If they insist on everyone having unique names, I think they should add a system in which any character that has been off-line for X amount of time (a year?) has their name up for grabs, and if the name’s been taken by someone else when/if they come back online, they have to choose a new name.
- Payoff: For each desirable name freed up, one customer will gain access to it. Anyone else who wanted that name will be left out.
- Cost: Cheesed off customers who return after a long absence and find “their” name is gone. Cheesed off customers who want given name X, but only one of them gets it.
Too much disappointment and potential anger for too little gain.
And on the other hand, as the game continues on and more players come and go, the pool of available names becomes infinitely smaller.
I have like 20 points left to go on my leatherworking that I can’t reasonably complete, because each item I craft costs roughly 20 gold. It would take about 200 gold to finish.
Most of them only sell back for ~6-8 gold, because idiots. And can take several days to do so due to low demand.Could you expand more on the ‘because idiots’?
What would you call it when people craft something, and then sell it for less than it cost them to craft it?
The market rate?
It is odd. In RL adding labor to something increases the cost over that of the materials. The GW2 economy does the precise opposite of that. I am not sure how you would fix it at this point though.
Oh trust me, people do it in real life as well. It’s part of the reason why unions, minimum pay and similar institutions exist.
Hobbyists nose their way into a professional business because they enjoy it, and charge little if anything for their work, screwing over the professionals.
It was a large part of what crashed the mobile app industry several years ago (people still release thousands of apps a day, but can no longer reasonably make a living off it).
It’s just what happens when you don’t have any rules. People in general are either idiots or selfish.
Most people see minimum wage, for example, as preventing businesses from paying unreasonably low sums. But that would only actually work if someone were willing to accept that unreasonably low pay. And there most certainly would be.I am sure you are smart enough to realize that you are arguing for the studio to make crafting less democratic. To achieve what you seem to be asking for, the studio would have to limit the number of players who have access to crafting recipes. Does that sound like something anyone would enjoy?
Pushing a button on a commonly owned recipe to make something you and most everyone else only want because it grants crafting xp is not labor.
I didn’t say they should do anything, I was stating a fact
I have like 20 points left to go on my leatherworking that I can’t reasonably complete, because each item I craft costs roughly 20 gold. It would take about 200 gold to finish.
Most of them only sell back for ~6-8 gold, because idiots. And can take several days to do so due to low demand.Could you expand more on the ‘because idiots’?
What would you call it when people craft something, and then sell it for less than it cost them to craft it?
The market rate?
It is odd. In RL adding labor to something increases the cost over that of the materials. The GW2 economy does the precise opposite of that. I am not sure how you would fix it at this point though.
Oh trust me, people do it in real life as well. It’s part of the reason why unions, minimum pay and similar institutions exist.
Hobbyists nose their way into a professional business because they enjoy it, and charge little if anything for their work, screwing over the professionals.
It was a large part of what crashed the mobile app industry several years ago (people still release thousands of apps a day, but can no longer reasonably make a living off it).
It’s just what happens when you don’t have any rules. People in general are either idiots or selfish.
Most people see minimum wage, for example, as preventing businesses from paying unreasonably low sums. But that would only actually work if someone were willing to accept that unreasonably low pay. And there most certainly would be.
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we should be able to have same names as others dont see the problem
I 100% disagree. Names should be unique. I wouldn’t want to see anyone copycatting my names I may have spent hours putting together just so someone else can use it.
That’s pretty narcissistic
If they insist on everyone having unique names, I think they should add a system in which any character that has been off-line for X amount of time (a year?) has their name up for grabs, and if the name’s been taken by someone else when/if they come back online, they have to choose a new name.
I have like 20 points left to go on my leatherworking that I can’t reasonably complete, because each item I craft costs roughly 20 gold. It would take about 200 gold to finish.
Most of them only sell back for ~6-8 gold, because idiots. And can take several days to do so due to low demand.Could you expand more on the ‘because idiots’?
What would you call it when people craft something, and then sell it for less than it cost them to craft it?
I have like 20 points left to go on my leatherworking that I can’t reasonably complete, because each item I craft costs roughly 20 gold. It would take about 200 gold to finish.
Most of them only sell back for ~6-8 gold, because idiots. And can take several days to do so due to low demand.
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Yeah, crafting leatherworking is pretty insane when the main component costs nearly 1 gold a piece. Leather in general seems to have a disproportionately low drop rate, but hardened leather is nuts
Joystick support… Are you sure you mean this?
If this is another controller support topic: It has been discussed to the death and ANet hasn’t said a word. It might be coming, it might not be coming. The point still is: It’s difficult to map all the keys we have to a controller. That’s 17 buttons for skills + weapon swap you’d need to map alone (also counting the special action key). And ANet might add new keys at any time, which would potentially require a complete re-mapping of the controllers.
It’s actually the easiest thing in the world to do. I used to play the game using an Xbox controller with XPadder.
FFXIV has like 5x as many skills, and that game has controller support natively.
Just use modifier buttons.
Considering that an Asura lives 5-10% longer than a human, that means at around 16 – 17 years old she probably is the equivalent age of about 14 – 15.
I’m pretty sure women reach their final height by 14-15 though.
Before they stated her age out right later on, I thought she was supposed to be 10-12.
From the wiki
Taimi requires the assistance of a golem named Scruffy to get around, owing to a degenerative disease that prevents her from walking long distances and may spread to other parts of her body as she gets older. Although there is no known cure, this progeny is quick to refuse any offer of pity.
Personally I think her brain is soaking up nutrients first, leaving less for her body. Think she inherited that from her dad’s side of the family.
Oh my God, you just reminded me that the Asuran hero from GW1 was voiced by Brain XD
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I also have to go with Norn.
They should have been secondary tribe of humans who were slightly larger and taller than usual.
Good news; if you ignore their meager lore, that’s exactly what they are.
Humans. I can’t even argue with their lore since I don’t have a single human character. Being human in real life and having plenty of humans around me, I just don’t see the point playing one in a fantasy game. I really wonder why they are so popular with players.^^
For many people, playing as some dragon-fighting wizard is fantasy enough, without needing the character to also be all fangs and fur with 4 arms and 6 eyes.
Traditionally, the setting is the most important element of fantasy. The more alien the characters are, the more difficult it is to empathize with them.
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Imagine this: You never knew your mother. You know that she’s famous, and hear stories about her all the time …and it kittenes you off. She abandoned you, and is your motivation to be greater than she ever was. You, for whatever reason, never seem to measure up to her legend. Then, finally, an opportunity arises to prove yourself greater than she ever was. You (eventually) leap at that opportunity, even though the person giving it to you is your mother’s friend, and achieve things most would consider impossible. Then, by not-quite-coincidence, you have the chance to meet your famous mother. She… apologizes to you? You owe her nothing and expected nothing, but this throws you for a loop. She makes it clear, in her own way, that she has shared your pain and loss and that she would like to rebuild your relationship. You begrudgingly agree, and over time, you two manage to bond. You create the relationship that you two never had, and it’s like an emptiness in your body has been filled; it is everything you’ve ever wanted your entire life and more.
All of a sudden, everything you had is taken away… let’s say in a plane crash. The pain of years of loneliness and abandonment come flooding back, only worse now because you know what life was like without them. Panic sets in as you gather your friends and allies, but have no idea what happened to this person who is part of your life, finally, after all these years… Then, your mother, the woman you hated, then loved, then lost, is returned to you and killed in front of you in an act of pure malice. You subdue the villain responsible, but the reason she died remains, and you’re not entirely sure you have the strength to defeat it. Imagine what kind of mark that vicious roller coaster would leave on a person. That’s what Braham is going through.
No one’s saying he shouldn’t be upset. The problem is he’s taking it out on everyone else and kittenting on everyone completely unprovoked.
And it’s not like that isn’t something that someone might do in that situation, but it does make him a total garbage person regardless that no one would want anything to do with. I sure as hell don’t want to have to keep dealing with his crap.
While the lore is pretty good, I find the design of the Norn severely disappointing and lacking in any imagination. Especially when you consider that the Charr and Asura are pretty unique races, the Norn lack any kind of uniqueness. They are quite literally just larger humans. It could’ve been fine if they had a shared ancestor, but anet insisted on making sure they’re two completely unrelated races. How can Norn and Humans look 99.999% EXACTLY alike while not being related in ANY WAY.
I think they should’ve had some unique traits, you know. I think it would’ve been cool if the Norn looked like a splice between Jotun and the current Norn. At least then you could tell they’re not humans with a growth-hormone abuseI completely agree. I feel like the koda are what norns should have been.
I don’t even like the lore, they are literally just nomadic humans with an animist religion. Worst of all, their very existence means that human characters can’t have any tattoos, because it’s the sole defining characteristic of norn.
The hilarious part of the whole thing is, they had around three whole years between the end of GW1 and the start of GW2 to realize how terrible this was.
They could’ve easily just said that at some point in time between the two games they adapted to be in bear form all the time, and that’s just what they look like now.
They even set the precedent for it with Svanir. They could have just said that Jormag cursed them or something.To be brutally honest I already dislike half of the races in this game. Turning Norn into Bear Charr would certainly shoehorn me into humans and humans only. Which is something this game already suffers from. HUMAN FEMALES EVERYWHERE!
The race selection in general is certainly not the strongest aspect of this game.
You mean like how Tengu are just bird Charr, Hylek are just frog Charr, and Centaurs are just horse Charr?
Is this allowed? This seems like it could easily be a large part of why so much stuff sells at garbage rates, and why undercutting is so aggressive.
Earlier I noticed someone selling the same item I was trying to sell with a large markdown compared to the previous seller. There were only a couple of them listed, and I didn’t want to lose a bunch of money because of this idiot, so I tried to just buy them out and relist them. But the second I bought them out, they were instantly replaced with the same cost and quantity. I tested this three times.
In the amount of time it took to finish saying that the item had been purchased, it was already back up.So I looked into this, and yeah, trading post bots are easily available to anyone.
This seems really unhealthy for the market.I bolded part of OP. It seems to indicate that there are in fact bots available to get. I do hope that OP sent links to said bots to Anet so they can try to block them.
Whether or not it’s these bots the OP has been hit by I can’t say of course…
Actually, I don’t think that’s possible. You can’t even report a player for using a bot without selecting the player directly.
Support doesn’t offer any options for reporting things like that.
How do you know that they’re a bot?
Because the speed at which they were being relisted exceeds human ability. The item’s being relisted so quickly, it never actually even registers on screen as not being available.
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Is this allowed? This seems like it could easily be a large part of why so much stuff sells at garbage rates, and why undercutting is so aggressive.
Earlier I noticed someone selling the same item I was trying to sell with a large markdown compared to the previous seller. There were only a couple of them listed, and I didn’t want to lose a bunch of money because of this idiot, so I tried to just buy them out and relist them. But the second I bought them out, they were instantly replaced with the same cost and quantity. I tested this three times.
In the amount of time it took to finish saying that the item had been purchased, it was already back up.
So I looked into this, and yeah, trading post bots are easily available to anyone.
This seems really unhealthy for the market.
Wait, is this an issue with female characters? Male humans have lots of those hairstyles. I can think of like 4 off the top of my head.
Yeah, it is. Female humans only have straight or wavy hair. Lots of different styles but all for the same type of hair. You can see all the default options here: https://wiki.guildwars2.com/wiki/File:Human_female_hair_styles.jpg
Wow, you’re right. I even looked over the style kit options, and human females literally do not have one single hairstyle like this, while males have half a dozen.
While the lore is pretty good, I find the design of the Norn severely disappointing and lacking in any imagination. Especially when you consider that the Charr and Asura are pretty unique races, the Norn lack any kind of uniqueness. They are quite literally just larger humans. It could’ve been fine if they had a shared ancestor, but anet insisted on making sure they’re two completely unrelated races. How can Norn and Humans look 99.999% EXACTLY alike while not being related in ANY WAY.
I think they should’ve had some unique traits, you know. I think it would’ve been cool if the Norn looked like a splice between Jotun and the current Norn. At least then you could tell they’re not humans with a growth-hormone abuse
I completely agree. I feel like the koda are what norns should have been.
I don’t even like the lore, they are literally just nomadic humans with an animist religion. Worst of all, their very existence means that human characters can’t have any tattoos, because it’s the sole defining characteristic of norn.
The hilarious part of the whole thing is, they had around three whole years between the end of GW1 and the start of GW2 to realize how terrible this was.
They could’ve easily just said that at some point in time between the two games they adapted to be in bear form all the time, and that’s just what they look like now.
They even set the precedent for it with Svanir. They could have just said that Jormag cursed them or something.
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Wait, is this an issue with female characters? Male humans have lots of those hairstyles. I can think of like 4 off the top of my head.
Halfway through that quest, I straight up wanted to be able to leave him there to die. Your character did absolutely nothing wrong by any reasonable standard, you’re in the middle of actively helping him do his own thing while the world is on fire, and he spends the whole time kittening and insulting the crap out of you.
Not worth getting, unfortunately. The recipe’s account bound, and the ingredients cost more than simply buying the food out right
I think a solid solution here might be to just have it begin recharging the moment you drop it, rather than after you destroy it.
It has more active gameplay, you can overcharge it repeatedly much like before, it getting destroyed by attacks isn’t as much of an issue, and the traits become less crap.maybe if they once again added the ability to ground target deploy turrets it could be pretty perfect solution.
I’d be all the for that. I really miss tossing them up on ledges and such.
With all the traits and changes they’ve been making, it’s obvious they want engineers to be constantly dropping, destroying, and re-dropping turrets.
I think a solid solution here might be to just have it begin recharging the moment you drop it, rather than after you destroy it.
It has more active gameplay, you can overcharge it repeatedly much like before, it getting destroyed by attacks isn’t as much of an issue, and the traits become less crap.
turrets die in an instant, but even if they dont:
bomb1 , bomb1,bomb1 , bomb1,bomb1 , bomb1,bomb1 , bomb1,bomb1 , bomb1,bomb1 , bomb1,bomb1 , bomb1,bomb1 , bomb1,bomb1 , bomb1,
That’s for sure not the reason I play engi.
Yeah, I don’t see any build that uses bomb kit as being worth using. Even if it were bar-none the best engineer build, I would just use a different class.
They could even just get rid of overcharge, and make the baseline turrets have less crappy stats
It’s very unfortunate that the naming system used in-game for characters does not work the same way as the account names.
After about an hour of trying, I’ve determined that it’s literally impossible now to give a character a proper Asuran name. Most other characters are workable, using a combination of both a first and last name. But every combination of letters resulting in only two syllables has been taken.
I think a huge improvement for this in PvE would be to have it automatically show for activation, on a low priority, anytime an ally in range is downed. You shouldn’t have to select them.
I also kind of feel like it should work on people that are actually dead, though that might be overpowered?
Even if it were actually good though, I’d still hate it. It has zero synergy with the rest of the specialization and feels tacked on.
Silver-Fed is already 100% garbage. It doesn’t need to be worse, and I can only imagine how stupidly overpriced an even higher-end salvager would be.
Once you reach 400, there are plenty of recipes that can turn a profit. The problem I have is actually getting stuff to sell because of aggressive undercutting. Adjusting your own price will cut into profits because of the listing fee, and then you’ll just get undercut 12 more times anyway.
It’s the reason so many items have nearly identical buy/sell bid rates, or sell for at or below cost of crafting
I just hope we won’t get mounts a-la other MMO’s. They clog up your screen in cities and since the arrival of all these wings people already look absurd as it is (not to mention all those glows and aura’s that have been added).
Theres gonna be mounts, kinda semi-confirmed already through leaks.
And more thoroughly fleshed out than in any other MMO I’m aware of, based on what we’ve seen.
Mounted abilities, masteries, etc. Not that those things are guaranteed to remain. They could end up being cut.
Adjustments on existing elite specializations. Scrapper’s in a pretty sorry state because it got put off to the last minute during initial development. It doesn’t even have a proper specialization mechanic.
And because the hammer is tied to the specialization, unless they rework the scrapper, hammer engineers will always be tied to a half finished mess.
I was wary, but you did not disappoint. Awesome work.
I think it would need a change, If the icon is sharing the same one to a 1 time usage salvage kits from npc vendors which can be confusing and you may accidently discard it which is bad.
Secondly people are crazy for buying Gem bought Salvage Items? Who has anyonein GW2 ran out of salvaging kits in the middle of a no where and dont want to WP back to buy more. You save time and money when you can slavage junk right on the spot.
I don’t even bother buying 1 time use salvage kits anymore. My coins are better spent else where.
The mystic kit has 250 charges. I’ve never run out of it mid-exploration. How could you? Plus, even if you had to waypoint back, the mystic kit is still cheaper. It’s roughly 10 copper per salvage compared to the 66 copper of the salvage-o-matic. It may as well not exist
Give it whatever icon the silver-fed salvage-o-matic has. Only a complete lunatic would actually use it instead, let alone buy it
I’m hoping for dual swords. I’d rather not use a shield. Also, I hope they give us back privateer weapons in the interim.
And because they decided to lock weapons to specializations, this is literally the only chance we’ll have to get dual swords on an engineer.
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Definitely more of a people problem. If anything needed to be done, having it out the name of whoever activated it so you can kick them from the guild would be better.
As far as solving it yourself, you at least know the culprit was someone present for the event. May need a bit of cleaning…
I think what the engineer needs most is a mace, with skins for wrenches and stun batons.
I kinda hope this is actually obvious already, but if the design presses you into making the equipment float a full foot away from the character’s body… You’ve already made a pretty severe core design mistake with that armor.
By the time you’ve been left with a choice like this, the whole thing just feels unsalvageable.
I legit just thought this was a serious bug, not a deliberate design choice.
For my suggestion, I would like to say that anything would be preferable to this floating, but the clipping must’ve been pretty bad for you to choose this instead
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You don’t need to Quip if you have Hope. Though, after seeing the Holosmith, you might want to Bolt.
It’s way too early to assume that the engineer will still be using a sword at release. Especially with their history of scrapping stuff for the engineer at the last minute
A full year of development time, everybody…
That’s tied to a gross hat though
Whatever the spec will be, I just hope that engi will finally get the mechanics that will change its playstyle. Although that talk about the original design being scrapped just now seems too similar to the previous situation that gave us Scrapper. This worries me.
Me too. The scrapper basically doesn’t even have an elite specialization function, because they tossed the previous one. It’s hardly stronger than a normal specialization, and just as boring.
The worst part is, I kittening love the hammer. And even if they do give us a proper elite specialization, I’ll have to give up the hammer to use it. I don’t think I’m willing to do that, which means regardless of what they do with the new specialization, I’m stuck with this half-kittened thing they’ll never improve.
Holograms? I’m calling it, new class utlity will be third set of utterly worthless AI.
That’s my fear, too. I hope they instead make it more like armors, barriers, limb extensions and the like.
Based on the skill icons, my impression is that this is basically their take on magitech/technomancy. Conjuring barriers, flying blades, energy blasts etc.
We already have the ability to toggle the visibility of the outfit on or off. As I see it, all that would need to be done is to create separate toggles for the visibility of the head of the outfit and the body.
The outfits in GW2 are made differently. The helmet portion is not separate from the rest of the outfit; it is merely able to be hidden.
Outfits are designed in a way that assumes that they aren’t mixed and matched with hairstyles, heads, races, or gear. It is that assumption that allows them to be produced more quickly than armor sets.
So not only would it require time to create this feature, it would also require additional time for any future outfit and helmet in the future.
I’d prefer that ANet invest in other aspects of the fashion infrastructure, e.g being able to save a combination of gear as an outfit (or even a 3-6 transmutation charge saved design).
Are you being serious with that comment? It can already be mixed with “hairstyles, heads, races”. The only thing missing is “gear”, and I don’t know of any helmets that would cause ridiculous clipping with any of the outfits.
I really think we should be able to choose to use normal helmets with costumes. The helmet portion is already separate from the rest of the outfit, since we can choose to toggle it off and have no helmet at all.
I can’t think of any reason why this would not already the case, except that no one felt it was important enough to program in.
I personally dislike a lot of helmets included with outfits, and I also dislike having no helmet at all. It would really be nice to be able to use things like the eyepatch, glowing eyes or face paint when using an outfit.
I’m completely against this suggestion. I desperately want a hammer ranger, rifle thief, and greatsword revenant.