Ankur
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Ok i have only one more question , why only GW2 have problems like this, any ESO or other mmo… only we have skill lags, lags and others things..
Because GW2 actually has players that play it.
I will take your response as humor : i was going to show evidence that is not true at all.
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Immature! I am not surprised.
Seriously, you’re the guy who has repeatedly made troll threads to nerf or remove anything whenever you get killed by it. You’re telling someone to do their job, that you think you know more than them. Newsflash: you don’t. Are you seriously going to play the immaturity card? You must be joking.
Stephen has only said once to keep him updated. Other than that he has been spending time watching heatmaps/treemaps and perf logs to try and figure out where the spikes are hitting the most, which might lead to a “why.” As far as I know he has never posted in these forums. I suggest you let him do his thing and see where it goes before saying “OMG 3 YEARS THEY SHOULD KNOW EVERYTHING” or whatever. That’s immature.
Read again what i say,
" I am not angry with Stephen ClarkeWillson at all, I am just not please when Arena net already have enough information on this problem for 3 years than all of sudden, want to ask us for information "
" Again, I am not angry at Stephen ClarkeWillson but angry that is the same repetition all over again: every year same thing ".
Here is Stephen ClarkeWillson answer,
“Also … it is sometimes an ISP. Things are rough at peak time in some parts of Europe right now. Amazon and Netflix have expanded their streaming offerings and the intertubes in EU are sometimes a bit clogged up at peak time. This is gross generalization because the EU is a big place and YMMV. The thing with connecting to our game is that there is your ISP, one or more other ISPs in between, and then one of our ISPs (we have three I think). Usually the trouble is with one of the ISPs in the middle. That’s why it is hard to fix; you call your ISP, we call our ISP, but it’s hard to get someone to call the ISP in the middle and then get the ISP in the middle to do something about it when they are just trying to make it through a night of lots of video streaming.
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Our ISP’s are not to blame because the lag is experienced globally and is not localised. Everyone is experiencing the same lag / rubber band spikes regardless of their ISP.
The lag has been really bad since the stability changes. You could try temporarily reducing the amount of allowed players on the map to see if the lag improves… however I have a feeling that won’t make much of a difference because it rubber bands without large groups on the map (even without the large fights although large groups do seem to cause it)
Suggestion: why not increase the server capacity size? Example: if 1 server have 1000 capacity size: why not increase it to 2000? just example
Also … it is sometimes an ISP. Things are rough at peak time in some parts of Europe right now. Amazon and Netflix have expanded their streaming offerings and the intertubes in EU are sometimes a bit clogged up at peak time. This is gross generalization because the EU is a big place and YMMV. The thing with connecting to our game is that there is your ISP, one or more other ISPs in between, and then one of our ISPs (we have three I think). Usually the trouble is with one of the ISPs in the middle. That’s why it is hard to fix; you call your ISP, we call our ISP, but it’s hard to get someone to call the ISP in the middle and then get the ISP in the middle to do something about it when they are just trying to make it through a night of lots of video streaming.
Can us player help in calling the Isp in the middle by our isp internet? or any other way we can help?
Yup, it’s bad for EU tier 1 Eternal Battlegrounds right now. The cool thing I just discovered is another perf counter that correlates better with the lag than total CPU. Y’all in a big fight right now? I guess if you are you’re not posting to the forums.
Giving us player update is not solution at all! Will Arena net fix the lag? Yes? or No?
“Communication without result is not communicating at all”
Take note. This is precisely a good reason for a dev technical team member “not to post”. They do precisely what is asked for, and some poster makes and irrational aggressive complaint.
Can you take everyone’s lag away except for this guys? PLEASE PLEASE PLEASE?
Read to me what the 2 forum i post say? Give me the date when the 2 forum were posted? I will give hint: 3 years ago.
If you want to argue with me: argue with every player who post in this new forum include all player who post 3 years ago about have the same problem:
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-is-so-lagy/page/7#post4946502Thank You!
(I am not angry with Stephen ClarkeWillson at all, I am just not please when Arena net already have enough information on this problem for 3 years than all of sudden, want to ask us for information).
*I do not have right to say to Stephen ClarkeWillson, “do not communicate with us until Arena net fix problem” but if you read the 2 thread i link: Arena net did the same like Stephen ClarkeWillson: ask us player for information/feedback and the same thing is happening 3 years later again.
Again, I am not angry at Stephen ClarkeWillson but angry that is the same repetition all over again: every year same thing.
Player to Arena net: there is lag problem
Arena net to Player; give information on lag problem
Player to Arena net: here is information
Arena net to Player: we will look into it
Player to Arena net: ok
Player to Arena net: where is solution
Arena net to Player:???
Player to Arena net: Please fix problem
Arena net to Player: Check your computer, Check with your server connection1 year later
Same thing
2 year later
Same thing
3 year later
Same thing
Do you see the problem now?
Sssshhhhhh
Hush now, the grownups are talking.
Immature! I am not surprised.
You’re correct, we are supposed to be adults.
Don’t name your character Peta File- it radiates immaturity. There is no purpose in attempting to use that name in the first place and there is even less reason to appear on the forums and fight for an appeal in its defense.
Yup, it’s bad for EU tier 1 Eternal Battlegrounds right now. The cool thing I just discovered is another perf counter that correlates better with the lag than total CPU. Y’all in a big fight right now? I guess if you are you’re not posting to the forums.
Giving us player update is not solution at all! Will Arena net fix the lag? Yes? or No?
“Communication without result is not communicating at all”
Take note. This is precisely a good reason for a dev technical team member “not to post”. They do precisely what is asked for, and some poster makes and irrational aggressive complaint.
Can you take everyone’s lag away except for this guys? PLEASE PLEASE PLEASE?
Read to me what the 2 forum i post say? Give me the date when the 2 forum were posted? I will give hint: 3 years ago.
If you want to argue with me: argue with every player who post in this new forum include all player who post 3 years ago about have the same problem:
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-is-so-lagy/page/7#post4946502
Thank You!
(I am not angry with Stephen ClarkeWillson at all, I am just not please when Arena net already have enough information on this problem for 3 years than all of sudden, want to ask us for information).
*I do not have right to say to Stephen ClarkeWillson, “do not communicate with us until Arena net fix problem” but if you read the 2 thread i link: Arena net did the same like Stephen ClarkeWillson: ask us player for information/feedback and the same thing is happening 3 years later again.
Again, I am not angry at Stephen ClarkeWillson but angry that is the same repetition all over again: every year same thing.
Player to Arena net: there is lag problem
Arena net to Player; give information on lag problem
Player to Arena net: here is information
Arena net to Player: we will look into it
Player to Arena net: ok
Player to Arena net: where is solution
Arena net to Player:???
Player to Arena net: Please fix problem
Arena net to Player: Check your computer, Check with your server connection
1 year later
Same thing
2 year later
Same thing
3 year later
Same thing
Do you see the problem now?
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Yup, it’s bad for EU tier 1 Eternal Battlegrounds right now. The cool thing I just discovered is another perf counter that correlates better with the lag than total CPU. Y’all in a big fight right now? I guess if you are you’re not posting to the forums.
Giving us player update is not solution at all! In result of my investigation: Arena net already have enough information on lagging. 1 more year later and again: will Arena net fix the lag? Yes? or No?
https://forum-en.gw2archive.eu/forum/game/gw2/Skill-Lag-in-WvW-Game-Breaking
“Communication without result is not communicating at all”
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The down mechanic is a fun and interesting one. It adds an extra layer of complexity. As for the “zerker meta” , i think it’s more of a pve design problem . I would look at WvW for ways to make PvE combat more engaging. There zerker is possible but not the dominant build.
Where is the fun and interesting when stealth players have advantage in stealth?
If it is fun and interesting: why is there no down skill stealth skill to attack stealth players?
Let me ask you last question: ask a stealth class how fun and interesting down state is and they will tell you always because Arena net made down state exception only for them.
(I am not angry with you, but want to only give disagree response to you)
" If a company design their games by making Exceptions; It Is Game Over!! they have already lost their players "
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The down mechanic is a fun and interesting one. It adds an extra layer of complexity. As for the “zerker meta” , i think it’s more of a pve design problem . I would look at WvW for ways to make PvE combat more engaging. There zerker is possible but not the dominant build.
Is it also fun when there is no down state skill to attack stealth classes? I can agree with you with the other classes in but will never agree with stealth classes who can go stealth and kill you in downstate.
If downstate should be fun and challenge: why make it exception to only stealth classes?
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You are correct: I agree with you 100%+
Patchi: you are honest player. Thank You! for being honest
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the problem is the average player just spams skills and doesn’t think about the fight. if you actually have a good knowledge of meta builds (ya should, it’s what the enemy will run) and think about the fight it’s easy. the rocket turret shoots rockets, it’s gotta die early. the thumper does aoe knockback so try not to stand by it. the engi has no stunbreak and weak condi clear, so those are your best weapons against him. it’s a logical solution.
also, cool fact a whole supply crate can be killed in seconds with aoe (like bomb kit). killing their sup crate as soon as it drops then dropping yours on them is top kek.
When something require no challenge, any type of player can spam skills and do not have to think about the fight or do not have to learn about the fight. I have little knowledge of ranger class until my other player told me to spam over and over. Other player in wvw and pvp think i am a professional ranger player even when i tell them all the time that i am only spamming the same skill over and over again.
Yes! so that is why feel i am a professional ranger player when i go wvw and pvp That is also why thief player, elementalist player engineer player feel they are professional player too because as long their class is reward first than risk/challenge after, it is ok.
Example: It is like when each time you take test, teacher come to you and give you all answer. You get A+ grade for result: every student in the class think you are the best?would you feel you are the best?
(You don’t even know nothing-anything about the subject in the test: nothing at all but why would you know anything? why would you try to know anything? why would you even try to study? because the teacher give you all the answers)
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This argument has been fought ad nauseam. I honestly don’t think there will ever be a clear outcome.
I agree and finally i believe this Arena ne do not care about make thief class challenge and fun. It is ok because Square Enix next expansion will have Ninja Profession that will be challenge and fun. Player have choice to chose a game company who love challenge and fun for their game include profession and one who hate challenge and fun for their game and include their profession.
I feel bad for player who believe for 3 years that Arena net will change to love challenge and fun for their game include their profession. I would never waste 3 years to pretend. I believe it is not their fault but serious: after 6month-1year: should it be very obvious?
Last: when these player here the word “nerf” they believe something serious will change or something serious will happen but they find out: it never did. It is all mind-control: make you believe something serious change. In my investigation; thief “nerf” was never real nerf but delusional nerf. Delusion make us believe something serious happen, and it did not.
Thief never receive serious nerf: so please understand and Stop believe they receice real nerf. Same thing they did 3 years ago: they do it same 3 years after. I know someone will say that thief did 18k-infinite damage 3 years ago but i will ask them in return, “can they still instant kill like 3 years ago”? than they will either agree or refuse to answer becuase it is true,
I understand Guild Wars 2 is all about Instant Everything and Have Everything. Also i know i have choice to chose a game company who care about their player problem who ask for challenge and fun, yes I know. So why i write? I write because maybe Arena net can change because i believe in change. But i will not waste my hope for change for long time with delusion that change will come. The more time i would use for wvw and s-pvp, i instead read the forum to hope Arena net will show sign that they care for thier player concern who want challenge and fun. So far: no sign.. of word or even action. So i will continue to read for a sign but will also will not waste my time to read and i will not waste my time for hope there will be a sign.
That is why Word is all delusion until Action happen. That is why thief delusional nerf will never be take serious until Arena net take Action again thief nerf: even much better: re-design thief class because thief is design with no-challenge and no-fun.
That is all.
“There are two ways to be fooled. One is to believe what isn’t true; the other is to refuse to believe what is true”
" Knowing is not enough; we must apply. Willing is not enough; we must do "
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Turret engies are bad and they should feel bad.
#NoRespectForTurrets
This kitten ain’t skill bruh.
You are correct and it is sad how this game is getting worse where no skill not being requirement.
Easier fix, don’t play till April 2nd.
….
But stealth allows thieves to harass, that may not be you specifically, but youre ability to run away rather than die is more of a problem than you think.
…Can you explain how running away is a problem?
If i can comment: it is just not running away is a problem but it is the advantage of re-stealth is. Running away + stealth give thief huge advantage of reset fight anytime want.
Yes! i have problem with warrior doing same thing, so it is not just thief but the way Arena net design the class: which is very poor design.
Even thief player in my server say all the time that thief class is a boring class: because that is all they do- run, run, stealth, repeat. If i play thief class and was doing same: i would feel same way too
For other class who want to challenge thief who do that: get bored also and leave/quit game. Why do you think China player leave and quit game? Yes same, boring and no challenge: same thing over and over-repeat.
It is not bad thing for thief or any class to run away but to always have that option anytime they want: make it a problem, frustrate and boring.
Wvw is a place to Battle: if other class want to battle thief and thief decide to run away and battle a bit and run away and battle a bit: where is sense for thief be in wvw?
It do not make sense at all. That is also main reason why when i use very little time for wvw and pvp because of thief exception design. Arena net create a world for class to battle but give only exception to thief and some class to do whatever they want: very terrible design.
Other class player are not stupid: they see that and leave game for other game company who do not make exception. Thief is not the only class in the game but the way Arena net design thief class; that is exactly what they want and that is not right!
I hope you understand
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O.K. do thieves suffer what other classes do from chill in their weapon skills? Is it not a truth that they are immune to chill’s affect on weapon skills that other classes have?
Is it not a truth that the same thing is for interrupt mechanics and how thieves also do not suffer from the same penalty for being interrupted in their weapon skills?
Those are/were questions, and worded as such. Trying to get whoever is reading to come up with an answer, hopefully one that falls in line with w/e your trying to argue.
Your belief seems to be that it would be fair that thieves are effected by chill/interrupts.
That part is a truth too, but these are facts that thieves have immunity to these areas in their weapon skills correct?
You discuss how a mechanic like stealth should not be touched because its the mechanic of thieves and its very important, yet the mechanics of other’s skills, you should be immune to because well youre thieves and its very important.
read here:
https://forum-en.gw2archive.eu/forum/professions/thief/Thief-and-Chill
Great ideas, nightblood.7910!!! It never occurred to me about chill and interrupts, but you have a point.
Have to say I hate the idea that we need to carry a “trap” that costs 15 silver and some badges of honor if we want to reveal a thief. What kind of poo is that? Light fields revealing stealth would be an excellent addition to the game.
Just gonna go ahead and call out nightblood.7910 for being the guy who whined about thieves for a couple days in the thief forums. Then someone told him to make a video of him playing thief in PvP and he posted this less than one day later:
https://forum-en.gw2archive.eu/forum/professions/thief/So-I-kinda-Rescind/first#post4881370This guy’s posts are pure comedy. You should be embarrassed to agree with him.
If you are losing to Thieves 1v1 and you’re not a mesmer, it’s because you’re bad.
Yes and I apologized to that forum too. I completely was wrong in their damage proportion vs these other aspects.
Pure comedy, please explain.
Why should thieves not have to deal with chill like the rest?
Why should their be only limited reveal capabilities by certain classes carrying certain skills?
And why is it that the only thing thieves can bring to the table in this discussion is insults to whoever suggests some fairness to the thief mechanics.
There are a ton of people complaining about thieves and you guys get all bent out of shape because people want you drawn back a bit.
I also said in those posts as soon as I created the thief I instantly saw what made them overpowered, and its in the initiative mechanics combined with stealth. The more Ive played them the more Ive seen they are immune to things like chill and interrupts. I do apologize as I havent finished leveling that thief as Im not interested in wasting Tomes on it.
Why do thieves need to be immune to other skill mechanics as well as having their very own skill mechanic that sets them aside from other classes?Why should their be no counter to stealth amongst player skills?
Why cant you bring anything but personal attacks to a conversation?
You are correct: here is evidence to support you.
Here is first post of thief being OP: also show evidence of Arena net closing thread. Evidence why thief receive no serious nerf for 3 years, Evidence of Arena net ignore player problem with thief and still ignore for 3 years.
Look at wvw now: no fun and challenge: that is what happen when a company ignore player problem. Instead of investigating it and fixing it: they hide it instead.
I am not going to tell you to stop reporting thief problem but to Arena net: you are wasting your time. Same thing like first player, include you, me and many other player who report of thief problem, Arena net solution will always continue, “ignore player problem” and close thread if want.
https://forum-en.gw2archive.eu/forum/professions/thief/Thief-damage-is-OP/first#post67999
“The way companies handle complaints can mean the difference between success and failure in an increasingly competitive marketplace. Businesses that turn complaints into opportunities for building closer relationships with customers are the ones that are most likely to survive and prosper”.
“The complaint is a signal that should not be ignored. When customers complain, they are giving your company an opportunity to fix what is wrong and improve your business. Why? Customers act in their own self-interest, and they are in a unique position to tell your company the unvarnished truth”
“Why Customer Complaints Are Good For Your Business”
http://www.superoffice.com/blog/customer-complaints-good-for-business/
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Great ideas, nightblood.7910!!! It never occurred to me about chill and interrupts, but you have a point.
Have to say I hate the idea that we need to carry a “trap” that costs 15 silver and some badges of honor if we want to reveal a thief. What kind of poo is that? Light fields revealing stealth would be an excellent addition to the game.
Just gonna go ahead and call out nightblood.7910 for being the guy who whined about thieves for a couple days in the thief forums. Then someone told him to make a video of him playing thief in PvP and he posted this less than one day later:
https://forum-en.gw2archive.eu/forum/professions/thief/So-I-kinda-Rescind/first#post4881370This guy’s posts are pure comedy. You should be embarrassed to agree with him.
If you are losing to Thieves 1v1 and you’re not a mesmer, it’s because you’re bad.
I suggest you read Arena net: Rule of Conduct
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/
Read this: https://www.youtube.com/watch?v=UC22ZF21Llk
“This is why stealth action game so often fail. Stealth and action are at odd of each other”
That is the problem with thief design.
-Stealth-
1. " The “Easy-fighting” mistake ":
The purpose of infiltration game is to avoid front confrontation with ennemies. Satisfaction comes when you pass through a room without being spotted, whether you knocked down NPCs or simply passed through. Full satisfaction is gained when you though of a right plan (Step 2) that perfectly worked (in Step 3). It is a reward for your mind, somehow similar to a puzzle game: you discovered one right answer to solve the problem (current room).
If you get spotted, that means either you haven’t found a right solution, or somehow your plan did’nt work so well. So the game punishes you, and if you don’t hide quickly and well, you may get killed.
If direct confrontation becomes too easy for the player, the satisfaction will sensibly decrease, because the player will think "What’s the point of thinking so much if I can just go and kill".
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Over time I’ve seen people discussing God/Allah in chat as though he exists. As an Atheist, I find this offensive, just as a Christian or a Muslim would find it offensive if I talked about his lack of existence. Yet these people don’t get warned. I have previously received angry whispers from some players for talking openly about Atheism in Say chat (which I have since learned from an no longer bring any kind of cultural views into chat).
A lot of you are missing the point. Especially the person that said this:
“Are you serious about this? As in, are you asking for people not to discuss stuff in mapchat because you are offended by opinions?”
By that same logic I could discuss disliking a particular race of people, because that’s my opinion. That opinion would be very offensive, but by what you’re saying I should be allowed to express that without consequences.
What I am saying is that religious discussion about God and the appraisal thereof should be prohibited if my open criticism of religion in chat is prohibited.
As the posters in this thread have proven, any kind of real-world religious discussion sparks a LOT of debate; debate which can’t lead anywhere good. As such, ALL religious discussion in game chat should be prohibited, regardless of whether its someone praising God or dismissing him as non-existent.
" Yet these people don’t get warned. I have previously received angry whispers from some players for talking openly about Atheism in Say chat (which I have since learned from an no longer bring any kind of cultural views into chat)".
1. Where is your evidence that these people don’t warned? They are the only one who see their computer.
2. You learn next time to no longer bring any kind of cultural views into chat: that is good. Learning is very good experience so we do not repeat same mistake again
Read here if they violate Arena net: Guild Wars 2: Rules of Conduct. If they did not violate Rules of Conduct: like other player suggest, block them.
1. “While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game. To this end, you may not defraud, harass, threaten, embarrass or cause distress and/or unwanted attention to other players. This includes posting insulting, offensive, or abusive comments about players, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated”.
2. Rules 2-23: Include Guild Wars 2 Naming Policy.
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You could also look at it like this: The trinity is flawed.
While having a tank and healer is nice for the sake of tactics, they aren’t really needed nor do they really need DPS. So long as a tank has a few healers covering them the mobs will die eventually. Likewise, all the DPSs have to do is kittening annihilate everything ASAP to keep incoming DPS to a minimum.
The issue with this game is that since there is no dedicated healer/tank the most efficient route is to kittening annihilate everything with DPS. Hense why zerker is king of PvE. Hense why killing faster is more important than carrying people in timed bosses.
I play Pve: i see it and experience it. Very Good explanation: that is what xKole is saying.
Where did i mention the word Fantasy? or say anything about Fantasy game? I use elephant example for warrior heavy gear, tank: not compare it with real life vs fantasy game.
I do not know where you get the idea i was comparing fantasy with real life. Again, i use elephant as example only.
I share this with player in my server and they explain it better to me.
I am talking about: role of a warrior profession. I know Guild Wars 2 do not use trinity system and i think that is the main problem: not with me but with Guild Wars 2 game design.
I understand now but still it do not make it ok because it is not challenging. Again, maybe this is reason why Arena net ignore player who complain about challenge and fun? Maybe not have trinity system should not be about challenge and fun? Maybe that is also reason why not have trinity system is reason why many profession do not have risk or consequence but reward only?
Thief instant kill, stealth all the time and reset fight anytime want. Cele-Engineer and Cele-Elementalist have so much of everything etc..
Last: maybe not have trinity system is reason why wvw and pvp is in this situation?
I understand better now
My opinion only – If this is Arena net reason to not have trinity system for Guild Wars 2: than us player who want challenge and fun need to leave game: that include player who want good change for wvw and pvp.
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" I just wish that other builds besides “ZERKER ONLY” could be as rewarding as DPS "
I agree with you xKole: very good observation.
That’s some godly thief you met there, doing insane condi dmg with SWORD/PISTOL and bow offhand, burst dmg too and stealthing 24/7. The best part is that most people posting here didn’t notice/keep ignoring this bs in OP’s posts and just QQ’ing about thieves being op.
No wonder all of you get owned by thieves, the class is a hard counter for every player with afk brain.
You are correct! What i find very interesting is that thief class had many “nerf” in past 3 years. Yes! i see the patch but where is change?
That is why when player say thief was nerf, i ask, where?
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Attempt
Obvious troll is obvious.
I have seen his bs in ranger, guardian section as well. In guardian thread he called 65% dmg reduction with no compensation “small adjustment” LOL rip brain
But yeah choose your favorite class/playstyle and then just have fun and get good. If the class happens to be legitimately underpowered, just wait awhile.
Been waiting for physical utilities, gs+rifle combo nearly 3 years already. How long i have w8 to finally see them being viable? Another 3 years?
Shoutbow is good in teambased game sure but not everyone enjoys playing noob bot role. Thats the reason why ppl complains. Our mechanic is called burst within a reason yet the olny thing we doing is shouting and blowing your horn like no tomorrow – inst that silly? Where is the warrior feeling in that?
So just because i see something different than you: different opinion than you, you insult me?
I find it interesting to see this is you as real person in real life.
“You are what you do" “You are what you say”
——————————————————————————————————————————————————-
“Most people who insult other people are insecure. They think that it will make them feel better if they put someone else down, or they insult the other person to take attention off of themselves. Sometimes people who are angry insult other people because they are not mature enough to think of a different way to handle their anger except to try to start a fight or to try to make the other person feel bad.
Mature people can communicate with others without insulting them. Any ideas can be discussed between mature adults without fighting or insulting each other. Mature people can “agree to disagree” and give each other the right to have different opinions.
The best way to handle an insult is to ignore it, because what the immature person wants is to make you upset. If you cannot ignore the insult, you can say something like, “Mature people don’t have to insult each other to communicate,” and walk away. Walking away is always best because the immature person is not going to change and suddenly stop acting immature. If the person insulting you is someone you want to keep as a friend, you should say something like, “That really hurts my feelings when you say something like that. Can we talk without insults?” – this lets the person know that they need to change their behavior, and if they are friends, they will want to change and mature.
Other reasons could include boredom, desire to be funny, genuine or learned hatred of another person or culture. Insults could depend on the situation, and it could be a person’s way of taking their anger out on one person instead of the thing they are angry at.
Insults can also be used as a form of control, whether it is to control another person, to control a conversation. Insulting outbursts are often used by people who are angry that their lives are out of control in other ways".
Arena net: Guild Wars 2 Rules of Conduct
1. “While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game. To this end, you may not defraud, harass, threaten, embarrass or cause distress and/or unwanted attention to other players. This includes posting insulting, offensive, or abusive comments about players, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated”.
“Please be aware that failure to comply with these rules of conduct may result in the termination of your Guild Wars 2 game account according to the Guild Wars 2 User Agreement”
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Lag, lag for 20-30 min this is frustrating.
Yes, i have very high internet connection speed and very high computer: i can play 2 huge mmo game in same time with no lag or frame rate drop problem. So no! it is not me!
I do not like to complain but this is very old problem with other old problem that should never happen or should be much less for 3 years. Example: old problem like thief class who is problematic 3 years ago and still same 3 years after. That is why many player in server and me can not wait to play a ninja profession in another game that is challenge and fun. Why design a profession to be Instant kill? Why design a profession to be reward only? Why design a profession to not have no risk? Why design a profession who have access to anything and everything in anytime with little to no cool-down? very joke.
To see it this way: it make me just think Guild Wars 2 is a rush game and never have in plan to make game fun and challenging: sad Because it is very obvious to see that: thief, warrior, ele and eng for now. Again: Guild Wars 2 is not only mmo game in industry so no reason to waste feeling, waste energy and waste time
Here is a something dev in other mmo game i play in say when i ask them,
“Lag is entirely network related. Most likely all causes of lag are outside of your direct control”- “Frame rate is entirely hardware related. Most likely all causes of poor frame rate are within your direct control”.
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Guard is supposed to be a team player. Interestingly enough, some if the best support comes from NON guardian classes. Just food for thought.
There is only 2 class in the game that are build for support: warrior and guardian: no matter what build they use.
Stop right there. Yes you. Instead of sharing your unfathomable lack of knowledge of the game you should learn to play first. Why do you insist on making balance suggestions when you dont even know how to properly play your main?
So everyone here know how i play guardian? I find it interesting because i talk about my experience only? Experience is Experience. No one can tell you how to experience, No one can correct your experience-tell you it is good or bad, No one can judge you because of your experience and No one can force your experience to be like them.
I understand i need more practice: everyone need practice to learn and get better but my experience is my experience: it already happen: i can not change it.
I can make new experience only: i take suggestion.
That is all
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In my experience: warrior are good. They do not need any increase of damage or other increase. So is warrior balance? no. Why? Their mobility do not belong in their profession. Again: heavy set profession= medium-slow mobility, :not play a light=high mobility role.
Example: it like have a elephant running faster than a cheetah: it would not make sense. Also same for a risk-taker who instead of challenge risks with courage and bravery, decide to run away: where is sense in all of it? very, very poor design? Yes
Example- Poor design: Sometime in wvw- even warrior commander run away and leave party behind. Also, even warrior commander barely die 90% of time.
Again: warrior should be the last class to stay behind in fight. Why give warrior class this trait if they can not stand and fight against risk? it do not understand at all.
http://wiki.guildwars2.com/wiki/Last_Stand
Suggestion: remove Last Stand until their mobility is what warrior profession should be.
" If You Didn’t Earn It, You Don’t Deserve It "
Warrior have not died because they probably running away from risk as usual? humor lol. I am serious, warrior is a good class: only few adjustment will make it close to balance.
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idk this guy asked me to make a guide on how i rekt em 1v4 so yeah
Step 1 : Go Stealth
Step 2 : Backstab
Step 3 : Repeat until target is deadthats it tbh i dont do anything else, it works pretty well
That is what they call Rinse and Repeat> No Skill Required
No skill is still a skill because there’s skill to not using skill to kill so no skill is the best skill.
You can run around pwning people with no skill while they fail at try-harding all the skill they have when they could of just easily put up a better fight by using less skill. If they die to no skill than their skill is not a very good skill. Now you can think about this no skill situation the next time you enter battle with a skilled player and ponder how many times I used the word skill.
Skills
https://www.youtube.com/watch?v=CIQGwdzmbfY“Skills are acquire by hard work”
Btw, I gotta ask, do you find the holes in that board game to be cheesy?
Also… can’t you just catapult the ball over walls/holes by sharply twisting a knob?
I do not find the holes in that board to be cheezy ZeroDay. I find the holes in the board as risks. Risk is part of challenge> No Risk>No Hardwork>No Challenge
No, you can not just catapult the ball over walls/holes by sharply twisting a nob: it look easy that way but it is not
The message to the video is: same as quote- “Skills are acquired by hard work”. So no cheezy way-easy way alternative but to work for it
“Hard work pays off”
“There are no secrets to success. It is the result of preparation, hard work, and learning from failure”
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Guard is supposed to be a team player. Interestingly enough, some if the best support comes from NON guardian classes. Just food for thought.
There is only 2 class in the game that are build for support: warrior and guardian: no matter what build they use.
idk this guy asked me to make a guide on how i rekt em 1v4 so yeah
Step 1 : Go Stealth
Step 2 : Backstab
Step 3 : Repeat until target is deadthats it tbh i dont do anything else, it works pretty well
That is what they call Rinse and Repeat> No Skill Required
No skill is still a skill because there’s skill to not using skill to kill so no skill is the best skill.
You can run around pwning people with no skill while they fail at try-harding all the skill they have when they could of just easily put up a better fight by using less skill. If they die to no skill than their skill is not a very good skill. Now you can think about this no skill situation the next time you enter battle with a skilled player and ponder how many times I used the word skill.
Skills
https://www.youtube.com/watch?v=CIQGwdzmbfY
“Skills are acquire by hard work”
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My investigation and research: Arena net staff:
:Josh Davis
https://forum-en.gw2archive.eu/forum/game/wuv/Ready-Up-next-Friday-Desert-Borderlands/first: Mark Katzbach
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-is-so-lagy/first: Gaile Gray
https://forum-en.gw2archive.eu/forum/game/wuv/Obsidian-Sanctum-Issues/first#post4925494:Michael Henninger
https://forum-en.gw2archive.eu/forum/game/wuv/GM-Proheals-is-running-around-WvW/page/2In result: Ultimaistanza: you see list? any Arena net staff can communicate with us player. So it is not only about forum specialist who communicate with us player: anyone from Arena net staff can.
That’s not my issue. Forum specialist do more than simply talk to people, they are a liaison between the players and ANet. To be more specific, they, “coalesce and transmit player feedback to the ArenaNet Forum Communications Team.”
Where is your evidence that they do not transmit player feedback to the Arena Net Forum Communication Team?
You people need to wake up from this dream called “RNG” that the gaming companies have eluded you with.
Buy gems, convert them to gold, get what you want. This is how it works. ANet WANTS your money. “RNG” is a more sophisticated way of frustrating you to the point of giving in and following this process.
You are very correct
My investigation and research: Arena net staff:
:Josh Davis
https://forum-en.gw2archive.eu/forum/game/wuv/Ready-Up-next-Friday-Desert-Borderlands/first
: Mark Katzbach
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-is-so-lagy/first
: Gaile Gray
https://forum-en.gw2archive.eu/forum/game/wuv/Obsidian-Sanctum-Issues/first#post4925494
:Michael Henninger
https://forum-en.gw2archive.eu/forum/game/wuv/GM-Proheals-is-running-around-WvW/page/2
In result: Ultimaistanza: you see list? any Arena net staff can communicate with us player. So it is not only about forum specialist who communicate with us player: anyone from Arena net staff can.
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idk this guy asked me to make a guide on how i rekt em 1v4 so yeah
Step 1 : Go Stealth
Step 2 : Backstab
Step 3 : Repeat until target is deadthats it tbh i dont do anything else, it works pretty well
That is what they call Rinse and Repeat> No Skills Required
I hope they do release balance patch before Hot or together with Hot. I agree with you witcher about celestial being old problem that has not been resolve for so long. I want to add the same old problem with thief class that is same- no resolve for so long.
There is 4 problematic class that need to be resolve when Hot release: thief, ranger, cele-engineer and cele-elementalist. No resolve- No buy Hot.
I do not agree with ignore problem is ok mindset idea. There is 5 mmo game expansion releasing soon with 2 new mmo game in beta: i am already playing.
Again: no fix problem- No Buy Hot
The point of release new expansion is to make sure many old-present problem is resolve. If can not do it; will be waste time, waste effort: player will see that, more will leave, more sales decline.
What player want is fun but most especially is for problem to be fix. Fix problem=happy player=return player=growth. No fix problem=not happy player=leave=decline sales.
" By Ignoring yesterday’s problem, By ignoring today’s problem- we undermine tomorrow’s Hope "
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“I always feel like I’m at a disadvantage, and one game…”
Cheese mean: having unfair, unchallenged advantage over others- that is why you feel at disadvantage. Elementalist class is a Instant Kill class. No challenge, No Risk, Only Instant Kill, Only Reward= Cheese.
Here is a example of evidence of cheese : ‘Elementalist Player is not cheese but Elelmentalist class design’.
https://forum-en.gw2archive.eu/forum/game/wuv/Sugg-Please-remove-Burst/first#post4911739
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You can’t crack an MMORPG like a single player game (changing a file or two) MMORPG clients connect to servers and they cannot be copied, unless someone finds the official server files, OR they write some sort of emulation software to simulate the server. Getting the server files is doable only if an employee (probably an ex-employee) manages to steal them and post them online, creating the simulation software is extremely hard and will likely result in an unstable game. It would take years and years to create a stable server emulator, and it will probably host only older versions of the game.
You are correct
LoL this is same dude whos trolling for nerfs at guardian section forum, dude I’ll give you one honest advice for free: learn your class.
“Some men look at things the way they are and ask why? I dream of things that are not and ask why not?”
I never say nothing about us dying: i do not know where everyone say that. This thread is about a Guardian class doing very high damage which should be warrior class and also how possible a Guardian Class can drain all necromancer death shroud.
wait wha? after seeing your post at rangers forum to nerf their dmg and range you should go to other classes forums and complain too, I would like to see their responses
Guardians wreck scrubs like flies, you should know that because you did experience it on your skin
I am not complaining, i am just concern about their damage and ask question why they can drain all necromancer death shroud.
I like Guardian Class because some commander in my server play Guardian and i understand why: i only ask for small adjustment only, just small. I do not think it will effect their surivivalbility at all. That is what Guardian do: they guard and keep everyone in party/zerg alive but not to excel in offence more than survivalbility.
In result: suggestion will help Guardian focus more on survivalbility instead of focus only in damage.
(Guardian is a team player class, not a 1-1 player class)
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I never say nothing about us dying: i do not know where everyone say that. This thread is about a Guardian class doing very high damage which should be warrior class and also how possible a Guardian Class can drain all necromancer death shroud.
(edited by DarkSyze.8627)
I do not care if Guardian Class stay alive forever but their damage should not have very high damage in same time: that is Warrior Class role. So today 4 of my party was fighting a guardian: all of us was playing condition build- 3 necromancer+ 1 memser. Our condition did nothing to the Guardian: keep regenerating and cleaning condition. What bother us was how the Guardian damage was hitting us very high in same time.
Also I notice something that was very strange: each time we activate Death Shroud: the Guardian drain it all from us, so question is: how is it possible for Guardian Class to do that? I thought only thief steal can only do that?
Guardian Class is a good class but the very damage this class do: should not be acceptable: especially with draining ds from necromancer.
Suggestion/Adjustment:
Reduce Guardian Damage by 60%-75%- no compensation.
Remove Guardian steal like skill/ability from class- no compensation.
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Very good job, very Impressed and i had fun enjoying the presentation
I hear the word Fun a lot: i know you guys: Arena net will make new map fun and the only thing that need to happen to complete your mission is to make all of the class fun. Only 4 class for now that need to be balanced around fun: Thief, Ranger, Cele-Engineer and Cele-Elementalist.
If you can make that happen before or when Hotw release: it will make wvw a fun game mode to play again.
I have couple question to ask
Weather Effect: Sandstorm/Duststorm/Tornado
Question 0# Will there be any tornado in the desert?
Question 1# Is there sandstorm in the dessert? multiple? Different size?
Question 2# If there is sandstorm in the desert, will there be a sandstorm boss?
Question 3# Will sandstorm play huge role: weather effect in combat?
Question 4# Will there be mud?
Question 5# Question 6# Will there be sandstorm lightning?
Question 6# Will there be mud slide? Can be use to make combat/game play challenge: Example: stay in 1 spot too long, player/party start to sink in mud? Same for sand?
Desert Animal/Mob/Boss? Maybe new pet for Ranger class?
In Desert
1. Will there be Camel?
2. Will there be Scorpion?
3. Will there be Ostrich?
4. Will there be snake: viper, cobra, rattlesnake?
5. Will there be lizard?
6. Will there be vulture?
7. Will there be Antelope?
8. Will there be Roadrunner?
Ok, that is all
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https://forum-en.gw2archive.eu/forum/game/pvp/Necromancer-rework-ideas/first
So annoying to see. >. <
what is the point of this thread?
https://forum-en.gw2archive.eu/forum/professions/necromancer/Threads-like-these/first#post4922922
Coglin include other Toxic Behavior Player!
So you are the ONLY one who always know what is right for player? So you are the only ONE who always know what Fun is? So you are the only one who always know everything? What is wrong with you Coglin? You go around in forum and humiliate player and make them feel horrible just because they do not agree with you.
I will not read this and pretend what you are doing is ok Coglin! You did this too me also many time and doing same to Op and i am frustrate and will comment to you.
I do not understand why Arena net allow your Toxic behavior in the foum? I am very serious!! Yes!, what you are doing is also call Bully. You bully player who is not like you: who do not think like you and who is different than you. You need to learn that NO ONE IS YOU BUT YOU!!
I do not understand why your Toxic behavior is ok in the forum because if it was in the other game forum i play in would not tolerate Toxic behavior in their forum at all.
“Toxic Behavior Warning Signs”
1. Always needs to be right – can’t ever be wrong.
2. Obsessive negative thinking
3. Everything has to be their way. There is no room for other people to influence the decision. No compromising
4. Chaotic emotional life. Emotional outbursts. Temper-tantrums.
5. Manipulative and exploitative. Needs to feel in control of other people.
6. Making superficial judgments about others.
7. Cruelty (or lacking empathy and compassion)- Speaks Ill of Others.
8. Insults. The need to insult others on purpose so you can feel good about yourself.
9. Has trouble accepting and respecting other people’s decisions and may use guilt to try to influence others to change their decision.
10. Needing constant validation, attention and reassurance.
11. Cutting moral corners simply because you can.
12. Hiding your truth.
13. Being a stubborn perfectionist- Always highly critical of others and controlling.
Toxic Behavior Should Not! Be Tolerate In The Forum !
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So, I reinstalled the game last night after taking a break for almost 2 years.
Figured the first thing I’d do is jump into WvW and see how things are. I will admit right now, I was pleasantly surprised by the number of players in WvW and immediately thought “This is gonna be AWESOME!!”Unfortunately, I spent my entire 1.5 hours playing running around with a Zerg.. which is not what Im really disappointed about. You see, I have no issues with Zergs.. I think its the nature of Massive Epic scale pvp. Army vs Army. BUT, there lies the problem. It wasn’t Army vs Army. It was Army vs NPCs for 1.5 hours.
I saw the enemy zergs. I know there were MANY enemy players to fight.. but the game has reduced itself to running around in circles and capture as many empty objectives as fast as possibly while avoiding enemies.WHY?
Simple… because thats the fastest way to get EXP and Karma. Why would players want to fight, when they can avoid each other and gain more exp and karma faster?
This really comes down to poor game mechanics. Capturing empty objectives should give next to no reward. The game should be able to keep track of when players are actually engaged in combat and proportionally increase the scale of the reward the bigger the battle is.
I know Heart of Thorns has “redesigned” borderlands maps, but players will find a way to maximize XP and Karma by finding ways to avoid each other in those new maps as well.
Anyways, this is my opinion. I know it doesn’t really matter what I think, but let me say this.. the PVE in this game is alot of fun. Never had so much fun just leveling a character. But for god’s sake, WvW should encourage PvP! in the 1.5 hours I played.. I fought against maybe 5 enemy players who happened to be stragglers at the wrong place at the wrong time. This is NOT the fun Epic Scale WvW pvp should be.
That is what i say too: Pve is challenge and Fun: Wvw not at all You are also correct with everything else.
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Here is something i want to share:
http://blog.iyogi.com/alerts/ignoring-customer-complaints-means-losing-customers.html
" Some customers throw unrealistic demands or claim discounts, but there are customers who actually look for solutions "
" ….irate customers bring huge prospects of customer retention, when handled efficiently, no matter how many times they return to complain "
" Leaving your customers’ issues and complaints unresolved will repel your customers and lose sales "
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Knighthonor: this look like same experience like you against thief. I know this is old but you can make some adjustment to make it better. I like the title: I hope this help you
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4918:DarkSyze – come on man, read my post, watch the video, and talk to me. I mean, free 5 gold.
The ranger is very experience player because of a lot of hard training. Yes! maybe one day i will be like him but it will take a lot of sacrifice and time to train hard.
I already decide to use little time for wvw until Arena net make wvw challenge and fun but i will make sure i use time for training to learn to fight against long bow ranger.
Question – what server is he playing on? And, well, yes. He has experience. But that isn’t what I wanted you to focus on. At the two video marks I mentioned he is attacked by another ranger with Rapid Fire. In one of the cases he actually charges, covers ground, and dodges which negated the burst. On another occasion he ate it, or some of it.
Why this is important is because he was out numbered, had range and burst used against him, yet he isn’t here on the forum saying how OP it is, or was, or that he was on the receiving end of a unfair advantage.
Why is it that player doesn’t have a issue? If it is skill, then all of us need to remember, “Practice makes Perfect”. NASA just doesn’t build a rocket, kittenpit, and strap bodies in there expecting to land on the moon and be able to return home on the first attempt. There is a lot preliminary tests, rocket burn, heat shields, safety factored in. Likewise, I don’t expect to win every fight I’m in. Heck, I’m happy with 50%.
It is ok to lose. In fact, that fella who recorded that video just kicked my kitten on Monday. I didn’t complain. Heck, I partied up with him and jibber jabbered a bit then went on my merry way. He was just better than I. Its ok.
EDIT: PS – yes, I did just send you 5 gold. Regardless if you did or didn’t actually watch the video…
I am glad you are honest now: i feel better now
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