Wait what
OK, I guess now I want to see this fight without the huge numbers my home server has. The maze bosses all just seem like giant HP sponges that you have to dodge back from occasionally.
We used to use hammers and scythes pretty often in Tyria of yesteryear. Swooping in with a large blade doesn’t seem odd to me.
Still no Thief dodge effect as an Asuran thief. I know it’s nitpicking, but it’s a stimulating trait that thieves have.
That actually got me not to roll an asura thief, as silly as some might find it to care that much about cosmetics.
Too bad my human thief doesn’t have the cool dagger spin idle animation that asura do.
Moot mothers can’t be interested in other moot mothers?
Also, interestingly, I do not see that dialogue option when I speak with him.
Edit: on my thief. Another character had a dialogue option that led to encouraging him to talk to Vastra that the thief did not, which seems to have been a side-effect of having high "dignity" on that character (the thief was high in ferocity).
They were a human and a norn, and neither had the line you captured available.
However, when I took a sylvari there, I did see the line available. Given his blank stare/response and your character’s line of, "How strange" in reaction, I’m pretty sure this is NOT a bug. Just further proof that sylvari are pretty awesome and comfortable with same-sex relationships.
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Take root is a great way to avoid incoming damage, imo, with the benefit of creating a few distractions. It’s one of the few racials among all races that I tend to actually use.
Sounds like your own fault for not paying attention.
I’ve accidentally sold an exotic to a vendor once. Felt terrible. XD
Didn’t go blaming the game though, my own fault for spam-selling my junk with reckless abandon.
D: since I fear this is too late:
Did you buy it back? There’s a tab at all vendors to buy back from your recent sales.
Or another D: if you knew that but had sold so many things it got pushed off the list.
Hopefully it wasn’t too expensive :P
Just to make sure I am on the same page -- it sounds like you have gone through the tutorial bit and are in Metrica Province for real now?
That guy, as in each race’s starting area, should have told you that various NPCs could use assistance. You just have to go complete one heart in the map, such as the one for the nearby labs almost directly in front of that position (just a bit east, if you are standing in front of Rata Sum and looking outward into the zone).
Once that’s done, which gives new players a feel for the GW2 heart/not-quests-but-pretty-much-quests system, your personal story should kick into gear again by having you meet up with your college to compete for the Snaff Savant title.
I am not sure what this thread is meant to be about specifically, if anything, from that link, but I sure found it interesting that even positive reviews from employees listed pay as being low for the industry and a con.
Any complaints about the game aside, I think GW2 is a good game and would hate to see its staff support drop out from under it.
The ghosts have only been around for about 1 year, according to Ghosts of Ascalon, so I suppose in fairness the land itself healed regardless of which race was living there. I still don’t miss GW1 Ascalon, though. Leaving it to travel through the Shiverpeaks was almost as nice as leaving the bowels of Kaineng City and seeing the beautiful, vibrant world of Cantha again.
Honestly Ele is a really bad class for a newbie in my opinion do to its learning curve.
It’s also arguably a great class, as if they get it enough to avoid death and become comfortable with swapping attunements, the player will likely gain a better understanding of the combat system and be a better player as a result. Many of the other classes will probably feel easier to master, as a bonus, while leveling afterwards.
I found them both to be rather easily killed at lower levels compared to other types.
I say this not to refute your post but only to add my own, individual perspective.
I found it extremely easy to just pull all kinds of creatures and enemies while leveling and AoE them all down as a necro, whereas my ele did a lot more creative kiting.
Most players loved Ascalon – now we have to kill their ghosts, if they are already dead, or blow up the remnants of their kingdom. Just.. no.
Good riddance.
Pre-Searing Ascalon was beautiful, and it is definitely missed. But a series of tents and campfires does not make a proper city. I sure don’t miss the huge tar pits, the barren soil, the crystal fragments, the desolation. At least now there is grass, water, and vibrant animal life. If we can get rid of the fool king and his spell, perhaps then the citizens can finally rest and Ascalon can continue to heal.
I just hope you know that you can thank the “tents, tar pits, desolation” and other things to the charr and the Searing, not Adelbern and the Foefire. Without them, Ascalon would be a beautiful place.
I know, I mentioned the Searing.
But that is an immutable fact of history within GW1 itself that cannot be changed. So in a thread that complains that GW2 is ignoring GW1 fans, I’d say it’s great to see Ascalon healing and a potential rest for those poor citizens instead of making us still deal with the desolation and ruins of a human Ascalon ~200 years later.
Finding it distasteful is different than it actually being difficult, but at this point that’s just semantics.
While some of the skins are nice, I’m still amused that "legendaries" can be bought and sold. I realize that a lot of different gameplay elements are meant to combine into the legendary creation process, but usually when I see folks with one I just assume they’re in-game-rich and draw no other conclusions. That is, I never attribute any sense of awe or skill to the ownership of a weapon skin.
There are other games where certain items at least indicate the completion of some interesting and more difficult content.
I’ll probably get one eventually. While I have done the exploration and gotten badges and have the skill points and so forth to work on other gifts, I am not actively pursuing any of the precursors I think I want. We’ll see if randomly playing ever rewards me with one or if I will have to pony up at the TP or play with the forge.
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Most players loved Ascalon – now we have to kill their ghosts, if they are already dead, or blow up the remnants of their kingdom. Just.. no.
Good riddance.
Pre-Searing Ascalon was beautiful, and it is definitely missed. But a series of tents and campfires does not make a proper city. I sure don’t miss the huge tar pits, the barren soil, the crystal fragments, the desolation. At least now there is grass, water, and vibrant animal life. If we can get rid of the fool king and his spell, perhaps then the citizens can finally rest and Ascalon can continue to heal.
You could always turn off the display of your helm. I realize that this does not directly answer your question, but if you like your hair it’s certainly an option. I myself hardly ever show helm slot items in any MMO.
To look for heavy head gear that will let your hair come through, try http://www.gw2armor.com/ or heading to the Mists (PvP icon - crossed swords - in the upper-left of the screen) and using the PvP locker to preview heavy armors.
I would be curious how representative that population (43488 characters as I make this post) is of the overall population, considering that site’s stats are more even than the one-year stats shown by the staff (https://www.guildwars2.com/en/news/guild-wars-2-the-first-year/). Wasn’t a lot of entry into that site done before game launch?
Still, they’re all pretty reasonably represented -- if you really don’t want to be "common" don’t play a human warrior.
Anet didn’t tell any of these players to wait for the Tequatl. There is the event assistant in the upper right corner.
Just an FYI, the Tequatl messages went away as soon as you completed the meta for the Boss Week category. So that visual hasn’t been there for a large number of players, myself included, for a week or more.
I couldn’t help myself, I had to go check. It’s been so long since any of my characters had completed that vista.
Yeah, they definitely altered that to push you through the tunnel instead. No more hopping up that way.
Ah, true.
It is however possible that they have changed that. It was a statement made 2 years before release of the game after all and quite a few things have changed since then.Yeah, like the level of polish in the game. Or are you going to scrounge up some lore that explains the Honor Guard still waiting to escort emissaries to a balloon that does doesn’t exist so they can get to a Jubilee that’s no longer running?
I just ran by a couple of those poor sods earlier today. They’re sure going to be waiting a long time for that emissary!
I was trying to use Search earlier today and also had it sit there and do nothing for me.
So
Here it is September 2013, and this happened to me due to playing "The Lost Chieftain’s Return" with a friend. The character I was on was Whispers, and his was Vigil. I wasn’t even aware this was still a bug. I am guessing it never got fixed, despite this thread being un-stickied.
Still no way to put a character back on track? No means to alter a flag or whatever that points to "Forewarned is Forearmed" and stick it back to "Suspicious Activity"?
Will I still be able to purchase Whispers armor for this character? I suppose, as I’ve seen all of the story paths on other characters and what with the Pact story taking over soon, it’s not the end of the world if I still am technically a Whispers member just wandering off into Vigil quests.
They see when you are online, where you are and what character you are on. So yes, I find this "great feature" not only a minor annoyance but a rather major one. Btw, blocking is still broken so this doesn`t help.
If someone is following you -- that is, they added you as a friend but you have not done the same for them -- they will only see that you are online / offline. They will not see where you are or your achievement points like you do with friends or guildmates in the guild panel.
You mean actually use all of the various NPCs that were crafted for the game a year ago?
Haven’t you heard, this game is all about Rox, Braham, and Scarlet now.
My bank would sure appreciate this.
With scaling, it’s actually about the same speed as killing the champions in Frostgorge (and endgame zone), for example, or at least it has felt that way to me; actually I have been sticking to Frostgorge ’cause it seems more predictable and speedy. So, OK, I guess you don’t like folks farming?
edit: I am not attempting to be flippant -- I just think, if you’re honest, you are against the idea of being able to farm in this manner despite it being a legitimate means of playing the game. If you’re not and I am reading too much into it, I apologize.
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What’s the problem?
Does it prevent you from completing something or clearing content?
Technically, as far as I am aware currently, no achievement can be completed directly via gem store purchases (i.e. not counting the benefits of money made or something like that).
Including the special section for the achievement would change that.
In addition to the single-time reward minis popping up here, I suspect the achievement will stay with only in-game, "regular" drops.
First, I definitely would like to +1 the sentiment that berserker doesn’t need "fixing" -- hopefully we can all agree that it’s more an issue of making other gear types / play styles more useful.
I don’t see how preventing crits has helped, honestly.
This game spent the better part of a year slapping giant slabs of health onto bosses and boss-like enemies and calling it a day. Now we have some more interesting things being done with bosses, which has given many encouragement to take up more armor and health in their gear. Cool, great. But then these lower-DPS builds are still expected to wail away at the same giant blocks of health (edit: this statement is probably gonna get some flak -- you can get good damage with non-berserker only gearing, of course, but I think at this point we can all agree that emphasizing crit and crit damage gets better numbers than what power alone provides, and conditions still battle with limits in group content).
Obviously it’s doable, as several servers/guilds/overflows have shown. Still feels like there ought to be other ways to help bring various gear selections and builds into the forefront rather than specifically ensure one works less than usual.
But hey now crit-based builds can sit back with condition builds and shake their heads at boss fights together. Conditions still have it worse, though, for sure.
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This has cracked me up -- and frustrated me, especially when heading to a vista or something -- since launch. It’s kind of comical how far you sink and how quickly when it happens, compared to "normal" entry into water (or even off cliffs).
Yeah, it’s because you were standing still. You’ll get disconnected for inactivity while using interface elements, too (bank, trading post, guild interface, bags), provided that you aren’t moving.
It shouldn’t have been sudden, though -- you start getting a message about it every ten seconds for about a minute prior to it disconnecting you. At least that’s been my experience, aside from when I’ve not been near my screen.
Outside of the last leg -- a story mode dungeon instance -- it is all solo content.
Chin up and keep at it -- you’ll persevere!
I have one with completion and two that are quite close. I haven’t bothered to do the last remaining things on those two yet, as I haven’t seen a need for more gifts. And I haven’t been in WvW with one of them ever, which is where hers all are.
For over a year now I’ve been frustrated that Battle Roar does not count as a shout.
6
have left the engineer off in mid-40s
recently added a character slot for ranger
All hot keys. Its’s the only explanation to fire the skills off as quickly as he does. There’s no hunting around for the icon on the gui to click with the mouse here.
Setting this gauntlet aside, I would urge you to get comfortable with hotkeys/shortcuts and try to stop playing via clicking, if you are.
It is generally much faster and smoother in MMO play.
As the person who scripted her to do that, yes! All this business about being one of the most powerful mesmers in the world and she’s going to just stand there? I think not…
<3
Of course it just makes me jealous that I am not also able to do such great things as a mesmer, but I’m not queen. Yet.
Though I like Anise more.
It’s also disappointing that the Queen often uses the audio/text greeting "And you are....?" to my human characters, all of whom met and saved her (where the varying human story paths converge at the end) previously.
But I skipped some of the Brahm/Rox dialogues -- they seemed to recognize me.
As did Anise, calling humans the hero of Shaemoor.
Logan felt the need to introduce himself, though.
edit: I need to do it again with a noble-based character to check Faren. He didn’t have much to say to my poor thief.
’Nuff said.
Think of it like your personal story – you make choices but ultimately you end up at the same destination. Your choice never mattered, there was no election, steak only tastes real because the matrix tells your brain so.
Then what does chicken taste like?
They don’t know — that’s why everything seems to taste like it.
You might note that any time someone gets knocked over the player death is listed as having been suicide. In these mini games there hasn’t ever been a distinction between if I throw myself off a ledge and die or if another player makes it happen.
That whole dialogue is awful.
The NPC should just note what level you’re at and offer you the individual levels.
I totally get that the choices as-presented are more in-character and potentially fun, but I believe in this case eliminating potential confusion for folks to deliver a more usable and easily-understood UI should win out. Perhaps just put in parenthesis next to the choices to more easily reveal which will take a player to what tier.
Once you read through it and reason it out, it’s straightforward. But it needn’t have been so clunky to begin with.
PvP skins actually go into your PvP Locker.
You can access this by hitting the little crossed-swords icon at the upper-left of the screen to Enter the Mists, the sPvP staging area. Here, vendors to help you swap out your PvP gear and the like exist as well as tutorial NPCs. In any case, the lockers are in a row against a wall in this area, usually back and to your right as you zone into it.
If you’ve never been there before, you will first start out in a tutorial area and need to move forward to get to the main staging area.
Another thing to note is that this locker cannot hold stacks. So if you have, say, the PvP Forge Dagger stored away already and get another one, you cannot deposit the second one unless you take out the first one and equip it on a character, for example.
This locker only stores PvP weapon and armor skins. All of your crafting materials, foods, minis, and such are stored in the bank collectibles tab.
edit: Ah, took too long to post.
I don’t understand.
The small chance of getting skins or whatever the current cool item out of the lockboxes Black Lion Chests is well known and admitted up-front. Cryptic PerfectWorld ANet isn’t hiding anything about them.
Anyone who chooses to play the lottery should accept the very real potential outcome that they’re not going to get what they want regardless of how much money they spend on it.
My apologies, OP, I don’t wish to take joy from your outrage. But I just don’t understand it when people makes posts like this as if they hadn’t known this ahead of time.
Currently, my opinion of Kiel is mostly tied to my lack of opinion about Evon. Her presence in multiple Living Story elements helped to show, rather than merely tell, her role in the world, at least somewhat, and gave my characters a reason to give her attention (and me a reason to want to learn about her).
Then they let Gnashblade waltz into a dialogue scene and suddenly also be important. I had actually not realized who he was until NPCs started talking ("Ohh, that’s the Black Lion head!?"). He had zero impact on me, both as a player and as someone interested in the game’s world, until this latest patch.
I realize you requested that we not make this a "vs. Evon" style of thread, so I do owe you an apology. But Kiel has been pretty straightforward about what she’s doing -- putting on a good face for the public, ostensibly working with the player character to uphold justice, doing Magnus’s bidding -- and, even if that might be a little bland, I can’t fault her for it. She’s not great or anything, but she’s not bad, either. Evon hasn’t done a thing that we’ve really seen until now, and what they’ve given us with him is a little bit of Snidley Whiplash levels of cartoonish villainy in a few lines and a couple promises.
Personally, I don’t find her even half as frustrating as Trahearne, so I can’t quite throw my hat in with others on that.
I guess, ultimately, I wouldn’t say I like her, but I don’t see a reason to dislike her, either. And given where the story has now taken her, it’s difficult to not be influenced by comparisons to her peers when continuing to evolve that opinion.
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I just pulled up https://www.guildwars2.com/en/news/cutthroat-politics-campaign-guide/ after making the post, and I agree that clarification might help. I still am assuming that it’s just the baskets that count as a vote, but re-reading the page I could see how the other activities -- the mini games, having the support item/buff up -- could easily also be used.
I’m no dev, but it was my understanding that the submission of your tokens into a basket was a "vote", so at the end the total number of those given to each basket will be what determines the winner.
The items we get that let us "support" a candidate are for visual fun and the completion of some of the achievements for the event, and as far as I am aware currently they have no role in the voting tally, such as it is.
I took the easy way out and completed the trials solo, but I cannot help but wonder, with a grin, how fun this event would be if it was playable as it seemed to be intended. Even successful groups appear to be using the same tactics as folks doing it solo -- that is, avoiding mobs as much as possible instead of actually racking up the kills.
The lower tiers were a lot of fun with a party (edit: actually they were a lot of fun solo, too, as I did that first before throwing my lot in with others), kickin’ pirate booty and manhandling plunderers.
The vets feel stronger than typical vets, but it is possible that is because I was trying to focus on handling the plunderers in a limited time frame (whereas in a typical dungeon the party is free to focus down and kite as needed) to keep as much treasure as I could.
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Legendary Defenders of Tutorials
Leave your heroic souls there long enough and maybe one day you’ll be able to get custom bags.
For what it’s worth, that looks like a good and succinct description to me.
I am curious to know which necro skills might boost which achievement, if any are doing it reliably (i.e. it wasn’t just an odd bug).
I had heard that minions might be contributing to some of these counts for folks, but I haven’t run minions since >10 way back and never knew to check. And OP mentions not using them, either.
In any case, it seems to me odd to choose to let utility spells / elemental spells score weapon kills, but ultimately it’s of little importance. These were all kind of just "hey look points for playing" achievements, anyway.
