Showing Posts For Darek.1836:

Fixing Perma-Stealth

in WvW

Posted by: Darek.1836

Darek.1836

perma stealth was already nerfed as Lord Kuru said

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RIP power builds in roaming

in WvW

Posted by: Darek.1836

Darek.1836

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

Yes you are player who can evolve. These other noobs want power to be op in every part of game.

No, youre an idiot who doesnt want to balance conditions in pvp. I DONT CARE whats going on in pve becuse i play wvw and pvp only. Condis are by far the strongest
right now and maybe we should fix that. Its nothing about how zerk needs to be good at everything in the game and everything about power engis necros mesmers thieves warrior and rangers are worse than a corresponding condi build. Use your kittening brain; you thnk we give 2 kittens about pve?

How are condis op in bus?
Roam is not the only WvW gameplay…

Not all of us are scrub zerglings though. For alot of us, roaming IS the only way we want to play in WvW. And in small man groups and 1 on 1 fights, conditions are already ridiculously beyond overpowered. This nerf to power builds will make the difference even greater.

I don’t see problem. Try to take some keeps or use condition spec.

Typical pug who doesn’t understand balance.

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WvW - Three Likes & Three Hates

in WvW

Posted by: Darek.1836

Darek.1836

Like:
1. Open field fights where you can bring any amount of players
2. My matchups are close
3. It’s not tpvp
Dislike:
1. Lack of build variety in roaming, everyone runs condi bunker builds to be successful
2. Takes forever to get a good fight without bringing a zerg
3. Small groups can’t do much if just 1 person defends a tower
4. Besides the mentioned few condi bunker builds, no one roams anymore
5. Very little rewards, especially when not with the zerg

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(edited by Darek.1836)

RIP power builds in roaming

in WvW

Posted by: Darek.1836

Darek.1836

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

Yes you are player who can evolve. These other noobs want power to be op in every part of game.

No, youre an idiot who doesnt want to balance conditions in pvp. I DONT CARE whats going on in pve becuse i play wvw and pvp only. Condis are by far the strongest
right now and maybe we should fix that. Its nothing about how zerk needs to be good at everything in the game and everything about power engis necros mesmers thieves warrior and rangers are worse than a corresponding condi build. Use your kittening brain; you thnk we give 2 kittens about pve?

How are condis op in bus?
Roam is not the only WvW gameplay…

Its the only one people care abiut. ans i promise if you made a condi onky zerg it would be amazing.

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RIP power builds in roaming

in WvW

Posted by: Darek.1836

Darek.1836

Well condi need to be good at something. Why don’t you whiners just use condi if it is so good? You think that i wanna play power necro in www or when i try to kill three head jungle wurm thing? I play power necro because condi necro is totally kitten in www and PvE.

They do though. My main roaming build has been condi for almost an year now D;. It’s simply so much more effective than corresponding power builds.

Yes you are player who can evolve. These other noobs want power to be op in every part of game.

No, youre an idiot who doesnt want to balance conditions in pvp. I DONT CARE whats going on in pve becuse i play wvw and pvp only. Condis are by far the strongest
right now and maybe we should fix that. Its nothing about how zerk needs to be good at everything in the game and everything about power engis necros mesmers thieves warrior and rangers are worse than a corresponding condi build. Use your kittening brain; you thnk we give 2 kittens about pve?

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Guardian Burst--WvW/PvP

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Posted by: Darek.1836

Darek.1836

Yeah i can never stand the funnies builds haha
I usually run 10/30/30/0/0 or 10/30/25/5/0 with full meds and shelter w/ full zerk equips (travereler runes are awesome)
really the damage is amazing compared to the amount of of survivability you can get. I mean with a shield of wrath + ZD/WW + smite condi you pretty much always will down someone, so I don’t know why you’d want to go even MORE zerk haha.

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I love being on FC!

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Posted by: Darek.1836

Darek.1836

Moobs how much did you get paid to do this

I felt like bragging

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I love being on FC!

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Posted by: Darek.1836

Darek.1836

No I never play for PPT. But its nice to know everyone is making a difference. Fights suck btw, transfer to NSP, Belle, we get matched with them every week!

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RIP power builds in roaming

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Posted by: Darek.1836

Darek.1836

As if Necros aren’t overpowered and need a nerf anyway.

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How is WvW considered to be PvE?

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Posted by: Darek.1836

Darek.1836

In wvw when was the last time you specifically set out to find and fight another player? With no intention of taking anything ppt related? No yaks, no camps, no sentries, no ruins, just a player to kill. If the answer is never then wvw is just PvE with pvp in it. If you have, congratulations are in order you successfully found unstructured pvp, in a PvE map.

Pvp generally consists of killing or at the very least fighting other players, but if you go into wvw to cap sentries, kill yaks, etc. then is your intention really pvp? And if you’re intention is PvE then isn’t the end result a PvE maps with some pvp?

Capping stuff is a means to find players. Sorry, the map is so massive you don’t just find players without going to objectives. Think of them as Marks on the map where we can fight. And yes, the only reason I go to WvW is to fight players. But unfortunately as I said above you have to make them come to you first.

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RIP power builds in roaming

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Posted by: Darek.1836

Darek.1836

The proposed changes to critical damage gear aren’t specifically PvE-focused, but focused rather on the stat weighting of critical damage itself. We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets.

As for the first feature build, there will be other factors coming into play that could very well offset the changes, including reworked runes/sigils, the ability to use sigils in new combinations (including 2 on a two-handed weapon), and the profession balance changes. Just something to keep in mind.

And you completely fail to realize sigils and runes will buff conditions as well. Perplexity will always bethe best rune set by far unless you nerf it. Just because crit damage allocation is “different” doesn’t mean it should be kittening nerfed. There better be some major kitteng buffs to condi removal or nerfs to condi application.

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Quality of life changes - Weapons

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Posted by: Darek.1836

Darek.1836

^A guardian should be able to beat an equally skilled thief every single time. The last time I lost to a thief in a fair 1v1 was against an amazing s/d thief while I was playing shouts.

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[Vid] WvW Solo Outnumbered #1 (I'm Back!)

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Posted by: Darek.1836

Darek.1836

I don’t think you need your precision that high. You don’t have high crit damage, and the nature of the on-crit procs you do have will easily trigger with the grenade kit with lower precision.

You could switch it up by slotting in some carrion gear for more power-based damage and vitality, or perhaps slot some apothecary gear for additional healing power. Dire gear would also be nice too.

I would also consider using modified ammunition instead of napalm specialist. Napalm specialist is nice with this build since you can break the +100% duration threshold with it, but modified ammunition could possibly result in overall higher damage that can’t be cleansed/transferred. I guess the math would have to be done, although if you started slotting carrion gear then modified ammunition would be worth strong consideration.

Perplexity runes would also work well on this build, especially since you’re using the shield, although the little boost in toughness from undead runes is always nice.

he’s clearly trying to not be cheese by running dire+ perp, can you respect that?

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Said no WvW player ever

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Posted by: Darek.1836

Darek.1836

“Let’s balance WvW skills and equipment from Pve!” oh wait they did say that

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I love being on FC!

in WvW

Posted by: Darek.1836

Darek.1836

I don’t know what ArenaNet did, but so many weeks in a row of ridiculously close matchups for Ferguson’s Crossing… I love it.
Look for yourself..
http://mos.millenium.org/servers/history/48

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The Bloodytech NA GvG Tournament Begins Soon!

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Posted by: Darek.1836

Darek.1836

unfortunately tpvp is full of cheese no skill required builds, not to say that GF isn’t extremely skilled… but they almost all did play cheese meta builds which is slightly disappointing.

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Thoughts on the upcoming balance patch...

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Posted by: Darek.1836

Darek.1836

first time guardians got a major nerf since launch.. damage and vigor nerf..

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Celestial Gear, Discuss!(WvW)

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Posted by: Darek.1836

Darek.1836

Best build possible for guards used celestial trinkets but that’s a goner now that its getting nerfed

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WvW deing in your server?

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Posted by: Darek.1836

Darek.1836

FC has the same amount as launch.. yet weve moved up 2-3 tiers since the other servers have died haha

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Stop crying over zerker

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Posted by: Darek.1836

Darek.1836

In terms of damage, berzerker is still fine.

Ranged berserker > condition bunker > powerbunker > rest

ranged berserker? what is that?

I think he means auto attack spamming rangers… LOLL

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How is WvW considered to be PvE?

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Posted by: Darek.1836

Darek.1836

You don’t have much room to talk if you’ve only been on Vabbi since I know there is never even a small skirmish between players over there

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Do they even care for WvW ?

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Posted by: Darek.1836

Darek.1836

I honestly can’t understand why they didn’t just buff mobs so that more toughness was needed… instead they completely screw us up in an entirely different game mode. Honestly what were they even thinking ….

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WvW: The Forsaken Roamers

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Posted by: Darek.1836

Darek.1836

wow a bunker Mesmer bunkering in WvW impressive

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Why do you prefer wvw over pvp?

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Posted by: Darek.1836

Darek.1836

sPVP is full of cheese and bunkering and sitting on points etc disgusting.. at least on WvW you fight players with new builds that they came up with rather than just running fotm.

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Rangers, why specifically do you hate them.

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Posted by: Darek.1836

Darek.1836

Every other class does things better.

Actually, that is wrong. No profession comes close to as much Immobilize as rangers, even if the other profession specs for it. And only thief can apply as much poison, as often, as easily. Only the Warrior can match the passive regeneration. Only a guardian can actually bunker as well as a ranger.

Rangers can apply 250% more fear then necromancers are able to.

lol warriors and thieves easily beat rangers in immobilize. also you proved the dudes point with almost everything you said.

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Pure WvWers post your /age /Deaths ect

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Posted by: Darek.1836

Darek.1836

95% of time spent in wvw
2653 hours over 501 days
main has 1391 hours with 4262 deaths
30,000 kills
7 level 80s
6500 AP
Something like 10+ ascendeded trinkets and 1 weapon
0 legendaries

go roaming! Fergies crossing

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Difficulty against classes.

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Posted by: Darek.1836

Darek.1836

you use to be able to beat a dhuumfire necro with high zerker dps and the glitched PoV trait. however, now you’d have to do it with soldier runes instead which drops your damage considerably.. it may be possible now but just much harder. (mostly wvw here)

you can never beat a good engi. (both wvw and spvp)

shout guardians are good against shatter mesmers and med guards are good against phant mesmers although a good phant mesmer should always win. PU mesmers are unbeatable atm in both spvp and wvw. in wvw you have a chance to win against either shatter or phant as any build if you have enough damage and know when to dodge.

just kitten spirit rangers man.. wvw you can take them with enough dps but in spvp the healing is just insane

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(edited by Darek.1836)

1/3/14: GoM vs. FC vs. NSP

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Posted by: Darek.1836

Darek.1836

Song to other servers; Tis the season to be with family Tralalalalaaa laa laa la Nope.

Too much crying, we ain’t even trying, achieve points be flying, WvW iss dyyyiiinnggg

-Rob 1991-2098
#Timetravel #yolo #terminatorwuzreal #sellallappleshares

Lol we can see what you mean when you wont touch FC I can only assume because they match you in numbers and you cant win with what you plan tonight which is why both FC and NSP will zerg us again.

Well they’ve been outnumbering us at times badly and have wiped the main zerg more than once. But the majority of their players are still tactless and awful, more so than usual server pugs. If you get them on their own or in small groups its pretty easy loot bag time.
Although NSP will always be a small player base strong skill set server.

from our point of view we’ve found that Os has no skilled players and have been told they don’t gvg.. (which is ok). however, don’t say NSP has a strong skill set server just because you have (had) a few good players from guilds like tM and formally XOXO

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Perfect 5 man team; a discussion

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Posted by: Darek.1836

Darek.1836

Aww man, no engineer! A lot of people think engineer is a bad roaming class, but I disagree. The engineer is very versatile and can face off against lots of classes and builds.

It definitely is a very good roaming class.

I am glad someone agrees with me!

Big difference between a roaming build/class and a 5 man team. Great 5 man teams have a ton of ability overlap with fields, finishers, group buffs, group heals, etc. Engis are powerful particularly condi-bunker specs, but they don’t have the overlap that makes for a great group dynamic.

A perfect 5 man should be able to continually remove conditions from the entire group, constantly heal the group, drop tons of control, strip boons, setup fields, rapidly fire off finishers, have a massive amount of spike DPS and keep boons up at all times. In an ideal setting, this would happen on the move with few needs to stop. Every member should be contributing to multiple parts of this system. When it is running well it should take twice the numbers or more to bring them down. Engis are just no specialized enough for this in my opinion. They can be potent but wouldn’t make my perfect team list.

So constant fire fields, smoke fields, and water fields (which only rangers can bring otherwise [which suck]) are apparently not good group dynamics. They also bring the most aoe condi pressure in the game. Smoke field alone is a stomp right there.. but why would they be stomping if they’re applying more condis to the enemy than is even remotely possible to remove? They’ve also got about 5 different slows including about 3 CC skills which would also apply confusion btw. Perhaps those other things you listed would be done by the OTHER 4 players? I mean this is a 5 man afterall… we don’t need all 5 players doing all 5 roles.

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First step towards fixing conditions

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Posted by: Darek.1836

Darek.1836

If we combine this previous fact with the amount of armor a condi build can stack (full rabid) without losing out on dmg, you get a tanky condi burst build with a burst equal or higher than a power build in OPTIMAL circumstances.

This isn’t entirely true; I run an entire power build, well full glass cannon, and there is in no way shape or form a tanky condition build will out-damage me. Even standing directly in a full bunker/condition necros well with stability, I can still kill them off in 10s or less easily. This isn’t even factoring in stacks of might or my pet attacking.

The problem with some people’s rational of thinking is that they feel to be successful, they need to build themselves to be tanky & mitigate conditions. You know what the best way to deal with conditions is? To shell out a lot more damage than they do in the time it takes their conditions to stack. It’s as simple as that. Even full tank builds still take in excess of 20k-30K in damage in mere seconds from a power/berserk build.

waiting for the day you fight a good condi player

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Are field finishers too weak?

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Posted by: Darek.1836

Darek.1836

yeah would be nice to see frost armor not be useless tbh

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Condi Removal Immob Priority

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Posted by: Darek.1836

Darek.1836

When are we going to fix it? Right now it seems it has last priority (despite being the only condition you want to remove usually), which makes condi removals COMPLETELY useless. I don’t need to go into detail, everyone who ever gets immobilized without a full cleanse knows what I mean. Just fix it already.

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6 things I learned from reading the Forums.

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Posted by: Darek.1836

Darek.1836

add to point 4
thief, necro, guardian and ranger

only mesmer, ele and engi is for pros in this forum :P

Mesmer is now a face roll class as well.

faceroll with useless PU build? yes

faceroll with shatter? no

oidmentala you have no idea how hard it is to play mesmer

hahahahha hHAHAHHAHAHA hahahhahahah ahhahahaha
oh god hahaha

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Dat Immobilize

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Posted by: Darek.1836

Darek.1836

if they made it the priority condition to remove I’d be fine with it stacking.

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Hiring a second worker in a tower...useless?

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Posted by: Darek.1836

Darek.1836

mostly used for the EB towers where the dolyak is running back and forth quickly

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Perfect 5 man team; a discussion

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Posted by: Darek.1836

Darek.1836

this is a really interesting topic that our guild has been discussing for a while

First of all we obviously know there has to be at least 1 guardian for stability and utility
Second, we’ve found that condi bomb engis allow for tons of aoe condi pressure that bring the masses to the ground quickly
Third, we’re not sure but, we think necros are the best class for the condi spike and boon removal that we occasionally need to bring down a good warrior or someone similar
The last two spots are really iffy, because we haven’t gotten to experiment more than 3vx, but after a lot of discussion we feel that:
Fourth, a mesmer would bring the most overall utility and psychological disorientation to the enemy. things like mass invis and null field as well as the spike and constant disorientation is just too great to give up
Fifth, a zerker thief that can burst down enemies extremely quickly, bring stealth and blinds, and drop shadow refuges when needed seems to fit the last role.

This comp allows for some support from all classes (except the necro, but he’s a necro) and ENOUGH condi removal from each player that IF we’re careful with it we should be able to defeat heavy condi teams. The comp overall consists of a heavy aoe condi applier that is very tough to take down, a spiking and corrupting necro that does a lot of burst condi damage, a utility mesmer that also brings disorientation and decent damage, a burst thief to take out the tough condi appliers, and a guardian for extra direct damage and support skills.

ATM the first three classes (necro guardian engi) seem to be working very very well (often winning 3v10 against 80’s), so we based the last two classes around this comp. I wish we had more players to experiment with, but we play so much together that absolute synergy is needed.. I do however think this class comp would be the best possible for a 5 man.

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Engineer Roaming WvW Build

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Posted by: Darek.1836

Darek.1836

well I’d guess you’d need condi gear to play a condi build

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Dec 20th HoD/FC/SF

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Posted by: Darek.1836

Darek.1836

sad times when the only good fights you can find are stealing kills and ganking people in fights between hod and sf zergs

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Dec 20 - HoD/SF/FC

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Posted by: Darek.1836

Darek.1836

“We did a 15 man defense against 40 people. Then our mega Zerg took all SFs stuff cuz all of SF was at the tower we were defending. SF is bad, HoD is amazing. We are the best ever cuz a defense against 2.5x your numbers is apparently impressive now. "

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Dec 20 - HoD/SF/FC

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Posted by: Darek.1836

Darek.1836

Come on SF I know I’m good at what I do, but that’s a bit much don’t ya think?

it’s like you’ve never even fought IoJ or Kaineng before

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Dec 20 - HoD/SF/FC

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Posted by: Darek.1836

Darek.1836

“Not HoD again!!!” -cries FC.

Wait what the kitten? I thought leagues were over? Why the kitten do I have to deal with HoD AGAIN? Oh my kittening god, I thought I was going to be able to play for kittening once after two weeks of kittening massive pains in the kitten . This is kittening ridiculous. Why the kitten are we dealing with HoD? Why the kitten aren’t they in another league? Are there even leagues anymore? kittening god kittenmit.. See you next friday.

Editted: Include quote.

truly the greatest piece of my life

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Best Guild Name?

in WvW

Posted by: Darek.1836

Darek.1836

Undeniabily Superior Army [USA]

mouthbreather

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The End

in Match-ups

Posted by: Darek.1836

Darek.1836

wow anet
such censor
such anger
all is vain

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Bad players play War. Good ones play guard

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Posted by: Darek.1836

Darek.1836

warriors are just stronger atm and so its easier to play at a higher level, so that statement is kinda true.. anet has always said that the skill cap on warrior is one of the lower ones. in the end a good guardian and warrior are about the same (there’s just a lot more “good warriors” since its much easier to do as I mentioned).

ofcourse im talking about pvp

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Jack of All Trades Guardian

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Posted by: Darek.1836

Darek.1836

this build is really low stats all over.. I know you can increase stats with other builds

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Stand in the circle PvP

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Posted by: Darek.1836

Darek.1836

The reason is because arena net didnt listen to people during alpha about this one game mode being boring. So they didn’t listen in alpha. Then in beta people said just give us 2v2 and 3v3 arenas with respawn tickets. They didn’t listen then either. Then at release. People said give us arenas. Anet didn’t listen. Then after a year people said give us arenas. Anet didnt listen. Then about 3 months ago, after everyone quit, anet decided that maybe they needed new game modes.

My prediction is they wont put the new modes into the tournament rotation though. They will just put it into custom arenas. Which defeats the object completely.

All this is why nobody with any skill really plays this game anymore. Because its pointlessly bad and based around playing a bunker build and standing on a point.

yup

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Why no priority with condition/boon removal?

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Posted by: Darek.1836

Darek.1836

instead of priority, could we set it ourselves what conditions we want to be removed?

how about we introduce a new gui menu.
lets call it

the “Boons & Conditions Management” menu
select what boons to strip first, you set your own priority order
1. stability
2. protection
3. …
etc.

select what conditions you want to remove first,
set your own priority order
1. immobilize
2. burning
3. poison
4. bleeding
5 …

etc

otherwise, just use a

first in, last out
last in, first out

system.

I’ve always wanted something like the first thing you said. currently condis work as the second way you mentiond, but it sucks.

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feared with stability up

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Posted by: Darek.1836

Darek.1836

Stability is first on the list always to be removed by any boon removal skill – highest priority – at least it is in wvw, so I’d assume the same in spvp

And then Stability converts to Fear when Corrupted – can check the wiki article on Corrupt Boon to see all the Boon>>>Condi conversions

this is not true, priority is given by when the boon was applied (or how it’s listed on the skill description)

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Why no priority with condition/boon removal?

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Posted by: Darek.1836

Darek.1836

Seriously, why isn’t there any priority when dealing with skills that cast a boon removal or condi removal. Most condi removals in the game remove only 1 condi, and mostly it seems they remove a kittenty filler condi like vulnerability. I’m looking specifically at immobolize. You get immobolized for 3-4 seconds (extremely easy to do now), and then get 2-3 condis put on you. Now, if you’re like me and run 3 seperate 1 condi removals, you use every single removal hoping to get rid of immobolize! Except it removes everything except immobolize! And now you’re dead from the burst dps!

So serious question, why no priorities?

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12/13/13 IoJ/DH/FC

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Posted by: Darek.1836

Darek.1836

gotta say, fc has some of the worst roamers i’ve ever fought. zerg on.

haha what

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