because he doesn’t know it himself
because he doesn’t know it himself
When was the last time any of you have seen a competitive warrior using any heal other than Healing Signet?
Yet Surge and Mending are amazing healing skills.I want people to think about it before saying that Healing Signet is not OP.
Seriously this. It’s like even the most basic forms of critical thinking escape these people, player AND developer.
Well, I don’t know if those are that amazing. They haven’t changed much from the time warriors were laughable:
Healing Surge is extremely vulnerable to poison. Why? Because if you remove it with cleansing ire, you’ll already be using a kitten heal.
Sure, builds with good burst management (who slot in Burst Mastery), or that try to gain as much as they can from Berserker’s Power can take full use from this. In other builds, Healing Surge is disrupted by its own mechanics, inflicting on you the risk of getting lower hps (inferior to Ether Feast, for example, which I don’t actually mind). I think it’s at most decent, not amazing.
And usually most build take care of condition in other ways, so Mending is barely needed.
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Well, it must be said that Binding Blade +Judge intervention at the right time is pretty brutal.xD
You are already bound before the battle starts.
What do you think of this build for hammer?
http://gw2skills.net/editor/?fUAQJARSlUgSDHHyNEf4ERVh4h9QjZ8jXPgYEbIA-ToAg0CnIYSxkjJDTSmsMN+Y9B
Could it work?
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Playing gs/lb is “kittening the meta” now? Hate to break it to you but no, not really man… it’s not mindless like hambow but it’s not exactly horrible, it’s probably the most popular build next to hambow and condi and I’ve seen it played a fair few times in team queues as a roamer.
Let’s say that Frenzy + Hundred Blades is pretty “retrogaming”.XD
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Black and white are shades. Humans are brown and peach, and depending on RNG you have an equal chance at being either. People just need to get over their over sensitive bologna, making everything racial. True point: Making everything about races keeps racism alive. I say make teams black and white to support anti-racism!
Yeah. Of all the anti-racist colors…XD
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I play Dark Souls pvp, and all i have to say is that it’s unbalanced since 2012, because there’s a lot of cheaters in all supports (i play on PS3 and i still see infinite hp guys) and lagswitchers now and gankers that makes the pvp rarely playable because of TWOP + Dark magic combo which is impossible (things like that shouldn’t exist in pvp) to survive if you get caught. Anyway, concerning the guardian in GW2, it’s a very good class when you know how to play it, and so far the only things that are annoying even if you’re good are conditions Engineer, conditions mesmers and conditions necros.
However, I don’t think Dark Souls can be considered fast paced.
Which makes it even better.
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1) Everything Bombsaway said is true about each class requiring counter pros and cons. You can’t have a class excel at nearly everything and only have 1-2 weaknesses.
2) The issue, I think, is that the strengths of Warrior are very easy to see, while the weaknesses are more complex, things that aren’t seen on paper but only in practice. At first glance, Warriors have heavy armor, lost of damage mitigation skills, high damage skills, lots of boon sharing, a great passive heal, and a large variety of weapons. However, they also have weaknesses, some of which Warlord mentioned above. Things like telegraphed animations, the need to remain in melee range, the importance of stability vs the access to it, limited condition build options, defensive boon access, etc.
Another problem is: some builds are fine, some are not.
Example: this build
http://gw2skills.net/editor/?fIAQJARTjkOxwJPqQMxBAzjfAqoLjkYSfwOA-ToAg0CnIyRFkLITOSds6MEZJC
Has some clear disadvantages. No armor, really low condi removal (only berserker stance, this means against condi dealers it’s those 8 seconds or death), requires some time to unlock its full potential (100% adrenaline, 20+ might stacks). Might can be stolen.
On the other hand, deals enormous DPS. You can top 3k aa on glassy opponents.
I think this build is not OP, it has clear weaknesses, while being decent.
The hambow build, instead, is not as good at dealing damage, but has much better staying power and much more CC, making it useful in every situation.
About what you said about the weaknesses, it might be of interest the fact that with the build I linked I can kill hambows easily. My damage is high enough I can outlast them, if they don’t get the jump on me while I don’t have stability and/or I’m at half health.
That might mean that hambow’s weakness is finding someone doing something better than them. But it’s still a long shot. And even then, no matter the situation those builds perform better than others.
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Not one single decent pvper gives a kitten about healing sig even if it was nerfed by 50%.The main concern is they started touching our weapons and only in a plain nerf mode.No weapon rework,no unusable weapon skills and entire broken weapons fixed,no,just plain out nerf on the damage and speed every of our weapons that we have left.
Thats why you see healing signet run in 99% of WvW builds… Nerf healing sig passive heal to 50% and watch em drop like flies.
Pay attention, its that simple. Warrior have some of the lowest cast times for weapon skills, they are being raised to match others. Read first sentence again.
Why are you not mentioning that they have the lowest weapon range and crappiest time on target than every other classes because of constant point blank melee requirement ?
Pretty sure 99% is fairly accurate for healing signet being run in WvW builds… I mean the topic is about healing signet. That many running the same heal is by no means an accurate account of a skill being OP… note the sarcasm?
All mesmers I met run Ether Feast. Yet it is not OP. One of the problems in GW2 is that one heal is CLEARLY better than the others, because HPS is THAT important in pvp.
Not arguing Healing Signet is wrong, just making a note.
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I am not a warrior though I do understand them having played them in pvp. That is fair warning. Likewise, this could explode which is not the intention but rather to put out a hypothesis and get intelligent feedback.
Hypothesis on How Balance Should Work: In any game the key for balance is creating counterbalance. Key performance features (say melee damage, condition damage, healing, armor, toughness, ability to evade, ability to engage, range, crowd control etc) should be spread across the classes in terms of best performance.
A. 2 classes should be at top.
B. 4 classes should be middle of the pack
C. 2 classes should be at the bottom (their Achilles’ heel).You can always have a class that is basically completely middle of the class. However, for every ability where you are in the top 2, there should be a corresponding weakness (how opponents should exploit you).
Hypothesis on How Warriors Actually Work: Warriors face a lack of key performance areas where they are at the bottom but have far too many where they are at the top. It certainly is not balanced. Warriors have some of the highest offense and defense abilities without equally compelling areas where they are weak.
Do this exercise fairly below, then lets talk about balance.
1) What are the key performance factors of the game? Armor, Conditions, Cleaning Conditions etc. Remember to make these broad (of the game is the key).
2) Which of your list is the warrior in the top two or three?
3) Which of your list is the warrior in the bottom two or three?
4) Is it roughly balanced between areas where the warrior is at the top of the list in key performance areas and the bottom? (If not, then yes, there needs to be a nerf).
Wanting this to be more aha versus in your face, I will post my list towards the end of the conversation.
The problem also comes when lack of a certain perk can completely negate something.
Warriors at first were meant to have the weakest condition cleansing, ranged capability and not-so-great sustain, while having 1 of the following above average: resistance to physical damage, damage, cc. Other than that, their design made them easy to avoid. You could make a hybrid who could do 2 of those things (like soaking up a good deal of damage while doing decent damage at the same time)
This made them pretty weak already. In the end, most viable warrior builds were GC ones, and still were outshone by other classes. When the condition meta spread over, and meta builds started to be attrition based, warriors became useless: they were forced to be in melee, where AoE condition spam was avoidable. That meant warriors were shoved out of the meta. Not only they weren’t able to whitstand attrition (which could be played around in one way or another), but now they melted in seconds. This brought to their overbuff.
All this by saying: being really good at something doesn’t mean you are useful. You might not be able to do anything because of your weakness.
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Not one single decent pvper gives a kitten about healing sig even if it was nerfed by 50%.The main concern is they started touching our weapons and only in a plain nerf mode.No weapon rework,no unusable weapon skills and entire broken weapons fixed,no,just plain out nerf on the damage and speed every of our weapons that we have left.
Thats why you see healing signet run in 99% of WvW builds… Nerf healing sig passive heal to 50% and watch em drop like flies.
Pay attention, its that simple. Warrior have some of the lowest cast times for weapon skills, they are being raised to match others. Read first sentence again.
Only longbow, at best, has low cast time.
Reducing signet heal to 50% is stupid. Instead of having a strong noob skill, we have a weak noob skill. What about doing something DIFFERENT with it?
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Given the warrior is the offensive melee side, the real way to balance the class is to make it far easier to take one down (nerf a warrior’s defense hard).
Guardian is the defensive class. Warrior should be high offense but far easier to burn down.
Then buff his damage with some weapons, so that it’s actually worth it.
And by the same concept you should nerf guardian damage. They should not be supposed to run zerker, right?
I think both should have resistant and offensive options, but both should not live together perfectly. Then the offensive style might be different for both: “wrecking ball” style for warrior (like with GS, mobility-based heavy damage), “zoning out” style for Guardian (less gap closers, a bit more sustain, bring the pain to those who stand near you). Then you could make “hybrids”, but they should not be too strong on one side or the other.
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I AM
I mean… idols are statues, right?
Well, when I am really tired I too stand still and do nothing in the middle of the fight.XD
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Dude, Warriors are, like, ANet’s favorite poster child since Guild Wars 1. Whatever they’re nerfing, it isn’t going to be anything gamebreaking. They WANT Warriors to become gods, and slowly, but surely, be trickled into one universal build that can’t die, but kills everything, until every other class except Guardian gets nerfed into Oblivion. Then, once everyone except the soldier classes have been nerfed to hell, everyone shall choose a side: Guardian, or Warrior. Then they will ascend to godhood, and they’ll live among the stars as the new gods of Tyria, since they’ve apparently erased any presence of the gods EXCEPT Blathazar, who has given us the mists to fight. Plot twist: Balthazar is a warrior. WHOA. And so, since ANet can’t nerf Warriors without all the warriors crying and being sad and leaving the game, they will do tiny, subtle nerfs. All to trickle down into one massive build of 30/30/30/30/30 with Legendary Armor and Trinkets with Infused Celestial stats that give 300 of every stat, and when Warriors are gods, they will just let them use whatever weapons they want, and it is balanced.
So it has been written, so it shall be done.
This is exactly what happened in GW1, right? We all saw GvG with only warriors.
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When did Anet stated that the cooldown of on swap sigils will no longer be 9 seconds?Are all the necros living a their own imaginary world or just you?The use of words like “epic buffs” and “double” for a completely uninformed issue leaves my perplexed.
TLDR : ON SWAP SIGILS = 9 SECONDS COOLDOWN hence every class will get THE SAME BENEFITS except elementalist.
Please copy paste that and repeat it 20 times now.
Let me break it down for you. I feel like educating you:
Time 0 seconds – warrior goes to longbow proccing energy and battle sigil
Time 5 Seconds – Warrior goes to mace/sword (or whatever) proccing leeching and geomancy
Time 10 seconds – Weapon swap up again so warrior can go back to longbow proccing energy and battle
Time 15 seconds – Weapon swap up again so warrior can go back to other set proccing other two swap sigils.Think bro
Hard but worth it.
They don’t proc out of combat. Not so smart now are you?
Who said the timer started out of combat?
We were measuring the proc rate assuming both are in combat and start swapping at the same time and then every time available.
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With 1 crit and 1 switch, this actually will cause a warrior buff in dps. Like this:
Say they’re using Hydromancy+Fire and Leeching + Lightning.Trigger Fire in the first 5 seconds, normally nothing would happen again for 5 seconds, but swap you do Leeching damage + Lightning damage crit within the same 5 seconds. Okay, it’s on 5 second cooldown, but you can swap back now and gain Hydromancy damage and fire again in the next 5 seconds.
Because of the 10 second rule, typically you’d only get 1 swap sigil and 2 crit every 10 seconds.
However, with this trait, you can essentially get 4 crit and 2 swap triggers every 10 seconds, assuming they’re all different sigils. Just saying. It actually is a sigil dps buff.
And tbh, I wish they’d nerf Quick hands to 2 seconds of and make 8 seconds the base weapon swap cooldown to bring classes closer together and make QH not so mandatory feeling.
That might be solved by just raising the cooldown.
And it would even be something awesome if war didn’t already have so much. I mean… it would add so many options…
Well, maybe QH should be made standard for all classes. That might boost build diversity a lot.
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Exactly… don’t play a norn.
Necro, like the channeled cast spells or Lich Form? Any mesmer phantasm skill is 3/4 to 1.5 second cast usually with a raised weapon or their hand in front of them…
I really don’t think you guys are paying attention.
I feel you: anything which isn’t on norn/charr is not telegraphed enough.
The whole idea of telegraph is flawed (example: Throw Bolas is highly telegraphed… unless you are at point blank range, like shatter).
I think Anet should also focus more on audio tells for key skills (like epidemic or signet of spite).
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It would be an interesting mechanic if it wasn’t usable by any warrior build.
However, ANet just needs to make sigil proc when swapped in and out, while retaining icd. This way the 5 seconds weapon swap won’t mean more procs.
eh redslion what do you mean by “make sigil proc when swapped in and out” i do not understand this.
That the sigil will work when you swap to a weapon and when you swap from that weapon. But only if these two events happen at more than 9 seconds of distance.
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What about just swapping the active hps with the passive hps?
That is the most simple solution.
An 8k heal on a 20(16) second timer?
It would still be less of an offender.
Increase cast time if needed. And you can balance it around expecting the player to get VI Discipline.
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I was wondering, does this trait work with the Asura Technobable racial utility? It could potentialy become a 6sec daze with this trait. :P
From the videos I’ve seen, it does. Too bad I wanted to use it on spvp.XD
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what if …
warriors with fast hand is meant to make good use of on swap sigils this way?
lets take a look at them on swap sigils
Superior Sigil of Battle (gain [2, 3] stacks of might for 20 seconds)
Superior Sigil of Doom (next attack poisons)
Superior Sigil of Energy (gain 50% endurance)
Superior Sigil of Geomancy (bleeds nearby foes for 7 seconds)
Superior Sigil of Hydromancy (freeze nearby foes for 3 seconds)
Superior Sigil of Intelligence (next attack has a 100% critical hit chance)
Superior Sigil of Leeching (next attack steals health)now imagine all of them have individual 9 seconds internal cool down, not shared.
now imagine a warrior can activate 2 unique ones every 5 seconds on weapon swap.now, imagine, does that feel overpowered?
le me imagine …
long bow (leeching, doom)
hammer (battle, intelligence)
hmmm … no, i think no. working as intended.
after all, that is the function of “fast hands” trait.them warrior haters whine and complain so much, well balanced warriors has been receiving many nerfs, many of which were uncalled for, but whiners win so tough luck.
but this time, warriors will get a chance to shine a bit again, with fast hand and sigils.
oh by the way, they also said they will be nerfing the effects of sigils.
means them all warrior haters will get puny watered down sigils. yay.
It would be an interesting mechanic if it wasn’t usable by any warrior build.
However, ANet just needs to make sigil proc when swapped in and out, while retaining icd. This way the 5 seconds weapon swap won’t mean more procs.
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What about just swapping the active hps with the passive hps?
That is the most simple solution.
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Thanks for the info!^^
It’s indeed an interesting trait! It brings me back in the day where I had to do stuff like this with my warrior too… (manly tear is shed).
Seems like ranger is the new class which is full of potential and raw power, but hard to pull off.
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I see, thanks!^^
Well, the only thing that might work with it might be sb/GS, you use sb #5, then attack with pet and with GS #2, then GS#5 and #2 + pet seconds later. Or axe #4
Too bad GS#4 works only on block, and this means it will rarely interrupt someone.
And still I’m not sure this would deal good damage.
(This was the build I wanted to try first when I’ll get ranger by the way: http://gw2skills.net/editor/?fMAQJARVjEV51NWeVg2BgVh9YPOUxFdPK1zTzYlFk9A-ToAg0CnI4SxljLDXSus1MsYZB)
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Hi everyone,
I don’t own a ranger yet (I’ve used all character slots), but I wanted to take a look at the traits, and saw this one:
http://wiki.guildwars2.com/wiki/Moment_of_Clarity
I feel it is unclear on some issues, though:
1) is the bonus +150% damage or +50% damage? The note says one thing, the tooltip says something different.
2) When me and my pet get Attack of Opportunity, can we spend it separatedly?
What I mean is: If we both have Attack of Opportunity and I use an attack, does the pet retain his attack of opportunity until it attacks too?
Thanks for your attention, and sorry for the laziness.XD
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100B is fine, so is whirlwind. The rest of the GS is garbage.
Not true at all Rush hits as hard as the axes’ evis, you can use blade trail as a filler after ww, and rush back you your target HB is only powerful if you land final blow other than that its garbage compared to other weapons esp axes.
Too bad in pvp you can counter it 100% of the time by walking into the warrior.
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Ok, let’s try to study this in the most straightforward way possible.
Warrior with fast hands (5s)/Guardian (example)
Both have two two-handed weapons, A and B with 2 on-swap sigils each.
Warrior:
0s: weapon swap – 2 procs. sigils on B on a 9 s cd
5s: weapon swap – 2 procs. Sigils on A on a 9s cd, sigils on B on a 4 s cd (from now on: A=9s, B=4s)
10s: weapon swap – 2 procs. (A=4s, B=9s)
15s: weapon swap – 2 procs. (A=9s, B=4s)
20s: weapon swap – 2 procs. (A=4s, B=9s)
Guardian:
0s: weapon swap – 2 procs. (A=ready, B=9s)
10s: weapon swap – 2 procs. (A=9s, B=ready)
20s: weapon swap – 2 procs. (A=ready, B=9s)
10 procs from warrior, 6 procs from guardian. Excluding swap at 0 s, warrior gets twice as many procs as any other class (even Engi and Ele: They swap every 10 s too)
Now, I kinda enjoy the idea of a mechanic that requires you to swap exactly once every 5 seconds to work at 100%. But not on warrior.
WAY TO SOLVE THIS:
Make sigil work so that they proc when they are swapped in AND when they are swapped out, while retaining the same cooldown. This way warriors proc the sigil only when they swap in, Other classes proc the sigil when they swap in and when they swap out.
There, done.
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Shatter doesn’t do as much damage as 100 b. And is on a longer cooldown.
Dodging is the only way to interrupt shatter, by avoiding the damage.
But even said that, I enjoy 100b’s design more than shatter’s one, even if it might be because I never played mesmer.
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I wanted to create ultimate pvp builds for engi, then for warrior.
Then everything became a mess, and the age of discovery is long gone. I need to learn to play mesmer, maybe, even if I hate pink.
ALL IS VAIN! ;_;
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I would really like some input from and proof how 100b is actually fine.It is the worst skill ever in direct competition with arcing slice and rush all belonging on greatsword.How is a skill that is supposed to land dps that always fails fine?
It gives you the chance to center a build around landing it. It should be hard/impossible to land alone and deal MASSIVE damage. For pvp-side at least.
Is a shatter as hard to land ? is the mesmer as exposed as the warrior is while setting up a shatter ?Is pistol whip as hard to land? I could go on for ages.
I don’t care what the others do. It surely adds more depth to the warrior class.
Always asking to give warriors what other classes have is ruining them. The warrior class was born as the best designed class of all. Easy to learn, hard to master, offered a wider array of build. Easy to maneuver, but also easy to read (for both viewers and opponents). It was full of raw power, free of gimmicks, with an elegant playstyle (despite all its faults, GS remains one of the most beloved warrior weapons). It was underpowered, sure, but the solution wasn’t to band-aid the class with over the top regeneration. Before june, ANet should have brought down all other classes to warrior and necro level, not the opposite.
And yeah, shatter is not so obvious to land. Either mesmers set it up, or shatter clones when they are near enough to you.
Then it’s true it’s not as easy to avoid as hundred blades, but take into account they deal less damage.
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I would really like some input from and proof how 100b is actually fine.It is the worst skill ever in direct competition with arcing slice and rush all belonging on greatsword.How is a skill that is supposed to land dps that always fails fine?
It gives you the chance to center a build around landing it. It should be hard/impossible to land alone and deal MASSIVE damage. For pvp-side at least.
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Warrior is the easiest most kitten y class in the game. They’re getting WAY too much passive healing without actually having to actually activate a heal that can be interrupted. Quit crying you got a 8% nerf, I was actually thinking more towards a 50% passive healing nerf.. and make the active actually have a use.
At that point I’d rather have something different as passive for healing signet.
Anything.
Even just changing your character’s voice with Schwarzenegger’s one.XD
Seriously, countless warrior players have asked for the same thing, and even more risk/reward changes.
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If HB is op what does that make this skill?
HB is not OP. It’s actually a wonderful skill PvP wise. It brings you back in the days where when you wanted something on a warrior, you had to set it up.
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Warning: Wall of text.
I remember the GS in beta. It was horrible. Worst, 100B was a burst skill that meant u needed adrenaline to execute. Before any magic could happen, you had to gather the “magic” energy to perform it. Once you had it, you would be in a big disappointment because 100B was too easily countered (dodge, stun etc). Wake up! There is a reason Arenanet has to make it is what it is now.
Without GS, War will have to put up war horn to play cat and mouse with range and kiting or no chance. Rifle is great but using it against classes that are specialized in range attack, you’ll only end up as a corpse.
At this point, GS – 100B is still UP. I’ll explain. 100B is only effective when it hits, but the skill can be countered so easily, GS War will have to put pressure on you so you waste your dodge and cc. It is a game of endurance management, cc control, and timing. With Bull Rush + GS skills, War has a chance to make that “can’t counter” happen but until that moment, War will have to endure the opponent’s cc and dmg. So really, if you got poked by 100B and there was nothing you could do but to eat it, it is because the War’s efforts + your failure in cc, kiting. GS is still UP because there is a great chance at failing it, one bad timing and all efforts can be for nothing. Failing often leaves the War at an extremely vulnerable stage because the War has suffered often serious dmg while trying to burn your cc skills and dodge. Plus, War needs to spec in dmg dealing gears and stats to make 100B dmg decent. That means they are a lot more squishy than they are meant to be.
For those who cried – Stop crying about a class that if you asked me, I would response that War can rate from mediocre to weak at 1 vs 1 in comparing which what Arenanet has given to other classes. Many of us still play War because we enjoy being dump brutes that love to chase people around town. But please, being dump is one thing; but being incapable of doing anything meaningful in pvp because you keep asking to nerf this and nerf that, it can ruin the game.
Sorry for the text wall, i could not help it.
Problem is warrior is torn between builds like this and hybrid damage/survivability skills that are effective in too many situations.
100 blades can also be used as a tool to prevent ressing, but requires perfect positioning (you have to damage BOTH the resser and the ressed) and you have to hope you’ll down the resser too.
However, making a build revolve around settign up 100 blades should be rewarding, too bad it’s hard to do right now. Other than Mace/Shield + GS (and even then, you will not be able to dish out full 100 b), you don’t have much more choices.
To set up 100b outside of mace, you can:
use Flurry (doable, but it’s just an immobilize, and I’m not sure GS goes that well with sword)
use Bolas (not that reliable unless you are at point blank range, and even then it can go wrong. Again, it’s just an immobilize)
use Bull’s Rush+Frenzy (forcing yourself into doing one burst every 60 seconds. It’s much more reliable if used at short range, it’s not an immobilize, but it requires 2 utility slots)
Use Heartshaker+Frenzy (same as above, but just one utility slot and a 20 points investment in defense, which actually is almost mandatory)
About immobilize: I’m a bad spvper (never played extensively, still nervous, messy and so on), so I’m just at 90% in solo q leaderboard. When the reset hit I was in top 1000 (don’t know how, before reset I was at 70%). So I managed to see the difference in brackets.
And the difference is that at 70% you can reliably kill people (even guard bunkers) with bolas/Flurry+100b. At 90% it isn’t true anymore. By the time I manage to land the combo, the guardian will already have something off cooldown. Any other class will be able to counter it, one way or another (necros will use lifeforce, thieves will evade/shadowstep, other warriors will use endure pain on it, making the fight really long). You are still channeling something on their face for 3 seconds, without actually disabling them.
I still think Mace/shield + GS might be the best bet. And I haven’t seen one in a while, so I don’t think they are FotM anymore. Now you have to time the Skullcrack or set it up, and know when to cancel 100 b for whirlwind.
And if it’s still OP, use healing Surge: you already have good adrenaline management through Cleansing Ire and Burst Mastery, so surge is doable.
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why does this idiotic post get more attention than real pvp posts?
Because there aren’t any real pvp posts anymore.
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Just
+798 Power
+569 Vitality
+569 Precision
Here, now Barbarian is usable.
I’d even change Valkyrie to add vitality or precision instead of healing power.
(but I understand some classes actually use it, so it might be fine as it is)
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I lurk from time to time.
Alas, IMHO the game is a mess now, and trying to play warrior with dignity has become impossible.
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Condi Banner war may be considered cheesy, too, but unfortunately its not entirely viable. Too much condi removal for 1-2 condi using builds.
Not enough cover up! Still very fun build though.
Yeah, I’m sure, but I HATE condi warriors: if I fight them in hotjoin, and I don’t use cleansing Ire, I’m most likely to fight against a semi/full bunker, who will be REALLY slow to kill. I always feel like they are a 1v1 gimmick (and I might be biased, I admit it).
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There, enjoy Cynz.
So much cheese, so little time.XD
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And if no one is taking the skyhammer during the game, why don’t you go yourself?
That’s the problem: if I go and take hammer, hold it and we win by using it or preventing the enemy from using it, all you do is fighting on a narrow point, where you can barely see anything and nobody avoids anything. All we do is facerolling, hoping we deal more damage than the opponent, and crapping aoe.
Even if i win, it’s NOT fun.
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Also, seeing my enemy as human making like say Asura voices is….it simply breaks the immersion.
I’d welcome that: finally having the chance of seeing races with more than one voice. It would actually enhance the immersion for me.XD
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Whoever it is, they gotta have swag. Can’t be the champ without da swag !
Who needs skill when you have swag?
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I think OP is the blue scout that complains about red spy because of this:
because he doesn’t know it himself
What about out of game idols? I rolled war to look like him:
because he doesn’t know it himself
Roll warrior
pick up healsurge and dont grab berserker stance, cleansing ire or dogged march.
kitten on noobs and wait for them to call warrior OP.
Laugh and you are done.
(any warrior from launch or pre buffs will know why this is so comical…)So you are saying not the whole warrior profession is OP but just some traits and utilities?
As always.
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The fact that somebody like burnfall can play a warrior and be succesfull with it says enough about the current strenght of the warrior.
In fact, i joined the bandwagen a few days ago as a ham/bow warrior. Compared to ele and thief, this class is so forgiving in solo que. Along with 21khp with a zerker amulet, ~500 regen/sec with adrealine full, best starting armor, 18s of stability, near-permanent rage+swiftness, great CC with hammer and longbow #5, great area denial with longbow and hammer f1+f4, awsome condition cleansing, 10s condition inmunity, 10% additional damage reduction thnx to dolyak signet, great acces to might (longbow f1+longbow3+hammer f1+might from elite+might from swap, for starters). Along with being able to swap weapons every 5s (and gaining might and adrealine while doing so). The only thing this build “misses” is a decent mobility skill, such as a leap (as you usually wont have hammer f1 while moving).ATM i got 60% solo que win on my warrior after 30 games of solo que, without ever playing warrior before, and only doing solo que. On my thief i manged to get to ~55% with over 1,2k hours played on that character, and 100’s of matches played. Either im a natural warrior player (doubtfull) or the ham/bow guild is just really a faceroll easymode build.
TLDR: ham/bow warrior is easy 2 play, has almost no downsides but has a great amount of strenghts. Mistakes are easly corrected thanks to extreme passive regen, condition inmunity, amount of CC, cleanses and stability. Only downside is their lack of mobility (as far as near perma-swiftness is weak mobility)
The build in itself is not invincible (as a warrior can kill them with heavily burst oriented builds… but I’m talking about warriors, because I like the class and try to fight fotmers). The problem is that there is no stituation where it’s actually underwhelming.
You are powerful in teamfights, a force to be reckoned with in 1v1 fights on side nodes, allright for holding the point for a while…
Warrior is supposed to be a simple class, its mechanics are really simple and straightforward (not necessarily shallow). Before the buffs the difficulty came when you had to build one. There wasn’t any “good for all”, or best overall build. You had to have in mind a situation where you wanted to shine, and know what tools to pick to make that work. Less skill (if we intend it as twitch and coordination) involved, more strategy.
The class was underwhelming, but Anet buffed Warrior’s weaknesses (cleansing and sustain) instead of his strengths (mobility/damage). By this way instead of having specialize, yet effective builds we got good at everything builds. Which are cheesy.
because he doesn’t know it himself
because he doesn’t know it himself
Where in MMo history will you ever see or hear a dagger can output high damage close to if more than a hammer, axe, greatsword, sword, mace and a shield?
None whatsoever
Well…………only in Guild Wars 2
Warrior risk their lives (without having no access to Stealth whatsoever), for battle whereas Thief having access to Stealth can walk through a full army without any risks whatsoever and still survive.
Does this sound reasonable to you?
Example; how can someone not wearing any bulletproof armor (thief) and only carrying a wooden stick, can absorb every incoming bullets and still able to walk up to his enemies and kill them with a single blow?
Seriously, who came out with this Ridiculous idea and Absurd design for this class?
This is silly…
Having a dagger thrust into the spine at your neck surely does more damage than an axe or hammer to the leg.
Like most games, GW2 have a very unrealistic approach to damage. I.e., suffering from a “Headshot”, “Backbreaker”, or a sword, impaled through your chest is just a slight decrease of your health.
Thieves have the lowest health while Warriors have the most health of all professions (shared with the Necro). The Warrior is balanced in such a way that they’re supposed to be able to handle a head-on approach (by utilizing this health and Heavy armor), while Thieves relies entirely on evasion.
I think we should all stop talking about realism…
I mean, mesmers can drag space and time into the gutter and shoot both in the head twice, if needed.
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I call them bridge builds that connects the casuals from the competitors as a result of no bridge mode. Once we get a game mode less strategically competitive the game could blossom away from micro managing rng metas on smallest scaled goblins. Essentially, and was at launch, asuras are the competitive race so everyone should be rolling them or a largest scaled norn for things like mesmer that competitively adds to the difficulty due to screen clutter.
The most likely option is to both re-standardize the asuran height scale in spvp as well as working on the animations.
But that would take an awful lot of time. And would make your character look different than how you wanted it to be.
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Don’t use points in defense or bonus toughness
Go Might Stacking
Go Greatsword
You’ll have higher risk (no Cleansing Ire, low armor, no endure pain because you need FGJ, no cc, yet you need to stay in combat for long enough to build might) and a good reward (crazy damage)
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I think hating on Asura is not solving the root of this problem. They are~cute, you see.
What if, we can work on Asuran animations and make them more exaggerated/visually distinct than what they current are?
What about you give players the chance to see the enemies as the race they want?
To ban asura is one thing~I’ll stop defending them if you so desire.
But to make all races look human is entirely another thing.Nullifying the racial choice of all other players just for your own convenience. Or I should say, nullifying those choices because you as a player have not the skill of reading and recognizing key skill animations.
What is the difference between this and making cheesy builds for players that cannot play competitively?Is this what people would perceive as quality gameplay design?
I’m not negating your choice. You are not forced to look like anything. I just make sure that an artistic choice doesn’t hinder the gameplay. I already can decide not to see the colour of your armor. And might actually be easier with people who have lagging problems. And is STILL less restrictive than banning asuras. Why the hell one that plays asura in pve should be forced to make another character for spvp, or another contrieved effect?
And I could say the same of players who play min size asura: they have not the skill to deal with telegraphed moves, so they play like that. I won’t because people might actually like them.
It’s like saying it’s cheesy to change keybinding.
And more than that, if races don’t make much of an advantage, why should that be a problem?
P.S.: I play max sized norn, so I don’t see why that should be an issue.
because he doesn’t know it himself
(edited by redslion.9675)