Showing Posts For Algreg.3629:

Sucked in by pre orders, will be cheap soon

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

and you lose 3-6 months worth of playing time then. The cool thing about the current market system: you can decide whether a product is worth your money at any given time. So yeah, do what you want with your wallet, just as others don´t need your Occupy Tyria activism.

5 Diffrent rep chats? and one guild?

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Posted by: Algreg.3629

Algreg.3629

This has to be the top thread for a while.

10/10

MLG E-sportz thread status right hur.

indeed, the best jokster threads are those with a shadow of doubt, “oh my god, maybe OP REALLY is like that!”

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Algreg.3629

Algreg.3629

You guys should compare WoW expansion reveal to HoT, or even ff14 heavensward. Most of MMORPG are vague about their expansion too, there are no weekly live stream about the content neither weekly detailed blog post. Just check wow MoP reveal page, all they did are listed features and a very short portion of the reveal video and that’s pretty much it. How much more do you guys want? Anet won’t tell you every detail neither but that’s the same with every game expansion ever. People are having ridiculous expectations and it bothers me.

Your logic:
https://yourlogicalfallacyis.com/bandwagon
http://rationalwiki.org/wiki/Argumentum_ad_populum

debating clubs must have become really popular right now, telling by people citing rhetorical figures and techniques all the time. Cool, so you now know a few terms from rhetorics. The point being?

"Don't Pre-Purchase HoT" ~ $100,000 Loss

in Guild Wars 2: Heart of Thorns

Posted by: Algreg.3629

Algreg.3629

this whole “veterans who supported the game” take is rather amusing. No, you haven´t supported anything. You have payed for a service you used and probably enjoyed. If you actually spent money only to “support the company”, well, loyalty is reserved for friends, partners, whatever form of organization you are part of and admire. A customer placing loyalty in a business he has only business relations with is a fool. This is not a matter of ethos, but of economy. If you think the pricing is not to your liking, well, then don´t buy the product. Stop painting the seller as some sort of greater evil.

Kicking... Not Just for Dungeons anymore!

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Posted by: Algreg.3629

Algreg.3629

if you face rejection at each and every occasion, do you ever wonder maybe it´s not really about them…

The game run out of content when you are 80?

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Posted by: Algreg.3629

Algreg.3629

There’s lots of stuff to do…but there’s nothing you have to do.

That’s quite true and many people interpret that as a lack of content. When in fact Anet basically lets you pick your own goals and reach them at your own pace.

yes, you can repeat content infinitely and to no avail as there is no progression at all.

This has been said many times I guess… But I will try to post another list of stuff to do that isn’t about Achiements but stuff that is so called content.

- Personal Story.
- Living Story.
- Dungeons (26 paths total).
- Fractals (50 difficulty levels and15 Differenet Areas).
- Dynamic Events.
- Meta Events and World Bosses.
- Jumping Puzzles.
- Mini Dungeons.
- Guild Missions.
- Diving Spots.
- Festival Events.
- Crafting (Yes this is content).
- Exploring (yes this is content).
- WvW and Edge of the Mists.
- sPvP.

That is in my opinion a good list of things to do in a 3yo game compaired to the former MMO I played where this was/is the content after max level after 7-8 years.

- “Dungeons”(10 raids, 35 3-6-man)(Instances).
- Scirmish (19 of them)(Challange mode thingy).
- Crafting.
- Exploring.
- Main Story.
- Festival Events.
- Quests.
- Mounted Combat.
- Housing.
- PvP.

Impressive, a shame everything of your PvE list can be done in half a year max – easily. Some of it is recycled content (diving spots, gimme a break, some achievement point on an existing map is additional content, yeah…). Exploration is not new content the second time around.

Of cause GW2 is not far behind competitors, or at least it has been, additions in recent years have been rather small. Still, in other games, repeating things serves a purpose. Here, it becomes all about acquiring gold to convert to cosmetic shop items really, really early in your career. The only “recent” addition that gave people a reason to actually accomplish things in PvE was the Mawdrey thing (which I found rather enjoyable, but I guess with the “but I wanna have too, mommy”-audience that dominates GW2, such long term endeavours and signifcant rewards for personal investment are not working well).

One step closer to holy trinity with Ventari

in Guild Wars 2: Heart of Thorns

Posted by: Algreg.3629

Algreg.3629

While I’m up for the trinity I don’t want GW2 to break word on its promise of people being forced into roles just to complete content. If I can clear content as a tank , healer then I should do able to do it in a all DPS group to as well.

This^

Stop catering to cry babies over imagined slights ANET. Balance your game on numbers and facts…not forum balancing. Recognize the game dynamics you created (that we purchased) and stop trying to nudge us into a trinity.

The problem though is having no trinity creates the other side of the coin where elitism exist since a single play style (zerk meta) can clear pretty much all content and many develop the attitude of “no zerk gtfo”. The game needs to rebalance its current content to have better variety catering to some condi or support builds required to have a smoother experience rather than zerk always being the meta for everything.

You are either rather inexperienced in the genre or least you never have played MMORPG heavily or let´s call it “seriously” for the lack of a better word.

-BiS gear would only change to having new BiS gear for your relevant role.
- Blame and shame the healer. Investigate that. It is really fun for people playing that role.
- “I need those last %”-tanks. Yeah, good luck on pinging your beloved “play how I want gear” when roles arrive. People have way more responsibility in trinity AND their failure does not vanish in the background noise of the encounter. That goes for subpar gear for their role too, especially for that.
- LFM/LFG queue fun.

The original GW2 approach is more forgiving for unskilled and uninvested players. Many of the “but I wanna play the way i want to!” crowd will be in for a very rude awakening if GW goes trinity.

What is our little gang called?

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Posted by: Algreg.3629

Algreg.3629

Merry diversity people.

The game run out of content when you are 80?

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

There’s lots of stuff to do…but there’s nothing you have to do.

That’s quite true and many people interpret that as a lack of content. When in fact Anet basically lets you pick your own goals and reach them at your own pace.

yes, you can repeat content infinitely and to no avail as there is no progression at all.

Does crafting ever INCREASE value?

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Posted by: Algreg.3629

Algreg.3629

First of all, if you think crafting takes no time you have no idea at all. Especially with GW2s tedious crafting setup, you can easily spend hours at the crafting station/forge.

You can make a profit in almost every MMORPG I ever played by crafting – you have to apply your mind to it and and the market of cause.

GW2 crafting as a money maker is in an especially bad place. For whatever reason (talking pre-Ascended here), Anet decided crafting XP going into general character progression – so everyone levels crafting to advance some levels, which results in well geared charaters flooding the market with crafted goods noone needs. Of cause selling materials makes a better profit in such a scenario.

If staff can be melee, spear can be land.

in Guild Wars 2: Heart of Thorns

Posted by: Algreg.3629

Algreg.3629

as you are posting here, it is safe to assume that you have played GW2. So how have you missed how weapons work in this game? They are placeholders for abilities rather than equipment. Yes, a spear can be a land weapon, but it is not like other games where you can create a new skin/mesh and say “does x dice damage”. You have to create a skillset for the weapon. Yes, this can be done. But it is not very satisfying to just copy another weapon skillset, it should be unique, be in balance with other weapons and last but not last useful.

How I think dungeon skipping can be fixed

in Fractals, Dungeons & Raids

Posted by: Algreg.3629

Algreg.3629

I can tell you how you can fix skipping: don´t do it. But I guess that is not your gripe, right? You dislike OTHER people skipping. How exactly is it your business how other people play dungeons?

Kinda regret crafting a GS.

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

well, that is bound to happen if your priorities are based on other people´s values instead of your own. Take it as a rather low priced life lesson.

One step closer to holy trinity with Ventari

in Guild Wars 2: Heart of Thorns

Posted by: Algreg.3629

Algreg.3629

If that´s really the great game plan, I´m looking forward to this. It will give casuals´ incessant forum complaints a new spin. Shifting from “but I don´t wanna use Zerker”, “I don´t get into Zerker groups” to “ppl r looking only for ventari, ping heal gear”. I will revel in this careful what you wish for-scenario :P

Blatant TP manipulation

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Posted by: Algreg.3629

Algreg.3629

Algreg.3629

in real life at least there are protest wall street movements , laws and policy to prevent monopolies.

if it was open commerce i wouldn’t have complained. its market disruption by the rich n powerful. i hope u understand this isnt about me or the dye but really about opening ur eyes to the unfairness

“occupy your own street, socialist looters!” – of cause it is about you.

Whether the “rich and powerful” got into that position in real life in a fair way is open to philosophical debate. In GW2 it certainly is not as everyone plays the same game by the same rules. you are certainly the maker of your own fortune in Tyria. Apparently you decided not to. Tuff luck others did.

Blatant TP manipulation

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Hi All,

I was watching the lemon dye for the past few weeks and finally saved enough to buy and the price jumped from couple of listings at ~240 gold to just ONE listing at 950+ gold (2015/06/03).

If I wanted be shafted by competent people with competitive behaviour. I would have just stayed in real life where I don´t act smart in a market environment either.

Never coming back to this fair game of open commerce again.

FIFY

Season 2 Boss Fights Annoying

in Living World

Posted by: Algreg.3629

Algreg.3629

y cant metroid crawl?

Modesty in Armors (Optional Side-grade)

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

You want more modest armors???

Go play Forsaken World then. It is the only MMO that I know which has progressively increased covering armor as you level up. You want skimpy armor in that game, you’ll be paying upwards around $50 for the skins.

Level 0 = Skimpy School girl
Level 80 = 10 tons of fabric

I believe ANet already stated that women helped in designing the armors, so the “Did a woman help…” line won’t work.

Sex sells and ANet knows it just like every other MMO out there.

I pity everyone that REALLY (and I mean REALLY) perceives contemporary MMORPG characters, regardless of armour skimpiness level, as sexy and/or is sold anything based on that.

Is this a roleplaying game?

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Posted by: Algreg.3629

Algreg.3629

Being the voice of reason here, as Roleplay is not something I really understand. I imagine it to be like kids playing with toys, just virtually.

Irrespective, there is one very simple solution to your problem. Go to a private Instance with your team.

There are Home Instances, the Eye of the North, Personal Story Instances, Living Story Instance and Dungeons. Which makes up for a lot of area’s where you will get zero interruption from other players.

Hope that helps

Incorrect. Not helpful.

You are basically suggesting that players who are playing the game in a way that they enjoy, and do not harm other players should be confined to one space. This is not right on any level.

well, it sure beats telling everyone else to scram, like OP would like to.

Awkward Controls?

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Posted by: Algreg.3629

Algreg.3629

Most MMOs? That certainly is not true for the MMORPG segment, what major games are played by point and click?

Off the top of my head….Neverwinter, Age of Conan, DDO and LotRO. There is WASD movement, but also an option for simple point and clicking as well.

DDO and LOTR have point & click movement??? The only thing I am aware of is clicking some NPC or other interactive environment and your character moves there. In DDO, combat certainly does not work in any way reasonably like that. Not sure about LOTR.

Unscrupulous guilds...?

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Posted by: Algreg.3629

Algreg.3629

that has more to do with people in general than guilds in GW2 specifically. You meet all kinds of people in your life, some nice, some rude, some indifferent. As are in gaming guilds. There are a number of possible reasons for kicking you, some reasonable, others complete rubbish. Maybe they were not “unscrupulous”, you have no idea why they actually kicked you.

The morale: that should not bother you in any way when it comes to looking for a new guild. There is no “guilds are like X in GW2”.

Is this a roleplaying game?

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

no, you cannot claim a certain area of the game as your turf.

If people insult you or display any real form of harassment, of cause you can report them. You cannot report them for being present at your little pretend tea party, sorry. That digital piece of land belongs to them as much as it belongs to you.

Awkward Controls?

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Posted by: Algreg.3629

Algreg.3629

It took a while for me to get used to the WASD controls as well, I expected point-and-click movement as with most MMOs.

Wasn’t difficult to master (as you will find) but it can be a pain for melee characters, gotta manually position yourself in front your targets rather than simply clicking for auto attack.

Clunkiness depends a lot on your class and race. Norn and Charr seem to move like they’ve got lead in the shoes, and the classes that don’t get +25% movement speed passive suffer a bit as well.

Most MMOs? That certainly is not true for the MMORPG segment, what major games are played by point and click? If that is an option beside “wasd”, you are conditioning yourself for a very hard time. Point and click is completely inferior in all MMORPG I know (where it even exists), mainly because you give up quick and precise mouse turn/look. That is especially noticeable in pvp, but also a hindrance in becoming a good pve-player. Probably as bad as “skill clicking”.

Please stop making us press CTRL constantly

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Posted by: Algreg.3629

Algreg.3629

I just have it bound to my thumb button on my mouse, it’s easy. I feel like this is more of an l2p problem than an ANet problem.

Huh? It has nothing to do with learning to play. It’s an inconvenience. It has nothing to do with challenge. It’s about as useful as holding ctrl down to see players/npcs names.

I understand why they do it though, because they actually want people to search for items such as the coins in dry top or silverwastes, but they could actually code those to be ignored by the feature.

What does challenge have to do with learning to play? Being able to rebind a key to something more convenient, like caps lock, or scroll lock, is just as much understanding how the game works as dodging. Like I said, which was my point, I rebound it to the thumb button on my mouse, which made it much more convenient. If you don’t like pressing ctrl, make it something else.

Then don’t use “l2p” which implies that people should be “learning” how to overcome a challenge, problem, or task.

If you want to talk about degrees of learning, such as dodge, there is no comparison between the two. With dodge, you’re trying to evade and survive, with holding ctrl down, you’re trying to view nameplates on objects.

The latter is an inconvenience, and i’ve already explained why they do it. It’s because they want people to find objects as some sort of challenge, but there are better ways of doing it than holding down a button and hiding nameplates.

As i’ve already said, it’s a legacy feature from GW1, but it’s not one that people would miss. They need to make it a toggle.

it is l2p, just on a very, very low level usually not even brought up. l2 think and use available options, if that sounds any better.

Enough with the Gemstore Skins/Outfits

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Posted by: Algreg.3629

Algreg.3629

outfits are certainly an annoyance as they take away creativity from the players (though as the whole game certainly set sails for “guiding players” and away from “horrible freedom”, that seems appropriate).

But with available payment methods, the game store items are in fact items that can be acquired in game. Why is farming specific content for items superior to farming randomly and converting gold to gems?

Disturbing Itzel Event Chain

in Guild Wars 2: Heart of Thorns

Posted by: Algreg.3629

Algreg.3629

when art – yes, I consider games a form of art – stays away from the darker side of human experience, it becomes irrelevant.

GW2 going simple

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Posted by: Algreg.3629

Algreg.3629

It honestly does my head in the fact that Anet could make a skill system like gw1 then make the sequel and completely dismiss what made them so popular in the first place???? Anet wake up because your stuffing it up. In gw1 there was hundreds of skills each unique and the slightest change in armour could take you from being invincible in Hard Mode to being slaughtered in seconds!!!

That is why you have loyal long term supporters Arenanet! Why the hell do you make a system 1/4 of as impressive as you already had? Fire the the simpleton that hard the idea to simplify, people already have games they can play if they want basic combat. The new system has only 1 build worth running for each class, Zerk Wars 2.

Not the same Anet, not all the same devs, changed in person or as persons (as you often do during your lifetime).

Not the same market, gaming has changed a lot, a system as complex as GW1 would make the majority of GW2´s audience´s heads explode. There will never be a AAA title again with any semblance of difficulty or complexity, even the surprise success of Souls-titles (which have difficulty, though don´t exactly shine in complexity, that given) had a long build up and they are still not on the super-budget side of the industry.

Indy and demi-indy titles have long overtaken the big releases when it comes to actual interesting game play. If you want huge numbers, you gotta develop for people with half a brain now, games are just to expensive to aim for higher ability or investment. If GW1 would be released in today´s “y cant metroid crawl”-age, even sporting contemporary look and feel, it would fail MASSIVELY.

Imagine Keeper was Zerker

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Posted by: Algreg.3629

Algreg.3629

yeah, and if the game had head-shots like fps, then sniper rifles would become a dear commodity. What´s your point?

Disturbing Itzel Event Chain

in Guild Wars 2: Heart of Thorns

Posted by: Algreg.3629

Algreg.3629

please remove everything in every game that anyone could possibly perceive as offending, I am looking forward to all computer games being pong and tetris.

Please stop making us press CTRL constantly

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

a weird complaint I have never heard before, probably GW2 really drew in a lot of players not used to MMORPG or keyboard games in general. The control key is really easy and ergonomically unproblematic with the usual wasd-hand. Still, sure, why not. But don´t hold your breath. Anet doesn´t even bother with removing the mouse-killers, a standard use all/open all like almost every contemporary game has (where it matters) is still and forever absent it seems.

Just wanted to Know As to WHY WE CANT

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Posted by: Algreg.3629

Algreg.3629

Why stop there, why not make every character lvl 80, all traits unlocked, all equipment acquired copied, when you have it on another character? Why not give the gold reward for dungeons automatically every day once you have proven that you can finish all paths? Why not put the same amount of resources you farmed into every other characters bags?

It is part of the game to complete maps. If you remove every content from the game another character of yours has already done, then there would be a lot less to do, less play time, less active accounts. That´s how MMORPG work and for good reason, no dev can keep up with players when it comes to content consumption. If you feel the time is wasted, well, then stick to your one character. I have never seen someone play through a “normal” game, then restart it and demand the content already done should be removed, just skip to the credits please.

Ranger Staff

in Guild Wars 2: Heart of Thorns

Posted by: Algreg.3629

Algreg.3629

OP posts a single complain post based on totally unknown information then leaves without commenting further?

A bit too trolly for my taste.

nah, pretty standard mode of operation for children and, errrm, “adult children”.

dungeon waypoints [suggestion]

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

They might actually do this, and it’s not a terrible idea, IMO.

They removed armor repair fees because they really only hurt bad players, as, like wps, the fees are absolutely trivial to anyone who has been playing not badly for any length of time.

Removing systems that only penalize bad players is the worst thing they did.

fify.

To waypoint or not to WP

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

So, the bottom line is that unless there is a close waypoint, or there are other circumstances, it’s always better to rez your comrades.

Nope. If they are downed, I keep a eye open for that and revive them right away if possible. If not possible and they die, they need to WP out, period. Only time I don’t think them to be a waste of character slot is if it’s the last sliver of life in the event such as with a grenth assault vs. high priest phase.

But no one listens, so failure happens sometimes when about the only one left is my d/d stealth thief dancing around 30 player corpses that won’t wp out. Sometimes I can pull it off, sometimes I cant. Though I’m better off just soloing the priest from the start with no one around.

The only place it’s best to not tap out is in wvw. Bout’ it.

Ahh, so I see that you are claiming you can beat the boss by yourself, once those other 30 waypoint out.

Thank you for making my point:

reduction ad absurdum

If it’s always better to WP out when dead, then logically, teams should have an easier and easier time of defeating the boss as they leave. Reducing to the absurd, when the last character dies, the boss should be really easy.

Since that clearly can’t be true, the premise is falsified. It then follows that rezzing your colleagues is best. (Although, as stated above, there may be timing problems, like really close but still active waypoints.)

cool, you know a philosophcial term. Unfortunately, it does not apply to what the poster in question described. And WPing out implies running back into the fray. Your overall posting heavily implies you are not really interested in the “math” of rezzing vs WP, you are just one of those “play as you want” hierophants on a propaganda mission for clueless casuals :P

Season 1 in store too one day??

in Living World

Posted by: Algreg.3629

Algreg.3629

Season 2 had major parts in solo player instances, Season 1 open world content designed for a greater number of players. I leave the conclusion to you.

In-game Weddings speculation

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

sad nerdy weirdo-ness that can only be offset by an Elvis impersonator minister…

The (In)justice of Ascended

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Wvsw is a kind of massive scale pvp, why shouldnt it be balanced by gear equality too ?
These arguments are valids, you are just too stubborn to even consider its.
…the lack of counter arguments is the perfect expression of it..
You are simply not willing to discuss because you are too entitled, too sure to be right to take criticism ><
“Good” is not “optimised”…
then I will argument like you all, statement, not arguments:

No.
…ascended is “perfect”, because its have the highest amounts of stats, not exotic, wich have btween 5% and 10% less.
A player geared in ascended vs another player in exotic have a clear advantage, no one could deny it honnestly. The playerin ascended gear is more likely suposed to know better the game and its mechanics than a player in exotic because he have spent more time to farm content to complete its crafting…oh wait…
Why is it unconceivable to have a game, a revolutionnary mmo wich not compare their players on there ability to farm mindlesssly the same content to get a superior gear, than on their personnal skill ? seriously ?

yes, an advantage they worked for. Can you give people who acquired ascended the hard way time of their lives back? I guess not. So, the acquisition of ascended gear should remain as it is, and that meaning FAIR.

Needless to say, there have already been valid arguments against your position in here. You just don´t like them very much.

The (In)justice of Ascended

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Posted by: Algreg.3629

Algreg.3629

Please Anet wake up, its not too late to fix that mistake, for me and many people in the game, the ascended game ruined all the feels of justice between player, casual and hardcore, about stats….just close the gap of stats and only keep the infusion slots on ascended gear.
Hardcore and invested players should only be differenciated with casuals by their mastery of the game, their skill not by a superior amount of stats…
I would not exactly say like in GW1 (but actually if there were not the skill hunt and the superior rune of vigor…), buts its quite close of the idea, max gear afordable, stats almost separed from the stuff etc…

So wait, your definition of “justice” is new players and those who were unwilling to invest the time it takes into getting ascended get handed their equipment for free without compensation to those who did spend their time and gold to get the equipment. Interesting definition of justice. I’d call it welfare, but o well.

By the way, every one is on equal footing in pvp. Play pvp, problem solved.

Also the hardcore vs casual bs doesn’t fly. The game has been out for years. There are plenty of casual players in full ascended at this time. It took me 1.5 years to finish my legendary. Do you see me complain left and right about people having theirs after 30 days (or more like 5-10 days with todays farm)?

it´s simply the infamous “social justice” chimera brought into a gaming environment. Able and willing individuals are meaningless, their effort is to be ignored (if they are lucky), compensate the havenots for their inability or unwillingness.

The (In)justice of Ascended

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Please could you stop to wall every topic about ascended with “No”, its becoming really annoying to have an intelligent discussion about it.

No.

And to some arguments, a simple negation is the most intelligent answer.

Silverwastes design

in Living World

Posted by: Algreg.3629

Algreg.3629

I doubt chest farmers complain about people trying to do the events, I doubt they even notice or care. Sure you didn´t try “convincing” them to stop farming and join your endeavour, as in telling them how the game is to be played correctly?

The (In)justice of Ascended

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

- unfair: getting different things for the same effort and time invested.
- fair: getting the same things for the same effort and time invested.
- casual player vs “hardcore” player: hardcore player invests more game time in a given real time frame. Does not get things comparatively faster.

short answer: no.

Meta's and exploits are killing this game

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

there is no problem with any “meta”. If the rules change, another type of gear will be the optimal one. Good and thinking players will adapt those items then. People whining about Zerker – for whatever reason I cannot fathom – will then complain about having to use gear type x. Nothing at all will change.

The gameplay suffers from other things, some of which you brought up:

- stacking, which boils down to the way short term buffs and effects work in GW2
- no real action combat: GW2 gives the illusion of being a “twitch” game, and that is to some extent even true (dodging), but in the end, there are so many “abstract” mechanics in the game that completely kill the approach. No targetting, protective abilities that carried over from traditional systems (you don´t actively block as in, say, Dark Souls, you have abilities that give you invulnerability frames or lower incoming damage). This a rather callow mixture, the game excels neither in “twitchy” combat nor in the traditional mmorpg style.
- playerbase: it is a trend in the industry, but GW2 is really the epitomy of a “dumbed down, casual” game. It was actively marketed to a casual crowd to whom other MMORPG are apparently unappealing. Hence, they cannot introduce any meaningful combat or content, failure is not an option for their target audience. Risk is existent only in some niche content. But without risk, there can be no exciting combat.

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Algreg.3629

Algreg.3629

probably not.

If so, buy it. Fixed.

Necro elite specialization name revealed

in Guild Wars 2: Heart of Thorns

Posted by: Algreg.3629

Algreg.3629

humour is in the eye of the beholder… I guess…

"Chronomancer" name feedback

in Guild Wars 2: Heart of Thorns

Posted by: Algreg.3629

Algreg.3629

yes, the name is really not in line with the others. It is rather good.

Anyone else ONLY play humans?

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

probably, so?

And as for you feeling like a “weirdo” – walking into any random occurence of roleplaying in MMOPRGs will certainly cure that warped image of self, trust me on this…

Chinese server is waiting for redemption

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Certainly agree with you friend. Like Prototype mentioned, your concerns are also shared here, which I think speaks volumes regarding the state of the game. It crosses borders and two different cultures have the same opinions. What more do you need Anet?

I don’t think the young people in China and the United States, young people have too big difference, westernized Chinese young people very much, also love watching American movies and TV, play the game, if there is any different, so is the Chinese players almost only playing PC games and mobile games, PS and XBOX is very small like the Japanese young people to play.

If ANET hope LW may turn to a TV drama, so need to understand the Chinese way of watching TV series, in all of China’s TV drama are free, americans may set a week, and the Chinese is a day to see ten sets. Of course this is just a metaphor, that means ANET requires a lot of improve the efficiency of your work. LOL and WOW can be a huge success in China, GW2 cannot, then it must be a reason for that.

That is only an educated guess, but from perceiving at a distance (and the few chinese students I have known), there is a vast difference. Western people are completely enveloped in entitlement and “everyone is special” inclusive culture, the chinese mindset is more like the western one used to be 20 years ago. Western gaming audience is casual today, they approach gaming pretty much as they approach their whole lives. They don´t want to be invested in a game, they don´t enjoy acquiring skills or competence, they don´t want to achieve. They want to be diverted, not excited. As far as I know, that is very different from the asian market. So many things you bring up actually are making the game appealing to westerners.

(edited by Algreg.3629)

I can't believe Tequatl can fly

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

cool story, bro.

So, the concept of undeath is biologically viable to you?

And while we are nitpicking, point 3.: A different world, different evolution, different taxonomic ranks.

Close the equipment gap

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

Ascended was introduced because Anet at some point realized there is just nothing to work to for people. I wasn´t a big fan at first, but I guess without some long term goal, MMORPG just don´t retain players very well. The difference is rather small. Why can´t people take their time and aquire the shiny as they go? Oh right, age of the casual entitlement crowd ruining any long term game design.

Centaur and Horses

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

I was really hoping GW2 was going to be the first MMO to have centaurs as a playable race, but unless it happens within the next year or so, that honor is going to go to Crowfall, which I unfortunately won’t be playing (even though it looks awesome), because it’s going to run on the same scam of a monetary system as Wildstar.

is that a scam that basically consists of paying money for the use of software services? Yeah, diabolical…

Yeah, you should really know what you are talking about before you open your mouth…

Wildstar (and soon to be Crowfall) are not ‘pay for use’ services; they are not pay to play, buy to play, free to play, or even ‘pay’ in any way. They are a system where you can purchase play time from other players, or sell play time for in game rewards. A system that monetarily rewards the game company for making the game as unrewarding as possible, and encourages real life leeching between players. If you don’t recognize that as a scam, I’ve got some prime beachfront property in Arizona I think you’d be interested in.

oh, I know that system from wildstar and also Eve. In which way is the game made “unrewarding” because of this? People invested in the game can earn their sub with this. Where is there leeching? Are you just a bad player being envious because you are not able to gather that kind of ressources? chances are, you wouldn´t be a good enough conman to sell me any property if you even fail at computer games.

Also, I open my mouth whenever I like to – not to mention I knew the topic apparently – some whiny casual is certainly not in a position to prevent that. Will I get an infraction from mods now and be shut up? Possibly. Would I really care? Nah.

(edited by Algreg.3629)