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Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

DarkSyze – come on man, read my post, watch the video, and talk to me. I mean, free 5 gold.

The ranger is very experience player because of a lot of hard training. Yes! maybe one day i will be like him but it will take a lot of sacrifice and time to train hard.

I already decide to use little time for wvw until Arena net make wvw challenge and fun but i will make sure i use time for training to learn to fight against long bow ranger.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

i have a funny story for you darksyze

along side my ranger, i also play many other classes. like you, one of my favorite classes to play is my guardian(even after the stability nerf). my guardian is mainly used as a frontliner in wvw, and as such, i use a build that compliments this style of play – an AH shout build, gs/staff or ham/staff. i use soldier gear with hoelbrak runes, -condi food, and power utility.

on this guardian that is, by no means, built for damage – i can completely shut down any ranger(or, well, almost any class in the game actually) without even moving. yes, i have successfully beat rangers 1v1 without moving. if i make an effort to actively attack them, i can close the gap between me and them in 3 seconds, suffering no damage, and can kill them before they can even react.

guardian is, by no small margin, one of the absolutely strongest classes in wvw. against a ranger? guardian is a hard counter.

i implore that you study up on how to play before continuing your crusade against rangers

I believe you Arron: i will use some of my time to learn guardian class more

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

So let me put description of ranger article here so other can see how “almost worthless” ranger is with 1500 range.

The Power Ranger,

Over 60% crit chance
AOE Cripple (Barrage/Muddy Terrain)
Near total condition immunity (thanks to Survival Skills)
Fear (Wolf)
Knockdown (Wolf)
Long range Knockback (Point Blank Shot)
x3 Immobilize, two of which are AOE (Entangle/Muddy Terrain/Spider)
Stealth from Longbow and exceptional for escaping: Hunters Shot > Greatsword > Swoop)
Immunity for 6 seconds (Signet of Stone)
Immunity for 3 seconds (Counter attack)
Long duration daze (Hilt Bash)
Long duration cripple (Counter attack throw)
1500 attacking range
Auto attacks that consistently hit for over 1500 from 1500 range
Enormous spike damage from Rapid Fire, on a cooldown of only 10 seconds
High mobility when using Swoop + Rune of the Pack
An Elite on a 48 second cooldown (Entangle)

Example: if mesmer and thief had 1500 range, it would be same “worthless”? Please tell that in mesmer forum and thief forum.

Here is some Ranger upgrade patch note:

“Read the Wind:
This trait now grants a 10% attack speed increase while wielding a longbow.
Signet of the Beastmaster:
This trait has been replaced by Predator’s Onslaught.* *All effects from that trait have been rolled into the baseline signet abilities.
Predator’s Onslaught:
Rangers deal 10% bonus damage to enemies suffering from inhibiting conditions (cripple, chill, immobilize). Pets deal 5% bonus damage to these enemies as well.
Strider’s Defense:
Increased the chance to block projectiles while executing melee attacks from 15% to 20%.
Rending Attacks:
This trait now affects all pets.
Intimidation Training:
This trait now affects all pet abilities that deal direct damage. This effect can only occur once per ability.
Stability Training:
Fixed a bug that caused this trait to never activate. This trait now affects all pets.
Sic ’Em:
Increased the duration of revealed from 4 seconds to 6 seconds.
Long Range Shot:
Increased damage at the 0-500 range by 17%. Increased damage at the 500-1000 range by 7%.
Rapid Fire:
Decreased casting time from 5 seconds to 2.5 seconds.
Barrage:
Reduced cast time by 0.6 seconds.
Power Stab:
Increased damage of this skill by 10%.
Maul:
Increased the range of this skill from 150 to 220. Increased the number of targets from 3 to 5.
Swoop:
The ranger now evades during the attack portion of the skill.
Counterattack:
Reduced the aftercast of the kick portion of this skill by 0.7 seconds.
Hilt Bash:
Increased stun and daze durations to 1.5 seconds.
Entangle:
Reduced recharge of this skill from 150 seconds to 60 seconds. Decreased the active duration of the roots from 20 seconds to 5.
Ricochet:
This skill now grants 3 seconds of might on hit.
Path of Scars:
Increased projectile velocity by 25%.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-September-9-2014

I heard from my friend’s cousin that a ranger could win 4v1 and not even lose.

Maaaaan, I read somwhere that this ranger dude took out the entire dragonbrand zerg by himself with rapid fire and piercing arrows while drinking coffee, watching manime, and making sure their cat didn’t get on the keyboard.

Rangers are sooooo OP ~

humor

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Capes: state of work?

in Guild Wars 2 Discussion

Posted by: DarkSyze.8627

DarkSyze.8627

All right, this is not the first time someone asks this question, and I know it can become a bit repetitive and frustrating to my fellow players, but sooner or later ANet developers will answer. So I’m gonna try this once again.

Capes. Are they still in development? If yes, did you make any progress since 2013, when Colin said you were working on them in the free time? There is still hope for us to see this back piece in GW2?

I hope to see an answer this time, or in a month I’ll be here again with the same question.

I apologize to anyone who rolled his eyes for reading this question the 100th time.

Attachments:

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

ReRolled [Re] - The Last Raid

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

“Why do Player play?”

1. To learn
2. To create
3. To feel challenged
4. To lose themselves in a pleasurable activity
5. To calm and focus themselves
6. Competitively to win
7. Cooperatively
8. For the fun and joy of it

“If any of the following list is missing, player will quit”

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

ReRolled [Re] - The Last Raid

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

“Why are you disband ?? "

“Re is disbanding / Not raiding anymore because of the current meta and boring play styles. It just isn’t as fun anymore to stand back and throw ranged DPS at each other or the leader focus meta is just terrible also.? "

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

A couple things about the build you posted DarkSyze. For starters, that build was designed for pvp and contenting points. It has no place in an open environment for either roaming (1v1) or zerg vs zerg (large scale battles). I’ll link you a build for each that will put you in a position to have success.

Meditation Roaming for roaming /small scale (Focuses on damage)

AH Frontliner for Zergs /large scale (Focuses on sustain and support)

Before I go any further though, what do you want out your game play? Do you want to run with the large group while supporting it in the front lines, or do you want to roam by yourself taking on fights 1v1? The two are built completely different as one has more focus on damage (roaming) and the other specializes in support and sustain (zergs). You won’t ever be successful roaming with a build for zergs, you’ll get crushed every time by any competent roamer regardless of their profession.

I want out of my game play to survive more and do damage. The way i always see it: the only 2 class that should survive more in fight is warrior and guardian. It look i have no choice but to roam by myself-The Guardian Meditation Roamer is very interesting and Great build.

Here is something i want to share: i always thought wvw was about zergs only because there was a commander who lead a zerg group. So that got me interested and excited to level to get to wvw fast. The first time i got in wvw: i see the zerg and run to it: i see that i was late to catch up to zerg but still i keep running. It was until i was instant kill and i didn’t know how did it happen so fast because i did not even have time to react: a thief class kill me. I was in downstate and use my downskill thinking they would attack thief in stealth but did not at all.

So i blame myself for not catching up to zerg in time so that is why i build all my class build for zerg only.

I always believe if you want to 1v1, 2v1, etc or dual: it would be in spvp+pvp only and that wvw was zergs only: i was wrong.

Sometimes i forget about it and sometime get me confuse because i spvp sometime and think that what it is only for.

There is risk and reward in spvp+pvp than in wvw: that is what i always want same for wvw.

I sometime think wvw map is too big and need to be smaller to force more risk and reward and more challenge play. Example; i use to hear people say, “too much freedom can sometime make you lazy”: maybe that is what is happen to wvw map? Solution: create more map to compensate: it would help resolve a lot of lags problem too. It just my opinion that is all

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

What I am struggling with DarkSyze is that you get a pass for not understanding how a Ranger works. Because you play a Guardian. To call you ignorant isn’t a frontal attack on you, the player, but of the lack of understanding. I wanted to clear the air around me calling you a little bit ignorant. I’m ignorant of necromancer, mesmer, thief, engineers, and elemental classes. I consider it bliss though.

There is no “healing” meta in the game. Nor is there any tanking. You have traits, gear, accessories, and food to balance out your choices. I suggested you look at the Healaway build which even by the original creator is a bit out dated but still somewhat solid build. It is one that is support oriented yet allows you to roam and be productive in general. Oddly enough, the changes have happened over the course of launch and there are more favorable builds that offer support if you choose that are not so 2012.

Rangers 1500 range isn’t easy mode. It is to someone that isn’t paying attention. I will agree with you 100% in that if I, player whom is afk or not paying attention to the fight around me, would get hurt by any class hitting me from 1500 range. I would also get wrecked if I was still AFK or watching the environment pass me by by an oppertunistic thief who decided to put a dagger in my back. Or Guardian who instead of placing a band aid on my open would spooled up focus 5, stutter stepped, then JI’d on me, hit smit condition, then swap to GS and unloaded holy hell on my. Poof.

Challenge is what you make of the game. You choose to go DPS then there is a price to pay called lack of defense. There is no such thing as a 6/6/6/6/6 build. We have to choose, much like you, the guardian. You also can go DPS but it will cost you. You can go DPS with comfort and support, if you choose.

If you don’t see a challenge in the Ranger then transfer servers that may offer one. Play naked with nothing but your skivvies on. No buffs, no food, nothing. See if that ups the ante at all.

Thank You! Crapgame for taking you time to explaining this to me better

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

This is the build i use: a heal build because that is what Guardian class is

http://www.gw2db.com/skill-builds/575-heal-guard

I do not have very high gear+accessories but i am almost there like: ascended.

I would like to try your meditation build and your advice

That build is odd and outdated. No wonder you have trouble.

Now this is my own version of the meditation: http://gw2skills.net/editor/?fVEQNAR7dlsApaodDxcI8DRRDRljNY/eHXXe9BkABAA-TFCFABI8AAUS5HWKBB4gAIwFAIR1faZ/hEOCAkBQfMA-w

I’ve modified the meditation build to adapt to my play style. Optimal? Surely not. Part of the meta? Never would be. I have fun playing with it? Most definitely. Do I have a trouble with rangers? No.

Current meta meditation build for PvP: http://metabattle.com/wiki/Build:Guardian_-_Meditation_Hammer

Now try out yours. Find something you have fun, suites your play style and yet won’t be stomped by every profession.

Thank You! Azyume

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

The Supremacy of a thief player

in Thief

Posted by: DarkSyze.8627

DarkSyze.8627

Tristan, it is nice you are not behave the same like the thief. You are humble thief player even when you lose. I wish all thief player was same like you and not be shame they lose

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

snip

If you find rangers so challenging to fight against why are you trying so hard to get them nerfed? I thought challenge=fun.

I am not trying so hard to get them nerfed. Because 1500 ranger is too much range to be challenge and fun.

Example: if there is a fight between a plane and a car: would you say it is challenge? Imagine the plane is ranger and the car is other class: would you say same?

Bran is correct still.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

And will continue pretend there is no problem correct?

I will try to explain this in as simply as I can. While you feel it is a problems other do not share that view and your reasoning has not been sufficient to convince myself or any others that did not already share that view.

So everyone can keep going back and forth accomplishing nothing or we could all just agree to disagree and let the designers make the call on what needs to happen.

You are correct

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

where did i say i am going to completely disregard all of the players?

As far as I can tell it is that this discussion has reached an impasse and for those that disagree with you it is coming across as you are metaphorically saying “Yeah , but it is still broken.” over and over again.

Everyone has a opinion and that’s fine, but at this point the subject of this thread is going no where. You are not going to convince anyone who feel that the range is not an issue of changing their stance on it anymore than they can convince you that it is otherwise.

So the best we all can hope for it a moderator will lock the thread as the discussing is doing laps around itself. [/quote]

=———————————————————————————————

And will continue pretend there is no problem correct? Arena net will resolve this even if thread lock or not lock because they know how important challenge and fun in this game and they will do their best effort to make it happen. Even if you do not want it and hate it, it will happen.

Hint- Here is Arena net Super Adventure Box video with the word: Enter a world of challenging fun and sweet graphics! Do you have what it takes to get through three awesome levels of platforms, puzzles, and pests? Open the Super Adventure Box and find out! From April 1-30

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

Darksyze, as my main is a meditation guardian I could give you plenty of advice on how to counter longbow rangers. If you would post your build (using gw2skills.net) I could give you some pointers. In fact, your best bet would of been to go to the guardian forums and open up a topic asking for advice on how to deal with longbow rangers, instead of requesting nerfs that will never happen.

The range is very easily negated through a Judge’s Intervention and Flashing Blade (sword teleport) or Leap of Faith (greatsword leap). Also, Flashing Blade/Leap of Faith blinds the target so there’s a chance the ranger will try to use Poing Blank Shot or Hunter’s Shot and miss.

If you can’t beat a longbow ranger after closing the gap either the issue lies with the build you’re using or simply the skill you have. In either case, I really doubt that 200 less range would help you in any way win the fight. Ask for advice, listen to the advice and apply it to your skill set. Asking for nerfs of a profession that beat you will in no way make you a better player.

This is the build i use: a heal build because that is what Guardian class is

http://www.gw2db.com/skill-builds/575-heal-guard

I do not have very high gear+accessories but i am almost there like: ascended.

I would like to try your meditation build and your advice

Well, that explains a lot…

Fault 1, the Guardian class is what you make of it. Since there is no primary healing meta in the game, nor tanking, you get to mix and match for your comfort.

Fault 2, The URL/Build you posted, it is dated 2012. Game has changed as did the supporting Guardian builds.

I’d seriously recommend going back to the Guardian form and spend more time there asking for help rather than telling this forum how OP they are. Heck, search for the healaway build, it is a good place to start. Most build off of that.

I understand and Thank You! Crapgame: it is my duty like you to report problem to Arena net so they can investigate and do research. I am not telling this forum how Op they are but asking for make ranger class challenge. If Guardian class had same problem: i would report same to Arena net. I am not picking on ranger class like some player say i am: again i am just asking for Arena net to make ranger class challenge, that is all.

Every player experience is important in this game, as long they want challenge-risk+reward and fun.

If you see the same for Guardian class: i will not be angry at you or make you feel not important: because you are important like all of us player. We player are community- community help each other feel important, no matter differences. And also, not everyone experience in the community is same and we need to respect that. Just because you do not see a problem, do not mean there is not a problem. That is why it is important for Arena net to investigate and see if there is real problem and to give us player result from investigation so we will not get angry at each other for a long time

Example: it is like have 2 brothers/2 sisters arguing about how is right and who is wrong and than the parent step in and resolve it.

So just to be clear, you are going to completely disregard all of the players that have stated they have no problem beating a longbow ranger 1v1, you are going to ignore every argument rangers have made listing the counters that other classes can bring against the longbow, and you are just going to decide rangers have no challenge.

And your whole argument is based on the fact that rangers have no challenge beating you, a player who knowingly chooses to run a completely outdated, healing build, instead of running skills that would not only make you all around more useful but would also give you a huge advantage while fighting a ranger.

This is your argument…..

I said i understand. Where did i say i am going to completely disregard all of the players? Understand do not mean to say i agree with you.

Example: I say I understand why you did this: i do not mean i have to agree with you why you did this.

I do not know why you want me to say yes i agree and i already tell you i understand? why can you not accept me understand?

Guardian is a support healing class: Guardian is not warrior, thief, ranger, mesmer, engineer, necromancer but Guardian. I chose Guardian because that is what Guardian is for. If i want only damage class: i can chose ranger, warrior, thief.

I did research and investigation before chose Guardian class because other class in party need Guardian for that.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

Darksyze, as my main is a meditation guardian I could give you plenty of advice on how to counter longbow rangers. If you would post your build (using gw2skills.net) I could give you some pointers. In fact, your best bet would of been to go to the guardian forums and open up a topic asking for advice on how to deal with longbow rangers, instead of requesting nerfs that will never happen.

The range is very easily negated through a Judge’s Intervention and Flashing Blade (sword teleport) or Leap of Faith (greatsword leap). Also, Flashing Blade/Leap of Faith blinds the target so there’s a chance the ranger will try to use Poing Blank Shot or Hunter’s Shot and miss.

If you can’t beat a longbow ranger after closing the gap either the issue lies with the build you’re using or simply the skill you have. In either case, I really doubt that 200 less range would help you in any way win the fight. Ask for advice, listen to the advice and apply it to your skill set. Asking for nerfs of a profession that beat you will in no way make you a better player.

This is the build i use: a heal build because that is what Guardian class is

http://www.gw2db.com/skill-builds/575-heal-guard

I do not have very high gear+accessories but i am almost there like: ascended.

I would like to try your meditation build and your advice

Well, that explains a lot…

Fault 1, the Guardian class is what you make of it. Since there is no primary healing meta in the game, nor tanking, you get to mix and match for your comfort.

Fault 2, The URL/Build you posted, it is dated 2012. Game has changed as did the supporting Guardian builds.

I’d seriously recommend going back to the Guardian form and spend more time there asking for help rather than telling this forum how OP they are. Heck, search for the healaway build, it is a good place to start. Most build off of that.

I understand and Thank You! Crapgame: it is my duty like you to report problem to Arena net so they can investigate and do research. I am not telling this forum how Op they are but asking for make ranger class challenge. If Guardian class had same problem: i would report same to Arena net. I am not picking on ranger class like some player say i am: again i am just asking for Arena net to make ranger class challenge, that is all.

Every player experience is important in this game, as long they want challenge-risk+reward and fun.

If you see the same for Guardian class: i will not be angry at you or make you feel not important: because you are important like all of us player. We player are community- community help each other feel important, no matter differences. And also, not everyone experience in the community is same and we need to respect that. Just because you do not see a problem, do not mean there is not a problem. That is why it is important for Arena net to investigate and see if there is real problem and to give us player result from investigation so we will not get angry at each other for a long time

Example: it is like have 2 brothers/2 sisters arguing about how is right and who is wrong, so the parent step in and resolve it.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

Darksyze, as my main is a meditation guardian I could give you plenty of advice on how to counter longbow rangers. If you would post your build (using gw2skills.net) I could give you some pointers. In fact, your best bet would of been to go to the guardian forums and open up a topic asking for advice on how to deal with longbow rangers, instead of requesting nerfs that will never happen.

The range is very easily negated through a Judge’s Intervention and Flashing Blade (sword teleport) or Leap of Faith (greatsword leap). Also, Flashing Blade/Leap of Faith blinds the target so there’s a chance the ranger will try to use Poing Blank Shot or Hunter’s Shot and miss.

If you can’t beat a longbow ranger after closing the gap either the issue lies with the build you’re using or simply the skill you have. In either case, I really doubt that 200 less range would help you in any way win the fight. Ask for advice, listen to the advice and apply it to your skill set. Asking for nerfs of a profession that beat you will in no way make you a better player.

This is the build i use: a heal build because that is what Guardian class is

http://www.gw2db.com/skill-builds/575-heal-guard

I do not have very high gear+accessories but i am almost there like: ascended.

I would like to try your meditation build and your advice

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Ready Up next Friday: Desert Borderlands

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

I think Arena net believe that to add Pve content in wvw will make it challenge and fun: No! Pve is Pve, Not Wvw or PVp. I spend more time in Pve because it is challenge and Fun. I spend less time with Pvp and Wvw because it is not challenge and fun: so why would i play Wvw for pve content? do not make sense at all.

Again and again: the reason why wvw is not challenge and not fun is because there is 4 class that require less-no skill to do very high damage with almost no risk + low-zero cooldown.

There is more reason why wvw is not fun but with my experience: that is why i am spend less of my time there. I do not want to waste a lot of my time in a game mode to die every second and to not have fun.

In Pve: it is not even like that at all: except for some very high mobs+boss compare to wvw where these 4 class are there all the time.

Last and again: the reason why there is different game is for more challenge and for more fun. And more Important: to have diferent experience. Again, to have diferent experience, Not same experience.

Style: your research, investigation and evidence is very sad to know, Arena net is against work with us player to make the game challenge and fun. I will now not waste my time anymore to ask for challenge and fun.

Example:Relationship- it is like finding evidence that the person you are in relationship with: is using you for their own benefit.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

So...this just happened.

in Thief

Posted by: DarkSyze.8627

DarkSyze.8627

I have a question: i do not want to create a new thread in mesmer forum: would it be good idea for Arena net remove Auto-attack from thief? Because few minute ago, i was 1 v 1 a thief and play memser: the thief know where i was in stealth, no matter how far i was in stealth, the thief found me.

Experience. Luck. Intuition/prediction. I’ve CnD’ed off of thieves in shadow refegue more than a few times, or CnD’ed off of them when they stealth near me.

But since you will reject this and think that thief’s are OP. I will just say:

OP MAGIC

Another question: can thief track mesmer stealth?

As much as the mesmer can track the thief in stealth.

:)

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Rapid Fire

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

Directly from Arena net wiki: Not! public wiki. What diferent between Arena net wiki vs Public wkiki?
Arena net wiki can not be edit or change by anyone vs Public wiki where public anyone can edit and change to what they want. In conclusion: Arena net wiki is concreate 100% evidence: that is where i do my research and investigation because what Arena net put there is correct vs Public wiki who can lie.

“Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated. The thin portion of the activation indicates the charging portion while the wide bar indicates the active portion. Channeled skills can vary greatly on what happens during the charging phase, active phase, and end effect. For the active portion, the skill pulses periodically for the number of times indicated in the tooltip. Canceling a skill during the charging phase will cause the skill to go on a 4 second recharge while canceling during the active phase will put the skill on full cooldown. Some skills such as Meteor Shower, Churning Earth, and Empower do not display the charging and active phases, but simply display the thin bar” .

http://wiki.guildwars2.com/wiki/Channeling

Here it is again in case you missed it — or, more likely, purposely ignored it: https://forum-en.gw2archive.eu/forum/support/bugs/Stealth-vs-Single-Target-Ranged-Skills/first#post3067923

A direct response from a member of the PvP and Balance QA team, made a year ago, stating channeled ranged targetted skills (such as RF) track through stealth if cast before the target goes into stealth. He doesn’t state that this is a bug or something of that nature, clearly showing us that this mechanic is working as intended.

Let’s face it: it’s not going to be changed. There’s simply not enough valid reason to — not then and not now. You’ll just have to live with it, like the rest of us.

Thank You! for showing this more accurate evidence It is sad and i have no other choice than just have to accept it than I will now have to go to the other class forum and ask for help.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

So...this just happened.

in Thief

Posted by: DarkSyze.8627

DarkSyze.8627

Sorry quick question and suggestion very fast: how is it possible?

I have a question: i do not want to create a new thread in mesmer forum: would it be good idea for Arena net remove Auto-attack from thief? Because few minute ago, i was 1 v 1 a thief and play memser: the thief know where i was in stealth, no matter how far i was in stealth, the thief found me. The thief health never went down: bunker? But damage was very high? Fight last about 2 minute until i die. Another question: can thief track mesmer stealth?

The thief instant killed all my clone and phant. and found me while i was in stealth and prevent me to stealth so many time: steal? Any suggestion if any thief player play memser here can answer? or thief player who know what happend?

Yes! i dodge but same result.

If you are dodging while in stealth, the thief will follow where your clones pop up.
What might be preventing you from stealthing is shattering, then stealthing, but your clones hit the thief after, dealing damage and revealing you. Ranged attacks can also cause this problem such as using staff auto, then using decoy, then the attack hits revealing you as well.

Also-a two minute fight means that at least one of you is playing a highly defensive build. You need more burst on your build.

Here’s an example:
https://www.youtube.com/watch?v=Iz3vb8fBIoY

Thank You! for explanation and answering my question, also for video

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

A message to ArenaNet.

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

Honest, nice and humble thread Zephyr The Tainted

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Rapid Fire

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?

If it is not working the way it should be, it is broken

Thank you for once again showing how little you know about the most basic mechanics in this game. This is another shining example of why balance decisions shouldn’t be made around players at a very low skill level.

So i am low skill player and no ranger with high skill can show evidence of where in Arena net ranger class description of ranger arrow track stealth stealth and attack through stealth??

Do you want me to ask Arena net to help for evidence?

Directly from the wiki : If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.

Every profession can do this, your crusade against rangers is getting old.

Directly from Arena net wiki: Not! public wiki. What diferent between Arena net wiki vs Public wkiki?
Arena net wiki can not be edit or change by anyone vs Public wiki where public anyone can edit and change to what they want. In conclusion: Arena net wiki is concreate 100% evidence: that is where i do my research and investigation because what Arena net put there is correct vs Public wiki who can lie.

“Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated. The thin portion of the activation indicates the charging portion while the wide bar indicates the active portion. Channeled skills can vary greatly on what happens during the charging phase, active phase, and end effect. For the active portion, the skill pulses periodically for the number of times indicated in the tooltip. Canceling a skill during the charging phase will cause the skill to go on a 4 second recharge while canceling during the active phase will put the skill on full cooldown. Some skills such as Meteor Shower, Churning Earth, and Empower do not display the charging and active phases, but simply display the thin bar” .

http://wiki.guildwars2.com/wiki/Channeling

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Sugg: Please! remove Burst

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

This thread would have been infinitely more beneficial if the OP simply posted his class and current build. While some damage is excessive in this game, it often comes down to poor play, poor experience, or poor design.

Due to the things he focuses on I can only guess either self-hating power necro or some odd thief variety, probably the latter as the profession is kind of the poster child for getting rear hurt when anyone (especially other thieves) ‘ganks’ them.

— I play a condition necromancer: here is build-

10-6
20- 2,4
10-6
10- 5
20- 2,4

I feel necromancer condition is very weak unless in zerg fight. I thought necromancer condition was very strong than all other class condition. I realize that is not true because that thief i was fighting was a condition thief and her condition was doing alot of effect on me: my condition did not even do no effect on her at all.

I use rune: superior rune of krait in armor and sup sig earth in weapon+sup sig corruption.

wut? Condition mancer is kinda useless in a zerg fight, unless it’s to pick off people that are slightly outside the zerg.
And you fought a condi thief, that is not a burst build, it’s the worst build that this game produced, only played by true scum

The reason i say thief was a condition thief was because the thief: girl used short bow on me in distance with condition and burst me with dagger. Her dagger damage effect was fire+lightning. I think she use a zerker short bow and use condition sigil in it and use zerker dagger with fire sigil and lightning sup air in it.

http://wiki.guildwars2.com/wiki/Sigil_of_Air
http://wiki.guildwars2.com/wiki/Sigil_of_Fire

Example; here is thief shortbow and ranger shortbow: they both have condition effect- poison etc…

http://wiki.guildwars2.com/wiki/Short_bow

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Sugg: Please! remove Burst

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

If OP feels that Condimancer’s feel weak in small scale, and – even worse – thinks they are “challenging” to play, then i don’t even know what to say… except… it’s too late to save him anymore.

… Unless he’s a troll, in which case he’s a kitten good one!

I read in the necromancer forum that power mancer is better than condition mancer. I now know why

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Sugg: Please! remove Burst

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Posted by: DarkSyze.8627

DarkSyze.8627

This morning the op requested that they remove the thief auto attack because he died to a thief…. The friggin auto attack…

You are correct.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Sugg: Please! remove Burst

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

This thread would have been infinitely more beneficial if the OP simply posted his class and current build. While some damage is excessive in this game, it often comes down to poor play, poor experience, or poor design.

Due to the things he focuses on I can only guess either self-hating power necro or some odd thief variety, probably the latter as the profession is kind of the poster child for getting rear hurt when anyone (especially other thieves) ‘ganks’ them.

— I play a condition necromancer: here is build- I use rune: superior rune of krait in armor and sup sig earth in weapon+sup sig corruption.

10-6
20- 2,4
10-6
10- 5
20- 2,4

I feel necromancer condition is very weak unless in zerg fight. I thought necromancer condition was very strong than all other class condition. I realize that is not true at all/ Yes this morning i was fighting a condition thief. Her condition on me was doing alot of effect on me and my condition did not even do no effect on her at all.

I thought i was doing good but my condition damage did not even bring down her health at all. I was attacking her with a lot of condition and still same.

I realize now the thief a girl was playing with me and than got tired of it and instant kill me with 1 burst. Before: I try to use death shroud but she keep preventing me from using it.

So i changed class to mesmer for revenge and find her still there. I use condition mesmer on her and same thing happen: her health did not even go down. I use all my clone against her: she instant kill them and me after.

So this time, i was frustrate and did not change class and log out game.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Nerf class

in PvP

Posted by: DarkSyze.8627

DarkSyze.8627

Another interpretation could be, that they renamed Thief class to Nerf class.

No, whoever merged the threads simply forgot the word “Needs” at the beginning. It’s the “Needs Nerf” class.

Nah.
This is definitely either a class on nerfs OR the thief’s new name or spec will be named Nerf.

I have to laugh: lol

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Rapid Fire

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?

If it is not working the way it should be, it is broken

Thank you for once again showing how little you know about the most basic mechanics in this game. This is another shining example of why balance decisions shouldn’t be made around players at a very low skill level.

So i am low skill player and no ranger with high skill can show evidence of where in Arena net ranger class description of ranger arrow track stealth stealth and attack through stealth??

Do you want me to ask Arena net to help for evidence?

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

THANKYOU Guild Wars once again.

in Guild Wars 2 Discussion

Posted by: DarkSyze.8627

DarkSyze.8627

Congratulation!

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Cant log 1 char, other chars fine

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Posted by: DarkSyze.8627

DarkSyze.8627

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

anyone having crash issues?

in Account & Technical Support

Posted by: DarkSyze.8627

DarkSyze.8627

same here: same thing happen to me and i thought it was my connection but i can play other game ok.

Now can not connect: “Guild Wars 2 has encountered an error”

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

So...this just happened.

in Thief

Posted by: DarkSyze.8627

DarkSyze.8627

Sorry quick question and suggestion very fast: how is it possible?

I have a question: i do not want to create a new thread in mesmer forum: would it be good idea for Arena net remove Auto-attack from thief? Because few minute ago, i was 1 v 1 a thief and play memser: the thief know where i was in stealth, no matter how far i was in stealth, the thief found me. The thief health never went down: bunker? But damage was very high? Fight last about 2 minute until i die. Another question: can thief track mesmer stealth?

The thief instant killed all my clone and phant. and found me while i was in stealth and prevent me to stealth so many time: steal? Any suggestion if any thief player play memser here can answer? or thief player who know what happend?

Yes! i dodge but same result.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Rapid Fire

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

“Fire multiple arrows at your foe”
http://wiki.guildwars2.com/wiki/Rapid_Fire

Player to Arena net- “Rapid Fire find stealth and hit through stealth”
Arena net to Player- ?

Player report problem to Arena net, Arena net ignore player report problem.

In end: player feel Arean net do not want to work together to make game challenge and fun.

You do understand that all targeted channeled skills behave that way? Or do you just focus all your attention on you needless crusade to have the ranger nerfed?

http://wiki.guildwars2.com/wiki/Channeled_skill

“Channeled skill”

“Frost Volley has a ½ second charging phase and 2 second active phase, firing 5 shots.
Churning Earth has an active phase that inflicts crippled and end effect”.

“Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated. The thin portion of the activation indicates the charging portion while the wide bar indicates the active portion. Channeled skills can vary greatly on what happens during the charging phase, active phase, and end effect. For the active portion, the skill pulses periodically for the number of times indicated in the tooltip. Canceling a skill during the charging phase will cause the skill to go on a 4 second recharge while canceling during the active phase will put the skill on full cooldown. Some skills such as Meteor Shower, Churning Earth, and Empower do not display the charging and active phases, but simply display the thin bar”.

This is Arena net Channel link description: where do it say in channel description- firing through stealth or attacking through stealth?

From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?

If it is not working the way it should be, it is broken

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Thief stealth mechanics are getting old

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Posted by: DarkSyze.8627

DarkSyze.8627

l2p

Always L2p for other class? except for thief class

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Rapid Fire

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

“Fire multiple arrows at your foe”
http://wiki.guildwars2.com/wiki/Rapid_Fire

Player to Arena net- “Rapid Fire find stealth and hit through stealth”
Arena net to Player- ?

Player report problem to Arena net, Arena net ignore player report problem.

In end: player feel Arean net do not want to work together to make game challenge and fun.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Sugg: Please! remove Burst

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Posted by: DarkSyze.8627

DarkSyze.8627

I can see English isn’t your first language, so I understand if you didn’t know what I meant. I was talking about the video, how it is not very good evidence, because it is just very short clips from different fights. Good evidence would be a non-edited video.

I understand. I believe the author of video want to only show the effect of burst. Here is instruction of ele burst

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Ankur

(edited by DarkSyze.8627)

Sugg: Please! remove Burst

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

I will just leave this here.
http://www.youtube.com/watch?v=S4xpjcPSDWQ

"

Next time, target the evidence: not me!.

I clicked on the link for kittens and giggles, and saw the titles said “montage”. Didn’t even watch it. If you want to be taken seriously, find “evidence” that’s not cut and pruned, as I can expect anything with montage in its name is just someone playing very short clips of fights that were handpicked out of a few hundred. And I’m willing to bet its all zerkers and uplevels being killed.

Today i kill a elementalist: so because elementalist is dead: it was uplevel? Anyone who die is “uplevel”? and will always be “uplevel”? Ask me what class i was? what level i was? and how long fight was? I know you already know the answer before i tell you because the elementalist was “uplevel” that is why.

A thief kill a elementalist because was “uplevel”
A warrior kill a thief because was “uplevel”
A ranger kill a guardian because was “uplevel”
A mesmer kill a engineer because was “uplevel”

Again, everyone and anyone who die was “uplevel”

You sound like experience player: Do you ever die? was reason why because you “uplevel”?

So many excuse for uplevel, unskill and unexperience

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Sugg: Please! remove Burst

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

I will just leave this here.

Do you actually have a suggestion for HOW to remove burst? are you going to deactivate zerker armor?

Not to deactivae zerker armor or deactivate food, runes, sigil etc… but to remove the skills in the trait line. I do not think it would be ok to remove sigil, zerker armor stats etc,, The main problem is in their traits line/skill that is responsible.

Yes, Arena net would reomove all traits skill that make burst and would replace them with other skill that will not make them burst and make them excessive instant damage.

Example: here is a ele burst build- i would remove all skill in the trait line in the build.

http://en.gw2skills.net/editor/?fEAQJAoYhImIblx5gjEAkCmEeQAAJIK8QRxMxA;ToAg0CnoqxUjoGbNuak1MoYmB

Maybe you can give better suggestion?: i do not want to take sigil, rune, or armor away from all of the class.

Again, the main source of burst problem is in their traits: the traits is too powerful when combine together. Power+Power= Excessive Too much power

Their trait need to be redesign to prevent that. Why put too many damage in one trait and one build? It do not make sense at all!

You can not balance Power+Power

Thank You! for showing evidence of the result

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Thief stealth mechanics are getting old

in Thief

Posted by: DarkSyze.8627

DarkSyze.8627

Yeah the stealth in this game with the thief is way over the top, has been from day one, but they don’t seem to want to change it for whatever reason. Personally a certain game with a certain rogue has the stealth done like it should be, and if it wasn’t $15 a month …

i know 8

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Sugg: Please! remove Burst

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

Because the way i see burst damage and experience burst damage in the game is excessive! and need to be remove. Where burst damage range from 75%-100% instant death. I find this very problematic because of the very high damage and how it destroy challenge play.
Why it is not challenge play? Because how some class Burst do not require any cool-down or have very low cool-down to execute it: like spam. Also how burst damage destroy challenge play by using easy way without using skill.

A thief burst damage range 85%-100% to insant kill.
A Mesmer burst damage range 75%-90% can instant kill if connect
A Cele Elementalist and A Cele Engineer- 85%-100% to instant kill
A Ranger Burst- 75%-100% instant kill
A Guardian Burst- 80%-90%
A Warrior Burst- 65%-100%

Again, Burst require easy skill instead of hard skill for challenge= no fun. What is the point of give each class skill if it take one or small skill to do everything?. I have a question: is that why the class in this game have not too many skill so they can burst, burst, burst?

That is why instant kill is possible and that is why instant excessive damage is possible because of burst. Burst do not encourage class to use challenge play but encourage only “easy way out” skill.

Last Example; it is like using super move instead of using basic move to fight. I find that is damage to Guild Wars 2 career and need to be remove.

“Easy way out skill” should not be allowed and should be remove. The reason why you create skill is to work hard for it, Not to not work hard at all.

Example Question: Would you be happy if someone who have little skill and require little experience to take your job?

Example Question 2: Would you be happy if you study very hard and use all energy to go take test and see another person who study a little and use little energy pass the test?

Arena net, you work very hard to make Guild Wars 2 and use a lot of your time to make Guild Wars 2: Please! remove burst

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Nerf class

in PvP

Posted by: DarkSyze.8627

DarkSyze.8627

The game would actually be better without thieves. A lot of builds would open up.

I agree but here is what the problem is: a thief profession design look nothing like that. Look in every mmo game where there is a thief profession and see if you can find a thief profession like Arena net thief? You will not find one. Even WoW Rogue: a master of stealth is nothing like Arena net thief or even Square Enix mmo new upcoming Profession: Ninja (Ultimate Master of Stealth) look nothing like Arena net thief profession.

Examine:
1- You have a Profession who is a Ultimate Master of Stealth

2- You have a Thief profession who is rogue mix

How can a Rogue Mix Profession exceed more than a Ultimate Master of Stealth?

How did a Rogue Mix Profession replace the Ultimate Master of Stealth

Where in real life history where a thief ever replace ninja? None! because they are different. Even though they share similar quality but they are not the same.

Here is definition of thief- a person who steals, especially secretly or without open force; one guilty of theft or larceny… that’s it!!

http://dictionary.reference.com/browse/thief?s=t

Here is definition of ninja- a member of a feudal Japanese society of mercenary agents, highly trained in martial arts and stealth (ninjutsu) who were hired for covert purposes ranging from espionage to sabotage and assassination.

http://dictionary.reference.com/browse/ninja?s=t

Where do it say a thief do what ninja do and better?
Where do it say a thief replace ninja and do better?

Yes! they can mix role but they can not replace each other because they are not the same.

Example: it is like have 2 color- Purple and Pink. You can mix purple color with pink color but Pink can not replace Purple color and say I Am The Purple Color or Purple color can not replace Pink color and say I Am The Purple Color.

Because it would not make sense.

Look here: in thief description- “Experts at stealth”

http://wiki.guildwars2.com/wiki/Thief

Here is definition of Expert: “having, involving, or displaying special skill or knowledge derived from training or experience”

Here is definition of Master: " Being an original.."

Again: 2 situation- 1 who have knowledge derive from training or experience and 1 who is the original- which one of them perform better? which one of them is original?

My point is and the problem i see in my opinion of what Arena net did to thief profession: they replaced ninja profession role and rogue role with thief profession: which is why make thief profession broken.

That is why 1 main reason why something break is because add to many thing or replacing thing that should not be replace.

Example; you have 5 small boxes and have 1 huge box. So yes, it would be good idea to add the 5 small boxes in the 1 huge box correct! but what if the huge box do not fit where you want to put it? So why would you force the huge box to fit it?

That is Guild Wars 2 Thief, That is why Thief need a new design. I feel thief design is force to be everything and have everything that it can not support- that explain why no matter how many time Arena net nerf thief profession, it will never be enough for the other class.

“If the shoe doesn’t fit, why try to force it? "

“If the shoe doesn’t fit,it doesn’t fit period”

“Something are best left alone”

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Nerf class

in PvP

Posted by: DarkSyze.8627

DarkSyze.8627

There should also be an F5 skill on every other profession called “Kill Thief” which kills thieves within 50k, just in case the thief is actually good.

That’ll teach them to use more skill. lol

Humor: lol

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

I can only shake my head at all this …tripe.. from the OP.

Seriously. My main is zerker fit with 6/6/2/0/0 for the traits using both piercing and increased range.

There is a very good reason I don’t take this build into WvW or PvP. That extra range is only on paper. Anyone with half a brain can close that gap faster than you can finish Rapid Fire and swap weapons.

Frankly I think OP is simply trolling.

“That extra range is only on paper”

http://wiki.guildwars2.com/wiki/Eagle_Eye this is simple trolling too? There is only 2 class that can close that gap fast: warrior+thief. What about the rest class? This is not about what class can close gap, this is about range advantage. So make it ok for warrior and thief but not ok for the rest class?

You forget about this skill http://wiki.guildwars2.com/wiki/Point_Blank_Shot. Again, i am not saying ranger is not the most powerful class in the game but their range need some adjustment to be challenge to All class.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

WvW is the Game's Main Selling Point

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

No it isn’t. Where did you even get that idea?
Gw2 is a PvE game first and a PvP game second. PvE is where most of the content, focus and attention goes.

Yes! Pve.
Pve have Challenge+Fun: so player spend money and spend a lot of their time enjoy to play.
Wvw- No Fun+No Challenge= Loss Profit+No Profit, No interest to play.

“‘Have fun, success will follow”

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Thief stealth mechanics are getting old

in Thief

Posted by: DarkSyze.8627

DarkSyze.8627

Stealth is very hard to balance in wvw, in pvp it is actually a very balanced ability in that it is kept in check by conquest mode.

Actually a big reason stealth is more balance in spvp is revealed last 4s, which means thieves can’t go back into stealth that quickly unlike how it is in wvw which revealed is only 3 seconds. That extra second allows more opportunity to counter play.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Nerfs Rangers could tolerate

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

Hands down, this wins for the “Dumbest Thread of the Year”

…and it’s only March?!?

Is this your suggestion for thread?

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Thief stealth mechanics are getting old

in Thief

Posted by: DarkSyze.8627

DarkSyze.8627

No class should be able to attack, stealth when you attack them back, heal and clease while stealthed, then come out of steath and reattack you, rinse, repeat until you are dead.

I have no problem with thieves having escapability, none at all. My problem is in and out of stealth fighting bullspit. Enough, peroid. I don’t know of any other game that allows such crap. They should hit like a truck, they should be able to sneak around, they should be able to poof and escape AFTER their kill or to get out of a tough fight….but they should not be able to repeatedly re-stealth in the middle of a fight to heal and cleanse over and over, it is absolutely absurd.

/rant off….let the flaming begin

Do you know, even Square Enix mmo Ff14 new upcoming profession Ninja (Steatlth Master) stealth will not be like this. Yes a Ninja Profession who Master of Stealth will not be able to do any of this.

In result, Guild Wars 2 thief stealth is problematic because Stealth is not Invisible, Stealth is not Invulnerable, Stealth is Not Immunity, Stealth is Not Control Time, Stealth is not Everything…that is why stealth is broken.

You can not use 1 word to mean everything, You can not use 1 mechanic to do everything, You can not use 1 skill to do everything. That is why Guild Wars 2 thief stealth design need a new design.

It is very bad design because it make other class not challenge it and make other class not fun fighting it.

Class should have more ways:diversity to play but make it play only 1 way is very boring. Example: it is like driving your car to do everything all the time.. it get boring. Imagine staying inside your house all the time to do everything.. would be boring same too.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

So let me put description of ranger article here so other can see how “almost worthless” ranger is with 1500 range.

The Power Ranger,

Over 60% crit chance
AOE Cripple (Barrage/Muddy Terrain)
Near total condition immunity (thanks to Survival Skills)
Fear (Wolf)
Knockdown (Wolf)
Long range Knockback (Point Blank Shot)
x3 Immobilize, two of which are AOE (Entangle/Muddy Terrain/Spider)
Stealth from Longbow and exceptional for escaping: Hunters Shot > Greatsword > Swoop)
Immunity for 6 seconds (Signet of Stone)
Immunity for 3 seconds (Counter attack)
Long duration daze (Hilt Bash)
Long duration cripple (Counter attack throw)
1500 attacking range
Auto attacks that consistently hit for over 1500 from 1500 range
Enormous spike damage from Rapid Fire, on a cooldown of only 10 seconds
High mobility when using Swoop + Rune of the Pack
An Elite on a 48 second cooldown (Entangle)

Example: if mesmer and thief had 1500 range, it would be same “worthless”? Please tell that in mesmer forum and thief forum.

Here is some Ranger upgrade patch note:

“Read the Wind:
This trait now grants a 10% attack speed increase while wielding a longbow.
Signet of the Beastmaster:
This trait has been replaced by Predator’s Onslaught.* *All effects from that trait have been rolled into the baseline signet abilities.
Predator’s Onslaught:
Rangers deal 10% bonus damage to enemies suffering from inhibiting conditions (cripple, chill, immobilize). Pets deal 5% bonus damage to these enemies as well.
Strider’s Defense:
Increased the chance to block projectiles while executing melee attacks from 15% to 20%.
Rending Attacks:
This trait now affects all pets.
Intimidation Training:
This trait now affects all pet abilities that deal direct damage. This effect can only occur once per ability.
Stability Training:
Fixed a bug that caused this trait to never activate. This trait now affects all pets.
Sic ’Em:
Increased the duration of revealed from 4 seconds to 6 seconds.
Long Range Shot:
Increased damage at the 0-500 range by 17%. Increased damage at the 500-1000 range by 7%.
Rapid Fire:
Decreased casting time from 5 seconds to 2.5 seconds.
Barrage:
Reduced cast time by 0.6 seconds.
Power Stab:
Increased damage of this skill by 10%.
Maul:
Increased the range of this skill from 150 to 220. Increased the number of targets from 3 to 5.
Swoop:
The ranger now evades during the attack portion of the skill.
Counterattack:
Reduced the aftercast of the kick portion of this skill by 0.7 seconds.
Hilt Bash:
Increased stun and daze durations to 1.5 seconds.
Entangle:
Reduced recharge of this skill from 150 seconds to 60 seconds. Decreased the active duration of the roots from 20 seconds to 5.
Ricochet:
This skill now grants 3 seconds of might on hit.
Path of Scars:
Increased projectile velocity by 25%.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-September-9-2014

You make ranger class class weak by using the word worthless. Ranger is very powerful class especially with range damage increase from patch.

Yet ranger is still nowhere nearly as strong as the “Meta classes”. And 1 v 1 LB ranger is still nowhere close to the top, because other 6 classes are all much more powerful than all these things you listed. Even you listed all the great advantage have, they still can’t win meta spec, and top players still would not use ranger because they tried and it failed them.

Keep being hypocritical. You can keep listing how strong ranger are, but they’re still not making into the Meta because other classes are just BETTER! If ALL CLASSES ARE OP, THEN NO CLASSES ARE OP!

I am not saying ranger is the most powerful than all other class, i am saying that ranger is very powerful class. I believe you about meta Let me ask you a question, why is ranger class afraid to have their ranger decrease a little? I play ranger too and i do die a lot by instant kill class when i play with short bow and when i get close. Is it because of that? Sometime i feel ranger short bow need 1200 range: would that help ranger class better? For trade off: longbow 1200-1300 and short-bow 1200 range?

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

So let me put description of ranger article here so other can see how “almost worthless” ranger is with 1500 range.

The Power Ranger,

Over 60% crit chance
AOE Cripple (Barrage/Muddy Terrain)
Near total condition immunity (thanks to Survival Skills)
Fear (Wolf)
Knockdown (Wolf)
Long range Knockback (Point Blank Shot)
x3 Immobilize, two of which are AOE (Entangle/Muddy Terrain/Spider)
Stealth from Longbow and exceptional for escaping: Hunters Shot > Greatsword > Swoop)
Immunity for 6 seconds (Signet of Stone)
Immunity for 3 seconds (Counter attack)
Long duration daze (Hilt Bash)
Long duration cripple (Counter attack throw)
1500 attacking range
Auto attacks that consistently hit for over 1500 from 1500 range
Enormous spike damage from Rapid Fire, on a cooldown of only 10 seconds
High mobility when using Swoop + Rune of the Pack
An Elite on a 48 second cooldown (Entangle)

Example: if mesmer and thief had 1500 range, it would be same “worthless”? Please tell that in mesmer forum and thief forum.

Here is some Ranger upgrade patch note:

“Read the Wind:
This trait now grants a 10% attack speed increase while wielding a longbow.
Signet of the Beastmaster:
This trait has been replaced by Predator’s Onslaught.* *All effects from that trait have been rolled into the baseline signet abilities.
Predator’s Onslaught:
Rangers deal 10% bonus damage to enemies suffering from inhibiting conditions (cripple, chill, immobilize). Pets deal 5% bonus damage to these enemies as well.
Strider’s Defense:
Increased the chance to block projectiles while executing melee attacks from 15% to 20%.
Rending Attacks:
This trait now affects all pets.
Intimidation Training:
This trait now affects all pet abilities that deal direct damage. This effect can only occur once per ability.
Stability Training:
Fixed a bug that caused this trait to never activate. This trait now affects all pets.
Sic ’Em:
Increased the duration of revealed from 4 seconds to 6 seconds.
Long Range Shot:
Increased damage at the 0-500 range by 17%. Increased damage at the 500-1000 range by 7%.
Rapid Fire:
Decreased casting time from 5 seconds to 2.5 seconds.
Barrage:
Reduced cast time by 0.6 seconds.
Power Stab:
Increased damage of this skill by 10%.
Maul:
Increased the range of this skill from 150 to 220. Increased the number of targets from 3 to 5.
Swoop:
The ranger now evades during the attack portion of the skill.
Counterattack:
Reduced the aftercast of the kick portion of this skill by 0.7 seconds.
Hilt Bash:
Increased stun and daze durations to 1.5 seconds.
Entangle:
Reduced recharge of this skill from 150 seconds to 60 seconds. Decreased the active duration of the roots from 20 seconds to 5.
Ricochet:
This skill now grants 3 seconds of might on hit.
Path of Scars:
Increased projectile velocity by 25%.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-September-9-2014

You make ranger class class weak by using the word worthless. Ranger is very powerful class especially with range damage increase from patch.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

I never know how unchallenge range long range is with experience in wvw. I find 1500 too much no risk for ragner class range. Standard long range is 1200, what i do not understand is do ranger class need that +300 range to be effective as a long range class?

In wvw, all i was doing is spam longbow skill #1 and i feel this is too much not having risk for a range class. I am chock that i kill 8 player in 5 minute just for being in 1500 range: i find that problematic not accept for challenge play and require no risk play. No class should have easy advantage + with 0-little cooldown.

In Pve and Pvp: i see same effect and it should not be that way at all.

Last: there is no excuse, there is no reason for that class to have +300 advatage over standard 1200 range especially can spam with very low cool down.

Suggestion again: make ranger class range be 1300 range for challeng play and risk play.

Ranger class need have risk not have over advantage: i remember too, they have pet that can go long range: it make no sense giving ranger 2x long range- rangerpet+high mobility for ranger= too much no risk, too much no challenge

Conclude: Easy acess and easy advantage need to have risk and concequence.

Consider change to ranger range arena net

I don’t know if you are troll or sarcastic or just a guardian that rungs a zerg build and complains to be snipped. Range is all ranger has if you get close you destroy the power ranger, there is no reason to remove 300 range, and LONGBOW has a meaning with longest shot possible.

YOUR arguments have no value because they have no:
- constructed answer why this range is bad
- how to fix it to benefit other things if you nerf the range
- how will you fix close range
- how will you fix mobility
- utility?
- pet ai?

Renting is not solving anything, bring solution and suggest bonuses how to trade 300 range for something useful on utility or mobility.

Range GS is boring and only unskilled players run it with LB. Give me reasonable exchange for 300 range and i give you my range. But then needs warrior nerfs to mobility and thief nerf on shortbow.
Because getting close to ranger is not a problem.

I play other class but my main is Guardian. I post about ranger range only! If you read my post, i describe why ranger range is bad. There should not be any trade off at all. You know that not everything you take need a trade off? Arena net adjusted Teleport in last patch, there was no trade-of. So not everything need trade off That is why i suggestion ranger range be 1300, so that mean no trade-off. 1500 range vs 1200 range is too much advantage for ranger, and also read this forum with link that give description of ranger spec. Ranger is not a weak class, they are very Powerful and should not be under-estimated. I see ranger player kill thief player all the time in wvw and pvp. I even have all ranger party in my server that find enemy thief and kill them.

Here is thread: https://forum-en.gw2archive.eu/forum/professions/ranger/Article-Discussing-Ranger-And-The-Meta/first#post4895936

So you see, 1300 range will not change anything in ranger but just range

(Again, the reason is to encourage ranger to be a challenge class. Not all class have gap closer like thief and warrior and elementalist, so that mean: they deserve to be treated the same challenge like them ).

You don’t pay attention to counterarguments, your knowledge of game balance and game mechanics is laughable at best, and you don’t even know your own profession (http://wiki.guildwars2.com/wiki/Judge%27s_Intervention).

It have 45 second long cool-down vs ranger range 3/4 second almost instant cool-down
http://wiki.guildwars2.com/wiki/Long_Range_Shot

http://wiki.guildwars2.com/wiki/Eagle_Eye +300 range

It have1200 range vs 1500 ranger range. You see the difference? You see the huge advantage? Do you see who is challenge and not challenge?

Last, do you see who have low risk no risk vs one with high risk?

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)