Showing Posts For pdavis.8031:

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

My only requirement while advertising a PUG run is 2000+ PWR, 40% crit & know what to do. Any one who could understand what I just said is good enough.

True, but it doesn’t help new players coming into dungeons. Which is the whole point of this thread. How can we help new players get into dungeons using the LFG without getting kicked simply because they are new players?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

When will STOP?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Anet keeps releasing outfits because A) people do like them, People are willing to pay money for them, C) People don’t like the looks that armor provides, and like the outfits, D) Because they want to.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

suggestion: remove Delaqua and Meade

in Living World

Posted by: pdavis.8031

pdavis.8031

Congratulations! #golf clap You have just described literally every single relationship (hetero or homosexual) in the history of the universe! “Love” goes hand in hand with ‘dependency and possession’. The only thing is you somehow equate this to ‘abuse’? Has this to do with lack of experience with relationships? I don’t know, that’s not for here.

Uhm… maybe in the world of S&M yes, but otherwise not really. “Dependency and posession” do not make for a healthy relationship tbh.

INB4 this gets closed.

But what is a relationship without dependency? or Possession?
If my wife isn’t mine, then what kind of relationship do I have with her? If I am not her man, what than? If she can’t depend on me for strength, insight, protection, etc. and I can’t depend on her for strength, comfort, wisdom, and a swift kick in the backside when I need it, what kind of relationship do we even have?

None.
At best we are friends and nothing more.
No. A “romantic” relationship is based on mutual possession, and mutual dependancy. Each party supplying what the other needs. It’s best described as an intimate partnership. We are both equals in the relationship, and no one is dominate of the other.

As far as Meade and Delaqua, we see just that. A mutual respect, dependency, and a mutual possession. It may not be the best written relationship, but it does contain the main elements of any romantic relationship, homosexual or otherwise.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

see you peeps need to start defining “normal” and adding the phrase know what to do.

I would argue by knowing what to do chances are you would meet 90% of the reqs of the “meta”

Couple of minutes longer? for a wholly new group? I think perhaps you overestimate new players. I just finished a 2 hour long hotw story mode.

It could have been faster but I purposely camped water cuz Im reasonably sure they were trolling me. 4 level 80’s cant do less than 1k dps. Im pretty sure its impossible. And if thats with a party of 3k+ ap on a story mode mission I cant imagine how long a party of new people who dont know what to do would take.

ot: the dps meter is quite possibly the worst thing to happen to me. before I would just rage. Now I know exactly why I rage. I can scream how are you dying and you have 3x my health you arent even in melee range.

:D I love this gaem.

Normal dungeon run: Not having a specialized party composition, not everyone using a meta build, or certain gear, most everyone is at least vaguely familar with how the dungeon works.

Speed clear meta run: Everyone is using zerk gear and meta build. Stacking might is a priority, specialized party composition is demanded, everyone is an “expert” in the dungeon.

As far as 2 hours in HotW story? Wow…The longest I spent on a dungeon was 3 hours on Aetherpath. Not a single person in the party had ever done it. But most of that was down time researching the boss fights, and puzzle components. So it might just have been a group trolling, or they were seriously not knowing a thing about how GW2 worked at all…

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Guild Wars Tabletop RPG

in Community Creations

Posted by: pdavis.8031

pdavis.8031

D&D? No thanks. Sorry for not being more constructive, but this continues to happen, again and again, and every time is the same bad idea: a good setting gets “D&Dized” and withers instantly. And don’t say “pathfinder is not D&D”. Thats like saying ewoks aren’t star wars.

We decided to scrap that idea so as to avoid a D&D clone. We are currently working on a unique system to incorporate the various aspects of GW2 that make the game awesome. We are still in the concept phase, but working on solidifing a workable, easy to use system to do just that.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Guild Wars 2 Tabletop RPG

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

We are currently working on a unique system to implent the aspects of GW2 combat that we have come to love. (i.e. combo fields, active combat, etc.)

We are still in the concept phase and working toward solidifying a mechanic system to take those things into consideration.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

We have pug groups thinking they need a speed clear, record breaking meta simply to get their daily dungeon gold grind done quickly and efficiently when that’s simply not the case.

Are you saying that people not running meta builds can do their daily dungeon grind quickly and efficiently? Are you also defining “quickly/efficiently” for different people? Are you saying that running a reflect-less/non projectile destroying builds in pretty much any projectile heavy dungeon is efficient and that the vast majority of pugs would enjoy such ?

what I am trying to say is I think you are full of it.
I probably wont be able to reply so

What I think he is saying, is that the difference between an efficient “speed clear” and a “normal” dungeon run isn’t so far apart as to make a huge noticable difference. As long as the party knows what to do. Heck even with new players never having set foot in a dungeon before, doing a run with them takes a couple of minutes longer at most. I think that the speed clear meta has exaggerate the time difference and began to imply that a non-meta speed run is longer by a difference of 10 minutes or more.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

mtpelion:
Not a terrible idea…
I tried doing that, but it took up so much space and was too much effort for my taste. So I salavage everything at the very least to get the luck. But that might be a better way to go if you are looking for cloth. I’ll have to revisit that.

As long as you wait until you are at the forge to open the bags it isn’t too bad. Open a few, forge the leather/metal, salvage the cloth, repeat. It takes me 5-10 minutes at the end of the day to clear it all out.

True, but I like the extra MF from being is SW when opening the bags. +50% from completeing VW and +30% from the event buffs (can’t remember what it’s called).

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

mtpelion:
Not a terrible idea…
I tried doing that, but it took up so much space and was too much effort for my taste. So I salavage everything at the very least to get the luck. But that might be a better way to go if you are looking for cloth. I’ll have to revisit that.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

To all the shy/new people.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

@OP

Good post!!

Yes use the LFG. The LFG is your friend!

Also check out this thread, for more helpful noob tips about the LFG. (Shameless plug incoming.)
https://forum-en.gw2archive.eu/forum/game/dungeons/New-players-guide-how-not-to-get-kicked/page/2#post4853348

I think if we can get new players to not think like the beta weekend vets with thousands of hours under their belts, we can have an effect on the dungeon culture and maybe make it so running dungeons isn’t looked on as a elite experience only for those who have mastered the game and are at the highest skill level.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

I wonder how people managed to finish dungeons when game launched. No veterans for help. No guides to look up. Somehow we still managed.

Because the current attitudes and beliefs about how people complete a dungeon today are beyond unnecessary (I know your post wasn’t meant as seriously as I’m responding to it). You don’t need to stack, you don’t need to stack might and fury (hell, half the pugs I join don’t do this), you don’t need to be in zerker and you certainly don’t need to bring two ele, one warrior, one guardian and one thief meta builds.

The current meta has become a low skill-cap crutch – dungeons are fast and easy when you all run zerker, all stack might, all run meta professions and builds and all LoS every mob.

Taking it to less of an extreme, there are multiple ways to reach 25 might stacks and perma fury. Many professions have powerful melee cleave weapons, many professions can apply vulnerability stacks and all professions have +% damage traits. We have pug groups thinking they need a speed clear, record breaking meta simply to get their daily dungeon gold grind done quickly and efficiently when that’s simply not the case.

I agree. But until the communities mindset on running dungeons is changed completely, you’ll still have all those parties thinking they need all that in order to do the dungeon, and will kick anyone and everyone until they find “the perfect party/build” setup. And I don’t think there is much we can do to change that, other than making more people aware that the “meta” isn’t a requirement for anything.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Let me ask a question, if you could farm silk specifically, but slowly, so the price remained what it currently is or higher, would that be better or worse?

I think it would certainly be a step towards making this a more bearable resource, depending on how you have in mind. It’d be nice if you could wake up one morning and say: OK! getting 300 silk scraps.

I generally farm Flame Legion not too far from CoF to get their bags and salvages (both good for Silk, and the salvages give some linen) but it still takes -hours- as it is mostly dependent on RNG. The most displeasing about this to me, is that I’m on the same sub-region of a map for hours on end, I have more fun farming mithril because I’m running around, killing a variety of foes (or outrunning them), it’s a less static activity in that sense. I see more of the map, need to stay on my toes a bit more as opposed to tab-1 farming of evil kitty upon evil kitty….

Farming specifically for silk -is- possible, the currently available methods are just not very engaging, and not something most people look into for that same reason.

Try running SW instead. If you can get into a map (use the LFG) that is doing Breach, then VW and Hidden Depths, you can easily get 30+ Heirloom Seed pouches, Bandit coin purses, and bags of gear. Salavage everything. Use excess tokens for Sandy Bags of gear. (Those also contain Exotics from time to time. I’ve gotten more exotics from those bags, then the champ bags…). On average I can get ~100+ scraps of silk from doing 2 runs back to back using the LFG. (1.5 hours or so) Far more than I ever could farming the Flame Legion.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Solutions to silk prices.

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

This thread needs to be merged into the other one. It adds nothing new.


The solution to silk prices, and OP may not like it but it is the solution:

Silk & cloth drops are now common bonuses from & Dry Top chests plus silk & cloth drops are common festival rewards. So load up on silk during festivals when it is cheap, or go do Silverwastes.

I was hoping that it would spark a discussion on finding a way to solve the problem but introducing new solutions. But it seems that most people just cut and paste the already existing proposed solutions and ignored the OP. Those have been discussed so many times that I almost know them all be heart.

And I personally don’t feel that silk is over priced, or that it takes too much silk for ascended light users, or that it is “unfair”. I farm Silverwastes all the time, that pretty much what I do now. A couple of runs of SW, do the hidden depths, then on to Teq. Doing that rotation I generally get ~100-120 scraps of silk. (Hint: Sandy bags of gear are awesome!!). However, I can see that people are concerned, and feel that they are being treated unfairly because they chose to play a specific class. So this thread should be to work on solving the problem (even the perception of a problem) instead of just copying and pasting the same thing from both threads.

(you know who I’m talking about…. :P)

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Solutions to silk prices.

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Ok lets try this again.

We are looking at NEW solutions.

The argument that silk should be reduced back to 2 scraps, and 50 bolts per damask has been made countless times in every thread that start discussing prices and ascended crafting. Let not have it here again.

I agree that making new recipes to soak up the ungodly amount of leather, gossamer, and other mats would be a good idea. But would that help stabilize silk prices? I personally don’t think that silk prices are out of control, however the price of the silk coupled with how much is needed certainly makes crafting ascended light armor far more expensive than its medium and heavy counterparts. And its because of the amounts needed, along with the prices, that so many people are complaining about silk.

Now moving along. What about a way to demote mats? (i.e. gossamers, thick leather squares, etc.) I know it’s been mentioned before, but would that help reduce that price of silk by injecting the market with fresh supply, as well as help increase the value and usefullness of gossamer? (And other mats as well of course, but using silk/gossamer in this example.)

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Officer chat ingame

in Guild Wars 2: Heart of Thorns

Posted by: pdavis.8031

pdavis.8031

any chance of getting /officer chat? would be so much helpfull… what do you guys think?

Do you mean commander chat?
Or guild officer?

With commander chat, all you need to do is join their squad and use /squad. For guild officers, there guild chat and PM.

Other then those, I am not sure what you are asking for…

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Solutions to silk prices.

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Why limit it to medium? If you implement a system like that, heavy should also have a chance to salvage into cloth, as it is required in the craft of it.

True, but it might bring too much silk into the market, and essentially crash it, causing prices to fall to vendor value again. Also that would mean that 100% of armor drops providing cloth, instead of 66%.

But all armor weights need silk, so why artificially limit it to only being obtainable from two of the armor weights?

All armor weights do require silk. So why can you only salvage it from light armor?
Adding it to be salvagable from all armor weights would add in too much silk, making it lose a significant amount of value. As it is now, the only “reliable” way to get silk is to salvage light armor. So instead of having only ~1/3 of armor drops grant cloth, adding in medium armor would double the amount you can obtain from salvaging. Increasing that to all armor drops would triple the amount of cloth.

If you introduce too much, the cloth market crashes, and cloth then becomes worthless. Add in too little, then it essentialy stays where its at. I think that just 1 more armor weight providing cloth would increase the supply enough so that it doesn’t lose too much value, but still makes it so it’s not as bad to farm.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Solutions to silk prices.

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Why limit it to medium? If you implement a system like that, heavy should also have a chance to salvage into cloth, as it is required in the craft of it.

True, but it might bring too much silk into the market, and essentially crash it, causing prices to fall to vendor value again. Also that would mean that 100% of armor drops providing cloth, instead of 66%.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Solutions to silk prices.

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Ok I know there is a discussion about the prices of silk. However with 35,628 pages of back and forth, it’s getting difficult to keep track of all thats going on, and arguments are just being repeated.

So instead of discussing the reasons behind the prices, the disparity of mats and time required for light ascended armor, lets talk solutions to the problem.

Several of the solutions already presented, and discussed at length are:
Decrease the amount of silk required for damask.
Increase the amounts of other mats required for ascended medium/heavy.
Introduce a reliable method for obtaining silk.

Lets try not to bring those back, and start another circular discussion about the pros and cons of each. Instead lets come up with new solutions. looking at the problem from another angle and devising a new solution.

As others, and myself, have suggested in the other thread adding cloth as a salvage drop to medium armor, would increase the supply, which in turn would have an effect on the TP prices, as well as make it more viable for “farming”.

What other solutions that we haven’t looked at, that could possibly be viable?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

What about adding silk to the salvage tables of medium armor? This would allow ~2/3 of armor drops (not counting for RNG or loot weighting per armor class) to be able to produce silk. What effect would it have on the silk market? Would it cause a massive influx of silk into the market and crash the prices? Or would it allow silk to become a bit more affordable, and still make “farming” silk a more viable option?

I think that’s by far the best solution to the Silk problem and I also suggested this earlier in this thread (I’m sure others did too). For some reason nobody commented on it though. Of course it should be used for other cloth materials too.

It could also be used on all items in the game. You are salvaging items to get materials used in their creation, so why not getting those types of materials when you salvage them?

This change is much much more preferable than changing the current recipes, changing the amount of silk needed for bolts, or how many bolts needed for damask will have a negative effect on people who already used the old prices to craft their items. I’m against that completely.

this wouldnt really help anything, it would just increase the random element of what you get from a salavge.

its not that no one ever sees cloth items, they tend to drop at similar rates (at least they used to) its that the demand is high, and the supply is low. the supply would basically end up in the same place, assuming cloth would sometimes drop leather as often and leather drops cloth.

Then make is so cloth doesn’t drop leather. Just add cloth to leather armor. So salavging medium armor would have a chance to drop a bit of cloth, as well as the normal leather. This would increase the supply, although demand would stay the same. But having a larger pool from which to gain cloth would certainly increase the supply, no matter how you look at it. So those trying to “farm” cloth, would have a larger chance at getting it via salvaging. Leather would likely stay the same as well. And the only way to fix that, would be to have another significant leather sink. But thats another discussion and doesn’t really apply to this conversation.

it might work, but that would assume that the recipes and their salvage rates were similar

but since ascended requires different rates of materials silk would still be unnaturally valued.
basicaly a t5 body armor has a ratio of 15:9 leather to silk basic materials, or 5:3 ratio(1.6 to 1)
and a ascended body armor has a ratio of 750:1200 leather to silk, or .625 to 1 ratio

man, no wonder leather is completely screwed up.

adding your change would help, but it would still be pretty unbalanced.

good change though, from a balance standpoint.

bad for being able to pick what you want though, but ehh, might be the way to go.

they should bring ascended crafting ratios of what is needed back in line though. Kind of crazy you need more silk than you need leather to make leather items.

I almost had a heart attack!!!!
At last an idea you can (kind of) agree on! :P

However, I still am not convinced that bringing the ratios in line with each other would actually be a good idea. But as thats been discussed Ad nauseam, so I’ll just leave it at that.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

People are easily disposable and no one even tries to make friends or group up with the same people again, even if they’re good. Everyone might as well be NPC’s in dungeons and I doubt ANYONE would notice a difference or care at all.

PUGS are easily disposable. I have 400 ppl in my guild to make friends or group up with, that will take me a long time to become friend with even 1/10th of that. Why should we care about everybody in the game?

yeah, maybe you are right, but thats actually a problem.
So one should look maybe and try to see why in other games, people feel less comfortable treating random pug players as disposable.

Interesting…

I can see that in a trinity situation where you absolutely need X profession in order to clear a dungeon or do an event or it will fail, and you’ll have to wait a certain amount of time to be able to try again, where a pug wouldn’t be treated as disposable.

However in this environment, where you have a loose “trinity” and damage is desired far above support, you can afford to be more picky in who you take.

if it was just about the trinity, people would be punting DD players like footballs in kicking practice

I don’t think it’s JUST about the trinity, but I would certainly think that in other games where pugs are more tolerated, and in some cases desirable, the trinity does play a role. There may be other reason certainly, but I can’t think of other reasons at the moment.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

What about adding silk to the salvage tables of medium armor? This would allow ~2/3 of armor drops (not counting for RNG or loot weighting per armor class) to be able to produce silk. What effect would it have on the silk market? Would it cause a massive influx of silk into the market and crash the prices? Or would it allow silk to become a bit more affordable, and still make “farming” silk a more viable option?

I think that’s by far the best solution to the Silk problem and I also suggested this earlier in this thread (I’m sure others did too). For some reason nobody commented on it though. Of course it should be used for other cloth materials too.

It could also be used on all items in the game. You are salvaging items to get materials used in their creation, so why not getting those types of materials when you salvage them?

This change is much much more preferable than changing the current recipes, changing the amount of silk needed for bolts, or how many bolts needed for damask will have a negative effect on people who already used the old prices to craft their items. I’m against that completely.

this wouldnt really help anything, it would just increase the random element of what you get from a salavge.

its not that no one ever sees cloth items, they tend to drop at similar rates (at least they used to) its that the demand is high, and the supply is low. the supply would basically end up in the same place, assuming cloth would sometimes drop leather as often and leather drops cloth.

Then make is so cloth doesn’t drop leather. Just add cloth to leather armor. So salavging medium armor would have a chance to drop a bit of cloth, as well as the normal leather. This would increase the supply, although demand would stay the same. But having a larger pool from which to gain cloth would certainly increase the supply, no matter how you look at it. So those trying to “farm” cloth, would have a larger chance at getting it via salvaging. Leather would likely stay the same as well. And the only way to fix that, would be to have another significant leather sink. But thats another discussion and doesn’t really apply to this conversation.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

People are easily disposable and no one even tries to make friends or group up with the same people again, even if they’re good. Everyone might as well be NPC’s in dungeons and I doubt ANYONE would notice a difference or care at all.

PUGS are easily disposable. I have 400 ppl in my guild to make friends or group up with, that will take me a long time to become friend with even 1/10th of that. Why should we care about everybody in the game?

yeah, maybe you are right, but thats actually a problem.
So one should look maybe and try to see why in other games, people feel less comfortable treating random pug players as disposable.

Interesting…

I can see that in a trinity situation where you absolutely need X profession in order to clear a dungeon or do an event or it will fail, and you’ll have to wait a certain amount of time to be able to try again, where a pug wouldn’t be treated as disposable.

However in this environment, where you have a loose “trinity” and damage is desired far above support, you can afford to be more picky in who you take.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

What about adding silk to the salvage tables of medium armor? This would allow ~2/3 of armor drops (not counting for RNG or loot weighting per armor class) to be able to produce silk. What effect would it have on the silk market? Would it cause a massive influx of silk into the market and crash the prices? Or would it allow silk to become a bit more affordable, and still make “farming” silk a more viable option?

I think that’s by far the best solution to the Silk problem and I also suggested this earlier in this thread (I’m sure others did too). For some reason nobody commented on it though. Of course it should be used for other cloth materials too.

It could also be used on all items in the game. You are salvaging items to get materials used in their creation, so why not getting those types of materials when you salvage them?

This change is much much more preferable than changing the current recipes, changing the amount of silk needed for bolts, or how many bolts needed for damask will have a negative effect on people who already used the old prices to craft their items. I’m against that completely.

Yeah it probably got lost in the cacophony of arguments about metrics, supply and demand, unfairness, capitalism, communism, free markets, salvaging, etc. etc. (Very few of which really offered viable solutions)

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

runeblade:

Ok I’ll concede that not joining guild groups will increase your chances of not getting kicked. However I don’t want to scare off or preclude people from learning and using the LFG, which is why it’s not included. Some guild groups are good peoples, others not so much. But you are going to find good people, and kittens in every aspect of the game regardless of what you are doing.

Use the LFG, join with others doing dungeons. It’s a fun and rewarding experience. You may just meet some really cool people. But if you are starting out, just make sure you’ve done your homework, and don’t expect anyone to carry you.

Information is still information.

If you don’t want to scare off people, then include it. Leaving and finding another dungeon party takes about 10 seconds. Plus the newbies can waste time doing stuff while waiting. Getting kicked at the end of the run is the quickest way to not care about dungeons anymore. Its better off that the newbie leave early so he doesn’t waste his time because of toxic guild members.

I don’t know about you, but I rather waste 10 seconds finding another dungeon party than waste 40 minutes doing a dungeon path only to be kicked at the end.

i have no emperical numbers, but i find it hard to believe that the vast majority of people in guilds would kick pug player they asked for, for no reason. Perhaps im just a crazy idealist

I am a crazy idealist then too.

I agree that guild groups looking for another don’t just kick because. In some cases though, guilds have kicked to bring in another guildie at the end, but those people are kittens anyway. Plus in such cases we aren’t hearing the full story. We just hear the side of the one kicked to bring in their guildies. How do we know that said player was kicked because they were being a kitten? If they were kicked, how do we know that they did it just to bring in their guildie? There really isn’t a way to verify that, as you are no longer in the party, and can’t see who came in after you.

But does it happen? Sure. But I don’t think as often as some people make out.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Ok, so I’m seeing the same discussions repeating themselves and very few solutions to the silk disparity in crafting light armor compared to their other armor weight counterparts.

Lets start talking solutions, without bringing up the same arguments for or against.

Suggested solutions thus far:
Reduce the amount of silk needed for damask, bringing it more in line with the other armor weights.
Introduce a way to reliably farm silk.
Increase the other armor weights requirements to balance out the costs/materials of light armor.

These have been discussed at length, and the way I see it, a consesus hasn’t been reached.

The basic arguments against the proposed solutions are:
Reducing the amount of silk required would cause the silk, and cloth in general, market to crash, as silk is fairly easy to obtain via salvaging and bags.
Increasing the amounts required for the other armor weights would cause those mats to rise to a point where it would be more expensive to craft heavy/medium ascended gear than light is now.
Bringing in a reliable farm, would also cause the silk/cloth markets to crash to the point where silk is once again vendor value.

The basic arguments for the proposed solutions:
Reducing the amount of silk would bring the time/costs of crafting light armor to the same level as the other weights, thus being more fair.
Increasing the amounts needed for other armor weights would bring balance to ascended crafting and not single out cloth users.
A reliable silk farm would significantly reduce the costs of crafting light armor and reduce the time involved.

John Smith asked if there was a reliable farm that allowed players to directly obtain silk, even at a slow rate without effective the prices would be viable. I personly don’t think that would solve the issue, but that is my opinion.

So what can be done? Are there any more ideas that don’t involve the afore mentioned proposed solutions?

What about adding silk to the salvage tables of medium armor? This would allow ~2/3 of armor drops (not counting for RNG or loot weighting per armor class) to be able to produce silk. What effect would it have on the silk market? Would it cause a massive influx of silk into the market and crash the prices? Or would it allow silk to become a bit more affordable, and still make “farming” silk a more viable option?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

First off, ground turkey is amazing. Ground turkey makes you strong.
Secondly, a wild rant != good feedback in any situation.

Let me ask a question, if you could farm silk specifically, but slowly, so the price remained what it currently is or higher, would that be better or worse?

I don’t think that would solve the issue. People are upset not only because of the amount of silk needed, but the costs and time involved as well. If you add in a reliable way to get a few scraps a day, this would reduce some of the cost, but take much longer using such a method only. Plus if the prices don’t change, then you will reduce the costs invloved a little bit, but not enough to make it balanced. At most it would offest the price by a couple of gold max, but again at the cost of increasing the time. It would still be more expensive to craft light ascended than the other armor weights. (which is the main concern).

So it would help a little bit, but not nearly enough to satisfy those who are concerned about the costs and amount of materials needed.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

understanding why you’re getting kicked
TLDR:
Read the lfgs.
Join the ones you actually fit into.
Cant find an LFG for you? make your own.
Think about the other 4 people in your team who have to endure your decisions.
Do your best and accept constructive criticism to improve.

Thanks for that!

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

runeblade:

Ok I’ll concede that not joining guild groups will increase your chances of not getting kicked. However I don’t want to scare off or preclude people from learning and using the LFG, which is why it’s not included. Some guild groups are good peoples, others not so much. But you are going to find good people, and kittens in every aspect of the game regardless of what you are doing.

Use the LFG, join with others doing dungeons. It’s a fun and rewarding experience. You may just meet some really cool people. But if you are starting out, just make sure you’ve done your homework, and don’t expect anyone to carry you.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

What shall we play for?

in PvP

Posted by: pdavis.8031

pdavis.8031

Keep at it and allah will reward you with a thousand virgins.

Hope so u.u till now i only got some goats…lamas…whatever.. xD

Just remember, no one ever said that those virgins had to be the opposite gender. Chances are it’s a bunch of LARPing, D&D nerds who never left their moms basement.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

teq revamp organization

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Ive been doing teq the last couple of days, and it struck me how almost everyone and their queen jennah mini knows how to do it now.

Does anyone know how long after Tequatle Rising it took for the players to take him down and devise a well known and working strategy? Was it a particular guild? (TTS) Or players getting together and figuring it out?

Just curious…

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Suggestion for Vinewrath Event (afk'rs)

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Yeah I don’t think that there is much you can do about AFKers in open world events. In PvP is a different matter, but I won’t get into that.

Sometimes people have to step away. If you have a kid, you know what I’m talking about. Sometimes you have to take a phone call, or leave your computer suddenly. It happens. Should they be punished because of that?

I’m not trying to defend AFKers, but sometimes there are legitimate reasons for having to AFK. At the very least they should have an AFK tag that doesn’t allow you to scale up the event, or recieve the rewards. So if you suddenly have to leave just type /afk and go.

But to address the people not WPing when dead, is that some of them aren’t reading map chat because of kittens who like to rage at them, so they turn it off. Others really are AFK but there isn’t much you can do about it.

Leechers are a completely different problem. People who join the event, but don’t do any to progress it and are still rewarded. I don’t know how that can be fixed though so I have no solutions to offer.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Orr Will Rise Again!

in Community Creations

Posted by: pdavis.8031

pdavis.8031

It would be nice to have something like this instead of the hardly explained zombieland that we have now (and by this i mean sure, they explained that after Zhatian was defeated, his risen servants are slowly decreasing in number, but honestly, nothing actually implies that they are decreasing in number)
Furthermore, there was a topic about how the game should have a few more peaceful areas, as there are too many maps with large scale destruction and such. I totally agreed with that idea and i think a restored/restorable Orr could be a nice, relatively peaceful area where we could do a bit different things.

Well we dont actually see the decrease in numbers in Orr, becuase the map (as well as all the other maps) are locked in time. By the time you reach Orr in the PS, the Pact is just starting to move in. So the state of the map is tied into the PS. If they were to make the changes to Orr to reflect a cleansed Orr, those doing the PS would be super confused until they finished the story. Just like the ruins left by the Tower of Nightmares, the toxic events, LA, etc. from Season 1. Unless you were there, you have no idea what transpired, and it still leaves a bunch of people confused.

Although I am for the idea of a cleasned Orr, it would have to be played out in instances. Similar to dungeons, or how Season 2 is played out. That way, those just getting to follow the story can do so without too much continuity issues, and those who have completed it, can do so and see and experience the changes.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

What shall we play for?

in PvP

Posted by: pdavis.8031

pdavis.8031

919 days of :
>no fun
>no mony
> no rewards

masochism at its finest m8

mainly because i was on gw1 since beta too…and i simply couldn’t believe they just ruined everything, kept trying and trying waiting for things getting better…eventually.

But no…they are not getting any better….at all

I spent 919 days on this game just because of gw1 and all the fun and good moments i had there…almost no other reason tho

And still waiting for a dev to answer btw

And what would a dev say? “Sorry about your experience, but we are currently looking into restructuring the rewards in PvP.”?

As others have said, it seems that you are not having fun. I would bet that even if the rewards were much better (I think that they are fine personally) that you still wouldn’t be having fun. It’s almost as if you want to like it, but just can’t. It’s not the games fault. If you don’t like it, and feel that it is unrewarding, why play it at all?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Making Players Feel Stupid is Bad Business

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

My jaw dropped when I saw how many replies this post got. Most of them are pretty useless, which caters with an obsession toward wondering what type of person is so compelled to reply to every post like mine with the stock “your choice!” material.

I agree about the bandit collection. And, that one you can’t just buy on the TP.

I also appreciate the argument that the grawl reward is simply not high enough when compared to krait, hylek, and ogre.

As for those grinding the mats…I’m not convinced. I’m not unlucky. I would say it’s average. In two years, I’ve had some very cool drops such as an ascended staff with the stats I wanted. So, why only three large skulls in all of this time? Oh wait…I’m not killing enough grawl? Lol…it’s kinda’ hard to play every aspect of the game like I do and not kill your fair share of grawls. Ok, I don’t play the grawl fractal. So, are you saying that the vast majority of large skulls drop there? I’m just saying that if it takes three large skulls to craft one, and I’ve only obtained enough for one in two years…then either something is broken or the TP is flooded with duped god skull weapons, or the TP cost of both skulls and weapons should be much higher. Any other possibilities…constructive ones?

Actually you can buy all the bandit weapons off the TP.

As for large skull drops, they are not as rare as you make them out to be. The grawl in frostgorge drop them fairly regularly. I’ve dropped and sold more than enough to make the all the weapons, but never bothered to.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Making Players Feel Stupid is Bad Business

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Seriously…take out collection rewards. Over the past few days, I earned and spent 30 gold on godskull weapons for the collection. Why throw me a bag with 3 obsidian shards, a 30 silver rare, and couple of achievement points? Talk about making a player feel stupid for spending gold. Are the developers really that greedy to think that’s supposed to be a reward? No wonder I log in less and less.

So you spent 30g on 20 skins, 3 AP, 3 obsidian shards, and a rare.

Thats not bad at all.

Some of the collection rewards are worthwhile, and others I didn’t find worthy of my time. The bandit collection actually is worthwhile IMO. You get a 20 slot bag, 1g, 500 luck, MF booster, some bags, and a rare+ piece of gear. Which is actually pretty cool.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Why do you prefer permanent nodes for silk compared to indirect drops or added temporary supply (for example through wintersday?

We’ve replied to this question many times already, but you somehow seem to want to ignore our response.

So here it is once more. With a farmable source of cloth, the prices of the scraps (and derivatives) would naturally fluctuate to a point where some people start skipping the nodes because they don’t feel it’s worth their time to harvest them. Just like with metal and wood.

Silk getting more expensive -> More people harvesting -> Silk getting less expensive -> Less people harvesting. Repeat ad infinitum.

but it has been said many times before that just farming sw or other content that includes alot of mob kills will also increase your silk drops, so why not do that?

And what happens, once the demand for silk is saturated but people still get lots of silk from indirect drops, like leather? exactly, its price will keep falling until vendor value and we are at square one again.

That’s why we also suggested the random drops would be reduced at the same time, or did you ignore that, too?

In other words, the same system as it is now. Keep in mind that silk doesnt directly randomly drop either. That means your options are to have anet nerf the salvage results (idiotic in the extreme) of light armor, which is likely the singular effective source of silk, or nerf the odds of silk out of loot bags (just as stupid).

Frankly people need to stop offering non-existing solutions and figure out if there’s even a problem in the first place. So far, this is what I see; “I cant farm enough silk in a day, so I cant craft enough bolts of silk, so I need to buy silk scraps/bolts, so I can craft bolts of damask.”

That seems like it’s a personal problem right now. Why cant you farm enough silk? Why do you have an issue buying part of the silk? Wouldnt it be easier to run some dungeons so you dont need to farm (all/part of) the silk? If you’re that impatient for bolts of damask, why not buy it (unless you’re complaining you cant craft them fast enough to sell)?

It has been answered loads of times on this thread alone. Because if say I want 100 Silk Scraps there is no way to get 100. You just farm, then salvage and pray you get as many as you want (or more). With wood / ore there is no such problem, if you are missing a specific amount you can go get exactly how much you want.

But the TP already provides that function. Just type in the amount of silk you need, and check its gold price. You now know how much gold you need to buy your daily silk.

Now you have the choice of how to earn that gold. You can chose a quick and efficient gold farm or just do something fun, which might earn you less gold per hour.
As soon as you earned enough gold to buy the silk you need, you are done farming silk.

If you want, just go around and mine any node in the game and pretend its silk. Sell whatever you mine until you have enough gold to buy your silk.

Wanze: But thats unfair! and the prices are too high!! That means I have to mine much more [insert mat here] in order to make it worth as much as silk!!! It should take as much silk for damask as mithril for deldrimor, and the same for elonian leather.

I honest don’t see whats wrong with the current system. Silk isn’t hard to come by. Period. The only reason its expensive is because thats what players are willing to pay. There are thousands of players who do buy it regularly and don’t seem to have a problem with it. If you don’t want to pay the listed price, put in a bid on what you want to pay, and hope that you’ll find someone willing to sell at that price.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

You forgot one more thing. Don’t join groups that has 3 or more guild members that is not in your guild.

You can be the one carrying the group and you would still be kicked. In pugs, I have to try very hard to get myself kicked. In guild groups, if you make one little joke, they’ll kick you without a second thought. Also, they may kick you to make room for their guildmates.

This is a guide to “not getting kicked.” Not learn how to play guide.

While that may be true, I didn’t include it because sometimes running with another guild doesn’t result in a kick. In my experience I’ve never kicked anyone, or been kicked by a guild group. It also depends on the LFG. Even guild groups are more apt to kick if the new comer doesn’t know what they are doing. But I suppose it depends on the guild.

Also, when joining a guild group where you fear you may be kicked, try to get their names and guild names ASAP. Get your screen shot ready as soon as you join. You can report them if they start to be verbally abusive, but you can track down their guild leader. I’ve had to go to a guild leader several times because members of certain guilds were acting like kittens. I told the guild leader, and he took action. (i.e. lowered rank, removed guild benefits, and even kick out of guild.) Guild leaders in general tend to be more protective of the guild, especially of larger guilds, and of the guild reputation. It looks bad on the guild leaders and the guild when members are acting like jerks.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

I can farm more silk than I can the other mats fairly easily and without much effort.

There is no way you can farm silk more easily than you could farm mithril or elder wood. If you can, please, do share your miracle source.

Silverwastes. Its not hard to get an prganized map, or to start one. Do the events, get lots of loot and bags. Then go do the Hidden depths. In an average run I can get about 20 heirloom seed pouches which contain 0-3 scraps of silk. And around 25-30 bags of gear. Salvage all the cloth. I get about 80-100 scraps per run. Do it again and profit. Doing this I get more silk faster than I can doing say a platinum mining run or an elder wood logging run.

That is much slower than mining and logging.

In a strict Sense yes. But subjectively, its faster. Running from node to node can be tedious at best. Doing all the events, the breach, vinewrath and the Hidden depths Is a whole lot more fun than mining nodes.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

I can farm more silk than I can the other mats fairly easily and without much effort.

There is no way you can farm silk more easily than you could farm mithril or elder wood. If you can, please, do share your miracle source.

Silverwastes. Its not hard to get an prganized map, or to start one. Do the events, get lots of loot and bags. Then go do the Hidden depths. In an average run I can get about 20 heirloom seed pouches which contain 0-3 scraps of silk. And around 25-30 bags of gear. Salvage all the cloth. I get about 80-100 scraps per run. Do it again and profit. Doing this I get more silk faster than I can doing say a platinum mining run or an elder wood logging run.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Phys: you’ve made your point very well. Ascended light is more expensive and takes more time, and thus is unfair.

But the question I have is: Why are you so preoccupied with fairness?

Does having the current requirement for ascended light break the game? No.
Does the current requirement preclude anyone from obtaining it? No.
Does it mean certain classes have to work harder than others? Yes.
Do the economic aspects of silk and ascended cause the economy as a whole to not function? No.
Does it separate the player base? No

So why does it matter if the material requirements are higher for light armor then the others? Why does it have to be fair?

It may not be “fair” but as one who is in the process of crafting ascended light, I haven’t found it to be that much of a problem. I can farm more silk than I can the other mats fairly easily and without much effort.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

Whiteflower:

Thats not good. It goes to show that some people are just kittens.

Overall it seems like there is a special sub set of dungeon runners who believe that there is only 1 way to run a dungeon, and if its not done that way then they aren’t making as much gold/hour. Which is really sad. But i believe that belief is fostered by the “meta” guides, builds and websites. I think a majority of those types of players don’t fully understand why they are even doing it that way. They also have this idea that pugs are terrible players. I would be willing to bet that if one of the most highly skilled dungeon runner, who helped developed the meta, wrote the book on running dungeons and devised the tactics commonly used, were to join a dungeon party, they too would be kicked off they didn’t have 125k AP.

I have yet to run a dungeon, even with first timers, that took an extremely long time, or ever failed a dungeon with any class and party composition.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New players guide: how not to get kicked.

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

I’m sorry if my post may seem like trolling, but I cannot help to say that every time I see this topic, I’m immediately thinking about the How not to be seen sketch from Monty Python.

And it’s not very far-fetched. Kick (dungeon) = boom (sketch)

Thats awesome! haven’t seen that one in awhile.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Hm. What I find strange, is that John Smith posted on here, but only to comment on the validity of the thread, rather than the topic itself.

Is this an issue ArenaNet doesn’t care about, or is it just something they’re aware of, but don’t want to discuss right now?

It is something they are well aware of, and in fact John Smith said several times in various threads about the matter, that Silk was intentional and is working as intended. He also said in regards to player perception of a broken economy, that he doesn’t care. So from those type of statements that he already has made, one can reasonablly assume that in rergards to silk pricing is: that it is fine, its working like it should, and he doesn’t care about the misconception of silk being overpriced.

he said he doesnt care if players are unsatisfied with economy? really?

Question:
Do you care/will do something about the fact game economy is really perceived as broken?
Or if you instead think its well perceived, why don’t you look at every single thread that had the luck to remain for few hours in general section?

There were many threads about how important economy perception is in a videogame.

If by “really perceived” you mean that you mistakenly perceive a fantastic and functioning system as broken, then no… I don’t care.

i dont think this means he doesnt care if players are unsatisfied, merely that he doesnt care if that particular player thinks the economy is broken.

but i could be wrong, perhaps you are right, and he doesnt care.

That statement is taken out of context. Obviously I care about how the community feels about the economy, my activity on these forums should be proof of that. That individual I was speaking to was being intentionally antagonistic.

Yeah my bad…

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Key Farm~

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Op.

Its entirety subjective. some people can’t stand to do one, even when it was faster to do them. As with everything though, keep it in moderation if you don’t want to get burned out.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why is silk going up in price?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Sounds to me like two independent issues being discussed.
1. Aggregate price for silk and market velocity
2. Farming for individual mats is hard

I would argue that these issues aren’t actually related and shouldn’t be discussed as if they were.

I think the biggest issue at hand is that it takes twice as much silk (100 silk bolts vs 50 thick leather, 50 mithril ingots, and 50 elder wood planks) as the other Tier 5 mats required to make the ectoplasm refinement materials. Please explain to us why this is the case when the only source of silk is breaking down light armor drops, where you can get mithril and elder wood from mining/chopping down trees AND salvaging. It’s easier to get the other mats AND you need less of them.

If you only needed 50 bolts of silk to make the starter mat for damask it would be more balanced (though still more expensive because like I said, there are fewer ways to get silk than mithril or elder wood).

You could possibly alleviate more of the difference by making bolts of silk require 2 scraps each rather than 3.

If that’s really the issue then double the amount of leather and mithril that is needed. Problem solved as all three are now even.

But oh the rage about how leather would be even more expensive as you need twice as much leather for leatherworking, plus the cloth. Same with heavy armor. Now everything basically doubles in price, and then we have yet another discussion on how everything needs to revert back to 2 pieces instead of 3. How unreliable it is to farm, and how it only helps the very rich, and those who want to pay with their credit card, and how that is a pay to win system, and how unfair it all is.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

A Toxic PvP community (NA)

in PvP

Posted by: pdavis.8031

pdavis.8031

For the most part, I tend to find Ranked to be way more toxic then unranked. With that being said, there is some grain of reason for the toxicity. When ever you introduce a reward(s) for something that is exclusive to a certain ladder, you will have some toxic elements to deal with. For most people, it would seem rather silly to be toxic over a mini or armor pieces but you do have some people who legit want to obtain them.

A lot of the toxic players I’ve ran into seem to be from other games. I’m not going to give those names but I assume it’s easy to guess which games they do come from.

The actual veteran loyal Guild Wars player base (guild wars prophecies – now) is actually very friendly and chill.

The best way to deal with it, as said above is to simply block or report them
(verbal abuse or spamming)

I do find it interesting with the idea on punishing overly toxic players, what are peoples thoughts and opinion on how it should and if it should be done?

I think the best way to “punish” it, would not be a suspension or a ban, because when they come back, they tend to be even more “upsetting” then they were before, and tend to rage about it. So instead, let them continue to play, but disable all chat (incoming and outgoing, NPC dialog, chat bubbles, etc.) for 24-48 hours depending on the severity of the infraction. Of course they could still use team speak, but that would require the other team members to be in there. But in TS they do have the option to report to their guild leader, and have the option of having their TS privilages removed. (But thats a different matter anet has no control over)

So basically, the punishment fits the crime. And not only for verbal abuse/spamming. If people are seige trolling, make it so they can’t place any seige, use any seige, build any seige or carry supply for X amount of time.

Of course things like botting, hacking, etc. should still be met with the ban hammer of justice.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Don’t know if it was already mentioned. But what about a Zomorros mini?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Please tell me this isn't true

in PvP

Posted by: pdavis.8031

pdavis.8031

After discussing celestial meta for the past few days, I could use a topic that has 100% agreement to ease my mind. Who likes this? xD

What the hell is a forum specialist?

https://forum-en.gw2archive.eu/forum/info/news/Guild-Wars-2-Forum-Specialists-Program/first#post4600059

This should answer your question….

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Please tell me this isn't true

in PvP

Posted by: pdavis.8031

pdavis.8031

This is something that players have been asking for for a very long time, and now they are getting it.

“But the devs don’t listen to the players!!!”
This is once again proof that they do. To quote the AC dungeon: “No one’s arguing about the need for a plan. Your plan is just stupid and won’t work.” Which is why many of the things that people say they want don’t get implemented….

Of course some people aren’t going to like it, but you can’t please everyone.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Thanks!!!

This certainly clears things up alot!

So excited!

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”