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What is this Human engi's armor set?

in Engineer

Posted by: ukuni.8745

ukuni.8745

aerther blade shoulders and gloves, striders chest, magitech pants, not sure on the face and cant see the boots

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that mesmer buff

in Engineer

Posted by: ukuni.8745

ukuni.8745

On paper, doesn’t out pistol aa sound a little OP as well? I really don’t know why it’s an ineffective as it is, is it because the short bleed duration? If two skills apply the same number of conditions with the same duration will they always be guaranteed to hit for the same amount of damage?

well the big issue is the clones will also stack torment and when traited bleeds aswell and most mesmers will trait for clones on dodge making spamming out scepter clones trivial, alone the clones will stack up 5+ torment (with a bit of condi duration, food anyone?), all the mesmer will have to do to achieve this is dodging, add in the mesmers auto attack and its a whole lot of dps for such little work, also torment does 50% more damage then bleeds on a moving target, so on paper its really on a whole other level compared to an engineers auto attack.

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that mesmer buff

in Engineer

Posted by: ukuni.8745

ukuni.8745

I have fun on my engineer. I did not let the height of hambow OP change that. I did not let the perplexity use change that. I do not let stealth abuse thieves change that.

I do not back down from a challenge, and frankly ukuni, I find it a bit of a let down that you do. What is the most concerning, is to see you make the first chicken little, the sky is falling, post directed at engineers specifically.

don’t act like this isn’t a stupid buff for mesmers

edit* we all know what buff I’m talking about, the rest are good and fine imo.

No one said it isn’t a bad buff, it is just not nearly as bad in my opinion as making a knee jerk reaction thread in which you imply you will abandon the profession, and go out of your way to word the OP in a way that is not conducive to an actual discussion.

All I am reading is “well I am taking my ball and going home……….”

im just really not happy with an already strong build that will become very common if this buff goes threw that will be extreamly effective versus engineers, our multikit builds dont have the condition removal to handle a constant flow of torment and bleeds and not to mention the other conditions they will be droping on us, and our HGH build well it might last longer but its not like youll be able to run away.

ehhh roaming is a hard experience in my tier and i don’t want it get worse then it currently is but if they do get it ill probly swap to a different class because not being able to outplay to win will just feel terrible.

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that mesmer buff

in Engineer

Posted by: ukuni.8745

ukuni.8745

I have fun on my engineer. I did not let the height of hambow OP change that. I did not let the perplexity use change that. I do not let stealth abuse thieves change that.

I do not back down from a challenge, and frankly ukuni, I find it a bit of a let down that you do. What is the most concerning, is to see you make the first chicken little, the sky is falling, post directed at engineers specifically.

don’t act like this isn’t a stupid buff for mesmers

edit* we all know what buff I’m talking about, the rest are good and fine imo.

Actually, not all of us do. Not everyone watched the thing, for one reason or another, and not everybody knows what buffs would be most valuable for Mesmers.
So, what’s even causing this uproar here, for those like me, who actually don’t know?

mesmers are getting torment on there scepter auto, its not very strong by its self, but in the grand scheme of things yea a bit over the top

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that mesmer buff

in Engineer

Posted by: ukuni.8745

ukuni.8745

I have fun on my engineer. I did not let the height of hambow OP change that. I did not let the perplexity use change that. I do not let stealth abuse thieves change that.

I do not back down from a challenge, and frankly ukuni, I find it a bit of a let down that you do. What is the most concerning, is to see you make the first chicken little, the sky is falling, post directed at engineers specifically.

don’t act like this isn’t a stupid buff for mesmers

edit* we all know what buff I’m talking about, the rest are good and fine imo.

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Mesmer: Change the changes!

in Profession Balance

Posted by: ukuni.8745

ukuni.8745

I’m not sure I get the argument here, it’ll still suck in spvp/pve/zergs so let’s just make it stronger in a place it’s already strong at.

game may not be balanced around 1v1 but they didn’t buff it effectively for anything other then 1v1.

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that mesmer buff

in Engineer

Posted by: ukuni.8745

ukuni.8745

in light of how people have reacted to this ive decided id just do a nice write up for about how this will destroy engineers in roaming/dueling in WvW.

first ill post a build that i would run on my mesmer in the event they got torment on the scepter auto.

http://gw2skills.net/editor/?fhAQNArfWlknpBtlpxRNcrNSpxY6fy5GSGQFl8kyB-TVSEABIoEUG1fAw83I6DMe/BHOEAM8EACS5XznAASBAx0I-w

first thing ill point out is the 100% torment duration that will make the scepter auto and clones do 4 second torments and the last hit on the chain 8 seconds, provided to eat every hit from 3 scepter clones and the mesmers auto you will have 7-11 torment on you at all times that is around 650-1070 damage standing still and 1300-2100 damage while moving, doing some tests in the mists i found the bleeds from clones hitting crits bounced anywhere from 0-8 so we will say 3 bleeds on average from clones attacking you, that adds around another 350 damage, so we all know we wont be sitting still eating all those attacks and we will be dodging and blocking so lets say 3 bleeds and 6 torment just from the mesmer attacking, thats 1k+ damage a second without blowing any cds from the mesmers part, alright we all know the mesmer isnt just going to stand around auto attacking, so he dosent do any auto attacking at all, that’s still 1k damage from conditions your taking and he still has alot of things left to use

so here is how a fight with one of these mesmers would go or rather what i would do as a mesmer when i see an engineer.

you see each other and you magnet him, everyone dodges the opening magnet these days so 1 clone is down (lucky if your not in combat yet), now 2 things can happen from here, you charge in trying to make use of bombs or make it easier to land nades which is bad because you risk taking condis from killing clones or you sit back and range him, you can throw nades but at range are easy to avoid and nades are the only thing you have that could out do his damage at range, remember he only needs scepter clones out to do more damage then any ranged engineer auto attack and killing the clones leaves the mesmer free to spam his auto which means more damage then the clones, the fights just started and your at a massive disadvantage because he can much more easily apply damage at range (ip has a good chance of hitting clones) and getting in close could be disastrous you could use shield 4# but when he sees it he can just dodge the only 2 bolts that would get reflected and make more clones while hes at it, now your low on health because you cant beat on him as well as he can beat on you so you pop your healing turret (this is when id rocket boots and gtfo but incase you dont)now as a mesmer i would pop torch 4 run next to you activate scepter 2# and run over a bomb or land mine that you cant not plant and then teleport away and scepter 3# what are you going to do? cant clear them conditions and even if you do try to counter attack me i have way to much escape for you to finish me.

okay so your only real options here are fight and hope hes really bad or run away and find something else to fight but ive got some bad news, the builds so easy every tryhard roamer has just bandwagoned to mesmer condi pu because its really easy to play so everywhere you turn there’s another condi pu mesmer and the build can be very cheap to setup (karma anyone?), and everything else is now running as cheesiest as possible to keep up with it, so i plan to quit roaming on my engineer (outside of trolling) if mesmers get torment on scepter auto.

Added* the price of torment runes is pritty high, i would just buy gems because thats how i pvp so much but other people are probly just going to run undead or something cheap.

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(edited by ukuni.8745)

Condi Duration vs Condi Damage

in Engineer

Posted by: ukuni.8745

ukuni.8745

sorry to say guys but it goes condition applying→ duration→ damage, of course a good balance between duration and damage is best but they do nothing without the ability apply and reapply conditions and that is why we see so many engineers running ip/doom/nades.

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Another DDOS attack?

in Account & Technical Support

Posted by: ukuni.8745

ukuni.8745

The assumption that this guy that is “claiming” credit for this is actually causing it is a pretty big leap. Anything he puts up as PROOF he is doing this is evidence for any prosecution he faces in the future. Either he is trolling everyone and has nothing to do with it (or has some inside info and is using it to fake his control of it) or he is just pretty stupid (in terms of being “covert” about his activities).

Has Anet even acknowledged any DDOS attacks lately? The did do this a few weeks back so there is no reason for them not to do so now if that is actually what is going on.

some one was telling me that police(or any group that deals with crime, FBI and such), cant legally use what he is saying on certain social networking sites, but im not 100% on that.

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Lets see your engineers!

in Engineer

Posted by: ukuni.8745

ukuni.8745

Im not sure how long ill stick with this look but i like it

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The Future of Engi meta

in Engineer

Posted by: ukuni.8745

ukuni.8745

I should probly elborate more on the rotation, keep in mind you can add anything to anypart of this to suit play style or better suit the opponent you are facing.

Flame bomb→flame blast→wait 5 seconds (or do otherstuff)→napalm→2xflame blast→wait 5 seconds→flame bomb→ repeat.

this rotation allows us to utilize our other blast finishers for healing turret or smoke bomb giving us great team utility, however if we wanted to stack up and over 20+ might we could do.

Big ol bomb→firebomb→acidbomb→flame blast→napalm→flameblast→magnetic shield→flameblast→healing turret→firebomb→flameblast/detonate healing turret→firebomb→acidbomb→fireblast→ repeat.

of course that would be a great waste of perfectly good blast finishers and the ability to use those blasts in healing turret or smoke field is potentially more beneficial, but the option is there.

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The Future of Engi meta

in Engineer

Posted by: ukuni.8745

ukuni.8745

So im all sure we have been thinking of builds for when the new patch hits and i wanted to throw my idear out there, now ive thought of this with spvp (conquest) in mind.

http://gw2skills.net/editor/?fdAQJAqelUUpdr9ZxWLseVSaBNq0EqcAqMIyQulPOhAA-TJRHwAJLDQ+EAA4BAMc/BA

So as you can see ive take the usual survival traits in tools/alchemy, pistol/shield was a no brainer, now comes the explaining things part.

With the change to flame blast with this build we will have a 4 1/2 sec blast finisher, with the reduced cd traits on both bombkit and flamer (with a it of practice) we will be able to make sure we always have a flame field to blast, now ill round it up to 5 seconds this puts us at 12 stacks of might just using flame blast (we have 5 more blast finishers) which will easily gives us the ability to upkeep alot of might with out taking might runes or sigils, that gives us a huge advantage, now you may be saying to yourself, thats all well and good but with all that time spent stacking might where is our damage coming from, well as i said im thinking about this as conquest and sitting on a point popping fire fields will be some pritty big damage as is, with sigil of doom keeping poisen and burning on a target will be rather easy threw the basic rotation, we also have atleast 4 seconds between each blast to use some of our other damaging skills, lots of practice inbound.

With a generally good defense against power based users threw the high toughness and protection we are able to use the more important skills less, for example smoke bomb is great for on point tanking but best for stomping and stealthing for resses, with less need to avoid physical damage it gives us a better opportunity to utilize smoke bomb when we need it and not when we have to add in the flamers vent for stomping and we gain alot of easy to use utility with out sacrificing damage potential, with the ability to easily upkeep quite a few conditions and might stacks there is only 1 thing left, conditions (we all know that feel), with the reduced cd on elixir gun and the sigil of generosity add in the healing turret and transmute trait we are looking at some really good condition removal at very best being 21 conditions per min which is very acceptable condition removal for an engineer but on avarage it will more likely be around 14ish for most players which is also very good.

so the biggest weakness in this build is range, luckily conquest ftw, but assuming we have someone kiting around the point just trying to take us down, weakness says hello(EG auto) and some reflect(bonus points for ft#3 reflects) apart from that we have a very good tank and should be able to survive most ranged assaults quite easily and as for team fights it should be more then easy to get in there, but even so i feel this build will be best suited to solo que where the reliance of team synergy takes a back seat to individual player skill.

Also any idears/discussion is always welcome.

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Why do you play tuerret builds?

in Engineer

Posted by: ukuni.8745

ukuni.8745

Do you understand we’re talking about contest where the goal is to cap points and sitting outside the point is useless? Having 1 point saved from any cap without at least 3 people pushing it ( assuming the engi is good) is the problem. The spec itself isn’t strong in 1v1, everyone knows that. Hammer stuns all have animations, the only tricky one is hammer 4 because it’s a fast cast, but it’s totally doable. Hammer wars are strong, but they can’t deny a point from 3 people assuming an average level.

cant beat a turret engi 1v1 on point? ill take that challange

Hardly a challenge considering Grenades. The standard Bomb/Nade Engi puts Turret engi in the dumpster, as does Celestial Rifle/nade. Heck, even Celestial Rifle Triple kit that doesn’t run grenades has tools to win and if all else fails, drop Crate. Even HGH Engineer has a good run against Turret Engineer, which says something about just how unwinnable the matchup is.

i normally just run 2/0/6/4/2 healing bombs with celestiel to fight turret engineers, if they thought they had a brain dead spec just wait till the face a spec that only has to auto to win lololol

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Why do you play tuerret builds?

in Engineer

Posted by: ukuni.8745

ukuni.8745

Do you understand we’re talking about contest where the goal is to cap points and sitting outside the point is useless? Having 1 point saved from any cap without at least 3 people pushing it ( assuming the engi is good) is the problem. The spec itself isn’t strong in 1v1, everyone knows that. Hammer stuns all have animations, the only tricky one is hammer 4 because it’s a fast cast, but it’s totally doable. Hammer wars are strong, but they can’t deny a point from 3 people assuming an average level.

cant beat a turret engi 1v1 on point? ill take that challange

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New Interesting Things in Dry Top

in Lore

Posted by: ukuni.8745

ukuni.8745

why isnt caladblog cleansing orr anymore?

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so... erm... caithe?

in Lore

Posted by: ukuni.8745

ukuni.8745

dragons like to flex there muscles when they wake up and especially one that might think it’s the strongest.

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so... erm... caithe?

in Lore

Posted by: ukuni.8745

ukuni.8745

well trehearn did say that it would have to be someone with a heart full of darkness, maybe caithe was just a beacon and the reason she wasnt around after the attack was because she realized she was that beacon that brought the shadow of the dragon.

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PVP dsquared build

in Engineer

Posted by: ukuni.8745

ukuni.8745

why would a run a build thats best qualitys are on point burning and self decapping?

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PVP dsquared build

in Engineer

Posted by: ukuni.8745

ukuni.8745

this build is okay, far from the best though.

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New Combo Field, Earth.

in Profession Balance

Posted by: ukuni.8745

ukuni.8745

If you put it on CHURNING earth, not Ring of Earth, for God’s sake, I think that would be quite interesting!

Despite being a cool idea, the thought of Elementalists getting even more combo fields make me die a little inside.

spit balling ideas for it and didn’t want to only include ranger, and im sure we don’t want another class that is the only one that has access to the only field of a certain type (lighting field)

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New Combo Field, Earth.

in Profession Balance

Posted by: ukuni.8745

ukuni.8745

i was thinking the other day how handy it would be to proc magnetic fields threw combo finishers to fight kitten that uses hard hitting long range classes or classes in general that use range very effectively (longbow,lich,nades you get the idea).

so i present my idear for it plus a list of potential skills that could have an added earth field.

Blast Finisher: Area protection 3 seconds.
Leap Finisher: Self magnetic aura 3 seconds.
Projectile Finisher: Cripple shot 1 second.
Whirl Finisher: Cripple whirl 1 sec each.

Ranger and ele seem like the only options to put an earth field on.

Muddy Terrain, its a no brainer really, gives a good option to a utility i dont see used that much, and in the right build would combo great with certain weapon sets.

Ele, Ring of earth, its all in the name bros

i sure there are other options around to throw another field onto, but i think its a good idear to add in

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grenade kit, hold #1 to keep throwing

in Engineer

Posted by: ukuni.8745

ukuni.8745

good idear is good

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Condi without 'nades?

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Posted by: ukuni.8745

ukuni.8745

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Ask your frand if he enjoys being successful! Ask him if he likes to win fights! If he said yes, tell him to suck it up and pick up grenades and/or bombs! Or reroll to a different class! There is no condi build that will be successful against anyone even remotely competent without grenades and/or bombs!

Don’t take your anger out on me please! Blame Arenanet for pigeonholing Engineers into the Explosives trait line!

Wahoo! Bye frands!

just to clarify for vee wee, in spvp it’s explosives or nothing, in wvw while nades and bombs are dominant it’s possible to not use then due to the insane amount of condition damage you can jack up.

also people arnt as good in wvw.

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Engineer Burst

in Engineer

Posted by: ukuni.8745

ukuni.8745

There was a video I saw recently where an Engineer using Healing Turret, Rifle Turret, Throw Mine, and Utility Goggles was bursting people down; they had a Static Discharge build, of course, and enough Precision to get a ton of crits.

yea that throw mine is absolutely brutal for burst, had a friend who used that in wvw and he could 1 shot literally anything at no matter what it was, i dont like throw mine myself since full zerker and melee on engineer dosent end well, but that 1 shot though

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Condi without 'nades?

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Posted by: ukuni.8745

ukuni.8745

the thing about not using bombs or nades is you need a way to make your conditions meanful when you apply them and while some builds kittenay with them it takes alot oif extra skill to make them work even at 50% the effectiveness of a nade/bomb build, but luckily there is a build that makes you conditions very meaningful and is a very good starting point for new engineers and thats a HGH build, ill link a video to it, this isnt my video but the guy who runs this does it very efficiently.

http://gw2skills.net/editor/?fdAQJAqKlcTp6q1XxkrRYLIQuhQI6jEln8xIGAA-TFSEwAIUCKT9HAm/GpHIyDAg++DMOBABV+RKAImGB-w

now i think mask might run with different traits and i know he uses carrion and not sure about his runes, but i put rabid in the link since both carrion and rabid work very well with this build but you can pick up most of you rabid gear for karma in orr so it makes things alot cheaper, for the runes i put aristocrity since its great in this build but if you cant get them since you need to run dungeons then you can just use strength, cant afford strength? take hoelbrak, cant a afford hoelbrak then take something that helps with boon stacking, personally i dont mind alturism since it gives might and fury on heal which helps out and its real cheap so it makes it alot easier to try the build out to see if you like it befor purchasing some expensive runes.

anyway HGH isnt for top tier but its a solid starting point for new engineers since its forgiving and hits hard.

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Engineer Burst

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Posted by: ukuni.8745

ukuni.8745

Are you sure that Static Discharge does not have burst damage?

There’s also 100mines which definitely has burst damage and can still easily 100-0 people.

The problem is that SD and 100mines are very much 1v1 builds and they have very little teamfight presence; and their utility is eclipsed by Kit builds which require less traiting to be effective and in general have less opportunity cost. Other than that, Engi burst is still very much alive, just as Bearbow double melee Ranger is alive, or Killshot Warrior or 1-hand strength Med Gurd or Zerker Fresh Air Ele with double/triple Arcane is alive.

i personally usually only run Zerker sd engi in solo que, and that means 100% damage nothing slotted for surviveability and i can 1 shot just about anything with it, the f2f3f4 normally is enough to kill any other zerker and for tanks it goes pull→prybar→overcharged shot→utlity goggles→f2f3f4→jumpshot and a blunderbuss at the end if they are super tanked and that usually kills anything that isnt fast enough to react (which is rare), sure it uses alot of cds but who can argue with taking down a teams bunker instantly like that and i haven’t lost any hp and can continue on my way.

needless to say, i see alot of big red numbers and it makes me happy.

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Skill bar ( ready up) vs Incendiery powder

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Posted by: ukuni.8745

ukuni.8745

Engineer Auto attacks + Incendiary Powder are probably equal or less than most other profession’s auto attacks.

7 second burn that ticks for 600+ is equal to an autoattack? Can you name me one class that can autoattack for 4200 from range?

Again im not saying its overpowered im just saying theres very little thinking behind most engineers builds because of IP.

They wanna make the game more skill based and still havent deleted such passive traits with very little counter play.

In the time it takes for that condi to tick, a Ranger’s Longbow auto has done more damage. So there.

in the time it take that burn to tick I’ve already killed some one with a glass engineer.

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New rampage buffs for elixir X

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Posted by: ukuni.8745

ukuni.8745

I was just thinking, if I max out damage for bombs and the transform and dodge twice in the middle of a point fight in spvp what will happen? hehehe I’m Genna test this so hard.

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New rampage buffs for elixir X

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Posted by: ukuni.8745

ukuni.8745

so if I take the reduced duration on cripple chill and immob with the reduced Condi duration food I have a 50% chance of getting away from any fight, will have to see what that new transform is like before I get to excited but I think I might just have a new toy to play with.

if the new transform can do a solid damage rotation then I’ll be having heaps of fun with elixir u and x.

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Adrenaline Rework Nerf/Buff Discussion

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Posted by: ukuni.8745

ukuni.8745

that cleansing ire change, I’ll feel good when a skilled warrior beats me now

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Do you consider condition builds OP in PvP?

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Posted by: ukuni.8745

ukuni.8745

Hello Friends! Ukune here, 1# more passionate lover then Vee Wee and world first at something?

on topic condi’s are in a good place if some certain cheese stuff is removed(mostly for WvW), in spvp conditions can be so easily countered by a team if they trait that way and it can render quite a few specs useless, engineer is lucky with this since it can easily reapply all its conditions very fast, mind you it packs alot less of a punch but still doable, but yea conditions are fine atm and it seems like anet is looking to buff power builds the next balance patch so that will knock the amount of conditions specs we see down a decent chunk which will make condition mitigation alot less difficult.

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We are next! :-)

in Warrior

Posted by: ukuni.8745

ukuni.8745

prepare thyselfs for the almighty judgment of thy nerf hammer is upon the, unfortunately warriors passive endure pain procced so I think yas will be fine.

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Let gadgeteer work with toolbelt

in Engineer

Posted by: ukuni.8745

ukuni.8745

good idear, that gives a massive buff to gadget builds, since everything is so boon reliant these days

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This can be deleted or ignored.

in Engineer

Posted by: ukuni.8745

ukuni.8745

Whats wrong with skinny jeans… ?

they only looked good on 1% of the people who wore them.

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Ready Up – Episode 19, 8/8 @ Noon PDT

in PvP

Posted by: ukuni.8745

ukuni.8745

I told my friends that anet most likely wont spill all the beans on what they have planned for the next balance patch on just the ready up, can you confirm that we will still be in for surprises after we have seen the ready ups on all the classes

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Ready Up – Episode 19, 8/8 @ Noon PDT

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Posted by: ukuni.8745

ukuni.8745

I told my friends that anet most likely wont spill all the beans on what they have planned for the next balance patch on just the ready up, can you confirm that we will still be in for surprises after we have seen the ready ups on all the classes

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Any awesome bunker builds?

in Engineer

Posted by: ukuni.8745

ukuni.8745

This is what i use and most likely what your looking for

http://gw2skills.net/editor/?fdAQFAUlUUpdrlcxPLseRiaBNqzE6bkxAIyPmlPFBA-TJhHwAEeAAb2fAwFAwYZAA

its able to upkeep 9-12 might from swapping and able to get upto and over 20+ might if you blast the fire field from bomb kit, its hps is 800+ with super elixir down and 500+ with just regen and bomb spam, your able to do huge blast finish combos in the healing turrets water field to get a 10k’ish heal which is repeatable every time healing turret is up, you can easily combo your skills together to achieve some really high damage, and your CC is amazing, now its not so much a bunker as it is a a team support machine, as in you want to get around the team fights with this build since thats where i can offer the most to your team.

the flamer one you speak of could be refering to a decap build thats designed purely to decap and recapture a point without killing its enemy as fast as possible and there are a few ways to run that.

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Still no autoattack on grenade kit1?

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Posted by: ukuni.8745

ukuni.8745

underwater its an autotarget and autoattack, but on land it’ll most likely stay ground targeted

But that works out horribly. Anything that moves is practically unhitable by grenandes underwater.

that’s why I tell people to have eg and elixir u slotted underwater, pop the field then auto threw it with quickness easy 25 bleeds

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Sigil Burstinng/Tormet worth it ?(WvW)

in Engineer

Posted by: ukuni.8745

ukuni.8745

bursting no, torment preferably not, personally I don’t like torment I think there are much better options but if you want the extra cover condition and allready stack the other conditions easily and a lot of them then torment is okay but generally it’s weaker then a lot of the current sigils available.

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Still no autoattack on grenade kit1?

in Engineer

Posted by: ukuni.8745

ukuni.8745

I’m actually grateful that granades are neither autoattack or autotarget.

You sir must have an iron wrist

Being currently single helps.

I giggled, on topic though nades are to strong the be auto attacks, but if you really must have it for pve why not set up a macro that auto clicks 1 for you so you onl y have to aim,for PvP iit’s all about timing and when to use those nades so it would never work there.

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Add scavenger runes to spvp?

in PvP

Posted by: ukuni.8745

ukuni.8745

its a solid rune in wvw and seriously with majorty of people using runes of strength in spvp i dont think its a big issue

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Roaming with Dire in WvW

in Engineer

Posted by: ukuni.8745

ukuni.8745

I only got about half way through because I gotta head out soon, but from what I saw I’d really recommend working on your water combos, it’d even further supplement your sustainability. I saw quite often when you would get low you’d use Rocket Boots to get away, then follow up with a Healing Mist or Healing Turret > Cleansing Burst > Detonate. Just switching the order around a bit would get you an extra 1,320 health.

Healing Mist > Rocket Boots
Cleansing Burst > Detonate > Rocket Boots

Other than that, enjoyably gameplay; I haven’t roamed with that kit set up, so it was interesting to watch.

those combos you say i actually pull of heaps when im using a rifle with jump shot but i havnt used rocket boots in ages so i was a little docile on what i was doing with them alot of the time, and majority of the video was filmed in the 3 hours after i set the build up so i wasn’t practiced or thinking about that with rb but definitely something anyone who tries this build should keep in mind

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Roaming with Dire in WvW

in Engineer

Posted by: ukuni.8745

ukuni.8745

Without watching the video, why scavenger runes?
Tried them,but theyre still bugged (4th piece bonus doesnt work each time one of the pieces gets damaged, have to un- and reequip everything everytime to make it work again)

well that bug aside, scavenging mixed with dire gear and 20 into the alchemy line gives you a huge boost to condition damage, and as veewee said the extra sustain you get from the runes is quite significant and a bit of random trivia for you, running a full dire engineer with maximum boosts to condition damage and stacks you can get to a base amount of 2400+ condition damage with no might making it the highest condition damage build in the game and having one of the best tanks around.

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Roaming with Dire in WvW

in Engineer

Posted by: ukuni.8745

ukuni.8745

So after getting rofl stomped over and over trying to run heavy power focused builds in wvw i finally went back to the full Dire scavenger build and it was great, tanks like a Tank moves like a Learner driver in a fast car and hits like a thousand wet paper bags, this video features some good wins an epic fail and some losses against stupid situations but i gave it my all anyway.

biggest tip i can give is Static shot (pistol #3) is never used for the confusion its used for the aoe blind which is a life saver.

http://gw2skills.net/editor/?fdAQJAqalUUpvrlcxELseRCbBNqxAqNIyNmlPfgAkUA-TFSEwAKUCKf/hU6BAY+7oyvIPAAcq/44EAQKAImGB-w

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New and improved QuadraKit nodefighter! (PvP)

in Engineer

Posted by: ukuni.8745

ukuni.8745

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

You’re looking at it all wrong! Yes your build is quite tanky with lots of sustain! Nobody is saying Engineers can’t be tanky! But a bunker is more than just a meat shield on a point! Like I said before twice, bunkers need to revive their teammates! They need to stomp downed bad guys! They need to stay on point to prevent caps and decaps! Once again without stability, they cannot and never will be able to do these things! You can trait for all the damage reduction while cc’d you want, if you can’t revive your teammates or stomp the bad guys you will lose that team fight! Every time! Hopefully for the last time, being tanky does not a bunker make!

Secondly, yes bunkers need condition removal! Not all condition is for damage! It doesn’t matter how much health and armor you have, sustain is the most important part of a bunker! Having long lasting poison on you will do a lot more damage than any torment or burning or bleeds because poison absolutely destroys your sustain! Not clearing poison is a death sentence to any bunker and that’s why good bunkers have condition removal! Engineers once again have awful condi clear! So no, having extra health isn’t not a substitute for condition removal!

Your build would work in theory assuming in every team fight, the only person the enemy team focuses is you and they don’t use conditions! Good luck with that scenario!

Wahoo! Bye frands!

I agree with you veewee, I’ve been running a very similar build to this since the celestial buff and he is running it incorrectly and I’d say slightly detrimental to his team.

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Juggernaut changes - balance patch

in Engineer

Posted by: ukuni.8745

ukuni.8745

make flame burst scale redic well with power, so we can go full cleric bunker builds with a sigil of intelegence and do 10k flame bursts on light targets like warriors and evis

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Engineer Speed?

in Engineer

Posted by: ukuni.8745

ukuni.8745

rifle/medkit/rocketboots/slickshoes/elixir gun, speedy kits/reduced cds on gadgets/rifle/elixir gun, now figure out how to quicly combo it all together and out run anything in game

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Juggernaut changes - balance patch

in Engineer

Posted by: ukuni.8745

ukuni.8745

Doesn’t switching kits break the stomp channel?

hitting the drop bundle or weapon swap key will cancel animations, swapping to a kit however will not

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Advice on how to beat a bunker engineer?

in PvP

Posted by: ukuni.8745

ukuni.8745

tankie multikit engineers are most vulnerable to rapid reapplication of conditions, condi bombing them can be effective but baiting out there heal the reapplying the conditions as fast as possible is the most effective way to take an engi down.

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Episode 3 Feedback and discussion

in Lore

Posted by: ukuni.8745

ukuni.8745

if dragons can’t corrupt other dragons wouldn’t it make sense that mordremoth would skip the areas that jormag has a lot of control in, if I was mordremoth I’d just skip the norn so they have less reason to fight me so I can more easily dispatch the other races, I likeep that they are also trying to align all the races to, zhaitan was beat by the pact but he never got access to the ley lines so it would make sense that they need a lot more power to fight mordremoth.

and miss out on all those delicious magic? dwarven magic? the elder dragons aren’t exactly on short supply of minions (or care if they live or die) to pick their fights. all they care about is spreading as much as possible.

look what happened when a faction of the races grouped up an elder dragon died, so why would mordremoth risk the same thing happening when he could just eat those artifacts later and have less risk getting killed off, one would think mordremoth ment to disrupt the ley lines so he had enough power to fight the races of tyria since it’s clear they never had this problem on any of there last rises.

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Ukune – Engineer of Maguuma
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