Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
How to beat an ele in 1v1 with a scrapper?
1. Rotate out.
2. Call a friend.
3. Decap him.
If you have time to do 1v1 for 2 minutes… well, time your CC for his heals and overloard. Condi burst him when he goes off water.
Always maintain poison on him.
Nobody who know how to play the game will go on a 1v1 on an enemy point hold by a bunker without being able to decap it.
+1 to Barbie.
I have the same problem but it is easily overcome by trio q with other good MMR players.
MatchMaking should put 10-9 togethers vs 10-9 togethers like it was season 1 ranked.
10 or 9 should never be put with/against 3 or less.
@Szeraf.5781
Thank you for sharing.
@Spartacus.3192
Cleric and Sage. I agree. I did play Cleric and the burst is not enough. Doing so, probably going with a power weapon like “rifle” and sword/warhorn on cleric could be a bit better, but longbow utilities (fire field and pin down) are key staple for support.
The build work well with healing power + condition damage amulet and the only combo of that is Sage…. but even, the toughness is need to be able to take a beating to cleanses, rez and stomp. So Sage is not enough to be condition support with the build.
I didn’t tried Mercenary because I am not sure the healing of shouts or healing signet would be enough… but since demolition war have great sustain… perhaps Mercenary could resurrect shoutbow. The thing, is the rune for shout (soldier) is still need for cleanses… warhorn buff (2 cleanse and not just 1) would not be enough to change soldier for water rune.
-=-=-=-=-=-=-=-
Still looking for main warrior that like supportive role to find some nice build to work on.
Wanna buy Settlers (Shaman) for spvp!
Greetings,
Since the last patch, Warrior sustain seems better.
I have 1000 pvp games on warrior (Zambonni) with various success in 2014-2015. I did play top tier with my shoutbow build with Tron Jeremy, Demus, Duke and many others.
Does Warrior Shoutbow could be come back to help the Cleric Ele take some hits? (or banner rez?)
Since scrapper support is less bursty and instant, probably the second support class (bruiser like support) “slot” would open to something new…
From theory crafting, I did play HoT Shoutbow with all amulet and Settlers/Cleric where more sustain but less damaging/bursting than the Celestial amulet.
Since I only like to play support heavy builds, I have a lot of fun on my ele or scrapper but if a MAIN warrior that like support role can have some “bruiser type” support build for Warrior, i would try the build and help fine-tuning it with the coming meta.
I just don’t have the time to try all possibilities and find the most efficient before the fine tuning process and I know nothing about the Berzerker Spec.
Thank you for sharing, I will do the same!
Something like this?
I think it would be a great way to stop players to buy second or third box… so they get the incentive to invest in one account. :P
Hahaha Turret Engi…
When grinders tried Tibs Spec:
https://www.reddit.com/r/Guildwars2/comments/32vunl/new_warrior_spec_leak_screenvid/?ref=search_posts
The greatest easiest thing to beat them, was entering the fray with a Lich pulsing stability.
AOE turrets removal… stack 2 or 3 turrets engi on one point to lose the game.
but you cant deny that they make good quality games, support them consistently…
True, on the other hand they very rarely come up with anything themselves, rather simply copying another game (or buying the company in the case of Diablo) and then with the exception of Starcraft (which is basically an online modern multiplayer version of an old game called Dune 2000) they dumb it down and make it casual friendly easy mode for the masses, like MOBAs -> HotS, Magic The Gathering -> Hearthstone, EQ,Ultima, etc -> WoW, and so on.
Dune 2000 1998, Starcraft 1996.
Starcraft was really a mod of Warcraft. So no it was not based on dune 2000.
Also I wouldn’t call ultima friendly to the masses. One of the few games where a good small group could take out larger groups. Won a 3 v 20 once lol.
BS.
https://en.wikipedia.org/wiki/Dune_II
1992
I played that game and the key to win was doing Defensive Tower path to the enemy based. This is… what people play DOTA 10 years later.
the big difference being it’s not plagued by MMO problems and amateur devs.
Oh poor, innocent soul. If you knew Blizzard you’d know how absolutely garbage they are at balancing. Not a single one of their games is saved.
Overwatch is a solid game, but they’ve already shown during alpha and beta that they barely have any clue on how to properly balance out the relative small pool they have at the moment. I honestly lost count of the 180s they did. I expect kitten to really hit the fan as they introduce more characters.
If you’re really looking for a pvp game not plagued by problems and with great devs, you’re looking at Counterstrike or Dota.Still, apples and oranges.
You couldn’t pick two more different games to compare if you tried.Atleast blizzard has content tho.
Not sure about Content… way more sure about appealing to the largest casual player base of the World.
The place where Carebear rules.
I repeat, OW will get hundred thousands of streamers but the competitive play will be grind based like gw2 is.
Paragon system will be much more rewarding for competitive skill-based players.
Sorry but I lmao at the bolded statement. So, is this the same Helseth who said people could carry their game, or the dude who tediously denied MMR hell, or the guy who believed that your teammates could, in no way. Impact the outcome of a game.
Wow funny how opinions are changing.
Anyways, my biggest issue with gw2 is the boon spam… way way too much spam. I have seen druids/ranger maintain 17 stack of might, that should nt be a thing.
Hey now, that’s only me and a few other Druids… It’s not Meta. I’d get kicked out of GASM by Mckitteny for running something like THAT!
You are doing right.
You can count on your hand the people that are good in GASM.
Paw Paw (patchy) would be the only real one and he never REPRESENT that pvx guild nor play with them.
Cleric is:
900 Power
900 Thougness
1200 healing power
A real contender for the condi slot would be:
900 condition
900 thoughness
1200 healing power
They did removed it from the game (Settlers).
condi > power (without ferocity or precision).
So, they could not go to 900 condition + 900 toughness… so to get a new four stats, it would be more (to balance with Cleric) something like:
+1050 Toughness
+1050 Healing
+560 power
+560 Condition
imagine mesmer with settler
When the celestial build became META.
I did tried Sentinel, Crusader, Settlers and Soldier.
Soldier was the best for damage and survivability.
In June 2015, condi carrion mesmer where having a good timed. After my own amy test, I did prefer Rabid because the crits give more pressure with both sigil of generosity to counter burn guard (the best condi burst of that era).
All in all, Settlers was not the best for damage+sustain for those builds.
Actually, the most OP Settlers build was Trap Ranger in Summer 2015. Ask Ryan (shadow shooter) for why it was.
To be a “VIABLE” Pro player… you need “viable income”.
Here is a correct article that explain why people like Helseth stop streaming with only 800 viewers.
http://www.geek.com/games/how-to-stream-video-games-for-fun-and-profit-1650749/
For the kitten:
Make some money
The vast majority of streamers do it as a hobby, nothing more. It’s a way to share the games they love with an audience. If you can build up a fan following, though, it’s very possible to turn it into something that pays.
Monetize your Twitch account:
You need an average concurrent viewer count over 500 people (that means 500 people need to be generally watching your streams at any time), as well as a commitment to stream at least three times a week. However, these aren’t hard and fast rules, and if you can demonstrate other factors that might make you a good investment, they might let you in.
Monetize YouTube videos: It’s important to note that some publishers don’t allow you to get revenue from footage of their games — Nintendo is probably the biggest example. Thankfully, most PC publishers are well aware that streamers represent a huge free marketing opportunity and let you claim your share.
Sponsorships: Many companies partner with high-profile streamers and pay them to use or promote their products on stream. These sponsorships typically aren’t super lucrative, but they can be a nice way to pull in a little extra scratch.
Most importantly, have fun. If you’re not enjoying your stream, it’s highly doubtful that anybody else is going to. Don’t let the pressure of subscribers and viewers suck the fun out of playing games.
Actually, for me to get PRO, i would need better revenue stream than my programming work into the insurance CIE + something more because I have a stable and secure revenue…
So… well, I would need to get at least 50 000 viewers and way more to get “even”.
So basically, Gw2 is not suitable to sustain PRO players at all.
Our PRO players of today don’t make a living with Gw2. They are the OLD TOP PLAYERS that still work for a living because Gw2 is not LOL, DOTA or CS:GO.
I find it really funny to called our TOP, pro. To get PRO, you need to LIVE from it.
Btw, Paragon will be better PVP oriented than Overwatch who will be for casual players. Probably better stream audience from Blizzard crowds, but less rewarding than any Epic Megagames.
Give us cleanse and I’ll happily give up some damage
Here is some start:
https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Purity
https://wiki.guildwars2.com/wiki/Sigil_of_Generosity
https://wiki.guildwars2.com/wiki/Superior_Rune_of_Leadership
it went from 477 -> 340 on the tooltip, and ticks for 364 with 0 healing power in pve (idk why there is a discrepancy).
its a very good change, and it isnt out of line.
but the patch note sounds pathological, i think its referring to the base values at level 1, but you cant even access your elite spekittenil like level 71 or something? maybe its referring to level 71.
Totally agreed with you.
YOU GOT IT RIGHT.
The patch notes is misleading.
With the cleric amulet, even if they didn’t change the scaling like they said, the numbers are the same. I guess it had a “cap” value and even with the nerf, the scaling give the same numbers.
I apologize for all about this topic, but I was wrong thinking that patch notes means something.
Completely wrong. The -130 hp / sec and -20 hp / sec is way more relevant than you think. Now you don’t want that crappy trait over backpack regeneration that is constant healing with a kit.
I am somewhat confused. You seem to be suggesting that the two traits compete and are mutually exclusive. They are not. I still run my menders sPvP scrapper/WvW frontliner with backpack regen, rapid regen and kit of choice + 4 gyros.
I am just saying that if the trait is like they say in the patch notes, it’s not worth to spec scrapper to get “bunker” duties anymore. (rez/stomp and aoe cleanse).
People need to stop using such hyperbole. Scrapper did not get destroyed. There is plenty of talk that scrappers might still be in the meta. We don’t know yet.
Well, if you did follow my logic, I was speaking about none-meta Bunker Scrapper build.
Thank you for your great input on the subject.
I still see Engi being viable in ESL-teams. Without class stacking though, it’s gonna be all 2 Power Rev, 2 Condi-Mes and 1 clerics-Ele. :P
Problem with that thinking is now, another viable build (bunker scrapper) got destroyed by an overnerf.
It was a good nerf for POWER user, but for those who healing power matters, the trait is the same bad trait than for the dps roamer build.
So… even if you rationalize this, Anet is still killing build diversity with applying bad nerf on a class. Nerf it for POWER or CONDI based, but let it be for SUPPORT one that have high healing power would mean they would adjust the healing power scale of the trait to be better.
I am the last bunker main of this games, all the others flip to another game because we had been always over nerf for all nerf on DPS/Condi OP classes without being taken into considerations.
Guess it don’t matter.
As I understand it the base healing nerf wont be that bad (-130hp/s at superspeed, -20hp at swiftness) but its impossible to judge since they didnt nerf it 90%, they nerfed it 100% as you cannot get superspeed anymore.
Completely wrong. The -130 hp / sec and -20 hp / sec is way more relevant than you think. Now you don’t want that crappy trait over backpack regeneration that is constant healing with a kit.
We have superspeed when our gyro die trait. This is the main sources of scrapper bunker healing.
Not anymore, Bunker Scrapper was great even if no-one played it. Now, it’s dead. It will be Engi Mercenary Bombs/Nades/EG, pistol-pistol, since it will get better surv than cleric scrapper gyros build.
Cleric Engi is dead with june patch 2015, where healing bomb trait was removed from the game for the nest Rapid Regen trait.
Needed nerf. Gaining health for having swiftness was stupid.
When one of you damage dealers is sustaining that high, there is a problem. This will force you to build in healing to get healing. Sounds about right.
Nope it’s not. They didn’t change the scaling of the healing power value. This means the 90% reduction still exist even if you have 2000 healing power.
I agree it was too much for a power build. I said it on my first post. What is not cool, is not adjusting healing value scale on the trait even if they nerfed it by 90%.
Unfortunately, they overnerf things up without thinking about the THREE major role a specialisation can bring to a game.
But rest assured, the only viable engi role will be condi and will get meta status after first week of season 3.
Junior, everybody serious is trying new games actually, like you did in season 2.
So, not much high mmr is playing unranked. Majority of pro players are scrimming together. Majority of mid tiers hardcore players left with the season 1 bunker meta or left with the unfair match-making of season 2. The rest will left with the full condi meta (5 condi user per team) in season 3.
Well it’s expected to see a condi meta.
Anet did nerf all support bunker classes to the ground and everybody approved it.
The only viable bunker is ele with 13k health point. It’s impossible to survive condi burst with that low health point.
I remember the last condi META in 2013. Do you remember, what did happen?
649 games is hell of alot…
It took me around 70Games(62w/8L) on this alt-account to reach Diamond T5 before the end of season in less than 16hours*…Yes, it is prestigious for achievements and titles.
Great, with that kind of result, you are indeed a Legendary Player. But what about all those grinders that made it with 400+ games?
The point here, is what Value the Legendary Titles hold for Prestige, when average players can grind enough game to get it.
For example, in 2014… you could grind 3000 games and never be top 100. Now… well, the value of the title don’t “reflect” top 100 nor top 500 nor top anything… only being able to spam games each night until you get it.
Here is some statistical simulation that someone made considering all parameters of the league system (including win and lost streak).
With a 50% win/loose ratio, someone have to get 649 Games to get the title.
People with 30 hours a week into the game mode, (good or bad players) have the Legendary title.
https://www.reddit.com/r/Guildwars2/comments/4fgtyj/pvp_statistical_experiments/
So, is it prestigious to grind games to get the best pvp title of this game?
Match-making of unranked is better for competitive players, because it match your team MMR with the other MMR team.
In ranked, it’s premade versus solo players in Legendary… that can’t even know how to rotate properly.
So, the match-making is better in unranked than rank, so you see more of that.
At the end of the season 1, they close rank play. So everyone will play unranked or another game till season 3 start up.
Rapid Regeneration: The base healing of this trait has been reduced from 150 to 20 when under the influence of superspeed and from 25 to 5 when under the effects of swiftness. Level and healing values continue to scale the same for superspeed. Swiftness’s scaling with levels has been increased by 20%.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Please, healing values should scale better since you nerfed the traits by 90%, healing values should scale at least of the same.
It’s a bunker trait really important to make our job in our niche class role.
Doing this give a clear favor to backpack regeneration and so, would make many scrappers going to play either condi or rifle vanilla engi for better survivability with old school kits build.
The crowd did QQ a lot on scrapper surv, because they are DPS build (paladin or marauder).
Please, let Cleric or Mender have the survivability they deserved without being the OP DPS bruisers machine meta scrapper build is.
Now Trevor from LFG propose to get a Skill based ranked system.
https://forum-en.gw2archive.eu/forum/game/pvp/Division-Representing-MMR-Directly/
Seriously, I prefer to grind games in a skill based ranking system. When you stop progressing, you still have to fights to keep your high rank.
I completely agree with this.
I did this post more than a month ago about it.
https://forum-en.gw2archive.eu/forum/game/pvp/Skill-based-or-Grind-based-rank-system/
The scale is different than mine. You forgot to add all those who are not ranked into the top 1000.
Mine is surely not “Optimized” either.
From ESEA
The Karma System is a method of community self-policing, and is primarily based on users ranking their experience with players in-game. Users start with a neutral (0) karma level, and that level is affected by the following actions.
Positive Karma:
If the majority of teammates rate their experience with you as positive, you receive +1 Karma for that pug.
Negative Karma:
If the majority of teammates rate their experience with you as negative, you receive -1 Karma for that pug.
Leaving a pug (-1, -2, -4, -8, increases with each pug leave)
Having a post nuked (-10)Be a good teammate and you’ll earn your +Karma, be a troll and you’ll find yourself in Karma Cleanup faster than you’d think! Remember, every pug you play is a potential addition or subtraction to your Karma level, however if your teammates rank you neutrally, then you will receive neither positive or negative Karma for that pug.
and it works great on there and i dont see a reason why it would not work great in GW2 Ranked games also. I keep getting alot of team mates who r testing builds or doing just daily and dont know how to play their class etc or just raging and afking, and the report system does not really work good if u seen it.
On karma way the player self action can effect their personal karma and if the community sees hes trolling he gets banned from ranked pvp for lets say 3 days and if it repeats a lot in short time ban could just be longer.
Really good and interesting system. I hope KARMA would be public. 
With a Karma threshold, (let’s say 20 negative) you could convert that into dishonored stack.
I would like to get a Category section on the KARMA screen something along:
Negative Karma:
1- Verbal Abuse
2- AFK
3- Trolling (not serious about game)
4- Need to learn more.
5- Play meta class.
Of course, the 4 and 5 should not give negative karma point.
Positive Karma:
1- Great communication.
2- Did Carry the match on rotation.
3- Outstanding 1v1 potential.
4- Did learn me something new.
5- Creative great none-meta build.
I agree that it would need a majority of negative karma to get -1. Because people can do that to troll or hate other players they know about.
I would say… blocked players should not be able to get (from you) or send (to you) KARMA.
MMR vs PIP range is unfair and not fun even for those at the top of the GRIND chain.
Thank you.
MMR vs PIPS range is terribly bad for ALL players, even those top 20% MMR players will get what you have right now.
Thank you for your input and please vote with your +1 to ask for a skill based ranking system.
https://forum-en.gw2archive.eu/forum/game/pvp/Skill-based-or-Grind-based-rank-system
Nice a MMR HELL post into Legendary division.
Each entry pip tier and last pip tier show that problem to people who are below the 50% MMR threshold.
You can repair your MMR if you duo or trioq with people with better MMR than 50% of your division population.
Even if you would be able to downgrade your division, you can get MMR hell into the entry tier pip of that downgrade division.
So, I would suggest a buy back your MMR for losing a division.
The highest the division the biggest the MMR buyback.
Seriously, PIPS grinding is flaw. Because high MMR player don’t want to be randomly pair and don’t want to be randomly pair versus high MMR player (excuse is long queue time…) than… the only solution is to removed PIPS, DIVISONS and GRINDS.
Please read and +1 and give comment on this thread:
https://forum-en.gw2archive.eu/forum/game/pvp/Skill-based-or-Grind-based-rank-system
Seems you can be rated an Established player into MISTCORE?
You have more than 500 wins in rank queue for a minimum new member entry?
A win lose ratio better than 50% (you know, we have people with 60% but I prefer large guild with many different kind of player, with a bare minimum to have fun matches and wins more than lose)?
Hi Frands,
I haven’t had much time to spend on the forums as of late and as a result I’ve unfortunately been mostly mum on these types of threads. Since many of you are fresh faces and didn’t visit the forums back when I used to frequent more often, I’ll reintroduce myself (in tl;dr format), and after that we’ll get down into the nitty gritty.
I’ve been at ArenaNet for a little under 3 years. Prior to that, I was a PvP fan just like yourselves. I ran multiple GW2 PvP-specific podcasts, hosted GW2Guru’s State of the Game (wow, that’s old), managed some of the earliest tournaments such as Curse’s Masters of the Mists, and casted dozens of other events (including the first ESL tournament and the 2013 Pax Invitational). Little known fact – in the early days I even played on Team Paradigm NA with Phantaram as well as a number of other teams. I was offered a job at ArenaNet in 2013, and after moving around to a few different teams I ended up on the marketing team as a Brand Manager. My time isn’t dedicated entirely to the PvP (I work with a number of other dev teams), but I am for all intents and purposes the “commissioner” of Pro League and most other events that we’ve run in the past.
Ok, now that we’ve gotten that out of the way, let’s address the OP’s question -> “200k on pros, why?”
Competitive play is something we’ve always been a fan of at ArenaNet – you could say that it’s a part of the company’s DNA, and it’s something we’re committed to supporting just like any other part of our game. The PvP team has been working hard to take PvP from where it was at launch to where it is today (seriously, think about it) and the marketing team has been keen on supporting them. Together we grew the active player-base for PvP by 135% last year – and that’s pretty awesome. After all, things like matchmaking quality and queue times gets better the more people that you have. It’s more or less my job to try to figure out how to replicate that growth as much as possible, and after looking at all the options available for the marketing team, we decided to go down an admittedly riskier path and dedicate some of our budget towards the Pro League initiative. I’ll add that most of Pro League’s costs were funded out of our paid media budget which fuels the advertising banners you’ve probably seen displayed on a variety of websites (or maybe you don’t, because it’s 2016 and you use ad-blockers, which is why initiatives like this are so important!).
There’s certainly a unique opportunity for growth here. We get to talk about our game in new interesting ways with an entirely new group of gamers – some of which may never had been interested in playing MMOs previously. It’s not often that you get to do that.
I think the main takeaway is that Pro League in no way takes away from development for any other aspects of the game (but I can understand how that assumption could be made), but the upside here is that when any part of the game grows – the entire game benefits. We’re not trying to make GW2 into a PvP MMO – it’s just one of the many facets of the game that we all love and want to see be even more successful.
Anyways, I’ll keep an eye on the thread for questions over the next few days, so feel free to AMA!
Hey Grouch (Nord!),
Not only hiding from forum, but from reddit or even from the Heart of the Mist.
My first question is:
1- Why the hell Anet delete important thread over a forum without giving explanation to all the participants of the thread?
2- Why don’t you package the Heart of the Mist only, as a MOBA package to Market the thing up like a MOBA (and not a freaking great MMORPG) so the real crowd (60 millions MOBA player) can look our great game?
https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-needs-its-own-business-model
3- Why are you still working on a GRIND based (mmorpg carebear players) league system? All competitive players (moba/pvp players) want a skill based rank system.
https://forum-en.gw2archive.eu/forum/game/pvp/Skill-based-or-Grind-based-rank-system
Thank you,
I don’t like putting time and efforts into thread that disappear.
Either delete part of it or move it away.
But please stop doing it.
Unless you want a legal notice to pay back my time.
Remember, everything is cache into Google.
Hi Frands,
I haven’t had much time to spend on the forums as of late and as a result I’ve unfortunately been mostly mum on these types of threads. Since many of you are fresh faces and didn’t visit the forums back when I used to frequent more often, I’ll reintroduce myself (in tl;dr format), and after that we’ll get down into the nitty gritty.
I’ve been at ArenaNet for a little under 3 years. Prior to that, I was a PvP fan just like yourselves. I ran multiple GW2 PvP-specific podcasts, hosted GW2Guru’s State of the Game (wow, that’s old), managed some of the earliest tournaments such as Curse’s Masters of the Mists, and casted dozens of other events (including the first ESL tournament and the 2013 Pax Invitational). Little known fact – in the early days I even played on Team Paradigm NA with Phantaram as well as a number of other teams.
…
Anyways, I’ll keep an eye on the thread for questions over the next few days, so feel free to AMA!
Hey Grouch (Nord!),
Not only hiding from forum, but from reddit or even from the Heart of the Mist.
My first question is:
1- Why the hell Anet delete important thread over a forum without giving explanation to all the participants of the thread?
2- Why don’t you package the Heart of the Mist only, as a MOBA package to Market the thing up like a MOBA (and not a freaking great MMORPG) so the real crowd (60 millions MOBA player) can look our great game?
https://forum-en.gw2archive.eu/forum/game/pvp/sPvP-needs-its-own-business-model
3- Why are you still working on a GRIND based (mmorpg carebear players) league system? All competitive players (moba/pvp players) want a skill based rank system.
https://forum-en.gw2archive.eu/forum/game/pvp/Skill-based-or-Grind-based-rank-system
Thank you,
…
Warrior is now like the hard carry of GW2. Our sustain is low but potential damage is high. Paired with any sort of support they will be able to stay alive and pick off a target and then take advantage of the great cleave potential.
Warrior DPS roamer need a bunker guard to be better. Ele give more sustain than bunker guard, but the bunker guard give more protection versus burst attack.
So… warrior need a bunker guard (hp buff) to be viable again.
… snip …
That must be why you see so many of them in pro leagues.
When money and winning is involved the Team pressure a lot build that sustain less to switch. See Caed history…
Can’t blame the PRO to play EASY MODE, to get some wins (with easy aoe spam).
We still have great thieves in this game, they are just bad in this META of AOE spam. So, many pro team ask them to switch or kick them out (letting them saying they are taking a break by themselves).
Thief class is great.
Players are bad.
I agree that REVENANT is OP and should get balanced (reduce mobility or sustains) to let thieves rise again.
It don’t help to see the Magic Toker switching to REV or Caed disappearing completely.
The First Straw (mid tier team) have a thief in his comp. The win loose ratio could be better. We have the hardest matches versus all the SPAM AOE comp (double necro + ele) but as a Healer myself, I stick around him with Aura’s just fine.
Yesterday, 9 wins on 9 games, from diamond tier 5 to the last tier (average of our team) the thief played really well.
1- Decap far after the first stomp.
2- Rotate to kill 1, rotate back to decap.
He is not Caed nor Magic Token and he was dying less than other of our group.
So for a mid tier play, on the high end of Diamond, thief is still viable with a fully STACKED meta team. (scrapper, mesmer, tempest, reaper)
I wish our thief would consider playing something else in the same role like Revenant DPS roamer, but the time it take to get good seems to unmotivated him. That way we would be more sustaining and reliable versus meta change.
But thief in season 2 are way better than season 1.
As a main bunker, I always chose a thief for main dps roamer over anything else, since I really like to heals, rez or peel for them (and their godly speedy rotations).
But… bad thief is trash tier and need a hard carry from 4 to compete versus a solid 5.
All game get some easy mode (people say bunker, I say conditions builds are easy mode!
:P) and hard mode. Thief like Power Mesmer, is hard mode.
There is some anti condi “things”, but I am sure that a resistance stats system would be great.
1- The boon Resistance, is just that.
2- Minus condition time on some runes (hoelbrak and melandru — spelling)
3- Blinds, Aegis, Dodge, Some invuln type.
4- Cleanse
I would agree to complexify the system, since it’s an RPG. But… man, they had dumb down it since 2013. So, not sure why they would make it more complex again.
But there needs to be a way of preventing you from being teamed with certain classes in spvp solo queue.
Lets face it, 90% of thieves are AWFUL. Last match, thief went far in Legacy Map. Died. We wiped at mid because of the 4-3 even with me running in from home. Thief rezzes and dies again at far. Game lost. The thief is even kind enough to dc when the other team reached 400 points. Long enough to assure we have zero chance of it even being close, but not long enough that they get the dc and we still lose pips.
If this happened once, no biggie. But this happens every third match! Beyond frustrating.
I would gladly double my wait time for the queue to NEVER have a pug thief ’on my team" (/sarcasm off) again.
SO bad decision.
Yesterday, TFS played 9 games and did win 9.
We took a substitute to Impact. It was Talon Nighthawk. Great player. Great thief. Did do thief work properly. Job done.
On your reasoning you would ban all build cause most of the player base are not good enough with them.
When they introduce Temple of the Silent Storm (Febuary or March 2013???).
The balance of the CORE classes was great.
A lot of people where trying different build and was somewhat viable.
Queue time reduced a lot, because they got rid of the auto-tourney feature to make only spam 1 game and not 3 games in a row.
The reward system was better, way more interesting to CRAFT skins than opening endless bag of bags that only give pve stuff with skins you already have.
With runes setup that could be chose like you want, (ie. 2x monk, 2x sanctuary, 2x …) you could stack some nice effect over different kind of build. (boon duration in that case on a DPS guard with symbols, it was a blast to play)
With Jewels that give you some edge to make more fine-tuning of your attributes.
With trait lines that gave attributes points…
We had choices and choices and many more choice that I didn’t write in, for great build diversity and HEALTHY gameplay.
It was before Celestial was OP.
If you don’t want to fight for spam place into a forum page:
https://www.reddit.com/r/GuildWars2PvPTeams/
BTW, if you remember the name of the thread, google for it and use google cache thread instead.
If it’s not working, use that:
https://archive.is/
Or that:
https://archive.org/web/
The worse, is when they delete your comment, because you had put a link to a removed thread.
Well, I did put 1 hour on a big comment with somewhat good input into it… to get it delete for a dead link.
You are wrong. MMR is fine.
It’s the MM (match making) that suck because it’s not MMR vs MMR, its MMR vs PIPS range.
So, the problem is not MMR. It’s MM with PIPS range.
Since veteran don’t want to play with noob, MMR for your team is a must… should be the same for opponent.
I hope that however ANet decides to change matchmaking for S3, we will maintain being placed on teams of self-similar MMR.
This is the minimum acceptable including matches versus similar MMR opponent team.
S1 and S2 both have there own problems. This season is definitely punishing lower level players. Personally, I think S1 was better. Maybe give extra pips for carrying a match. If the MMR difference between best and worst player passes a certain threshold, the higher level player is eligible for an extra pip if they win. S2 might have worked but alt accounts and late starts are not allowing the skill levels to spread out the way Anet said it would.
The 2014 Leaderboard season was way better than anything else to show skill.
The problem with them:
1- Decay wasn’t good enough. You play 1 game of 2 weeks of nothing to get your rank back.
2- No indication of your RANK in game, meaning less value to it.
3- No rewards tied to it.
I say give back the old ranking system, tweak it further and put the GLORIOUS LEGENDARY REWARD track that is estimated at 200 games played / month grind.
This is a really great analysis. I appreciate all the work you put into this. We recognize the problems that the season 2 matchmaking is causing and are looking into solutions that will provide a good experience and satisfy our goals for the league system.
abolish mmr and just match people randomly within division? Can’t be worse than it is now
Hell no. There’s nothing I hate more than having bads on my team.
So make it MMR vs MMR again.
Anyway, “top players” don’t need a faulty Match Making to wins matches, isn’t?
The problem with that is it punishes you for having a high MMR by pairing you with players with really low MMR to make the teams average out.
Nah… the problem with MMR vs MMR is the PIP range. kitten THE PIP RANGE. kitten THE GRIND. Problem solved.
All high mmr player should queue with high mmr players and be paired versus other high MMR player.
I don’t care if above average team are paired versus1 high mmr and 4 avg mmr….
The problem with our MMR vs MMR of season 1, was the divisions and pip range. Not the MMR skill based system.
And before the fix to smurfing, the MMR vs MMR system was better. But it should had just paired MMR vs MMR and don’t care about divisions. divisions means you have time to grind games, it’s not a good indicator of SKILL at all.
PROOF: 80% of Legendary players are average players that had time to grind 400 games.
Uhhh, so if ‘average’ people are (according to Evan) supposed to get stuck in ruby, then why have I never even met people as bad as the lot in Diamond?
I literally just broke down laughing out loud because I’ve never even seen this many bad players congregate in one place before. it would be completely hilarious if it wasn’t for Anets claims that the system is working fine.
Since their system is a GRIND your WINS away.
All bad players that take time to play games will RISE anyway.
The last week of League, we will see way more Legendary than season 1, because the META is better now, so players are playing more games, grinding more…
I repeat.
Please ANET, SEPARATED RANK (skill) and REWARDS (grind).
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