8s on 60s CD no big deal
haha exactly, I wish people would stop moaning (I don’t mean OP, OP seems pretty decent in this thread, I mean the anti-warrior in general.
8 seconds out 60? Personally I don’t even bother using Berserker stance or any of the stances for that matter as the cooldowns are just ridiculous. Just run from the warrior while he has Berserker Stance or Endure Pain up. The stance even starts flashing as it’s about to run out. It’s not that hard to spot lol.
8 seconds is enough for a warrior to whoop any necros butt through the floor. I would imagine you don’t play much tpvp. How are you going to run away from a warrior btw? They are one of the most mobile classes in the game and necros, the main condition class, are one of the least mobile.
As far as I am concerned Guardians’ are an extremely pigeonholed class in tpvp that gets much weaker the farther you get away from a classic Middle point Bunker/support type role. That doesn’t mean you can be successful at those other roles if you are or your team is just plain better then your opponents but I personally see no reason to run a guardian as anything but classic center bunker type spec and that to me is not how A-net sold the game to me so even though people will tell me I am nuts I am not over-all happy with the class because I detest the whole idea of bunkers and think it is one of the biggest problem with this game that archetype. Now I am not saying all classes should be able to do everything equally well that would be ludicrous I am just saying i feel the difference between guardian strength as a center point bunker and other roles it could do such as dps or roamer for example is too large.
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Ilike most of the ideas but the one about increasing the Lord value in Foefire is plain nutiness. If anything it needs to be reduced some beacuse of how kittened his AI is. When the Lord takes a coordinated attack by most of your team then maybe we can revisit that idea. He is a joke currently.
And I’m sick of it….I don’t know where this cowardly mentality comes from, but it’s a huge disappointment in a game that would otherwise be the best mmo on the market. WvW has been sucking for a long time since I prefer to roam alone, and apparently no one else does, anywhere. I tried SPvP for a couple weeks now, and it sucks, if only for the cowards that play it, not that you won’t find them in all other parts of the game. Just sucks that people like that have to ruin the game for others because they try to make up for their lack of “skill/intelligence” by grouping up. This game has arguably the best combat system of any game, ever, and it’s near impossible to enjoy it when there’s no one out there who will fight you without a numbers advantage.
Before anyone says it, I shouldn’t have to join a private match just to avoid people like this, that way of thinking is a huge part of the problem.
It’s not annoying because it’s cowardly it’s annoying because that’s not how conquest works and if most of your is team is kittening points you will lose because smart players will just recap the point immediately after the zerg rolls off and you will be down 2 points the whole match and lose that’s what drives me crazy about it. You have to get the whole idea of uneven fights = cowardly out of your mine though where pvp is concenred or stick to duel servers.
The ally base heal has seemingly been increased by about 93% and the HP coefficient is now 0.4 instead of 0.2 ( the self heal remains 0.2 )
With 1000HP:
Self: 7525
Ally: 5325With 0 HP:
Self: 6525
Ally: 3325Numbers are off.
With 1000HP:
Self: 7525
Ally: 2725With 0 HP:
Self: 6525
Ally: 1725http://wiki.guildwars2.com/wiki/Healing_Breeze
Confirmed with my guardian who has 1051 healing power
Self: 7575
Ally: 2775
That has to be a display issue or something is wrong. They clearly said in the patch notes that they doubled the ammount it healed allies for. Those numbers you are listing look like the old numbers. The numbered Tarsius posted are what they should look like if they doubled the base ammount and increased the hp coefficient.
New players are not flocking to pvp. The competitve scene is bad and so is the casual one at least in rated queues.
Rewards are a sidenote, games easily get away with bad/un-notable rewards in PvP if their gameplay is fun… and having great rewards in a boring game won’t make it fun…
In terms of work->return, this should be near the bottom…
At best Anet should open up the real money market a bit by letting you buy higher tier gear for some real money (since revenue is a corner stone of keeping a game going)Make the gameplay playable, then focus on rewards.
When more MMOs hit the market, rewards won’t do jack kitten for this game’s survivability.
That is not really true at all. That is what MMO’s are about at there core giving people carrots to chase. I am not saying gameplay doesn’t matter, it is most important, but besides that you need to reward the player. Don’t make the mistake of projecting your beliefs on the average player. Don’t get me wrong rewards aren’t that big to me either and not why I play but I wan’t this game to grow and even if they fix a lot of what is wrong with the actual pvp game play they will need to add more rewards to attract more players imo. Playing solely for the competiton and winning appeals to a suprisingly small amount of people.
Gold or Gems. Anything that excludes casuals from casually playing PvP because they need to keep up. Skins are fine. But why not skins/minipets/dyes that can only be obtained by good players? Why not?
I also want Hotjoin to be completely reward-free since people are absusing these to “farm” glory. HOW. IS. THIS. NOT. FIXED. YET? (Yes, I am talking about Skyhammer.)
DIVA
This is the dumbest post yet. Yes lets not try to grow the game’s pvp population at all. Lets keep to a small base of elitist want to bes.
They should just remove it because, as far as I can tell, a good majority of people do not like it. Maybe I’m wrong but it sure seems that way. And please don’t post here telling me you like it I get that there might be thousands of players that like it but there are more that do not like it and since you can’t choose what maps you can play it seems to make sense to me to get rid of stuff that the majority doesn’t like in that type of situation. If I could filter out skyhammer for myself then sure you guys can play a map built around fall deaths to your heart content.
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As I said in the grand scheme if things they are really not a problem. But again in a 1 versus 1 situation Minion necros are another low skill piece of trash spec. The game doesn’t need builds like this regardless. Its literally for face-roll troglodytes regardless of whether its medicore in team fights or not. Let me fill up the screen with pet spam and run around like a moron and hopefully the ai and bad targetting system this game has will work its magic. For that to even work in 1 situation out of 10 is stupid and bad design imo. Super low level skill builds that have any kind of effectiveness need to be culled from the game as long as the reward for for playing high skill level builds is so bad as it is currently. There is no balance.
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Well last night we rolled a 4 warrior 1 necro on solo q 3 times in a row with the same people… not sync just lack of people playing.
Won every time. Even with me playing bad lol ( I was trolling around)
Sigh I wonder when warriors won’t be better than every other profession.
Be prepared to be called a baddie scrub by the legion of warrior defenders. Even though you are a very good solo q player won’t be enough of a defense. The fact of the matter is in solo q at the very least where you are with random people and there is not the coordination to team queue Warriors current combinations of abilities is just a little too good. Now maybe the answer is you can’t balance around solo q but for the know it alls to just dismiss valid complaints about Warriors in that format is ignorant I don’t care how many 1,000 word posts by people like Burr are generated and spit out like bad form letters because they are telling us that the game style we like to play which is solo q does not matter and is less important then what they enjoy. There is a reason why there are so many in solo q and that is because they are a little too good.
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Imo, bunkering as a guardian is all about dodges, blocks, timely protection and invulnerability and team boons and very little to do with toughness althoug obviously you want it at a decent level. I am not saying what you are doing will not work but it sounds more like an off point bunker and imo other classes can do it better particular banner regen warrior and regen/bm ranger to name a couple although there are others.
What it comes down to with me is this: why would I ever play something in tpvp, where I can choose any class and build and play it almost instantly, that can probably be outperformed by fairly significant margins by at least a handful of other classes/builds. I am just not that attached to me guardian in tpvp I guess lol. I play classic mid point bunker cookie cutters with him or support and thats about it because i find him lacking at everything else compared to other class/build combinations I could whip up at a moment’s notice.
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They are working on it lol. These issues have been brought up a 1,000 times they don’t have the resources to do anything in a timley or close to timely matter.
More pet oriented op 1v1 trash low skill builds what can you do A-net loves that sort of thing.
Only thing that Thief need is really good player!
Exactly. Somone needs to explain to me how thieves are so bad on one hand but on the other hand are pretty well represented in high level tournament play.
It’s way less then that really if you want to talk about rated pvp not hotjoins. The people actually playing rated pvp at any given time is likely in the hundreds at most and that is all that matters really how many are playing when you are and what kind of queues and competition level will you face. The answer is slow queues and frequently terrible (too strong or too bad) competition.
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You can’t step up in this game sadly in a lot of situations that’s rah rah nonsense. If A-net would do a better job with tutorials and proper matchmaking a lot of the rage would dissipate. Have you ever played sports? Try going to the local park and playing in a competitive pick up game and be a complete newb and see what happens. The fact of the matter is people expect a certain level of competence when you engage in a competitive endeavor. This is A-net’s faults for not putting people against the right competition and not giving newbies tools to learn the game. The small segment of posters on this board that consistently make excuses for A-net and try to find anyway possible to put blame on the players annoy the heck out of me. And I am not excusing this behavior I am more saying big deal that is what ignore is for welcome to the real world where sometimes people get angry and stupid stuff gets said. I wonder what kind of bubble some of you live in.
Nice cherry picking. Because some foolish things are said about warriors doesn’t mean they don’t need to be to nerfed. My main problem with Warriors are too much damage with too much survivability. The stuns bother me as well but its not necessarily the idea that Warriors have them just that I believe access to so much hard CC is bad for the game. So explain to me reasonably why Warriors should be able to do so much damage and yet be fairly hard to kill at the same time. Conditions are fairly weak against them now and Healing Signet is a tad too good. Also, they are almost like the old elementalist in terms of escapability. If they want to run away most of the time they can.
More skins, gold, exp, and possibly gems. If you could level though pvp, even if it wasnt particularly efficient would be very nice. A change like that would bring many many more people to pvp.
This might sound harsh but in my opinion hotjoin shouldn’t give you rank points to begin with.
This is a great thread. I play a lot of solo too much really for my sanity. Lately, I have been doing really poorly to the point where I don’t even look at my percentages anymore. All these quirks mentioned do exist. I will try some of the strategies mentioned though it rings true with glass cannon builds you can pew pew weaker players pretty easily. Most could probably be downed in a few seconds of well time burst. I disagree about the bunker route though at lower of levels of play I have bunkered 2+ for a couple of minutes many times but we really made up little to no ground anywhere else because there is a real lack of understanding about conquest mechanics the lower you get in the ratings.
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50% boon duration and it starts the work alright so the issue is that in order to make use of the fury we need to bunker down even more. So basically it pidgeonholes the guardian even more.
We aren’t pigeonhold go to spvp forums dps guardians are awesome apparently. I feel like Im living bizarre world reading the stuff there. Guardians = one of the most pigeonholed classes. If you want to be a dps and excel roll a warrior sadly. As a guardian you will only outperform lesser skilled players in that role.
An equally skilled warrior will always out perform a dps guardian so again I don’t understand a lot of what people are sayg. There are different skill levels. Sure you can play a dps guardian and you can do fine as long as you are better then the people you are playing or your team over-all is better. But you can’t snap your finger and change the rules of the game. If your goal is to be as effective as possible against the best you shouldn’t play a dps guardian even if you are doing well just know if you were playing a dps warrior as well you would be doing better. It’s not rocket science.
This thread is insulting in about 1,000 ways. All I know is if A-net actually played this game they would know what was good feedback and you don’t have to be some kind of pro to give valid feedback on this game. A strong argument can even be made that people that run only in organized groups and win all the time have a flawed view on the game because they can beat other people just based on there cohesion it doesn’t really matter if the game is balanced most people don’t play with the same people for years straight. Keep not playing your own game a-net and listening to a handful of players its served you well so far. The whole idea of this thread has been disproven 1,000 times. Its basically your typical elite train of thought. We know better then you etc. I’m sure you will able procure us Utopia though lol. Keep balancing this game around so called pro’s and keep watching the numbers drop. I gotta to be honest and say he community rep that posts in these threads is one of the worst ive ever seen and ive seen plenty.
I don’t know why anyone would choose to play a guardian in spvp as a dps when you could play a warrior and do everything, and I mean everything, better.
First of all I would like to point out that we have one build for dps. That is stupid considering anet’s always wants us to have options. Secondly, I never said dps guard wasn’t strong at all, we just need improvements because our consistency at a high level is not where it needs to be. Thirdly, FOR all of you saying im using the wrong weapons or that I
don’t know about dps guardian well enough, PLS don’t make me laugh. None of you even play at a high level in tPvP or are anywhere close to the same level as me when it comes to that. DO not bring that into this discussion because that was not the discussion to begin with.Sword and gs are by far our most damage and to say im using the wrong weapons shows you yourself dont even know about dps guardian lol. I have been playing dps guardian at a high tPvP level longer than anyone besides kaypud and we have already had this conversation. What needs to happen is one of us needs to be brought onto sotg so we can speak directly with a dev. 90% of the traits/skills we have are absolutely useless for dps in tPvP. I would love to have the option of running more builds or a consistency when landing my burst without relying on a meditation to do so.
just swap the sword for the scepter in order to have a good ranged option.
I mean, c’mon.
You can say “i’m better than you” all the time you want ( i don’t want to start the EU vs NA crap again) but currently you now have the tools to deal ridicolous damage.
You have fury, so no more points in radiance. you can build for power ( zeal = more base power and more damage scaling traits like scpeter + 10% and GS + 5 %), you can build for perma vigor and larger symbols ( as great as the whole point) and scepter will give you range, good AoE and immo to land your burst.
If you really are a top player stop complaining because right now you have all the tools to play a DPS guard at high level.
You still haven’t answered why I would want to play a guardian for dps when I could play a warrior. If you want to maximise your character and run the most optimal build no one should be playing a DPS guardian. You should be playing a Bunker guard. I don’t know what is hard to understand about that. Sure I could play one and I would be inferior to every Warrior dps that was equal to me in skill level. DPS guardians are totally inferior to Warriors and other classes to boot as a DPS. Teams bring a guardian and 99% of the time its not to dps!
It amazes me how many people don’t understand how good guardians are, and have been since release. This was a great buff, and anything more will seriously make guardians god like. Let’s give them stealth too, tons of immobs and bleeds.
Stop complaining about a STAPLE of any real tpvp team since this game launched.
See this is what I am talking about. Good in one specific role that a guardian may or may not want to play and that means the class is great. Those teams all bring a guardian in the same role. I don’t want to play a bunker don’t you understand that? What is hard to understand about wanting to be able to do more then Bunker and not be mediocre at best? Guard = ones of the most pigeonholed classes in the game in spvp at least if you want to play them and not be super inferior to other roles/builds. We were sold a bill of goods with this stupid game. No in a game where we were told classes and roles would be flexible everything is not fine with Guardians.
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It doesn’t matter what class he plays blind spam is bs. Why does everyone defend the kittenty way this game is designed. Everything should be strategic. The game should be balanced right and then classes boosted if they need it. Stop defending cheese.
Guardians are mediocre at everything but bunkering. We are fine though somehow because we have one role thats really wanted. That is the attitude you will get here. Why would anyone play a dps guardian when there are many better choices cough cough Warrior among others.
so remove dhummfire and all the complaining will go away?
will necro’s no longer be viewed as OP? if thats the case im all for it.Necros aren’t really that great any more. Definitely still pretty good, but people have generally figured out how to not get owned by marks+fear. The devs could nerf them but I don’t really see a reason to.
I was surprised last month when necros didn’t get nerfed, but now I see why…the devs are literally a full month ahead of the players in meta and somehow we still give them grief.
Half of the FOTM Necro’s are now FOTM Warriors I guess you could give the devs credit for that.
I also would like to see burn on crit traits removed or given longer ICDs.
People are going to accuse you of being a Troll but in average level play you can just laddle on the stuns as a Warrior and its easy as pie to do it. I’ve done it plenty of times myself. Eventually if the fight goes on more then about 30 seconds you can catch some poor fool with the some combination of shield stun, mace stun, and skull cracker all in a row and it is not necessarily a reflection of poor skill on the guy you caught because fights greater then 1v1 are hectic and no one has unlimited stun breaks and dodges. I don’t undersand hard crowdcontrol that lasts more then 1 second in a game with no immunities or diminshing returns or way to decrease crowd control duration outside of a lame -15% duration rune.
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In a perfect world here is how it works. The devs, at least one or two, play spvp a good bit. They don’t have to be pro’s and play 40 hours a week but they have to be playing enough to have a solid grasp of what is going on. Then, if they aren’t kidding themselves, its easy to go through the feedback on the boards and find the good stuff because it will echo there internal thoughts or it should again if they aren’t kidding themselves. They also should be looking at robust internal data to help them make decisions besides there own experiences and player feedback. To me if you see that a class has spiked from like 10% of the match rosters to 25%+ thats a red flag. They have access to tons of data like that.
My personal feeling is that they rarely or very casually (like less then 10 hours a week)play spvp and they solicit feedback privately from a few players they think are elite and they are getting bad or conflicting feedback from some of these guys.
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This patch did very little to nothing for spvp guardians although I have been using the new purging flames and I may use it going forward at least sometimes. The fury change to meds is a joke for spvp where you cant get any kind of real buff or fury duration and where you cant get 15 seconds of fury easily from Save yourselves + buffduration. I am sick of being expected to play such a narrow role, mid point bunker, if I want to be better then average or mediocre at something in spvp. Sure you can spec otherwise but pletny of other classes will be much better at those roles then you. Why would I play a Med specced guardian in spvp for instance when I could play a Warrior. There damage and sustain is way better.
Good luck with the stand your ground change. I come from a perspective of a spvp only player and to me that is like the total linch pin ability of the class in spvp and yet you have people that want nerf it already so getting a 2 second increase on it I just dont see it. Don’t see the Hallowed Ground duration change either people will cry about all that stability on a shortish cooldown. Don’t get me wrong I like what you propose for the most part. Hallowed Ground even with its enhancement is still not quite good enough to think about taking. Retreat has almost always struck me as too long as cooldown as well at least in spvp. In spvp you are generally not going to give more then 3 people Aegis since most fights 3v3 or less and 3people speed on a longish cooldown for those benefits.
It’s a joke. Whichever side is lucky enough to be a little less crippled at the most opportune times wins. I won a match yesterday where to be honest I didn’t know what I was doing half the time because of 5 second lag spikes.
There are a ton of reasons why matchmaking is horrible. Really they have been covered a million times already. Not enough people play. The game doesn’t wait long enough to find the best opponent. The game grabs five players and makes a team and then matches it against five othe players who may or may not be very close at all to the first team in rating but are the best available within some time frame. To me the fix is a final randomization after 2 teams are selected to face off and possibly seperating people up to about rank 15-20 into there own solo q. It will never be perfect but is could sure be a hell of a lot better.
The patch wasn’t good though. It’s bug riddled and filled with a bunch of questionable changes. Some are good and some are bad. That is not what makes a good patch in most people’s eyes. It may not be the worst patch ever but good is stretching it.
They don’t care about this at all. There comes a point when you have to understand that they have know about this type of advantage, small or not, since beta and have chosen to do nothing about it.
Haha good one. Regardless of whether they have good intentions or not this is most clueless bunch of devs ever when it comes to dealing with the community properly although I believe they dont really want to deal with the community they have there ideas on how this game should play and you can like it or not seems to be the idea. There are almost no cases of them taking a decent idea from the community and running with it.
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Hahahaha. Maybe they will have the guts to address this change.
So, there will be apologists out there that rip this thread apart saying that I’m attacking the devs, and I am not doing that at all. There is a certain theme that is being thrown around on the forums and I want to have some clarification, because I think it’s misleading.
The statement that, “we knew where warriors were headed this whole time and it took you guys a while to catch up” is being echoed in many threads currently; however, the current fix to bring them back in line is to fix sigil of paralyzation, which was a bug.
So, if you made changes to warrior, and they turned out to be the way that you thought, then either:
a- you knew paralyzation was a bug and just waited for us to “catch” it
or
b- the bug was never known and you never knew that warriors would turn out the way they did.Another topic of discussion:
If you are waiting to balance the game, because a bug that has been in the game, since probably the beginning, was finally fixed and you are waiting to see how it all panned out….then, why wasn’t that bug fixed IMMEDIATELY since it wasn’t intended and then the meta would naturally shift. If you had done the latter, then this patch could have been used to address some of the actual BALANCE concerns, and not bug fixes. Instead were addressing a bug to then evaluate what balance updates are required.
I am not currently someone that is blasting this patch on the forums, because I think it was a step in the right direction, but this whole ,“we knew warriors were headed where they were, we just sat back and waited for you to catch up” i believe is a bit misleading. Once again, because that would mean you knew the bug was in play and did nothing about it.
I guess, to keep this constructive: why can’t we fix bugs immediately? Why do you we have to wait for large updates for major bugs THAT ARE ADMITTEDLY SHIFTING THE META, to be fixed?
I know the approach is slow and steady, and maybe this patch will bring the change we need, but I doubt it. Even during the live stream Roy stated a few times, “we know it’s probably not enough but we want to wait and see”. Which is understandable if the game was updated at even a remotely reasonable pace. But it’s not and so I leave you with this:
If the patch doesn’t fix the meta, doesn’t make the game more enjoyable, how long do we wait for the next patch to address it’s shortcomings?
Good day.
Dont go out of your way to be so polite. You paid for this game and have the right to complain. They take things slow because they have like 2 people working on pvp on a commodore 64. They don’t play there own game much at all either. They over-buffed warriors and they know it. They have the data that shows them how many fotm bads there are rolling around on Warriors at the moment and its legion. It should be embarrassing to them the fotm that constantly rolls in this game its always something from eles and mesmers early in the game’s life to necro and spirit rangers and now we have warriors. It should be a mark of shame for them that the class distribution in spvp is so out of whack. Notice how they are posting all this stuff now to try to quash the furor over this awful patch. In a couple of days you won’t here from them more then very rarely for a couple months.
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Just wanted to say that you guys are having a similar discussion to what we’re having internally.
Yes, the Warriors are pushing some of the condition builds out of the meta, but with our sigil of para fix, those same warriors will now be losing a little damage and a little control.
We need to give it a little while to see how the meta settles. Then we’ll be putting in trait improvement and skill improvements.
We felt the Warrior would eventually rise up to become the class it is now (it took a while for people to catch on), but once you guys figured it out, they did what we expected them to do.
Now we need to see where you guys (and the meta) go next.
Rise up and become the best class in anything but very organzied team play and still be very strong there. I don’t know what there is to monitor I know you have internal data that shows you how many people are playing each class in spvp. Surely the ridiculous spike in Warriors being played tells you something no? I’ve about had it with this kind of nonsense its like you don’t even play. Play a couple hundred matches in your awful solo queu like I and many others have and get back to me. You over-buffed a class like you always do to try to fix it. So now because you are afraid to nerf things we are stuck with this sort of stuff for months. PS Spirit Rangers still need some nerfs too I guess that rez signet is just fine and dandy!
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Balance Schmalance. Seriously you get these kinds of responses from A-net and yet you have people that insist on making excuses for them all day long. They don’t care what the community has to say when it comes to balance. They will make the changes they feel are fit and you will take it or leave it. They will post condescending bs tell us how to post feedback in a proper format even though they won’t use the feedback anyway. Its mind numbing really. Pointy head knows best. Not one real nerf to warriors or conditions. Adding a few hard counter abilities is not a nerf to conditions.
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because everyone knows that Warriors lack condition removals.
where have you been? on mars? you are like 2 3 months late.
It’s hard to tell sometimes but that was sarcasm I’m pretty sure.
It’s called Russian Roulette and it sucks.
Not trying to be rude, because I agree 100%, but they have seen this sort of feedback about 1,000 times. The ball is in there court. It might already be too late sadly to do anything but stabilize the playerbase forget about growing it significantly based on my experience with MMORPGs is that most people give things one shot.
how is even mace 100b strong. its just the former bullcharge frenzy 100b
without gap closer. any one who has a slight idea how it works will avoid most of it.
That combo could be done once every 40 seconds. You can try the other combo once every 8 seconds. Sure no gap closer also you can use the shield to go 300 can work. Long stuns are bad game play what don’t you understand about that? You can keep some poor sap with his stun break down locked in place for six seconds if he misses a dodge or has no endurance with mace,shield, and skull crack. Thats ludicrous if it can happen one time. Its not good game play I don’t care if you can avoid it a lot of the time. If its not good then why do you care if it gets nerfed. It doesnt make sense. At least make sense trying to defend it.
Sure they are. /Bad. Thieves were well represented at the last 2 big tournaments and there are tons of them in solo q.