i had just seen his post, to me, it was the humor
Gotcha
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
:-O more evil than mordremoth
Little known fact. Mordremoth was based on the persona of John Smith (not the person but the collective John Smith).
Wait, if “casuals” get banned from entering PvP until they have X rank, and Y build, then how do they get to X rank?
Seriously though. Why would you want to stop “casuals” from playing? As said before they have to start somewhere. Instead of whining about how bad they are, the terrible builds they use, why not try to educate them? And do it in such a way that doesn’t belittle them and tear them down. It’s not really helpful to say “Your build sucks, you don’t know what you are doing. You should use XYZ instead, doing otherwise just marks you as a noob.” Try something along the lines of. “I noticed that you seem fairly new to PvP. If you wouldn’t mind, I would like to teach you a little bit and maybe we can find something that fits your playstle, and what you want to do.”
Both are essentially saying the same thing, but the latter is far more helpful than the former.
I agree completely. You would think that this would be an elementary conclusion, how do you get there if you can’t start there? I think sometimes people forget that they started out at the bottom and had to work their way up. They also forget that being a Pro PvPer does not put you above people. Truth is we all have areas we excel at but it doesnt put us in a higher tier or class then our fellow man.
I Love PvP, at this time I don’t have the time to devote to it to be amazing but I do my best to support my team, understand the mechanics and work very hard to improve my builds and rotations. This game is about fun, it is clear that some people have lost touch with that.
If there is no new blood introduced you will never know what boundaries can be pushed what new things you will encounter and, you stop growing and improving. You are never the best at anything, and new challenges from new people are what make you better.
clearly u do not know, hero.
I’m confused. This Hero person (didn’t watch the videos) Claims to be the best guard dueler in NA WvW. Apparently he doesn’t run the “meta” build. But what does this have to do with “causual” players in PvP? Unless you are refering to the statement that you cannot be the “best” at anything, and that new challanges cause you to improve?
Wait, if “casuals” get banned from entering PvP until they have X rank, and Y build, then how do they get to X rank?
Seriously though. Why would you want to stop “casuals” from playing? As said before they have to start somewhere. Instead of whining about how bad they are, the terrible builds they use, why not try to educate them? And do it in such a way that doesn’t belittle them and tear them down. It’s not really helpful to say “Your build sucks, you don’t know what you are doing. You should use XYZ instead, doing otherwise just marks you as a noob.” Try something along the lines of. “I noticed that you seem fairly new to PvP. If you wouldn’t mind, I would like to teach you a little bit and maybe we can find something that fits your playstle, and what you want to do.”
Both are essentially saying the same thing, but the latter is far more helpful than the former.
Orr, it’s definitely orr.
Orr you could you know, take her out to dinner in real life.
Orr they could play the game they both enjoy playing, especially since she kind of suggested it. Plus, as OP says, it’s pretty cold and gross where they are right now. Staying in, playing some video games, and maybe cooking together (or ordering pizza) sounds like a much more fun Valentine’s evening than fighting the crowds that will inevitably be at every restaurant in town.
Not every girl needs to be taken out to dinner to be happy on Valentine’s Day.
I concur. My wife was wanting to go out, but being the weekend, and everywhere is going to be overcrowded it just wouldn’t be as romantic as we wanted. So will be staying in, ordering pizza, and having a Star Trek Marathon! (Her idea, BTW)
On topic. The Grove is a great place (IMO) for a romantic “getaway” That “secret” waterfall place would be really cool. However, unless you are trying to be secluded that may not work out. You might find a few other couples with the exact same idea. If you have a Sylvari character, you canalways do something in your home instance, to keep things a bit more private if you want. But there are some REALLY cool places where couples can get out of the way and have a date.
Nicely done!!!
And there are those who thought you weren’t qualified…. :P
Keep it up!
I keep seeing people saying that turrets are OP, garbage, useless, etc. But VERY few people say why exactly. Maybe instead of just complaining that they need to be fixed, reworked, removed, etc. Please give some examples of how they can be fixed, improved, etc.
My take on turrets is:
-They are immovable and have a limited function.
-can easily be avoided and dealt with.
-Can be overwhelming on a point when caught in the cross fire.
-Only have a very niche use.
-It’s often viewed as a “cheese” easy win build.
I sometimes have trouble with them. (If I jump all “YOLO” mode into the middle of them.) I certainly don’t feel they are OP, it’s more of a matter of changing tactics when dealing with them.
What’s Valentines Day have to do with it? I thought we were all basement dwelling neckbeards!
I suppose you could ask everyone to be patient and delay starting until the 21st/22nd. Or just set the time for sunday and see who can make it. I’d be more inclined to starting it sooner to get the ball rolling.
LOL!!
No basement dwelling neckbeard here! I have a family.
Yeah I’m on the same page. I just want to get this started. Maybe we can record it, so those who can’t make it won’t feel like they are being left out.
I’d be interested, although I’m not sure just how much free time I’m likely to have in order to participate, particularly taking into account the effect of timezones.
True, and I have considered that. Was thinking maybe early afternoon on Sunday, but beimg valentines weekend, that may not work out best for everyone.
But I’m sure we can figure something out.
Did you check new the entrance to Dry Top? I believe they added a Poi there IIRC.
YAY!!! Great job guys!!
Be careful though, there already is much trolling about certain specialists because of a perceived lack of credentials.
Please remember to make your jobs clear in what you are doing, and don’t let the haters hate. I think this is a great step in the right direction, and hopefully we’ll see some great things come out of it!
fast forward to 14:10, open world dueling asked, and answered.
https://www.youtube.com/watch?v=Jy7CcwnfUdU&feature=youtu.be&t=13m24s
Nice. However it still is kind of open ended. “We would like to in the future”. It’s not a yes, we are going to add dueling, and it’s not no, we are not going to add dueling. Its kind of a “it’s not off the table, but sometime in the future.”
Hmm, cant get the second link to take me to a thread at all. Maybe my phone.
I Support the idea of consensual dueling (though I would be unlikely to use such a system) but very much oppose general open world, non-consensual, PvP (which is what is referenced as being avoided in the first link/quote) The two are very different things. They are different on the order of discussing mounts and capes IMO.
hmmmm
http://amd-icbm.com/icbm/my-gw2-esclusive-interview-with-eric-flannum-and-jon-peters/
Try this one
And there is this: http://www.mmorpg.com/discussion2.cfm/thread/313363/page/1
Apparently the mygw2 site has been taken down. But this does reference an interview where they talk about dueling.
Ashen: I can appreciate your concern, and do find it justified.
I did find this interview before the game was launched that might provide new insight into the open world PvP discussion (Not necissarily dueling) Take it as you will.
http://www.zam.com/story.html?story=19860
ZAM: So there are five races and they’re all in harmony with each other; does that rule out PvP?
(All at once): No. (Laughs)
Mike: Not at all.
Jeff: I can talk about PvP; we’re not getting into the specific mechanics, but I can give you the big vision since we’ve been talking about the big vision since 2007. PvP has always been a consensual part of Guild Wars, meaning, if you want to compete, compete. But you’re not forced into it; people aren’t going to be player-killing you as you’re trying to complete a quest, or something like that. I don’t know if you know the history of PvP in Guild Wars, but I think we were the first online role-playing game to take competition as seriously as we did; to really make it a fair playing field, and able to be played as an e-sport. We had two world tournaments [in which] we got the best guilds of all time from each different territory—and flew into Taipei one time, and Leipzig the other time—for head-on-head competitions, and gave away a hundred thousand in cash prizes each time. So PvP has a rich history in Guild Wars and it’s certainly not something we’re ignoring for Guild Wars 2.
Ashen:
You can take the thread as it is, making people aware of a seach option, and that such topics have been discussed at length many times. Or you can choose to focus on a particular point, which I personally find to be relevant. The choice is up to you, and to anyone else who chooses to read this thread.
P.S. I will continue searching (for your sake) but regardless, the main point still stands. Also dev comments on any additonal features (such as dueling or mounts) are generally met with “it’s not off the table, it’s something we would like to do, maybe in the future” but never with any sort of commitment.
https://forum-en.gw2archive.eu/forum/game/gw2/True-open-world-PvP
I found this, I’ll keep looking, but I know I’ve read other devs comments that are very similar.
They won’t outright say yea or nay, but its usually along the lines of “Its possible in the future” or “It’s not off the table” but usually followed by “but it’s not something that we are looking into right now.”
That post wasnt about dueling and wasnt made by a dev.
The post was about open world PvP servers. (which can incorporate dueling, even if kept seperate for “normal” PvE servers.) The devs comment CAN be interpreted to encompass any form of open world PvP/Dueling.
I suppose it all how you look at it.
In any event, this is just a heads up to newer players coming in and starting threads about these topics and encouraging them to search before posting yet another thread on the same topic that has been discussed at length. Nothing more.
Why exactly aren’t people allowed to post new suggestions considering mounts and/or dueling but other kinds of posts like “we want new dungeons”, “we want raids”, etc. come up at least once a week?
I’d love to create a thread to suggest ground-mounts in the new HoT-maps only as a new mastery to travel faster in the mid- and lower biome.
It’s not to discourage or prevent people for posting such topics, but to encourage people to search and see all the discussions already made on the subjects.
Everytime a new thread with these topics comes up, its met with “This has been discussed a bunch of times”, “is it that time again?” and the .gif of a man beating a horse, usually for about the first 2 pages, before a discussion actually begins.
I commend you for trying to educate about the history of these topics on the forum, and demonstrating how we can work around the forum’s terrible search feature in order to find those earlier threads.
P.S. This is not a discussion regarding those things. This is an announcment that many threads have already been started, and the community has already expressed their opinions on the matter multiple times. Thank you.
However, if you did not wish this to become yet another discussion regarding those things, you should not have presumed to speak for the majority by declaring a general consensus.
The general consensus is that mounts and open world dueling do not belong in this game.
The reason these continue to be hot-button issues that continually get readdressed is that there is most decidedly not a consensus. There are passionate voices as well as reasonable arguments on both sides of both arguments.
Without your statement that there is a general consensus, this could have been a post helping to direct people to appropriate threads, rather than starting new ones, and reminding them to keep the conversation civil so as not to get threads locked.
Instead, it comes across as an attempt to get people to stop expressing their desire for mounts or dueling.
I see your point. I’ll edit the OP. Thanks!
https://forum-en.gw2archive.eu/forum/game/gw2/True-open-world-PvP
I found this, I’ll keep looking, but I know I’ve read other devs comments that are very similar.
They won’t outright say yea or nay, but its usually along the lines of “Its possible in the future” or “It’s not off the table” but usually followed by “but it’s not something that we are looking into right now.”
@OP
Grats on the appointment!
Regardless of your “creds” (which don’t really matter as far as a forum specialist is concerned, I am sure you’ll do a wonderful job of bringing the concerns of the players to the attention of the devs. (which is what a forum specialist does).
@OP
Please use the search function as outlined in the sticky about searching the forums.
This topic has been brought up every couple of weeks. You’ll find the same responses there as you’ll get here. Plus it’ll keep this thread from getting shut down, as tend to happen with such threads. Thanks!
site:forum-en.guildwars2.com/forum duels
This is a public service announcement regarding necro’d and new threads concerning Dueling and Mounts.
These two topics are “hot button” items that keep re-ocurring every couple of weeks.
In order to prevent any new threads from getting out of hand and shut down (like they all eventually do) please use the search as outlined in the sticky regarding searching the forums.
In whatever search engine you use enter in
site:forum-en.guildwars2.com/forum [dueling] [mounts]
Using either of the tags at the end will bring up tons of results. In almost every thread about these subjects contains the same arguments for and against. There have also been several dev comments to the effect of “It’s not something we are looking at implemeting in the foreseeable future”
So for your sake, and the sake of the community, please do the search before decided whether or not its worth starting a new thread, getting a bunch of people angry, and the thread shut down.
Thank you!
P.S. This is not a discussion regarding those things. This is an announcment that many threads have already been started, and the community has already expressed their opinions on the matter multiple times and an encouragement to search them yourselves. Thank you.
(edited by pdavis.8031)
Well, I’m certainly interested in helping out where I can.
I don’t know exactly how I’d best be able to contribute, but still. I’ve got some experience in running and playing tabletop, and can possibly toss in some thoughts for stories or try to help do some writing at least.
Thats awesome!!
When I get a date and time for the google hangout I’ll let you know! The more the merrier!
At anyone looking for discussions on dueling/open world PvP
There have been many threads on the dueling since launch. Most of them get closed due to people getting into heated arguments and such topics are rarely constructive.
Enter this into your favorite search engine and you’ll see tons of results. All asking for dueling in GW2. And almost all of them are met with the same responses.
site:forum-en.guildwars2.com/forum duels
(you can also change duels for open world pvp, dueling, etc. to find many more on the exact same subject.)
Please close this thread as there is nothing new to add to the topic, and Anet, and the players, have made themselves clear on where dueling stands in GW2. Thanks!!
(edited by pdavis.8031)
@DorDor
I wouldn’t be concerned about having experience. I think several of us have a lot of experience with P&P RPGs; I’ve got more years than I want to count. Experience is great but it can also lead to a form of tunnel vision. Experience can limit you in two fundamental ways:
1. You’ll try to always solve problems with the familiar tools. (As an old saying goes, “If you ask a brick layer to build you a house, you’ll get a brick house. If you ask a carpenter to build you a house, you’ll get a wood house.”)
2. When you become familiar with something you lose sight of it can appear to new people. Many GW2 veterans are guilty of this with the NPE (I’m not saying NPE is perfect either).Also, by trying to make a system from scratch, not having a lot of experience with table top games is less of a hindrance. A fresh brain can sometimes catch things experienced people miss because of commonly accepted practices.
My point isn’t that experience is bad, but diversity of backgrounds is more important than everyone having experience.
So, if you’re interested talk to pdavis and join in the discussion. If nothing else, you can get us all coffee!
Once things get going, if you still feel like you can’t contribute then you haven’t lost anything.
Exactly this ^^^^^
Sometimes its good to have a perspective of someone who isn’t familar. And coming up with a system to be “noob” friendly, such views are exactly what we need.
And again, once we get started and you feel it’s not for you, well, we will at least have gotten some coffee out of the deal, so I suppose its a win/win. :P
Ok ive started a google hangouts session here: https://plus.google.com/hangouts/_/gz4wytavjfy7xcjiht6oluohiqa
Date and time to be announced. Stay tuned for more information! Hope to see you there, and chexk out the original thread for updates. Thanks!
Ok ive started a googlle hangouts session here: https://plus.google.com/hangouts/_/gz4wytavjfy7xcjiht6oluohiqa
Havent got a time yet, but feel free to join us!
Curious, are you going to build a whole new system from scratch, or are you going to adapt an existing system like d20 or GURPS? ’cause the former would take, obviously, a lot more effort and game design knowledge (as someone who wrote my own RPG system years ago, i can tell it takes a crap ton of effort).
We are looking to create our own from scratch. Pulling various bits and ideas from other systems along the way. Yes, it’s a big project, but I believe with the right people, we can do it, and do it well.
If you have other questions about the project in general please this thread: https://forum-en.gw2archive.eu/forum/community/creations/Guild-Wars-Tabletop-RPG/first#post4786054
I would just like to try to use the lore forums to recruit writers, and lore masters for this. (Plus it helps to keep it from getting moved and off topic.) Thanks!!
hmm… well, just remember that guild wars is a really, really combat-oriented game, and tabletops don’t survive on combat alone, so you’ll have to take some liberties with the systems to keep the game engaging, rather than just adapt GW1 combat to a turn based format.
True, however I feel that we can create a system that plays well with the combat, and doesn’t diminish the vast lore and history involved in the game itself. Any ideas toward that direction are welcomed.
well the setting will be the main flavor of the system, regardless of it being a new system or an adaptation (it is, after all, filling the very specific niche of “GW players that want to have tyrian adventures in a tabletop RPG” ). that’s why i thought adapting a flexible system to give it a GW flavor would be easier than starting a whole new system from scratch.
And that is certainly plausible. However any such system will need to be adapted to our needs and desires.
Curious, are you going to build a whole new system from scratch, or are you going to adapt an existing system like d20 or GURPS? ’cause the former would take, obviously, a lot more effort and game design knowledge (as someone who wrote my own RPG system years ago, i can tell it takes a crap ton of effort).
We are looking to create our own from scratch. Pulling various bits and ideas from other systems along the way. Yes, it’s a big project, but I believe with the right people, we can do it, and do it well.
If you have other questions about the project in general please this thread: https://forum-en.gw2archive.eu/forum/community/creations/Guild-Wars-Tabletop-RPG/first#post4786054
I would just like to try to use the lore forums to recruit writers, and lore masters for this. (Plus it helps to keep it from getting moved and off topic.) Thanks!!
hmm… well, just remember that guild wars is a really, really combat-oriented game, and tabletops don’t survive on combat alone, so you’ll have to take some liberties with the systems to keep the game engaging, rather than just adapt GW1 combat to a turn based format.
True, however I feel that we can create a system that plays well with the combat, and doesn’t diminish the vast lore and history involved in the game itself. Any ideas toward that direction are welcomed.
Avatar rage: Pathfinder is a modified D&D 3.5 system. It’s basically the same, but a few minor convience changes. (i.e. Perception covers all the senses, instead of a listen check, spot check, hearing check, etc.)
Stangboy: Great! I am a novice GM myself, and haven’t yet written a campaign, so such things will be awesome!
Woot!!!!
Happy to have you aboard!!
Curious, are you going to build a whole new system from scratch, or are you going to adapt an existing system like d20 or GURPS? ’cause the former would take, obviously, a lot more effort and game design knowledge (as someone who wrote my own RPG system years ago, i can tell it takes a crap ton of effort).
We are looking to create our own from scratch. Pulling various bits and ideas from other systems along the way. Yes, it’s a big project, but I believe with the right people, we can do it, and do it well.
If you have other questions about the project in general please this thread: https://forum-en.gw2archive.eu/forum/community/creations/Guild-Wars-Tabletop-RPG/first#post4786054
I would just like to try to use the lore forums to recruit writers, and lore masters for this. (Plus it helps to keep it from getting moved and off topic.) Thanks!!
Sorry, yes. I am moving forward on my own and with any who want to join me. The original person went AWOL. Only heard from him once, and it was him saying something came up. So, I have been talking wiht a couple of people on skype. PM me for my info, and I’ll try to schedual a more “formal” meeting to get started.
Thanks!!
Sorry, yes. I am moving forward on my own and with any who want to join me. The original person went AWOL. Only heard from him once, and it was him saying something came up. So, I have been talking wiht a couple of people on skype. PM me for my info, and I’ll try to schedual a more “formal” meeting to get started.
Thanks!!
@OP
I think they already have a similar system in place to what you are talking about.
When you select a recipe a window pops up with a list of all the components. If you select the magnifying glass on the right, another window pops up with that particular recipe, and so on all the way down to the most basic ingredients. I am sure it can seem overwhelming, but before such a feature was implemented, crafting was much more complicated.
It follows a very logical pattern, and really isn’t that complicated to understand. You want to make gloves (armor). Ok you’ll need an outershell, and a liner. Add in an insignia to give it a particular set of stats. To make the liner, you’ll need X amount of Y cloth, and some thread. to make the outer shell, you’ll need X amount of Z material. Also an insignia. A piece of cloth imbued with special power. So X amount of Y cloth, and X amount of a particular material to give it it’s power, and some thread (you need the thread to sew to together…)Ok now we have all of our parts, and we put them together. I don’t get whats complicated about it….
I would also suggest maybe hammer and mace guardians. The auto attack on both is REALLY slow, especially hammmer. Just an idea though.
Also be aware crafting will only get you 7 levels per craft IIRC.
About the building seige rewards.
What about maybe increasing the WXP for building, and/or providing a reward for kills with the seige (as per your original suggestion). It would be the same reward as tagging an enemy, but with no bag. However, only have it be rewarding only for a period of time. Say 10 mins. That way people don’t just build seige all willy nilly to get rewards.
Also, you can change servers later if you decide to join the in WvW. I believe the cost is 1800 gems ($22.50 USD) if you buy them, or you can transfer for free (when it’s available) if you delete all your characters. Of course any gold, account bound items, mats, etc. will still be saved but any soulbound items will become unusable.
Out of curiosity, what server are you trying to join? is it NA or EU?
^
What they said.
As far as leveling. Doing hearts, dailies, and exploring is going to be your best bet. Also in WvW killing the mobs (especially) the yellow ones, with any EXP boosters you have, give a great amount of exp. Most people just skip them, and don’t bother killing them so you get a good exploration bonus. When I was leveling I went there with a friend, and each kill (with only a 10% increase from food) was getting me about 2000 exp per kill. Just be careful, as you might get run over from enemy players….
It depends on what you typically do. Are you running in a zerg? Go offensive. Are you small group roaming? Probably a mix of both. Are you solo roaming/defending? Defensive.
2% per second, + (Healing power)(.00x)%. 1% would be a nerf to the lowest HP bracket.
On second thought, this would probably be absurdly overpowered.
A warrior cleric would end up healing faster than you could damage him and would only be susceptible to high burst. On the other hand, you pretty much surrender any offensive capability for it.
True, with my guardian setup, I can take at least 2 guard vets with almost no damage. But vets aren’t that strong anyway. The problem is when healing other players. It does help as is, but the damage recieved is much greater than my healing abilities. Which means, that players can be kept alive for a few seconds longer, but it’s not really enough to make it worthwhile.
A few seconds longer can make a huge difference assuming the other person is also taking steps to keep themselves alive. If they aren’t then you should not be able to keep them alive indefinitely.
True, I don’t think being able to make them effectively invulnerable is a good idea. But one of the main reason people tend to shy away from healing builds is the lack of personal damage, and the largely ineffectiveness of healing. In a zerg setting, those without any healing power can simply blast water fields and provide a decent amount of healing, provided there are enough water fields, and people blasting. In a small group roaming setting, there are fewer opportunities for blasting water fields, which makes regeneration a bit more feasible. But as it is, regeneration I feel still is lacking as a viable alternative to providing healing.
Thats why I suggested regeneration stacks, with a much lower healing base, that scales up with the amount of healing power. So in essence, making it functionally similar to bleeding or condi damage.
Something like: Healing per stack = 15.5 + (.05 * healing power). With a healing power of 1000, that would mean 65.5 health per stack per second. As opposed to bleeding with a 1000 condition damage: 42.5 + (.05 * Condition damage) or 92.5 damage per stack per second.
Currently regeneration is 0.125 * healing power per second, or 255 healing per second.
So over a 10 second period, currently you get 2550 healing.
With my suggestion at 25 stacks would be 1637.5 healing per second, over 10 seconds 16375 total healing.
With bleeds at 25 stacks, for 10 seconds do 23125 damage.
I don’t feel that is too OP. In a fight you are definetly taking that much, if not more, damage in a shorter amount of time. It won’t make you “invulnerable” but will make you a bit more difficult to kill, which is basically the whole point. Because, as noted, if you are building for healing, you aren’t do any damage to be much of a threat.
So there are some of us trying to get together to put together a Guild Wars tabletop RPG, and create a whole new system for it.
I know there are many people with amazing knowledge of the world of Tyria and the complex history and lore.
I was wondering if any would like to volunteer for this project in creating lore/history stories and backgrounds for adventures? Or willing to assist in the creation of such things to ensure that the stories and history involved is accurate?
Any help would be greatly appreciated!! Thanks!
Edit: Any general questions can be asked here .
Lets keep this one open for discussion concerning lore masters, conintuity, and writers. Thanks!!
(edited by pdavis.8031)
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