because he doesn’t know it himself
because he doesn’t know it himself
There is no need for innovation to be skilled. All you need to do is evolve.
A person beats you, you steal their build and play it better. Eventually all the crap dies away and you are left with evolutionary perfection. You never had to create a build, yet you suddenly are the strongest at your class, merely by theft.
The only personal twist you need is your timings, skill choice, and map awareness.
Problem is:
if you never tried experimenting, will you understand WHY that build works? In tournament skill also means knowing when and where a certain build can achieve victory.
And all of this if you are not playing warrior. If I had to do what you said, I’d just go hambow myself and smash myself harder on the keyboard. Good thing I did it my way and learnt how to show those hammer lickers who is a real warrior.XD
Unless you are talking about 1v1, which is a shallow kitten fest most of the time.
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Honestly nerf healing signet into the ground if you have to. Id like a still decent passive with an active worth using, but if completely destroying it is what it takes to shut up all the whiners then be my guest. Then every warrior would just use Surge instead.
considering jonpeters himself said they would not nerf hs into the ground with out boosting it.
in his own words hs gives warriors the feeling of sturdiness we wanted them to have in the playstyles nerfing it causes a problem we will not nerf it with out removing that problem. he even said that when playing and he sees someone pop heal of sig he thinks. no no no don’t do that. in anets own statement regaurding the balance they said (reducing the passive by 8% but buffing the active we want it so that people want to use the active)
i think their simply moving from a sig which heal is mostly in the passive to a sig whose heal is more balanced between the two.
his statement is in
I’m not going to look for it too hard though.
Warriors might be sturdy, but they are not BRÜTAL anymore.
because he doesn’t know it himself
lol do you really think that shouts are better than meditations when it comes to duels ?
shows how much you know of dueling specs
Well, the most annoying part of it is the condition one, not the shout one. Probably banner would be better though.
Meditation are a bit more respectable.XD
because he doesn’t know it himself
I just wanted to say 1v1 in this game is incredibly balanced. (Except for struggling eles and maybe guardians, but I’ve seen great ones of them too) That said, while it’s very balanced in 1v1 that REQUIRES people 1v1ing with 1v1-centric builds. Getting a bit sick of people using their team fighting builds, losing to entirely 1v1-centered builds and kittening something is OP. A little tip, most of these 1v1 builds can’t do what you can in a team environment. Hence they’re build to 1v1, while tpvp builds are meant to play with a team. It’s not a difficult concept.
Examples of (imo very balanced and strong) 1v1 builds:
PU Mesmer
Phant Mesmer
MM Necro
Certain Condi Necros work fine, lack a bit of sustain though.
Spirit Rangers do fine
I’ve seen some 1v1 power based builds do fine in 1v1 too.
2-3 Kit engies based around conditions do fine (some are very potent, but I couldn’t give specific specs, I’ve only seen it happen, I don’t play engi personally)
D/P + SB thief
P/D + D/P thief (Powers’ build)
Meditaions Guardian (To a lesser extent)
0/5/30/30/5 Altrusitc shouts dps does well 1v1.
Banner healing Warriors (Power and condi)
Shout healing Condition warriors
Hambow (Probably to a lesser extent than the above 2)
LB+GS warriors.The only thing that struggles 1v1 against other primary 1v1 builds seems to be Ele. What it essentially comes down to, if you want to do something, build for it. Don’t kitten at people who win 1v1 fights with 1v1 fights when you’re not optimizing for it, while they are.
Most of the warrior build you linked are cheesy and kinda boring, except LB+GS (I assume you are talking about the one with Frenzy+100b)
Hammer/Mace warrs used to work too.
because he doesn’t know it himself
This is the reason I hardly ever duel. I hate listening to trash talkers or people that make excuses/whine. Or people that just use cookie cutter specs. If you are gonna duel, you should be trying out your own builds. But, to each their own I guess.
if cookie cutter specs win, would you rather die and lose with…?
Dignity doesn’t win stuff dude, and this isn’t just in this game.
Stop hating on people for using the optimal build at the moment, why use something sub optimal…for pride? Are you kidding me?
Pride doesn’t win duels, specs do.
No, but cookie cutter 1v1 specs make the game boring.
Then, you know how to win? By playing those builds? No. BY DOING SOMETHING ELSE.XD
And just say “go ahead” ain’t that smart right now, considering how many people already left.
Duels are nothing more than ego boost for bads running worthless 1v1 specs (Like pu mesmer, dps guard and so on..) that are going nowhere into a competitive match…
Hey! DPS guard is not that bad in tourneys. You can still do well in teamfights.
because he doesn’t know it himself
(edited by redslion.9675)
Yer you would deserve to be shouted at using that hideous build.
I’m not sure he used that build. But from what he said I cannot exclude it.
I just want to explain why they might have trashtalked him, for he is new and still can’t tell good from evil, as we didn’t when we started.XD
Ok, reading again it might be this, excluding soldier’s amulet:
http://gw2skills.net/editor/?fIAQNAneTnkO08YyDSBxERAB9QDritI9ANGw0A-TgAA0CvIySllLLTWyssZB
Just to get the idea, traits are quite random.
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(edited by redslion.9675)
since not a lot of people got the joke ill spoil it. People generally bandwagon kitten about warriors being OP without taking into account what MAKES a warrior seem OP. My point was that if you took any other healing ability, no cleansing ire or berserkers stance which are the only actual buffs the warrior has gotten since launch, you will quickly see warriors are still pathetic and weak. Besides this turned into necros coming here to whine that they cant kill a warrior until they kite him for 8 seconds…
Yeah, it’s the problem in many classes: go braindead or get crushed.
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Warriors are for ppl who arent good enough to guardian. They arent op.
I don’t know, I don’t feel med guardian is that hard either. Once you get used to having less health (while having slightly better sustain) and move a bit slower, you are good to go.
After a bit of practice, I don’t have many problems going as guardian. At first I needed some time to figure out what was worth using and what wasn’t, but this goes for every class, even for warrior.
Still took you some practice. I hopped onmy 16 uplvl warr and went into wvw and did well. Wound up downing a few 80’S
Really? Ah, the wonders of WvWvW.XD
I think I’ll play meditation guardian more now, at least I don’t have to actually nerf myself playing crazy glass builds for warrior that don’t work that well. But I have to get used to those flashy blue effects.XD
because he doesn’t know it himself
Maybe you can try to bet on the fact necros aren’t so elusive, when you are on dps guard.
Example: as a scepter sword guardian, you can use scepter #3, then scepter #2 then sword #3 to add good pressure. Just an hypotesis, I’m not a guardian veteran.
because he doesn’t know it himself
Warriors are for ppl who arent good enough to guardian. They arent op.
I don’t know, I don’t feel med guardian is that hard either. Once you get used to having less health (while having slightly better sustain) and move a bit slower, you are good to go.
After a bit of practice, I don’t have many problems going as guardian. At first I needed some time to figure out what was worth using and what wasn’t, but this goes for every class, even for warrior.
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I prefer 0/30/30/5/5, it was a build like this that I used when I started in sPvP. It’s really fun but as I enjoy tournements more than Hot join i found that bunker as a much higher rate of win as a team than Damage Guardian. If you ever do tournements and have a bunker already this is a strong build for altenative (Guardians actally make quite good roamers if played well)
This holds true for every bunker and every roamer. Having one or no bunkers makes the difference between winning and losing.
However, what about using Binding Blade and Judge intervention mid-cast to get elusive enemies? It results in a nigh unavoidable pull, which then can be chained into Symbol of wrath and Whirlwing Wrath for some BRÜTAL damage.XD
(I’m starting to think I go better with med guard than with warrior, don’t know why)
Try it out, it was much more fun than I thought it’d be.
I know, it’s just a bit slow when I have to travel from point to point… and I fear judgemental looks because I’m not a bunker.XD
because he doesn’t know it himself
In the Angz duel server you’re not allowed Soldier’s, Cleric’s or Settler’s Amulets, did you use any of those, if so that might be why ppl were shouting at you. The duel server is set up so there isn’t ridiculous tanky stuff that slows down play and stops people having a turn. Same reason why Prismatic Understanding is banned.
People also tend to get kittened off at Condi Mesmers and Condi Warriors just because awful players can win a lot with them, so people who frequent the server tend to try to shame people who use these builds to stop their use.
In theory, a warrior can go bunker-like even without those amulets:
http://gw2skills.net/editor/?fIAQNAscTnkO08YyDSBxEZAB9QDrit4UIJSPQjBMNA-TgAAzCpIySllLLTWyssZB
Here’s an example, not even the best (according to what OP stated, I wanted to show why it could be).
Let’s be clear: such a build wouldn’t work well as a bunker in tourney, but in 1v1 might be pretty much unkillable.
because he doesn’t know it himself
ANet, please fix this: Asuras are STILL bigger than the grass.
because he doesn’t know it himself
I prefer 0/30/30/5/5, it was a build like this that I used when I started in sPvP. It’s really fun but as I enjoy tournements more than Hot join i found that bunker as a much higher rate of win as a team than Damage Guardian. If you ever do tournements and have a bunker already this is a strong build for altenative (Guardians actally make quite good roamers if played well)
This holds true for every bunker and every roamer. Having one or no bunkers makes the difference between winning and losing.
However, what about using Binding Blade and Judge intervention mid-cast to get elusive enemies? It results in a nigh unavoidable pull, which then can be chained into Symbol of wrath and Whirlwing Wrath for some BRÜTAL damage.XD
(I’m starting to think I go better with med guard than with warrior, don’t know why)
because he doesn’t know it himself
Did you duo queue? Don’t join teamqueue with anything but 5.
Well, I assume when you queue in less than 4 you are prepared to lose.
Most of the time when I solo queue in teamQ I end up in relaxed teams and we play to experiment and/or to learn.
Yep, same for me. I would not expect anything from team queue if I don’t actually join as a team but with random people that propably care even less about rating here than in soloqueue (because it depends more on how lucky you are in getting allied premades/not getting premade enemies).
I’d say it’s a plus:
from my experience it’s more relaxed, more rewarding in terms of glory, and it’s easier to find decent players.
because he doesn’t know it himself
Did you duo queue? Don’t join teamqueue with anything but 5.
Well, I assume when you queue in less than 4 you are prepared to lose.
Most of the time when I solo queue in teamQ I end up in relaxed teams and we play to experiment and/or to learn.
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because he doesn’t know it himself
30% overall damage nerf, am I playing the wrong game? Or do you count quickness which effects every class?
Not entirely: from what I know, warrior was the only class who had quickness in a meta build. And for a lot of time had Frenzy as it core mechanic in tournament.
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What do you think about hammer in a meditation build?
IMHO the problem is you can’t go 30 in radiance if you go GS/Hammer because you don’t have one-handed weapons, so you go in Valor for cd reduction and more sustain. You last even more, can play as a half bunker thanks to protection and have more cc.
But IMHO you sacrifice too much crit chance and damage. What do you think?
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reason 1
That means…
if you play asura you deserve no mercy?
Or something like that?
I would have been more satisfied if you showed a warrior with BALANCED Stance on.
Warrior Balanced? Sure! We even have a stance for that!XD
Asura are cool and all but when you start playing pEtTiNg ZoO with a minimum-size Asura to hide right INSIDE your cluster-kitten of spirits~~~
Asuras are never cool.XD
If you go warrior, you have to go fair and true. So you have to play norn, and fight the enemies from the height of your moral high ground.XD
I like you <3
-Max-sized Norn Guardian main
- Max sized Norn warrior main, always dies because his view gets obstructed by EVERYTHING.XD
because he doesn’t know it himself
You give up nothing as a warrior whatever spec you run. That’s the problem, even with full Zerk gear you have 20k+ hp and close to 3k armour. Everyone else teeters on 12-13k hp and 2k armour and doesn’t have a constant health regen of 700 every few seconds.
you get near that if you spend 30 points in defense, go full toughness runes and use Dolyak Signet.
I agree the fact it is that easy might be an issue.
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to be fair, rangers ask for buffs/changes since release and nothing happened. other classes too.
Warrior had issues at the beginning with low survivability, weakness to condition damage. But they got buffed over and over again. Their initial weakness to condition damage is now one of the things they shine over other classes.
And now come the important part, they got all this without any sacrivice in either damge or utility.yes, such things are build dependend, but warriors have easy access to this good traits and skills.
Well, to be fair we lost something.
Example: Berserker’s Stance and heightened focus went from adept to grandmaster.
Quickness got heavily nerfed.
Axe was damaged pvp wise, making its autoattack less reliable (you have to land the final strike, which is also slower).
Sword’s autoattack was nerfed. Some say it’s better now, some say it was better before, so someone might say it was a nerf.
Then there are recent nerfs on mace and hammer.
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Morale of the story is: ALL IS VAIN! T_T
Lol, made me laugh.
All hail your Warrior overlords!
I wanted to be like this:
http://cdn.blogosfere.it/nuvoleparlanti/images/gatsu.jpg
The meta wants me to be like this:
http://img.pandawhale.com/78870-miley-cyrus-licking-hammer-gif-GEuq.gif
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My theorycrafting is based on the assumption that if you take cleansing Ire you don’t need mending anymore.
Even Mending and Berserker Stance alone don’t work THAT well together… they are sort of a one trick pony.
Surge is not a good heal unless you use it with burst mastery, and is the only healing skill that doesn’t work with cleansing ire: you can’t just cleanse the poison and then heal right after.
This doesn’t mean they suck, but with all the crazyness going around with other builds they won’t bring you much further, unless you just slap that heal on a cheesy build.
because he doesn’t know it himself
Sure, I can turn my Mesmer into a GS PU one, or roll a Warrior, and enjoy the Meta and faceroll others but it’s just lame, skill-less and insanely boring.
There are still hard to play builds on warrior. But you have to go staff like full glass with no points in defense. It’s silly, but you deal a lot of damage and EVERYTHING becomes a threat. One backstab with 2100 armor and you are in trouble, for example.
I believe you. Now tell me how many players actually play that spec rather than HamBow spam. The fact that people have to justify that there’s still difficult to play specs goes a long way towards showing how easy the class has become in general.
I know… and even warrior’s hard builds are actually in risk of being detrimental to the team.
And even said that, you know something is wrong when you have to actively work to make yourself weaker.
Morale of the story is: ALL IS VAIN! T_T
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Sure, I can turn my Mesmer into a GS PU one, or roll a Warrior, and enjoy the Meta and faceroll others but it’s just lame, skill-less and insanely boring.
There are still hard to play builds on warrior. But you have to go staff like full glass with no points in defense. It’s silly, but you deal a lot of damage and EVERYTHING becomes a threat. One backstab with 2100 armor and you are in trouble, for example.
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reason 1
That means…
if you play asura you deserve no mercy?
Or something like that?
I would have been more satisfied if you showed a warrior with BALANCED Stance on.
Warrior Balanced? Sure! We even have a stance for that!XD
Asura are cool and all but when you start playing pEtTiNg ZoO with a minimum-size Asura to hide right INSIDE your cluster-kitten of spirits~~~
Asuras are never cool.XD
If you go warrior, you have to go fair and true. So you have to play norn, and fight the enemies from the height of your moral high ground.XD
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Mending is good.
Withdraw heals for less compared to Mending and does not cleanse any damaging condition, while mending does.Since damaging conditions are usually the ones more frequently applied, it is most likely that mending cleanse one of those. If you couple it with Restorative Strength, Mending is pretty much the equivalent of a full condition cleanse plus healing on 20s cooldown.
250 hps is not low.
http://i.imgur.com/hFxaCeB.jpgAs you can see in this spreadsheet, 250 HP/s, even without considering the condition removal, is way above average.
That’s why warriors were so good before buffs, right?
The above average argument doesn’t work well: most used healing skills are ALL above average (mostly with their added benefits).
Withdrawal has a lower cooldown. And considering the obscene condi meta that stands now, 3 conditions cleansed is not enough. Traiting Mending sure removes a lot of conditions, too bad that most of the time you’ll have to cleanse movement imparing effect before you need to heal, not after. If a necro forces you into healing before you can get to him, you have already lost, unless you are cc heavy. This means you’ll need other ways to get rid of conditions. And even then, we all saw how costant streams of condition removals are better than once in a while heavy cleanses. Most conditions are reapplied really fast, and some of them can completely shut you down (cripple, chill). So you need to take Cleansing Ire. Making Mending redundant.
Mending and surge can be useful if you can down someone with warrior in seconds, which is achievable is the enemy is less than rank 10. Maybe.
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(edited by redslion.9675)
Or maybe the other heals are just crap ?Did that ever occoured to you ?How come Warriors were asking for some decent heals for the last 15 months before the HS got buffed?
Of course they are crap… In comparison to Healing Signet.
Mending is extremely good. It has insanely low recharge and good condition removal, while healing for quite a lot.
Surge is one of the best healing skill in the game based on sheer amount of health given.But yeah, healing signet is still better in any situation, so…
Mending has 250 hps, which is pretty low. And you rarely need healing and condi cleanse at the same time, without counting the fact that I’m not sure poison is cleansed before healing is applied. Thief’s withdrawal cures conditions, is instant AND has better healing.
Healing Surge has 316 hps, with the added problem you need to be at 100% adrenaline to use it and you CAN’T use Cleansing Ire to remove poison. This because if you use a burst, you’ll lose healing. If you wait to recover adrenaline, you might get poisoned again.
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(edited by redslion.9675)
That might mean that hambow’s weakness is finding someone doing something better than them. But it’s still a long shot. And even then, no matter the situation those builds perform better than others.
Hambow’s weakness is terrible mobility and inability to disengage.
Two things that aren’t much of a problem in a tournament.
Especially if you don’t need to disengage.
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However, I realized that the cripple spam in this game is kinda crazy. Now I see why I need dogged march.
You know, necros can stack a lot of cripple. Without cleansing ire or berserker stance you just stand there, limping. That was one of the reason why warriors were dogkitten.
That was one of the many many reasons Warriors were bottom of the barrel about a year ago against other professions. The issue is that ANet introduced two traits (Dogged March and then Cleansing Ire, in the same Trait line no less) that is now the crutch for all Warriors and completely forgot that non-spammable or soft condition Professions became nigh-worthless to counter Warriors.
TL;DR ANet didn’t balance soft/hard CC conditions correctly and should have used diminishing returns from the beginning. It is not a problem with Dogged March/Cleansing Ire per se. Dogged March/Cleansing Ire were hamstrung in to make the Warrior Profession ‘playable’ in WvW/sPvP.
To fix Dogged March/Cleansing Ire, ANet needs to realize what spammable/infinite chaining or renewing soft and hard CC does to the game.
Yeah: if you don’t take dogged march and cleansing ire (or at least cleansing ire) + Berserker Stance you are gonna get hardcountered. If you take them, you are OP. Crazy stuff.
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Are you seriously trying to troll the warrior community?
I want to see your proof of how that warrior comes up with 20k HPS
And killshot requires you to channel for 1.75s, which leaves you absolute vulnerable to everything….
Actually I was wrong, he had 22khps. To prove it just press play on the video, and look at his hps…. :/
You’re right though, with those 22k hps he better be careful as 2 thieves might choose to backstab him simultaneously, or even worse 2 other rifle warriors might be lining up killshots on him, because with 22k hps no one is taking you down before that shot it fired.
Use hp.
HPS means healing per second.
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But Warriors were buffed 6 months ago too.
The problem is the two worst classes (warrior and necro) were overbuffed IMHO.
The worst classes were overbuffed and the best one (ele?) was overnerfed.
Sadly, anet doesn’t have a clue about balancing.
IMHO, warriors should have been buffed into 2 categories:
condition removing (this only given the buffs to necro and condi meta. If you removed them, then only a slight buff would have been needed)
and damage. This to remain true to how warrior worked until that point. You could build with more armor and vitality, but the object was always clear: kill the enemy fast.
Instead they buffed the Signet, turning into: outlast the enemy.
They got condi cleansing right, but it’s still wrong because condi builds are also wrong.
IMHO one of these problems is that some condi setups can have both damaging and controlling conditions. This means they deal high damage while shutting down melee opponents. This is the main reason why they gave warriors cleansing ire and berserker stance. If condi builds weren’t that strong, those buffs wouldn’t have been needed.
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Wait.. wut…? So push/pulling in Skyhammer is a cheap trick and exploit now? L2Dodge/not have your back to a drop…
The only time you should ever fall to your death in Skyhammer is when you either make a mistake and miss the tell that you were about to get knocked off/pulled or when you miss-calculate a dodge roll lol. Everyone complains about Skyhammer, but now that the glory reward is the same for win/loss what’s there to complain about other than what may be your fault for lack of skill on this map?
Or when there are so many people you can’t see crap on that cramped up space.
And who needs pulls? I can just spam all the aoe and the cleave I’ve got onto the point knowing NO ONE will ever avoid it, and just turn the platform into a giant meatgrinder.
That’s why skyhammer+hambow=cheapness apotheosis. Hambow doesn’t knock you out of the platform. It just beats into a pulp everything on it.
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But Warriors were buffed 6 months ago too.
The problem is the two worst classes (warrior and necro) were overbuffed IMHO.
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Because there’s so much incentive and gameplay designed around 1v1 right?
If I wanted to win 1v1 i’d play a PU mesmer or a perp p/d thief and cheese my way to victory.
Or small fights, like in spvp.
Where 1v1s happen, without dueling cheese, because there is the point to bear in mind.
In those situation killshot is too random to be reliable (you have to be lucky to land it, the enemy has to be unaware of you and remain in sight), while Volley alone LOOKS strong, because it shows big numbers, but considering the time spent to land them it’s not worth it.
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Considering you don’t gain anything from winning king of the hill…
However, I’m one of those guys who keeps playing warrior but plays the oddest builds possible to keep it fair.
I try to play without using bursts, or cleansing ire, even though I already know it’s insane.XD
I’m nostalgic for the days where I actually built my warrior to be stronger, and not weaker.XD
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because he doesn’t know it himself
Glass being 20khps and 2390 armour i presume, so…so glassy….
Which in most other classes would be considered alot of vitality and ok toughness.
If you have one ability on a near 7 sec cooldown which hits for 15k and upwards at 1500 range then running away or not people are going to fall over, no other class has that capability at that range for so little sacrifice, that’s the issue here. Where is your sacrifice?
Maybe in WvWvW. If you fight that warrior 1 on 1, you’ll tear him apart and avoid killshot.
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Dude, Warriors are, like, ANet’s favorite poster child since Guild Wars 1. Whatever they’re nerfing, it isn’t going to be anything gamebreaking. They WANT Warriors to become gods, and slowly, but surely, be trickled into one universal build that can’t die, but kills everything, until every other class except Guardian gets nerfed into Oblivion. Then, once everyone except the soldier classes have been nerfed to hell, everyone shall choose a side: Guardian, or Warrior. Then they will ascend to godhood, and they’ll live among the stars as the new gods of Tyria, since they’ve apparently erased any presence of the gods EXCEPT Blathazar, who has given us the mists to fight. Plot twist: Balthazar is a warrior. WHOA. And so, since ANet can’t nerf Warriors without all the warriors crying and being sad and leaving the game, they will do tiny, subtle nerfs. All to trickle down into one massive build of 30/30/30/30/30 with Legendary Armor and Trinkets with Infused Celestial stats that give 300 of every stat, and when Warriors are gods, they will just let them use whatever weapons they want, and it is balanced.
So it has been written, so it shall be done.
This is exactly what happened in GW1, right? We all saw GvG with only warriors.
Actually that is what happened.
However, GW1 had an engine limitation where using slips rooted the player, this making it possible to kite just about all melee damage (or even all damage with a run boost). Troll Rangers took advantage of this in Random Arena.
Really? Then the gvg matches I saw must be old.
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reason 2
I tried that kind of build… that’s the only damage you’ll be doing with axe.
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reason 1
That means…
if you play asura you deserve no mercy?
Or something like that?
I would have been more satisfied if you showed a warrior with BALANCED Stance on.
Warrior Balanced? Sure! We even have a stance for that!XD
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1. make sure the guy isnt complete dead.
2. make sure that you are not dead
3. you have to be in melee range to ress him.
4. when step 1,2 and 3 is done, press f
5. realize 3 enemies are now focusing both you and the ressed + poison
6. get downed and stomped alongside him
There, fixed it for ya. And don’t ask glass cannons to ress you, unless you want them dead too, in most situations (unless you are in a 2v2 or smaller).
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However, I realized that the cripple spam in this game is kinda crazy. Now I see why I need dogged march.
You know, necros can stack a lot of cripple. Without cleansing ire or berserker stance you just stand there, limping. That was one of the reason why warriors were dogkitten.
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I feel like the OP is poking fun at me for being old. I didn’t know that the hammer was not a walking cane too.
Plenty of classes and playstyles requiring very active play. Try an engineer or elementalist. You do want some classes being new to MMO player friendly.
Well, always citing Dark Souls…
sometimes the hardest weapons to use are the slow ones.XD
In this game, they should be two different kinds of difficulty.
Chaos Zweihander would like to have a word with you. Easymode weapon, with the slowest attackspeed.
What are you, casul?XD
Just avoid it, strike once, avoid again. You don’t even need to roll backstab.
For the bass cannon you need SWAG.
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I feel like the OP is poking fun at me for being old. I didn’t know that the hammer was not a walking cane too.
Plenty of classes and playstyles requiring very active play. Try an engineer or elementalist. You do want some classes being new to MMO player friendly.
Well, always citing Dark Souls…
sometimes the hardest weapons to use are the slow ones.XD
In this game, they should be two different kinds of difficulty.
because he doesn’t know it himself
However, to all people saying warriors is easymode, play the build I linked. And then come back and cry to mummy.XD
because he doesn’t know it himself
Medium armor looks ugly.
because he doesn’t know it himself
It’s not mindless i use reason.People keep spamming their kitten comparing healing skills between them and never taking into consideration class mechanics and other sources of sustain other classes have wich make me think everyone else including yourself are just hardcore pvers that ocasinally get wrecked in spvp.
I told you ones I will tell you twice…Warriors is a kittening sustain beast.
If it would just be the signet but there is also at least 16 sec of stability , 8 sec of coniditon immunity, 5 sec of direct damage immunity, chain stun on hammer, condi remove on longbow, kittening heavy burning on longbow but also huge direct damage with longbow 5.The healing signet is just the tip of the iceberg of that class but if you dont believe me because i am not famous enough for you check this:
http://www.twitch.tv/teldooJust 2 Quotes:
Teldo: “OMG warriors are the OP. 1 mistake and you are done”
Aszhene: “OMG why are warriors so kittening OP broken”And now move out of this forum troll.
I will not move away because you are bad at the game and continue crying over and over.Warriors need all that sustain because they are melee dependant,very susceptable to kiting and very telegraphed skills.Also that sustain is not even real sustain because once the 10 seconds of OMG WAR OP are over they go down in 5 seconds if you actually have a brain.
This was true. In King of the Hill server.
In tourney it’s actually easier to get into melee, because of points, so people couldn’t just prolong the fight endlessly, and it was actually possible to get in melee range and damage them.
because he doesn’t know it himself