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Dev comments on healing signet...

in PvP

Posted by: style.6173

style.6173

The problem isn’t the amount of the heal. The problem, as was stated on the dev live stream, is that it is “skill-less”. Personally, I’d like to see the passive side weakened quite a bit and the active buffed by a large amount. That would give people a reason to actually hit the 6 key.

New Warrior GM Arms trait: "Kiss the Rings!"

in Profession Balance

Posted by: style.6173

style.6173

Then I could just equip 5 Healing Signets and troll everyone. Bad idea.

haha. This thread had good intentions but is not a good idea.

2300/second regen? crazy.

Look at the bright side

in The Origins of Madness

Posted by: style.6173

style.6173

Only a few more scarlet related releases! Hopefully whatever comes next is more fun and creative.

Already reduced play count at wurm

in The Origins of Madness

Posted by: style.6173

style.6173

Because it is poorly designed content. I’m really surprised ANET couldn’t figure that out ahead of time.

GWO reviews the Wurm bosses

in The Origins of Madness

Posted by: style.6173

style.6173

This is just a horrible piece of work by ANET. Living story events are meant to be played. They should be required a hardcore guild coordinating to beat it.

Let me make it really easy for you ANET: Build accessible content as part of the living story. Do separate side bosses for the hardcore guilds. Making the entire living story hardcore is just plain dumb.

don't want more of this ? Just ignore it

in The Origins of Madness

Posted by: style.6173

style.6173

You are all too funny. You can’t judge success or failure of new content 24 hours in. Yes, it will be popular the first few days. The question is whether it will still be popular 2 weeks from now

Stealth Mechanism

in Profession Balance

Posted by: style.6173

style.6173

no thanks. No one really complains about stealth except in WvW. It is perfectly fine in PvE and PvP. In PvP stealth is a negative since you can’t hold or take points when it is active.

[Suggestion] Nerf on AA

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Posted by: style.6173

style.6173

This wouldn’t change anything. People who want to just AA would still just stand there. It would just make the battles last longer.

A better solution is to improve boss dynamics which ANET is already doing. You can’t just stand there during the latest living story fights.

Q: Priorities in PvP...please enlighten me

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Posted by: style.6173

style.6173

Well in fairness, they did fix the gate issue on foefire and the treb issue on kyhlo. Those were definitely important.

Hundred Blades Idea.

in Profession Balance

Posted by: style.6173

style.6173

Hundred Blades is already the best PvE skill in the game. Why would it be changed? Not every skills should be great at PvE, PvP, and WvW. You need to change it up depending on what you want to do.

Ranger Balance [Post CDI]

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Posted by: style.6173

style.6173

Let me summarize my ranger thoughts very quickly. Rangers need to be the masters of long range attacks.

Buffs Needed:
Short bow skills
Long bow skills
Pets

Nerfs Needed:
Spirit rangers
Melee evade specs

[WvW]Mesmers, please nerf all roaming builds

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Posted by: style.6173

style.6173

Mesmers are the best 1v1 class in the game. Let them roam.

If you want mesmers in your fights, join an organized guild. Smart guilds know how to use mesmers for a lot more than just veils.

PvX - Guard Staff 2 Blast Finisher Suggestion

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Posted by: style.6173

style.6173

This is a good idea.

[PvP] Ele's Meta-Viable? Give them Revealed

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Posted by: style.6173

style.6173

What eles need is a buff to survivability and a nerf to meteor shower.

why?

because a build with no dueling nor small scale fights capabilitis can use a single skill once in 3 minutes that will deal noticeable damage on people standing still 5+ seconds in a spot?

3 minutes? You must have some serious lag.

and it isn’t about standing still for 3 minutes. It’s about holding a point in PvP or fighting in a group in WvW.

Zergs and WvW. Fun or not?

in WvW

Posted by: style.6173

style.6173

@OP: Nerfs to AOE damage? Are you kidding? AOE damage is already incredibly strong and was buffed quite a bit by changes to the necro class.

[Warrior] Only 1 with obvious casting, why?

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Posted by: style.6173

style.6173

Would like any red banner to provide specific reasoning as to why ONLY Warriors suffer from long and obvious attack animations.

Said no guardian hammer player ever

Competitive EotM!

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Posted by: style.6173

style.6173

@OP:

Unlikely to happen. The new map will likely end up being a lot of roamers looking for small scale / PvE tasks. There are limited places for larger groups to fight.

Mesmers need a decent AOE attack

in WvW

Posted by: style.6173

style.6173

@OP: So, let me get this straight…. You want to give the best 1v1 class more power for group fights as well? No. If you want more group support, the 1v1 effectiveness needs to be reduced.

Welp, already bored of this patch.

in The Origins of Madness

Posted by: style.6173

style.6173

I will have to second this I’m afraid.
Either wait in a map doing nothing or risk missing the event.
Not only that, but the boss can spawn as late as 2h after the last kill, perhaps even more if it’s a random timer.
That’s really a pretty bad way to do it.
Should make it like the invasions instead.
It happens the same time on all servers and you’re notified before it starts.

I agree with this. There needs to be a notification.

Karla Grey on Class Balance - In a Nutshell

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Posted by: style.6173

style.6173

What does this have to do with class balance?

… Umm think about it

gw2 = best mmo pvp

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Posted by: style.6173

style.6173

I think the PvP in this game is fun. The problem is that those of us who feel that way are in the minority. PvP just isn’t very popular here. It is basically the third wheel between PvE and WvW.

I do want to see a team deathmatch at some point. I think that will be more fun to watch that conquest.

So...no pvp changes this patch ?

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Posted by: style.6173

style.6173

Can we please stop calling these balance patches? If balance was the goal, the team would be a fail. A game that has been live for 15 months shouldn’t need that many balance adjustments.

Instead, these are build diversity updates. It encourages changes to the meta and to get underused weapon sets in play.

[PvE] BALANCE SEPARATION [WvW]

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Posted by: style.6173

style.6173

Make PvE dungeons more challenging (faster attacking enemies), remove defiant on bossmonsters and remove condition cap. And no separation is needed.

And nice sideeffect, without condition cap, condition damage can be balanced on PvP, WvW and PvE without separation.

This is true.

[PvE] BALANCE SEPARATION [WvW]

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Posted by: style.6173

style.6173

No more seperation.

PvE has other problems (Condition cap) if the condition cap would be removed, we would see such a nerf to condition damage aswell.

The overall damage in WvW (and the over all heal) is too high in my oppinion. At some point its who presses his skill first wins and this cant be seen as balanced.

The overall damage is too low compared to bunker specs. WvW = bunker; PvE = zerker

The patch on the 21st of January - a hoax

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Posted by: style.6173

style.6173

Those were never slated for today. In fact, those balance changes probably do not exist in anything resembling a concrete state yet.

They said “next update” which is today.

In fairness to ANET, they did say they would only include the items that were good ideas. Maybe they didn’t like any of their ideas?

Overpowering: New Debuff

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Posted by: style.6173

style.6173

So i was thinking, Outmanned, terrible “Buff” but what if the servers that out number you are given the same “buff” but that gives:

-33% XP
-20% Magic Find
-33% World XP
Double cost of armor death

Also thought about things like lower Karma and such as well. Could this be a change that would stop the servers from just throwing HUGE zergs onto maps if they know they are going to get Less XP, worse Magic Find, Less Karma and such?

Horrible idea. You don’t want to punish people for playing. You want to give an incentive to get more people to play. In other words, there needs to be better buffs for outmanned.

ANET would never go for your idea.

Jan 21st WvW Patch Update

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Posted by: style.6173

style.6173

Yes! As ANET mentioned, they wanted to take a little extra time to deliver a great update today. Well done delivering the name change.

[PvP] Ele's Meta-Viable? Give them Revealed

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Posted by: style.6173

style.6173

eles can nuke thief as fast lol

Stealth can interrupt the instant air burst, evasion and high, fast damage can counter squishy elementalists pretty hard, and boon stealing on top of it is just brutal (elementalists are heavily reliant on boons).

Currently, thieves hard counter almost every other glass cannon build in the game by hitting faster than then, getting out-of-nowhere opening strikes (which is deadly on squishy builds), and stripping (worse: stealing) their main defensive sources.

Thieves are pretty much the anti-glasscannon Glasscannons.

Actually GC mesmers are the anti-glasscannon class right now.

[PvP] Ele's Meta-Viable? Give them Revealed

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Posted by: style.6173

style.6173

What eles need is a buff to survivability and a nerf to meteor shower.

runes for immunity to a specific condition?

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Posted by: style.6173

style.6173

I’d actually be fine with something like this. I don’t see anyone actually using it though. You’d be giving up too many stats. A condi build has more than 1 condition applied to you and so this rune set would not help much.

[PvP] Immobilize stacking is not fun!

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Posted by: style.6173

style.6173

Needs to be one of two things:
1. Only allow one stack
2. Treat immobilize as a CC instead of a condition. It really doesn’t make sense as a condition anyway.

[PvP]Thief vs. Torment

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Posted by: style.6173

style.6173

First things first, I think Anet forgot to add torment to the list of condis Hide in Shadows removes. Then we’ll talk…

It was asked and reported as a bug already. And the answer from Anet is that it’s working as expected.

In this case, it is something they should change.

Remove Base Capping from PVP

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Posted by: style.6173

style.6173

After 10 and more years of online base capping multiplayers, people still don’t want to do it and rathers zerging mid and losing repeatedly the game.

I’m not complaining people wich need to learn.
I’m complaining those which can’t and don’t want to get better and keep on hindering his/her teammates.

This game is too much hard for some people, you can’t sell space shuttles to cavemen.

Mark my words, bookmark this thread for future reference. If Anet decides to due away with objective style pvp and implement deathmatches then mesmer and thief will dominate DM. Stealth would be king.

You haven’t played a lot of team deathmatch in GW2. AOE spam dominates the fights.

Besides, the best team deathmatch is one where everyone is fighting for one point. Stealth is a liability in that case.

Capture the Flag

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Posted by: style.6173

style.6173

No No No. This is the worst possible PvP idea for GW2. I want to actually be able to use my skills. Not have them enabled or disabled depending on what I am doing. This is also why spirit watch is not in the tPvP queue. It’s just not a good idea.

Most to Least useful classes in WvW

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Posted by: style.6173

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All classes are as just as useful as each other.

Some zerg better than others while the others are better roamers or scouts than the zergers.

But my list:

Zerg -
1: Guardian
2: Warrior
3: Ele
4: Mesmer
5: Engie
6: Necro
7: Ranger
8: Thief

Roaming solo – Camp flipping, slapping yaks and scouting.
1: Thief
2: Mesmer
3: GS warrior
4: Ranger
5: Engie
6: Guardian
7: Necro
8: Ele
(mobility seems to decide the top 3 of this list)

party of 5 roaming
1: Mesmer
2: Guardian
3: Ele
4: Ranger
5: Necro
6: Engie
7: Warrior
8: Thief
(My choices due to how useful those classes are for the type of roaming my guild does, but we also tend to troll the 5 mesmers sometimes)

these are just from what I have seen and my own personal opinion

Zerg:
Mostly agree with your list. Only changes are that I would put Necro as #4 for a zerg. The top 3 are certain: guardian for boons, warriors for CC, eles for water fields/ static fields. The necro comes next is has great for AOE damage.

Roaming:
Thief and mesmer are by far the best. I’d say condi stealth mesmers are even better than thieves in the current meta plus are the best 1v1 class.

Party of 5:
This is the hardest to rank. I think pretty much any class can work in the right team comp.

[Merged][PVP] Deceptive evasion change

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Posted by: style.6173

style.6173

@OP: ANET in general is making EVERY class simpler to play. They have been buff a lot of the no skill passives recently and nerfed the skillful play. Examples:

Passives
Heal signet
AOE damage

Nerfs:
Vigor

Every class has and should have a weakness

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style.6173

As soon as I see someone use the word “baddie” or “bad” as a noun, I know it’s not worth taking anything they write seriously.

The facts are that a disproportionate percentage of players run warriors, and it’s not because they enjoy the challenge. They’ve put pretty much the best of everything in one place, and then they pretend there’s “class balance” as if nobody can see how ridiculous the current situation is.

You are right not to take it seriously cause it wasn’t meant to be serious. Although there is some truth to it given to amount of cries I have read in the past few months. I think that the problem is with other classes not being balanced well enough. They all rely on some gimmick mechanic to get things done. Warrior is just a simple a straight forward gameplay, it’s easier for the Devs to make them a well rounded profession. If you look at the bigger picture,

Guardian > Warrior for bunkering
Thief >Warrior single target DPS
Ele>Warrior for self and group healing, group support, and AoE DPS with they can Zerk and live
Necro>Warrior Condi conditions
Any class >Rangers at anything

Almost every class can do something better than the Warrior. Maybe all those people crying nerf should take that time they spent and give Anet suggestions to make their own class as well rounded as we are then maybe we could have a balanced meta for a change.

Ele cannot outheal a warrior.
Thieves do not outdps a dps focused warrior (does everyone look for thieves or for warriors in cof)?

[WvW] Mesmer needs to be balanced

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Posted by: style.6173

style.6173

Mesmer is fine. Every class does not need to be good at everything. Mesmer is already the best 1v1 class. I think that is fine, and it should come at the expense of team support.

In other words, play your Mesmer to its strengths. If you want something more team oriented, try a different class.

Do 2x Sigils of Force work?

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Posted by: style.6173

style.6173

Fire and Air share a CD. That might change after the next patch though.

That question was asked directly. You will be able to use both. What they didn’t say is HOW those sigils will change. I get the feeling the damage will be adjusted.

Make Ferocity scale like armor reduction

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Posted by: style.6173

style.6173

So you don’t extra nerf the mixed gear people even more..

So the more Ferocity you stack it becomes less powerfull

Because the problem issnt the mixed gear people in PVE doing average damage.. your talking about the full zerker guys that becomes to strong.

Sigh. Stacking toughness does not make it less powerful. I’m not going to explain all the math to you, but essentially, more toughness continues to make you more defensive.

[PvX]Nerf Shadow's Rejuvenation

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Posted by: style.6173

style.6173

‘thief outnumbered 8 guys’

Stopped reading there. L2p issue

Lol. That comment made me laugh as well. If one player beat 8 others at once, those 8 must be horrible.

[PvX] Critical gameplay – Changing criticals.

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Posted by: style.6173

style.6173

I very much like the idea of allowing condi damage to crit. It is only fair after all. A power spec needs to stack for power, precision and ferocity. A condi spec only needs to spec for condi damage and condi duration. 3 for each would be nice.

Of course, when adding this new crit, the base damage of condi damage needs to be decreased quite a bit. In other words, if a condi crits, it should damage for more than today. When it doesn’t, it should be less than today.

Pistol whip is good now, please do not change

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Posted by: style.6173

style.6173

If so many people are happy with it, why did I run into a total of 1 S/P thief during 4 hours of solo queue yesterday?

[PvX] Balance needs to be for the mists only.

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Posted by: style.6173

style.6173

Definitely not a good idea. They need to balance separately as needed. Some of the things you mentioned… not changing crit damage in WvW and reducing condi spam are both good ideas.

Each skill ANET wants to change should be evaluated separately and then implement in the game mode where it makes sense

Critical Damage Change

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Posted by: style.6173

style.6173

Actually, you are wrong with you think the meta is anything but survivability in zerg fights. Two well coordinated groups can go round and round for a long time. The fact is that in a zerg fight, the only people who die quickly are those who do not know how to dodge or are running as a pug and have no access to stability. Direct damage is not a problem.

AOE condi spam is a problem which is why the -40% condi duration food is so popular. How many people do you see running a crit % build in a zerg? They might be a few, but they are definitely in the minority.

16,000 Kill Shot

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Posted by: style.6173

style.6173

Out of all the things you could kitten about with warrior you choose the overly telegraphed outrageous build-up finisher.

Just dodge next time.

Sigh. You must be new at WvW. In WvW, you do not dodge one individual when in the middle of a zerg.

Critical Damage Change

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Posted by: style.6173

style.6173

This should apply to PvE and be excluded from PvP and WvW. Why?

PvE: Let’s face it. A lot of the bosses are dumb. You can stand right in front of them and be fine. Zerker makes it even easier to kill. I’m fine with the change here.

PvP: Critical damage is fairly low anyway due to the armor/trinket/rune choices

WvW: The meta here is way more focused around condi spam and bunkers. Critical damage should also be a viable third option. Right now it is good for roamers, but isn’t the main part of the WvW meta.

WvW_Thieves_Stake while under stealth

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Posted by: style.6173

style.6173

To ArenaNet Developers

I have heard so many complaints out in the field (in game WvW) about thieves being able to stake/flag other individuals while under stealth/cloaked at the point-of-kill . Are you all going to take that ability away from thieves? Like, when a thief goes to flag/stake an individual the thief comes out of stealth.

I have a level 80 thief and I even feel it’s OP to be able to claim or stake a person while under stealth/cloaked, so I never use the ability to or do it. I know I’m gonna hear it from people, but so what, it’s wrong.

ThanX

Oh yes, another thief asking for nerfs on themselves. You’d have more credibility if you just spoke your feelings. Maybe you should join the bandwagon of people who want to remove downstate all together. Then you don’t need to worry about getting stealth stomped.

Also, I doubt you are a thief otherwise you’d know that stealth is not the same as a guarantee stomp. Unless blind is used, the stomping can be interrupted.

(edited by style.6173)

My idea to "fix Stealth"

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Posted by: style.6173

style.6173

No one really has an issue with stealth in PvP. The reason is that it is more of a liability than an asset. You can’t cap a point with it, and you can’t defend a point with it. Watch the videos of the top D/P thieves and you’ll see what I mean.

The complaints on stealth mostly come from WvW. The reality there is that a lot of those people are out of place trying to run to commanders and so forth and are easy pickings, stealth or no stealth. Also, let’s be honest here. The new condi mesmer specs stealth more than every thief spec with the potential exception of D/P.

Make siege invulnerable to AC

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Posted by: style.6173

style.6173

It would make it worse. The damage to siege from AC’s is ok now. It used to be even less, then Anet buffed AC’s, then people lost thier minds and cried so hard that Anet nerfed AC’s back a little to the current state.

I’ll say it again. The problem with AC’s is Superior AC’s, Mastery, and Windowed Mode. Power creep has made them bad.

I agree with this. I really want to see siege bunker buffed quite a bit to offset the power creep.