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S/D Core Power Legendary

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Posted by: Elxdark.9702

Elxdark.9702

I updated the build, I really don’t know why I didn’t test strength runes with the strength sigil, you can easily stack 6-7 might in any fight, thus you will have the most damage output without losing too much from other runes.

S/D Core Power Legendary

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Posted by: Elxdark.9702

Elxdark.9702

One added advantage CS has over DA is with the Fury and might stacking there less reason to take TOTC. This frees you up to get quickness via Burst of Agility. I just love quickness on sword.

That said it IS hard to give up improv.

I also have a s/d build that use SA and it a lot of fun and very effective at boon theft.

I expect we will see more s/d users in DE as well as that offers some very real options.

I can’t wait for PoF, I already tested a s/d DE build that was really solid and I still have to test 2-3 more builds that I have in mind.

And s/d DE is gonna be way better than core thief so I’m pretty excited.

S/D Core Power Legendary

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Elxdark.9702

try drd with Impacting Disruption and Distracting Daggers. forget dead art, you will find another new world.

really good build, even you duel with a dp thief,you will have 50% win rate

Yeah, I played s/d with DrD and with Distracting Daggers, it was good but DrD feels wrong with s/d I don’t know.

In my opinion DA is a better train line than DrD for S/D, it gives you more utility than just damage and an extra dodge. I miss bandit’s defense tho.

Impacting Disruption give you more damage with the double steal and Distracting Daggers, it was more than just one dodge, dash give you huge motility and steal for 25% endru.

I dont think DA is as good as DrD.

no, but acro is just as good as dd (please stop calling it DrD, it sounds so dumb) in regards to s/d play style. the only thing i do miss is probably the utility skills from daredevil, you do not need both acro and daredevil, thats so over kill.

Exactly, I don’t find the urge to use DD if I have acro already, thus DA fits better on this build.

S/D Core Power Legendary

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Posted by: Elxdark.9702

Elxdark.9702

try drd with Impacting Disruption and Distracting Daggers. forget dead art, you will find another new world.

really good build, even you duel with a dp thief,you will have 50% win rate

Yeah, I played s/d with DrD and with Distracting Daggers, it was good but DrD feels wrong with s/d I don’t know.

In my opinion DA is a better train line than DrD for S/D, it gives you more utility than just damage and an extra dodge. I miss bandit’s defense tho.

(edited by Elxdark.9702)

S/d Condi needs to go

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Posted by: Elxdark.9702

Elxdark.9702

Okey, I don’t like where this thread is going.

S/D or sword has nothing to do with this condi cheese build, sword 2# does indeed immobilize the target, but the thing that does the damage or the pressure is POISON and guess what if you remove the POISON then the pressure or damage will be gone.

I fear that anet is going to nerf the wrong thing again (sword) because people don’t even know how the build works.

The only thing anet has to do is remove the poison from panic strike and that’s it.

S/D Core Power Legendary

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Posted by: Elxdark.9702

Elxdark.9702

Great build, reminds me of the old school acro s/d. The short window of absurdly high effectiveness really makes it excel at skirmishing, something sword builds should do.

Off topic, but have you tried running any configuration with Valk or the new hidden killer? Stealth really becomes a limiting factor, but the burst you can shell out with sword in the 100% crit window is extremely high for being a heftier stat set. With that, when combined with revealed training and/or assassin’s signet, the already top ended power Valk gives becomes ludicrous. Really fun build to try out if you enjoy wonky s/d builds, albeit not the most practical. Also a ton of fun with s/p, though the stealth becomes even more of an issue, but 3.15x power conversion on pistol whip with ~3.5k power, 100% crit chance, and ~215% crit damage is pretty hilarious.

I’m 100% sure that this build could work with CS or SA in WvW, in pvp maybe from bronze to somewhat plat but if you face decent players it would be difficult to use cs or sa because da gives you so much.

(edited by Elxdark.9702)

S/D Core Power Legendary

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Posted by: Elxdark.9702

Elxdark.9702

Yup, that’s pretty much what i run.

Do yourself a favor, Drop IR. pick up PR. people underestimate the healing capacity of thieves. These two traits coupled with evade frames and withdraw make it possible to survive teamfights.

I ran into you on my last game, (3 placement match) awhile ago. using this spec. i was running seekers, not mara. you should try that next. (All about the boons) and um i guess i’m sorry for giving you a loss (friendly poke)

I only drop Instant Reflexes for Pain response vs condi comps not even vs 1 condi thief because I have enough condi removal and I can kite him.

At first I went with pain response because I always messed up my dodges when IR was active so in the end it was useless but once you get the timing for it… it’s a really strong trait, it saves your **, it procs the second steal, it gives you vigor from minor trait and regeneration/initiative from upper hand, all of this plus 2 seconds of evade.

It is too good imo, pain response on the other hand is a really good passive too but imagine if you only get bleed and you get the proc, you will only remove the bleed and you will have to wait 16cd next proc while instant reflexes does amazing most of the time and can delete bs combos like guardian burst or shatter mes.

And no you won’t see me running zerk I don’t want to play with 11k hp haha

S/D Core Power Legendary

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Elxdark.9702

Streaming in a hour or two for everyone who wants to see some dank old school s/d gameplay.

https://www.twitch.tv/elxdark

Thanks you everybody who joined, I’ll try to stream more often because it is really fun.

I’ll link the vod if someone wants to see the build in action, most the matches were free wins but you will get the idea of the build anyway.

https://www.twitch.tv/videos/172480211

(edited by Elxdark.9702)

S/D Core Power Legendary

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Posted by: Elxdark.9702

Elxdark.9702

Do you stream?D: I’m curious to see this build from your pov

I’m trying to setup my stream but even if I can’t make it I’ll record and upload to youtube.

S/D Core Power Legendary

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Posted by: Elxdark.9702

Elxdark.9702

Nice to see you around again Hitzer, I’m glad I haven’t been the only one messing around with core s/d for pvp. The build I ended up coming to however was this:
http://gw2skills.net/editor/?vZAQNAsYVl0MhSnYvTwwJw/EHwElPNij2QnABwu1LsQMRB-TpxHQBXrMQAfAAK7IAowTAgI2fAAHCAA

I went towards this spec for the ability to handle condi pretty well without really sacrificing much damage. My big appeal was the 100% reduction of movement impairing condis while you have swiftness (perma) so dash wouldn’t even be missed within gameplay.

Thanks mate.

I don’t really have problems with condis in general even if I face a condi thief, I don’t get immobilized that often because I’m always evading or kiting with sword #2 and even so I have the heal + roll for initiative to clean it.
But yeah I can see why people use don’t stop, don’t get me wrong it is a good trait but I don’t see the urge to use it.

(edited by Elxdark.9702)

S/D Core Power Legendary

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Posted by: Elxdark.9702

Elxdark.9702

I don’t think this build is a good matchup with Dragonkitteners. You know, they just roll their face and do some dance moves, some sweet moves on their keyboard and the game says: U R DED BOI

But overall, S/D power is some godlike thingie on 1v1s.

It is actually really effective against dhs, the only thing you need to avoid is the pull.
You have x4 stuns for 3s daze each one and you strip their stability and protection everytime so they can’t really do anything against dazes also your main attack source is sword #3 which is always unblockable applying constanst pressure to dh because they don’t have great mobility.

(edited by Elxdark.9702)

S/D Core Power Legendary

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Posted by: Elxdark.9702

Elxdark.9702

I second this guy, he hits my chrono bunker (Hwaito) really hard.

^
My favorite matchup is mesmer because if I land the 2 steals I get x4 plasma also I love when they use shield and my larcenous strike hits them haha

S/D Core Power Legendary

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Posted by: Elxdark.9702

Elxdark.9702

I play s/d core as well. A number of versions work and mine all but identical to your version two save for my taking different runes and traiting don’t stop.

If you have a reduction of 20 percent from runes/consumables for durations and take don’t stop you are all but immune to movemnet impairing condtions and can removes one everytime you use #2.

This peels off conditions with ease as it gets past the cover conditions so easily.

I have tried with Sa/acro/tr , CS/Acro/Tr as well and they both work very well. The former just peels of conditions and rips boons with ease.

Don’t stop is a good trait but I don’t really get immobilized that much I can remove it from both heal and roll for initiative and even with the nerf to upper hand is worth taking.

DA offers too much in comparison to CS or SA at least for pvp DA is almost mandatory, I can see SA or CS working in WvW tho.

S/D Core Power Legendary

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Posted by: Elxdark.9702

Elxdark.9702

Sup guys, I rarely comment on forums but I’d like to show you some insight on s/d core thief.

I’m Hitzer I play thief on NA basically all I do is pvp so this thread is only about pvp mode. I just hit Legendary yesterday playing s/d core thief.

Last patch anet buffed a ton some core specs, I’ve seen a lot of core guardians, wars and even necros but of my 94 matches I’ve seen only one s/d core besides me which makes a lot of sense because DrD dp is a really strong spec that you can’t go wrong with it and also the “new” condi thief build that every player can play it with minimal effort while being super effective vs pugs.

First of all I’ve seen a lot of bs talk about thief builds “DrD is superior” “Condi thief isn’t good” “DE is garbage” and builds in general most people say “yeah whatever works in ranked” and it’s true if you’re good enough you can make any build work to certain extent that’s it.

For example let’s say you want to play d/d power in ranked, you could easily get plat 2 if you’re good you can actually get a good duo and climb but when you’re against a strong duo do you think you will able to beat them with d/d power? the answer is clearly a big no but you would be able to beat them with s/d core.

Let’s define some words, a lot of people say “it is viable” it works" “it does great” but how do you test them and where? in hot join? unranked? ranked? ATs? duels? I won’t say “competitive” because there isn’t a competitive scene anymore.

The build I used to get legendary was tested in both ranked and ATs so with that in mind I can say the following.

Viable – d/d power or whatever other thief build
Good – s/d core power
(condi thief here between good and optimal)
Optimal – d/p dash

I think s/d core is a GOOD build and not only viable or that just works, I’ll explain why.
I won’t say it “beats” because I will trigger a lot of people so I’ll say that it is effective against.
This build focus on boon stripping while doing enough damage to pressure targets and evading a lot, it is really effective vs meta builds on point:

-DH or any Guardian variation(good matchup)
-Ele/Tempest(good matchup)
-Mesmer/Chrono(really good matchup)
-Thieves(neutral but generally it’s a fine matchup)
-Engi/Scrappers (really good matchup)
-Rev(good matchup)
-Core war(50/50 if equal skill, 100-0 if war is worse)
-Necro/Reaper (usually good matchup but the new wall build is a bit more hard)
-Ranger/Druid (only matchup that isn’t worth taking)

Pros:
-good 1v1
-good mobility
-good team fighter (strip boons/immobilize targets)
-good kite (2# and #5 are really good)

Cons:
-bad finisher (does worse than d/p vs low health players)
-no stealth (no opener or stealth combos)
-no dash (lul)

So it may seem biased but again this is only tested in ranked/ATs so please don’t bring your “this build will get destroyed in 5v5” or “lul it doesn’t do damage”. This build has been tested in NA from plat 1 to legendary so the player skill average is not the best but I’ve faced a lot of good players and strong duos and it does well.

Due to the lack of d/p dash thieves I can win practically every 1v1 in time, most of them don’t even last more than 30 seconds but even if the dp dash comes I can kite him decently.
This build is really fun to play for me because it is high risk high reward, if you make a mistake or if you do something wrong you are going to get punished you don’t have stealth or infinite dash evades but if you play well you’re going to get rewarded as it should be in this game.

What’s the point of this thread? Encourage people to play something else than d/p dash or even condi thief that lately has become really popular for obvious reasons.
It is better than d/p dash???? it doesn’t but it plays another role which is going for good matchups and gather people to gain time for your team.

Most of my matches were with a duo partner who also played a core spec, specifically Phantaram (Fresh Air Ele) and Arken (Core bruiser Guard) so I’m not really a tryhard who only wait till certain times and duo with meta builds vs noobs I just want to play the game and have fun.`

Updated:

Matches played – 139
Wins – 107
Loses – 32

Top 5 in NA currently

Of course this is gonna change because I don’t give a single ** about rating but you get the idea.

Stream: https://www.twitch.tv/elxdark

UPDATED:

Build used:

http://gw2skills.net/editor/?vZAQNAsYVl0MhSnYhTw3Jw/EHwElOBCgdrHFh4T4TjzoNA-jpxHQBK7QActyAG8EAAgjAQAfAAaY/BA

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(edited by Elxdark.9702)

#1 reason not to solo q ranked

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Posted by: Elxdark.9702

Elxdark.9702

Not really a reason, after the last patch there has been a lot of people playing core specs that doesn’t mean they don’t have hot or they are bad.

I myself hit legend playing core thief, so core specs or f2p accounts are not really a problem. The problem is that people are just bad with or without hot and that’s the only reason to not queue alone if you want to climb because you will have to carry 4 players instead of 3 if you duo.

Missing Statues for Monthly

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Posted by: Elxdark.9702

Elxdark.9702

?
They played on new accounts so the punishment doesn’t matter here, what we should be discussing instead is why in all these years NA hasn’t beat abjured yet lul

S/d Condi needs to go

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Posted by: Elxdark.9702

Elxdark.9702

I am not sure how the claim that s/d Needs to go and a build that only needs to spam 2 over and over again suddenly becomes a build that includes venoms, dodges and steals.

Spider venom, Impaling lotus and dodges have NOTHING to do with S/d. I can use any and all of thise with staff if I wished. S/d was enhanced for condition builds via the ability to stack at most 2 poison for 5 ini spent. It absolutely inane to suggest this of a sudden an issue.

I can use S/d in a power build and get 8k+ damage off a single steal and no this does nt take “great effort”. I can then use BV in a power build to stun an opponent , and apply 10k of damage via power attacks in short order and juke IN and out. Why is it only a problem that one can use these tactics using Conditions?

This is more condition hate and nothing more and advanced by that same small clique of players who feel there should be one type of build for thieves. It just a group of self important persons who go out of the way to try and suggest themselves as the "skilled and the elite " and that all should fall in line with their vision of the game just because they are in their own words “better players”.

It bull bleep. No one has demonstrated that adding 1 poison stack to an IMMOB if traiting Pamic strike, has suddenly made a build “op and brainless”.

Dude, nobody is hating on S/D but on the condi spam more specifically the poison stacks and how easy is to stack them.

I myself play s/d power and I agree with you that s/d has nothing to do with this build in particular, it is only for the fact that the poison from panic strike procs everytime when you immobilize a target + potent poison is 2 stacks of poison everytime you successful hit your target and so the spam begins.

I really fear that anet may nerf sword because this stupid build, it will get nerfed you want or not I hope anet realizes the problem isn’t sword but the traits (panic strikes/lotus training)

And again I will repeat, this is not about not wanting to have “variety” this is about having a build that you can perform at minimal skill be effective and making bad players look good when they clearly aren’t.

(edited by Elxdark.9702)

S/d Condi needs to go

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Posted by: Elxdark.9702

Elxdark.9702

You keep saying zero effort but you haven’t established that it is zero effort.

Babaz is correct that the application of conditions needs to be constant to overcome cleanse and do significant damage. You claim a condi build can stop attacking.

The truth is that a condi build can only stop attacking when the opponent has no cleanse and will die even if you stop attacking.

Arguably some condi builds require more skill to play because condi players need to learn to fight around their opponents cleanse mechanics. If they getting cleansed they are completely shut down.

A power build has to play around blocks, evades, invulns. A condi build has to deal with all of those and resistance and cleanse. Yet power build users insist that they have it much harder when they time a quickness-enhanced unload into a target between blocks or land a CoR.

ok

Let’s change zero effort for little or low ya? much better now?

The only condi build that requires you to use your brain is condi mesmer and guess what there are only a few good condi mesmers in this game maybe because the build actually requires some skill to be effective but condi thief doesn’t.

I can stay all day talking about this but you all will not realize this build isn’t healthy for pvp I must say this is quite funny tho xD

(edited by Elxdark.9702)

S/d Condi needs to go

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Posted by: Elxdark.9702

Elxdark.9702

I think I triggered your inner condi pride, say whatever you want it has been a fact since launch that condi builds take less effort than power specs if you can’t see the difference then we better stop now.

I’m not defending d/p lol, d/p drd is the best build right now in 5v5 meta and it should be nerfed too because every other power spec gets deleted by it.

Let’s say condi/power builds take the same effort and blah blah blah, do you really think s/d condi thief takes more skill than d/p power? ask any decent/top player and you will get the same answer.

The problem with this build is that it takes Z E R O effort to be effective, there’s a good reason why a lot of people are playing condi thief you know, maybe and only maybe because it is easy af to use and it is effective vs pugs, the very same happened with DH and look at it after all those nerfs it’s still one of the best solo builds to play.

And btw don’t include WvW here, I’m talking about pvp.

S/d Condi needs to go

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Posted by: Elxdark.9702

Elxdark.9702

S/d condition at this point is one of a handful of builds that arguably work better with core.

Take DA/Acro/Tr and you can outperform the DrD version of the same having more reliable condition cleanses , access to vigor and swiftness and the ability to take don’t stop rather then impaling lotus .

The SwindlerE trait is significant in that it can reset steal instantly so you can apply all of those on steal effects. This also happens to work very well with S/d power where you can double up on the SOH stun aand mug followup.

I see no reason why one of the builds that DOES work core suddenly needs a nerf only a month or two after people finally started using it again. We do not need everyone back to d/p and I find it odd that when d/p made up 80 percent of the builds those that played it complained about a lack of build diversity and no sooner do we see the same then they call for nerfs .

If s/d condition takes over the meta where it about all that people play it THEN that there a problem.

s/d has nothing to do with this build, it is just for the fact that the poison from panic strike (intended or not) procs everytime you immobilize a target + potent poison make s/d (specifically #2) a must have for poison builds

I don’t know how I need to explain this but I will say it again, this build will never be in 5v5 meta, get it this only works on soloq because people are clueless and don’t know how to react, the main problem with this build is that it requires 0 effort from the player to be as effective as any other build.

Obviously a good d/p thief will outplay the kitten of this build but d/p thief actually requires the player to think before playing it while s/d condi you’re fine if you press 2 steal and dodge, your enemy will eventually die.

Claiming that all a person does in S/d is spam 2 and they are effective as any other build is nonsense.

Immob adds all of ONE stack of poison on an immob. If you trait potent poison yuou will get two stacks of poison. This will cost you 5 ini. If anyone thinks this an effective way of fighting they do not understand how condition builds work.

That 5 ini will get you all of some 1600 damage over 5 seconds. I can get more damage then that on a single AA attack on d/p. I can get more then that with 4 ini on Heartseeker. I get more on shadowshot.

No good player spams heartseeker and no good player is going to just spam s/d number 2.

I think there a wee bit too much self importance that goes on here when people who play power insist they are more skillfull. I play power and condition both It does NOT TAKE more skill to press a button on a power build then it does on a condition build.

It all about knowing how to manage INI and when it approriate to use one skill over another. It simply FALSE to claim someone spamming 2 on an s/d build to stack a grand total of 6 poison before all 15 ini used up is HARDLY going to be effective as any other build. I am getting oddles more damage then that off an unload which is just as easy to use and can cost as little as 3 ini.

You just said it, no good player will spam a skill but with this build it doesn’t matter.

False? I’d record myself doing it but I don’t want to get cancer by doing it but basically is 2-steal dodge you have 5 poison retreat 2 and dodge again 7 poison, you clean them nvm because I can use spider venom 2 and dodge again and stack the 7 poison again LUL.

Playing power does require more skill because you’re doing physical damage, that means you have to attack constantly to create pressure, while on condi you stack your kitten and wait for the enemy to clean it up and repeat.

It’s really funny how you all are defending a kittened spec that every decent player knows it is broken.

S/d Condi needs to go

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Posted by: Elxdark.9702

Elxdark.9702

What I’m talking is not about if you can beat it or not, a build that relies so little in effort from the player to be rewarded that easily is not good for the game, that’s all.

Lol. If you can counter it and beat it or not is irrelevant in PvP? What?!

I see you think the DE, as presented in the demo, has potential place in competitive PvP…I see where you’re coming from.

Carry on…..

Where did I say that? or maybe you took Helseth’s misunderstood words which I think you did.

I said MAYBE, look read this, M A Y B E Deadeye could work, who knows?

About this thread I’m done, I’m basically replying to people who have no idea how to play this game I already explained my point and you still don’t understand it so glhf.

(edited by Elxdark.9702)

S/d Condi needs to go

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Posted by: Elxdark.9702

Elxdark.9702

S/d condition at this point is one of a handful of builds that arguably work better with core.

Take DA/Acro/Tr and you can outperform the DrD version of the same having more reliable condition cleanses , access to vigor and swiftness and the ability to take don’t stop rather then impaling lotus .

The SwindlerE trait is significant in that it can reset steal instantly so you can apply all of those on steal effects. This also happens to work very well with S/d power where you can double up on the SOH stun aand mug followup.

I see no reason why one of the builds that DOES work core suddenly needs a nerf only a month or two after people finally started using it again. We do not need everyone back to d/p and I find it odd that when d/p made up 80 percent of the builds those that played it complained about a lack of build diversity and no sooner do we see the same then they call for nerfs .

If s/d condition takes over the meta where it about all that people play it THEN that there a problem.

s/d has nothing to do with this build, it is just for the fact that the poison from panic strike (intended or not) procs everytime you immobilize a target + potent poison make s/d (specifically #2) a must have for poison builds.

I don’t know how I need to explain this but I will say it again, this build will never be in 5v5 meta, get it this only works on soloq because people are clueless and don’t know how to react, the main problem with this build is that it requires 0 effort from the player to be as effective as any other build.

Obviously a good d/p thief will outplay the kitten of this build but d/p thief actually requires the player to think before playing it while s/d condi you’re fine if you press 2 steal and dodge, your enemy will eventually die.

S/d Condi needs to go

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Posted by: Elxdark.9702

Elxdark.9702

So alot of s/d thieves are having fun with this build, its winning them games, but not as many games as the d/p meta thief.
What does this mean? It means players know how to deal with it
So why do you need to nerf it?

In case you didn’t know, PvP is a competitive arena, and how do you stay competitive? You adapt, you use the skills/utilities/traits that the game has provided and deal with this build just like how the majority of the players deal with it

I really think its a L2P issue, can you please leave these s/d thieves alone and let them have their fun?

oh yea super fun, pressing 2 steal and dodge seems a lot of fun.

And please, separate s/d from s/d condi thief, it’s waaaaaaaay different gameplay than just smashing your #2 key.

This game has literally nothing compared to competitive lol please and this build proves it.

S/d Condi needs to go

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Posted by: Elxdark.9702

Elxdark.9702

Whoever thinks this build is not broken is either a kitten or is getting carried by it.

The build is not healthy for pvp, it doesn’t matter if it has counters or if you can beat it, such low skill gameplay should not be rewarded so easily as is condi thief at the moment.

A build doesn’t have to be meta to get nerfed, in fact anet does balance around average pvp players so they don’t care about top pvp so the argument of " condi thief dies to every meta build" doesn’t even matter here.

Remember dh after hot? it was incredibly powerful for soloq, remember everyone rerolling dhs? why? because it was low risk and high reward and EASY to perform, same as condi thief, a build that lets the user take advantage of broken mechanics to hide that they are terrible at this game.

I don’t know how EU pvp is but at least in NA 8/10 of my matches are with multiple condi thieves (plat 2-3).

Why do I win every single game against a condi s/d thief if it’s so overpowered, with the rare exception where my team just plain sucks at rotations, focusing targets, afks, or dcs?

I do win games too.

It doesn’t matter at all, you can go against 5 condi thieves and you will win, ranked is a matter of luck/carry if you get decent people you will probably win if you don’t then you will have to carry, at the end it really doesn’t matter vs whatever build you’re against the result will be the same.

What I’m talking is not about if you can beat it or not, a build that relies so little in effort from the player to be rewarded that easily is not good for the game, that’s all.

Why was Bound Nerfed [sPvP]?

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Posted by: Elxdark.9702

Elxdark.9702

Because bound was too strong for 1v1 so people qq and anet nerfed it, but it seems dash is perfectly fine as long as it doesn’t damage so it doesn’t matter if you can travel from home to far in 5s.

Deadeye gameplay spvp

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Posted by: Elxdark.9702

Elxdark.9702

You guys are cracking me up. Anyway I’ll happily bet anyone here 500g we will win with daredevil and chrono when expac monthly comes out, any takers?

not like winning a monthly means anything anyway

community has srs devolved to a point where people are taking DE seriously? DE shadowarts?

So now Helseth joins, right I guess I know what you two think.

Probably you both felt the new specs were garbage in comparison vs HoT specs which may be true but again who knows maybe someone make a strong and make it viable, maybe some team make work mirage/de and be successful with it.

Nobody is saying they will replace or be better than old specs or that a team will win WTS with them but they could work, who knows. You both need you chill out a bit.

Think you mistake me being aggressive over being realistic

As i said on another forum post, rifle is obviously not something I wished for as a thief main since the play style isn’t something I enjoy nor feel has a place in pvp it’s more orientated into wvw IMO. I would rather had a 1v1 blade master S/S type of game play but that’s me. And as i said i’m beyond bored of all HoT specs and the meta and would love for it to be gone and of course i’m disappointed, I do hope lots of the feedback comes through from the forum post about clunkyness and stolen abilities getting tweaked up and some things not working unless you have a rifle(malice getting applied quicker being first thing that comes into my mind)

Hell I would love for scrapper/DRD/Chrono(all HoT specs) to get nerfed to the ground to unplayable so we get to play something else, I love all the new stuff as I also said on stream. Mirage/Holo/Scourge but as long as DRD stays as strong as it is I won’t play something that is weaker just to lose same goes for DE

I understand where your frustration comes from I guess we all are extremely bored with HoT specs and I get that rifle thief is not something everybody likes ( I don’t either) but I think you as a pro player has to be a bit more cautious in what you say because most people take it too seriously, but you’re right DrD will problaly remove any DE build heck any PoF build tbh, it is just too strong right now.

Being said that and also taking into consideration what you just said, what would you do as a dev? nerf DrD? (dash/pi) buff DE (less clunky more variety).
Imagine someone comes with a good DE build but can’t make it work because DrD eats it, unless they buff DE to a certain extent it will never be meta/viable only for the fact DrD will be there to destroy it.

(edited by Elxdark.9702)

Deadeye gameplay spvp

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Posted by: Elxdark.9702

Elxdark.9702

You guys are cracking me up. Anyway I’ll happily bet anyone here 500g we will win with daredevil and chrono when expac monthly comes out, any takers?

not like winning a monthly means anything anyway

community has srs devolved to a point where people are taking DE seriously? DE shadowarts?

So now Helseth joins, right I guess I know what you two think.

Probably you both felt the new specs were garbage in comparison vs HoT specs which may be true but again who knows maybe someone make a strong and make it viable, maybe some team make work mirage/de and be successful with it.

Nobody is saying they will replace or be better than old specs or that a team will win WTS with them but they could work, who knows. You both need you chill out a bit.

Deadeye gameplay spvp

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Posted by: Elxdark.9702

Elxdark.9702

You guys are cracking me up. Anyway I’ll happily bet anyone here 500g we will win with daredevil and chrono when expac monthly comes out, any takers?

Why are you being so aggressive lol? we’re just saying and it could work, it’s pretty obvious that the broken DrD spec is much better than DE but still I don’t understand your behavior.

Deadeye gameplay spvp

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Posted by: Elxdark.9702

Elxdark.9702

You literally queue ranked when everyone’s trying builds so everyone’s clueless, you don’t duel any current meta build (that you even know off since you say you been gone for two years) and you say you can 1v1 anything. I dont know how many times I counted that you would have been obliterated from the whole game by a normal DRD thief/DH/Rev/Condi S/D thief hell even core D/P thief would have done so.

But yeah, you can basically 1v1 everything when they die out of boredom and logs out.

I’ll happily be proven wrong when monthly AT comes up after expac launch and we’ll see if there’s any successful DE in any top team, I know I won’t be playing one but I’ll defo fool around with it in ranked

I don’t know, if you go SA instead of DA you literally have perma stealth and you could kite DrD pretty well and maybe if they buff/fix/change some stuff in DE, who knows it may be actually viable in certain scenarios.

I personally played a S/D DE build that I made and tbh I find it disgusting strong, obviously not as fast as dash but it has good mobility, 1v1 potential, high survivability, good team fighter because it strips boons + interrupt + stun a lot of times, high pressure. I think one of the reasons S/D is out of the meta besides not having stealth is the pressure and at least vs PoF specs I deleted holos, weavers and even spellbreakers.

But again this is only against PoF specs we will have to find out next month

(edited by Elxdark.9702)

Deadeye gameplay spvp

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Posted by: Elxdark.9702

Elxdark.9702

Ye, I watched Caed’s stream a bit and it was fun to watch people melt from 1500 range.

It can 1v1 everything yeah but problem is dp thief, once PoF comes out we will see if you can make DE rifle work, I think you could with a good team support and playing 2 points but we’ll see.

(edited by Elxdark.9702)

Deadeye is so boring to play.

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Posted by: Elxdark.9702

Elxdark.9702

Obviously if you’re playing rifle you will find it “boring” because it needs a lot of fixes/changes yet.

I’m having a blast playing with s/d, it’s like the old sd but better.

S/D Deadeye sPvP build - No Rifle

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Posted by: Elxdark.9702

Elxdark.9702

the issue most people have with deadeye if you are using a melee weapon is the lack of steal’s shadowstep. The stolen skills are pretty lame so far as well since they don’t stay.

That’s why s/d does better with DE because it has teleport in demand but yeah I miss the steal gap closer.

S/D Deadeye sPvP build - No Rifle

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Posted by: Elxdark.9702

Elxdark.9702

Yep, I’ve running something similar and it does really well tbh.

I hope more people realize that S/D DE is actually viable, mostly because it has good matchups.

I think I’ve done so well because it basically deletes holos, it does a huge pressure interrupting/stunning and ripping boons, it’s literally a counter to holo.

Also it does really well vs spellbreakers and weavers the 1v1 specs, so we can dream maybe if they buff some stuff in DE, S/D DE could potentially compete vs DrD D/P.

S/D DE actually reminds me of old acro S/D, agile, high pressure, good 1v1, good mobility and a lot of dodges.

(edited by Elxdark.9702)

Deadeye Demo Weekend Feedback

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Posted by: Elxdark.9702

Elxdark.9702

Rifle is pretty fun if used well and with SA, that aside..

1- mark needs to be instant, this is a priority.
2- rework #4 rifle, the idea is good but the implementation isn’t.
3- stolen abilities are gaining from rng and not from class specific, intended?
4- give us the ability to cancel kneel by moving (please)
5- 1# rifle stealth speed projectile is reaaaaaaaally but really slow, the only unblockable skill deadeye has and you can’t even land it.
6- increase malice stacking rate, it feels too slow.
7- marking a new target shouldn’t remove all the malice, instead it should decay 1 malice each 3s or something.
8- heal skill needs to be 25s and 1/2 cast time.
9- instead of lowering the heal skill add 20% recharge cantrip skills on One in the Chamber trait.
10- Renewing Gaze should be changed for pvp and be a based health number 2-3k instead of regeneration.

(edited by Elxdark.9702)

Rending Shade bug with rifle

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Posted by: Elxdark.9702

Elxdark.9702

Basically it doesn’t proc from rifle #1 stealth attack, I tested it several times and it didn’t work.

Can anyone else confirm this bug?

I haven’t even bothered because the projectile speed on that skill is laughably slow. It’s so slow that you can race it yourself.

LOL, true hahah.

but I think it’s bugged, just wanna confirm it.

Rending Shade bug with rifle

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Posted by: Elxdark.9702

Elxdark.9702

Basically it doesn’t proc from rifle #1 stealth attack, I tested it several times and it didn’t work.

Can anyone else confirm this bug?

Malicious restoration too underpowered.

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Posted by: Elxdark.9702

Elxdark.9702

ehhh no, you’re completely wrong.

it isn’t 5,520 per pulse lol, it is 5,520 total for the 3 pulses and 7,320 if endurance is full.

DE heal is fine, stacking malice is really easy so you will always get the full heal and also it removes conditions.

I would lower the cd to 25s but it’s a good heal skill either way.

What's wrong with kneel/sniper's cover.

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Posted by: Elxdark.9702

Elxdark.9702

Seriously, some of y’all need to chill. Just leave your feedback after you play the spec during the demo. There is still a crap-ton of time to change what they need to. Stop being salty.

This forum is like this they did the same for Daredevil, it’s going to suck, no damage wtf these dodges etc etc etc and now it is probably the best elite spec in the game.

Nobody knows if a spec is gonna be op or weak until you actually test it, let people say whatever they want. I’m sure DE will work with or without rifle and if it doesn’t then we still have daredevil so people just need to chill out.

Swindler's Equilibrium, a bug?

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Posted by: Elxdark.9702

Elxdark.9702

I agree, it needs to trigger only when steal is on cd otherwise is pretty inconsistent.

TEH RETARN OF TEHh SUOIRD!

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Posted by: Elxdark.9702

Elxdark.9702

I have to give credits to anet, they revived a dead weapon set in pvp, now it is actually enjoyable.

Yeah we’re all in unranked testing new builds and I know s/d won’t be meta until they nerf d/p but it feels like the old s/d, quickly high damage boon rip and hard to kill.

UGO NA - AT player incident Stance.

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Posted by: Elxdark.9702

Elxdark.9702

anet could learn a thing or two from Jebro.

Match Manipulation

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Posted by: Elxdark.9702

Elxdark.9702

Again the punishment is too weak worse if they’re the same players that did the last time, anyway it’s good that you’re at least trying to do something about it, thanks.

Match Manipulation - Solo/Duo Is The Problem

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Posted by: Elxdark.9702

Elxdark.9702

You forgot the ddos option too, if any of them know your ip you better change it.

Always D/P

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Posted by: Elxdark.9702

Elxdark.9702

Staff is a good option and in particular acro/staff still remains stronger imo, it is just people don’t have a clue how to use only few thieves can.

Let's talk about the new patch, here.

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Posted by: Elxdark.9702

Elxdark.9702

The pacth was fine, it’s just they didn’t nerf some classes as much as they did with others.

So the classes that were barely making into meta got killed and the classes that were already good didn’t get nerf imo.

Like for example with guardian it would have enough to nerf a bit more traps or true shot but not their survival abilities.
Druid nerfs were totally wrong, like why? druid was already worse than engi at any role and you nerfed it more? wtf
I agree with some nerf to warriors but why make them slower? it was already easy to dodge whatever they throw.

I somehow agree with the sigils change, it feels good to have less passive procs but again power builds did benefit a lot from them, I’d have expected some kind of nerf to protection or toughness, because now the only power build viable is thief because of PI.

And thief, engi, mes will remain untouchable for the rest of the season once again.

(edited by Elxdark.9702)

Please remove daze component of Choking Gas

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Posted by: Elxdark.9702

Elxdark.9702

I’ll just put an icd to pi or the daze on the choking gas, because atm it’s disgusting strong.

say goodbye to class & build diversity

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Posted by: Elxdark.9702

Elxdark.9702

bye xD

? Dp is fine, it’s too bad staff thieves cant spam vaults and bounds anymore though :-(

Bye xD

what? what did make you think I was saying bye to you personally?

The fact you replied my post based on the build I played and assumed I’d be upset or something about staff nerfs(LUL) also the fact you edited your reply make my post worth it and makes you look like a kitten.

Thanks for the laughs again katsumi X Y Z XDDD

say goodbye to class & build diversity

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Posted by: Elxdark.9702

Elxdark.9702

bye xD

Super Lag

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Posted by: Elxdark.9702

Elxdark.9702

At this point it’s pretty clearly that Anet doesn’t want you to keep playing pvp, just log off.

NL Weekly 5v5

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Posted by: Elxdark.9702

Elxdark.9702

So with 6 teams plus 11 free agents, that meets the minimum number of 8 teams?

^ – Free agents may be grouped in a team

Now if others would sign up there would be a full on tournament of Groucharoo tourney.
There is a point to be made that this should be a Monthly until more participation is built up.

theres only 2 teams atm, 3 are pending and rest are free agents.

I don’t understand the point of this but gl anyway olrun.