New player leaving because of HoT. The irony.
in Guild Wars 2: Heart of Thorns
Posted by: inhearth.2038
(edited by inhearth.2038)
in Guild Wars 2: Heart of Thorns
Posted by: inhearth.2038
It is funny, isnt it?
It is funny that me and my firend, two players that were two aficionados about the GW universe, have nothing more than despise and sandness when it comes to GW2 now.
I remember when we used to log on every single day, explore every single map, do every single event, talk to every single NPC, play a lot of PvP matches, craft everything we could and search for every bit of lore everywhere. We felt like two explorers, specially at those moments when we walked by some old GW1 place and saw how it changed or when we found some of those hidden places or jumping puzzles (and I certainly know it isn’t just me and him that know that feel hahah). We even made lores for our characters!! And some of that lore even connected with old GW1 characters too.
But now… after all that ANet has done with this game… We just don’t feel the passion anymore, not even from the Developers of the game. And it is something so sad to lose. Something that really mattered to me and to him: the first game that we really loved. Now we don’t even log in anymore, and if we do, it’s something that we regret after 5 minutes.
It’s not like the game isn’t good and isn’t beautiful, but the developers really SPOILED the fun. It’s like they dont really care, and it didn’t started because of HoT, but things that came before it. Trust me, it’s not just about the money, and it is not the first time people stopped playing because of the Devs choices too.
So yeah OP, go before you make bounds with this game and the Devs spoil your fun too.
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I’m loving the way people are trying to explain how >>magic<< works.
It’s a Teleport. It’s Magic. I ain’t gotta explain kitten.
Besides taking away an important part of Mes/Thief gameplay, now you want to make up kittened reasons for that? That doesn’t make sense, and if the devs really do that they will break the classes and I doubt people will have any reasons to keep playing with those already underpowered classes..
Well, a class that almost dies to one stack of poison and to some 8~12 stacks of bleed seems pretty OP to me too.
3) Check your builds. There’s a lot of useless builds like condi mesmer, condi ele, and condi thief lately.
I disagree. Condi builds can be very viable and melt your opponents quickly if played right. They are just “not viable” in really high-end PvP, meaning when facing organized premade-teams in top 100 or so. That’s a small percentage. Everywhere else, condi-builds are perfectly viable.
No, they’re not by the simply fact that you can down someone faster when you burst them than by just applying conditions.
You need to build up conditions on someone to kill him (duh), and if that person avoid some of the most important conditions or just cleanse them, it’s just time wasted being useless and not making any pressure.
On the other hand, power builds are more effective because you keep the pressure all the time with AAs and with some bursty skills (Shatter, Backstab, Fresh Air, Med Guards everywhere), and you can’t just cleanse direct damage or bursts~
Just imagine a team fight, where some class with cond spec is trying to kill a key target, and in the same team there is someone running some burst spec and trying to kill the same target, who will kill the target first? Even in a 2×2 or 1×1 bursts are more effective than conditions because you can delete someone faster by landing a good burst than taking time to build up conditions.
The issue is passive gameplay.
I play Mes since beta, and have been playing it in PvP too for about 2 years. I’m still learning a lot of things about the class, but I can consider myself a veteran Mes player already (1,6k games). I know how to adapt my rotations, how to burst quickly, how to use every weapon, and most important: how to kite and avoid almost all damage from any enemy.
But when it comes to passive procs its just stupid, and no matter how well I do, there are randoms burns/bleeds/poisons procs everywhere and I just can’t counterplay it or avoid it all, because yeah passive gameplay just happens and I have to deal with it kittenter Mes that has 0 con removal, and in the end of the fight at the log combat after I die there are 1xk burn dmg / 1xk bleed dmg and 0 other sources of dmg.
Then get some passive gameplay and add it to the baby first amulet: Cele, and you will have lot of room for mistakes and incentive to keep being carried by kitten t.h.a.t j.u.s.t h.a.p.p.e.n.s with 0 effort ¯\(?)/¯.
This game is full of passives that save your kitten all the time, and it is just not good for a game that is based on Action Combat. You know why Mes and Thieves are almost non existent in the meta? Yeah, they lack some of the strongest passive gameplay that other classes have. But one of the biggest examples of how a class can be underpowered by not having passive gameplay: Necros, that have 0 vigor, 0 protection, 0 regen, and almost 0 passive con removal (heal, Staff, 4 Scepter and one signet? All skills that require correct usage) or other source of passive gameplay.
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Mesmer is the most underpowered class in the meta right now, even Necros have their place and Mesmers don’t. Thats the reason Torch is being used so much: Mes need to deal with all the bullkitten passive gameplay that has been going around with more passive gameplay aka invis.
Also, regarding focus, its a good weapon but you have better options than an AoE pull/interrup and a Phantasm that hardly hits more than one time and requires heavy setup to be used effectively.
My suggestion to you is Staff because it is the best weapon choice atm for Shatter spec. Extreme mobility/utility, your >clones< deals more/as much DMG than any other weapon AA, a Phantasm that can hit really hard, and Chaos Storm that is just magnificent. You can go S/Torch too, and yeah it really has its uses like an easy way to deal with some situations and a good tool to setup sneaky bursts, but if you feel good/confident enough pick Staff and you will never change it to any other Weapon.
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These days I won a match against 5 turret engies with a random team with a basic comp. We just knew what to do and where we needed to rotate. Imagine a point with 2 supplies crates plus their normal turrets everywhere.
Seriously, nowadays people that lose to turret engies just have the classic l2p issue.
It’s a competitive environment. People will get mad, will build up expectations and get frustrated, and a lot of other people will get really salty.
And it’s not an exclusive thing from online games. A lot of people get mad when it comes to sports, or even in conversations that requires a bit of brainstorm/theorycraft like politics, music taste, or something where people tend to show strong points of view.
So just deal with it. If you don’t like to be competitive just go play Practice Games, and be sure to turn off your chat so you don’t participate in any discussion about the game where people will disagree with you and make you feel SAD.
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Now imagine a multiverse where DotA/LoL have balance updates every 6 months
You should stop doing balance updates every 6 months and start doing it more frequently.
Just letting you know the obvious :^)
So these “buffs” were all kitten. No one is going to use any of these Phantasms or Time Warp.
Actually, there is not a single (serious) build that use these Phantasms or Time Warp.
Yah, that was really crap
I might consider using Time Warp for the same past application I once used it for (pre haste nerf). That being quick stomps and resses.
I’d only do this if I could comfortably run my setup without needing MI.
180 seconds is a decent CD for TW.
Time Warp for stomps/resses…
Well, now I know why Anet buffed this skill. It has a really good use, eh :^)?
So these “buffs” were all kitten. No one is going to use any of these Phantasms or Time Warp.
Actually, there is not a single (serious) build that use these Phantasms or Time Warp.
Yah, that was really crap :)
Stop saying Mesmer is still played or is somehow valuable in high tier PvP, because it is not. ALL the PRO mesmer players stopped playing the class because it doesn’t worth anymore to be a heavy fat baby that needs to be babysited by your team.
The only thing that changed about Thieves is that they aren’t soo required anymore to be in big fights brusting key targets (only if there is a Mes or w/e) because of how they suffer from all the AoE from Cele Ele/Engie, but they are still a good addition because of their roamming, decap and how they easily turn a 1×1 to a 2×1 in favor of their team.
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Cele meta isn’t a thing because of the ability that Thief/Mes has to shift the meta and wooow how they d00Mm1n4te Zerk classes. Cele meta is a thing because it is easy to play lol, with easy access to sustain, some condition pressure, and class mechanics to mitigate damage to keep stacking Might like a god, etc, etc. So if it is clearly one of the easiest specs atm why don’t play it and win with less effort than playing something different?
Now, going back to the point of Mesmers and Thieves in pvp:
Thieves are the ones who shifted the Meta for about two years. People needed to build to survive against Thieves because of the amount of dodges / invis / mechanics for engage and disengage (invis can be one too). It was a pain in the kitten to be insta bursted by a Thief and not be able to do anything, or waste everything on a Thief who would just random dodge everything and disengage to come back and try to burst again. So people wanted to have fun, and wanted to play the game even if Thieves existed, so the easier way was to bunk everything and survive a little more from Thieves bursts.
Mesmer has never been something to considerate so seriously in PvP. The amount of time a Shatter mes need to set up their burst damage (which still have the chance to be avoided with one single dodge) plus the lack of passive damage (think of Phantasms like Condition damage that scalates with Time, but can be cleansed with cleave) and little ways to mitigate damage because of long defensive cooldown skills (Distortion 60s, Decoy 40s, Blink 30s, and Blured Frenzy that locks him on the spot to be a easy target), make Mesmer one of the hardest classes to be played effectively (go against good players that know how to click on the right target and don’t use Tab). Mes need a lot of effort do be able to do something, and have a 50/50 chance to be played really well or be the weak link on your team (100/0 if there is a Thief on the enemy Team). And I will not discuss about how Mes don’t have sustain and can’t stand on a fight too long because of the lack of Con removal (oooh, the pain of a simple 18~20 stacks of bleed) or the need of good positioning to not get rekt by bullkitten.
The thing is: Everybody is stopping playing Mes (Helseth, Supcutie, even Misha), because this class ins’t viable anymore (and it never really was besides or Portal Bot), so don’t put the class in this conversation saying it has something to do with the current or past Meta, because it was clearly never like that.
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I don’t get why people are complaining about how the lore is focused on the Dragons right now, if, for a long time, the Dragons are growing and constantly representing a real threat to life in Tyria, even more and more every time they act.
They are awakening, they’re corrupting everything, and they are ready to wipe out everyone, so, what? Why the story wouldn’t be focused on something like that? The lore is being focused on Dragons because they are the biggest influence in the world of Tyria, and everybody needs to fight them back or they will kill everything and the game is over.
And it’s not like some things were added to the lore by the influence of the Dragons (Vigil, the Pact, Orr rising, Sylvari coming from somewhere concrete, the alliance between Humans and Charrs becoming stronger, and a lot of other things), right?
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Zerk build: I do 20% more damage when I burst but my auto attacks tickle against anything with decent armor, So I have to dance around, reposition, kite and pick my fights. >=/
Sustain: I do 20% less than the zerk build on my burst, however My auto attacks can kill them and I don’t even need to outplay to be relevant. >=D
guilden wers 2014 e-sportz
How to kill a mesmer:
Apply 18~20 stacks of bleed on him.
That, my friends, is why Mesmers didn’t got any significant buff for 2 years: they would become monsters for new and bad players.
Imagine if they were viable!
For me and my friend, who are two fanatics for every bit of lore we can get from every game we play (GW1 replay and all the books; Magic which we get every new post about expansions lore and every bit of flavor text; RO plus fanfics; EL; DS speculations; DotA lore), the LS has failed completely to deliver content for the plot. We can only compare it to an “Idiot plot”, and we are almost at the edge of our patience to keep doing these 20 min bad storytelling every two weeks (my friend only did the last episode because I convinced him really hard to do so).
So, well, for the storytelling LS has failed completely, and you will understand why if you go search what “Idiot Plot” means.
For content… well.. “maps” that get boring in two days? No, thanks. A new JP that is more about exploration than a Jump Puzzle? No, thanks very much. Wardobre for pets and a new mail bird skin?!?!?! Now that is something!!
It’s been two years, guys. Two. y.e.a.r.s. The soonTM excuse doesn’t works anymore and people are getting tired of it.
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As Vexander pointed, Queen’s Jubile is a strong proof about Humanity’s Resilience. All those watchknights and the champions at the Queens Gauntlet need a lot of resources to be put to work!
“A celebration of ten years of Queen Jennah’s rule is about to kick off in Divinity’s Reach! The queen has commissioned a new gladiatorial arena for the occasion—the Crown Pavilion—as a shining symbol of her people’s endurance.”
Even Rytlock was kinda preoccupied about this, as you can see at this bit of lore: https://www.guildwars2.com/en/news/delegation/
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The thing is that other classes have more room for mistakes than Mesmer.
I’ve played every class in the game, and the amount of advantages/room for mistakes compared to Mesmer is really noticeable. For example Engies, whose are the ones that cry the most about conditions but… yeah.. here we are, Mesmers, taking it like the little b$##@s that we are since 1997.
Maybe that is why I see the majority of new Mesmer Players running only PU/AI builds lol.
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Actually, there stills hatred between humans and charrs.
If you EXPLORE the Black Citadel as a human, you will be harassed some times. You will even find a place with enslaved humans, and some Cub Charrs making wrong assumptions about Humans, and the same at Divinit’s Reach with little kids about Charrs. You have the hate against chars that remains in Ebonhawke, and even in Divinity’s Reach where some humans question the alliance with the Charrs.
You have the Asuras that are an extremely racist Race.
The Sylvari that just doesn’t understand anything about the world.
And the Norn with the most bad and unexplored and basic lore in the game.
You just need to explore to see these things, and notice that the society in Kryta has changed a lot too. It’s been 250 years with the struggle of Dragons and all the bad things that they’ve caused to EVERY race, so It’s understable that with all these conflicts would be put aside with the emerging of the Vigil, the need for the Claw of the Khan-Ur to form peace between Humans and Charrs, the Pact and eveeeerything else.
I just have humans on my account, and I love their lore and everything about them. I used to hate the Charrs too, and didn’t understand why everything was so peacefully after everything that happened… but… as a human in Divinit’s Reach said to another human with the same indignation as mine: “Get over it.”.
We have more important things to care about, like the extermination of everything by the Dragons. There is no place anymore for such things, and even if there are people who still think like this, there are a lot other more of other that doesn’t care about it anymore because, as I said, times have changed.
And all of that ins’t in stances like it used to be in GW1, neither in the PS. You need to explore and search for things.
Now for the LS I almost agree with everything because I feel that the lore isn’t evolving… it is just being filled with fillers every two weeks… but who knows what can come from all of this~
Also, sorry for the bad writing. English isn’t my main language.
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I think that the way Mesmers manipulate the surroundings with Chaotic Magic will make their target’s mind tricked on actually believing that this manipulative magic is real, and the way that it affects someone depends on the level of the spell. Maybe it isn’t easy to get into someone’s mind, so the effects are caused by a determined illusion of something (like an illusion of a simple fear, or an illusion on a big scale that will trick more targets) depends on the Mesmer level and the strength of one’s mind.
Like, you can actually trigger something on someone’s brain that will cause pain, terror, confusion, paralyzation or whatever if you know the ways to do so, but it will depends on your knowledge on how to do it, and your magic strength/level compared with the target’s mind strength. Skirt’s are easy level, humans/charrs/asuras will depend on a lot of other circumstances etc.
I am a veteran player from GW2 (I’ve been playing this game for 2 years), and I’ve noticed from a long time that Delusion is missing from the game. It’s not even on the TP anymore.
One of my friends dropped the staff at the beginning of the game, and that is the only one that I have ever seen… So can someone at Anet explain if it is drop rate a bug or if it is intentional?
Mesmers have various ways to remove conditions. The only thing that makes an engi battle hard is knockbacks due to Mesmer’s lack of stability. Outside of that, Mesmers have the advantage.
I’ve been playing Mesmer for 2 years and I can say that it is completely accurate.
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I will advice you based on almost all my experiences. I used to have A LOT of trouble with thieves, but nowadays it has been pretty easy to beat them because I learned that they’re more desperate to kill you than you to kill them.
Usually a Thief will start with Basilisk Venon to get some free damage on you. Here you have to options to avoid the Venon proc:
1 = Time the distance between you and him for Steal + Venon proc, so when he gets the gap you Dodge and make him miss.
or
2 = If he procs the venon on you, use Decoy and immediately get some distance from the Thief to avoid to get hit.
After that you have another two options. 1 – You can try to set up GS damage on him + Shatter 2 – Use Diversion to proc Halting Strike because he will be auto attacking like a maniac to kill you and rotate your skills on him.
I prefer to use Diversion, so I have more time to quickly set up my rotation and Shatter on him (even if he gets invis, you can always come closer to where he disappeared and press F1 since shatter has AoE damage). At this point, or the Thief will be at low HP (almost death) and will burn some cooldowns, or he will dodge some of the dmg and will still burn cooldowns to set up another engage. If hes dying… well, I usually create some clones and F2 + GS AA to finish him.
If he stills alive with moderate/high hp, I change to staff and play defensively till my cooldowns are over while I try to avoid the Thief at all costs and let staff clones passively damage him with conditions. I use phase retreat when hes getting closer or if he gets on top of me with gap closes , and land Chaos Storm only to punish him when I’m sure he will jump on me to autoatck. If I manage to keep some pressure and low his HP, I positionate my clones again to F1 on him, then change to GS and, or F3 on him to get a free target, or start all GS rotation and hope everything hits him and then F3 to maybe proc Halting Strike and get a free target to damage with F2.
Sometimes I mess up everything and have to play very defensively, so I keep kitting the Thief/use Mass Invis and use some of the blink/phase retreat spots to get some advantage and extra time to plan what to do next.
But, well, it’s my personal experience playing against Thieves. It sometimes works, but sometimes I get bursted so quickly that I can’t even react or sometimes I do everything differently. The thing is, you must use Diversion when the Thief gets on top of you at the start/middle/end of the fight because they will be desperately to kill you and will keep auto atacking or using skills. The “timing” to know when to do this comes, well, when you play against Thieves and get used to their basic rotations.
Oh, and use F4/Blink/Decoy just as Panic Buttons.
And watch this: https://www.youtube.com/watch?v=3tcjVz12Ago
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dude GW2 is a Action Combat Game, and it isn’t a slow paced one, not even comparable to DotA/LoL. And if you think the combat is about spam you don’t truly understand the mechanics around it.
So nike warrior beat everybody?
Warrior is in a good spot right now. They are easily counterable and even if they run away, when they come back it’s easy mode to beat them again. Not the same with Engie/Ele, wich give more trouble to kill a second time.
Elementalists really didn’t start showing up and becoming a problem until after the rune and sigil changes and focusing our attention there makes more sense imo.
I strongly agree with you.
I wasn’t trying to address the OP issue only based on mobility tho (as much it’s one key factor), I was specifying the use of Cele Amulet (wich I belive is the real issue, more than sigils and runes) amulets that give sooo much for so little, and with the combination of mobility this become even stronger.
I played with D/D ele for about one year before changing to Mes, and I always felt that their mobility/acess to boons/ was too much, but it was ok because the only viable Amulet to play this Spec was Soldier. The spec was based on sustain, and dealing damage over time to your enemy… it wasn’t really a issue because the class didn’t had that insane damage and was almost like a warrior, because well you could still strip their boons while they tried to deal sustained damage to you. Things changed with Cele, and even if you strip their boons you will have a hard time surviving against all that damage.
Mobility only matters for certain situations.
When the competitive objective of this game pretty much promotes a build to stay put who cares about mobility?
If you push a squishy roamer off point, it’s a victory without a death. Esp if he comes back and trys again and still fails.
You don’t need to necessary stay on top of a point to conquest it. You can actually stay out of it and pressure your opponent to get out of it or die. Double Ranged Mesmers are basically like this. But, hey, this game isn’t about only 1vs1s.
The thing is: I learned that in PvP chill/cripple/kitting is what makes the difference, not just staying on a point. Utility > everything else.
When you have uptime vigor/swiftness/con clean/ways to avoid conditions, and ways to reset fights and don’t go on downed state, well… just read everything I wrote again, and think about the problem of having a lot of sustain and a lot of damage.
It’s easy to deal with other classes because they have it balanced, but Ele/Engi have it over the top. While you will have ways to deal with a warrior/thief/mes/guard/necro/ranger, these other two classes will make you need to deal with SO MUCH of everything that things could get out of control just for you, because for them, well, “jack of all trades, master of all”.
You sound like someone who has very little experience with Engineers.
I will start saying that in the current meta fewer classes have access to confusion besides Engie. (Mes has it, but it’s damage is laughable and it’s on the bottom of damage source for them).
Torment is the same. In the meta only Necro has access to it actually, and it is on a long cooldown.
Chill will only be available in a good amount for Engie/Ele, and for Terror Necros who use 3# Staff lol.
Cripple is there for almost every class… but… meh.
Now to clarify even more: Engies have a default Healing skill on a 20s cooldown (wich is a pretty low cooldown IMO) That gives a decent amount of heal, and cleanse two cons.
They have two blocks..
Transmute minor trait.
Self-Regulating Defenses wich is a really strong trait.
Can get Elixir S Utility or Elixir Gun which have the Super Elixir skill that cleanses one con and give a Light Field.
2 Dodges and uptime vigor.
Sorry, but as everybody knows Necro is the only and true counter do Engies but… Necros suck specially if they are focused (what is easy to be done) lol. I see a LOT of things that helps Engies survive against cons/CC, and it’s getting really out of date to say the opposite. It’s been 2 years and I didn’t see once someone at the Mes community cry like a baby about cons as much as Engies do >->.
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Urgh… It’s already disturbing the amount of Mesmers that dye their entire armor with purple and end with a horrendous and exaggerated look just because… the class has a purplish theme.
Well, I can’t stand the Thief-Female-Uniform-With-Glitch-Flower-Hair already, but now we will have a massive legion of Mesmers with the same set and the same basic purple.
>>>GW2 FASHION POLICE WE WILL NEED SOME HELP HERE<<<
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People keep saying cele Ele\Engi are OP now, and keep pointing a looooot of “issues”, but as much some things may be true and others not, the point is that the entire problem is on the mobility of these classes.
Mobility is OP in ever game (DotA/LoL/other MMOs), and when you give uptime swiftness plus some instant teleport or mobility skills (like jumps or lots of blinks), and some soft and hard spammable cc without any drawback or limitation, you will have a class that will need sooo muuuch more to keep up with when compared to other classes. How can you be effective against someone that have lots of ways to go away from you/be on top of you and ways to always keep this advantage?
Engineers have this concept basically: swiftness uptime, a lot of CC and ways to keep the pressure away when needed, and, yeah, they will be using the infamous Cele amulet that will make everything even more effective. Damage, health, a lot of other good status, and the mobility to let them do as they will.
Ele is almost like this, because they can keep going full offensive and moving everywhere spamming everything, and when you finally get to strip every layer of boons, use all your cooldowns and everything else… well, they will just hit some attunement , and just go away blinking or whatever.
These two classes don’t have any big drawback to compensate everything (literally, everything) they have. They have damage, toughness, boons, good ways to cleanse conditions (PLEASE, don’t say that engies get countered by cons. They get countered by CC and burst damage, as any other class.), and specially the mobility to keep the advantage at every time needed. Things got bad? Run! – Are you winning? Run after this baddie!
Now you get to Mesmers and Thieves, that are considered the most mobile classes in the game. But, hey, they’re really kittening mobile! But they don’t have the access to >>everything<<, they use Zerk amulets, and they’re SOOO SQUISHYYYYYYYY~ (Necros (kinda), Guardians and Warrios are actually balanced, so whatever.)
The point is: when you give everything to a certain class, this certain class will be obviously OP, but when you give mobility too, this class become broken. Whats the point when you try to kill some OP thing, if when you finally get close to kill it, it will get away to come back afterwards and give you more frustration than before?
I know this game isn’t based on 1v1, but Engies and Eles are actually very good to go on a 1v1 point and have an easy time fighting inside it IN ADDITION TO their enormous amount of mobility, or even do 2v2/big fights, and kitten everything up.
~~~~Also, sorry for the bad english. It’s not my main language.~~~
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Dude… no one even uses Moa, and it has been like this for a long time because it is a clearly bad Elite, specially for PvP.
The only useful Elite that Mesmer has is Mass Invis (in PvP, the only place where Elite matters), and it will not make any difference if they nerf or not Moa because no one has been using this Elite for 2 years (just for troll porpoises obviously). I am a Mesmer main and I have to deal in daily bases with the “I Win” button from Engies and Necros, with conditions everywhere from every class, cele Eles/Warriors/Engies, point blank CoD Rangers players etc, etc, etc, and as bad as it is, I learned how to deal with it all
.
Then, after all that, someone comes to complain about a skill that no one uses while there are a lot of other things that are more broken and need more attention… like… sit down and think about all the game mechanics, classes, skills and specs. And then go make a research, play for a good time with the class, and after that think again and see if it is worth to complain or suggest changes about something that you don’t know about.
Actually at high level tpvp moa is used regularly.
I know that. The only time I saw someone using it was in a joke Torney against the Chinese team or something like this. It was Helseth that used it, right? And even the casters were like “lol wtf”.
MIM Eu winners of ESL last night ran moa.
OMG :O! Dude that is some serious kitten… A high skilled team with formidable coordination and synergy, using a hard (and bad )CC efficiently? Moa should definitely be Nerfed!!
Dude… no one even uses Moa, and it has been like this for a long time because it is a clearly bad Elite, specially for PvP.
The only useful Elite that Mesmer has is Mass Invis (in PvP, the only place where Elite matters), and it will not make any difference if they nerf or not Moa because no one has been using this Elite for 2 years (just for troll porpoises obviously). I am a Mesmer main and I have to deal in daily bases with the “I Win” button from Engies and Necros, with conditions everywhere from every class, cele Eles/Warriors/Engies, point blank CoD Rangers players etc, etc, etc, and as bad as it is, I learned how to deal with it all
.
Then, after all that, someone comes to complain about a skill that no one uses while there are a lot of other things that are more broken and need more attention… like… sit down and think about all the game mechanics, classes, skills and specs. And then go make a research, play for a good time with the class, and after that think again and see if it is worth to complain or suggest changes about something that you don’t know about.
Actually at high level tpvp moa is used regularly.
Yeaaah… I remember that! The only time I saw someone using it was in a joke Torney against the Chinese team or something like this. It was Helseth that used it, right? And even the casters were like “lol wtf”.
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Dude… no one even uses Moa, and it has been like this for a long time because it is a clearly bad Elite, specially for PvP.
The only useful Elite that Mesmer has is Mass Invis (in PvP, the only place where Elite matters), and it will not make any difference if they nerf or not Moa because no one has been using this Elite for 2 years (just for troll porpoises obviously). I am a Mesmer main and I have to deal in daily bases with the “I Win” button from Engies and Necros, with conditions everywhere from every class, cele Eles/Warriors/Engies, point blank CoD Rangers players etc, etc, etc, and as bad as it is, I learned how to deal with it all.
Then, after all that, someone comes to complain about a skill that no one uses while there are a lot of other things that are more broken and need more attention… like… sit down and think about all the game mechanics, classes, skills and specs. And then go make a research, play for a good time with the class, and after that think again and see if it is worth to complain or suggest changes about something that you don’t know about.
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I didn’t said the build is bad or anything, just said it’s a really baby mode spec and it’ s BS to compare and say that PU >>>spec<< is more difficult or better (??) than Shatter >>>spec<<<, because it’s not.
And yeah, you can stealth without PU, but that’s not the point when you get a Trait that works around stealth.
And I like to play PU sometimes too, I even said that I played the build for a long time before changing to Shatter. I just really don’t like people saying that PU is hard to play or it’s something special, like when people say that Thief is hard to play too lol Xd
(edited by inhearth.2038)
Since when a passive gameplay spec is hard to play?
I played PU for a looong time before changing to Shatter, and I can say that I had some easy and simply fights spamming invis everytime I would get punished by my mistakes, what is the opposite when I’m playing Shatter because I have to make every skill usage worth it and don’t have any chance to kitten it up. Even when I play Shatter against a PU it’s ridiculous annoying how they keep spamming invis and doing nothing, and can still deal damage without any effort than pressing everything that is off cooldown.
Sadly, PU is almost like playing D/P Thief, but more cheese. PU power is more active tho, but still kinda cheese too.
So let’s assume they are working on it…
…
Okay, time to do other stuff!
But… I think I’ve been doing the same thing for… 2 years…
I don’t have anything to do in this game anymore besides complain on the forums :^)
you can dodge them get out of immobilize with a cond cleanse etcé
So yeah, you’re learning.
And Mesmer has all the clone positioning, the right skill usage and the long cooldown utilities to setup one of the most easily avoidable burts in the game (that may not even burst someone entirely).
1. Scepter is a pure condition based weapon and doesn’t really fit in a Sahtter spec besides Con Sahtter, and the clone creation isn’t that good for shatter specially because they spawn at ranged position and don’t benefit you from quick shatter bursts.
Sword is pure power based, and has a lot of tools that help you to Shatter burst someone, like iLeap and Blurred Frenzy.
Far Reaching Manipulations and Blade Training are both solid options, but you should learn how to adapt and get what fits you better. I usually choose Blade Training when playing with MH Sword, and change it to Far when playing Double Ranged Shatter.
2. Compounding Power for sure. Your shatters will proc some crits anyway, but what matters is the momentum of burst.
3. You can’t depend only on one source of damage (only on your F1). Halting Strike is great to interrupt big enemy skills or Heals, and do even more damage.
4. Pack or that one for Might (I don’t remember the name) are good opitions… oooor you can pick Traveler and be happy.
5. Just stay ranged and make some pressure against the Necro. With GS you can down him to 70~60%. Against Engis you can hear and see a strange thing while he makes the Pull animation. Like, everything is about playerskill/experience and making the right decisions.
Also, your build isn’t optimal for Shatter, some of the utilities and Weapons are off place for Shatter Playstyle.
Follow this link to the build I usually play kittent Mes:
http://gw2skills.net/editor/?fhAQNAsaRlknpGtlpxRNcrNipxg6yObOSGQDlslxB-TZBFwACOEAy3fYxJAoaZAAPBAA
First, you have a ton of options of offhands Weapons when playing Sword MH kittenter Mes, so you just need to choose what fits you better and adapt around the playstyle of the weapon.
For example: I Use S+P because even if the Pistol animation is freaking bad and easy to avoid I really like to use it… But you can use focus and get an AoE interrupt (I never liked iWarden anyway), wich is better, or get a block plus one of the best Phantasm from sword offhand, or get another source of invis from Torch or w/e… just test all offhand weapons and choose what fits you better.
For the other weapon choice, you can either pick GS for ranged pressure, or Pick Staff for defensive + positioning. Both are reeeeeally good options when playing Shatter Mes.
In hotjoin your choice of utilities don’t really matter, but when playing in a competitive match always pick portal + blink + decoy. It’s pretty standart ~
Well, when it comes to the trait choice, never pick Mental Torment because you can’t depend on only one source of damage. Interrupts/Dazes are powerfull, and as a Mesmer you need to know how to use then to interrupt a Heal or big skills from the enemy. Saving dazes for the right moment can really make the difference for your victory, what it’s better than having only one source of damage that can be completely avoided and let you with nothing.
In the Illusions Traitline everything is alright, but one thing here is that you can either choice to pick Illusionary Elasticity (it’s viable even if you have only GS) or Illusionary Invigotarion (can save your life when you already used Distortion, for example). These too are the best (and only) option when playing shatter.
For the Sigils, always pick the offensive ones. You’re a Shatter Mes, you need to burst!
Fooor Amulets, Berseker is a solid option because it provides good damage and some Health. Assassins is good to proc crits when Shattering, but you need to know what you’re doing because your HP will be lower and you will need to Shatter perfectly, so I would recommend Assassin for veteran players.
Well, that is almost everything I could say based on your build and questions, so if you want to know anything else you can keep asking~ sorry for the bad english tho hehe
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So don’t assume that the class can do things that it can’t. If you lost to a Chaotic Interrupt Mesmer or a bad Mes using Signet of Domination, it’s only your fault and you shouldn’t complain about the class being OP or assume things that you don’t know about
Just let me tell you something guys:
A good Mesmer will never waste f3 randomly for Vul or luck interrupts on anyone. This skill is used only to interrupt obviously big animated + powerful skills or to interrupt heals, and it will never stunlock anyone unless it’s a certain build that has nothing to do with Shatter and is only played by 1% of the Mesmer community. Also, Signet of Domination is just a bad Signet and a waste of an utility slot lol.
Normally, Mesmers use Daze desperately against Thiefs, but saying that they can spam powerful stunlocks or w/e and kill you with that is bs. If you were killed by Halting Strike (that can proc just once per Skill interrupted + the internal cooldown of any Daze that don’t let you use any skill), or didn’t avoided an obviously and easily dodgeable Shatter burst you are obviously bad and don’t know how to manage your skills or fight against a Mesmer.
Just another L2P issue.
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You need to get out of PvE and lurk moar, little purple butterfly~*
Interesting thing happened:
Anet employee was running with us in wvw and on our ts. So I took the time as I always do when I see anet running in the group, to bemoan the state of the mesmer. What he said was interesting:
“It is a common misconception that the Mesmer is full of bugs. That is not actually true, a lot of these things work as intended.”
that is what he said. I have to admit I was a tad ticked. I do kind of with I had pressed the issue a bit, but I did not. Problem is not just the bugs but the massive constant nerfs to memser that bug me. But I just thought it was interesting.
Either way I still play Mesmer, find it a lot of fun. Frustrating, but still fun.
It has been awful to play Mesmer for a long time (I play since Launch. My PvP graph is so freaking purple.), and some dev that certainly doesn’t play Mesmer (like any other dev at Anet) says that the class is working as indeed? Based on what?
Just.. wat :^)?
IGN: inhearth.2038
Server: Sanctum of Rall
Role: Scholar, Tester
Time: Always?
Well, in my PvP point of view, I think everybody feels that Ranger is bad because no one knows how to play the class well… The amount of LB Rangers that I see is enormous, so that is a prove that no one knows what they’re doing.
People complain that Ranger don’t deal damage, have the worst traits and stuff and pet is a terrible mechanic. Yeah, maybe all these traits that are exclusive for pets really suck, but the rest is awesome as it is. All the traits work well with the porpoise of the ranger in GW2: sustained and constant damage via all the dodges / gap closes from weapons (SB/S/GS) and utilities and the help from pets. Ranger is almost like a Thief, but with lot more skillflor/skillcap/skillcelling. Thats why (IMO), LB ranger, the MOST played spec, sucks. It has no sustain, it’s just complete faceroll with some hope for burst damage. Maybe with the update it will work like that, buut as I said, Ranger is not to be played like that.
I main Mesmer, but for curiosity to see if Ranger was that bad as Mesmer is, I made one and… dude… I’ve never felt so secure with any class, even with Guardian. Rangers with all that sustain and dodges and con cleanse plus utility and pets skills and damage and that freaking mobility from GS/S + water field + low weapons cooldowns… compared to mesmers…. like… Maybe both suck on PvE, but for PvP >>I think<< that Ranger is complete fine.
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-GS #1 damages 5 enemies on a 360 radius around the target
It would be awesome for PvE. Mesmer needs a bit more of AoE~
Buuut, it wouldn’t fit with GS design, because it’s more of a single target weapon than AoE.
Also, GS does a lot of spike dmg in PvP with sigil procs, so it would be kittened in team fights where Mesmers would keep the distance making a lot of ranged damage. Who would need Rangers?
GS #3 has a 600 radius
As I’ve said, GS is more about single target damage. If used correctly, this skill combines perfectly with GS burst, and I don’t recognize any reason to change it… Mind Stab is perfect the way it is.
-Pistol can now be equiped on MH
Nah. Dracatis said everything.
Also, we already have enough Mary Sues…
Who said it was a bug? Like, this swap was an obvious thing that has been around for 2 years, and only now the devs “fixed” it?
Everybody keeps saying that the tooltip says that you teleport to the current location of the clone, but if the clone is dead then it’s obvious that you can’t swap. Well, in the Swap tooltip it ins’t mentioned which clone that can be swapped either, then why can’t I swap to a random clone? I think its bugged too because I can’t swap randomly with my clones! And why that happens if, as everybody is always saying, based on the tooltip it makes perfect sense that the skill can be used like this?!
For 2 years the tooltip of this skill never specified how it really worked in any way, but IT WORKED for 2 years and nothing bad came from it! Then the devs came and say it was a bug? Seriously? It was a complete an senseless nerf, and everywone and every Mesmer that don’t agree with that doesn’t really know or play the class.
Engi Elixir Gun #5 for example. It cleanses one con, but it isn’t specified in the tooltip. A bug? Needs a “bugfix” too? Meh.
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Think about strong skills with strong effects.
Necro’s heal is freakin slow, but it has an amazing effect. And Necros even have another HP pool…
Thief Heal is kinda fast with invis, but its necessary for their survivability.
Enginner Heal is kinda slow too and easy to be interrupted, but is very strong.
Signet of Spite isn’t insta cast like other Signets (Thief for example), but dude, its a VERY strong signet.
Spectral Grasp applies chill that is really, really strong in PvP (and can give LF if traited). Scorpion Wire just pulls, and the same for Engies (who has an obvious animation and sound) and Mesmer. So… it needs to have something bad too in compassion of any other favorable factor the skills provides.
And for Deathly Swarm:
Unleash an insect swarm, >>blinding multiple foes<< (Blind is really strong, AoE is even better). >>>Transfer three conditions to your target on a successful attack<< (Con cleanse plus blind? This is awesome! And if it’s traited, the Blind can give chill too).
I play necro a lot too, and I used to think that their animations were slow, but after some time when I got used to it I’ve noticed how strong they are, and if they were more faster they would be really OP…
It’s all about balance. I even think that Necro is the most balanced class in PvP next to Guardian.
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That is the problem:
People think that Mesmer is just about an army of clones.
For each mode of the game Mesmers have only one viable build that “works”, and when they try to make something different from those meta builds, their effectiveness is so ridiculous low that it doesn’t even worth to take a mesmer that want to try that “something different from meta builds”, because the chances that it will be trash is, in most of the cases, 90%.
For PvP: No, Chaotic Interrupt isn’t viable, the same for mantra builds or any kind of PU. The only thing that is viable for PvP is Shatter, but currently this build is so bad and is so bugged that I think that a reroll is more effective than playing with it. Ah, portal and stuff.
WvW: PU, where people can win a battle by just running away from you.
PvE: Reflect, but, like… really? Reflect? AND DON’T THINK PHANTASM BUILD IS SOMETHING, because if you want to play something like this, even Cookie Clicker is more interesting.
So, I Play Ranger too, and I love everything about her and I know how fun and versatile and limited a Ranger can be, but I’m a Mesmer player too and I FEEL how much they need improvements. The class can’t even work right anymore after all these nerfs, and I’m really tired of being a Portal Boon Stripper Bot.
Don’t think we are crying for nothing. Please.
(edited by inhearth.2038)
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