What’s odd about it is they have the 20% faster cooldown on Steal in a grandmaster slot no less! That’s about as bad as having a 50% faster endurance regen trait in a grandmaster slot (engineer) when the ranger gets it for free for 5 points.
The imbalance of these things just makes me wonder who put them together because they don’t make any logical sense when you look at the whole picture. I hope in their process of improvements they take the time to look at the whole picture for these classes again even if it’s 2 classes per month.
I have carpals tunnel now !
Welcome to the pain ever grenade engineer has felt since BWE2!
As for wasting time/money getting expensive magic find gear, you aren’t losing the gear itself and get to choose your new stats anyway. So your investments there aren’t wasted.
So what is the freaking problem? They’ve made this transition as smooth as possible for everyone.
Seems that impatience is the only legitimate concern here.
My problem is we clearly didn’t have any choice as regards how the runes were changed, it was imposed on us. While those with Traveler runes are clearly ahead in value those with Pirate runes have ones that are effectively worthless – they aren’t worth salvaging the armor for so what we will have to do is put another set of runes over the top.
Had they given the option, ‘hey, we’ll be generous, you can have traveler runes too!’ I would have been much more happy.
I agree there should have been a choice to change the armor into a runeset of our choice because of this imposition. A years worth of worthless greens that no one could have possibly saved enough of to get us up to at least 100% for those of us who had this armor would have been nice too! Seriously it was not handled properly.
I was one of the lucky few who used cheap travelers runes because they were literally 2 silver each when I bought them. Man did it work out for me, best runeset I ever bought! Hope they do that for a couple of other ignored runesets!
I don’t have much stunbreak or condition removal on my Engineer and it drives me crazy. Need to change up my build, but I really don’t want to give up anything I’m using now. :-(
I’ve reverted to a P/P Bomb elixir hybrid build because there simply aren’t any stunbreakers on kits/turrets/and many of the gadgets are lacking.
I use Elixir S/U Bombs P/P with swiftness endurance mostly pistol and mostly bomb but definitely formula 409.
In the beginning we were told that the mobs would grow in skill with the number of players present in an event. Now we have trash mobs roaming around like at launch and even tho there are fewer then there were before, having no immunity between stuns is ridiculous and doesn’t make for fun combat I agree!
people seem to be missing the fact that guild wars 2 never promised to remove the holy trinity of tanking healing and dps.
the idea was to give a new trinity, one of control/damage/support. the idea was that everyone could do a part of this in varying degrees. for examples,
control: a ranger could cripple an enemy and kite it. a thief could stun an enemy.
damage: well, pretty much what it is now
support: a warrior could shout buffs to the entire party. a guardian could provide defensive buffs.in one of the forum posts, a dev said they were looking to address the support part in the october 17 patch.
Actually no when fighting a boss of any kind their own version of the trinity isn’t even there. Even when it comes to different kinds of DPS.
We were supposed to have what your description says happens but that’s not what we have…
control: a ranger instead of crippling the enemy uses the AOE because he’s in burst DPS gear and because using anything else on the long bow is useless, it might as well be a one button weapon, while a thief could stun an enemy but since this is a boss the enemy is immune due to imbalanced defenses vs stuns so they revert to #1 spam, Also in burst zerker gear.
damage: well, pretty much what it is now, except everyone is in burst zerker DPS gear.
support: a warrior could shout buffs to the entire party but what we really have is a warrior either using a 2 h sword to burst down the boss and a guardian could provide defensive buff but what we really have is retaliation bursts and flames all over the place. Both btw would be in burst DPS gear and nothing else.
See my point? That’s exactly what’s happening please no one come on here and try to make it seem like it’s anything else because we all know it’s not. The prices for zerker gear are the way they are because of this, people are choosing divinity runes and the moment they changed the traveler runes to include longer boons and longer conditions along with crit damage bonuses and movement speed runs due in part to how people were putting only 2 runes each on their armorsets to do just that, suddenly that runeset is astronomical in price!
That’s what the real story of combat is in this game. Until they make some much need hard choices when it comes to improving condition damage healing scaling and reducing the immunities on bosses it will remain borked.
Different teams for different things Hopper
And? The team of one working on the weapons could be made bigger.
Well they still haven’t increased the team of 2 working on PVE class balance so I don’t see this happening anytime soon LOL.
It’s actually been a problem since day one but since most people have been buying from the TP and not thinking about it it’s hardly been a problem seen since just after launch.
I myself reported on this problem just after launch both in the bug reports and the crafting forums because it was initially a problem even for the TP, new characters new economy no gold to speak of so yeah it’s still there. Unfortunately they have a skritt with a calendar running the scheduling for fixing bugs/design flaws so this was most likely overlooked entirely in the beginning when we were all talking about it and the focus turned to backpacks and rings from fractals rather than the open world crafting community because they suddenly thought that that portion of the community wasn’t important. If the other posters to this thread need proof of this just look at how they handled the ascended gear upgrade system, like we crafters who already reached 400 the real way thru hard work, actually needed another 100 points, such an insult.
The only thing I can suggest is to either farm creatures preferably before you reach level 80 so you don’t have to contend with DR or to use the laurels or TP. Those are the only solutions until they pay attention to the crafting community once again.
The other option is to not craft. You can actually save your daily jars up of karma and gear yourself since people are farming the heck out of temples again. I’ve recently done this myself with all of the problems that come with not having a high enough magic find number yet to even get many of the materials needed.
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The thief stolen stealth abilities and the trait to make the thief stealth under emergency conditions like low health as well as the stealth abilities that occur when stunned or jumping down or when you are hit for more than 10% of hitpoints. There’s a ton of them to drop you in, make that part of a D/D rotation and you’re pretty much stealthing alot!
I personally use infiltration set for mine so that just before being downed I get an extra blinding powder. Helps alot!
I’ve been thinking about this as well.
Burst – not really as high as anyone else so not really.
Condition damage – stack caps prevent that from shining.
Support – scaling is the single worst in any game I’ve ever played and you have to do finger acrobatics just to get the Turret to overload and burst or overload the tiny fraction of a second that the regen field spreads in order to explode it into a useful heal.
CC – doesn’t really apply.
So gotta say not sure honestly. Might as well get on a cannon.
https://forum-en.gw2archive.eu/forum/support/bugs/Engineer-Bugs-compilation/first#post2804305
@Foxpaw, @Hvaran:
There’s now a new thread in the Game Bugs forum. With regard to Static Discharge, that was on the list and apparently has been escalated.@Hvaran:
With regard to Healing Bombs, it has literally the worst scaling in the game at 0.1 healing power scaling : http://wiki.guildwars2.com/wiki/Elixir-Infused_Bombs . It is no surprise then that stacking Healing Power yields little return.It’s why you see so little use of it. In theory it should have been a good bunkering or tanking trait, but in practice it is terrible and no-one should invest gold into Cleric gear to go into Healing Bombs.
If you want to heal, go 7 blast finishers and take Healing turret instead:
P/S, Healing Turret, Thumper Turret, Elixir Gun, Bomb Kit, Supply Drop. You’ll get healing in a much larger radius (300 vs 180); better scaling (0.4 vs 0.1), and stronger burst healing which is far superior to the almost Regeneration level of healing.
In regards to scaling, not only is support in need of better scaling because there’s literally no reason for anyone to be support in anything other than sPVP, but there’s also a problem with scaling from levels 55-79 because the damage ratio appears to significantly drop for these levels. We’re talking reports from new players who are following the cookie cutter builds and putting on rare gear for their damage types especially in Engineer class.
So It’s well known in the engineer community that we have traits all over the place, traits that shouldn’t be in the places they are in.
I’m curious because I’ve noticed recently while trying to enhance my PVE experience with stealing that there are just strange locations for stealing traits. which cause a person to choose traits that don’t necessarily help the build you’re trying to make. For example, Mug. Mug is in the Deadly Arts line instead of in the first two tiers of the Trickery line. Items that are in the Trickery line that should be in the Acrobatics line when one compares what they do in comparison.
Is this kind of thing going to be addressed eventually because there’s many things like this that are just weird and that doesn’t help with build diversity?
The only problems I’ve seen with mobs in PVE are how they STILL to this day somehow see you when they cast certain spells while you’re visible and then when you stealth those spells still hit you and fly right to you if you’re in the process of escaping.
Some mobs follow you like they can see you still.
man wish I had 358 gold LOL
I sell my silvers whenever I go farming for the chests in the open world.
I love it, you get champ bags, rares, blues and greens, and you still complain, lol.
You PvErs are some piece of work, gimme, gimme, gimme.
Actually not happening for some of us. The same bug that was there before the loot change is there now where sometimes the bosses don’t drop a thing, and the bags have only blues in them.
I spoke about this last month too before this change was supposedly being tested. Some things shouldn’t be 0 when you’re doing them in the open world.
It’s just like salvaging for ectos, ectos shouldn’t be 0-3 it should be 1-3 so that if you hit a bad streak it’s not all 0’s.
If this isn’t a bug and it’s intended then = Bad RNG is Bad.
Was just playing yesterday and would love to know if the pistol ability called Poison Dart Volley on the engineer will one day behave like the Warrior Rifle Skill called Volley where every shot hits? I’m really tired of seeing one of the most damaging skills on the pistol miss at level 80 while in exotics. It’s an insult to the intelligence of engineers everywhere.
Can you also move the pistol traits Modified Ammunition or Napalm Specialist from grandmaster to master so that we can actually benefit from both of these in a condition build?
All kits need to be buffed back to their +5% someone took that down and now we’re weaker in PVE. Not sure why that happened.
And finally, can we fix the vulnerability problem with bomb kit? You did with another item in our kitten nal but bomb kit remains weaker. What happens is there’s not 2 stacks of vuln per bomb like there is for grenades and it does affect dps. Thanks.
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I just want one it seems they have these ginormous gaps between the times they sell the thing and I always seem to miss them! Please put it back in the store at least for a day or something! Oh yeah.
Can anyone tell me if they are account bound?
part of the problem is the spam wars 2 I agree.
If #1 wasn’t so darned important to continue dps, ie if they truly balanced the game around the other 4 skills on any given weapon, this would be less of an issue honestly.
until they fix stuns overall by giving stunbreakers a few seconds of making the user of the stunbreaker immunity to stuns (like 3-5 seconds) this will continue to happen. It’s the reason why even people in PVE get frustrated because the mobs time their stuns on you so they hit you over and over with a stun preventing you from getting up. What makes it worse is you can’t even use the trait to cloak because now that allows the enemy to stay aggroed so it’s basically useless.
I’ve used the invis elixir, the smoke bomb and this skill to fly by enemies while stealthed to pickup a chest before tho so stacking stealth is nice LOL
A step in the right direction.
My response?
Nerfhammer incomingi fear for the day the devs finally give in to the whiners and they buff our class only to nerf it to useless status the next week.
me too they finally have been listening to all of my concerns, now they just have to fix turrets really.
It’s been a whole year of waiting but it’s finally coming to a close hopefully they won’t listen to the whiners I agree!
So basically, we have to keep ourselves alive and work as a team to get through dungeons. What’s wrong with that?
Work as a team? Are we playing the same (PvE) game. My teams seem to work like this.
- Get in group
- No need to speak to anyone unless someone doesn’t know what to do
- Wait for cut scenes.
- Skip what needs to be skipped
- Kill what needs to be killed.
- Type in /s “P2 P3?” or “Ty”
Repeat.
There is no teamwork. Those player may as well be DPS bots or NPCs. Nothing I can do will save them nothing they can do will save me. And we are all better off DPSing our faces off and just avoiding damage in the first place.
that’s been my experience too. DPS bots all in zerker cookie cutter builds across the board, no purpose to anyone just DPS down the boss a total #1 spam fest in dungeons.
They wouldn’t harm anything by adding trinity lite to the game, not in the slightest. By adding the choices for CC condition damage and support fixing them so they are relevant again they’d actually be improving the combat for many.
People would still be responsible for their own main healing and dodging but it wouldn’t be a requirement, it would certainly be welcome if two guys held aggro while the rest of the team only had to dodge minor boss maneuvers and the heals in the tank zone were the only concern. They have the skills already for the tanky types to pull enemies to them or aggro thru aoe they just need the mechanic. They have the skills for burst heals they just need to adjust the numbers in PVE.
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yep, it’s RNG, and Anet is a pristine, pure, benevolent company that has never been proven to act questionably in their own favor. :roll eyes:
The previous time it was indeed a stealth nerf, but this time it really seems to be just a RNG case
(haven’t noticed any visible change to ecto salvage myself, though i do salvage mostly exotics lately, due to low supply of dark matter)I’ve heard people talk in map chat where bosses don’t drop a single thing for them, champion bags don’t give them the new T7 resource at all when openned. It’s not just happening to me.
Well, only exotic boxes opened on a level 80 character give those, and when zergs are too big lot of people just don’t manage to get past the damage threshold, so both things are very possible, but are nothing that would suggest Anet messing with drop rates.
I was thinking it may be more of a bug with the drops considering this has happened before in the past and mmo’s tend to have recurring bugs often even with the best of update systems in place.
There has been a bug where people just simply weren’t receiving anything from bosses and the threshhold in order to receive bronze status really isn’t that high even for The Temple of Lyssa event.
I think part of the problem is RNG still has a chance for 0 drops for very important items at this point it should not be that way the lowest anyone should ever get from rares is 1 ecto 1 DM for rares and CERTAINLY for exotics!
I also think it’s a recurring bug.
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Pet scaling would be an awesome request for them to look at. In other titles that have heavy pet classes the pets had skills they would use without them being manually pressed, they also took the stats from the master which was awesome in survival issues, and had immunity to AOE damage to a high percentage so they couldn’t be instakilled by a single AOE spell which made them useless in every game.
I think they need to take that more seriously in their balancing act definitely something to look into!
I hold that elementalists and thieves are equally weak while levelling until they receive their traits as well.
Wow… no, just no.
Don’t you even go there, you obviously aren’t playing correctly.
Thief is probably by far the most efficient and easiest class to solo/level with and Elementalist is probably the hardest.
Thief is fine if you only ever aggro one at a time. Maybe two. More than that, especially at low level, and you’re kittened. As you level, though, and gain traits then it gets better. But at low level thief is just too squish.
Nah, wrongo. Thief is pretty easy to level using Sword/Pistol, I’d have to say the easiest is again, the pve king, warrior, while mesmer is definitely the hardest, or at least the most tedious. Most mesmer players say that their class doesn’t become fun until about level forty or so.
No. They really don’t. As a mesmer you practically require the traits to be useful and fun. And the useful utilities as well. Before that is a drag.
No, you obviously don’t know how to play your thief then.
It’s by far the easiest and most forgiving class to level. I can literally take on 20 mobs.
literally?
Yeah as a PVE thief I think that was funny as well considering he’d have to use an elite to do so especially at higher levels and would have to make himself invuln somehow. Ridiculous claims are ridiculous. smh I’ve taken on a maximum of 9 and barely survived because these enemies don’t play around you’re still being attacked while this is going on and I’m a healy stealth build to improve my chances.
Don’t even try to deny that a thief is the easiest class to play… even skull crack/100swags warrior is harder and that is telling a lot. im also rank 32 in spvp so i’ve played enough of this crappy pvp as well. I also noticed something, ppl that play only thief will rarely agree that the class is broken but another player that is skilled and plays a thief (as his main) but also plays other classes and is good with them will most certainly agree that thief is unbalanced in its current state. If it was me i’d remove all stealth and stealth related traits from that game and rework thief completely (of course this will never happen). the game is supposed to be skill vs skill and not skill vs nothing cuz the thief just refuged and heartseeker across the map.
I too believe that thief needs a re-work, I don’t know if removing stealth is the way to go about it. But your complaints are about our class design, not thieves in general, you’re not asking for nerfs, you’re asking for fundamental changes to our class (which 9/10 thieves would agree with) if you’re telling me that http://www.youtube.com/watch?v=agpikmObUxs that requires no skill, even to get that amount of positioning, in and out of combat and to take advantage of the classes mobility (those are the skills that we develop, and those ARE skills, because its how our class was designed to play). Then I can’t say much beyond “you are off your rocker.”
I’m guessing these people are “off their rockers” then, since they’ll all just continue to downplay the entirety of the thief class by saying it’s just “stealth and button mashing”.
I guess that makes mesmer “Clones and button mashing”
Or ranger “spirits and button mashing”
Or necromancer “wells and button mashing”
Or warrior “signets and button mashing”
Oh wait, that last one is true, sorry.
True true, they have enough delays between stealth skills to give anyone enough time to kill a thief imo. It’s not just button mashing but in every game they do have a rotation.
Wanna talk about button mashing, let’s talk about every ranged weapon in the game right now, despite the class! Now that’s button mashing!
This thread has essentially become a forum for suggestions on how to nerf thieves into the ground.
+1
+1 that’s not what’s needed I agree. Thieves are tricksters but they are nowhere near invulnerable.
+1
Too bad all the balance team cares about is buffing the warrior further, since it’s their pet class.
I’d love to have some bug fixes that have existed since launch on some of my thief’s skills, at least, or maybe not be forced to go into D/D every time since condition damage with a thief is completely pointless and S/D is getting nerfed, yet again, while warrior has free reign to have the highest health regen on a passive signet while still doing more damage than any other class.
me too actually like how PVE mobs still can see me when casting a spell at me even after I’ve gone into stealth a few seconds before they got the spell off.
Started a new toon to see if there’s a problem getting RNG to function between toons differently. Gotta say with the new scrolls there’s really no reason to run past level 25 zones really. Most of the events that aren’t “Orr” ridiculous midway are in the lower zones, not to mention that some classes (ranger/engineer) have this change in scores that occurs that makes fighting in the mid level zones more difficult. I think their damage ratios are severely off. It’s bad when it’s harder to fight enemies in the mid level zones then it is in Orr right now which is something else I’ve experienced on all my toons.
well since I haven’t made nor received any rare drops lately I cannot comment however I can say that ever since the bug started where Ascalonian ghosts look like living breathing humans, drops seem to be not as fluid as they were when the patch started, something’s definitely going on here. Wish they’d hire someone to fix this problem once and for all, that would be the best birthday present ever! Never having an RNG loot issue again.
The reason I’m saying it’s happening again is due to the fact that on multiple occassions I’ve heard people talk in map chat where bosses don’t drop a single thing for them, champion bags don’t give them the new T7 resource at all when openned. It’s not just happening to me.
Siege projectiles cannot be blocked, reflected, or destroyed.
Now if they’d just transfer that to the engineer turrets and mortar they’d actually be viable again.
This thread has essentially become a forum for suggestions on how to nerf thieves into the ground.
+1
+1 that’s not what’s needed I agree. Thieves are tricksters but they are nowhere near invulnerable.
Interesting engineer changes.
Turrets now targeting whatever you’re currently shooting is a good change along with increasing their health (I take it they fall under the category of pets/minions)
I would still like the elite mortar turret to be indestructible as it doesn’t do much damage (it cannot crit), it leaves you 100% immobile and defenceless to melee while manning it and it has a dead zone. The mortar receiving no aggro at all would be a good change to if indestructability is going too far.
The elixir changes are decent, although many would agree that completely getting rid of the RNG aspect of elixirs would be more desirable.
Overall it seems like a solid update for engineers. Just got to wait and find out if it’s true.
I would personally like for them to make it so no turrets or mortars could be targeted automatically, or by AOEs, only thru clicking on the target manually. That would solve that problem right there and wouldn’t cause a problem with these things being or granting invulnerability to the player.
Also, making mortar fire by itself would help us out tremendously with that one.
I hated the Trinity, was one of the major reasons ( the sub being the other) I and serveral of my friends left WoW.
Same here, I hated when they nerfed some essential class so people stopped playing that class like when they made it impossible for priests to solo anything in the healing spec before dual spec was out and we had tons of tanks and DPS but no healers.
Trinity lite improved my combat experience over this game. I played that in Neverwinter so far and it’s been great! They don’t have to have a cleric but when they do I’m awesomesauce everytime!
They could easily do that with this title and improve combat instantly as well as improve the boss fights. Dunno what’s taking them so long to realize that they don’t even have their own trinity in their title atm.
I’d love to play my engineer as a healer engineer in PVE and be the life of the party.
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2 playable builds on engi really?
Yet another missed opportunity: Engis should have been the one profession capable of gathering up some rocks and vines and bamboo and using it all to craft a weapon on the spot capable of one-shotting a kitten krait witch. But no. They’re alchemists with guns.
Ahem.
The charr problem seems on the surface similar to the klingon problem over in STO (which may or may not still exist; it’s been a long time since I played). The devs didn’t want to expend more than minimal energy on the klingons because the klingons weren’t popular in PVE and one of the big reasons the klingons weren’t popular was because they didn’t have as many options as the Feds, primarily because they’d been neglected by the devs who neglected them because they weren’t as popular as the Feds because…
My take on both situations: if they didn’t want to do it right, they shouldn’t have done it in the first place, but since they did, they should take the time and put forth the effort required to make it right.
Thank you for getting what’s so so wrong with our profession I love to see it when other people realize just how bad Anet has made it for the engineer population since launch! Spot on man!
The clipping is very bad in Charr the camera is wonky it catches even in open world where there is no ceiling while jumping on things nothing above the head of the Charr but the camera does that zoom in thing like something’s there! If they start anywhere I’d suggest they start there first before any of the cosmetics!
Now that dungeons are not worth farming, I’m stuck with a huge zerg of 80s running from champ to champ in Queensdale. Lord forbid you kill a champ out of the order they are running in. Lots of “nice” comments in Map chat if you do.
Well turnabout is fair play. Now you have to deal with what many of us only openworlders have been dealing with for a year now. Enjoy. And we won’t even tell you what we were told when it happened to us, you know those snide remarks about how “this game isn’t the game for you” that we got when we complained about dungeons being the new focus in November 2012 and everything being nerfed into oblivion in the open world? yeah that.
Anyway not sure why you’re complaining you dungeoneers even get more resources from running dungeons that any of the open world stuff does per event and Champion and right now there’s a bug which makes some champions drop nothing or not give these resources when you open their bags!
Hopefully, you didn’t kick people out of your party to make room.
Well sadly if he was a warrior he wouldn’t need a team to get there, them’s the facts unfortunately for the rest of us.
I miss trinity lite. Quite a few games have come out with trinity lite lately and it’s been great. Everyone is still dodging and involved with their own major healing in encounters however there are bonuses to having a tanky and healy class in the party.
You get more out of a party that’s built around the trinity lite than you do in just a zerg mentality. I think if they used the trinity lite system they’d see that they could adjust their bosses immunities accordingly and make the game more valuable by improving the combat all around.
I’m hoping that when they look at what to improve in balancing this time they’ll actually improve condition damage builds in PVE and support builds in PVE to make them more valuable in group settings.
Something must be done because this zerker only mentality is only harming the community at this point and artificially inflates the cost of things just like we’re seeing with the traveler’s runes, suddenly it’s just as expensive for those as it is for divinity runes in the TP, if they are truly interested in improving the combat they’ll focus their efforts there after the October 15th update.
Of course it’s not just the combat imbalance that’s the issue it’s also some of the boss/champion designs. Like having bosses that do almost no damage but take ten minutes to kill, or bosses that have an instant kill single skill that they spam periodically, and then there’s my personal favorite, bosses that just do instakill damage without having ANY visual indicator or any broadcast that this skill is about to occur.
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The engineer changes are groundbreaking. Thanks for those.
I agree they are a great start absolutely!
If you get a moment Jonathan- https://forum-en.gw2archive.eu/forum/game/gw2/JonathanSharp-A-few-words/first#post2837897
Uhm absolutely not for PVE thanks, they can do this for PVP and WVW anyday just please don’t do this for PVE it’s ridiculous because PVE already has waaaaay too many problems with weak and ineffective skills and traits as it is that need to be fixed before they do anything like experiment with this!
Just helped Faint find his replacement pet Grr and I noticed something that most people probably wouldn’t. When he’s fighting enemies he has some sortof explosion that’s pretty big that knocks back enemies when they hit him.
Now either this is an engineer mine (with a much larger explosion zone) or the racial skill similar to the toolbelt version of the Charr shrapnel mine with a much more effective explosion but it brought up a question.
Will you be improving some of the smaller racial skills damage ratios and effectiveness to further add to the choices to improve overall build diversity? Some of these skills would be really nice to be able to use effectively if A: they simply did the proper amount of damage B: their usefulness in the toolbelt was improved for engineers!
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I see this all the time, this has been going on since january actually. There are some zones that simply don’t have enough resources or rewards from evens, and even missing treasure chests to find that are simply not interesting enough to attract anyone save for the RP crowd.
Invasions really haven’t given much help considering they are exactly like all of the other LS content in that they focus a whole bunch of players into 1 space instead of spreading out the population by adding permanent new DEs and Metas across tyria and improving the rewards across the board for these events.
Any plan on making venom worth using (outside of baskilisk and devourer) without spending 30 points for a trait which is responsible for them being terrible on their own to begin with?
I agree as a PVE thief all of the venoms and poisons are useless
You can salvage those exotics with the same stats and the only guarantee comes from using the store version of the salvage kits which give 100% chance of removing a sigil or rune safely from anything you salvage.
I’ve personally received these kits from the personal story rewards after reaching level 80 and from map completion
yeah they severely gimpt that system because someone in canada way back leveled from 1-80 on one of their toons without stepping foot outside of the major city for his race and taking donations from his guild mates to level the crafting.
Doesn’t make any sense to me that they would nerf it that drastically either considering this was supposed to be a game where you could play as you like and we all know a certain portion of every mmo community are simply crafters and nothing more.
depends on what you want. Are you in a real need to get these pieces of ascended? I personally don’t do fractals and will never set foot in one, I don’t do WvW I relax by doing the open world stuff only LS and events though far and few between are all I’m doing while waiting for an expansive update to the personal story system or the additions of new skills and traits in future updates and possibly the final ultimate removal of DR. So the concern over ascended doesn’t really touch me as much as other players because I’m a simple farmer. However if you do those things, WvW and Fractals or dungeons you might want to consider leveling your crafting because the armor is coming and you might find yourself severely behind if you don’t.
Note how Riyanto.8197 has rerolled to an alt to do this RNG stuff.
All characters have a hidden Luck stat (not related to MagicFind) that determines how the RNG treats them. You should reroll until you get a “Lucky” character, like Riyanto.8197 did.
Wow hope this isn’t true because that’s a huge design flaw if it is!
You can also guest to other servers and harvest there.
Are they char bound or account bound though?
Charr bound! Aww MAN what if you don’t have a Charr?! (wink wink)
Regarding the explosives on engineer will there be anything done to improve where mines land for both the mine toolbelt skill and the trait that sprays mines all over the place as well as the shrapnel racial mine?
These things still have a problem going off while mobs especially big mobs are dancing all over the place on top of them.
Also, is anything being done about condition damage stacking? This is especially important for classes which are heavy condition classes no matter their build!
but what do you expect? When playing in small groups every skill is absolutely usefull. When in a zerg 100 people are bashing an enemy, of course it doesn’t matter if 20 people spam 1. If every player could CC a champion, no single champion would be able to do any action at all anymore. Defiance is there for a reason.
Defiance could be adjusted it’s been said before.
CC could be easily improved even for players. Know that feeling you get when twenty things take turns in Orr hitting you with their 1 hammer attack each? Yeah. They need an immunity with a short cooldown. 1 for stun and 1 for holds. It’s been hashed in every mmo in history this same problem. It even happened in SWTOR as I recall.
As far as everyone hitting the #1 key improving the damage for the other skills even those that typically do no damage now would be a start.
Agree with you totally on map completion. I too have 0 interest in WvW and since the mysts aren’t really a PVE location the PVE achievement of getting world map completion needs to be changed big time. Not all of us have twenty buddies to run with to complete everything.