i mostly play glass cannons (most of which don’t even have poison) and i never really have a problem with bunkers.
bunkers are mostly an issue for hybrid builds with ok survival and ok damage,
ok damage certainly won’t bust any bunkers.
also, play a class with access to poison spam, ranger, thief, engi etc.
bunkers crumble under poison.
i dunno guys, i use it on my GS glasszerker in pvp and it hits pretty dam hard,
so i cant say i hate it as much as many of you seem too, also the fury is nice before a Bolas+100b to bring the pain
its a paradox,
a healing skill that ends with death in every scenario.
if you’re not getting attacked much then it won’t heal you for very much,
so you’re dead in 3 seconds.
if you’re getting attacked by many enemies then it will heal you,
but you’re dead in 3 seconds.
i’ve been playing a stone heart conjure ele in pvp recently and i can tell you,
it has alot of mitigation! (especially considering the huge damage you can do)
its fun chasing a hammer warrior as they run away from the “melee-ele” XD
though you are right, we need to spec for defence far more than other classes who can just pop a skill and become invisible etc.
Thief or Warrior have better bow skills than Ranger.
This is a blatant lie.
wrong,
thief can apply large poison fields and deals huge aoe damage with cluster bomb without a cooldown, their auto attacks also hit pretty hard and bounce between targets.
and warriors deal massive hybrid aoe damage from permanent burning and bleeding combined with direct damage of combustive shot and arcing arrow,
also aoe might stacking every 10 seconds.
rangers do indeed need a buff to be the “master archers” that anet claim they should be.
not too confident with d/d, with power necro i find warhorn GODLY.
D/f is where it’s at.
still prefer warhorn,
Locust swarm deals pretty great damage from all of the life steal ticks and also lets you keep up deathshroud far longer from the constantly ticking crits.
I believe it’s meant as a way to keep hotjoin for the casual playerbase.
but thats like saying that in PVE rewards should stop for everything except dungeons after a short while, since you’re obviously playing for awhile should they force you to go to fractals if you want to progress?
hotjoin is the equivalent of the pve open world with dungeons and fractals being the more serious tournaments.
so what if people want to play casually, we should still get rewarded,
just rewarded less than the tournaments.
even if hotjoin games only gave 30% of the track progression of tournament games it is still better than nothing.
as someone who plays none meta builds just for fun i don’t want to be forced into the meta cess pool of tournaments if i want to progress.
Putting a reward cap on hotjoin is a smart move. It will prevent another sky hammer farm situation… I’d rather have a few bummed hot joiners than a bunch of angry dedicated pvpers.
it makes no sense, people farm skyhammer for rank points because you can only earn “rank” in pvp.
but we are talking about PVE rewards now, which are far easier to get in pve.
any botter or afker with half a brain will bot PVE instead, it’d be far more profitable and they’re far less likely to get reported.
and even if we overlook all of that, what percentage of the pvp player base do you think are farmers? 0.1?% 1%? why should we get our rewards capped because a tiny fraction of the community are breaking the rules,
its Anets job to find and ban those players, slamming a reward cap on all of us is not a solution.
not too confident with d/d, with power necro i find warhorn GODLY.
because the decided in their “wisdom” to put a cap on progression for none tournaments so if you’re a none meta build or a new player you must do tournaments anyway if you want to progress.
stupid, yes,
its like putting a cap on PVE loot drops so after a certain amount of drops you cannot earn anything else for the rest of the day unless you do fractals.
there would be huge negative criticism.
but alas, this is pvp were anet experiment with letting their pets make the dev decisions.
(edited by Liewec.2896)
if you bought any from the gemstore then you can go to the support site and ask for a refund, otherwise yup delete them.
indeed, some awesome tooltip buffs!
well worth the wait as always!
Anet are the bestest!
I’m sorry, I don’t understand. Why is the game showing me a death by profession instead of the skill that delivered the final blow?
it should show something like this:
[class icon of killer][name of killer][skill used to kill][name of victim][class icon of victim], but it is really buggy
the blue dagger and key icon is the class icon for thief
you know, it’s actually pretty easy to do, code wise too.
considering you want to change your race you must agree to the following terms
1/ level 80 , personal story finished
2/your personal story is reseted to 0
3/ once you change your race you get no more rewards from the new personal story considering you got it from your last and it makes no sense , reward wise too, you still are lvl 80 and don’t need low level items, key , a few transmute charges you can skip, thus 0 rewards.
4/ just pick another personal story with no rewards, its a 0 or a 1 option in code
5/ cultural armor can have an npc that trades your previous race armor off you and gives you same tire , same class armorconsidering people that want race change care much more about the change than rewards, i don’t see why not
that could work, but it would require work on Anets part.
but i do think they could make some money from this.
hotjoin means nothing so it doesn?t matter.
hotjoin is all there is for those of us who prefer playing fun builds and not meta clones.
Tpvp is a cess pool of meta clones,
in hotjoin you get a chance to fight against less cheap builds and elitism
also OP i do the same, constantly team swapping! XD
and we need our 8v8 back!
thats shocking!
not his whispers,
but the fact people actually play on Skyhammer!
honestly i prefer how it is now, WvW is the open world pvp,
and PVEers can kinda duel already since you can now join pvp matches from anywhere, just both join the same empty server, fight and leave when you’re bored and you’ll be right back where you were
Lingering Curse was a real pain in the backside.
indeed! and thats why it was an elite
Poison in Gw2 is pretty much lingering curse with a greater effect (33% instead of 20%) and its all over the place, even some auto attacks.
imho they should go back to the GW1 method,
keep poison as a damage condition but separate the reduced healing and only put it on some utility skills so it has to be a conscious decision to use it, not just spammed over.
Funny, most non-warriors would say the same thing about actually using their healing skill. Ironic.
well the problem goes for any condi removal on any class,
the moment you remove poison you’ll get it right back again since there are way to many skills that spam it.
i even tried using Mending instead of healing sig, adding 3 condi removals to sigil of generosity, sigil of purity, shrug it off, cleansing ire and signet of stamina.
but no matter how many condi removals you bring, perma poison is just everywhere…
correction almost 8 months of hambow.
by now it should be clear that Anet are either incapable of doing some simple nerfs,
or they honestly dont give a ship.
we warriors have heavy armor and highest health pool, good health regeneration, good useful stances, nice condition cleansing etc while certain professions have easy access to applying poison condition.
thats true, but i’ve been playing a warrior bunker and i can tank any damage the enemy can throw at me, but then a class comes along that has poison on their auto attack and i just crumble,
surely poison should be a tactical skill, your enemy should decide to reduce your healing, it shouldn’t just be complementary while they mindlessly spam auto attacks.
i have so many skillful players attacking me and the one that kills me is the mindless auto attack spammer, its just wrong.
Dont use healing signet but a heal on activation and cleanse and los before you use your healing skill. Then it is not that hard…
like i said, the moment you remove it you’ll get it right back, i’d specced to remove alot of conditions but its impossible to get rid of it since its so spammable.
im not saying all poison must go, by i’m permanently -33% healing no matter where or what char, it should be a decision to reduce healing like it was with Deep Strike in GW1,
having auto attacks spam it is just ridiculous…
as the title says, currently it seems like i’m perma poisoned, i can spam all the condi removals in the world but i’m always poisoned, playing my bunker i found this to be extremely irritating, i remember gw1 where reduced healing was through “deep wound” which was a pretty rare condition.
i play a cleansing ire warrior with shrug it off, berserker stance, purity and generosity sigils and i still seem to be perma poisoned no matter how often i get rid of it!
is it intended that 33% reduced healing is constantly spammed all over? (several auto attacks even apply it)
what is everyone’s views on the spammability of healing reduction?
should it be less frequent?
for me its just annoying if they have Accelerant Packed Turrets which will knock you back each time a turret dies >_<
Then be smart, get it low and range it the rest of the way. The trait has an extremely small range, a radius of 120.
as a warrior without the cheese of longbow i only have melee,
and all of my attacks cleave meaning turrets will be hit!
for me its just annoying if they have Accelerant Packed Turrets which will knock you back each time a turret dies >_<
i was switching between greatsword and mainhand sword on a warrior with “warrior’s sprint” to zip out of combat when i needed to heal up and i had someone yelling at me for “speedhacking” XD
also playing a full shadow arts condi thief in hotjoin with perma stealth and caltrop bleeds you can get some epic rage messages XD (obviously not for serious matches, but hilariously fun for messing around)
Warrior:
“Reckless Whirl”
Whirling Axe can be channelled while dodging, and with reckless dodge you can wrack up some serious damage! (while also dodging damage!)
Necro:
“Frost Plague”
The constant blinds from Plague will proc the Chilling Darkness trait, totally screwing up your enemies who are now poisoned, blinded and chilled for aslong as your plague form lasts.
(edited by Liewec.2896)
thats one thing i loved in Champions Online, they had something very similar called “demo” (which i guess they used to make their ingame trailers)
it allowed you to type a command which would then record everything that happens around you in a .demo file which you could open with the game client to replay with multiple camera and speed options including slowmo and freecam.
it would indeed be great for GW2, to be able to slowmo replay if you get spiked so you can see exactly what is happening.
it would even help people learn if they could watch and replay other peoples movements.
agreed, and what makes even less sense is that some of the longer casting highly interruptable heals don’t reward you for the risk.
i’m fine with them keeping the low risk heals aslong as they heal less than the high risk skills.
an example being elixir H compared to healing turret, with the blastfinisher healing turret will heal more with less cast time and less recharge.
one of my highlights of yesterdays pvp was oneshotting an ele with a 12k eviscerate from my axezerker XD
eles are no FOTM
ranger lacks aoe,
thief lacks range,
engi relies on ground targetted aoe which can get a little annoying.
overall i’d say ranger will deal the most single target damage and thief will deal the highest aoe damage (with shortbow)
but as everyone has said, if you’re not totally determined to play the medium armour classes then you should try an ele
i’m not going to argue about the telegraph saying “omg just dodge it!” because i’m not that great with telegraphs,
but the moment you get moa’d just run away and Line-of-sight, its only 10 seconds and moa gives you an evade and a leap to make getting away even easier.
plus its only a trick they can use once in 2 minutes.
i can’t even think of the last time i died from moa, but i get moa’d quite a bit, just run, hide and return once its ended, its only afew seconds
CC spam is a bad mechanic that can’t be removed, they can only give more stability and probably nothing else.
it could be removed if they wanted to.
just make the pvp versions of each CC skill apply a stack of (edited for pvp) “Defiant” to the target.
PVP Defiant: reduces the duration of all Stun, Fear, Daze and Immobilize by 33% for 5 seconds, stacks in intensity, at 3 stacks defiant is removed and replaced with 5 seconds of stability.
since you can’t alter the duration of knockbacks and knockdowns this would atleast mean that after 2 CCs the player can’t be knocked or CCed for 5 seconds.
Rampage needs a spot on this list.
or they should atleast change the description…
“for 20 seconds you deal less damage and lose all trait bonuses,
also all of your utility and healing skills are disabled.
have fun!”
do magic find boosters effect the loot you get opening chests?
i had quite afew MF boosters so i used one and tried and seem to get more yellows than usual but i might have just been lucky.
if they do work then we definitely have a reason to hoard chests so we can pop every source of MF we can get before opening them.
cant say hate,
some much needed changes made it in, such as being able to change traits runes and sigils without having to bounce between vendors and apply runes to every piece of armour.
but the rewards do feel extremely unrewarding,
one of my favourite modes (8v8 hotjoin) was removed.
plus the reward cap on hotjoins forcing casuals and none metas in to pvp is a really bad idea.
overall some great changes, some ok changes, many bad changes.
(edited by Liewec.2896)
when i’m bored i play a sniper ranger and get somewhere high, like the cliffs on foefire, the ledge at raven on Spirit watch, or covering mid on Storms.
its great nuking someone down before they can even reach the point
its a fairly basic maxed out glass cannon longbow “eagle eye” build
alot of satire posts above, but heres a serious answer.
“OP” refers to things which just work far too well.
such as hambows in spvp low risk/high reward and all of its strengths cater to the conquest game mode.
everyone has what they think is an acceptable skill to reward ratio,
some builds just do far too much with very little effort.
if you’re going for pure dps then something like this could be good if you just sit in water attunement, but its purely glasscannon http://intothemists.com/calc/?build=-kZ;3BJF5-C5NNkY0;9;49OO9-1;054-52-3;3OJ;4H7W3H7W35BY
basically anything with flat damage increase is great for conjurers.
Piercing shards: 20% more damage vs foes with vulnerability.
(works with Weakspot: 60% chance to apply vulnerability on crits.)
Stone Splinters: deal 10% more damage while within 600 of your target.
Enduring Damage: deal 10% more damage while endurance is full.
Bolt to the Heart: deal 20% more damage to targets below 33% health.
and ofcourse you’ll want Conjurer: Conjured weapons have 10 more charges.
you could even shuffle things around and grab Vital Striking too for 10% extra damage while you’re over 90% hp
forgot to add the legendary frostbow 5+4 combo works really well with Tempest Defense (deal 20% more damage to stunned targets)
(edited by Liewec.2896)
its even more hilarious if you play zerker war, with your dodge roll aoe critting for 4k
I played PVT Bunk war for a bit. You have regen banners, adrenal health, and all the stances to mitigate damage. All you need to do is use Warhorn 5 and Mace auto if you can to give weakness, then run around point with Sword 2, randomly stun people trying to res and stomp, miss a few Warbanners, and you win 60% of your Solo Queue games (150-105 on this spec)!
oo i hadn’t thought about using mace, i’d taken sw/sw and sw/sh for the blocks/reflects and the constant condi damage, but throwing weakness in there does seem pretty great!
since i’m not taking it too seriously i’ve even taken dolyak runes just for the extra health regen (and teh lols) :P its not too great, something like 63 health per second, but thats still an extra 3780 health a minute.
even though i dont take it to serious it does still feel like god mode, until someone comes along with poison :P
i’ve been messing around in hotjoins as a bunker war and its so hilarious against classes without spammable sources of poison,
i can literally just stand there, i don’t even need to press any buttons my passive health regen outheals their damage, plus i have retaliation passively proccing for 6 seconds every 10 seconds.
throw in s/s so you can do fairly decent condi damage and it becomes HILARIOUS.
i agree with your list, some classes are just way too cheesy.
i think because thieves have too many traits in other trees that alot of people would consider mandatory.
also you can’t cap points in stealth so the more you stealth the less you are contributing,
but it can be really great for rezzing and finishing since you can get the entire finisher off while in stealth.
it said in the patch notes!
the devs were removed along with the rewards, hotjoin servers and Capricorn.
they need to remove the reward cap from hotjoin,
until then you can expect to see casuals and newbies playing soloq.
noone wants to play for nothing, so the hotjoin reward cap is forcing people into tournaments who shouldn’t/(don’t want to) be there.
necro,
pros, as a pvp power necro you can feel like a god sometimes!
you gain glasscannon damage and also a large amount of sustain from deathshroud and all of your little life steal procs (which add up and also add further to your damage!)
plus, pop lich form and you become a truely terrifying dps god!
cons, you don’t have very much mobility, and also limited access to stability.
Conds need condition auto attacks just like power needs power based auto attacks..
but condis aren’t effected by armour, toughness or damage reductions.
you could stack all the toughness and protection you want,
the condis would still eat you down in seconds.
even “Invulnerable” wont stop condi damage.
and since the only counter to condis is to sacrificing utility slots on long cooldown condi removal skills it isn’t acceptable that within a few seconds of using your condi removal you have all of those conditions back on you again.