Showing Posts For style.6173:

Please Learn how to Counter Bunkers

in PvP

Posted by: style.6173

style.6173

I’m tired of being in teams where no one knows how to take down a single bunker (usually at mid). Discuss your strategy in advance and have at least 3 bunkers of your own or someone like a decap engi (maybe even two) who will be able to neutralize a bunker’s effectiveness.

It’s ridiculous the way some teams will just not contest mid because they feel it’s a waste of time to try and get the bunker off. Trust me – you’ll save a lot of time and lose fewer matches if you can counter them yourself.

Your post would make a lot more sense if there were not certain OP bunker specs right now. Also, depending on the other team’s strategy, there are plenty of times where it makes sense to only minimally fight for mid. I’ve seen teams sit 2 bunkers on that point the entire game, while we held both far nodes.

Protip: there is not one best solution. You have to adapt during the game.

How long are we supposed to wait?

in PvP

Posted by: style.6173

style.6173

@Sensotix.4106

We didn’t promise anything, we shared our high level road-map plans.

This is why we don’t like sharing dates. I know you’re waiting on things, and the wait is driving me crazy too, but saying we made promises when we clearly did not does not help get the content out sooner.

If you want greater transparency, like I do, then you must accept that dates, features, and plans are not a static promise. Things can happen to shift priorities, dates, or designs, causing things to changed, be pushed back, or accelerated.

Please stop.

/personal rant

I think what you need to understand is that there are obvious balance issues right now and people are frustrated with them. I get that ANET wants to introduce a big feature release with all the excitement of that, but in the meantime, we have smaller problems that could be dealt with now.

My recommendation to ANET is to separate the big features and the smaller changes. Help with some balance.

New reward for tournament win

in PvP

Posted by: style.6173

style.6173

ye you get 40 bags full of crap each tpvp win (Dunno in soloq, don’t give a kitten bout soloq xD)…just pile them up like tournament chests and you’re good to go..

account bound ofc

Just wait until this PvE bag is your only PvP reward.

#greatideasfromanet

Dishonourable - rage quit punishment?

in PvP

Posted by: style.6173

style.6173

I wish there was a way that I could give a dishonorable buff to ANET every time spirit watch or skyhammer come up in solo queue.

How long are we supposed to wait?

in PvP

Posted by: style.6173

style.6173

I hope ANET realizes that the longer it takes for the feature patch, the higher the expectations become.

At this stage the only person to blame for having high expectations is the individual. It shouldn’t take more than a half and yearto finally realize the following “expect the worst and you will never be disappointed” especially with PvP.

Also expecations are high doesn’t seem to be benefit whatever Anet plans are.

You don’t understand how people think. It’s pretty basic. The longer the hype builds around something, the higher the expectation. That’s pretty standard in every part of life.

The flipside is that if the hype lasts too long, people will eventually stop to care and will just move onto a different game.

Solo Q should give better rewards than Team Q

in PvP

Posted by: style.6173

style.6173

I see people arguing whether solo queue or team queue should get better rewards. Both are wrong. They should have the same reward.

Why?
Solo queue is about individual skill
Team queue is about team synergy.

The focus is on different things. That’s why there are different leaderboards. The rewards though should be the same.

matchmaking is bad

in PvP

Posted by: style.6173

style.6173

The matchmaking of people isn’t too bad. The issue is they do not consider classes when building teams. There should never be a case where 3 of a class is on one team and none of that class is on the other team. They need to fix that.

How long are we supposed to wait?

in PvP

Posted by: style.6173

style.6173

I hope ANET realizes that the longer it takes for the feature patch, the higher the expectations become.

(edited by style.6173)

TC Borderland bugged for BG players

in Bugs: Game, Forum, Website

Posted by: style.6173

style.6173

TS problems since TC entered t1, now we can’t enter TCbl. something seems odd

This made me giggle. ty

Bags of Alliance Goods now in PvP!

in PvP

Posted by: style.6173

style.6173

Wow this is exactly what the hardcore PvPers want!1!11oneoen! How did you guess? SERIOUSLY WHAT THE …. I’m speechless…

Seriously some people will complain about anything. You get something IN ADDITION to what you were previously getting and you complain? Stop whining.

I have seen the future...

in WvW

Posted by: style.6173

style.6173

I have seen the future too, massive bearbow blobs.

No, that is the present, you need to ajust your scrying device, kid.

I thought the present was mantra mesmer zergs with venom share thieves here and there.

Maybe, just not in gw2.

Why would you nerf the spirit weapons?

in Guild Wars 2 Discussion

Posted by: style.6173

style.6173

Spirit weapons have some usage in fractals, but that’s about it.

CDI- Fractal Evolution

in CDI

Posted by: style.6173

style.6173

I also would like Fractals (and to a lesser extent, Dungeons) to evolve to allow for 2-5 player scaling. I know they are currently designed for 5 people, but I’d like to see the balance code reworked in such a way that 2 people could run through a fractal and be rewarded for that level scale. Obviously 5-man fractals would reward more, but I personally just want to run through them with my wife…currently that isn’t possible.

Call it “Casual-mode” for Fractals.

Personally I would like to see Fractals be able to be 5+ as well with associated risk/reward mechanics.

Chris

Agreed, but please work on some of the scaling. No one likes being 1shot by an npc regardless of whether it is a solo or group fight.

Rare Veggie Pizza

in WvW

Posted by: style.6173

style.6173

I say condi duration should be capped at +20% but still allow a -40%. It is too much of a condi meta right now.

Glory booster circular logic

in PvP

Posted by: style.6173

style.6173

This isn’t circular reasoning.

We’re not saying we are going to do nothing because we said we would do nothing.

We’re saying we won’t change direction (from the previously stated plans) because it would put many players at a disadvantage, and on top of that these players would be hurt because they listened to us.

We seriously considered many different options, and doing nothing seemed the most fair. Do you disagree? Keep in mind, more people used boosters than did not.

The problem is that a lot of us weren’t using them prior to the announcement. I think I had like 200 or so. I’m down to 120 or something like that, but still, not enough time to use them all.

I think there are two good options:
1. Allow a trade in for other boosters
2. Delay the removal of glory rewards. After all, if there isn’t going to be a new incentive introduced right away, what is the harm in keeping the old system in place a while longer?

Thieves make all other zerkers pointless

in PvP

Posted by: style.6173

style.6173

@OP:

You are actually incorrect. GC eles or mesmers can burst done someone else just as quickly as a thief. The main different is that those classes have other specs they can use. You just see a lot of GC thieves because there aren’t any other viable specs at upper levels of play.

You mean to tell me that d/d condition thief is not viable in the current meta? :o

haha.

Ruins/Bloodlust 5 months on....

in WvW

Posted by: style.6173

style.6173

I would like to see them clear the middle and add a large structure instead. Think SM for the borderlands.

Glory booster circular logic

in PvP

Posted by: style.6173

style.6173

@OP: well said. I’m still hoping ANET will do the right thing here, but let’s wait and see.

Skyhammer and Spirit Watch in SoloQ

in PvP

Posted by: style.6173

style.6173

I’ll tell you what ANET doesn’t want to. These are their two most recent maps. They don’t want it to appear that the new maps are not any good. So, they keep them in solo queue and can honestly say that some people like them. “Some” is relative and as long as more than 1 person likes that map (the design team for example), what they say is true.

in team fight who do you focus first?

in PvP

Posted by: style.6173

style.6173

Only one answer to the question…. whoever has the lowest health.

Pistolwhip Nerf

in PvP

Posted by: style.6173

style.6173

@OP:

Damage and stun from PW is fine. It’s just a really easy to play spec. That’s more of the problem. That said, every class has their “easy” spec (well except ele)

decap engi, spirit ranger, mm necro, pu mesmer, bunker guardian, and s/p thief.

Collaborative Development: Ladders & Seasons

in CDI

Posted by: style.6173

style.6173

@Colin,

I do think that any league/ladder should focus more on the solo player than on the team. The reason is that teams do not stay together for long in this case. Whether because of personality conflicts, real life commitments or a changing meta, you see different teams come and go. That would make a team league difficult.

For solo, I do see the value. I’d like to see something shorter term where people really need to participate every week in order to do well.

Why is server stacking encouraged?

in WvW

Posted by: style.6173

style.6173

I’ll be blunt here. There are very specific reasons.

1. The mass majority of people like to zerg. They feel safer in numbers and want to play that way. Upper tiers have the biggest zergs.
2. Upper tiers have much more well coordinated large group fights. This became much more evident when eotm launched. It is crazy how much lower the play quality is on eotm vs my regular server.

Bottom line… if you want to zerg, go high level. If you want to roam, go mid tier. Roaming doesn’t really exist in upper tiers. It is more small group fights.

Why is my warrior weak?

in WvW

Posted by: style.6173

style.6173

lol. warrior weak. It is one of the top 2 group fight classes and have some major solo roam troll specs. It’s really strong.

Remove champion bags from LA champs

in Battle for Lion’s Arch - Aftermath

Posted by: style.6173

style.6173

If you took away the champ bags or whatever loot then people will no longer bother to do the event and you’ll be in an even worse situation. People need an incentive to continue doing an event after they have experienced it enough times and/or gotten the achievements.

This ^^

Thieves make all other zerkers pointless

in PvP

Posted by: style.6173

style.6173

@OP:

You are actually incorrect. GC eles or mesmers can burst done someone else just as quickly as a thief. The main different is that those classes have other specs they can use. You just see a lot of GC thieves because there aren’t any other viable specs at upper levels of play.

Fix Spirit Watch

in PvP

Posted by: style.6173

style.6173

Just proves this map is unbalanced. Removing the ability to transform is a start, but the orb carrier shouldn’t be able to use any of their regular skills.

Another idea could be that when you pick up the orb, you automatically are set to 15,000 HP and 3000 toughness. That would make it totally fair. Same HP, same toughness, and no skills/utlities.

Why so many 4v5 lately???

in PvP

Posted by: style.6173

style.6173

So, a while back I used to see them quite a bit at lower levels of solo queue. Over the past few days, I am seeing them a lot more even in the top 1000. What is going on here?

Trapped in high rank games.

in PvP

Posted by: style.6173

style.6173

Except decay doesn’t work that way. You will drop by not playing, but then once you play another game, you will have a major jump back up the rankings, win or lose.

Having Difficulty Enjoying sPvP (Newbie)

in PvP

Posted by: style.6173

style.6173

You are a ranger. Search for spirit ranger build and run that. It’s super easy to play and you’ll get the hang of it after a few matches.

Your issue is that you are probably trying the play the class as a RANGER. In this game, it is much stronger as a melee spirit build.

Dev livestream: Ready Up: Feb 28 @ 12pm – Devs storm EotM!

in PvP

Posted by: style.6173

style.6173

As much as A-Net been telling players to use up their glory boosters, I can tell you that 99% of the players just simply do not play sPvP enough to use up their boosters. I’ve been getting em on a daily basis after you removed tickets and still got 500 left over. No I do not have enough time or want to spend all day sPvP only, but I’m definitely disliking your approach to “tough love” on how you are going to deal with it (being they’re going to be worthless+unexchangeable".

Maybe if you stopped giving em out along with achievement chests, BL chests I wouldn’t have so many.

Well said. Hopefully ANET changes course and does the right thing here.

When will the next Balance/Feature patch be?

in PvP

Posted by: style.6173

style.6173

They told us March in a previous Ready up, but it seems as if that is no longer the case. An update would be nice.

Entered Leaderboards. Thank you Decap Engi!

in PvP

Posted by: style.6173

style.6173

Yes, it is super easy to carry your team as a decap or a bunker engi. Totally OP right now.

Of course once you break into the top 1000 or so, you actually need to have some skill to do well.

The Feature Patch is NOT March 18th

in PvP

Posted by: style.6173

style.6173

I believe they announced in a ready up broadcast that the feature match was going to be in march, but they didn’t specific which date.

Collaborative Development: Edge of the Mists

in CDI

Posted by: style.6173

style.6173

@devon,

Yes, I believe that a reset on Friday and Monday at one hour past server reset is ideal. It will add a lot more excitement to WvW.

As for the scaling creatures, it’s a nonfactor for me. I don’t play WvW for the NPCs; I play it to fight other people.

Ranger skill Barrage overpowered?

in WvW

Posted by: style.6173

style.6173

As others have said…. meteor shower is the only OP aoe skill. As for barrage, the biggest defense is retal. It will practically kill a ranger (as it should).

Whats the top 25 TSpvp players play?

in PvP

Posted by: style.6173

style.6173

Rewatch some of the past tournaments on twitch. There is more than just picking the classes.

If you really care about getting up on the ranking, there are specific times to queue and not to queue to increase your odds for both solo and team.

and what times are those?

No Balance Patch at march ?

in PvP

Posted by: style.6173

style.6173

Allie Murlock says there will only be glory booster removal at 18th – big balance.
https://forum-en.gw2archive.eu/forum/pvp/pvp/March-18th-Glory-change-FAQ/first

Does this mean there is no balance patch in march ? If yes RIP Gw2

Huh? Read the title of her post again. GLORY CHANGE. It isn’t about any of the other items in the release.

What could the devs do differently/better?

in PvP

Posted by: style.6173

style.6173

This is a laughable excuse. This is what the gem store is here for and believe me when I tell you a LOT of people buy gems. Even I do regularly. They need to prioritize.

?
Welcome to the world of American business??

Just because you spend money on a game doesn’t mean the powers the be think it’s worthwhile to reinvest that money into the game…
You’re just lining their pockets and confirming the notion that people will pay for hope… hope that the product they bought will eventually be worth their time and money…

GW2 was probably considered a flop by the higher ups in alpha, the game was released half finished and has had EXTREMELY minimal support since then (I bet they only have part time coders for GW2, people they occasionally move over from other projects to tweak things in this game).

You win for worst post of the day

Should Pve and pvp be balanced differently?

in Profession Balance

Posted by: style.6173

style.6173

No. Because where does it end?

PvE? What type? Leveling, dungeons, fractals, living story events? All have different specs that work best
PvP? hot join vs solo queue vs tourny. Again different specs work best
WvW? Roaming, small ground, zerg? All have different specs.

RE: "Leaked" patch notes

in Profession Balance

Posted by: style.6173

style.6173

As I’ve said, as long as the elite notes were fake, I am happy. We definitely could use some new elites, but those were a total fail.

Really disappointed

in PvP

Posted by: style.6173

style.6173

Sigh. You don’t get it. ANET needs to make a game that a majority of players want to play. PvP is not as successful as everyone hoped. Why?

What could the devs do differently/better?

in PvP

Posted by: style.6173

style.6173

Here are some great ideas:

1. Don’t start solo or team queue when it is 4v5
2. Don’t have solo queue matches where 3 of one class is on one team and the other team has none of that class.

Really groundbreaking stuff here.

Collaborative Development: Ranger Profession

in CDI

Posted by: style.6173

style.6173

Wilderness experts should be masters of poisons. Therefore, Rangers should have the most potent poisons available.

Great point here and I agree. I would be awesome to see a way to increase poison potency for the Ranger and it’s something we’ve been talking about internally as well. We’ll keep looking into it and see if there’s something that can happen here.

If they become even better at poisons then the spirit ranger build definitely needs nerfs. That’s mostly a condi spec. I’d like to see the shortbow become the best ranger condi weapon.

Please don't let tpvp matches start with 4v5

in PvP

Posted by: style.6173

style.6173

This is the number 1 most requested feature. ANET listened and instead decided to remove all the glory and rewards from PvP.

Really disappointed

in PvP

Posted by: style.6173

style.6173

stop crying. its a cyber 50% boost in a video game. seriously why are people winge-ing about this so hard?

Well, if you ever get a lot, you will understand.

and do explain this… why should someone play pvp when there are no rewards? I’m sure your comment made sense in your head, but you really need to think before replying.

Dev livestream: Ready Up: Feb 28 @ 12pm – Devs storm EotM!

in WvW

Posted by: style.6173

style.6173

Pleeeeeeeeeease spend more time on #1 then just saying “We are removing glory and increasing rank points and that’s all we can say for now”. Just my opinion after the last ready up.

Really disappointed

in PvP

Posted by: style.6173

style.6173

This is in response to the FAQ on the glory booster remover.

An item that you both sold and provided as a reward is being discontinued. Here is what you do not understand…. some of us have so many of these glory boosters that it isn’t possible to use them all up. There is no good reason why we cannot trade these in. So what if others have used them up. I would as well if I didn’t have so many. It is only fair that you allow people to get something for these.

and btw, ANET really needs to think through this whole remove glory as a reward and give us nothing in return concept. For some of us, rank means nothing. It is not an incentive to play. Phase out glory when you have something new to use as an incentive.

So disappointing.

Collaborative Development: Ladders & Seasons

in CDI

Posted by: style.6173

style.6173

Better proposal… instead of spending time trying to figure out leagues, why not figure out how to prevent 4v5 matches.

Fix Spirit Watch

in PvP

Posted by: style.6173

style.6173

I disagree that the orb needs to be a transform for equal play because its being viewed from the scope of only having one game mode. One day we might even get build templates.

Huh? That doesn’t make any sense. This is a conquest game mode. Make the orb so that there isn’t an advantage to any class.

Think about it this way…. doing this also then opens the door to other game modes like CTF. CTF is not feasible as long as certain classes are better at orb running than others.