Showing Posts For Zevix.1479:

Red outlines on targeted enemy

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

That would actually be something cool to have so that we can see through all the effects if we didn’t want to lower them.

Anyone spot the Tiger Pet yet?

in Ranger

Posted by: Zevix.1479

Zevix.1479

>_> I really want one. It was my first pet when I started playing GW1 in Prophecies.

Anyone spot the Tiger Pet yet?

in Ranger

Posted by: Zevix.1479

Zevix.1479

So far people have found all the rest except Tiger, at least thats what I’ve been getting in map chats. Has anyone seen the location for them yet?

WvWvW Matchups on Low Tiers

in WvW

Posted by: Zevix.1479

Zevix.1479

Would it be possible to make lower tier servers group up with other servers to create larger WvW map populations? It just sucks being in a bottom tier map after people server hop to higher tier maps.

I’ve stared at Sanctum of Ral’s scores week after week and its always seems dead last. It used to be a higher tier world until people jumped ship in droves. Can there be a fix for low tier worlds to have that larger scale wvw experience?

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Zevix.1479

Zevix.1479

/saracasm

Oh no… I actually have to play content to unlock stuff.

Ranger Bugs (Updated)

in Bugs: Game, Forum, Website

Posted by: Zevix.1479

Zevix.1479

This whole pet reset at login has to stop. Why is it even a bug that your secondary pets (as well as your underwater pets) in SPvP are un-slotted at login?

Druid Ancient Seed not Entangling.

in Bugs: Game, Forum, Website

Posted by: Zevix.1479

Zevix.1479

Sometimes, it’ll just make roots next to the target and they’ll walk away from it, like there’s too much delay.

Ranger Pet Skill Bugged to have no Cooldown

in Ranger

Posted by: Zevix.1479

Zevix.1479

You can spam your pet F2 with Go for the eyes slotted and continuously stack Blind.

(edited by Zevix.1479)

(Suggestion) PvP - Duels [merged]

in PvP

Posted by: Zevix.1479

Zevix.1479

If you want 1v1 pvp, keep it in the mists. Some of you idiots are talking about challenging people in the pve environment.

Royal Guard Outfit

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

Still think the Visor on the helmet should come down

Royal Guard Outfit

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

I haven’t received mine yet, so I suspect sending out all the mails is a process that is ongoing and will take some time to complete.

As for changing the visor, I doubt they will. Aside from the labor needed to do it, most players would probably prefer to keep their characters’ faces visible.

Otherwise, given the non-customizable nature of outfits, everyone wearing them with the helmets enabled would look like different-colored clones.

The face being visible can be accomplished by taking the thing off. I would think that most players that enjoy seeing their face, probably also enjoy seeing their hair as well.

Royal Guard Outfit

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

How I get this outfit?

I got it in my mail for logging in.

Royal Guard Outfit

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

The Shining Blade can be a bit of a secretive lot at times, so the visor down would also fit them nicely.

Royal Guard Outfit

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

I actually like the Royal Guard Outfit. Makes my Mesmer look quite tough. However… I don’t like that the visor is flipped up on the helmet. I think it would look much better on characters if it was flipped down, covering the eyes. Cooler even. It would look more like the Barbaric helmet visor on females models.

(edited by Zevix.1479)

Mortar Kit to be a shoulder launcher

in Engineer

Posted by: Zevix.1479

Zevix.1479

Still crossing fingers to more than just a rifle look-a-like. If they already have the animations from Horrik, even the model, why not give it to the engineer?

Mortar Kit to be a shoulder launcher

in Engineer

Posted by: Zevix.1479

Zevix.1479

It’s a mortar not an RPG launcher. Think of it like a modern grenade launcher.

The example I gave, First Mate Horrik. It would function just like his launcher.

Mortar Kit to be a shoulder launcher

in Engineer

Posted by: Zevix.1479

Zevix.1479

I think it would be more appealing of Mortar Kit was shoulder mounted, like how First Mate Horrik in Mai Trinn’s Fractal, he has a shoulder mounted launcher. It would give it a much more unique look among the weapon kits instead of looking like a blunderbuss rifle.
Charzooka should also get this change and become a weapon kit.
I also think Mortar Kit should also benefit from the trait Juggernaut. Pulsing Stability used to be on the Mortar Elite before it was changed into a kit. It should come back in some form.

(edited by Zevix.1479)

Add option to report AFK's in PVP [merged]

in PvP

Posted by: Zevix.1479

Zevix.1479

Can there be an option for this? Seeing people just quit when they don’t like a match up at the beginning or well into a game is frustrating, and there seems to be little punishment to dissuade people from doing so, aside from that they stay logged out until the 15 minute match is over and re-queue back up.

An option to report people for being afk or leaving mid match, and a punishment like an added queue to wait for while logged in, like how food timers only tick so long as you are logged in on that character.

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

I see that you’ve been practicing your Necromancy and raised a dead horse.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Zevix.1479

Zevix.1479

At the beginning i found myself dying pretty fast against the mordrem, getting hit for 2k+ per hit, and when i have to survive till dawn, more then 1 can really ruin the experience.

Oh no, the mobs on lvl 80 content hurt. Why not play something other than glass cannon?

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: Zevix.1479

Zevix.1479

Yeah, but the Rev specialization has been known for a while to be receiving a shield, just like the Mesmer. That kind of throws a stick in your hopes.

Buff Request: Incendiary Powder

in Engineer

Posted by: Zevix.1479

Zevix.1479

This isn’t really about how powerful burning is, its that this trait in itself is pretty weak for being in a grandmaster.

Dunno how you think it is weak. Mine stacks almost 6k burning damage. I hardly consider that much damage per target, every 10s as weak.

But its nothing really to write home about. There is nothing remarkable about the current burn application that it gives. There are plenty of skills that can burn. The burn duration is nice.

Buff Request: Incendiary Powder

in Engineer

Posted by: Zevix.1479

Zevix.1479

This isn’t really about how powerful burning is, its that this trait in itself is pretty weak for being in a grandmaster.

Buff Request: Incendiary Powder

in Engineer

Posted by: Zevix.1479

Zevix.1479

For a Grandmaster with a 10s ICD, Incendiary seems a bit lack luster. So I propose that instead of your critical hits get 2 stacks of burning every 10 seconds, that you gain the buff Incendiary Ammo, the Flamethrower tool belt skill, so that your next three attacks gain burning.

Exchange a legendary/precusor

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

Or make it that once you convert a precursor over to another one, it becomes account bound.

On that note, they should change it so that newly found precursors and newly crafted legendary weapons are no longer trade-able and just fix the rng system for drops.

(edited by Zevix.1479)

Consume Conditions Spectral

in Necromancer

Posted by: Zevix.1479

Zevix.1479

It would be nice if instead of gaining additional health with each condition consumed, we gained life force instead.

Warrior has “To the limit!” for adrenaline gain on heal already. It would be nice to have another skill to restore life force.

Zevix's Wishlist of Changes

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

Zevix’s Wish list

A beta client will now be running to preview and get feedback on upcoming changes for sPvP. Only Heart of the Mists will be available.
So that we as the community can help put in more active feedback on future upcoming changes concerning sPvP.

The Bane as an Activity area for a Public Dueling Arena.
This place is just too good to waste.

Karma Vendors have removed all Fine and Masterwork gear and replaced them with Rare gear with selectable stats. Dual stats starting at levels 21 to 55, and Triple stats 55+.
Personal Story Rewards will also replace Fine and Masterwork gear with Rare gear.
Honestly hoping that this would give us more of an incentive to check out Karma vendors while leveling up.

Player ‘Homes’ in city instances will now be part of the public map, but you can still enter the areas as a private instance.
Although I probably wouldn’t care for places such as Snaff’s Memorial Lab, the Great Lodge is a large and missing chunk of the Hall, as well as the Hero’s Canton tossing out part of the Black Citadel.

New characters at creation or with cosmetic kits have access to your full dye palette, not just the starter palette for your armor and accessories.
We get all these dyes and we still can’t change things like Norn tattoo colors or other accessories at character creation beyond the starting color palette.

Sigils that gain stacks now lose only half their stacks on death and downed state.
Losing the entire stack is a pretty steep penalty. This might draw players towards these sigils more.

Slayer Sigils also apply a damage reduction from that creature type.
Little buff for Slayer Sigils so that people might actually think about dedicating a slot for them more.

Personal Story Chapters are now repeatable and have been scaled up on their difficulty, and will continue to scale up with additional party members.
They used to be fun, and still need to be fun with a challenge. I might actually care again instead of melting away enemies.

You can now set your Underwater Skill Bar in the Build Tab without needing to go underwater.
You can now set your own traits for underwater combat mode.
Please? This would be a great quality of life change for underwater combat in the right direction.

I’ll add a few more later.

Stronghold. Tengu Archers for Defending Lane

in Guild Wars 2: Heart of Thorns

Posted by: Zevix.1479

Zevix.1479

Would it be more beneficial to spawn archers in our defending lane? They don’t seem so useful in our attacking lane since they hardly hold a candle to enemy npcs, but they could prove to be a problem against enemy Skritt Bombers.

(edited by Zevix.1479)

Condi Damage vs. Power Damage [merged]

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

QQ

This is mostly a bitter opinion. Eventually it’ll be balanced where you’ll see bosses will shed condition durations or even apply resistance to themselves, which if you forgot, cancels out condition effects. So hey, at least Aegis just blocks 1 attack

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

That poor dead horse….

Have you heard of our Lord and Savior, Waypoint?

Mounts are mostly cosmetic and don’t add to gameplay. Maybe in a minigame, but has no use in pve.

Thanks for buffing Shield...

in Guardian

Posted by: Zevix.1479

Zevix.1479

Shield of Justice should apply Aegis alongside the Protection.

Shield of Absorption should be a Ward. Maybe each pulse can cleanse a single condition.

Or include it on the detonate portion. Which could be a blast finisher so we can Blast Aoe Retaliation.

The trait for toughness could be boosted to 200 toughness, like engineers Juggernaut Master.

This would fit the Guardian better and make the shield a viable weapon that fits their play style.

EDIT*

Stength In Numbers merge would be amazing so that it wouldn’t compete, as others have mentioned.

(edited by Zevix.1479)

Option to disable ground targeting please?

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

You can still smartcast fast enough

Engineers and Smoke Fields

in Engineer

Posted by: Zevix.1479

Zevix.1479

Has anyone every used Flame Turret’s Smoke Screen to successfully combo into a Stealth Finisher? Because I’ve never gotten it to trigger, which makes me think that its bugged.

On that note, would it be too much to ask for Flamethower 5’s Smoke Vent to create a short smoke field?

Feedback: Dragon Hunter [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Zevix.1479

Zevix.1479

https://youtu.be/UsnRQJxanVM
Bit of a shame. Would have been hilarious if it was.
I’ll still make Skyrim jokes about it though.

Guild Wars 2 April fools 2015 [merged]

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

Any guesses on the joke this year?

Because I would love it if the Mystic Forget was replaced by a giant toilet model. Probably not gonna happen though.

I had a blast with Big Head Mode last year.

Hearing Player Shouts for Map

in Bugs: Game, Forum, Website

Posted by: Zevix.1479

Zevix.1479

SAAAAAAAAVE YOURSELVES!

Outfits

in Guild Wars 2 Discussion

Posted by: Zevix.1479

Zevix.1479

On that note, can all skins bought from the gemstore not cost transmutation stones would be greaaaaat so we can apply them to our low level accounts without worry.

P.S. Turn that Town Outfit into an item instead of a potion.

AngryJoe Interview - HoT Questions for Devs?

in Guild Wars 2: Heart of Thorns

Posted by: Zevix.1479

Zevix.1479

Are there going to be more minigames in player hubs? (EX: Dueling in Black Citadel’s Bane, Divinity’s Archery, Super Adventure Box coming back as permanent content, Busted Flagon Pub Brawl.)

Are there any plans for Personal Player Housing?

Any plans for Raid Dungeon content 10+ players

Will there be more content in older maps? Such as sub-terrain content.

Is Lion’s Arch or any of the maps effected by Scarlet Briar going to be changing cosmetically for the living story? Kessex Hills is still a mess.

Will there be a better Season SPVP Ladder with Ranks and Tiers for Stronghold?

Any more details on class specializations, and how soon after expansion will we be seeing more of them for each class.

The new WvWvW map rotation and how they will work.

Any updates to commander tags in terms of commander’s being able to mark targets and the mini map for large groups of players to see when following a specific commander.

Personal Housing!!!

in Guild Wars 2: Heart of Thorns

Posted by: Zevix.1479

Zevix.1479

I wouldn’t mind if they turned the player housing into some kind of floating Zephyrite balloon over Lions Arch if they wanted to avoid cluttering the ground with them. Like Wildstar. I’m sure they wouldn’t mind since they’re under the same company.

Dueling?

in Guild Wars 2: Heart of Thorns

Posted by: Zevix.1479

Zevix.1479

They should really turn The Bane in the Black Citadel into a dueling arena mini game.

Buff Condi and Healing Pwr for Duration

in Profession Balance

Posted by: Zevix.1479

Zevix.1479

No, no, and no.

The absolute worst idea is making Condition Damage also increase Condition Duration. This would turn it into an exponential stat, which are completely impossible to balance. Every single point would be more valuable than all prior points combined. No. Absolutely not.

Healing Power adding to Boon duration isn’t quite so bad, but it still goes exponential with regards to Regeneration. Again, exponential stats are impossible to balance, so no. This is a terrible idea.

Toughness and Vitality feeding into one another is also a bad idea, though this one is tougher to explain. Essentially, though, you would be receiving more of either stat than you actually built, plus bonus stats.

Finally, the only place the entire basis of your argument even holds is PvE where the lacking value of stats other than Power, Precision, and Ferocity is due to enemy and encounter design, not due to the stats themselves.

The duration could be increased as a percentage, just like how Ferocity is. Duration could help fight back how enemies shrug off condition duration.

And why not a small synergy bonus between Toughness and Vitality. It could be as much of a gain kitten – 10% to each other.

Adrenaline Buff to play like a Kill Streak

in Warrior

Posted by: Zevix.1479

Zevix.1479

I think the mainreason of the adrenaline nerf was so warriors can’t take adrenaline to the next fight.

Actually it was to fix that they had no penalties at all to how they used it or didn’t use it. Like missing their burst didn’t use up any adrenaline, and that they could hold adrenaline for a minute.

Buff Condi and Healing Pwr for Duration

in Profession Balance

Posted by: Zevix.1479

Zevix.1479

These stats are considered not as important as Berserker/Assassin. So here are a few suggestions to make them more appealing.

Condition stat to also add to Condition Duration so that it can also benefit crowd controls like Chilled or Weakness, and make it easier to stack intensity.

Healing Power to also add to Boon duration on yourself and boons shared to allies.

Toughness to add a small % bonus to Vitality.
Vitality to add a small % bonus to Toughness.

Adrenaline Buff to play like a Kill Streak

in Warrior

Posted by: Zevix.1479

Zevix.1479

Warrior is a bit of a rampager, so why not reward them with a “kill streak” like game play mechanic?

Adrenaline decay begins 3 – 5 seconds after Out of Combat. Keep a portion of your adrenaline on Burst Skill if it kills/downs the target.

It would reward Warriors for better planning their Bursts and still be able to hold on to their adrenaline a little longer while moving to the next fight.

Can we have an option to Re-Queue?

in PvP

Posted by: Zevix.1479

Zevix.1479

Because honestly, besides logging out, I never want to play on that knock-back spam mess that is Skyhammer. Why isn’t there an option to fall back into the waiting queue?

Dungeon Loot to include Armor/Weapon Chests

in Fractals, Dungeons & Raids

Posted by: Zevix.1479

Zevix.1479

You already get the tokens?

Was that a question?

Dungeon Loot to include Armor/Weapon Chests

in Fractals, Dungeons & Raids

Posted by: Zevix.1479

Zevix.1479

Fractals after a certain point have a chance to drop rings and equipment. Would it kill for ANet to include a chance to drop Armor and Weapons like in SPVP reward tracks from the dungeon you’re in?

WvWvW Server Grouping.

in WvW

Posted by: Zevix.1479

Zevix.1479

Instead of the servers being 1v1v1, can it be more like 3v3v3, and your points at the end get added to your own servers pool? Because people flock to higher tier servers and abandon the lower tier servers, which are pretty much empty.

Matchmaking based on Rank

in PvP

Posted by: Zevix.1479

Zevix.1479

Yeah, but I was hoping that it would act like the leveling in League of Legends 1 – 30, where at least it would be a bit of a learning curve instead of being thrown out into The Bane.

Matchmaking based on Rank

in PvP

Posted by: Zevix.1479

Zevix.1479

Because maybe then new players to spvp like me wont feel like complete garbage and wonder why we even try to invest ourselves into it.