Tempest is already super aura focused. There’s so much more to ele than auras.
basically all the elite specs are overpowered, for just about anything you want to do
but as for a build without tempest, uh
Try something like this:
http://gw2skills.net/editor/?vFAQJArdhUMoohNOwsB8RMIAYUXYJkJr3QTMNEBgCwBA-TBiAABdquSZK/aUJ4pqUAwDAAm9Hg+EAkoeABBoI-e
and try to use your blast finishers on your flamewall. You can stack quite a lot of might
not enough walls to be great imo
fresh air, with tempest, works like this:
-overload air.
-swap to another attunement and maybe use 1 or 2 useful skills
-immediately swap back to air
-dps a bit and overload air again
-repeat
essentially reduces the cooldown of overload air from 20 seconds to 6-7
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edit: replace the shout or cleansing fire for signet of fire for single target
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aura-centered
no more auras!
it’s less about an enrage timer and more about the danger of wiping
yeah, time commitment requirements are very low. 3 or 4 hours? I have never done that. The only reason you even spend more than 15 minutes is if you don’t know the fight
Ah, but how much time before you do know the fight? I know, that, for example, in raid teaching guilds, many-hour attempts that still end in failure to kill the boss are a common occurence.
depends on the person. and I really wouldn’t expect a long teaching run to result in a kill, for several reasons. But the same amount of time broken into 3 sessions would be a little more likely. But even then, if there are people in the group who aren’t serious about getting better you’ll never get the kill. So typically you’d learn the encounter in the teaching run(s) and then join a more experienced run once you feel that you’re not holding the group back.
yeah, time commitment requirements are very low. 3 or 4 hours? I have never done that. The only reason you even spend more than 15 minutes is if you don’t know the fight
I don’t mind the LI
It’s the other time gated materials that aren’t fun to get (provisioner token) that I have a problem with.
kinda. Arcane reduces the cooldown of the overload (which it probably shouldn’t) and does not reduce the cooldown of the overloaded attunement swap (which it definitely should). So when you swap it looks like it added time, because you’re looking at the cooldown for something else.
but either way it’s a bug
oh good
Cheers.
Arcane not reducing overloaded attunement cd’s intentional?
also this, yes. This bug has been around since HoT’s release
chrono
warrior
druid
ele (water)
necro (plague signet)
herald (protection facet)
guardian or second mesmer (additional reflect and cc)
tempest (feel the burn)
2x whatever
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and the best one: ,, VG training – need exp players".
Training runs don’t work as well when the entire party is noobs. You need to have some experienced players to help them.
I’ve had (successful) raid runs with 0 druids and with 2 druids. It’s not really the fault of the content itself that people are min maxing so much. It’s much more lax than people would have you believe. I’ve even had successful pug runs with no chronomancer or no warrior.
also I have literally never run the exact meta build, and I only run a close approximation about half the time, and I have 50something boss kills
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7 crit = 147 precision, so you need to convert about that much power to precision to swap from accuracy to air (slightly less because full asc zerker only needs 6.5% crit to cap with full buffs. seems to be about 136). Fully buffed and in optimal gear, this is a 3.5% dps loss before the sigil. So does the sigil do more or less than 3.5% dps?
With 3760 power (the most you can get and have 100% crit without sigil of accuracy), the proc should do about 2.2k, every 3 seconds, for 750 dps. That’s 3.5% of 21.5k.
Fully buffed dps output is higher than 21k, so sigil of accuracy is better.
and mist form
. .
yes. I’m not saying that rules out this elite idea
is it actually lifesteal? ie does it actually do damage? or is it just a heal?
sending conditions is not fitting of the elementalist class in general
a way to make signet of water more useful would be to have it only remove a condition when you actually have a condition. As it is it just triggers every 10 seconds, whether you have one or not, so that when you do have one it’s on cooldown and won’t remove it for another 6 or so seconds, which is obviously useless.
For pve, against targets with less than like 3k armor (ie most of them outside of high level fractals and the armored HoT mobs), pure power is the most damage. because the power damage stats essentially multiply each other. power * crit chance * crit damage, roughly. plus there are few moves that are good at both power and condition damage. For instance, overload air, the best power damage skill, does 0 condition damage. So if you want to maximize your damage in most pve, you go pure power. berserker/marauder.
I haven’t noticed any such thing. which skills does it not work for?
staff ele has always been some of the highest dps in the game
Also it differs from the other things you listed in a very important way: it targets a static area. Simply walking out of the area reduces the damage by half or more.
boob plate on an asura is the worst thing ever. Do whatever it takes to get rid of it.
Honestly, though, this is legendary armor. You should make female armor that is specifically for asura/charr rather than just copying the male armor.
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staff ele
the easiest rotation ever. other than guardian’s
easy to get into groups
huge range affords a lot of freedom of positioning, making it really easy to avoid getting hit
if you mess up and go down, you can mist form over to a safe place for people to revive you
ele is the best
for combat, at least
thief is the best when noncombat is included. can get from point A to point B literally twice as fast as other professions
but yeah ele is the best
yeah it’s been bugged ever since the change, and reported by several people
but anet doesn’t fix profession bugs, in general
Wing 1 and Wing 2 typically take less than 1 hour each.
only with very experienced groups. I’ve only managed runs on that level in guild. never done that in a pug
(though mostly because I usually only do 1 boss at a time in pugs. you have to be on at like 3am monday morning to get good full clear pugs)
I’d rather a raid that is scaled for single player. Playing content that actually requires players to talk to each other has taught me how disgusting this game’s community really is. The only reason people say this game has a “good community” is because everything below Raids doesn’t require us to converse with each other.
nah that’s not true at all. about 80% of raid groups I’ve joined have been very pleasant. and this is not even including runs with my guild
I don’t think we’ll get any weapon that Conjures give us, at least not yet. So that rules out […] Longbow, […]
That leaves us with only one two-handed option, Shortbow;
pretty sure ice bow is a short bow
it has 900 range and is quite short
I feel compelled to remind you that you might run into some resistance when trying to run a build like this.
nah. I run a build with 1k healing power about 50% of the time in fractals and dungeons and have literally never seen anyone who had a problem with it
and I’ve run fractals a lot. have ad infinitum and have had all fractal achievements done since well before the item’s release
ele has unparalleled dps but also has the highest healing power scaling by an even larger margin
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rune of the monk is better than water. 10% heal takes more to get than 5% boon duration
and no, healing power is far from useless, in places where healing is useful in the first place
power creep
…
yeah. I’m just saying that you don’t need to wait. you can do it pretty well already if that’s something you want to do.
try going air/earth/tempest
this build is roughly 4 times tankier than a max dps build
PvE:
especially for faceroll soloing HoT maps
http://gw2skills.net/editor/?vFAQJBIhdSfJU0A2fJ44AwhJWEAM3WbsN3GEAKAHghgwO4GC-TxhAABJqH4U1fg+EAAwDAAm9HKT5XjKBFEgiA-e
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you can already go tanky melee btw
btw speaking of magical armor (which protection and frost aura arguably already are), I’d love to see GW2 get damage absorbtion shields
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I like this
I’m all up for bringing in more mechanics that really test peoples knowledge of their class and the skills/traits that they can bring to the table.
me too
leather is at the correct price. lots of people are willing to pay, so that’s how much it’s worth. it’s not like there are supply problems
some? don’t you mean all of the skills?
in fairness, there are way too many replies to bother reading them all
you could edit the first post if you really wanted people to get the gist of what’s been said already
why would you post a topic without the post?
Very few of the hero challenges in HoT can be solo’d.
Nah, you can solo them. I was able to solo every hero point with my tanky sustain burning build, except for pre-nerf Coztic Itzel Belongings. Including Balthazar’s Statue. Oh, also excluding the mushroom queen, because I never wanted to fight that thing ever again.
gl soloing them in zerker, though. That’ll take some serious skill. Though some of them are easier than others
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iirc I used air/arcane/water fresh air. Air and arcane are mandatory for the build. Air is obviously needed for fresh air, and arcane is free permafury and tons of boons, including 50-70% protection uptime. For the last slot, water is cool for the massive sustain, but fire will get you a bit more dps.
I also used a condition build too, but that of course requires different gear. was very surivable though. made everything faceroll
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sorry, I meant PvE for those 3 builds
raids for the water one
You can roll nonstandard builds, but you need to have several builds, to fit what the team needs. And they need to be effective. Beware that some groups only run strictly defined builds and team compositions.
also there are a lot more kind of standard builds now than there used to be, as people have realized that a lot of things can work well
The staff build has more direct healing, but without group protection many of the “squishy” classes can be 1 shot by Matthias’ attacks. The protection helps keep them up if they miss a dodge.
Do note that Matthias’s giant orb hadouken attack ignores protection. (It does exactly half of your max hp per hit no matter what stats and buffs you have, and sometimes hits twice, resulting in insta down)
the oldest field is used for the blast finisher. If you have enough eles, the oldest field will always be a fire field
1 chrono, 1 rev, 8 eles
druid optional
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