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I have conceded multiple times that WoP may have been overpowered. Yes, that may have been needed.
The fact remains that ANET disregarded it’s own rules to single out a Mesmer nerf and they carried it too far by adding a block duration reduction.
The “higher levels of play” are not the issue. Nor is your opinion of my ability. What is at issue is the the fact that once again ANET went back on it’s word and it did so specifically to trash Mesmer.
Not only that.. it over did the nerf as is it’s long established habit and arbitrarily trashed shield 4 as well.
For the record, I’m in my fourth year in GW2 and have played and liked Mesmer since soon after I started.
Yeah I can avoid traps if I’m willing not to cap the point they are set on. This is a near guaranteed death if I try to cap. How is that not OP? WoP was an appropriate countermeasure.
No, they didn’t. They didn’t because they said they wouldn’t. Of course I’m aware that many people place a low value on there word.
And just what made chronobunker OP? How is it OP compared to say, DH trap burst? Especially given that the traps interrupt almost continually.. making it nearly impossible for me to activate shield or WoP? Oh wait… that’s the current anet golden boy.
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There was no “drastic decline in the meta.” You and ANET need to come to the realization that what happens on twitch with paid professional players doesn’t represent reality.
@Cole.3824 No, that’s you’re rather self serving strawman interpretation. ANET had no business making such a determination because they stated that they would not do so. I don’t believe the build was OP.
I might concede that WoP was OP.. but that doesn’t justify trashing my shield as well.
In addition, ANET has a long track record of heavy handed knee jerk nerfs, particularly where Mesmer is concerned. After the huge glamour nerf it took literally years to get Mesmer viable again.
OK, modifying earlier statement, there has been a long term decline in PvP. I attribute that to heavy handed and extremely slow balance moves by ANET.
@ ANET; If you say you’re going to do things in a particular way, do them that way. Don’t let the personal agendas of devs rule the game. Look at the statistics of what is actually happening in normal gaming, not pro leagues
What “drastic decline in the meta” that’s ridiculous. You and ANET need to realize that pro leagues on twitch don’t represent what really happens in the vast majority of games.
I’m complaining about 2 things;
First that ANET reduced the shield block time inappropriately. Second that ANET broke it’s own rules and did an emergency fix to single out Mesmer for a heavy nerf.
This is a historical pattern with ANET. Hambow rolled on for weeks. ANET had no problem with that. Yet, they have even done hotfixes within minutes of releasing a new patch to make absolutely sure that Mesmer didn’t get a potentially strong skill.
ANET has a long history of carefully keeping Mesmer to minimum viability while letting things like Hambow and turret engi roll on for weeks.
I believe that one or more devs dislike mesmer and want it to do badly.
@Sunshine.5014
Actually Sunshine, you’re dead wrong. I’m playing on my alt.. which wasn’t a chronobunker. If you think it’s so OP I suggest you learn to play. In addition, you’d do well not to speak without knowledge. Your comment is a kneejerk reaction and meaningless and inaccurate.
I fully expect that the next emergency hotfix will be another nerf on Mesmer and a major buff to the new pet; DragonHunter.
It’s been a long day of crushing losses for my Mesmer. It looks like you achieved your goal, devs.
If you happen to be typing when the queue pops, you’re locked out of the controls by the accept/deny screen. So, you can’t accept or deny.
You get an automatic dishonor. Thanks anet..
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I’m disgusted. ANET broke it’s own rule to single out Mesmer for a nerf. Not only well of precog but also block duration.
I think anet has an ongoing issue with Mesmers and wants to return them to the two years of trash tier we had before.
I was actually referring to the shield block duration being reduced. I guess I didn’t make that clear.
I reiterate, ANET seems to have a long standing issue with Mesmers being successful. This is especially true if a dev happens to be defeated by one.
I’m actually gratified that I’m largely being matched with players near my level at this point. Based on your signature, you are an outlier. The fact is that most PvP players are closer to my level than to yours.
ANET needs to be looking at regular people matches. Twitch and youtube don’t represent the vast majority of players.
Y’all must be playing a different PvP or watching paid players on twitch. I’ve litterally never had a game even approach time limit in the current season.
I feel anet has an issue with Mesmers and will make targetted attacks until we’re trash tier again. I’m pretty upset about this patch.
I think it’s a campaign to return Mesmer to trash tier, where we languished for 2 years. I honestly think anet doesn’t like/want mesmers.
I believe it’s a vendetta against Mesmers. I was so happy when Chronomancer came out. But they make a special hotfix to nerf it. That just makes me so angry I don’t know what to do. Why can’t anet let Mesmer be successful?
OMG I am so enranged with ANET. Boo Hoo Mesmers won a few matches, nuke nerf them for a couple of years again.
I need to go spend my money on Black Desert or Star Citizen because the devs seem to have a personal issue with Mesmers.
I can attest that it is in fact possible to kill a bunker chrono. No, I’m not a top player by any means.
I’m just glad ANET finally ( after waiting years ) has given me a Mesmer build that makes me feel I have a fair shot.
Now they’ll prob nerf it and make Mesmer useless for 2 more years because we won a few matches.
You’re side tracking. My points are two-fold;
The instance is unfinished and still has rough sections especially in audio.
The policy of forcing a player to repeat the entire ally fight sequence after a death is a serious mistake. It is pointless, frustrating and adds 30-40 minutes to an encounter.
I’d also point out that it illustrates two new trends I’m seeing;
The game is being bolstered by excessive grinds. It reminds me of making chicken and dumplings to stretch a chicken to cover the family for dinner.
Invisibilty, invulnerability and evades are suddenly having more and more instances where they simply don’t work. When the basic rules are violated too often, the game collapses.
Snark is meaningless. Beside that, one of the methods of avoiding the throws would be stealth gliding if in fact it worked.
Done, 4.5 hours give-or-take. It’s better, but it’s not ready for prime time yet.
-edit- Same stupid thing.. Mordremoth blasted me out of the sky right through stealth gliding and hit me again while helpless. Now I get to go all the way through the sequence again.
4 hours … gee what fun. I can’t wait to invite all my friends to do this too.
Current fight time: approximately 3 hours 40 minutes. My Chat log has progressed beyond the beginning. This is my 5th or 6th solo on the Mordremoth fight.
I managed to “one-shot” both Cannach and The Pale Tree. Perhaps they have been nerfed or I understand better or both.
The sound bytes seem to be localized so Mordremoth is inaudible about half the time with his bombastic statements.
My avatar still sounds like a screeching maniac, yelling about how to win while Caithe talks in a normal tone and at a normal volume.
Cannach’s grenades ignored [Smoke Screen] some of the time making defense much more difficult.
Rifts aren’t appearing in mid-air anymore, thankfully. Some of the lengthy sections seem to have been paired down.
That bizzare orb gun thingy ( What’s the logic of that, anyone? ) totally ignores invisibility and sometimes ignores defenses like smoke screen.
Mordremoth ignores stealth gliding and has now used a series of knocks to kill me at the flight section 3 times in a row.
I’d be a lot less unhappy with some aspects of this if I hadn’t been thrown back all the way to the beginning of “recruiting” my illusionary allies. This is a bad decision. I don’t think anyone enjoys repeating a 40 minute fight. It serves no purpose and it’s just kinda lame. Now I’m simply kittened off and going yolo. I don’t care anymore about playing skillfully or achievements or anything else.
Once again, I find myself just wanting to be done.
Good Game ANET, it’s almost ready to be presented as a beta… oh wait.
LOL, thank you.. hadn’t thought of that. I’ve learned you can also do “Leave it to me” with a party. the instance owner stays put. The rest of the party runs in and wipes the boss.
I’m in the process of getting this achievement as part of my latest run through the personal story.
Honestly, this is something I’d expect to see in a junior high school science fair project. The title could be: “Masochistic Gaming, how far will they go?” Very often I find myself wondering if I’m undergoing some sort of testing in this game.
There’s no real skill involved. I have learned that by trapping the wolves in a confined space like a doorway, I can play a game of strafing attacks and only die 5 or so times per wolf.
This achievement lacks any imagination or meaning. It is pure sadism and reminds me of the one aspect I really dislike of GW1; the epic grinds. An achievement should mean something more than a verification that the player is hard headed enough to suicide 100+ times.
Very poor job on this one ANET. It would be interesting if there were some task such as hack the code to turn on the poison gas. I do note the adrenal mushrooms and the berries. Is this some not-subtle-at-all “encouragement” to level Itzel skills?
I got my Star of Gratitude off-season. If you did the bit with bloodstone to unlock the collection, it’s available all year.
Truthfully though I have the star and Mawdrey. There only real function is to eat up excess bloodstone and fragments. In a year, I’ve never gotten significant loot from either of them.
Unless you are doing it just to have the item, it’s really not worth it.
I’d still play GW2 ( and 1 ) without HoT. Still, the Elite specs do enrich the game. This last is especially true for a Mesmer main like myself.
As to dungeons. I used to make a habit of running CM daily for shopping money and others as the mood took me.
With the reward nerf on dungeons, it’s hard to find an all 80 or well experienced group. So, each path has become significantly longer, harder and less rewarding.
Mostly, I run paths now for the “pleasure” of teaching new folks. Truthfully dungeon running as a major activity seems comatose.
I think it was a purely cynical move. With the major source of gold gone from in game, more people need to buy gems to get those high-end end game items. Ergo, ANET makes more money.
I’ve just come out of Caudecus’ Manor p3. Prior to the nerf I ran all three paths most days for shopping money. I now run it less often but have quite a bit of experience with it.
Wahlen appeared to be able to bomb and bomb flurry right through my [Well of Precognition] and [Echo of Memory]. [Feedback] seemed effective.
Three possibilities come to mind;
My timing sucked. This is unlikely given that [Well of Precognition] is 3 seconds long. It is possible I mistimed.
Wahlen has become unblockable. I think this would likely be a deal breaker for most groups running P3. A single flurry can wipe a party. The rewards simply aren’t going to be high enough to be worth dealing with this scenario.
ANET nerfed the evade on well and shield 4. Given history, this was my first conclusion.
Any knowledge on this? Going out to do some testing.
This might sound weird from a gaming perspective; I feel Caithe ‘should’ be one of the party chosen. I never actually distrusted her. Braham is the one I’m leery of Braham LeRoyson.
Seriously though, some of my decision making in game is RP and ethics based. For example; I consistently choose to rescue the prisoners in the first episode. That’s just what I feel is the right thing to do.
I finished the episode and calmed down some. Thanks for pointers on The Pale Tree.
You know what anet? Fine, be like that. Running the dragon meta isn’t economic because it fails more often than not and the drop rate for reclaimed metal is so low that it isn’t going to be worth it for me to go to the Overlook vendors for weeks at this rate.
So, imma keep coming back until I find the holes, just like a dungeon and imma figure out how to farm this dumb fight.
-edit- final flight phase; knocked down, launched, knocked down while launching, launched, knocked down while launching… died while my loyal npc Braham the emo man stood there and looked stupid.
-edit- I got it done. Still, I’d like to know why I’m struggling so hard if players claim it’s easy.
I took a few days off for cool down. Perhaps it was just me. I’m back at the final personal story fight dealing with The Pale Tree.
ANET, why do you not get that repeated unavoidable death is not fun? There is a difference between “challenging content” and Sadism.
Why not take the course that your sister game (STO, Star Trek Online ) followed and allow players who want power video gamer content to choose hard mode?
I’ve solo’d it 5 times. My first trip through took something on the order of 6 hours. Having learned the fights better, I can solo it in an hour or two now.
Bugs are random, though moderately rare.
I have Ley Line Gliding. It has certainly not been worth the cost so far. It’s definitely not value for labor.
Pulse Room Glider does give a mastery point and you won’t get it without Ley Line Gliding.
Still, it would have been much more useful to spend the points on Nuhoch or Itzel lore. If it’s working as designed, then it’s poorly designed.
The I’ve finished the Hearts and Minds 5 separate times now. Some instances have been smooth and some buggy. When the bugs do occur it’s usually possible to finish. It is rather annoying to go back through the series of fights.
Oddly, I was exploring and wandered out of the instance area. I received a message to return to the demo.
HoT in general has an unfinished and rushed feel. My strong suspicion is that there simply wasn’t enough time to finish things. I recall the stress in “grump” as he joked on twitch, “ship it.”
On the one hand, HoT had been announced and sold and it was taking too long to release. On the other, it really wasn’t ready for release. We may well still be playing the demo.
So I suspect that it will be left as is while a lot of catch up work is done. It works well enough to get through with some patience. I suggest you work through it, or grab a group to make it easier. Perhaps the less time you spend fighting, the lower the chance of encountering problems.
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I have to admit. Caithe never really worried me. She’s Trahearne’s sister first born After watching the visions of the past last season, I wasn’t surprised when she nabbed the egg. She told me to remember we were on the same side and I believed it.
Under the circumstances, I might well have sent her ahead with the egg.
Braham on the hand reminds me of a lovelorn teenager or that yolo player in the dungeon party. He’s way too wrought up over minor things. That’s the one I distrust.
I admit being new to Revenant and not a top tier player. Still, my new rev is fitted out with exotic and ascended gear. I’m not a complete noob either.
In the story chapter “The Jungle Provides,” I died something like 20 times in a row, many of the deaths taking only 1-2 seconds to go from full health to dead.
ANET, “oh look you just died again with little to no chance” is not what I consider fun.
I did figure out that Adryn’s attack is what I’ve learned to call a physical prim. It slides along the ground. That teaches me a lot.
So to cheese him, simply stand within range on a different platform, He’ll blast away and the prim will fall through the gap before it reaches you. Later in Dragon’s Stand I’ll find a rock or something to stand on to be immune to his attack prim. Hopefully, I can put a trench or arroyo between us.
I’m sitting here typing while my toon auto attacks with hammer 1. I figure one good trolling deserves another.
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Mastery grind is OK. The trouble I have with it is that Mastery Points are per account. This means that it’s getting harder and harder to scrape together the points to spend on levelling.
I’m fine with exp grinding per account. Points per account are another matter.
Having been on a successful Dragon Attack, I take what I siad previously back. The event is worthwhile and fun.
I still think there needs to be a backdoor to Mordremoth’s Overlook or another vendor location.
At that point you’re done, suicide and redo. I’ve encountered this several times now, repeating the HoT story.
I don’t honestly care about the big boss fight in Dragon’s Domain. I’ve seen it. However, much of the map and the plated weapons vendors are locked unless the event is won.
Tonight, I waited out one entire cycle, unable to get a map. The second cycle looked like it might succeed when I got the familiar sudden slowdowns and crash.
ANET, this is bad design. I don’t like being dependent on a massive PUG to begin with. If you insist on that you should at least make the event possible. I got to wait 3 hours to watch my game crash, brilliant. I don’t consider being one shot hammered by as many kitten separate snipers “fun.”
This game is about heroes and rising above. Instead, I’m asked to be a foot soldier thrown into a WWI trench warfare style meatgrinder. Then to add insult to injury, I crash and the effort is for naught.
You’ve already provided one and only one way t get Ley Line Armor and I’m now on my sixth repetition of the HoT personal story. Enough.
There needs to be an alternate way to get into the map. I don’t want to play in a huge mob and I don’t think I’m alone in that.
Kill Quetzal scouts near the champ. I got one there.
OK update, I’ve found 2 mastery points in TD that demand Ley Line Gliding
As an update I did get Highest Gear, the jp in Auric Basin that requires Ley Line Gliding. I’m still pretty unimpressed. Hopefully there will be some ley line highways or speed runs in Dragon’s Stand to discover. I’ve found one, near ley line confluence. It’s short and doesn’t particularly go anywhere.
BTW reward for the Auric Basin jp? 3 aurilium, 3 eph fragments and a blue quality short bow.
I haven’t encountered that one. Still, 4 million plus exp and 12 mastery points to access a jumping puzzle?
Hesitant to Write, but Healthy Topic: Gliders
in Guild Wars 2: Heart of Thorns
Posted by: Ithilwen.1529
I think that gliding is the prime feature of HoT. This is the most fun.. not bloodlust or big treasure drops but actual fun.. I’ve had in GW1 or 2.
My hopes were high for Chronomancer. History repeated itself and Mesmer is once more heavily outgunned. Gliding though!