[AVTR]
Isle of Kickaspenwood
has someone tested this. please dont tell me they broke the mesmers again! seriously it is very important that my phantasms stay up when thief goes into stealth. this would be a major nerf for me in spvp and wvw.
the signet by itself is terrible. i tried it on my necro, but to be honest im glad they fixed this exploit because the signet could take down a gate wayyy to quick and im sure this wasnt intended. of course it doesnt change the fact that the signet is terrible as a healing signet.
PU mesmer is OP. You guys have little to worry about compared to rangers
Rangers are OP.
Easy to prove:
- Rangers have spirits. Mesmers don’t.
- Rangers have a 10s water field for AE healing in boss fights / zerg fights. Mesmers don’t.
- Rangers have a bear. Mesmer’s don’t.
How you can say that Rangers are weaker than Mesmers is beyond me.
(Hint: Class envy gets you nowhere if you want to talk balance, class design does)
- Mesmers have 10x more damage then Rangers.
- Mesmers wreck rangers at duels in both WvW and SPvP.
- Mesmers can remove boons rangers can’t.
- Mesmers have been the King of 1v1 from day dot and still are ranger have been at the bottom.
(Hint: Class stupidity gets you nowhere so don’t talk about balance when your clueless.)
u are talking 1v1 here. so
spirit rangers wrecked everyone so rangers havent always been bottomline
10times more dmg is nonsense. check the numbers again
yes, u dont have boon removals but we cant root people we got barely any access to stability, u got http://wiki.guildwars2.com/wiki/Rampage_As_One and could trait for it and there is many thing u have and we dont.
mesmers wreck rangers? not really. i got killed by many skilled rangers in spvp.
so right now u are just blind raging about the mesmer and its not even based on true facts and way over exaggerated. look i agree with ranger needing a buff, i know rangers are in a terrible spot in wvw too, but attacking mesmers for adressing there issues with their class(veilbot duty in wvw is really not fun), is not gonna get u the buffs for your class.
yes the pet issue is huge in wvw raids and yes rangers are kinda a no no for organized guilds, but believe me if it wasnt for veil, mes would be right down there with u. if veil was nerfed, no guild would say hey wee need a mesmer.
u might say now:but u got nullfield
erm nercor well of corruption says hi
u wanna say but u got portal.
erm u really only use portal for golems in wvw. portalbombs will get your entire guild killed in higher tiers
u wanna say well u got feedback, its aoe:
feedback reflecting what exactly? the earthshaker spam? the warraior sword auto attacks?the ele meteorshowers? well truth is, ther is barely any projectiles, because there are no rangers
u wanna say tw?
well yeah tw is good, but the cooldown is ridiculous. and u can live without it easily.
Hi there!
Please, remove this pointless “Invader” nameplates and make it possible to show the real nicknames of all enemies at the WvW
This will be MUCH more enjoyable if you know who is your enemy and if you know that your enemy knows you.
And it will be easy to implement, I’m sure
no no and no again. i dont wanna have to deal with more people whispering me insults after i defeated them. seriously no! its already bad enough in spvp that there is constant whine and raging, i dont wanna deal with that in wvw.
@OP: As a Mesmer, you shouldn’t be complaining about anything other than group support. Be quiet and hope ANET doesn’t realize that Mesmer is the best 1v1 class in the game.
Why? Because 1v1 is one of the game modes?
exactly. making a light armor class a 1v1 is terrible. we used to be strong in raids but all the nerfs and then the countless buffs to the other classes, destroyed viability for mesmers in anything other than 1v1.
make our class a medium armor then if we are duelists with lack of aoe.
back on topic though.
stability should not be a boon that u get from a mes as a mes has barely any access to it so it makes like no sense.
I personally like this https://forum-en.gw2archive.eu/forum/support/bugs/27-Turret-Bugs-I-ve-lost-count/first
Net Turret: Decreased the immobilize duration from 3 seconds to 2 seconds on the basic attack.
27 bugs and no fix but another nerf, why thank you very much. (that being said net turret was quite powerful, but its disappointing that nerfing takes precedent over fixes.)
i feel u.
well the mesmer has a big list of bugs(some of them gamebreaking, like iwarden) aswell and our nerf list goes on as long as yours.
and the sad part is, some of these bugs have been there since start of gw2.
please anet before nerfing, fix the bugs of professions,please!
And unfortunately, it’ll probably take half a year until Anet starts to address that. Just look at us poor Elementalists.
yeah ele in spvp really needs help. in wvw not as much, but in spvp ele is free kill atm.
im am maining a mesmer, but i gotta say im not happy with it atmeither. yes, in spvp i can kill a lot and as i know the class in and out i think im doing fine, but i mainly play wvw and im so frustrated with the terrible state the mesmer is in atm.
i made a necro and actually am having fun now in wvw. no more veil veil veil screaming, no more pressure to run a build that includes glamours to have shorter cooldowns for veil and ong i haz aoe!!!!
so yeah mesmers are doing ok in spvp but terrible in wvw while elementalists do terrible in spvp but excellent in wvw.
also if anet ever wants real balance then wvw and spvp need to be split. ai is powerful in spvp, but a joke in wvw for example, so please anet split the balance and then rework the classes. i’ve been waiting for almost a year now since the glamour nerf and other countless nerfs have removed the mesmers viability in raids.
oh yeah if u see a guild group untagged, u might not wanna follow them around as for example zergbusting groups will yell at u for following. im in a zergbusting group and we dont like people following us because they will run in and die and rally everyone.
so better follow the commander.
It’ll be released the same time as Zerg Mastery
yep it also includes the killshot ac ability.
whats wrong with foefire? love that map. skyhammer should just get put into only a few servers so people that hate that map like me, can avoid it.
i wish i could steal that from my mesmer. yay 3 sec stability.kinda weird they can steal such weir things
rangers do have very little access to viable aoe. add ai to it and u have a useless class for a hardcore wvw guild. the only reason why mes is not in the same spot is because of veil,tw and portal. ai is terrible in wvw. and the spvp ranger will prevent the wvw rangers from getting buffs in that area. mes is in the same boat there.How many times does it need to be said?
No
A
O
E
.
if anet would split wvw and spvp balance again, i think classes could finally get balanced properly in this gamemode
Well I’m not going to argue in favor of the warrior, but in this build that you linked it does in fact take 2 traits (neither in a power line) and a specific heal to maintain the level of vigor as the current 5 point minor trait which lies in a precision/crit line.
Oh, You so did just argue in favor of the warrior! Finally, some love! Fanfare! Adoring minions!!!
On topic: Nerf Mesmer! …but maybe also give them something more to do in a zerg.
I would suggest actually giving them an additional weapon (main hand pistol?) and loading it up with zerg vs zerg goodness. Maybe an auto-attack that bounces around the enemy zerg at random and creates a clone at the final hit. A second skill that does an AoE hit in a conical projection with a cripple and a confusion stack or two (think shotgun). A third skill that does something phantastic… O_o
i dont mind the 1v1 being toned down in exchange for wvw buffs….i want a whip though for aoe dmg and a mainhand pistol just because dual pistol mes would be epic :-)))))
Mes gsword does decent splash damage. No class should have it all.
it doesnt really. i play gs mes in zergs and it mostly hits 1 target. u are lucky if it hits 2-3 targets.
and there is a difference between having it all aka warrior
and being a light armor class that sucks in raids because of lack of aoe.
most of our attacks are single target and small group fights based. so all the good traits and clones and all that are good, but in wvw most of it is terribad. at least my berserker hits once in a while, so i get to tag.
i know how lost u feel when u just started out in wvw.
some tips:
NEVER queue upgrades in a keep unless u know what u are doing
DONT take keep supply when supply is low or upgrades are going
test the siege out and fins out how it works
check out how people place siege and where
follow a commander areound
check out the current wvw builds
grab supply at a camp and try to always have some with u
dont stand in ac rain
find the nice people on your server and ask anything u need to know
You are still op when played right. You say youre worried about not being able to troll people hard enough with pu? Hahaha.
Some mesmers not feeling viable in the current state of the game. Huh. What planet are you on.
the wvw planet. i do not agree with mesmer not being viable in spvp, but in wvw we are veilbots and veilbots only. yeah we might can tag a few people, but then again its not enough and no shatter ever reaches. if it does u are lucky. our lack of aoe dmg is the problem in wvw.
in spvp and roaming i feel strong but there is see the problems too. it takes me a long time to take a guardian down for example. its hard to keep the dmg pressure up as a mesmer.
does permastealth exist? almost u get to see the thief for like 1.5 seconds
is it annoying? yes
but
stealth is like the least of the problems in wvw. thieves have been doing that for ever and it used to be complete perma stealth before culling was removed. i have gotten used to it by now. the only thing that bugs me atm is the endless war/glass ele trains and the massive cc spam
Totally agree, mesmers and necros with their summons are way too adventaged if we use this kind of targeting system.
tell u what, im willing to give up all my clones for your aoe, deal?
i am really tired of being an ai class only. i dont get why anet turned the gw2 mes into a pet class that should clearly be a medium armor class.
well i do think mesmer is
in a good spot in spvp and dueling
in a not so good spot in tpvp
and in a terrible spot in wvw raids
all the nerfs have turned us into a 1v1 class only and if u wanna play it in a raid u are only there because of veil and other no dmg utilities and no feedback is not useful anymore as rangers have almost dissappeared from wvw raids for the very same reasons.
Okay so I’m sure many of you are dreading the new elementalist changes as much as I am and are already creating elementalists to use as mains as I type this.
Signet of Restoration: Removed the split on this skill so that the signet passive heal amount will be increased in PvP to match the current PvE amount. – Clearly overpowered. Now the class actually has a heal that is almost as good as other classes.
Armor of Earth: Reduced recharge from 90 seconds to 75 seconds. – They obviously didn’t take into consideration the thief initiative pool. If elementalists run both the utility and the trait for proc that means a thief might only have enough initiative to steal the first protection and stability and will have to wait a few more seconds.
Water Trident: Added 3 seconds of regeneration to up to 5 allies in the radius. Don’t even get me started on this. Why should this class get all the regen? I mean if they take the water grandmaster trait this means they can remove another condition from their group after waiting 5 seconds from elemental attunement. Seriously overlooked, this class has enough sustain already and does not deserve it.
Burning Speed: This ability now evades attacks. – Great. So now I have to wait a second before I can hit the elementalist again. Nice one ANet.
Frozen Burst: This ability is now a blast finisher. Really? So you’re just saying spam your skills and win. They don’t even have to think about how to use an AoE chill anymore because LOL I HAZ MIGHT.
you brought up a couple of good points and i am pretty concerned about those changes myself. in spvp though i think ele might not be overpowered after this, so lets wait and see. they really do need help in spvp and im glad they get buffs there.
my big concern goes for wvw though and again anet did not consider the wvw raids at all. elementalists are already the most powerful and useful light armors in wvw. not only do their aoes melt everything on the walls, even where they should clearly not be hitting, but they also can crit u for over 5k per meteorshower hit( an aoe that has no red aoe area around so u dont even know whats hitting u). then ele has lots of cc’s and the chillspam they can pull off with necros together is just ridiculous in wvw anyways. ever been chilled for 30 seconds? yeah not fun…
anet has to start splitting the balance between wvw and spvp again. warriors are out of control in wvw, eles destroy u with a few aoes, mesmers are veilbots and cant do anything else than that, rangers are unwanted, thieves crit u for 7k and can pperma stealth and on top of that anet buffed immobilie and other cc which turned wvw into a cc spamfest.
ele does not need a buff in wvw at all. their meteorshower need an aoe circle indication and the dmg for this one skill can scale way to high with foodbuffs, ascended, berserker trinkets, ascended weapons, guardleech and bloodlust.
i have 2.8k armor and got hit by 7k meteorshowers that u cant see in a heated battle.
and now the gwen meta will soon become a gwe meta, complete domination war and then ele and then guardians. mes is only there to veil(1- 2 in a 40+ man erg are enough)
balance was much better when wvw and spvp were split. it doesnt work when u balance a gamemode where u have massive battles, stronger weapons and buffs based on a small group 1v1 gamemode where u dont have that aromor, nor buffs, nor food.
remeber spirit ranger dominance in spvp? yeah it was a complete joke in wvw. u fear mesmers and all ther clones in spvp? lolz in wvw. what clones?what phantasms? ai is terribad in wvw aoe and cc rules in wvw.
It’s not an unnecessary nerf at all if you look at DE separately. It’s way too required.
Now imagine I set two devs down. One is to look into a way to nerf DE, the other into enhancing base clone generation. Assume the first one finishes first. Would you patch the change? I would, but it’s a very unpopular thing.
well i wouldnt, because people have brought up really good points why de should not be changed like that, but honestly im starting to wish for every clone and every skill to get nerfed into the ground so anet finally steps up and gives us viable aoe in wvw raids. they deny that there is a problem. sry but i play wvw raids only. i roam once in a while, but most of the time i run with a zergbusting guild around. i didnt use de for a very long time as glamours still worked.
its not de we are too much depending on, its all the clones we have to depend on and all the ai. i mean necros can at least choose to use minions or wells and condi or power. we got almost nothing left.
all the wvw builds atm are roaming builds. there are no real raid builds, they are all based on how lucky u are if your ai stays alive or makes it to the enemy for a shatter.
like i said many times before, make mes a medium class or fix all the bugs and give us as a LIGHT armor class viable non ai based aoe. and NO, mantras are not gonna change anything unless u rework them and turn them into hexes.
And now people are ofc complaining that there’s so few changes.
You know, after everyone yelled down all the changes, now we’re angry that they listened and are just going to change a handful of things…
we are not asking for unnecessary nerfs, we need changes in terms of gamemodes. the spvp mesmer does well for example, but in wvw the mes is very weak in large encounters. the mesmer needs a make over in wvw. and yes i wouldnt mind some 1v1 dueling nerfs in exchange for that.
we were not yelling about changes, we were defending our class from an unnecessary nerf that would have hurt everything but the meta builds.
what about buffs? when was there a big buff for mes after the mass nerfing of confusion, glam, immortal mes build, tw, phantasms, los, clone health etc. in wvw the mes is just a veilbot and i’ve been waiting for almost a year now for a change so our LIGHT armor class gets AOE and not AI!
sad thing is, that i escorted more yaks than killed them…….oh well. we will see in 8 years
All player-controlled minions, excluding mesmer phantasms and clones because they were already increased in a previous patch, now have 71.43% more hit points in PvE maps.
Fix it to apply the buff also in wvw like it is stated in the patch notes. Currently it doesnt.
Also ,could you fix the pets so they can hit moving targets aka hit while moving.
My pet f2 skills also work very randomly if at all , and their cast times are very long.
erm u are missinformed about mesmer clones and phantasms, they actually have way less health and power in wvw than in pve. they were never increased. our clones and phantasms are still too weak. also our main dmg dealers are like yours our ai and therefor our weapon skills are slower and weaker. mes need aoe skills that are non ai based and ranger needs a rework for wvw too.
Ok…. at 2600 armor, I was just hit for 5.7k & 6.5k cluster bomb while defending a keep from the wall. Those numbers are ridiculous, absurd, and so have to get nerfed. The 10% crit reduction coming isn’t enough.
i got 2.8k armor and got hit for 5.7k metorshowers and i do get hit by 11k eviscerate and 6k-7k backstabs. i really maxed out my armor on my mes. i cant go full bunker as i wont deal any dmg at all if i do so. so the crit nerf might gonna be a good start.
You forgot the Time Warp nerf…
omg yeah thats true we forgot about that one. tw got nerfed heavily, but the cooldown has never changed
i was fighting a mesmer last night and he used an iwarden on me. i stealthed and then the iwarden did absolutely nothing to me at all. it just stood there not attacking me at all.
i hate using focus atm as the phantasm is broken. please anet just revert it. it was great before u changed it. i loved the iwarden soo much before the change, now im trying to avoid it…its that broken
nice video osicat, as always.
im very glad anet listened this time. this change would have been a major nerf for the entire class and affected a lot of builds and i think they didnt intend that.
ty anet for listening!
The list (to be edited a lot)
[Mesmer]
- Phantasmal Mage – Balance issues
- Ether Bolt, Ether Blast, Ether Clone(scepter autoattack chain) – Balance issues
- Phantasmal Warden – Bug issue
- Phantasmal Haste[Trait] – Bug issue
- Mantra of Concentration
- Mantra of Distraction
- Mantra of Pain
- Mantra of Recovery
- Mantra of Resolve
good list:
may i add
*mimic
i would love to have mantras reworked or replaced with some sort of aoe like hexes
well rangers do need help in wvw, i agree, but believe me u dont want those utilities. if u had them u would become a boring veilbot too. utility botting is extremely unsatisfying. i hate it when people ask me to portal this and that and then i have to run with the commander infront for the veil, so in the beginning of a fight im right in the middle of them, so i need blink anyways, and then all i can take is another utility like feedback or nullfield, instead of an extra stunbreak which i need badly. so no there is no freedom in this. mesmers are servants for the warrior train so they can go and get their lootbags. u veil, u try to get to a safe place and then u hopefully tag a few things.I don’t know why people still expect anything big to happen. These people are a joke. I’m obviously a bit biased, I play and love Minion Master necros, but they’re only good for 1v1. They suck in teams, they suck in wvw, they suck in just about everything else… They don’t scale with armor tiers (ascended) get 1 shot by aoes they can’t dodge. Basically the entire game, mostly useless, only pretty good for 1v1 (mostly against nubs, not even pro players).
Minion master:
Putrid explosion now blockable, shaved 5% of the minion damage boost from Training of the master, nerfing Vampiric master by 10%.Warrior:
The king of every kitten part of the game and played by most of the devs, and known for the most hated heal in the entire game.
Healing signet -8% hps, but we want to bring up the active to make more useful…Really? Minion masters were the issue, when the top 50 tpvp are dominated by Guardian bunks, warriors of all flavors, thieves, spirit rangers and aoe condi spammers (collectively, this is about what every major tpvp team consists of, 1 of each). It’s just my one, biased, but prime example of them having no idea. x.X
exactly they nerf something about the warrior and then buff something to compensate. where was the wvw mesmers compensation when anet nerfed confusion dmg by 50% and bb trait in one patch?
every other patch after that all we saw was nerfs and nothing to compensate and now we got the veilbot duty, because no build and nothing works in wvw raids for mesmers. veilveil veil, portal this portal that, veil, tw this and dont die, while not dealing dmg. great job balancing fair……I’d love for rangers to have the kind of WvW utility veil, null field, time warp, and portal bring. Mesmers may not be action packed but at least it’s an indispensable class. A zerg with no rangers is probably better off than an equally sized one with rangers in it.
Problem is… you need one Mesmer per zerg to do all that. So yes, we may have on guaranteed slot. Wahey, lucky us!
I disagree. When I was playing a sword and board war and I was using flurry, people use their 1 second immobilize and then the enemy gets away. I rather not get greifed by my own teammates accidentally every time
You’re just going to have to live with it.
If I use a maxed Skull Bash and a thief uses Pistol Whip, my 3 second stun is turned into 1/2 a second, just how it is.
_________________________________________________
The major issue isn’t stacking on a single person, the big issue is it stacking on MULTIPLE people.For example, in a group fight, two sword Warriors both use Flurry on two people. Maxed out, that is easily 8-10 SECONDS of immobilize on two people.
Cleanse it right? Well no, it’s a group fight, conditions are being tossed everywhere. Necromancers spamming Marks, Rangers bleeding with Axes and Warriors spreading fire.
Immobilize is LAST on the cleansing order, you’ll get rid of the bleeding but with the amount of conditions being blasted around everywhere on basic attacks, you’re going to be stuck for 10 seconds.
THAT IS NOT FUN!!
So anything you don’t consider to be fun has to be removed, but things which somebody else may like and wish to keep have to be removed, because ‘tough luck my fun is more important’?
That sounds perfectly fair and logical.
So, you enjoy this? http://www.youtube.com/watch?v=IALcvY6cTzw
I am… Amazed.
Check your logic because I believe it is broken.And yes, there is a cleanse order. PvP more and you’ll see it.
Your pointless snide remarks are so very helpful.
Unless you have empirical evidence that an overwhelming amount of players find this anti-fun and want to see it removed, then your opinion isn’t any more valid than that of anyone else. And even less justified since it is based on nothing but making your own play time enjoyable without any regard to game balance.
And if you had paid attention and actually participated in the thread rather than attacking people and enforcing your opinion as word of God, you would note that I stated on that very page that I don’t think it should be reverted or stay the way it is, it is overpowered, but it was worthless, there is an area of balance between those two points. An area we’ll never get to so long as rage-driven zealots insist on one extreme or the other because of a few poor experiences.
You can deny plainly obvious mechanics all you want to excuse your poor play, there is no cleanse order. The cleansing mechanic is explained on the wiki plain as day and no evidence indicates it works otherwise. What is put on first is removed last, it works just like the FILO system in MTG.
i see your points, but i know that many people are fed up with the immobilie stacking and other cc’s. in wvw u get stunlocked all the time. 2 theives attacking u can pretty much lock u down while bashing u. the soft and hard cc in wvw is very broken and everyone i know is fed up with it.
i dont mind getting immobilized for a couple of seconds or getting stunned, but getting immobilized for that long and getting cc’e, chilled and crippled makes an encounter way less fun for me.
only because u can perma immobilize a target and then perma knockdown and stun someone to death, doesnt mean u are a good player. i see it as a cheap tactic to be honest.
i dont mind cc, but cc shouldnt satck ever, immobilize shouldnt be a condition, and there needs to be an immunity for a few sec after u got cced.
my frind played for the first time again after 7 months last night and he was like omg whats up with this crazy immobilize and chill spam?
from my point of view:
immobilize, shouldnt stack, should be able to be removed with stunbreakers
knockdowns, should grant immunity after o u have the chance to get up and react
knockbacks, same ^
pulls,same
chill should not be stackable past 10 seconds
cripple, should not last longer than 15 seconds
interrupts should also not be chainable, give the player a chance to use their skills after interrupt
im rank 566 and got 1 ascended ring so far
I don’t know why people still expect anything big to happen. These people are a joke. I’m obviously a bit biased, I play and love Minion Master necros, but they’re only good for 1v1. They suck in teams, they suck in wvw, they suck in just about everything else… They don’t scale with armor tiers (ascended) get 1 shot by aoes they can’t dodge. Basically the entire game, mostly useless, only pretty good for 1v1 (mostly against nubs, not even pro players).
Minion master:
Putrid explosion now blockable, shaved 5% of the minion damage boost from Training of the master, nerfing Vampiric master by 10%.Warrior:
The king of every kitten part of the game and played by most of the devs, and known for the most hated heal in the entire game.
Healing signet -8% hps, but we want to bring up the active to make more useful…Really? Minion masters were the issue, when the top 50 tpvp are dominated by Guardian bunks, warriors of all flavors, thieves, spirit rangers and aoe condi spammers (collectively, this is about what every major tpvp team consists of, 1 of each). It’s just my one, biased, but prime example of them having no idea. x.X
exactly they nerf something about the warrior and then buff something to compensate. where was the wvw mesmers compensation when anet nerfed confusion dmg by 50% and bb trait in one patch?
every other patch after that all we saw was nerfs and nothing to compensate and now we got the veilbot duty, because no build and nothing works in wvw raids for mesmers. veilveil veil, portal this portal that, veil, tw this and dont die, while not dealing dmg. great job balancing fair……I’d love for rangers to have the kind of WvW utility veil, null field, time warp, and portal bring. Mesmers may not be action packed but at least it’s an indispensable class. A zerg with no rangers is probably better off than an equally sized one with rangers in it.
err u can have em… please take them! im tired of utility botting
so all the mesmers get this patch is 1 nerf and 1 fix…and probably they will break something again.
please anet we need some changes. would be nice to get something back for wvw raid mesmer
I disagree. When I was playing a sword and board war and I was using flurry, people use their 1 second immobilize and then the enemy gets away. I rather not get greifed by my own teammates accidentally every time
You’re just going to have to live with it.
If I use a maxed Skull Bash and a thief uses Pistol Whip, my 3 second stun is turned into 1/2 a second, just how it is.
_________________________________________________
The major issue isn’t stacking on a single person, the big issue is it stacking on MULTIPLE people.For example, in a group fight, two sword Warriors both use Flurry on two people. Maxed out, that is easily 8-10 SECONDS of immobilize on two people.
Cleanse it right? Well no, it’s a group fight, conditions are being tossed everywhere. Necromancers spamming Marks, Rangers bleeding with Axes and Warriors spreading fire.
Immobilize is LAST on the cleansing order, you’ll get rid of the bleeding but with the amount of conditions being blasted around everywhere on basic attacks, you’re going to be stuck for 10 seconds.
THAT IS NOT FUN!!
So anything you don’t consider to be fun has to be removed, but things which somebody else may like and wish to keep have to be removed, because ‘tough luck my fun is more important’?
That sounds perfectly fair and logical.
So, you enjoy this? http://www.youtube.com/watch?v=IALcvY6cTzw
I am… Amazed.
Check your logic because I believe it is broken.And yes, there is a cleanse order. PvP more and you’ll see it.
yup cc in gw2 is beyond broken
sry as much as i dont like monsterblobs, zergs are part of such a game mode and there is nothing u can do about it. the problem is though with unbalanced matchups, so outnumbered servers do need some kind of help/ full servers that unbalance a tier should be locked. but yeah i know u guys dont like to hear it, but this game mode is about massive battles that can be a ton of fun if the servers have some sort of similar population.
if u remove aoe cap it will backfire and zergs will get even bigger.
debuffing will punish people for playing together, lets say a guild that has 36 people on. it will also have commanders yell at people for joining them, etc.
with 18-20 people u can take on those 40+ zergs if u are coordinated well enough. the problem with massive blobs is that they are tough to coordinate and the zergbusters can rally off your weakest links easily.
of course 5 people cant rush 30+ zergs, but thats not the zergs fault its the coverage problem.u cant punish the players for zerging it up. i personally prefer not running with the blob.
I don’t know why people still expect anything big to happen. These people are a joke. I’m obviously a bit biased, I play and love Minion Master necros, but they’re only good for 1v1. They suck in teams, they suck in wvw, they suck in just about everything else… They don’t scale with armor tiers (ascended) get 1 shot by aoes they can’t dodge. Basically the entire game, mostly useless, only pretty good for 1v1 (mostly against nubs, not even pro players).
Minion master:
Putrid explosion now blockable, shaved 5% of the minion damage boost from Training of the master, nerfing Vampiric master by 10%.Warrior:
The king of every kitten part of the game and played by most of the devs, and known for the most hated heal in the entire game.
Healing signet -8% hps, but we want to bring up the active to make more useful…Really? Minion masters were the issue, when the top 50 tpvp are dominated by Guardian bunks, warriors of all flavors, thieves, spirit rangers and aoe condi spammers (collectively, this is about what every major tpvp team consists of, 1 of each). It’s just my one, biased, but prime example of them having no idea. x.X
exactly they nerf something about the warrior and then buff something to compensate. where was the wvw mesmers compensation when anet nerfed confusion dmg by 50% and bb trait in one patch?
every other patch after that all we saw was nerfs and nothing to compensate and now we got the veilbot duty, because no build and nothing works in wvw raids for mesmers. veilveil veil, portal this portal that, veil, tw this and dont die, while not dealing dmg. great job balancing fair……
yep still bugged. anet, if u cant fix it, please just revert it to the old one. the iwarden is useless as it is in its current form.
i run it. a little different trinkets and armor, but it works quiet well for me.
- Confusion nerf
- Phantasm damage nerf
- Phantasm health nerf
- Phantasm LoS nerf
- Phantasm summon nerf
- Glamour nerf
- Might-on-shatter nerf
- iCelerity nerf
- Invulnerability nerf (Sword#2)
And the list goes on and on with this kind of whack-a-mole nerfing we have seen the past 1.5 years. And apparently ANet devs still wanted to continue nerfing (seemingly random) things that did not need to be nerfed at all (like Deceptive Evasion; of which they finally saw reason and listened to this community – for once).
So when will we see some viable build diversity as all I have seen so far is ANet nerfing the class and any build we might have had into the ground (because we’re ‘cheese’)?
Promoting build diversity by destroying build diversity seems to be a recurring theme nowadays, and they succeeded as we have almost no competitive builds left (and those we have left will most likely get nerfed soon).
So when will ANet revert the Mesmer back to becoming something more than Veil and Portal bots?
(And when am I going to get my Mainhand Pistol so I can finally wield both Lyss and Ilya at the same time?)
yeah thats what im wondering. glamours were the ONLY aoe attacks that didnt require a clone or phantasm. they made us strong in wvw raids. the los nerfs were so extreem that we cant hit anything on walls anymore, we cant even hit il or cannons properly, the phantasms go into full cooldown if something is obstructed and in wvw it happens all the time even if it isnt true.
if there was a few traits that would allow us to make certain skills deal aoe dmg, the mesmer would be in a better spot. or just get rid of mantras and replace them with hex like aoes. we are a light armor class after all and therefor should have the option to spec into aoe that is not ai based.
if u gotta nerf something for that, then goe ahead, but im tired of being a veilbot
I don’t even know what Illusion of Drowning is…
http://wiki.guildwars2.com/wiki/Illusion_of_Drowning
i didnt even know it was a multi target skill. im so confused. isn’t that our underwater sink thing? is that an error. i never saw it hit multiple targets ever.i really am confused.
well cc in general is out of control in wvw. u get thrown around like a ping pong ball as a necro or mesmer with our nearly non existant stability.
u get immobilized to death as it is a condi and also stacks. then u get chain interrupted, perma feared, perma chilled, perma crippled, perma rooted and can get chain knocked down, knocked back and dont even have the chance to block any of that because your skills are on perma cooldown due to perma interrupts.and no, its not fun at all.
Will mesmer ever be balanced in WvW?
this!
since the glamour nerf almost a year ago, the mesmer has received soo many nerfs, that we are veilbots now. could we please get some help in wvw raids?
we need aoe. glamour was popular for us because it didnt depend on clones or phantasms. we need some kind of build options that allow us to deal aoe dmg that doesent require a shatter or a phantasm.
glamour worked as it was not depending on ai.
none of the spvp builds work in wvw. i tried every single build out there and all i can do in a raid is tag a few enemies. maybe get a berserker out, but thats it, nothing out there makes me strong in wvw raids anymore, nothing. all i am in wvw is a veilbot. please veilbot is soooooo boring, help the wvw raid mesmer.
i played mesmer in wvw raids from the start of gw2 and mes used to be viable in wvw. all the nerfs and also buffs to other classes have made us veilbots.
glamours have been nerfed into the ground and we never received any wvw buff after that. and no mantras are not the answer. we need aoe, non ai based aoe. we are alight armor class btw. aoe kinda makes sense on a light armor class. no more ai stuff give us new aoe or at least traits that can turn something into aoe DMG!
best news ever. anet listened to our feedback. no changes for our team and raid mesmers but at least no nerf to our de which would have taken away a lot from the mesmers out there.
lets hope they keep listening and maybe we get a few new traits for raid and tpvp mes. cant wait to check the rune changes out
im a little confused about this one….. but thank u anet for not nerfing de. de is very important for me to be reliable, so im happy u listened
Whatever’s “going on with SoS”, I’m fine with it, as long as they promise some great fights. Looking forward to seeing ZoD and GH!
+100
love good fights keep it up sos
i hope when they redesign the runes perplexity gets changed, so it buffs existing confusion classes insted of giving interrupting classes such a huge buff. perplexity still makes other non confusion specialized classes stack confusion better and longer than mesmers which is a design flaw as it is more of a core mechanic of a condi mes.
hmm like the shatter storm, but i would like to make it do dmg instead of condis only. the echoing delusion could lead to a problem though. right now i could cat a pistolphantam, then use the elite and then signet of ether and boom i got 3 pistol phantasms up…could make me op.
but u are heading in the right direction as mesmer elites are not really build supporting and the mantra would be quiet nice. i would love that elite mantra.
soo many for my mes….i would actually give most of my current skills for the gw1 mes skills. no more veilbot, more lockdown and also more ppunishing skills like the gw1 mes had:
http://wiki.guildwars.com/wiki/Overload
http://wiki.guildwars.com/wiki/Panic
http://wiki.guildwars.com/wiki/Ignorance
http://wiki.guildwars.com/wiki/Fragility
http://wiki.guildwars.com/wiki/Cry_of_Frustration
http://wiki.guildwars.com/wiki/Complicate
http://wiki.guildwars.com/wiki/Signet_of_Clumsiness
…
…
etc,etc
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