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Can’t seem to get this to move, it’s been stuck at 20% for the past 45 mins now in Orr. I even dodged some ranged attacks from those slimes and still nothing. What gives? Take this one out please and return the “kill underwater mobs” daily. Thanks.
Bravo for removing the other crazy daily choice, however, please bring the underwater kills back It was as easy as the kill variety and should stay. The one you should remove is the Dodge one. Not only does it never register when i dodge but 3% of the time, it doesn’t count when the enemies are charging up big attacks.
The small amount of running around I’ve done so far does not bode well for vets/champs/world boss drops. Apparently they continue to drop nothing. I’ve killed three which had 0 loot entirely.
I agree, daily/monthly achievements should be character bound and not account bound. This is alt unfriendly system.
Their entire direction since Nov 15th has been alt unfriendly. OP is absolutely right. Dailies should be per character, not per account. And they needed to add the weeklys and give us the amount we already earned from achievements we have already completed.
what where they kittening thinking i’m a sprite weapon burn build and it work great this has destroyed the entire build NICE WORK!
Welcome to the pain engineers have been feeling for 5 months now. I find it aggrivating that the very thing I was promised wouldn’t happen is happening in this title.
(the “balance” pvp aspects without separating the behaviors and math between the pve and pvp code sets and properly testing them before launch thing) 6 years of having to completely respec regear my character in another title, no thanks.
Damage hasn’t changed much atall. Someone believes it’s because the base damage hasn’t actually increased and that because this game doesn’t have a PTR they didn’t catch it before launching this patch.
I’m not sure. I don’t feel particularly powerful compared to before, it still takes a while to kill anything 60+ and I don’t care what they say in their notes my cone attacks are STILL missing like they were before. Some fix.
Can someone tell me what this means:
“Weapons now continue to grant bonus stats while bundles are equipped.
Bundles from player skills (engineer kits, elementalist conjured weapons, warrior banners) now have base damage that is consistent with the highest rarity weapons available at the level of the player.”Go to the Heart of the Mists, select rifle and grenade kit, with the character tab open switch from rifle to grenades and the power drops?
Am I reading the patch notes wrong or is it still borked?
It isn’t just grenades, it’s all kits. Apparently stats from weapons carry over correctly now, but the base damage from bundles wasn’t actually fixed.
Honestly, how hard is it to verify the fix actually worked before uploading the patch? What’s worse, this isn’t even the first time Anet has said something was fixed in the notes without actually bothering to check whether they’d gotten it right.
Ever heard of patch test servers, Anet? You’ve got fans that would love to help you QA your product. Use them.
I’ve been preaching the PTR since the second Engineer nerf we experienced. It’s absolutely needed now. I don’t care who has pride problem over there they need to make one and fast. It’s getting stupid now.
Why is it that something so basic is completely ignored after so many fail attempts at fixing something.
So basically our damage is still not correct and this is the reason why it’s causing my damage output to be exactly the same as it was.
Let me put it in Lehman’s terms for you. Where is the choice? We were told prelaunch and prelaunch of this particular patch that they would be enhancing the choice of dailies. That has not occurred instead we are now funneled into a new restrictive gameplay. Where is the set of 5 things out of a series of 15 that we can do to complete dailies? Why can we not click off on 5 things out of a choice of 15 that we want to do daily to do these things? And why is there not a weekly. I’ve looked all over and still haven’t found one.
Restriction does not equal choice.
as a gathcraftsplorer who enjoys only the pve side of the open world I sympathize with the OP to me adding crafting is the same exact thing as requiring a certain play style thus limiting choices. It’s no different then requiring WvW as the completion for world exploration. It should be removed. It doesn’t matter that it’s easy, it doesn’t matter that it’s quick it’s still requiring people play in a certain way.
This game has a long way to go if it’s truly going to be a game of “play however you want”.
Where is the choice? Why can’t we the players choose 5 things out of a list of 15*20 to do daily instead of having more restrictive gameplay?
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there’s a global problem with ALL combat pets, they just need to buckle down and introduce some strong much needed changes and accept the history on this problem. Other games have had to give all pets a global damage reduction from AOE attacks of 90% and improve the health and UI of pets dramatically, and make the pets use the Aggro table of the player and stay within a closer zone running back to the player when they go too far out. These things have had to happen in other AAA titles and they worked well because these other games including the elephant in the room had the same issue with pets dying constantly so these skills were basically useless to even bother summoning them.
oops must correct myself they have a NEW RNG bag for T6 mats and the sole item that can purchased without an RNG effect from the laurel vendor is a obsidian shards.
exactly 0 lodestones. Can we remove RNG from this entirely please so it’s much faster easier for us to reach the goals of gearing alts? Thanks. 16 months because that 1 piece of gossamer or the 6th loadstone we need won’t drop is a little much.
All complaining aside I am quite surprised they added buffs to the vendor like xp coin mf and that they added 2 gear boxes instead of 1 per 5 laurels. That’s actually nice.
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•Fixed a bug that could cause rectangular skills to fail to hit the correct targets.
could this be a flamethrower? Or what exactly is considered a ‘rectangular’ attack?
So far this hasn’t been true for me. They needed to do more testing and a stand alone target dummy isn’t going to cut it. Try hitting anything that tries to move to the side of you Anet with this because it’s not working as intended.
Well, they are going to convert your previous achievement points into Laurels at some stage, so I think its not as bad as you describe. I think you’d be able to get on character fully specced at least.
I sure hope you’re right, however, with the recent history so far that has not been the case. It’s no joke when it comes to rewards for time spent in this title. Seriously out of whack.
It’s great they have a new system, now if only they would add T6 mats (which one still needs for legendaries btw) to the laurels (I personally didn’t see anything about those).
And I hope the OP is right about never having to step foot in a fractal EVER because that’s how I feel about them, they don’t belong, where are my metas at?
Thanks for the quick reply letting us know there’s an issue but I just have to take this opportunity to point out that if we had a working PTR system these things would not happen, would not be a surprise, and would not further alienate your fans/players from trust.
Crafting is fine even tho there’s nothing to craft at this point for most of us at 400 in our skills so asking us to craft all over again is a little weird and probably affects the sale of items, most people who are leveling crafting won’t be getting the items they can’t use to increase their points, they’ll be looking for raw materials so adding this is weird on two fronts. Lower profit for those who sell, no use for those of us maxed already as there’s nothing new to make really (especially nothing end game with the tight constriction you have on the loot that drops including the double RNG on T6 mats), and it requires people who don’t craft to actually do something they don’t want to do. Now I know it’s not that big of a deal to most of us who do craft, but think about it, we didn’t like it when they wanted to force us into dungeons or WvW for our dailies. It’s the same exact thing, lack of personal choice to spend our time for a reward system that’s flawed.
Reward for time spent is very important and having personal choices on how we do this is very important.
Also I just noticed that the dodge is not working either. I just dodged three attacks from two mobs and they are not counting.
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Well if they truly are as people are reporting a rare combo field kill thing or some other type of achievement item that’s similar then it’s true they did kill the only solo thing left to do in the game to bring any kind of currency or awards. Either they are having bugs or someone over there is really trying to kill off the game entirely.
STO’s advancement allows for people to do their dailies for currency solo if they need to, this is just weird.
Sounds like another in a long list of reasons why they need a PTR. I haven’t got into the game yet but if this is the case WOW just WOW seriously? It’s amazing to me they thought this is what people were asking for. I agree with the guy who said they must be on their own private servers without DR turned on because there’s really no way they are playing the standard game and not seeing what we’re experiencing without being on an entirely different style server then we are on. I’ll be checking when i login particularly the daily system and to see if the loot issues in the open world are now gone. here’s to hoping.
o.O here it is almost 1 pm EST and nothing I thought for sure there would be a release sometime this morning.
I am too actually. It’s ridiculous. I’m never doing dungeons and I don’t do WvW so there’s no need for me to put myself thru that. It’s painful enough right now gearing alts without having to jump in the gem store for gold.
Excuse me for just assuming that this translates into another
“X game made X years ago was grindier than this, and thus this isn’t a grinder” thread
Which in itself is insanely flawed logic.Developmental evolution doesn’t exist apparently…
It doesn’t and it’s sad that it’s missing. I wish they had stuck with their original design not because of my own gameplay but because of how awesome it would be for them to build on the meta system instead of doing what they did in Nov. OP is completely wrong. It’s a grind to build anything. The only number they seem to know is 250. Really it’s that bad. Ever since they left the cosmetic only horizontal progression thing at the roadside prior to launch, it’s gone downhill and it’s going to keep rolling until someone there listens to us and realizes what they’ve done.
It’s the same old story, there were a ton of ways to handle these things and they chose the easiest most contraversial way of handling gear. Just like using DR it’s like there’s no one there telling the upper management that “hey, this is the history of that mechanic, do you really want to go down this road?” It’s enough to wonder just what kind of gamers they really are because they certainly can’t be mmo gamers and not know how damaging some of these mechanics they are using are to a game and it’s community in the mmo industry.
Nope, they lost me when they announced new gear would be added AFTER the game was released, despite their previous promises that this wouldn’t be the case. Their cash shop tactics are pretty sinister as well.
In fact, I wont be buying any game that profits NC Soft after this. Cash shops should be about value, not a scam.
This.
I seriously just don’t understand how people don’t see what NC soft is doing exploiting
the desire for a legendary, while nerfing drops and selling gems to gold.It’s sure easy enough to defend on Anets part to make money and that’s fine by me but they have milked all the fun out of every other aspect of the game fine tunning the scam legendarys are.
imo it’s not just the legendaries that are affected by this it’s also happening to the regular gear. One cannot level an alt and gather adequate mats to gear him in exotics without having tons of gold in the bank. It’s ridiculous to have to work with a double RNG system. RNG to even get the heavy bags to drop without some DR kicking in stopping you, and then a completely separate RNG when opening them to see if they drop the mats you need to make armor like Gossamer or Powerful Blood. I’m like you i don’t mind spending real money where money is due, like storage, bank, character slots, cosmetics, but this system that’s directly affecting gear has got to go!
Given that GW2 is taking place in a world where there is mass cultivation of produce and livestock, it doesn’t make much sense to me that we still have to go out and gather stuff like Vanilla Beans and Omnomberries. You’d think that some entrepreneurial fellow would realize he could make a killing by producing and selling a lot of these high demand commodities.
How would you feel if there were some sort of agricultural profession, wherein you could get seeds from various produce and plot them? Over time these would mature and you could sell them off.
The basic idea is like this: You must first obtain the seed for whatever it is you want to grow. Once you have that, you can access an agricultural console. It looks like a grid, basically like your bank. You can expand how much arable land you own, as you level up your profession, or by purchasing more land. You level up your profession by planting progressively higher level crops or such. You can place the seed you wish to plant in each grid slot. Some players may opt for mass production of 1 good, others may choose to
On leveling up: You can plant a certain number of crops with a certain number of seed. If you want to plant more crops, you need more seed. The ratio of seed to crops varies, but is is generally around 1 seed to 5 crops. Once you plant your seed, you have to wait a certain amount of time for it to mature before you collect your XP (and grown produce). This takes a couple of days, in you have to maintain your crops in the interim or they will fail (water, etc). Fertilizer can increase the speed at which your crops grow, along with the ratio of produce they yield.
It’s a basic sketch of an idea, a thought experiment mostly intended to try and reconcile realism (widespread cultivation vs gathering) within the game.
Absolutely agree. I miss the farming profession from LOTRO. One could cultivate his own food by using the farming zones and even tho it was tedious to get it maximum level so we could use the end game mats to make the best foods and pipe-weed it was still the best way of doing things imo. One didn’t have to be chased by zombies to get a single berry. Even if the system was adjusted so one had to go to Orr to get the first series of berries to gather the seeds it would be miles better if one could plant them.
Glue factory. Charr ran out of glue and needed more glue to keep their rust buckets together.
I was thinking that the Charr engineers needed it for our glue shots and glue bombs, it’s the only thing we’ll have left after the AOE nerf that’s coming.
Flame and Frost: Prelude
https://www.guildwars2.com/en/the-game/releases/january-2013/Pretty naturally, there is nothing about loot issues in the splash page for tomorrow’s update. No game that has PR people would allow that; I’m certain.
I assume that they will address the loot issues in the patch notes. Least preferably they will simply ninja loot fixes into the patch without comment.
I trust that they will address the issues one way or the other.
To that end, I am backing up my client in preparation for tomorrow’s patch. Once the patch is live, since the patch notes don’t always appear immediately, we should do our best to test the state of the loot, DR and even the MF systems both in open world and in instanced play.
We’ll see what the verdict is this coming week.
I personally will be watching to see what happens with this patch and loot. If it’s not addressed they’ve lost another lifetime player. Sad these companies have to lose almost all their players before doing something about these issues. D3 comes to mind immediately.
When i discovered the discharge trait for toolbelt.
It’s neither unreasonable nor extreme to expect them to fix the issues on the two weakest classes of the game over a 5 month period, to allocate resources appropriate to the task (ie more then two interns), or to expect more communications from their liaisons about what exactly they are looking at next.
There is however a flaw. Where are the most posts? That’s what I’ll be looking at. Necros and Engis have the worst time in game because of bugs, design flaws, and traits not being equal to their counterparts. If devs haven’t posted in necros and engis forums THE most out of all the classes to help us and let us know they are taking seriously the problems at hand then there is a serious problem here because we aren’t getting the answers we need, such as have they allocated more resources in the repairing of these two classes then they do with the rest since there’s a larger number of problems causing these classes to be quite unplayable in many a situation? Have they setup teams to re-evaluate the huge gap that makes the engineer class nowhere as powerful or easily playable as his adventurer brothers? (which I and others like me have brought up in multiple posts about the trait system and how it’s nowhere near the same type of traits as the thief and ranger which is part of the problem of both the weakness and lack of variety in builds with the engineer right now, as well as the inability for there to be any margine of error for the engineer [ie thiefs can build themselves to be defensive and healy and not suffer a tremendous dps loss like engineers do]) so there are many reasons to be enraged about the lack of concern. Just because they posted something recently doesn’t mean they are showing enough concern for the two most broken classes in this title or that they are allocating relevant resources to fix these issues.
This game has a general interrupt bug design imo and it’s not just the healing skills. It becomes instantly noticeable on a thief when using sword and pistol. Any little movement takes me right out of these skills. It should not be a requirement of any skill to hold perfectly still. And skills that are the most important like healing should not be interruptable by “yourself” not by other’s interrupting you mind you but your own actions. I’ve played all three adventurer classes and each one has something that one can interrupt just by turning. seriously, turning is going to stop me from doing this skill? and when i say turning i don’t mean full on 180 I mean 45 degrees.
I agree our heals are weaker and often we don’t have the ability to reach the bandages littering the ground all over the place. I would love to see them also improve the amount healed when one is using +healing bonus armor. There’s a fundamental flaw with the bonuses +healing should be doing to the healing skills on the engineer with regeneration, kit regen, and bandages. It’s just not strong enough to handle multiple enemies but we’re supposed to believe that this class is made to fight multiples.
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Apparently Engies work well in WvW, they excel at having multiple builds available in WvW when Pve suffers so if this is your goal, I’d stick with WvW. Weakness in the dps builds however is very noticeable when you play other classes and then try and engineer the difference becomes very clear so while it has more options it still is weaker. Anyone who argues otherwise doesn’t know what they are talking about sadly or they have an ulterior motive for arguing “no everything’s fine, nothing to see here, move along”.
I’d love to see that too. There’s alot of things people have not had access to in the guild system and this is just one of the smaller things.
I’m amazed there wasn’t some testing done and no one noticed this before launch. It couldn’t be too difficult to add such a thing.
Ok, thats not exactly true, Id rather be doing both.
What Im trying to say is its about time we got fishing as an extra way of harvesting.
WoW had it for years, Rift now has it (much better implementation than WoW too I must say) so as GW2 is probably the best MMO around now, It feels kinda dumb that we dont have it.The fishing rods, fishing motions/animations are already in the game (NPC fisherman) so a lot of the work already done there.
No need to add extra harvesting tool slots, Rods should go into a weapon slot. After all your fishing, not fighting.Throw us in a few recipes that require fish, many variations of fish already in Tyria’s waters and job done. Hell throw some fishing outfits onto the TP (we all know how Anet love those gem purchase outfits)
Hmm, could even add it to the new style daily/monthly achieves !Really its a win win situation, new profession, new recipes, new achieve, poss new titles and instantly more fluff as many people have asked for ! ! !
Me too I was so excited when i read and interview about this coming to the game “eventually” but it’s nowhere in sight sadly.
I’d love fishing with props. I want items that will improve your fishing, slots where these items can be equipped, items that can be fished up that aren’t fish, and or fish that have swallowed things while down there that are “bloated” until you open them and they have valuables in them (the ever difficult to find T6 mats like Powerful Blood or Onyx Lodestones for example) I want to be able to make items i can use as props like a tent, a picnic basket and blanket, a parasol, a wooden patio chair, campfire, smoking fish rack things like this would go a long way to improve the game for casuals.
Fishing was well received and fun in both WoW and Rift for me as well. I loved pausing the grind to enjoy how the world looks and spend some time doing an activity to complete achievements and to receive some much needed currency on the side. If my RP friends came around I’d have some fun using the props I made to enhance the experience.
I too would love the classic fishing outfit of the red plaid shirt, bib overalls, leather gloves and rubber boots.
Backpacks are a big thing for me. I loved those in LOTRO and would love to see a fisherman’s backpack.
<— 5 lvl 80s without grinding.
There is no required grind in GW2.Please learn the basics of the game.
Yes let’s look at it. Did you grind out the exploration of every zone? Or grind out the DE’s in every zone including those on a timer? Or how about grinding the dungeons to get drops since they don’t fall off anything open world? See where I’m going here?
It worries me as an engineer who’s entire weapons/kits systems of attacks are already nerfed to the point of being almost useless as it is, doing that any further would make it impossible to play as anything other then a healer/tanky build.
Rifle would be the only thing to get a boost unless they are actually planning to fix the long time problems we’ve faced with this class over the past 5 months.
As a Charr i feel your pain, I simply can’t do many of the puzzles because I can’t see where I’m going just the inside of my own skull. And as an engineer, I simply don’t have stability of any worth so there are quite a few i can’t do at all.
If not, maybe let them be sold on the tp?
I agree we should be able to play the way we want to play and receive the equal rewards for time spent but……
that’s the LAST thing we need ever is for more items especially these new tier pieces to be sold in an economic system that’s highly slanted, effectively broken, and completely inflated with no means of recovery without shutting the whole thing down. I doubt that will happen and I doubt people will actually repair this system in the upcoming patches, but hope remains, I can only dream that it’s not misplaced.
what I would like to see is anet treat everyone as an equal and have equal rewards. You know value me and my time. Allow me to play the way I want to and have fun.
Play how they want to =gold. Play how you want=0 loot.
That is terribly terribly wrong.
Yet another way in which the manifesto was thrown out. We were told for 7 years play how you want and enjoy the game the way you want to play it. Yet we’re now seeing that was about as true as the promise that this game would not turn into a gear treadmill. (not directed at Narkosys) Sorry people don’t want to hear it, and I’m sorry they can’t handle the truth about what happened on Nov 15th, but on that day this game became the opposite of what we were promised prelaunch.
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Absolutely agree. Aside from the obvious problems from making a mockery of 20th century military weaponry on what was supposed to be the most militant profession any mmo has ever seen, the grind for gold thing, yeah no longer appealing especially at the tiny sums one gets and the sheer lack of foresight into just how people are going to get those items. (two sets of RNG per item needed is not a success story it’s the problem. There’s 1 RNG just to get heavy bags to drop and then there’s 1 RNG to see what nonsense drops usually things one doesn’t need at all for anything, I’m speaking of T6 mats). Then there’s the issue of DR which has literally killed every game ever that’s used that as a means to stop bots, harming the players and thus scaring away customers causing the gaming companies to shut down. Yeah read up on the history folks that’s what happened to other games that used DR. Then there’s the broken MF that doesn’t work on 80% of the drops and I’m speaking of course about bags, containers, chests from events, chests discovered in zones, low level zone chests/bags…etc. Then there’s the bug that prevents anything from dropping from veterans and champions that literally no one has seen work since this was promised.
So yeah they have a very long way to go to get me back as a customer. Games should not be careers.
BTW OP You forgot
3: Spend an unhealthy amount of money in the gem store to convert them to gold.
He also forgot the other type of player, the one that hasn’t been hit with the permaDR across his entire account yet that would like to give him tips on how everything is perfectly fine so long as you run dungeons over and over again just to kill the trash mobs or teleport from one zone to the next to the next over and over again.
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Only tried rifle warrior on low levels in pve, was immediately disgusted at the immediate differences and enormous survivability advantages.
You mean how the warriors rifle #1 skills, skill-specific coefficient is almost 40% less then the engineer? I have all profession to 80, and have played sPvP, WvE and played a good deal of dungeons and DE’s in PvE with all of them. One thing I can tell you is, your just wrong if you try to claim to be able to judge a profesion at low levels and compare it to your 80 in exotics.
Warriors volley skill-specific coefficient is 232 per shot, while blunderbuss is 386-618 depending on range with a 4s bleed.
Warriors #4, brutal shots skill-specific coefficient is 193 while engineers overcharge is 386.
Warriors #5 rifle butt (melee range) skill-specific coefficient is 386 compared to engineers jump shot of 348 on launch and and 696 on landing.
If you really want to compare the two, take them to the mist in matching gear and compare the damage. Our rifle dwarfs the warriors.
I suggest against using assumption, unequal comparisons, and presumptions as you have so far and use more testing, mathematical comparison and facts. That leads to much more informed discussions.
Maybe you missed the entire post or something so here is the link for it. It’s right here in the same thread. Oh and don’t pretend that it’s not more powerful on the warrior side we both know that’s not true. The math speaks for itself. Just because you have a niche build that works in pvp well that you don’t want them messing with doesn’t mean they can’t make major improvements on this class starting with the only two weapons we have.
Heres the link to the guy who broke it down for us since you don’t seem to know what you’re talking about:
It amazes me how many people can not see the obvious problems with this class and claim “everything is fine, nothing to see here folks, move along” or attack others for pointing out what most people with common sense see easily, notably when the people who see the problems have played other classes and notice the disparity immediately.
Oh and btw, they separated the damage for pve and pvp. Everything works differently in the mists then it does in pve zones. So comparing them in the mists won’t show you the difference. But feel free to go watch warriors run thru enemies with ease in Orr.
Or my personal favorite, watch the video on youtube about a warrior with a rifle and a two handed sword run the Arah dungeon by himself because that’s balanced right.
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- Right now no. They are only good at PVP in that there are plenty more options available, when they finally changed the pvp pve coding to separate the damage ratios between these two types of combat behaviors, pvp came out on top. Also, there are bugs that havent been addressed on both sides but seem not to affect pvp gameplay in the slightest.
- you can if you setup a tanky style build but either way get ready for all of your combat experiences to take a year and 4 weeks to finish each time you fight something. So much for every class being equal in combat or not having the issue of not being good in combat and suffering for it.
- I see people post their WvW builds all the time apparently the only build hit with the nerf bat was the grenade build.
- as an avid PVEer you’d be better off playing a warrior or thief right now. Honestly this class has a long way to go before they fix it. I’m hoping it will be within the next three months. It will be if they want the PVE engineers to come back.
Only an engineer would save a cloaking device for when he can’t move.
You know! I wondered about that one myself.
Why can’t it be when we’re downed or something?
Oh and to the people who keep saying it doesn’t take more button pushing to play an engineer, yes it does especially if you want to do what they expect us to do is use nothing but kits.
They do not expect us to use “nothing but kits”. Get over yourself with the intentional misinformation, false claims, and inaccuracies. Post a link supporting “they expect us to use nothing but kits.” or just stop making the false claim will ya, its old hat, and misleading to new folks like the OP.
Let’s see, two weapons, no weapon swaps, barely any damage unless you use multiple kit abilities, multiple buttons per kit, the ability to now have sigils work with kits causing them all to be nerfed across the board, it’s pretty obvious that’s what they intended. Until they fix the problem that’s how it is. Just because you don’t want to accept the truth doesn’t make people like me wrong. I’m just calling it like it is, you are perfectly free to add me to ignore but don’t act like your a moderator.
I’m just pointing out the obvious, that we have to play this class like it’s a piano for us to get the same benefits out of it that 4 buttons with a single weapon does on classes like warrior, ranger, and thief. That’s the cold hard truth.
Perhaps I am among the minority, but as a player who spent my first 400 hours in game saving for the Triforge amulet, I am worried all my hard work will be for nothing once these new ascended amulets are introduced. Does anyone feel the same?
You’re not alone. I’ve been waiting (probably in vain) for ANet to announce a way that Exotics can be upgraded to Ascended tier items. The introduction of Ascended items basically kills the Crafting disciplines because there is no way that crafters can make items that are as powerful as Ascended items. Weapons and Armor still have a place in that their skins are still visible and players might buy items just to transmute their appearance, but Jewelers are completely out of luck. Why would you even bother levelling Jeweler to 400 (outside of crafting Legendary Gifts) and amassing crafting materials when you can just save up your Laurels and buy an Ascended ring or amulet instead?
Your thinking way to far ahead atm. I believe that they will introduce new recipes for 400 crafting for the ascended gear (mind you it will be more expensive then making exotic). They havnt introduced Ascended Weapons or armour yet. Jeweler is becoming obsolete but all they need to do is introduce a new recipes and then its fixed.
I would hope because the mystic toilet business is old. There’s a reason I got 400 in chef, leatherworking, and huntsman, for it to go to waste is just wrong in so many ways.
I would hope that they have the wisdom to add a karma vendor for the T6 materials so we can stop relying so much on RNG for everything. We have a separate RNG for the bags to drop and then an RNG when one opens the bags. It’s crazy.
I didn’t have an image to express how i feel when playing this toon.
I finally found one that adequately shows what it’s like hope it’s not too small for people to see.
Oh and to the people who keep saying it doesn’t take more button pushing to play an engineer, yes it does especially if you want to do what they expect us to do is use nothing but kits.
If you seriously think it doesn’t then you haven’t played a thief ranger or warrior.
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Only an engineer has mines one can tap dance on completely unharmed.
Only an engineer can throw out a flamethrower napalm, toolbelt napalm, rockets, mines, grenades, bombs, explosive bullets, exploding turrets all of which almost never catches anything on fire unless traited (and then only sometimes).
One of the many reasons they simply should not have dungeons, too many things to go wrong too many rules and too many bad experiences (not enough failsafes). Same goes for DR, RNG gear, and everything being under a single currency.
I vote the 100nades build considering their giant disdain for explosions of any non-magical design.
Even the healing is nerfed and doesn’t really grant the benefits of the +healing scores, might as well keep on your dps gear honestly, and static discharge really doesn’t work well with the elixirs or other AOE type effects on the toolbelt, so I’m thinking they’ll choose the one that works the best right now. It’s been my experience with their testing team so far, choose the thing that works best, nerf it or break it entirely, move on to the next kit.
I’ve been leveling up a warrior, and couldn’t help but notice the disparity between the warrior’s rifle skills, and the engineer’s rifle skills, finding that the warrior’s rifle base skills have baked-in elements that an engineer is required to trait for.
So here is the bottom line, if you are looking to play a ranged rifle profession in WvW, that can also stand toe to doe from mele range the warrior simply does it better than the engineeer in virtually every way.
…And mind you, there are only two professions that have access to rifle in this game.
If you want to use a rifle, which would you pick?
Completely agree, thanks for breaking it down. This was one of the most informative of the posts I’ve seen. Only tried rifle warrior on low levels in pve, was immediately disgusted at the immediate differences and enormous survivability advantages. As far as the engineer is concerned, it amazes me more and more, that the most militant of classes by modern standards that uses the closest to 20th century war weaponry can remain so weak and require so much more traiting and still can’t come close to what the other classes take for granted.
I think a good solution is to make the kits scale better. Do they scale at all currently? I’m not sure.
Kits currently scale with stats on armor but not on weapons. This includes weapon damage. All kits do weapon damage equivalent to having a green (iirc) weapon equipped.
Not everything does, ever wonder why you’re EG heals in full heal gear doesn’t get affected?
I think OP is onto something personally.
Actually when i was playing that’s all i’d do. It was the only thing worthy of my time. I refuse to play another dungeon only lobby style game with this new FotM, I’ve had 6 years of that, no thanks. Came to this game because it was supposed to be different.
I’m looking for a class that, simply put, doesn’t have a huge number of buttons to push. Does engineer work? Do they have to swap weapons often? Thanks!
Yeah engies are one of two classes that require that you are a piano savant to actually play properly. There’s a bazillion buttons to press just to function in normal combat and they ALL have to be perfect, there is no room for error thanks to nerfs and not enough vitality or defense without nerfing further.