Heirloom merchant back for a day or two
in Battle for Lion’s Arch - Aftermath
Posted by: Latinkuro.9420
Most players don’t bother with the forums. Those that do usually read something on them like once every several weeks. It’s not a reliable way to disseminate information.
it wasn’t just on forums mate.
twitter, facebook reddit every social media was pointing to the official post about the removal of the merchant, failing to read any of those there is also word of mouth, friends guildmates etc etc.
failing that, well I’m sorry but it’s your own fault.
asking for mine and everyone’s effort to be nullified because you failed to heed a warning is also NOT ok with me and it’s a bad idea.
Heirloom merchant back for a day or two
in Battle for Lion’s Arch - Aftermath
Posted by: Latinkuro.9420
you got warned and informed not once or twice, you were informed and warned a lot
yet still you didn’t do it.
The item has a rare status now because of it’s limited availability, if all of a sudden it became available again the other players that did put in the time needed to acquire this item would also feel alienated as if their effort is being nullified.
That has always been the idea behind GW2, you are not a DPS, or a tank, or a healer, or even GW2s controller role. Every build is (ideally), to be a lesser or greater degree of each. Now is that system working perfectly? I would give a resound ‘Nope’ in answer to that. But hopefully it improves with time, and the trinity would not be an improvement, but a devolution of the system. This is after all a system nobody else has even tried since the birth of MMOs.
Is the system working perfectly ?
I also agree it is not working perfectly, proven by the dominance of the Beserker play style.
But to say or suggest in any way, shape or form that the unholy trinity was better is just grose.
The 1st thing that makes it so you have to DPS down or die is the flawed defiant mechanic, negating 99% of all effective CC negates almost all control out of the player’s hands. I understand why they implemented it but it was a rushed system that needs to be addressed pronto.
The 2nd is the massive amount of one hit shots Bosses have in this game, I won’t go to deep into that one but, it makes defensive builds completely useless hence the Beserker play style is predominant.
The scrying pool indeed that would be such a great addition to gw2.
allowing you to watch cutscenes and replay past LS content, thank you Gulesave
There is a small piece of cloth on the T7 pauldrons that cannot be dyed.
This is so annoying, look at that brown piece of cloth totally destroying my armor look !
ugh………
please add a dye channel for that kitten cloth piece please.
maybe not so much of it in zerg content like open world PVE and WvW but….
there is teamwork in sPVP and in dungeons.
problem is people think the only teamwork is trinity style teamwork until they take off the blindfold from trinity and look at gw2 with new eyes they will never ever see it, people are to set in their old ways, if we all were like that we’d still be using dial up modems and no one would have a cell phone.
I miss it a lot, there was SO MUCH MORE teamwork using the trinity in GW1 compared to the zerg-fest in GW2, not to mention better optimization/utilization of many areas of the game.
Saying the trinity is teamwork based makes absolutely no sense. You are not even working with your teammates, you have a job and they have a job you each do completely autonomously of each other. The only aspect in which it could be considered team play is that you are all in the same place at the same time.
interesting point you raised there, from that point of view there is a lot more teamwork in gw2 than in trinity based combat, you’re always trying to buff your allies as much as you can while maintaining a decently high DPS, you’re always looking around for the unexpected down or whoever needs help, instead of the blindfolded rotations play of the trinity combat.
Can’t say I do, sorry.
Majority feels like this ^^
if you miss the trinity so much there are a billion and one unholy trinity based games on the market, go there and get your itch scratched.
Leave this diamond in the rough to the rest of us that totally dislike the stupid, moronic, braindead, 2 cents short of a dollar unholy trinity.
because the bosses all act random, you cannot control the fight.
Funny you should mention that.
what was always boring to me in holy trinity is how you always knew what the boss was gonna do (highly scripted fights) and even if it did something unexpected you had the braindead threat generation skills of the tank to draw all attention to himself.
I highlighted the word random in your post because this is what makes boss fights interesting in gw2 you cannot control the boss that in my book is a plus point sir.
Holy trinity:
Thief is destroying the boss from behind but the boss doesn’t pay any attention to him he just keeps pounding the meat shield gorilla screaming in front of him (aka threat generating skills)
Gw2:
the boss will decide who to attack and who to ignore based on rules we do not yet understand, it may choose to attack the highest damage dealer in the group or the one with less armor, simply screaming in the boss’s face aka threat generation gets you no where since there is no such kitten stupid skills in gw2.
I welcome this randomness in place of boring holy trinity combat where nothing unexpected that is not written into the highly scripted boss fight ever happens.
(edited by Latinkuro.9420)
Funny,
- 1st it was: a.net please do something about melee dps predominance I want to play ranged dps to, blah blah blah blah.
- Now it’s: a.net please do something about ranged dps predominance I wanna play melee dps to, blah blah blah blah.
- a.net please there are no roles do something about it.
How about:
- Learn the way it’s meant to be played.
- risk vs reward, melee vs ranged.
- yes, there are roles but you gotta crawl out of the holy trinity mentality to discover them.
i don’t want a destroyed/damaged Eye of the North outpost to be my home instance.
Scornheart (Hooligan’s Route in Lion’s Arch/now in Vigil camp/keep) sells them for free to all characters, regardless of account status.
Since everyone has access to it now even better, fix it to look remodeled instead of broken down and make use of this amazing historic place.
As I understand it only those with a linked account have access to the HoM.
if that has changed I wasn’t aware of it.
The HoM (Hall of Monuments) is an empty and desolate place,
why not make it the default home instance for those that have access to it ?
I don’t know what to suggest for those that either do not have it or don’t know what it is.
- move all services provided by my home instance to my HoM.
- provide a portal or asura gate to all VIP locations I have access to (meaning you need to have purchased the ticket)
- Xunlai revival ? there are T7 xunlai ingots coming to the game, maybe link this to the Xunlai present in the HoM.
in order of relevance
- warrior
- guardian
- elementalist
- mesmer
I do have one of every profession but all others are kitten to me.
marriage is a nice idea but…..
I will have to say no because of the obvious ramifications, political and sociological implications not to mention humanity is not an asexual race, opposites attract while similars repulse enough said.
Really? Who cares?
We live in Europe/Americas if the Chinese put up with that rubbish, there problem.
If they try any of that over here they will have near 0 players, they know that.
you should care, the game doing well over there translates into more profit for a.net.
which means more content and more nice things for us all.
just wanted to say kudos
also,
Now a.net give us a timetable for implementation and monetization options please.
See, I’m not greedy I know you have to make money but….
it’s a give and take kinda thing yah know.
Can t you buy an Eu/Us version of the game?
yes they could import it and play but….
I foresee this kitten khong zhong publisher trying to block anyone with a CN IP from accessing the NA / EU version of the game in the not so far off future.
Ncsoft and A.net themselves will not block them but khong zhong and some vested entity over there will try for sure.
yeah, sure I also remember only the really good bits like molten facility and saphyr sanctum.
but….
put yourself in the shoes of someone that does not own the game knows nothing about it yet except for some things they read about and find out there’s tons of updates they have missed and will not be able to play them.
if it was me, I would’ve never picked up the game on that alone.
in retrospect knowing what I know about the season 1 LS now, I wouldn’t care, I would still get the game.
The differences in the China client are not “testing the waters.”
Those level-up restrictions they have in place are likely requirements by KongZhong to guide a player through the different intricacies and systems of Guild Wars 2.
and to make it harder for the legendary CN players to farm obscene amounts of gold to easily, remember you can exchange gold to gems and vise versa.
The gameplay changes are merely a reflection of the play style there, however I do understand the outrage about the dreaded VIP thing, which is not canon for gw2.
The horns and halos are just another collector’s item.
- exactly, they gave ample notice and warnings about them not being available post 18th patch, thanks to that warning I actually ramped up my heirloom farming to get my halo. if all of a sudden it was still available post patch it would lower it’s prestige not to mention it would be unfair to people that ramped up their heirloom farming to be able to get the limited edition item.
your assumption that I’m talking about the LS as the new way to deliver expansion style content is wrong on all counts
your use of the word vanilla (self censure here)
Yes, I do agree with you that the LS was not what I was hoping for, for one single reason: replayability new players cannot go back and play past LS content, if I wasn’t playing since release I would’ve never picked up the game for this reason alone.
Does this mean traditional (emphasis on traditional here) expansions is the way to go ? NO
- Some people are set in their ways and do not understand that expansions do not fit this game at all.
- boxed expansions only serve to segregate the population into haves and have not.
- this is a different kind of game which needs a different kind of going about expansions.
- let them take their time and find that new awesome way to deliver more content to us.
I’m primarily a dungeon runner and for the life of me I cannot see why I can’t
- Use my halo in dungeons ?
it’s purely cosmetic, it won’t give me an advantage !
This is my warrior.
T3 cultural: helmet, chest and leggings.
T7 crafted: pauldrons, gloves and boots.
primary dye is midnight violet.
This is the clutter fest you wish to see, it’s optional be my guest !
http://i57.tinypic.com/2z8unw2.jpg
while the current standard (shown below) is sooo much better, cleaner and more believable makes NPC’s more life like w/o a stupid nameplate over their heads all the time.
http://i58.tinypic.com/11tsqom.jpg
Thank God, there is no moronic nameplate / title / guild tag over my character’s head !
(edited by Latinkuro.9420)
Failure of Spider achieve is unbelievable.
in Battle for Lion’s Arch - Aftermath
Posted by: Latinkuro.9420
I already have the meta even w/o this annoying achievement.
My advice to you is this: forget it and spare yourself the headache and frustration.
No. The more experienced the player, the less reliant they are on toughness and vitality in PvE. I don’t want a perfectly functional mechanic spoiled because OP is too lazy to learn the mechanics of the game.
Discuss.
This is a horrible idea on many levels and would kill the game. Most casuals can barely dodge as it is, forcing them into PVT to get more out of a dodge would just lead them getting worn down and dying.
If you are trying to advocate for full cleric runs just say so and stop beating around the bush.
again why do you people assume I’m not a zerker player look at my post history before sprouting all this kitten
Active damage mitigation in gw2 makes it possible to avoid 100% of the damage
No it doesn’t, nobody has that many dodges. Yep, not even S/d or S/p thieves!
Player’s have to soak up small amounts of damage. Berserker/Assassins are an available stat because of a player skill curve, as players learn the game they become less reliant on crutches that are toughness and vitality – because they use their dodges appropriately to dodge the powerful attacks which are often highly telegraphed.
Don’t try and force people to use these stats just because you are not good enough to learn the mechanics yet.
Don’t try and force people to use these stats just because you are not good enough to learn the mechanics yet.[/quote]
Wrong assumption
if you’d care to see my posting history you’d know I play zerker and do know my mechanics and the likes, that doesn’t mean there’s nothing wrong with the way one stat combination dominates everything in the game at this point.
Sorry but no. If I dodge something I should not get any damage at all. If I get any damage, then it’s not dodging.
when you dodge you don’t always make it outside the effective area of damage.
from that perspective, even if you do aka dodge you would and should take damage.
you wanna mitigate 100% of the damage ? make it to the outside of the affected area
think of glancing blows and the likes if it helps.
the numbers and formula’s are nothing but an example, I do believe wholeheartedly that the idea is a sound one.
It’s up to the professionals to figure out the correct ratios and so on as to not give high armor classes an advantage over light armor classes.
Well, the fact that the recipe for gift of blades was added to the mf vendor for 5g and you can promote watchwork sprockets into blade shards, should have been a giveaway for future uses.
^^ that is news to me thank you I didn’t know you could do this already.
I don’t want it tone down because of misconceptions about it
is it the most powerful class in the game PVE wise ? yes well right beside guardian of course.
but not because of the misconceptualized reasons and myths people tend to think of in these forums.
I was just as mad and vocal when there was talk about nerfing my beloved RTL (RIP)
I was just as mad when backstab was nerfd.
I was however not mad when they nerfd stealth
and I actually think they still haven’t done enough about that B.S mechanic
objective thinking>myth and rumors.
Active damage mitigation in gw2 makes it possible to avoid 100% of the damage without investing in any kind of toughness or armor defense whatsoever.
My proposal
Adaptive Active Damage Mitigation
it’s simple really,
make dodge tie into the character’s toughness and armor rating.
Dodging would have a base damage mitigation of say 35-50%
For any higher damage mitigation you’d need to invest in toughness, armor and vitality.
up to say 75-80% damage mitigation via dodging.
What this change would do:
- it would make zerk only parties a lot harder, dare I say impossible since even dodging would not mitigate 100% of the damage and since zerkers do not invest in any kind of defense they would rapidly melt down.
- it would make defensive based play both desired and interesting to play.
My 2 cents.
Discuss.
EDIT
the numbers and formula’s are nothing but an example, I do believe wholeheartedly that the idea is a sound one.
It’s up to the professionals to figure out the correct ratios and so on as to not give high armor classes an advantage over light armor classes.
EDIT2
This is funny, anytime anyone (in this case me) brings up the obvious issues with current game mechanics, people immediately assume (oh he plays clerics or pvt and wants to feel welcome in this zerker meta)
I play zerker warrior, guardian, elementalist and mesmer.
I love them all but…..
That doesn’t mean I do not recognize the issues present in the game when one stat combo dominates all.
(edited by Latinkuro.9420)
you’re not getting it mate.
warrior is easier to play and easier to pull of big numbers, high HP base, high defense, great utility.
elementalist, is by no means UP mate, just a bit harder to pull off, low HP base, low defense, awesome utility.
I’m not defending my warrior I don’t have to
I’m telling you, you have misconceptions about what is and what is not.
Let’s be practical here. This just shows why the WARRIOR needs to be toned down. People defending they aren’t op, they either have a warrior character, or think other class are underpowered.
I main a warrior and let me tell yah a little secret.
the reason warrior is preferred is not because it is the highest damage dealer in the game, it just so happens that warriors have high enough damage that can be pulled off a lot easier than others, and we do not die as easily.
I’m now playing an elementalist and the crap I pull of with my elementalist is a lot crazier than what I can pull with my warrior, I just have to be a bit more aware of my surroundings and chain skills that is all.
From my perspective when I’m on my elementalist I’m grinning and saying to myself, and they call us warriors OP, yeah right !
Please don’t delete them!
You can hold on to your extra blade shards, as the team will be adding something later which will allow you to convert the shards to something of value. Dev will be announcing more on that later. Thanks!
Any chance you can increase the stack size? I have a few thousand of them.
when I bought the collections expander I kinda wanted my inventory stack size to increase as well, it didn’t I was kinda dissapointed why oh why a.net ?
Hint hint a..net add this feature to the collections expander.
Please, the only reason anyone wants a mesmer is for a few utility skills. Outside of that, we’re just as unwanted as the rest of the classes.
Hmmm you might have a point there
I’m usually happy to see a mesmer in my party but I shudder when they fail to use portal at CoF or CoE, I’m like why are you even here if you’re not gonna do the thing we expect you to do huh ?
I’ve been with mesmers that don’t even pull the mobs to position them, they do not use time warp and they refuse to use SoI to copy boons ! WTF
Same goes for thief, when they expect other classes to take care of the controller in CoF, I mean these are the easy dungeons right? and that is why we brought yah ! omfg !
Hmmm this would’ve been awesome when I moved from EU to Na and was looking for a new guild :P luckily I’ve only joined 2 guilds in this game 1 EU and now 1 NA, both luckily with circa 1 million influence.
I’ve learned to always check the forums and reddit for stuff like this.
this game is to big to try and keep up to date all by yourself :P
Problem now is all my 7 characters and my 2 personal guild stashes are full
I had to sell some stuff I wasn’t planning to sell, well at least not now, to make room for the shards, not cool a.net
EDIT
When do we find out what it is we’re gonna be using these for, other than to create the ugliest back piece in the game.
I’m sorry but that thing looks like a spider crawled up your back and is living there
the spines literally look like spider legs.
(edited by Latinkuro.9420)
Am I the only one that is thinking but but we do fight dragons LOL !
it’s just dragons are mythical powerful creatures in this game as it should be, it wouldn’t be right to have dragon’s be anything smaller than the current lieutenant’s, FYI I’m talking about Shatty, Jojo and Taco as we cuddly call them
EDIT
Having dragons you can beat solo would cheapen not only the experience but also the mythical status of all dragons in the game and in the lore.
(edited by Latinkuro.9420)
most players will never battle Scarlet
in Battle for Lion’s Arch - Aftermath
Posted by: Latinkuro.9420
Ugh, just guest to a server that does it all the time and has it on farm by now, what’s the big deal ? does it really have to be your home server for you to feel that you beat it ?
Guesting is your best friend use it.
Hmmm a right click option is not ideal though.
I’d say a pop up menu with quantity indicator would be better, it can also be used for vendors when buying 1000x of same item.
Not that this is the 1st time something like this has been asked, I myself made such a suggestion oh so long ago. (360 days ago)
BEFORE
- A lot of people complain about rewards, oh please a.net fix rewards, to little rewards for my effort, please a.net up the rewards, playing for fun is good but I’d like to be rewarded properly for my effort.
AFTER
- A.net introduces 5 deluxe boxes per scarlet general kill, to try and answer their cries:
- Now they cry, oh a.net please nerf those deluxe boxes it’s to much reward for to little effort, please nerf it I wanna play for the fun not for the rewards.
kitten ed if they do and kitten ed if they don’t
What do you guys think ?
Discuss.
the answer is simple really.
warrior, guardian, ele, mesmer anything one of the other useless classes can do one of these main classes can do it better.
until a.net decides to make the others either part of the meta or changes the meta nothing will change .
They aren’t any harder than any other run of the mill push 1 then afk champ (inb4 ohhh but you gotta stand in a colored circle!) They shouldn’t be giving out so many gear boxes. It’s just not appropriate risk/reward.
I agree %100 with you.
The new mechanics change does make it more challenging and to top it off it gives 9 less deluxe boxes now, basically more difficulty for less reward !
are yah happy now !!!
6 boxes and 1 core
instead of 15 and 2 cores it was on tuesday
nope. nope. nope. nope,
This is what I started to wonder after reading the patch notes !!!
killing each knight gave 5 boxes and possibility of a core.
now you only get 1 chest with 6 boxes ? talk about reward nerf !!!
now the nail in the coffin would be if this chest were daily ! grrrrrrr
big NO !
Legendary Assault Knights will drop 5 Deluxe Gear Boxes and a chance at an Assault Knight Power Core, which can be used to color the Tempered Spinal Blades back item. Defeating all three knights within 6 minutes will award several masterwork items, a luck bonus, 1 Obsidian Shard, and 5 Blade Shards.
I would like an official statement to whether this is not happening because of a bug or is it intentionally phased out without giving us any sort of heads up.
it’s about time we know for sure what is going on.
So……
what you’re saying is you’re ok with receiving the bags once per day ?
ok to each his own but…..
if they have never done anything of the sort about FGS or Qeensdale’s 24/7 farm train
why would they now all of a sudden do it here? and even more important if such measures have been implemented shouldn’t it be in the patch notes ?