Just roll with Greatsword, screw the meta. I myself prefer hitting 5 to 8k hits on a slower weapon. I often run with meta dungeon groups on my guard but stick only to Greatsword (not bothering with mace). No one has said anything about it and I’m still very effective. The same can be said for Reaper.
Also the Black/White wings are terrible now, since they made them effectively rag doll wings. So floppy. It’s horrid.
There’s convenience and laziness. This is laziness.
4 Necros and a Ranger walk into a bar.
The barman says “Meta only” before being 1 shotted by the boss.
He then blames the Necros and Ranger.
I like to support Anet. I’ve had the best 8 years of gaming because of them and will continue to support them.
I like it but that light wing kills it for my necro
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On the other hand, my dark guardian will be surely pleased
My thoughts exactly. They should have added dark aura, considering they said the new legendaries would be the opposite of the current ones. Of course they won’t change it and I will stick with Deathwish/Final Rest.
Please Anet could you change it so Rich veins respawn on reset instead of their current respawn timer. Home instance nodes have this timer, so it seemingly wouldn’t take much to change.
Well of Madness
casts taunt on enemies inside, but here’s the fun part, the taunts are on eachother!
button mashers will end up killing their allies >:-3
Oh god that would be so kittening cool.
Story of a guy we kicked.
lvl 50 fractal, swamp running wisps. This warrior degens massively (from agony) and claims it was poison that killed him. We let him be. We then start the fight against Bloomhunger and he dies nearly instantly. He then claims his AR isn’t working (long after the AR bug fix). /kick
They’re so cute, yet they terrify me.
It just wants a kiss!
Why are Necromancers so rich?
Because of all the wishing wells.
Allies gain pulsing unblockable and a damage buff. Not sure what it should do to enemies though. And call it Well of Ruin.
I like it. Maybe pulses add torment, poison, or weakness.
Maybe go a hellfire/dhuumfire route n’ jazz it up with some green flames, and have it apply burning.
Not too shabby. Maybe instead of a damage buff, a buff called “Balefire” that grants allies burning on hit. Or both
but that would just be me being greedy. Something that would be valued in todays meta and give necros much needed party support.
Allies gain pulsing unblockable and a damage buff. Not sure what it should do to enemies though. And call it Well of Ruin.
Seems a bit of a waste considering it is easy to tell if you have it on or not.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Lahmia.2193
OH MY GOD! I had to pay for a game, I’ve got 3 full years of fun out of, and someone just starting gets a watered down restricted version for free?! I feel so discriminated against. /end sarcasm
This is why I absolutely despised Anet’s decision to put it down to a vote. Nearly everyone that voted for Kiel did so because of the reduced Waypoint cost.
I’m thinking of starting a Mining business in Arah.
I hear there’s good Orr there.
Absolutely. Minor things could be improved for quality of life, but I do love feeling like a true reaper. I’m anticipating a bunch of flame from the elitists, but oh well – who gives a kitten what they think? Reaper is incredibly fun and is worth buying HoT for that reason alone
It’s the reason I preordered.
Wells are almost always essential to my Necro builds but it doesn’t mean I think Vampiric Wells should be baseline. As fun as that would be.
Both Revenants and Engineers (scrappers) are getting an aoe stealth removal by the way.
They already had a 1s cd on Reaper’s Shroud but removed it at the request of players. So no they won’t add it to basic shroud. Also I’m dead against the idea as I prefer flash shrouding to benefit from the Curses line (one of the only uses for it outside a condi/hybrid build).
I have always hated Piercing. Make staff #1 explode on impact and increase velocity (putting it in line with Fireball).
Reaper’s Shroud is the same underwater as it is on land. I saw it last BW.
To make enemies chilled again all you’ve got to do is un-nerf our trait for it. That was a very fun build while it lasted.
It’s so kittening annoying that anet nerfed it purely because of WvW zerging. A split for wvw and pve would have been fine.
I run a power scepter build and losing the additional damage per condition is just…dots…
I used to be able to crit 4-5k damage after Signet of spiting the enemy with FOC but now…I’ll be lucky with…I don’t know…2k damage?the additional torment stacks got nothing to do with me.
please bring back the old scepter 3 Feast of corruption that gives 8% additional damage per condition
Troll post?
In the good old days. it applied confusion on yourself….
Unless they’ve fixed it, the new Berserker specialization allows you to apply confusion on yourself with the Headbutt elite and the trait “Distracting Strikes”.
Zerker Reaper LF 1 guard tank, 6 zerker dps, 2 cleric nomads/cleric ventari revs
I can’t see bringing a reaper in a raid, especially with the requirement to receive external heals. I’d also swap out the ventari revs for druids due to tablet versus simple heals without the added complication of moving the tablet.
The real decision for me would be which dps to bring. That would really depend on how they decide to handle party boons and group heals in raids. If they are still capped at 5 targets or not. If that cap still exists in raids, then you get duplication of desired classes. If not, you get to include almost everyone in a raid.
When I think about an ideal raid composition…assuming the 5 player boon/heal cap…I think quickness/alacrity chronomancer, boon extending herald, psea berserker, dps feel my wrath/reflect guardian/ele, nomad druid. Of course that gets way more flexible if they change the boon/heal cap in raids. Obviously some of those spots are flexible.
They are keeping the 5 man cap on everything that is already 5 man. They said on the livestream.
Zerker Reaper LF 1 guard tank, 6 zerker dps, 2 cleric nomads/cleric ventari revs
The Cliffside Fractal. Not because it is very difficult but rather it has the most annoying mechanic in the game (the Hammer) and is probably the longest fractal. Also because you can get it for 2nd or 3rd.
Anyone who thinks Necro is in a good place at the moment needs their head checked. I love mine to pieces but it most certainly needs a core buff. Reaper looks promising however.
Definitely remember to unblock them though or it will be a pretty one sided conversation. I know that should go without saying but you’d be surprised by the amount of people that will leave you blocked while they start whispering.
They have removed the ability to pm someone you have blocked. It comes up with an error message.
Ele staff damage needs to be seriously changed. Classes such as mesmer, ranger, thief, necro, guardian, engineer and to some point warrior can’t compete with Ele at all.
Because it’s good game design for the professions to be good at different things.
By that logic Necromancers should have the highest dps, given that they bring almost nothing to party other than damage. But yet we get left with one of the lowest pve damage outputs in the game.
They do have pretty wicked damage output. The issue in question isn’t a flaw in the class. The issue is condition based damage needs a certain amount of wind up time to get full value and stuff in PvE just dies too quickly for that to happen. However, the redesign of the condition stack limits has changed that a lot when it comes to champions and legendaries that live long enough for that wind up to occur. It’s an out dated sentiment in that regard.
I was talking about direct damage rather than condi damage.
Ele staff damage needs to be seriously changed. Classes such as mesmer, ranger, thief, necro, guardian, engineer and to some point warrior can’t compete with Ele at all.
Because it’s good game design for the professions to be good at different things.
By that logic Necromancers should have the highest dps, given that they bring almost nothing to party other than damage. But yet we get left with one of the lowest pve damage outputs in the game.
Also I have a thing against Piercing. It’s horribly unreliable, especially when targeting larger foes. They should replace it with the same bounce Dragon Hunter longbow auto has, whereby it can only bounce to foes behind the target.
Either than or make DS and staff auto explode on impact like Fireball.
Improve the scaling on Lifesteal and make it scale with power. Vampiric Presence might be noticeable then and sought after in a party.
All the Necros on this page are laughing at your so called “no evades, no blocks, no invuln”. Come back when they remove Signet of Stone (the longest immunity to direct damage in the game), greatsword #4, sword #2 and #3, shortbow #3, dagger #4, and “Protect Me” (to a limited extent). Then you can have you HP increased to Necro level.
Mounts as a cosmetic would be cool. I mean we already have the flying carpet and broomstick. And you know how Anet loves their gemstore mother lodes.
It’s not even swiftness. It’s a 10% movement increase.
So, the general consensus of this thread seems to be that, since condi necro is weak, we should change what few condi traits there are into more power-focused ones.
Neat.
The general consensus is that Necro needs Target the weak to be changed back. I’ve never been told to run something else as a Condi Necro in pvp or wvw. But constant “no necros” in lfg have shown us Necros need a power buff.
I resolved this by buying 6 Identity repair kits and renaming 6 of my 8 characters to “Lahmia” with a secondary name to match the profession (and a makeover).
Ele is one of the strongest (if not the strongest) professions in all meta. I’ve never known Thief to be underpowered. I mainly keep to the dungeon/fractal and something WvW areas of the game though.
As far as damage modifiers in curses are concerned, I would much rather change barbed precision so that instead of extending bleed duration (plenty of opportunity to do that with runes and sigils + condi cleanse meta), you now deal increased damage to bleeding foes.
That would be a great idea if you put it at +5% damage. Duration increase from traits on bleeds are worthless, Anet should know this by now. Especially for Necros.
Will Anet ever fix the current bug of being unable to gain either of the 2 amulets, if you completed the achievements required before the rewards were fixed. Or is there a way to get them?
Might stacking is a big reason why PvE is all about stacking
Actually , stacking is about pulling numerous enemies into one area to easily dispose of them. It’s carried over from the first Guild Wars. Grab aggro, break LoS, watch them all come ball together, destroy. Pulls in the ranged enemies with the melee. people just assumed it was ONLY for FGS and might stacking.
Stacking in the corner for single foes was a result of FGS (and a bit because of warrior gs 3). Like the first boss in SE p1, people still stack for it.
New Might idea: +20% damage. Stacks in duration.
Problem solved.
I always had a similar idea for Leaping a smoke field (when d/p thieves were all the rage). Smoke aura: blind foes that strike you in melee (with an icd) and take less damage from projectiles.
Profession auras such as Vampiric Presence and Empower Allies only trigger once you get into combat. I was wondering if there was a reason for them not to stay on permanently like the Elementalist trait Soothing Mists (whilst using Water magic).
On a positive note I do love the updated Quickening Thirst. Currently it is an underused trait mainly used for either mapping or just if you don’t have anyone giving swiftness. The attack speed increase is a much needed sight, putting our dagger auto attack in line with a buffed up thief’s daggers.
More Asuran Stuff hmm, I find it to be more likely to see the secondary Focus on Human Stuff and perhaps seeing some White Mantle Plots.
I relish the day anet adds more White Mantle plot. The Human story one was pretty kitten. But at least we know they are still here. Also the return of Lazarus the Dire would be great.
