so first and foremost I am a Flaming engineer! …. whoa wait that doesn’t sound right, a flamethrowing engineer!.
LOL it’s my birthday today and this made me laugh so hard when I saw this, good one!
Personally I’ve found that stacking might really didn’t help much, seems there’s a diminishing returns on might once it reaches a certain amount you really don’t keep received the benefits. I found that stacking might is fine but prolly no higher then 15 would be needed to really work well.
I also make use of discharge on my builds now because it helps to do that extra damage and helps with AOEs, I’ve also found that cone attacks continue to miss (tho not as often so it’s less noticeable but it’s still there) So I try to use the #1 only once on the FT kit.
So when i use FT it’s only to use the #1 once to use the AOE from refined kits or to charge up my might before I use other weapons like the Rifle.
Buuuuut I play pve so… maybe not such a good plan for pvp i’ve heard.
I have to say I agree whole heartily, discharge is a must at this point. I use rifle discharge the only kit I use is medkit/toolkit tho I wish sometimes the medkit had an AOE similar to the EG. I use the runes that do AOE heal when using a heal skill because then switching to the medkit sets that off and I use the sigil that heals on crits on my rifle so that anyone close to the target gets a heal. It’s a pretty good combo.
It’s useless in pvp most pets are right now. PVE however they work well enough (not enough damage imo and not quite what I had in mind when I first learned about them) In that I thought they’d be bots like in TLII and I thought they’d be machine gun not a rifle, and I thought that the FT version would go off more often, and I thought they’d have a 90% immunity to AOE damage so that they’d actually survive a swing by a Ettin or a Ele’s fire AOE but I guess they like pets and those who spec into them to be as dumb as the AI of level 1 mobs and just as weak.
Is it my imagination or are there far too many attacks like this that simply don’t do conditions when they go off. I mean like there are tons of explosives none of which cause burning and mines don’t cause cripple when they explode, they need a retired military explosives expert to help them out with this class a bit.
I asked this a while back and that answer I got was that in most cases you will never do this. It seems more costly to make the bundle of armor then to get them seperately.
This never made sense to me at most it should have cost 2 more thread and leather or bars of ore for the container, they made these too costly to make.
very hard to do that even now. also focus on only one at a time as the mats crossover
craft rares and salvage them has always worked for me
A definite must if you want to farm it quickly.
please add storage in the collectibles for soup and stock for cooking.
I suggested they allow us to bind the Kits and turrets to the F6-F9 keys so that we can still use the functionality of the kits but would be able to use the gadgets and elixirs much more effectively (which would allow us to break stuns if we’re using a heavy kit or heavy turret build.) That would instantly free up some versatility.
Are you suggesting we get turrets/kits on top of other skills? As we can bind anything to any key in this game, that is all I can take from how you worded that post. And that is a ridiculously OP idea.
Not at all because that’s exactly the design of the Ele’s design, they’re foci are directly bound to Fkeys already which means they can use their utility keys freely. we have a larger number of choices when it comes to the equivalent to their foci (kits) so we should be able to bind those kits to Fkeys while allowing use of utilities so we have as many escape options as we do cc options. It’s actually only fair. Engineers were supposed to be the kings of versatility you see, not the ele’s.
Do others feel bullied by this? Do the players feel this is ruining their game experience?
It is ruining my game experience because I spent 6 years playing dungeon focused games came to GW2 to get away from all that and RNG bags for mats and tiny secondary loot boxes are not my idea of a good loot solution for the problems facing legit players affected by DR!
Oh I’d suggest getting discharge seems to work very well as supplimental DPs when using Condi damage.
I’ll have to gather my notes and type something more in depth tomorrow. tonight people are trying to sleep and i type too loudly.
yeah until they fix our bomb and grenade explosive radii to match that of the ranger trap radii then it’s not a good idea to use bombs. It’s one of the reasons I don’t use grenades on land either, the radius and lack of explode-on-impact make them useless. It’s one of the reasons I suggested they hire a retired military explosives expert to help them with the physics of the engineer class so they can get the size damage and conditions correct of all the attacks engineers use. There’s still so much wrong that isn’t bugged just not coded correctly. One of the things missing for example is Mine Field not causing cripple or immobilize when in fact they were designed specifically for that purpose IRL.
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The naming restriction I completely understand, an undead healer in WoW was named AIDS and I quickly reported that one because as a gay man I’ve lost too many friends to that horrible disease.
But the profanity filter baffles me. Leave the option to turn it off off….won’t make any difference to me if i can’t see it if it’s a banable offense but to allow people control is a little weird.
I’ve never seen an mmo cept STO that had a hireling style minion with you everywhere you went, accept maybe SWTOR but that was only in the worlds I think. LOTRO could have used hirelings and Frankly I’m hoping this game gets them in the future and Neverwinter has them at launch. However, they seriously need to fix the AI on this game so your pet is actually smarter and more resilient then the level 1 mobs you see at the beginning of the game.
you do realize you can create cloth bars of metal and processed wood in this daily right?
I’d be right there with you complaining if they had made this harder by making people put together finished crafted items but they didn’t they made it really simple. (If they had made it harder to get this part of the daily I would be the loudest one here about it because I hate that they failed to permit choices like we were told this game would be such as whether or not I finish events rather then dungeons in my monthly I cannot wait for choice to return to this title.)
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I do give credit where it’s due it is so much easier now to move around!
So a thought occurs. I’ve been sitting back watching what’s going on in this game and is it me or are they just dancing around the issue here? I mean seriously if we’re having THIS much trouble from regular functions (just discovered yet another NEW engineer bug to add to the list and now the background and anything beyond a certain view is causing everything to disappear) then why would they think that DR is functioning properly and why wouldn’t they at this point completely remove it since it is indeed starting to effect every type of player not just us lowly horrible farmer types.
This is what I’ve observed:
- DR has become so bad that FoTM and Dragon Event chests simply disappear instead of appearing and offering loot if your toon has DR on it.
- Instead of fulfilling what they promised we’d get from veterans they added and extra loot chest to Veterans/Champions (when it does drop) one can barely see especially if you kill something gigantic that still only drops masterwork items or below. Imagine a motley crew standing out in the desert staring at the ground searching as if we’d all lost our collective contact lenses at the same time.
- DR makes it almost impossible to gather T6 mats of a specific kind. So we have to deal with a double RNG system (like Powerful blood) (where it’s RNG just to get the bags to drop and RNG to open the bag and see the random contents it spews out never the same type of thing twice and never gossamer.) So what do they do? They add yet another RNG bag to the new currency vendor!
- DR requires us to bounce between zones and not stay in once place for too long but to do that it’s extremely costly and makes us pay the price for gold farmers (not legit farmer players mind you) being in the game and even that doesn’t turn DR off.
I just don’t get it, at this point wouldn’t it be less costly and less time consuming to not try to seek out the new bugs with this DR system and just remove the DR code entirely and move on?
BTW Killed nearly 100 karka and got trash again. 24 greys 2 whites 1 green 6 shells 1 T5 and 2 powerful bloods (I know my jaw dropped when I saw the bloods drop, I never get T6 materials.)
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Two places I go as a solo pve player. I head to the event in Orr Colonnade Waypoint, and Nageling Waypoint. Both of those usually have large numbers of dead npcs at any given point and if someones still alive at the Orr location just spend five minutes farming some resources and come back and you’ll see dead npcs all over the place.
Hmmm some of us speculated that it might be due to them trying to make the stability no longer an RNG but I guess it’s just another new engi bug, adds it to his list.
Lovely, the bug where the backdrop part of the city walls and npcs that walk in and out of a certain distance and disappear out of sight is back. Yes I bug reported it already and no restarting doesn’t help.
clearly there is something going on here. either the RNG is really screwed up and/or poorly designed (some threads have commented they feel they have perm DR versus others who seem to get all the drops) OR anet has hidden mechanics in place which further determine drops. For example – each karka having a time stamp based on last time it actually dropped something other than garbage with a CD algorithm to control how much the thing drops per given time period. It would be another way for anet to control farming. 14 karka shells versus my 3…
The newest comments is that it’s not just perceived but that it’s an Xfiles conspiracy. I think it’s more along the lines of a good business prospect, limit the drops to increase the gem buying with regular intervals. As someone who’s played many an mmo if this game were really managed by gamers for gamers they’d see there’s something wrong immediately and do something other then give up lip service about it, meanwhile keeping the horrible DR code despite the historical evidence on how DR destroys games and does nothing about bots.
I invite them to log into my account and play my toons on the live servers so that they can see exactly what has been happening to me since November in their game.
Edit: I just spent about 36 minutes farming to see what would happen in the shores. I killed close to 100 Karka. About 46 of those didn’t drop a single thing. And from my image I’m posting you can see what tiny insulting loot I get. This isn’t typical btw. I usually never get T6 mats from anything but having to farm heavy bags and I have to use a mf just to get those bags to drop. If we believed this, none of the npc’s have body parts like blood, and none of them carry around their valuables with them or currency to do anything within their respective markets.
24 greys
2 whites
1 green
1 T5 mat
6 shells (first time for everything, the last time I got shells was in the event)
2 T6 bloods
Didn’t bother with the veterans as daily I get nothing from veterans anyway as reported in the other thread where we are reporting this.
Let me just add that I can’t imagine why they added the mechanic to have an extra box drop on the ground for loot btw, why would anyone do this in any normal game where there’s a DR or loot issue. It’s bad enough we are having issues with drops but now we have to look around the bodies of the deceased like a buncha people who lost their contact lenses in the middle of a field, just doesn’t make sense. Have you guys seen the tiny size of those chests?
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game wants you to buy these mats with gem.
farming is for masochistsactually you’re only allowed to buy that many gems monthly, so the game wants you to sell the mats that you don’t need and buy the ones that you do need.
To answer OP: farming over 30 minutes should be useless because DR kicks in, but yes, getting 2 yellows drop in 45 minutes is a really good drop.
Unfortunately I have to agree with Mirta it is a really good haul I have yet to get a shell since they launched the shores and I very rarely get any rares or exotics unless it was a fluke like getting them from level 5 deer in queensland 1 per month.
DR kicks in alot earlier then 30 mins for some tho so I’m amazed you got anything at all.
I was stating that the amount of yellow drops I have had in the last 2 months was only enough to get me 17 ectos when salvaged with the BLSK. Yes I also mentioned I have bad luck with the BLSK’s too, but the point was not salvaging, the point was I have had so few yellow drops in the last 2 months that I have only managed to salvage 17 ectos. Then I pointed out further that at the current rate it will take me another 150 days to get all the ectos (from dropped yellows) to have enough ectos to make full set of exotic armour/jewels/1 weapon.
I was not giving numbers to highlight bad salvaging (even though it occurs), I was giving numbers to highlight bad drops.
You have much more patience and tolerance of this bullkitten than I, sir. I salvaged 2 exotics (guaranteed karka event box drops, salvaged with the mystic kit) and got two pieces of silk. Not gossamer, no ectos…. silk. Turned off GW2 for the night and took the Nestea plunge into some beer.
Sounds like exactly what happens to me every single time.
So I logged in the other night both in a mid level area and Orr and I killed quite a number of veterans for my daily guess what I got. Nothing. Not a single veteran dropped anything. No one was around to help me, not a single person tagged these mobs to get credit too, nothing. Killed 2 champions too (tho that time i had help). 1 dropped a grey. Yep that code sure is working as intended huh. Haven’t seen a single drop from a vet or champion that’s worth anything since that code was implemented and the patch notes were published.
I am like one of the posters about.
I too would like to know when they plan on learning from MMO history and finally at long last remove DR forever? Is it that they don’t want to? Is it working too well for their profits? It’s not a conspiracy theory when it’s simply a good business practice (good only for profits that is not for the players). And I don’t mind a company needing profits to survive, they didn’t make this game to be played for nothing I know but let’s get real, history shows us many many times that DR only kills games, and there are plenty of better systems of loot to be used that kills bots and that doesn’t involve limitations. Our TP economy was so much better off when the prices were low now no one can get anything without buying gems for gold or spending 10 hours a day farming. (Heck I’m disabled and even I don’t have that kind of time on my hands!)
Completely agree, love the new atmospherics. There wasn’t an elemental event going on the other day and I ran thru one of the warzones, there was so much smoke coming off the ground I could barely see where I was heading. That is awesome to me. Now if only they’d add fishing complete with props items to fish up and elite fishing poles and titles it would be a match made in heaven LOL
This is one of the brilliant features implemented by Anet to solve the player playing with other players problem you find in other MMO’s. Non-competitive quests and resource nodes are other features that address the same problem. In other MMO’s players of your own faction can be your worst enemy. And, adding more players to a zone there is like adding more rats to a cage. Eventually, they begin eating each other.
Anet, solved the problem of players successfully playing with other players through thoughtful game design. What you see as a problem I see as a solution.
Exactly my thoughts. Until Nov 15th this game was the best game out there in terms of player equality and gameplay choices. Now however FoTM seems to be the only way to get any loot drops of any kind. Until the loot is fixed so that it is indeed equal (ie as soon as they finally learn from history and remove DR) then it will return to being an equal affair.
It is just as important to games as it is in any social structure to have equality in everything. Having a longer more dramatic grind for those who actually have lives and can’t be online constantly is not equality in my opinion sorry and demanding that more be done to further segregate players by their play styles due to their real life circumstances doesn’t help matters.
And that is exactly the motivation behind this thread, people who need help shouldnt be paid as much as people who dont. Its only natural as my example shows.
Yet another example of how FoTM and the gear grind mentality or the dungeoneer leetest mentality is damaging the game’s originaly design. Horizontal was the original goal with this game, I’m sorry people can’t handle that but that’s the truth Nov 15th will be remembered.
Zookeeper I’d like to add this tidbit to support your argument. I’d love for the naysayers to explain again how Ascended gear isn’t tremendously better then Exotic and won’t produce an unfair advantage in WvW or PVE? I have attached an image comparing two pieces to their exotic counterparts to illustrate my point. I can only imagine the huge advantage the ascended armor will have.
I suggested they allow us to bind the Kits and turrets to the F6-F9 keys so that we can still use the functionality of the kits but would be able to use the gadgets and elixirs much more effectively (which would allow us to break stuns if we’re using a heavy kit or heavy turret build.) That would instantly free up some versatility.
A lot of the responses in this thread sounds like we have a religous cult going. We are waiting for the Great Buff to come, when all the Engineers will rise up from the shadows to crush those kittens who looked down upon us! We are simply biding our time, planning their downfall.
With the mightof our Elixirs and the roar of our Turrets we shall conquer! We will walk out of the Desert of Nerf unscathed! And when the time finally arrives shall the glory of the engineer be obvious to everyone.I am so kitten tired…
Good night
LOL! I loved this reply it was every bit worth it!
Why the kitten aren’t you starting a revolution? You’re the kittentiest most underrepresented class in game and you all just take it. WHY?!
I lol, inside, and cry, outside all AT ONCE anytime I have to drag one of your sorry kitten through… bleeeeeeeeeh ANYTHING.
Because we have certain leetests running around claiming that there’s absolutely nothing wrong because their niche build is working for them just fine in tPVP or sPVP or WvW and not thinking globally about the rest of the community. That’s what I’m seeing. They know something’s wrong but they don’t want them to do what they are doing to the PVE players, adjust the class to make PVE work which would most likely cause bugs and extra problems for their pvp niche build. I say let them suffer the way we have.
Does it give you stability 100% of the time now? If not then it’s not fixed either, we need less RNG on certain Elixirs
I think it is really difficult to assess the situation with so many bugs still outstanding. I’d say the bugs are what really drives us to be pigeonholed.
What bugs specifically pigeon hole our profession? ANd what are we pigeon holed into exactly?
Well let’s examine that shall we from a PVE perspective:
Go FT/EG (because I’ve checked and the cone attacks STILL miss despite them claiming they work, it’s down to 40% of the time now whereas before it was about 65-70% of the time prepatch) rules that out.
Go explosions (still checking this out) the radius was too small even with the FE trait and it was 33% damage reduction even tho none of the sigils compensated for that damage, so that’s out and Mines triggers didn’t have a high enough range to actually go off and do enough damage (they still are nerfed and don’t cause cripple like simple physics would demand they do).
Pistols still fire as slowly as the Rifle does, reducing their dps dramatically. So that’s out.
Turrets still don’t function properly with the trait to drop them anywhere, and they die quickly because they have exactly 0 armor apparently and hardly do any damage whatsoever not even on the scale with the Ranger pets.
So what does that leave us with for effective non-bugged choices of weaponry. Oh yeah that leaves us the Rifle and that doesn’t even have the same range as other rifles in the game, i use it with either condi or discharge or a little of both. (oh and the option to tank with toolkit or drink pots).
Dunno about you but that definitely looks like pidgeonholing to me. Having so many bugs in a class that you have fewer if not any choices in a build to enjoy gameplay without your abilities simply not making a bit of difference.
I was one of the ones disappointed with this patch because I have used the cone attacks on my current build and they still miss so they aren’t really fixed, and I can see that they still haven’t allocated enough personel to completely squash the bugs on classes like the Engi, Necro, Ranger once and for all. It’s going on 6 months now, even a contractor service would work at this point in time.
(Edit: Oh and it’s definitely not due to a lack of skill at this point that’s become a straw man argument, you can spend all day leeting it up all over the forums, but it won’t make it right.)
(Edit2: Oh and I almost forgot the miss chance of the poison barbs shot on the pistols, the only multishot engis have and it misses incessantly as often as the cones do)
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The friendliest bunch of people I’ve ever played with on any mmo has been LOTRO. I think it’s due to that crowd being a bit more high brow about being in the LOTR setting and what that means.
I do however agree that game design does influence the types of players you bring into the game, and we certainly didn’t receive any help when FotM was introduced with the ascended gear with higher stats instead of Exotic level stats + Agony Resist and possibly better looking skins.
What gets me is people weren’t happy with having to farm bags to see if those bags dropped the T6 mats we needed for crafting, so what do they do? They added more crafting bags with RNG to the items you get from laurel store instead of outright buying the T6 mats from the vendor. And I guess Karma is completely useless now since we have a new currency system.
Completely agree, the FoTM thing should never have been put into this game, between that and the drop rate issues, the DR, and the RNG for anything meaningful to loot, this game is nothing like we were promised pre-launch.
I remember interviews where they scoffed at the dailies for currency in other titles because of the grind. I’m highly disappointed that not only did they not include the retro for all the other achieves but that they made getting gear yet another RNG system. We have way too much RNG as it is, do we really need more chests that are not affected by MF at this point? And then there’s the T6 bags. We can already get RNG bags from the mobs how does this help us get the single kind of T6 mats we need to gear alts unless it’s their intention to make us work for 10 months for something like that? Why not just put the individual items in there and let us decide what we need to buy of them to make our stuff? Lodestones and Powerful Blood come to mind instantly.
It is literally this one path in dungeons that makes warriors look OP. And that’s because the path is characterized by two easy bosses, a couple of easily skipped events and one kiting event.
In any other dungeon, a warrior brings as much as any other class to the table. CoF P1 is an outlier due it’s design and simplicity for farming.
Guess that explains how a warrior can solo Arah dungeons. Seriously look it up on youtube.
Considering carefully the managerial aspects of having only two people working on class balance and (as an engineer) the testing model they use to make sure everything is working as intended (standing still swinging at stationary target dummies to measure how everything works) I’d say it will most likely be c).
I learn from history you see where as others definitely don’t. (ahem notably mmo history)
Colin, my warrior friend gets 3x more rares than I do. And I have some magic find and he doesnt. Also when I swapped from condition damage to raw damage I started getting more loot. There was also a time where we got 4 items as loot, and I got 2.
So Im pretty sure better loot is being given to whoever deals the most damage and this is incredibly frustating and agaisnt the philosophy of “play your way” of Guild Wars 2.
We would all appreciate if you could give us a brief explanation on how loot is handled. Thanks in advance
I really think there is something to the speed at which you kill mobs having something to do with loot. If I go to low level maps and solo I have a much higher chance at getting greens than anywhere else unless grouped.
I thought so as well but ever since switching to a higher dps output build and them increasing the damage output of the engineers that hasn’t been the case for me, I still get junk all the time nomatter where I’m at or how long it’s been since I played. DR needs to be shut down entirely because It’s obviously working as intended (keeping people from making gold in game) or it’s completely bugged and they just can’t detect it with their software, either way it’s harming the players and that’s never a good thing no loot is the fastest way you can alienate your playerbase and we’re seeing it happen.
If you are grinding you are doing it wrong.
Not when it comes to the dailies :P And ascended gear is the problem. If it only had exotic level stats and the agony resistance it would not be a problem.
Just wanted to give a quick update on this topic. We’ve completed verifying every update from the november release, and there were zero changes to anything what so ever that would have negatively affected loot in any way/shape/form. We can officially confirm this as an X-files level conspiracy at this point.
We’re in the midst of evaluating every loot table in the game and running massive random roll evaluations table by table, as well as evaluating every system game wide that causes a player to qualify for items to determine if any issues exist in those systems from launch.
Will update again when we have another round of concrete information.
In short, is it possible that we’re perceiving “nerfed” drop rates, and Champions and Veterans dropping nothing, because whatever method is used to calculate loot credit simply can’t account for every player that hits a given enemy?
Absolutely not. This wouldn’t account for people in empty zones post the FotM focus where no one was located in these zones so there was no one to help with these champs/vets and the loot was horrible despite reassurances that the loot was fixed both in the patch notes and posts on reddit and interviews.
Not to forget the post online of Jon Peters speaking to the public about how they want regular players to not be effected by DR because they care about and actually like legit farmer style players and want to keep those players in the open world, then on the very next patch they nerf the drops to the only dragon event (Jormag) that still was dropping a relatively honest amount of rares and exotics. (honest in that it was closer to the original month of drops we all received when we started the game that early and that easily facilitated the more horizontal gear acquisition we were all promised this game would be pre-launch in multiple interviews and videos across the net.) I haven’t forgotten those.
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I also wonder if there is any plan to change the timer on the Big Ol’ Bomb considering it usually is avoided. But again the timers on many things on the Engi don’t make much sense.
All pets need the 90% reduction in AOE damage, and they need to reduce the cooldowns on these seriously because how hard is it really to plunk down a turret and hit the on switch? should it really take a whole minute? Also, the timers on the toolbelt abilities need to be seriously adjusted because they should not take as long as it takes to plunk down a turret (the time they use now not the actual time it would take in reality) to fire those abilities off in a toolbelt skill.
And I would love a serious explanation on how it has come to pass that people think it’s perfectly normal that explosives don’t automatically cause fires? Why is it that so many of our abilities that are supposed to burn don’t actually burn for more then 1-2 second or don’t burn at all? weird.
/steps off soapbox
Now that I don’t use that build anymore for pve I was wondering if anyone who does use it still has noticed if they actually did correct the explosive radius (both with and without the forceful explosives trait) because my experience with cone attacks hasn’t been a complete fix either. It still misses alot (like 40% of the time down from 70%).
the point is that as fun as playing engineer is, even with all the bugs,bad traits,fail mechanics,poor skill design ect,the fact (yes fact!) is we get outperform in every role in every platform the game offers by other professions.
Emphasis mine.
I don’t think that word means what you think it means.
I see a lot of hyperbole in these discussions, but I don’t see a lot of substantive evidence. Let’s turn to our good friend, modus tollens, and hear what he has to say:
- If the Engineer is inferior to all other classes, then no one will team up with Engineers for tPvP.
- Some people team up with Engineers for tPvP.
- Therefore, the Engineer is not inferior to all other classes.
This doesn’t even address the fact that popular perception and reality are not necessarily the same thing. Some people will certainly buy the hype and say, “Oh, Engi sucks, we don’t want you on our tPvP/dungeon/WvW/group-hug team.” Okie doke. No real loss; I’m always a little bit irrationally afraid that such a level of stupidity just might be contagious, so parting ways really works out best for everyone.
This forum gives such a skewed view of… well, everything…but of the Engineer in particular. Clinging to the belief that Engineers are hopelessly bargled, despite a growing body of evidence that they are not (anecdotal as well as quantifiable) is very strange.
Well here’s a fact for you. Exactly 0 accounts of Engineers being denied running dungeons occurred prior to grenades being reduced 33% and the healing zone ability on the EG being “fixed” to heal what they would call normal healing (IE not being affected by a single point of +healing on gear as with almost all of the other healing abilities of Engis). After this happened, suddenly the forums and zone chat were flooded with reports of people being denied. Still think there’s no real problem?
I don’t see that actually. My GM that left the guild and the game permanently paid a metric butt-ton more money on both the game and the store then i did but he too got tired of not getting anything for his time (as well as the glaring problems necromancers face on every patch day) So I don’t think that’s the issue.
I do however think they seriously need to take a look at their data collection software because it’s very obvious that it’s not working because it’s STILL not showing them the simplest of the problems to look at like, vets/champs not dropping anything or dropping whites only or porous bones dropping off everything during an Orr event with hordes of undead dying all over the place. There is definitely something wrong that closed test servers aren’t revealing.
It’s amazing to me that they can’t detect what we are experiencing on a daily basis. So here’s what I’d suggest they do.
Play on the players accounts. seriously, give them a compeltely new account with a copy of everything they are using, test from locations they live in. Test on the live servers not on your special testing servers. Try farming for a couple of hours until you are quite sure that DR has kicked in.
Then log out until 4 hours later. Log back in and try killing things in events in Orr. See the complete different it makes when suddenly your bags are filling up with whites and porous bones. Also, take the time out to kill multiple veterans and champions on this account.
I guarantee you will see the loot is completely different then what you’ll find on your test servers.
I also find it amazing that since the Nov notes said their loot tables for vets/champs were increased and that most of us see nothing if not the occasional blue, how this can’t show up on their tests at headquarters? Someone seriously needs to look at the code for the data collection software seriously because a blind grandma can tell there’s something wrong.
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I didn’t really think it was anti-warrior what they are talking about specifically is how little warriors get nerfed compared to the other classes and how little the other classes get buffed in the areas they should be buffed in. Warrior rifles should not be more powerful or fire more quickly then engineers, and warrior long/thief short bows should not do more damage then the ranged specialist ranger. It’s just a commentary on what needs fixing if we are to believe what we’ve been told about these classes pre and during launch.