Fate is just the weight of circumstances
That’s the way that lady luck dances
(edited by Brother Grimm.5176)
Am I nuts or is this likely to crash like the Hindenburg when Key Running gets nerfed soon. It would seem that hording chests right now would not be too bright (but I may be missing something). Now selling them off (IF you bought them cheap) between now and the Feature Pack just might be brilliant….
I know from my few Key Runs over the past few days, there is a MAD rush on doing them right now…. I saw over a dozen players coming out of the starting instance into Queensdale at about 5:30 AM this morning…..
(edited by Brother Grimm.5176)
I get the math behind the assumption that it’s a bad investment, but Boycott it? How is it’s use by anyone harming your GW life / play style? I feel the same way about the Kardashians and Honey Booboo, but I don’t try to stage a protest against them…..I ignore them (as you should this in-game convenience tool).
Is this world so obsessed with “protest” and the need for a “cause” that you have to invent one when no harm is being done? This place never ceases to entertain…..
EDIT: I just read the 2nd paragraph of the OPs post….so we should Boycott it until it is changed to meet YOUR desires for a product…..how utterly selfish of you to ask everyone to deny themselves something they may want so you can get what YOU want…..
(edited by Brother Grimm.5176)
Sadly while coper-fed is the most amazing thing ever, silver-fed is a total failure. I will laugh really hard if they ever introduce gold-fed…..
You wouldnt laugh as hard if the gold fed som lets you recover upgrades at a 100% chance from karma and wvw gear.
Hmmmm…..an interesting idea (that you should not have given them…..maybe?).
While I appreciate the change (Any improvement is good), can I PLEASE ask the the interface be altered to REMEMBER what crafting sections were collapsed from the last time I used it? Is this so hard to do….really? It seems like a no-brainer for anything I change in the interface to be remembered until I change it again (ok, I get that removing the filters between sessions might be a good idea so new players are not confused).
…..It needs to remember the last settings I used a week ago when I open the crafting interface (and I don’t care if it’s the last time any toon on my account used a crafting table). The main issue is it forgetting these when changing tabs between Discovery or the Bank…..VERY frustrating.
I guess this change will remove some of this frustration, but this seems like a simple thing that should have been thought of while it was being used by QA…..
You have focused on one of the WTF? Achievements in the game. It IS doable, but you have to specifically focus on pursuing the very few creatures that count for this and they are not quite as easy to farm as the other Slayer ones.
Here are some general tips about the stats that might help the new player:
POWER: Increases your direct damage from weapons and skills.
CONDITION DAMAGE: Increases the damage caused by conditions and damage over time (DOT) from specific conditions.
The above 2 are usually an either/or type of selections for the general damage type of build you want to use. Condition Damage has some specific drawbacks in terms of how it works in group combat (many players trying to apply conditions does NOT work well).
VITALITY: Determines your health pool. This is best against DOT condition damage (that drains your health over time and ignores your armor).
TOUGHNESS: Determines your armor rating. Best against direct / physical damage from enemies. Reduces direct damage but has diminishing returns at higher values.
These 2 are usually balanced and/or chosen by what game mode you are playing and what foes you will be facing. Whether or not high VITALITY is needed is also dependent on the condition removal available to you and the ability of enemies to apply conditions to you (how often). Note that neither of these are going to protect you indefinitely from very hard hitting and powerful enemies. You cannot raise them high enough to be a “tank” and continually shrug off damage to be a “damage sponge” for the rest of your party.
PRECISION: Increases your chance to land a CRITICAL hit. 0 Precision at LVL 80 gives a 4% chance for a Critical hit. Capped at 100%.
FEROCITY: Increases your CRITICAL hit damage. With 0 Ferocity at LVL 80, you have 1.5x damage when you land a critical hit. Every 15 Ferocity adds 1% to Crit damage.
These are needed together to increase overall direct damage (along with POWER) but there are many Traits and weapon upgrades that trigger on critical hits, so it is not uncommon for builds to focus on high critical hit chance rather than maximizing the damage output. Note that there ARE enemies in the game that cannot be hit for a critical and against these foes, these stats are rendered useless. For this reason, POWER is often considered a priority over these stats (that CAN potentially greatly out damage a pure power build).
HEALING POWER: Scaling factor on all your healing output. Since the game has no dedicated healers and each charcter is expected to maintain their own, this stat semi-important. Keep in mind that in a general sense, a dead enemy cannot harm you or anyone else in your party, so out damaging an enemy is much more efficient than trying to out heal the damage they apply. Largely considered the LAST stat you put any points in.
Wow….I saw this whine coming.
Give ’em cake and someone wants to complain about the size of the box it came in….
seems so…
so basically the game right now has a ridiculous amount of metal and leather over cloth.. they are making it so 5 out of 8 classes will see less cloth and more leather and metal… good job!
That is pretty much the EXACT opposite of what the Dev posted…..where do you get the data for your delusions?
I’m not apposed to a progressively higher Title for Rezing OR a progression of AP similar to the Salvage one (i.e. you get a single AP for every 250 player REZ).
Even with something like that, I doubt anyone is going to leave the CAP circle to REZ someone until after the CAP is done…..that’s just looking out for #1.
The real moral of the story here is that if you are in a Zerg and start to go down, move into the CAP circle…..or don’t go down? Stuff happens and you’ll get the next CAP reward….get over it.
I’m more confused about why this change concerns LVL 80 players…. This is an area of the game that has been LACKING for 2 years and when they try to improve it (not saying the improvements are good or bad), the player base wants to complain?
Gotta love the Dev hate this forum thrives on….
This is NOT a setting, but a side effect of some keyboards and the limitations of a USB connection being rerouted to the keyboard controller inputs. Holding down multiple keys on ANY USB keyboard has the tendency to stick keys (it depends on what code the motherboard uses to fake out the standard keyboard controller with USB hardware).
Keep in mind MOST keyboards will NOT send proper communications if more than 2 or 3 keys are held down at once….some will and this is why this kind of thing is very intermittent and difficult to debug (even if motherboard makers wanted to debug them).
It is highly unlikely that ANY application requires more than 2 keys pressed at the same time and certainly there are no valid key combos beyond 3 keys (CTRL-ALT-DEL being the most popular). so the code does not take into account what will happen if 5 or 6 keys are held down together (certainly not with any reliability).
In the heat of combat, it is not impossible to accidentally hit too many keys.
(edited by Brother Grimm.5176)
I can easily harvest 25 poultry in less than half an hour….in NO WAY difficult.
(SE area of Risewild Hills in Bloodtide Coast).
Now the Herb node items are another story. Lemongrass is particularly limited as it can only be gather in Straits of Devastation (as far as I have seen).
(edited by Brother Grimm.5176)
The frost wasp is really slow, the other two have the same time as a regular ori axe.
It’s not that the item is slow (overall it’s the same time as striking 3 times with any Axe), but it does lock you into a long animation and can be “difficult” in potential combat zones….(read ORR). Also, if you happen to get an extra gather beyond the standard 3, you are forced into that full animation to get one (maybe two) logs where you can ESC out of a standard Axe animation and move on quicker.
TLDR: I would never buy another Frost Wasp Axe and wish I could trade the one I have in for any other one.
NOTE: The Consortium Sickle is absolutely superior to the others (very fast harvest animation). and there is no doubt the Watchwork pick is the more profitable of the ore mining tools.
I really should just create a thread with all of John’s posts referenced and organized.
Might keep these types of very long threads built on complete incorrect analysis of the economy from popping up ….. but I doubt it.
In all fairness, put yourself in the developer’s shoes. If you are him, all you care is how much profit Anet is making and not, you need to grind 3 to 4 times longer for what you previously need to.
This is an unfair and incorrect assessment of what Dev and Anet in generals “cares” are. 2 years after launch, it should be apparent that Anet is not in this for a quick profit and get out situation (what you have suggested with your “all you care about is how much profit Anet is making”, goal).
The real goal here is to engage the player base for the LONG term (like 5 to 10 years). This includes being profitable, but not at the expense of destroying the long term potential of the game while keeping existing players in the game and appealing to new players at the same time. This is a difficult juggling act, but I think so far Anet has done a decent job (far from perfect, but if I thought it was perfect, 100 other players would likely hate the game).
(edited by Brother Grimm.5176)
If a player can’t evaluate these items intelligently, how is that Anet’s fault? Nobody is hidding the simple math you just did from anyone. If you don’t feel the convenience of never having to buy a mid level kit is worth that cost….simply don’t buy it.
The real issue is if new players even KNOW about Mystic Kits….
Now that we have that out of the way, make your REAL complaint….that the kit does not fit what YOU want.
Unless you are short of Mystic Forge Stones (or use them for Flusher attempts), I’d say sticking with Mystic Kits is certainly more lucrative.
Why is anyone “annoyed” by this item? It’s available and up to each player to evaluate it’s usefulness for their play-style.
I agree. If permanent gathering tools unlocked the tool on all characters, I’d actually invest in them, but as someone who regularly swaps characters, it’s completely nonviable.
Keep in mind this change would potentially have each player purchase ONE of each item and never need another (that would likely result in an immediate spike in sales….then settle to near ZERO). HOWEVER, they would have to refund every player that currently has multiple ones…potentially a HUGE loss in sales (I have 4 sets myself). Then the change would totally tank any future sales of the items (nobody but new players would ever need one).
Does this seem like an intelligent business step to you? I get all the ideas in here come from the “good for players” perspective, but Anet does need to make money so the servers keep humming…..so we all have something to play.
BTW, I would LOVE this feature but I realize it would not be good for Anet in the long run.
(edited by Brother Grimm.5176)
Leveling break points (IMO):
LVL 20 – First Masterwork / Rare crafting for T1 materials.
LVL 30 – Get access to first Elite Skills & Open Adept Trait tier.
LVL 35 – Masterwork / Rare crafting for T2 materials.
LVL 40 – Cultural items (RARE) available.
LVL 50 – Masterwork / Rare crafting for T3 materials.
LVL 60 – Open Master Trait tier and access to Cultural items (RARE).
LVL 65 – Masterwork / Rare crafting for T4 materials (3 stat equipment).
LVL 80 – T5 Master / Rare and T6 Exotic crafting. Grandmaster Trait tier opens. Cultural LVL 80 available (still RARE items).
Long story short, just find the WvW Server you want to join….everything else in the game does not matter what your home world is (sans your Guild….but that looks to be made a moot point in a few weeks as well).
You should note that wanting to join a “high population Server” and being able to join it are very different things…..
Considering there really is no good way to obtain keys currently, if this does in fact remove them from story rewards, it’ll feel like an intentional slap in the face.
1. Pull out credit card
2. Open Gem store
3. Buy pack of Black Lion KeysKeys are supposed to be their main source of RNG revenue… it was never intended for people to get them for free.
Except there have been multiple red posts in that past saying that keyfarming was perfectly okay.
Just because they say it’s “ok” does not mean they can’t change how easy it is to do it…..
They have to have been looking at the numbers being farmed and weighing those against the BL key sales. It was really just a matter of time before they made some changes to the current system.
Also, assuming this is the END of keyf arming is being a bit premature (but it being a “side effect” of the proposed changes would not surprise me).
BTW, Mass Effect 3 selling does not indicate EA is making progress on their PR image…..it just means there were enough hardcore ME fans that would put up with just about ANYTHING to play that last chapter. Honestly (as an ME fan), the game was superb up until the last 15 minutes….it is possible THAT issue was due to EA meddling but I doubt anyone outside of Bioware will ever know for sure.
(edited by Brother Grimm.5176)
So your claim is that you rubber-banded ONE time in Southsun and got banned for it?
Sorry, not buying that is the entire story here.
in Account & Technical Support
Posted by: Brother Grimm.5176
Note that NOTHING Anet Support can do, say or link can uncompromise a hacked email account. If you continue to use an email account that a hacker has gained access to, your GW2 account should be the least of your worries. If that email address has EVER been used at a website you made CC purchase from, you are likley close to a finacial compromise that will make a GW2 account seem trivial…..ABANDON any email account that has been hacked. Even changing the password is only a temporary fix as it will certainly be under attack again.
While game economy reasons are the end game for WHY they don’t allow multiple roll-backs, keep in mind it is less about the actual duplication of your items ONE time as it is about the potential for hackers AND players to abuse a system that allows for multiple roll-backs duplicating items MANY times. Such a system WOULD get abused and besides the potential damage to the in-game economy, the Support cost increases would be something that could potentially effect continued economic feasibility of the game remaining on line.
I get you are POed and frustrated by loosing all your stuff, but it’s obvious to me (and I’m not being mean or callous about this), you did NOT properly take precautions to secure you accounts / systems / email before you asked for your FIRST roll-back. Anet could certainly do more to stress this point and make additional suggestions to compromised account customers, but ultimately, that part of the equation is YOUR responsibility, not theirs.
(edited by Brother Grimm.5176)
in Account & Technical Support
Posted by: Brother Grimm.5176
Gaile, I appreciate the response, but comments like below do not support your information and there are still those reporting loosing their accounts due to hacked emails (I do not know the details, so maybe the hacker DID prove they were the account owner to Support’s satisfaction…that is certainly possible).
Also, if these are recent changes, might i suggest this change is ANNOUNCED in some official capacity? First, players need to KNOW that submitting a request for these changes via an email will just waste both the player’s and Support’s time (rather than just starting the process at the Support website. MOST importantly, I think if account hackers are made aware that just hacking an email account will NOT get them control of an account, it would discourage the email account hack to start with. I know that it may be desirable to NOT announce a security policy change like that, but I think an announcement should be considered (if this change has actually taken place as you seem to believe….see below).
@ Nessarose.
I too am currently going through my fourth hacked account this year. I am at a serious loss of what to do now. The hacker just requested an email change and then hey-ho, my account was lost to them.
@ cptrips
Yes, I was compromised but it was Anet who compromised me in the first place. It was they who authorised the hacker to change my e-mail address, so it was they who are at fault.
When did this email request change occur (roughly) and did they make the request from your hacked email account, or via some other method? If it was thru the ticket system, they would have had to have a significant amount of information on your account to convince Support they were you. Note that you MUST enter quite a bit of information like this to even get a Support ticket issued (so you can request an email / password change.
If the hacker got into your email account (before changing the email on the GW2 account) then your claim that this is Anet’s Fault is bogus…..simply NOT factual.
Did they hack your email to accomplish this and if not, how did they manage to get the email address changed? Have you ASKED Support about this and have they answered you?
I’m interested in this issue because Gaile seems to think these potential security holes have been closed (granted, holes CAUSED by player security failures).
(edited by Brother Grimm.5176)
Not to be THICK, but how do you obtain the 2nd year title? Is there another NPC you need to visit?
I could see this being an issue if they made 100% of drops profession based, but they have not indicated what percentage would be profession based. 50% seems like a reasonable compromise, but I’m not generally overly greedy and whine whenever any change might effect my current earning potential (not matter how slight it might be).
BTW, from my experience, the amount of raw materials obtained from actual loot equipment DROPS is minimal compared to loot bags and Champ boxes. Now if this “loot drop change” effects Champ Box item generation, then as long as they make it apply to what character OPENS the box, that would allow some player choice in what equipment they want to obtain…..right? That would potentially make it EASIER to obtain cloth (just have your unused light armor toon open all the containers).
These radical, knee-jerk, threads are mostly a lot of speculation until we get some actual details of the actual update results.
(edited by Brother Grimm.5176)
Someone appears to have bumped this again about 10 hours ago…..
How about adding a food descrambler to allow food to be salvaged?
The Regurgatron-666?
hope everyone who flip on the tp to loose all their gold
this is not the stock market
i hope you buy a ton of mats then have to sell them on super low price !
While I do find this entire thread rather a “third world problem” kind of thing, you constantly wishing anyone that makes money on the TP ill will just reeks of rotten, sour grapes and is kind of pathetic….
I get what you are saying but you seem to be assuming more light players will be playing / farming than heavy classes…..where did you get that idea / data from? I would tend to think the opposite (I’d be willing to be there are more Warriors than Necros and Mesmers combined).
Now the idea that hardcore farmers will eventually go for the money generating professions is possible, but whether or not that number of players would out supply the general player population remains to be seen.
Also, the idea that some professions should get “better drops” than others is rather absurd if you ask me. What any one profession “needs” to be “geared up” has no bearing on this change (IMO).
You want to farm for BAGS that drop these materials.
Yep, its going to be a great improvement. Especially for cooking, where the ingredients aren’t “standardized” like they are in the other crafts.
Hmmm….didn’t consider that…good point!
…..
(Also, I found Orr to be a bit lower in the drop rates for T6 and found several other places with much higher drops for T6, so didn’t spend much time, if any, in Orr farming.)
Since there are only 2 other zones that CAN drop T6s, which is it? Frostgorge or Southsun?
Also, you do realize that it’s not direct material drops in Orr that make it lucrative but the sheer number of enemies that can drop Heavy loot bags….right?
What exactly are the requirements to let you STACK them? It seems the base items you receive are NOT stack-able (and I have no idea why anyone thought this was anything but annoyingly inconvenient….).
“You ran from skriiiittt!”
Note that 80% of actually playing this game properly is learning to AVOID damage….not just dishing it out.
Keep in mind that if NOBODY melees him, he will NOT trap anyone to be shattered…..
wouldn’t be useful. low level chars (who drop more low level boxes) need more skill points than a lvl 80 character
I’m not sure what you are trying to say in terms of “usefulness”, but skill points ARE needed after LVL 80 and can in fact earn you a lot of gold if used properly (at least 1g / skill point is not difficult).
Just in terms of BUYing GrandMaster skills (only available at LVL 80 now), you need 200 skill points (with a new character….100 if the character existed before the Trait change).
@ OP – I’m not sure anyone has investigated this and it’s likely not something Anet would bother with answering. I’d be surprised if there was any intentional difference in the Scrolls of Knowledge drop rate, however.
(edited by Brother Grimm.5176)
the system USED to automatically accept them (changed during feature pack in April I think). I think since that feature pack, you MUST click on the heart (same location as chest reward icons….lower right) and accept the rewards.
Also, if you have completed the Hearts previously, you will get no indication other than the full Heart on the map and the counter in map status.
Note that you MUST go near the Heart NPC for the heart to show up on the map BUT you can actually compete the Heart if within range of the required activity (and the game will automatically allow advancement if you are in that range). I have often approached an area while map clearing and uncovered a heart that was fully filled already.
Beyond the Jimi Hendrix jokes (’scuse me while I kiss this guy!), it looks like you may have a corrupted DAT file.
Try doing a repair on it. Use the link below and look for the -repair command line option:
http://wiki.guildwars2.com/wiki/Command_line_arguments
If you see “artifacts” like this elsewhere, you may being having either video driver issues or your video card may just be bad.
in Account & Technical Support
Posted by: Brother Grimm.5176
All this is good info (tho perhaps a bit of overkill in some areas), but if you are concerned about your browser storing usernames and passwords, you have some other VERY serious security problems. If a hacker can get to your local browser data, your Anet account is the least of your worries…..
In my experience, both password and username changes via CS should require the user to PROVE they are the account owner. Currently, I think you can just send an email from your associated account and Support takes that as a verification. A hacked email account is the easiest way for a hacker to gain access to your account and ALL the hackers know this.
Not to be contrary to the OP, but I’ve had over a dozen Support tickets handled and ALL were resolved within days (most within hours). I suspect some communication issue between the OP and Anet Support that has cause this delay (but that is just a guess).
I will say that the ability to review and add comments to a ticket via an on-line interface would stop much of these “Support doesn’t respond!!” threads and complaints and unless Anet has changed their Support interface provider (Zendesk?) the feature is absolutely available.
Not sure about you, but the last thing I care about when using the BLTP is how much money is there to pick up…..status of buy and sell orders are MUCH more important to me (and I’m guessing most other regular users of the TP).
I’m not saying your suggestion is bad and the info would be slightly useful, but there seem to be MANY more things the Devs could be putting resources toward than something that would save a few players 15 seconds….
EDIT: Technically, I’m not sure this is actually possible as to obtain this info without making the game code suffer in some way as the TP interface ( that is completely separate from the actual game code as it’s a http application) would have to be “polled” in some way (beyond whatever is used to provide the red ! alert icon).
(edited by Brother Grimm.5176)
So, false advertising then. gotcha.
The fact that you immediately assume they are being intentionally deceptive speaks more about YOU than their intent. Isn’t it possible someone just made an honest mistake here?
The faction here that automatically assumes the worst of Anet is WHY they never disclosed anything before it’s ready to drop.
Just an aside on this. Guildies went to complete the JP and Dive in Aetherblade hideout a few weekends ago. While we were not attempting to “farm” I managed about 6 Blade Shards just standing on the first platform (right under the JP chest) waiting for a Portal and killing the 3 randoms that spawned there. Did a few laps around the area and went down into the pit area a few times to res JPers. We were there for quite a while and I estimate I was in on at least 50 kills.
The are NOT easy to farm, by any means.
Many of us have been waiting for 2 years for a change and can handle an increase in prices of t5-t6s.
What about everyone else in the game? THAT’s my point.
Again, I’m not apposed to the addition, just the attitude that no matter how it effects player not interested in a Legendary it MUST be done NOW.
You need to go to the EXPLORABLE ZONES page on the wiki and open each map for Ascalon and look where the white text areas are and then compare them to YOUR map.
Somewhere on your map you will NOT have a white text that are on the Wiki maps.
I have a bad seed and would pay to be re-seeded…
….so many tin-foil hats to distribute and so little time…..ORDER UP!
Wow….give ’em an inch….
Why does this thread remind me a 6 year old about to throw a tantrum?
I never understood why the condition cap isn’t unique for every attacker.
In an instanced area, this would be possible to some extent as the stacks would not be excessive, but in an open world zone (that a single server has to keep up with EVERY stack in that zone) it would overload the computational potential of the server (or at the very least could highly compromise the overall performance of the entire zone and any other zones running on that particular server). That computational limit is WHY any individual target can only have 25 stacks of a particular condition.
I’m guessing they do not want to fragment builds from Open World vs Dungeon and this is why they do not alter the current Condi stack method in Dungeons (i.e. they want the mechanic to be consistent across all play modes).
Also, if each player had their own stacks, Condi in general would have to be nerfed so it wouldn’t be UBER overpowered (10 Condi players could eventually generate insane amounts of damage fairly quickly).
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.