Ankur
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What needs explaining? I guess I can give you a synopsis.
- People on forums who don’t see the big picture complain about one thing that annoys them personally.
- Sometimes they have a point.
- Usually they don’t understand the overall reasons for why something they personally dislike is actually beneficial to the game, and they don’t read up on the reasons, they just post in anger.
- ANet is paying attention to game balance based on data they can more fully gather than can anyone else, and they will make changes when something really is out of whack.
Does that make the text clearer to you?
Shouldn’t us player be the data? I mean, the way i think i understand this link was that , us player information/data is not important until Arena net say so. So if they believe a class is not Op: nothing include player information even data will stop them from see there is problem. So it is player fault to not find counter… should counter be in Op class skill etc? like stealth?
Isn’t us player reporting problem is not data? isn’t player presence data? Example- if majority of player reporting same thing 80%, is that not data? Is that not to take serious? If there is 90% thief, warrior, ele and engineer in all party mode, is that not data? is that not to take serious?
Again i understand what you say, after read link, i feel that Arena net does not care what us player say and do what they want for OP class: even if we report data with evidence and even if those OP percent is large fracture in game modes.
I am concern about this because player data should be take more serious and should be more important: not some computer A.I. data base on metric. I feel like this is a competition between us player vs Arena net computer metric data, that is not right at all. Computer metric do not experience, it is us player is one who experience. So the one who experience should be first priority, correct? Computer metric can fail: can give wrong data because it is machine correct? Us player is the one who have have feeling, not some computer metric.
I am sorry for going far: that is all.
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Guild Wars 2 Designer Explains Their Balance Philosophy:
“In a response to increasing number of forum posts about overpowered professions in Guild Wars 2, the game’s designer Jon Peters posted a new article and explained their Game Balance Philosophy. Peters suggest players to take their time and look for counters before assuming a profession to be owerpowered. At the same time, he does encourage players to continue submitting feedback as they try to make Guild Wars 2 the most balanced game”.
“If you play MMO games and follow the game’s forums, you must have seen one of those forum posts where players complain about an overpowered item, ability, champion or a skill… While, some of these posts are well thought and written by experienced players of the game which is always helpful to the developers of the game, many of these are also written in urgency out of frustration without any thought into it. This is probably how Guild Wars 2 designer Jon Peters felt when he saw the number of overpowered professions related posts on GW2 forums”.
“In a general response to these posts, Peters posted about ArenaNet’s Balance Philosophy for Guild Wars 2. He first suggested players to take the time and look for counters before assuming that something is extremely strong. Peters believes the development team have put a lot of hours into game already.”
" On the other hand, he explains the team’s methods for improving the game balance. As there are a lot of Guild Wars 2 players consistently playing the game, ArenaNet devs started to gather metrics on skills and analyze this data to decide what is too strong or too weak".
“This all sounds positive but I really doubt this will stop players from posting their frustrations over a strong or weak profession. At the end of the day, most of these posts are written without reading any other post, let alone developer’s blog post”.
http://www.devilsmmo.com/news/guild-wars-2-designer-explains-balance-game
Thing is, thief isn’t even a thief.
When I think of Thief, I think about a guy who steal stuff.
When I think about GW2 thief, I think about guys that assassinate people.
Here is what thief profession/job is, see description:
Thief: Square Enix
“Most Thieves wield daggers, but some equip short swords or boomerangs. Their armor options are limited to lightweight armor and vests. They are known for having moderate physical stats, mediocre Defenses and Magic stats, and incredibly high Speed, Accuracy and Evasion. The most prominent ability of a Thief is to Steal items from their opponents. Many variations of this ability exist. With additional training, Steal can be upgraded to Mug, which steals items and inflicts damage”.
“Other abilities of a Thief include “Flee”, which allows a free escape from a battle, and “Alert”, which prevents back attacks and sometimes pincer attacks. In later installments, Thieves were also given the power to steal Gil from their opponents as well as items".
You say assassinate people? Here is what profession that assassinate people in mmo game.
Assassin-Guild Wars
http://wiki.guildwars.com/wiki/Assassin
“A swift, silent master of shadows, daggers, and death. The Assassin can chain together increasingly deadly strikes that target a foe’s critical areas, killing quickly and efficiently”.
" The Assassin walks the shadows, a deadly viper ready to strike at the heart when the enemy least expects it, nowhere and everywhere all at once. Assassins are masters of their chosen weapon, the dagger, and are expert at inflicting Critical Strikes that cause massive damage".
“The Assassin is trained to efficiently link attacks together in a chain that does not give the enemy a chance to hit back. They have mastered the ability to move as shadows—Assassins wear only lightweight armor and prefer to avoid damage by not being there when the enemy’s strike lands. Their other magical skills include Hexes that lower the target’s defenses and protect the Assassin from harm”.
“The Assassin, called Tahkayun in Old Canthan, is a profession that is unique to Cantha which is looked down upon by many individuals. They are viewed as simple mercenaries or coldblooded killers, and while some are like that, the Assassins on a whole are not”.
“Similar to the Canthan view of Rangers, which protect the balance in nature, the Assassins’ purpose is to protect the balance in society, taking out justice against those who view themselves above the laws. Because of this, many Assassins take their job very seriously”.
“Despite this overarching purpose, some Assassins are hired simply to eliminate a rival of their employer. Most Assassins answer to an employer – be it a noble, a guild leader, or the emperor himself. An Assassin without one is referred to as a Mo Zing”.
“Originally, most Assassins worked for a single client but as time moved on, and as the demand for Assassins rose, they began to organize themselves into guilds and now work for multiple clients; those who do work for a single employer now often work for the highest of Canthan nobility.
Assassins are swift melee strikers who are meant to get in and get out, inflicting massive damage quickly with multiple hits. They are masters of the shadows and blade, allowing them to move quickly to strike".
So from research and investigation: Thief is not even a assassin or even a thief. Assassin in Guild Wars have identity, Thief in Square Enix have identitiy and thief in Guild Wars 2 have no identity at all.
Thief is a mix profession that do not have own identity while other profession in the game have own identity. That is also why thief is not challenge profession, because they are mix of other profession.
Yes, wiki describe thief a rogue but see assassin… from guild wars….true assassin, see thief… in square enix….true thief. see thief… in guild wars 2….no true thief….all mix
Example: (not offense, just using example for sad case for a child not have true home) It is like raise a child in so many home that the child do not even know true home.
That is thief in Guild Wars 2
That is why Thief is a lonely profession: no true home, no identity, no true friend, no true accept. no true love, no true anything
That is the reason why Thief is fill with Anger and Hate.
As long Thief remain this way
As long Thief remain B r o k e n
Nothing true will happen.
for t h i e f.
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Slight adjustment won’t cut it for this bot build.
Either complete rework of the entire build or completely butcher it would be the answer by any other truely competitive pvp games.
I did not say slight, i said adjustment, adjustment can be any size. Whatever size of adjustment engineer need to make it challenge class, need be done.
i did not know ranger range can go that high! I am surprised.! That is why i suggest for ranger range to be 1300 because this is 2000 range is no excuse for a archer/ranger class to have.
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Tempest, you are correct: thief is not a fun class to fight, so i understand why you had bad experience. Where is challenge when you not design to not be challenge? Like i do in my experience when encounter with thief: i do not run but stand and die.
Like a warrior code: Die With Honor! Why Die With Honor? Thief class is not challenge class, that is why.
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lol same in chinese server………
It mean good news; turrent is problem with player in global server
I want to comment: i agree with you Margrave about thief class and i have answer to your question (opinion).
Am I doing something wrong? You are not doing anything wrong at all, it is the way Arena net design thief class: very high damage:instant kill with very weak defense without stealth.
Can anyone tell me how to make this class as fun as a traditional rogue? I do not think Arena net design thief to be fun:challenge class because a rogue profession like wow is not like thief.
Why is wow rogue profession is fun vs arena net thief not fun?
Wow rogue have risk and consequence for make choice and to take advantage, Arena net thief do not have risk and consequence for make choice and to take advantage.
Example: stealth
Wow rogue stealth have risk and consequence for using it,
Arena net thief stealth have no risk and no consequence for using it.
Wow rogue stealth have strict consequence if make mistake,
Arena net thief stealth have no consequence at all for make mistake: they reset every time when make any mistake.
Last:
Wow rogue is fun because you learn because of challenge,
Arena net thief is not fun because you do not learn anything at all: all you do is repeat same thing, over and over again, which is not challenge.
Wow rogue also learn when to use other skill to be effective more: their skill is time with coold own.
Arena net thief do not learn anything when to use other skill to be effective, because they do not have cool down and that when they use a skill, they always have other skill ready to use again and again.
In conclusion, arena net thief do no offer any option but to repeat the same thing over and over again and not offer any challenge for thief player.
Where is fun to only repeat same thing over and over again?
Where is fun to use same thing over and over again?
I understand why Margrave feel thief is unfinished because that is not what a rogue class should be. If want be a rogue class, be honest instead of using rogue as excuse!!
(I list some but there is more)
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@ DarkSyze
Did you mention TS / VoIP? It seems you were not in TS and just mapchat?So I can say there is no way to motivate a commander when people try to force him to lead in map chat and leave him alone in Team Speak. Better not to lead than to lead a chaos raid with people running around like blind confused chickens.
Commanding with map chat is not possible except if there is just NPC on map and no open field fights. Advanced Commanding needs fast reaction of all players around within under a second, needs people that act as fast as ordered: refreshing, veil, push, damage, cc, and needs the required skills in the right time.
But when you see that some people just wait on downstates to put on their personal finisher or run as a long snake behind and spread out scared and die too fast … there would be no gold to hold a commander for going on like that. Who wants to command a bunch of anxious chickens to kill a horde of foxes?
Commanding and following People must fit together somehow. And if this is not possible he should tag off. I think its not the question to do something about the motivation of the commander – its much more a question of changing the unmotivated / lazy / stupid behaviour of players around.
Boa
I agree with you and also about TS/VoiIP: The reason why i do not TS/VoIP is because I am scare to use because other player might call me noob and other name for not be like them, so Thank You! for encourage and motivate
Last, i want to ask you question: do Arena net monitor TS/VoIP for rule violation and policy violation?
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Newsflash – they don’t balance for WvW, and if you want a no risk class then you wouldn’t pick ranger, you’d pick thief or certain warrior builds, who can disengage for the most part when they want.
I did not know ranger was not risk class until i experience it. You are correct with thief and warrior
To the poster above, it is a losing argument. I agree 100% with what you said because, well, it actually makes sense. But at the end of the day like the other poster above you can’t really change their opinion. Much like that of the OP.
Each class has risk vs. reward in WvW and PvP but they are not all equal. As you pointed out a Ranger running full DPS with very little defenses in open field WvW has to play smart. How smart? Almost like a 4th meta in the game I call hide n’ seek. Last night when I played I was pretty sure I didn’t have any magical bubble surrounding me that gave me a pass and deflected all incoming attacks nor was I alerted when enemy players, regardless of numbers, chased me down…
Rangers have equal risk vs. rewards along with every other class. Guardian DPS running triple meditations gives up a lot of health and armor to do that damage. Why is that any more risk than a Ranger doing the same thing? I’d almost argue that the Ranger has it tougher due to less blocking and tools available to sustain.
1 skill with a long range doesn’t make this class OP when a simple double tap / dodge negates all incoming damage. If the masses don’t understand this simple game mechanic, for any incoming damage, then they are really playing the wrong game.
Simply put – Dodge plays a major role in this game. Those that learn it quick usually do well. Those that don’t, well, free loot bags.
Thank You! for understanding I also want to say: there is only 2 dodge compare with no dodge limit in other mmo game. Like you say play smart but how smart can you play when there is limit with only 2 dodge? Example: if there is 1+ ranger attacking in 1500 range, 2 dodge will not save you but if dodge was not limit. than it would make sense. I hope you understand.
Last, i always see player post and player say that dodge, dodge but they do not want admit how limit dodge is so until than, dodge is very bad excuse until Arena net increase it; if they want.
Interesting thread include title. I want to agree half and disagree half 50%/50% here is why? Here is Wow Rogue description and Guild Wars 2 Thief description, see some similar? and some difference? stealth, traps, dual weapon, burst, venom, poison, close damage etc… To conclude: the only Thief profession i experience and know that is almost perfect with out archetype is Square Enix mmo Thief Profession.
Here is something i want to share: “The Guild Wars 2 Thief Is A Rogue Like None Other”
http://kotaku.com/5780900/the-guild-wars-2-thief-is-a-rogue-like-none-other
First here is wiki description of Thief: "The Thief, Scoundrel, or Rogue is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dexterous characters able to disarm traps, pick locks, spy on foes, and perform backstabs from hiding.
Thieves are usually capable of melee or ranged combat, and tend to be focused on dodging attacks rather than withstanding damage.
http://en.wikipedia.org/wiki/Thief_
WoW Rogue:
“Rogues are melee damage dealers. They have access to a wide range of specials that depend on their constantly refilling pool of energy. Unlike other classes, such as the ranged hunter, rogues should be in close to attack.
The primary advantage rogues have is their ability to stealth. Unless the rogue is very close and in a 180 degree arc in front of them or much lower level, players are usually unable to see them.
Rogues can only wear leather or cloth armor, are unable to use shields, and can only wield one-handed weapons (daggers, swords, maces, fist weapons, and axes). They can dual wield one-handed weapons.
Rogues acquire the passive ability to Detect Traps, which can be very valuable in PvP situations against a hunter, or in dungeons with traps, such as Icecrown Citadel (instance).
Rogues are best suited for players who like to sneak up on enemies and dish out large amounts of burst damage"
“Rogue condition Poison-Poisons generally either cause damage to the target (either instantly or as damage over time) or cause other effects (slowing the target, removing the effectiveness of healing on the target, etc.). Different weapons can have different poisons applied and faster weapons cause the poison to proc more often”.
Guild Wars 2 Thief:
“Thieves are expert in the shadow arts. They utilize stealth and shadowstepping to surprise and to get close to their target. They’re deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to steal to overcome their enemies. They have an affinity for setting traps and using venom. As an adventurer profession, thieves wear medium armor”.
Thieves have the ability to steal an item from an enemy that they can use as an environmental weapon. In terms of game mechanics, the thief does not literally steal an item, but instead creates an environmental weapon based on the targeted creature’s classification that the thief can store for later use. The stolen item will be taken from a pool of several possible items for each creature classification, including opposing players in PvP.
Thieves also have their own special weapon skill types; dual wield skills, Stealth Attacks and shadowstep skills.
Thieves are less powerful in terms of durability in comparison to some professions. They must rely on stealth, evasion, surprise attacks, and debilitating and damaging conditions to overpower their opponents"
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Send in game mail to GM Madi Walker.7520
I did that this time though last time I did so I received no reply and people kept seeing the hacker around.
I check them all, but most cheaters don’t cheat 24/7. That said I knock at least one out every day.
that is good to hear
To all those responding. Awesome, thank you. Please remember this isn’t a bashing post, just a cry for help.
i hope arena net can help
I am Faux, Lord of the Turrets. http://i.imgur.com/J2Yu7nx.jpg?1?7599
Have no fear peasants even if they nerf turrets into the ground it will always be viable. I play 0/0/0/0/0/0 cause i enjoy the handicap, not just the mental one.
Sad, i do not think nerf turrents to the ground is solution, i think engineer turrents need some adjustment that is all. Example: it is like make adjust to car engine and parts, in the end, the car can still go fast but not super fast:turbo like before. Make Adjustment is good thing, it help keep competition in control. Here is something i want share with you “Is Competition Good or Bad?” http://www.intellectualtakeout.org/library/benefits-competition/competition-good-or-bad
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Lately i see arena net take action against hackers in the forum. Arena net do not, have to address any hacking information in public forum: they address it in private with in company meeting.
Tell arena net to tell us player who is monitoring NA/EU side is security violation. Example: it is like asking secret service to tell who is monitoring each side. Security identity and Security information need be protected.
So the best strategy is to keep ingame video record ready when encounter hacker and send video to arena net in private.
I do not think Arena net is hiding issue: Hack:speed and other hack is sensitive issue and security issue. Why again? because every player include player who want be hacker include hacker in action who is going to be punish and hacker who think they will never be punish and hacker who is waiting for right time to hack, have access to forum and will use any information to share between each other for better strategy. I almost forget-also any security information and sensitive information put in public will put arena net company in risk.
I understand us player want information because it is normal: what we see is limit, what arena net see is not limit because they are a company.
That is just my opinion
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My question is: why do warrior use mobility as defense instead of defense only? Arena net did a Great Job with warrior damage, so they do not need anymore damage increase but they do need to have their mobility decrease and have their defense increase to compensate.
In the moment each time i use some of my time for wvw: all i see is warrior running, that is all i see 90% of time and that is bad image for a warrior profession. It do not make sense for a warrior profession who wear heavy armor and use heavy weapon to use mobility as defense instead of defense.
Look at thief, ranger and mesmer: should Not be ele!, they are ligt-medium armor class, so how do a heavy armor and heavy weapon profession excell, surpast them 2x in mobility speed? it do not make sense at all.
Example; it is like having a big bear running faster than a bald eagle: this is how warrior is. I am surprised warrior do not jump very higher than all of the other class.
Iglosen, do you understand?: do not have to agree with me, where complain is come from?
Hype is only words: I will wait for action
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1500 range is offset by low DPS under 1200, plus the attacks are ridiculously easy to dodge (they are slow firing, slow traveling, and you have lots of time to see them coming from 1500 away).
That’s already been mentioned. So has dodging, reflection, blocking, and the fact that 1500 range can be covered in about 3 seconds by most professions. Also the fact that rangers have terrible defenses if specced for longbow. The problem here is that the OP doesn’t actually give the responses more than a cursory glance, and wonders why we get upset with him. It’s the online equivalent of sticking his fingers in his ears and yelling “la la la I can’t hear you 1500 range OP!”
I am not doing that at all and i am listening. I will stop writing.
I don’t see your justification valid just by killing 8 players in 5 mins in WvW, more explaining on detail how you’ve done it perhaps? Are they engaging? Are they low level players? etc etc Are they new players or veteran players? Killed them on 1v1? What class are they?
Unless arena reverse back the ninja nerfed on the velocity of arrow, i may agree with you. Atm, big no.
I was in keep while enemy zerg attacking it: i was only ranger attacking in range while my server party was attacking with close range. That is how i experience the long range 1500 easy kill: i keep spamming #1 until it kill enemy. The class i kill are- ranger, mesmer and warrior. I do not know what level they are because wvw is automatically level 80. I do not know if they are veteran player: just enemy player.
I made other suggestion for ranger longbow speed increase and have longbow ranger range decrease to 1300. I think it is ok fair trade?
Balancing an already underpowered class around the anarchy that is WvW zerging? One of the worst balance ideas I have ever heard. And, as I’ve said already, an engineer would have gotten DOZENS OF KILLS IN THAT TIME. Do you even pay attention when people respond to you?
The longbow ranger is already one of the worst setups in both PvP and organized PvE. The only areas in which it does well are WvW zerging and open world PvE, because its only real strength is severely punishing unskilled and/or preoccupied players. Setting up for long range shooting on a ranger makes you exceptionally weak in every other area, and rangers are already exceptionally weak in most of those areas. Rangers have some of the worst boon stacking, combo field access/use, stability and stunbreaks, boon stripping, and condition management of any class in the game. What do we get in return? In a certain setup, we get two free ( fairly weak) attacks on the enemy before they get in range. And you, seeing this, want to take it away.
If you read why i respond instead of not reading and tell me i do not pay attention, you would know why. Let me ask you question: how do you know i do not pay attention to people? You do not see me, you can not read my mind?
All i can say is i understand what people say include you:)
Last: Unholy Pillager, just because you do not see problem do not make problem invisible because i see it.
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I don’t see your justification valid just by killing 8 players in 5 mins in WvW, more explaining on detail how you’ve done it perhaps? Are they engaging? Are they low level players? etc etc Are they new players or veteran players? Killed them on 1v1? What class are they?
Unless arena reverse back the ninja nerfed on the velocity of arrow, i may agree with you. Atm, big no.
I was in keep while enemy zerg attacking it: i was only ranger attacking in range while my server party was attacking with close range. That is how i experience the long range 1500 easy kill: i keep spamming #1 until it kill enemy. The class i kill are- ranger, mesmer and warrior. I do not know what level they are because wvw is automatically level 80. I do not know if they are veteran player: just enemy player.
I made other suggestion for ranger longbow speed increase and have longbow ranger range decrease to 1300. I think it is ok fair trade?
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Darksyze, I’m going to give you some honest advice and I hope you take this to heart.
Making threads on the forums about mechanics that you deem to be “too easy” is a waste of your time. Why is that? First off, the devs simply don’t listen to the noise. They balance their game on their own and threads like this have no constructive feedback. Second, instead of of a thread demanding a nerf, your time would be much better spent by simply asking the ranger community how to deal with longbows. They’re pretty good guys and have given more advice than they should have to. Each profession has some mechanics that helps to deal with it, so start out by naming which one you’re playing and asking how YOU can get better.
Besides all that, it just gives you a bad image when you campaign for nerfs.
so because of bad image, i have to say everything is ok? so because of bad image, i can not report what is not challenge to arena net? So because of bad image, i have agree with every player? Example: Do you know if you do good, some people will still have bad image of you? If no one have bad image of you, something is wrong. It is like, if everyone say they love you and you find that ok, that is not ok! because the enemy will surprise attack you. So, bad image is good as long respect rule and policy and that is why arena net create forum so player can post idea and make criticism.
Last, there is nothing that is waste time, every time is important. Example: What is wasted time is when you ignore problem and pretend everything is ok, what is wasted time is when you only want every one agree with you and to not give criticism.
Criticism and not agree is important so thing can fix and get better. Why do you thing arena net realease patch note? Arena net release patch note to fix problem and to improve thing because player make time to report to them. So in end, no time is waste and that is why all time mean something.
I do not have right to tell any player that he or she is waste time: how dare i do that? Nobody own time so who am i to tell them what is waste or not waste? Instead of pretend own time, use own time for what important to you.
Very last: how do you know arena net do not listen to player for reporting? did arena net tell you this? i want to see post by arena net. Every feedback is important: constructive or not constructive, as long respect policy and rule.
Arena net want us player to report, Player want Arena net to give result of report: that is why report is good, not bad.
Fine, I’ll be blunt because you obviously aren’t getting the point. You are an inexperienced, unskilled player who refuses to listen to arguments made by others both more skilled and more experienced than you regarding game balance. You didn’t lose everybody’s respect by making the complaint, you lost it (and played the fool) by ignoring all counterarguments and continuing to make the same claims, claims which have been disproven time and again on this thread. You have every right to say the same thing over and over again, despite unaddressed counterarguments. Just as I have every right to think less of you because of it. And I do.
For you, read http://www.angeresources.com/commun-anger.html
Darksyze, I’m going to give you some honest advice and I hope you take this to heart.
Making threads on the forums about mechanics that you deem to be “too easy” is a waste of your time. Why is that? First off, the devs simply don’t listen to the noise. They balance their game on their own and threads like this have no constructive feedback. Second, instead of of a thread demanding a nerf, your time would be much better spent by simply asking the ranger community how to deal with longbows. They’re pretty good guys and have given more advice than they should have to. Each profession has some mechanics that helps to deal with it, so start out by naming which one you’re playing and asking how YOU can get better.
Besides all that, it just gives you a bad image when you campaign for nerfs.
so because of bad image, i have to say everything is ok? so because of bad image, i can not report what is not challenge to arena net? So because of bad image, i have agree with every player? Example: Do you know if you do good, some people will still have bad image of you? If no one have bad image of you, something is wrong. It is like, if everyone say they love you and you find that ok, that is not ok! because the enemy will surprise attack you. So, bad image is good as long respect rule and policy and that is why arena net create forum so player can post idea and make criticism.
Last, there is nothing that is waste time, every time is important. Example: What is wasted time is when you ignore problem and pretend everything is ok, what is wasted time is when you only want every one agree with you and to not give criticism.
Criticism and not agree is important so thing can fix and get better. Why do you thing arena net realease patch note? Arena net release patch note to fix problem and to improve thing because player make time to report to them. So in end, no time is waste and that is why all time mean something.
I do not have right to tell any player that he or she is waste time: how dare i do that? Nobody own time so who am i to tell them what is waste or not waste? Instead of pretend own time, use own time for what important to you.
Very last: how do you know arena net do not listen to player for reporting? how do you know arena net do not listen to player for complaining? did arena net tell you this? i want to see post by arena net. Every feedback is important: constructive or not constructive, as long respect policy and rule.
Arena net want us player to report, Player want Arena net to give result of report: that is why report is good, not bad.
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ok so, find me an example in history of a culture where warrior where supposed to face outnumbered odds and die as part of their discipline when it didn’t even matter (not talking of “heroic last stands” or other such episodes, wvw roaming has literally no meaning sometimes)
bonus points for actually succesful ones.
-Last stand of the 300 Spartans-
https://www.youtube.com/watch?v=6e9J9-VpEss
“Warrior are born for battle. Warrior training: Learn to kill or be killed/ kill the lion or be killed”
“It is almost impossible to understand how 300 Spartans managed to hold off the million-man Persian army for even a moment, much less seven days. To a man they paid with their lives but their stunning Last Stand assured that their sacrifice would resonate throughout history. Relying on brilliant tactics, lifelong training, and unshakable allegiance, the doomed Spartans achieved the impossible”.
-Destructing History: Spartans-
http://www.history.com/topics/ancient-history/leonidas#
“Leonidas (c. 530-480 B.C.) was a king of the city-state of Sparta from about 490 B.kittenil his death at the Battle of Thermopylae against the Persian army in 480 B.C. Although Leonidas lost the battle, his death at Thermopylae was seen as a heroic sacrifice because he sent most of his army away when he realized that the Persians had outmaneuvered him. Three hundred of his fellow Spartans stayed with him to fight and die. Leonidas believed in stand and fight to the death. Almost everything that is known about Leonidas comes from the work of the Greek historian Herodotus (c. 484-c. 425 B.C.)”.
-After the Battle-
“Leonidas’ sacrifice, along with that of his Spartan hoplites, did not prevent the Persians from moving down the Greek coast into Boeotia. In September 480 B.C., however, the Athenian navy defeated the Persians at the Battle of Salamis, after which the Persians returned home. Nonetheless, Leonidas’ action demonstrated Sparta’s willingness to sacrifice itself for the protection of the Greek region”.
“Leonidas achieved lasting fame for his personal sacrifice. Hero cults were an established custom in ancient Greece from the eighth century B.C. onward. Dead heroes were worshipped, usually near their burial site, as intermediaries to the gods. Forty years after the battle, Sparta retrieved Leonidas’ remains (or what were believed to be his remains) and a shrine was built in his honor”.
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I’m feeling a bit dense and not understanding how you are auto-attacking without being at the keyboard?
I know what auto-attack is. When you enable it on a skill (1 by default on weapons), that skill will repeat so long as you have a target, but once the target goes away, you don’t just keep standing there swinging, no? Don’t you stop?
And if a creature comes by and attacks you, you don’t automatically start attacking it back, unless you either target it first then hit your auto-attack skill, or if you have auto-targetting on, use the auto-attack skill so it becomes your target, at which point you continue to attack until you (or they) are dead.
So how do you put on auto-attack and then just alt-tab out and do something else? Or are literally finding another mob, engaging it, then alt-tabbing out for a few seconds, the alt-tabbing back, finding the next target, etc?
A commander in my server said, some keyboard you can set macro key to auto. So if key is number 1 skill, the macro will set that key skill to auto. The keyboard come with a program to set macro key. Commander also said, you can use macro keyboard with any game that enable it and so result: it is not exploit or botting. Also said, it is up to game company to enable macro keyboard in their game, so in other word- if arena net enable marcro keyboard function in Guild Wars 2, the person who use it should not be punished.
Last commander said, many player use macro keyboard with auto function epecially with d/d melee spam class.
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Warrior is born with defense, not born with survivabilty.
So warriors are born with armor already on them?
…Sorry, couldn’t resist.
i mean warrior are born to defend against threat-risk, not born to run away.
Example: If a big huge bear come to attack warrior, will warrior run away because the bear is big huge? or will warrior defend self against big huyge bear?
I am not say survival is not important to warrior, all i am say is that survival should not be first priority to warrior.
In Guild Wars 2, warrior are not like that at all: survival is first priority isntead of facing risk and defeat it.
Last again: all i see in wvw and pvp is, warrior running away from any size risk. Insead of put fear against risk and against death, it is risk and it is death that put fear in warrior, that is Not warrior is!
That is why 50% remove of warrior survival is good thing because they will have no other choice and to stay and fight,
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NaotsuguLH., you are honest player and a integrity player; i hope you take good advice from other player and not repeat it: learn. That is all i have to say:)
@ DarkSyze.8627: We can not mantain the 1500 range most of the times, which we need to trait for, not to mention the “broken” distance calculations of the game where we barely hit a gus in a fort wall with 1500 but he can outrange us with 1200.
+ the arrow projectile speeds are ridiculously slooooow.#GW2RangerLB1500RangeWithoutTraitsPls!
you say he can outrange us with 1200 and is broken distance calculation of the game; would it make sense to make ranger range at 1200 instead? ranger arrow is ridiculousl slow… i have other suggestion:
why not make ranger arrow projectile fast with 1200 range+cool-down, would it make sense? would it make sense if ranger arrow shoot faster than have too much range?
Which would you ranger class pick: 1-fast arrow projectile or have too much range?
Interesting and funny: good humor
Botting is usage of a third party program or macros to perform tasks for you.
Exploiting is using methods (already in the game) in a way that benefits you in a way that was not intended by the game developers.
Example:
Leaving your character parked outside of a fort in the Silverwastes with a ranger pet, or a trait, or other mechanic that will earn you rewards while you are completely afk is not working as intended and is therefore an exploit.
i agree same.
The is no discussion here you are convinced on you point and other disagree with you, Ranger has almost no place in wvw (especially the aspects of that mode that give tangible rewards) and are stuck with a mechanic (which they can’t use at that max range you think is so out of hand) that melts in the zerg fest.
The mobility isn’t all that high when considering that what the real mobility based profession possess
You do know that engineers can trait for 1500 range grenade right?
But this is the ranger subforum it wouldn’t be a normal day if there isn’t at least one misguided illthoughtlout attack on the profession.
I am sorry if you think i am attack ranger class; i only write because of experience and i find challenge is good for player to have fun with any choice of profession. You say engineer have range 1500, so that is problematic too. If i experience with engineer; i would write same. I write a lot of post in other forum about engineer being problematic: celestial include elementalist.
Arena net can make change with ranger and use change like example on engineer and on elementalist
I am not convinced: i like have discussion because if i was conviced: i would use convinced word-right, wrong etc… I will listen more.
On word: reflection.
Here a freebie: Line of Sight.
I understand: the point is how ranger long range do not have risk at range 1500 vs standard range 1200 with risk.
You see, if there is no risk or consequence for easy access, than there is problem. That is why i suggest arena net give ranger range 1300 range instead: that make sense better.
Range 1500 is too much vs range 1300
I have question for you: Example wvw- if you are fighting other class and ranger attack you range 1500, are you going to ignore other class for ranger? Continue exampe- so you kill other class and go to kill ranger, before you reach ranger, you will die.
But if ranger is range 1300, you will have better chance to reach ranger. Line of sight is ok if not distracted but if distracted, line of sight will have you die.
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I never know how unchallenge range long range is with experience in wvw. I find 1500 too much no risk for ragner class range. Standard long range is 1200, what i do not understand is do ranger class need that +300 range to be effective as a long range class?
In wvw, all i was doing is spam longbow skill #1 and i feel this is too much not having risk for a range class. I am chock that i kill 8 player in 5 minute just for being in 1500 range: i find that problematic not accept for challenge play and require no risk play. No class should have easy advantage + with 0-little cooldown.
In Pve and Pvp: i see same effect and it should not be that way at all.
Last: there is no excuse, there is no reason for that class to have +300 advatage over standard 1200 range especially can spam with very low cool down.
Suggestion again: make ranger class range be 1300 range for challeng play and risk play.
Ranger class need have risk not have over advantage: i remember too, they have pet that can go long range: it make no sense giving ranger 2x long range- rangerpet+high mobility for ranger= too much no risk, too much no challenge
Conclude: Easy acess and easy advantage need to have risk and concequence.
Consider change to ranger range arena net
Dear god….. how many classes are you claiming to be OP now? This is at least the 3rd or 4th. Maybe play the game for a few more months before deciding everything that kills you is OP. Tell you what, just like every other time you complained about a noob check mechanic, how about you 1v1 me? You play longbow ranger I’ll play full melee and you can show me how that extra 300 units makes you an unkillable machine.
Where did i write classes are Op? I want you to write exact word before i answer you. I also want you to research the word Complain and to wite definition with your research. Since you track every where i post, you should know how to do reasearch.
I do not want you to show me anything since you continue harrass me everytime i write. You should be grateful i do not report to arena net for you always harrass me because harrassment is against policy and legal offense too.
What i do not underastand since i am “noob”, i respect policy and rule and you do not. Why is it because you are 1 year in Guild Wars 2 and believe you can break all policy rule and harrass any noob palyer you want? I want to know what kind of person you are: do you harrass people who are noob in real life? because if you do, the law should punish you and i am serious!!
read this and learn http://www.duhaime.org/LegalDictionary/H/Harassment.aspx
I want really know, why you think this is ok?
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I never know how unchallenge range long range is with experience in wvw. I find 1500 too much no risk for ragner class range. Standard long range is 1200, what i do not understand is do ranger class need that +300 range to be effective as a long range class?
In wvw, all i was doing is spam longbow skill #1 and i feel this is too much not having risk for a range class. I am chock that i kill 8 player in 5 minute just for being in 1500 range: i find that problematic not accept for challenge play and require no risk play. No class should have easy advantage + with 0-little cooldown.
In Pve and Pvp: i see same effect and it should not be that way at all.
Last: there is no excuse, there is no reason for that class to have +300 advatage over standard 1200 range especially can spam with very low cool down.
Suggestion again: make ranger class range be 1300 range for challeng play and risk play.
Ranger class need have risk not have over advantage: i remember too, they have pet that can go long range: it make no sense giving ranger 2x long range- rangerpet+high mobility for ranger= too much no risk, too much no challenge
Conclude: Easy acess and easy advantage need to have risk and concequence.
Consider change to ranger range arena net
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Its one thing to use the word, its another to carbon copy the class.
Besides, we already have a pet class and they refuse to fix our pets. We don’t need another.
2 thing can happen when it come to use idea:
1. use same/copy idea as old previous idea
2. Improve idea from old previous idea
You see, many invention is not new idea at all: they are borrow idea from past previous idea
Example: train, plane, car, pen, table, wheel, door, song etc….
I understand, i just think arena net is give us clue that is all.
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I’m pretty sure Squareenix would have something to say if they tried that.
Profession do not belong to any mmo company because they all borrow idea from old history. Like warrior, thief, engineer, guardian, ranger etc… include beast name: wyvern, dragon, phoenix etc…
Here is example for dragoon.
http://en.wikipedia.org/wiki/Dragoon
“The word dragoon originally meant mounted infantry, who were trained in horse riding as well as infantry fighting skills. However, usage altered over time and during the 18th century, dragoons evolved into conventional light cavalry units and personnel. Dragoon regiments were established in most European armies during the late 17th and early 18th centuries.
The name is possibly derived from a type of firearm (called a dragon) carried by dragoons of the French Army[dubious – discuss]. There is no distinction between the words dragon and dragoon in French; both are referred to as dragon.
The title has been retained in modern times by a number of armoured or ceremonial mounted regiments”
You see, anyone can borrow idea and apply it to their game. Same way Arena net have thief, warrior profession, other game company borrow idea to their profession.
Example: (Sony strong believe they invented The Walkman just because they own trademark. So they went to court to file lawsuit against all company who use the name Walkman on their radio. End: they lost because the judge told Sony that it was Nobutoshi Kihara who invented The Walkman. And that The Walkman is an idea that is borrow to make listening to music in portable)
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https://www.guildwars2.com/en/news/meet-the-wyvern-in-guildwars2-heartofthorns/
After I read this, first thought come to my mind is wyvern-Dragoon, a profession in final fantasy mmo. What are Dragoon? "Dragoon is an advanced job/profesion in Final Fantasy XI. It is a damage-dealing class that specializes in the use of polearms.
Dragoons are entrusted with a young dragon, called a wyvern, which they can summon. The wyvern fights alongside the dragoon…"
What are Wyvern? “A wyvern (/?wa?v?rn/ weye-v?rn, sometimes spelled wivern, is a legendary winged creature with a dragon’s head (which may be said to breathe fire or possess a venomous bite) and wings; a reptilian body; two legs (sometimes none); and a barbed tail. A sea-dwelling variant, dubbed the sea-wyvern, has a fish tail in place of a barbed dragon’s tail”.
2 question:
1. Is Arena net giving us player a clue for new future profession?
2. Will Dragoon be the next profession?
3. Will Polearm be new weapon in future?
4. Will us player meet family of wyvern?
5. Will wyvern have own story?
I am excited after reading the link and i hope arena net is giving clue for next future profession?
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How doesn’t defense count as survivability if HP does? Both serve the same purpose.
Also not all warrior builds has mobility. Hambow has none, and it’s still the second most common warrior build.
I understand but warrior are still given that choice to use mobility and hp if want: warrior should not have that choice at all: that is what make warrior not natural. It is not natural for a warrior to run away from risk because hp and mobility tell them to.
Warrior do not have defense because of option Survivability. Warrior is born with defense, not born with survivabilty. Their defense should never be given as option but given. Warrior Defense is Natural!: it is their Identity, it is what make them who they are, it is what make them resist death fury.
It is natural for a warrior to be a warrior to not run away from risk but to run toward risk.
Dead or Alive: Warrior are not given no other option but to face death face to face and make it know who is to be Feared!!
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How to motivate our commander?
Pin up yourself. Be a self motivator.
Pin up yourself, be a self motivator? if you want be serious, be serious!. do research of me- get more information about me in forum search instead of make rude comment. (I can not be commander because i am not capable for position: i am a little new still).
I have suggestion for you: you need to learn
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is it a bug so arena net can fix it? i can do research later to see, if want me to?
1. Decrease warrior survival by 50%
2. Increase warrior attack by 20%
3. Increase warrior defense by 25%
4. Increase warrior Fear shout by 15%
5. Give warrior access and ability to equip dual large heavy weapon.So you now see, a warrior survival is not first priority anymore, warrior survival is not very important anymore. Warrior depend on survival to be a warrior is gone. Warrior is good now
How do you decrease a warriors survival when you’re increasing their defense by 25%??
By survival you mean HP, or what? Because they already have crappy ways to mitigate damage, they’re not all that survivable comparative to other classes with tanking potential.
Survival is 2 combination: Hp and mobility. Hp 15%+Mobility 35%= 50%
I will share suggestion with player in server. I Appreciate
I think are bad because they are not the warrior they should be. When i use some time with wvw: the only thing i see always is warrior running away: running. very fast why? because of survival.
That is what make it bad: the only way to be warrior is to run away: run always instead of stay to fight like warrior.
You say warrior damage is not good? I think i know what arena net did.. warrior can not have high survival and high damage in same time. So what did arena net did? they give warrior high survival instead.
But there is problem with that.. it make warrior not a warrior.
A warrior depend only of survival to be a warrior is not a warrior at all. A warrior do not think of survival, it only think about being ‘The Last Man Standing’ -‘Annihilate The Enemy At All Cost’-‘Make Sacrifice Worth It’
So my suggestion is for arena net for warrior class:
1. Decrease warrior survival by 50%
2. Increase warrior attack by 20%
3. Increase warrior defense by 25%
4. Increase warrior Fear shout by 15%
5. Give warrior access and ability to equip dual large heavy weapon.
So you now see, a warrior survival is not first priority anymore, warrior survival is not very important anymore. Warrior depend on survival to be a warrior is gone. Warrior is good now
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Warrior must be brave and courageous!
Strong like bull!
FEAR ME! – Makes player Alt+F4 and cry at the sheer braveness of all warriors
Warrior can only be norn and charr maximum height no puny human asura or salads
- DarkSyze 2015
There must be some modifications to the WvW mechanic that can be done to prevent massive blobs. It just makes it impossible for anyone to defend anything when you get 100 people blobbling and rolling over everything.
What can be done to change this phenomenon?
In my server; i see some commander divide group/zerg for different goal but for same mission. One commander would take a group to a enemy keep, another one would take another group to another enemy keep, and same for other commander.
Why is good?
It is good to help server get more control of the map: that is the mission. To get more control of the enemy map and take supply from them in supply camp.
Why is good pt 2?
It is good so the enemy will not expect full attack in one time: surprise attack., also it is good to surprise the enemy.
Important!: it is good to help make each commander position less stress and less frustrate.
Also one thing i see a lot happening and make my server player happy and appreciate, is when 1 commander is in trouble or is have hard time struggle with the enemy, the other commander come and rescue.
Example: like a company, 1 President can not keep eye on everybody in the company, 1 President can not take all struggle and frustration on own. So President hire Supervisor for that-the Supervisor is each of the server commander.
It is good thing for other commander in server to help the 1 commander share frustration and struggle.
I think the change is here already.
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good suggestion
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supply and demand
if making ascended was easy, everyone would be super strong, therefore nobody would be strong, besides, you should be happy only a few things are expensive for high quality stuff lol, would you rather they just up the price of EVERYTHING, or would you rather just have 1 part expensive
I agree same.
There are two games:
GW1
GW2Both are diferent, but if you like warrior in GW1 then go for it, you can still play GW1.
In GW2 all classes work diferent from GW1.
Your thought is to put Warrior the only class who stay to the end (warrior end) in every fight while other classes can flee as they want. That would be very unfair to Warrior class IMO.
I understand, but here this: it is fair because that is what a warrior class is. It is a brave and courage class. To be brave and to be courage is to stand and fight; not flee. Warrior class do not flee from risk or do not flee from death just because other class flee. What make warrior a unique is that they are not afraid of death: not afraid to die. That is what make them stronger, not fear death: Death is its enemy. Is that not good for a warrior class for Guild Wars 2?
Other class will look at this warrior as having a ‘death wish’ but they must not underestimate it: it is the only class that is given access to dual large heavy weapon. Example: Dual-Ax, Dual-Great Ax, Dual Great-Sword, Dual-Hammer etc.
If this warrior having a ‘death wish’ is not enough, each Fear shout is increase by 15% and is stackable, by the number of its enemies.
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I need suggestion: because sometime i see they get frustrate and depress: give up and leave. It is not easy job because 1 commander have to lead a very large group and it can be frustrate and hard.
Sometime i notice in my server: some commander just stand and not want to go or sometime i notice some just leaving the zerg and no one know where commander left. Commander did not server hop but just leave zerg.
Like yesterday, that same happen and i send message to commander and ask why just left us zerg at a location? Commander said, was frustrate and said sorry. I ask commander what can i do to motivate? commander send smile message.
Suggestion: i am thinking about sending server commander blueprint to motivate them.
Any other suggestion?
I want to share this with you player: quote
“Why Leadership is hard”
1.Leadership decisions may involve a struggle with morality
2.The easy/cheap/quick path (of least resistance) is often not the right one
3.Many decisions reside in a gray area: there are no clear cut correct answers
4.There will either not be enough ideas on how to proceed or there will be too many ideas. If the former, need to figure out how to stimulate more; if the latter, need to be able to sift through and find the diamonds in the rough
5.Decisions must be made with all the facts
6.It’s necessary to be nice to people you may genuinely dislike
7.It may be necessary to be careful when the first instinct is to be impulsive
8.It may be necessary to be composed when the inclination is to scream
9.It may be necessary to commit when it is easier to waffle, procrastinate, or “pass the buck”
It may be necessary to say “no” to an unhappy audience
10.Leadership is a lonely act. It’s lonely at the top. This is the case even more so when leading others, because the burden of leadership is that much greater, and the number of unaffiliated people to whom one can vent or from whom one can seek advice is relatively smaller
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that is good to hear
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