80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
Phase retreat does not function as you state, and is only usable in combat anyway.
phase retreat is usable out of combat… it just teleports the player backwards (i end up using it when doing the animation glitch for blurred frenzy in LA)
Dagger/Pistol has great synergy, you can drop Black Powder(Smoke Field), Heartseeker(Leap Finisher)**, step behind target Backstab.
Sword/Pistol having Pistol Whip is great… but there is a major lack of synergy. Black Powder followed up by Headshot are your only options.. Which Dagger/Pistol can already do plus the added Leap from Heartseeker. Also Shadow Shot which could be a Leap also has a Projectile Finisher.
Dagger/Pistol = One Field, Three Finishers
Sword/Pistol = One Field, One FinisherPistol/Pistol = One Field, Four Finishers
**Leap through Smoke Field puts player in Stealth setting up for "Backstab, Tactical Strike, ect..)
if you like dagger/pistol then why dont you play it instead of sword/pistol (or; shock horror; you can switch weapons after black powder and follow up with heartseeker/clusterbomb)?
ive never encountered anyone doing it on players; but once or twice ive purposefully left an ‘escort’ NPC alone to die just so i can res them… and i get people running up to me ressing a dead player in a dungeon (ash legion spy kit – so invisible), pulling a mob over and it killing me (though ‘cleave’ attacks) or them, just so they can get their daily
it seems kind of counter intuitive…
OK, I joined this thread to point out that durations on conditions for NPC’s are too long at higher levels.
Not to have people attack my build or play-style.
‘If you can’t say something nice, then say nothing at all.’
but your build is the source of the ‘problem’ that you are complaining about?
(the only LONG duration conditions i notice lingering after battle are cripple and poison… both dont need immediately cleansing – i actually dont bother cleansing poison unless the thing inflicting it is dead, im about to heal (poison = heal reduction) or it was cleansed instead of the condition i intended to cleanse)
-also; ive always found that saying ambiguous… what if someone has multiple things to say; some neutral, some ‘bad’ and some ‘nice’ then (going by the saying) theyd be able to voice themselves regardless (choosing whether or not to omit the ‘nice’ stuff) meaning it would only serve as a restriction if a person only has ‘bad’ or neutral things to say (which i find hard to comprehend)
unless all the other members of the WvW zerg make use of their permanent speed boost to run over your temporal curtain first, so it doesn’t work for you.
oh i forgot to mention that; temporal curtain doesnt grant swiftness if you already have swiftness… so is you have a really short swiftness you have to wait for it run out before using temporal curtain (OR even worse; signet of inspiration decides to ‘bless’ you with a swiftness buff just before yu run over it
would love to see this… but seems a bit OP
http://wiki.guildwars2.com/wiki/Veil / http://wiki.guildwars2.com/wiki/Signet_of_air as a comparison
unless you built a defensive/supportive character without any condition removal? which seems like a pretty big blunder
you’d be better able to support your allies and NPCs by removing their conditions
Someone else told me ‘run with shake it off trait’…but you can’t do empower + regen banners + banner CD trait AND do that.
by ‘shake it off trait’ i assume you/they mean/t http://wiki.guildwars2.com/wiki/Shrug_It_Off ? which last i was aware was bugged/didnt work well (activated condition removal is much much much better imo)
‘But you could do without one of those banners’ – But what’s the point in running a banner support if you can’t use banners and have to trait a utility to condition remove?
you dont HAVE to use a utility to cleanse; warhorn can cleanse…
considering warr has great access to condition removal…
or you can suck it up; die a load of times from conditions; and not complain?
My biggest issue is that banner build basically makes you a huge tank but you can’t do much damage
(caps) how can you say that? why not build for more damage? (/caps)
I run with Sword/Warhorn.
…
Warhorn
Try playing a Guardian.
A Guardian has the following options to increase speed, none of which are permanent.
Symbol of Swiftness which gives 9.5 seconds of 33% increase in speed but which requires to have staff in hand
Retreat which is a trait that has to be slotted to give 33% increase for 24 seconds.
A Mesmer has these options available.
Blink which is a teleport skill
Compounding Celerity which grants a speed increase for each active illusion
Phase retreat which allows you to teleport 1200 units away
Temporal Curtain which grants 33% increase for 12 seconds.Because of the 2 teleport skills available Mesmers have it far easier then Guardians.
compounding celerity is great for moving across the map… since illusions are constantly in combat (except those odd ones that occasionally spawn and do nothing after a deceptive evasion dodge from fall damage)… illusions in combat = player in combat, player in combat = lowered speed
phase retreat isnt 1200 range teleport; its the distance the target can be for it to summon an illusion (if there is no target; or the target is too far away the character just blinks backwards)… also it goes in the opposite direction
temporal curtain CD:swiftness duration is pathetic, though into the void is really powerful (not in PvE though)
blink? terrible for rushing somewhere (and i hate being caught with it on CD)
you also forgot chaos storm… or maybe you already realised what a terrible source of swiftness it is?
http://wiki.guildwars2.com/wiki/%22Retreat%22
20 swiftness ever 60 secs
http://wiki.guildwars2.com/wiki/Symbol_of_Swiftness
8secs every 15 secs (although the pulses can be annoying; and you can run through it without getting swiftness if you arent careful… and for some reson the swiftness doesnt seem to stack – only refresh to 8)
http://wiki.guildwars2.com/wiki/Save_Yourselves
10 secs every 60 secs
from the two shouts guard has 50% swiftness uptime, same as mesmer with temporal curtain
in those 60 secs symbol of swiftness 3-4 times = 24-32 secs nearly 90-100+% swiftness uptime
(not saying guard doesnt have terrible mobility too… it does… but its not as bad as mesmer, and these examples dont factor in traits/boon duration)
(edited by Linguistically Inept.6583)
the only soldier gear i run is my daggers (so that when i siwtch to staff i lose survivability stats but gain offensive ones) and its the most fun of any of my characters to play in a dungeon
I have had more than a decade of experience playing MMORPGs and have critically reviewed loads of them. Professionally I have been impressed by some of them but I have only personally played a handful.
this confused me… how have you ‘critically reviewed loads of them’ if you have ‘only personally played a handful’?
- also; i would like to see some incentive to actually getting back out and exploring; but i think itd be best if laurels where left where they are now and something new implemented instead
…reduces Burning duration by half.
—
Would make sense, right?
but burn duration is normally really short anyway…
pistol/torch would be nice… torch could eaily fill the role of the whip that alot of people seem to want
And I was playing my Mesmer today, and skill #6 doesn’t have any way to remove conditions on him, so it’s not all classes/races that can.
http://wiki.guildwars2.com/wiki/Power_Cleanse (i run this in open world PvE)
http://wiki.guildwars2.com/wiki/Null_Field (i run this in dungeons)
http://wiki.guildwars2.com/wiki/Phantasmal_Disenchanter (although it sucks…)
http://wiki.guildwars2.com/wiki/Arcane_Thievery (i run this in wvw)
http://wiki.guildwars2.com/wiki/Cleansing_Conflagration
http://wiki.guildwars2.com/wiki/Mender%27s_Purity
http://wiki.guildwars2.com/wiki/Shattered_Conditions (although its a grandmaster major)
(edited by Linguistically Inept.6583)
It’s not just poison that needs nerfed. All conditions at higher levels last much longer than they should.
With my banner support warrior (30 toughness/30 Vit) who has almost permanent regen on his banners + adrenaline heals + signet that heals...I still got knocked down by poison that wouldn’t wear off while doing a risen event. So basically x3 regen stack and poison still overpowered it and slowly but effectively killed me. (Lucky for me, I was helping a mesmer and I told them I was about to go down before it hit...so they were able to pop some moves to come in and get me up.)
Edit : Forgot to mention that he had healing banner up too, which boosts heal power.
i was running a 10/0/30/30/0 build on my warr through orr, i dont see what your issue is? unless you built a defensive/supportive character without any condition removal? which seems like a pretty big blunder considering warr has great access to condition removal... shake it off is an amazing skill that would serve as a stun break and cleanser on a 25 sec cooldown (one banner on its own is capable of providing perma regen)
’So basically x3 regen stack and poison still overpowered it’
3 Bar of Adrenaline - 360 health every 3s
regen - 5 + (1.5625 *80) + (0.125 *300) = 167.5 health every sec (assuming you have 300 healing power and are lvl 80)
healing signet (btw; in orr any warr should have either shake it off or mending imo) = 200 + (300 * 0.033) = 209.9 health each sec
im not sure how rounding is calculated... so im going to assume its rounded down
(209*3)+(167*3)+167 = 1295 health every three secs
poison (assuming a mob has 2k condition damage, is lvl 80 and is subject to the same formula) 4 + 80 + (0.1 * 2000) = 284
284*3 = 852 damage every three secs
1295*0.66 (heal reduction from poison) = 854.7
again for simplicity ill assume its rounded down... 854-852 =2
so assuming you had the buffs you claim to have had, the mob had 2k (or mobs are subject to different equations) then you’d’ve been outhealing poison damage by 2 every 3 seconds
... though some of this is speculative (mainly the mob equation/stats) and is relying on forumlas from the wiki...
staff – fire (though i do really like the air2 animation)
d/d – everything; fire for the dodge/updraft>3>4>2>5 combo, earth for the epicness of churning earth (and earth 2 is pretty cool… impale hitting through walls is nice too), water for the heal and condition cleanse on attunement, cone of cold and aqua boomerang (i love aqua boomerangs animation so much…) and air for shocking aura RTL updraft (i love updraft in wvw… not so much in PvE… but its still kinda nice) and the (nearly as awesome as vapour blades) auto attack animation… really dont think i could choose a favourite
scepter – earth… though phoenix/dragon tooth have pretty nice animations too
focus – water; just for the comet… shame focus takes away RTL, large fire field, churning earth, frost aura etc… and adds very little in return
They would probably make these items account bound as they don’t want people converting karma to gold. However that sounds like a good idea. The drop rates on these items are awful and there aren’t enough uses for karma right now.
^ this, also; I clicked on this expecting to see a horrible cost suggestion but that seems like a reasonable price (if they’re account bound)
though theyd probably have to take into account things crafted by the account bound lodestones… which would also probably be best being account bound too
http://wiki.guildwars2.com/wiki/Pyromancer%27s_Puissance
http://wiki.guildwars2.com/wiki/Blasting_Staff
sound like two you’d definitely want which means 30/0/0/0/20
http://wiki.guildwars2.com/wiki/Evasive_Arcana would give you an extra blast ifnisher for the mass of staff combo fields
which would be 30/0/0/0/30
water is a popular traitline; so for some survivability you may want to invest a bit into it or you could go air for a bit more damage
30/10/0/0/30
30/0/0/10/30
- Have a “guild commander” upgrade. Researched using guild influence. Allows anyone in the guild to be a commander that is only visible to guild members. Can be used for WvW or PvE.
the problem with that is that all the influence used could be gained from PvE… so the guild (and by extension; chosen commander) wouldnt be well experienced in WvW
I could be wrong but I believe that influence is effected by the amount of XP that a guild brings in? You get XP in WvW from killing guards, NPC mobs, gathering, taking objectives… I don’t think that should be an issue.
PvExclusive guilds could get a commander without stepping foot in wvw (which is why i dont like the current implementation; 100g can be earned outside of WvW… even if they changed it to badges it wouldnt be a clear indicator – because someone could just run the JP a ton of times – i got 500 for my gift through just the EB JP; though now i like WvW… the time:badge ratio of the JPs compared to the Time:badge ratio is so unbalanced its unbelievable…)
Also I don’t know why WP only appear AFTER we killed final boss in COE…….it just meaningless.
only done CoE exp paths once, a long time ago; and didnt use the waypoints so i wasnt aware – actually the two examples are the only ones i could think of where WPs are majorly annoying (havent done CoFexp/Arahstory and exp at all though)
Oh I meant I agree your suggestion, but hopefully the WP would assigned to useful location in useful timing. =)
i understood ^^; im just crazy and felt i needed to clarify why i didnt use it as an example
Mods on attacker are multiplicative, 1.05*1.05*1.1 (burning, burning, fire attun)
Mods on target are additive 1-0.33-0.1+0.01*5 (prot, guardian signet, 5 vurne)
Multiplicative to each other (1-0.33-0.1+0.01*5)*(1.05*1.05*1.1)english pls
i believe hes saying it would be 5%*5% (1.05*1.05=1.1025) = 10.25%
Currently, I’ve been using a sigil of blood in my hammer. I was considering exchanging it for a sigil of strength, but I need to know a few things first.
1. Does it have an internal cooldown?
2. Does it stack with Empowering Might?
3. Does it trigger Altruistic Healing?
http://wiki.guildwars2.com/wiki/Sigil_of_Strength
2 sec cooldown
- also; i dont know for sure; but im almost certain it should stack with empowering might and fairly sure it would trigger altruistic healing
Also I don’t know why WP only appear AFTER we killed final boss in COE…….it just meaningless.
only done CoE exp paths once, a long time ago; and didnt use the waypoints so i wasnt aware – actually the two examples are the only ones i could think of where WPs are majorly annoying (havent done CoFexp/Arahstory and exp at all though)
- Have a “guild commander” upgrade. Researched using guild influence. Allows anyone in the guild to be a commander that is only visible to guild members. Can be used for WvW or PvE.
the problem with that is that all the influence used could be gained from PvE… so the guild (and by extension; chosen commander) wouldnt be well experienced in WvW
And you’re suggesting that people who are out exploring zones who might become poisoned either keep a food buff up that might remove conditions or keep a utility skill (since we only get 3 of them) that can remove conditions rather than skills that can help burn the mobs down? Really?
…
Guardians and Thieves have innate abilities to remove the conditions, whereas other classes have to sacrifice useful skills to remove them. I realize this is a tradeoff to play other classes, but this has nothing to do with a learning experience. Once a mob is dead, stacks of conditions are insanely overpowered at times.
lol? since that food buff or utility can keep you alive; i definitely would… if poison is killing you after a fight then ‘skills that can help burn the mobs down’ obviously arent working well enough
the only time i dont have condition removal is when i KNOW the enemy/enemies im fighting dont have conditions
guardians and theives only?
http://wiki.guildwars2.com/wiki/Magnetic_Wave
http://wiki.guildwars2.com/wiki/Phoenix
http://wiki.guildwars2.com/wiki/Cleansing_Wave
http://wiki.guildwars2.com/wiki/Healing_Rain
http://wiki.guildwars2.com/wiki/Deathly_Swarm
http://wiki.guildwars2.com/wiki/Putrid_Mark
guardians, necros, thieves and eles, half of the professions; and thats just weapon skills… i could go into traits, heals and utilities… but that would take too long
- the only profession i accept as being hampered cleanse wise is ranger; which has only has limited trait removal (high tier/only certain conditions), only two skills have condition removal (one transfers it to your pet with a hefty cooldown; so you’re going some way towards killing part of your DPS and the other is a heal skill… which is so powerful its hard to justify using anything else)
I’ve stumbled upon zergs and been unable to escape using Temporal Curtain, Veil, Decoy, Blink, and Mass Invis.
unless you were halfway in the zerg before players started rendering then you either played really really bad or the zerg had some really good chasers (the three best chasers -imo- are DD ele, thief and meditation/sword guardian, because they can nearly instantly catch you; mesmer can easily make them waste their shadowstep/teleport/RTL on a clone or go invisible so they can be targetted…) i dont think this change is needed; decoy is good and multipurpose; this would turn it into more of a niche tool
id love to see the commander tag related to guilds in some way (like… WvW killcount at a certain amount = one commander… more commanders = higher amount of kills needed for next one) but not a ‘free’ commander for every guild
id also LOVE for commander tags to only appear in wvw, was in cursed shore the other day with 5 commander tags… was infuriating
Haha, that would be great. Maybe one dodge removes 3 stacks of burning. So, if you were inclined, you could dodge twice and use up your stamina, but at least you’ve got rid of 6 stacks of burning.
burning stacks duration… removing ‘3 stacks of burning’ wouldnt work as each burn source has different durations
Entering water should remove burn as well. In fact, I’m not sure how they pulled off burning in water combat aside from the blue flame which we know as foefire.
suspension of disbelief; if a player is able to shoot fire from their hands im fine with believing that the magical fire can sustain itself underwater
I completely disagree with this suggestion dodge the move that inflicts burning instead
since players can no longer respawn in combat (which i like) can we get some more waypoints in certain dungeons (like CM/TA)?
i stance dance constantly with D/D (superior sigil of battle means a load of might, zephyrs boon and fury on autnement means a lot of fury too), running with 0/20/0/30/20 atm; i find it hard to justify not switching
i play very differently with staff though… with which i stay in fire 80% of the time… occasionally switching to earth/water>water/earth (for blast heal… although which one i switch to first depends on how long ago i used healing rain… i switch to earth first if its still likely on cooldown so i can pop geyser over the blast)>lightning (lightning strike on lightning switch; then mess around in lightning till fire is off CD)>fire
i occasionally switch purely for static field, magnetic aura (i keep powerful auras even when i switch to staff), the earth cripple wall/immob or water for chill… it rarely justifies ‘taking my foot off the pedal’ and swapping from fire
- is that wrong? i noticed after one TA run (three of us had to kill leurent/nightmare tree by ourselves because one kept dying whilst running; the other went back for them and couldnt get to us again) i was told ‘blaze why dont you do anything but auto attack?’ whilst on leurent (i normally siwth to DD for leurent but was still in combat from the knights) despite me using lava font/meteor/fire3 off cooldowns and with neither of them needing a heal or leurent CCing) and the same person -after the run- stated -something along the lines of- ‘you are the worst players ive ever met; you should all just quit’, which… since i didnt suck (i like to think im good ele/player) i can only assume he was referring to me staying in fire most of the time with staff
(edited by Linguistically Inept.6583)
i havent seen anyone claim a smaller healthpool is better than a bigger one; unless it was in conjunction with the vitality/toughness debate (i prefer toughness… but with a bit of vitality on my lower base health classes)… in most cases the ‘percentage healed’ thing comes from each health point being ‘effectively’ worth more with toughness than vitality; meaning (in theory) you heal more if you stack toughness over vitality
I find the healing to be absolutely dreadful. For me in my AH build I got 119ish every second in a field and that is terrible considering I was barely ever just standing still in my symbol. It also doesn’t help my teammates because it only affects melee and most of them don’t sit in it either because they probably don’t even notice the healing.
Battle Presence in honor (grandmaster major trait) is tons better than that as, for me, it did the same or slightly less healing every second but it never stopped (not even when you activate it) and they didn’t have to hug you to get the benefits.
And about longer lasting symbols, my opinion is not really. Having them up longer helps with some minor things but there are better traits in that spot (empowering might, I’m looking at you) compared to getting one more Mighty Blow area retaliation in or dealing small amounts of damage. Also, symbols rely on people not moving and enemies like to do that a lot and so do players. I find their main use to be minor and a great bit of additional shazam to our skills. Nothing I’d build around (traits are too weak for it) but a skill I use for the utility though slightly minor (I’m not a huge fan of light fields, they are ok, but I’d rather not rely on getting hit to deal damage (retaliation)).
yeh… im stuck with the master major honor trait choices;
and was leaning towards either of the writs (although empowering might sounds pretty nice- which i planned on switching in if in a melee heavy dungeon composition), but i wasnt sure which was better; from your reply i guess persistence?
the merciful or persistence? for PvE hammer… which is more useful; healing or longer lasting symbols?
i used to ignore vets/champs… till i got three yellows from two champs in orr right next to each other within 5 minutes
CM is tough because every mob (except the archers/hooligans… they suck) do quite a bit of damage
rifles can be dodged with timing or LoSed… CM was the first dungeon i farmed, so got quite adept at evading them; to the point that they were barely an issue (theres also a red circle around whoever they target…)
sabos CC and high damage is annoying; especially if your group doesnt focus on them instantly (and/or doesnt notice the bomb at their feet)
bombers sustain party wide damage (though for some reason most parties seemed to prefer killing rifles before them… which always seemed wrong to me bombers>rifles imo)
thugs are stupidly annoying requiring burst to prevent them healing/buffing
cutpurse bleeds are insane and require fast/strong condition removal
the mobs are actually worse than the bosses..
as well as the teamwork required for some parts
the keg bomb bit especially… thats annoying when the team doesnt know what to do (grab a keg and drop it on the hedge, then let the mobs kitten trying to retreive it whilst all players position themselves for a synchronised drop – not throw), most PuGs will have atleast one person who (despite being told to press weapon swap to drop the keg) ends up throwing a keg or attacking the mobs
the rocket bit… every time i played this i mentioned before picking up the kit that normal attacks dont affect the rockets… yet there was always idiots running up and trying to attack them normally (or reflect w/o the kits), dying then getting someone else killed trying to revive them
the sneaky bit… im not even sure if it was designed to sneak past… but considering how hard that first group of mobs is i severely hope so.. theres normally someone who cant get past without aggroing/dying… or runs too far and summons the rifles
despite it being tough (admittedly; i havent done arah -or CoF…- yet) it was my favourite dungeon… until people started doing all the terrain exploits… now i dont play it because it seems like every group likes to see broken geometry
- but as people have mentioned… if you’re having trouble with other dungeons; go to AC the only four things to be worried about are scavengers (which have an obvious windup anyway), howling king (though its easy to dodge… its a good example of getting to know mechanics so you dont get facesmashed), rumblus (actually one of my favourite bosses) and teams that cant focus on one ghost at a time
… oh… and if you’re a condition build… then AC screws you all over…
(edited by Linguistically Inept.6583)
I’m shocked at how many people can’t dodge.
^ played TA a few days ago with someone who couldnt skip anything because they couldnt dodge, i was amazed; they couldnt get past the four khockback thingies at the start "/
i dont like the new achievement system… but i do like this achievement, i got it without even noticing; some people could use the practice…
1. remove WvW from map completion
2. buff wvw area completion rewards
3. add new wvw monthly
4. move wvw kills to previously mentioned monthly
5. dailies suck… id do something there; but would have to ponder it
6. nerf warr/guard greatsword (THEYRE EVERYWHERE! flails arms around dramatically)
7. add more ranger pets (ones with f2 leap/blast finishers and interesting -gem store- reskins)
8. pistol/dagger as mainhand for mesmer
9. make quaggan playable
10. scale down max size char/norn
11. implement voice choice at character creation (was in a team with three male human warrs… ‘for great justice’ all in the same voice is not good =[)
12. account-wide dyes
13. area completion for southsun cove and interesting big boss
14. remove magic find
15. more water weapon diversity (offhand/main hand as well as more dual hands)
… ill stop now…
Open your eyes, you’ll see, your eyes are open.
I get what you are trying to do and wish it would work but not, this is a brony bow.
It’s called the dreamer, it’s a robot unicorn attack reference.
i loved that game, it was so much win
- i think this mightve been a knee jerk reaction so that people would stop calling it the brony bow, it looks horrible now (though; tbf, i wasnt too keen on it before)
makes them run to an enemy quicker (especially important with longbow if you have swap for quickness) as well as return to you faster (meaning they can get out of AOE circles easier)
maybe even these chests would give a hance to drop a scroll that teaches us a skill from another class..
nononononono; i disliked all over that
-also; shouldnt this be in suggestions?
i think armageddon helm looks better on charr than any other race…
but everytime i see a charr in a CoF helm i shudder; its like they’re ‘puckering up’ for a kiss
barely touched fractals… but the only reason i care about ascended gear is the back skins/unobtainable stat combos in other trinkets (mainly rabid)
- dont have any though
i instantly hate any player who has their commander tag active anywhere but wvw…
Not sure why you would get “sick” of seeing items.
People wear what they enjoy, mind your own.you seem a bit aggressive/offended, i dont think i came across correctly, i have trouble explaining… whats in my head correctly (hence my ID)
hmm "/for ‘ultimate prestige’ they seem way too widespread, to the point where i no longer care that someone has one
But you cared enough to make a post?
i dont understand why people say that, the two are seperate…
Envy plays a big role in this. Not saying you are or are not jealous. But subconsciously you get “tired” of seeing them because you notice them more often knowing that for you (or the average joe, not you in particular) they are hard/impossible to get.
Do you get tired of all the molten weapons? CoF sets? AC weapons? Destroyer weapons? Corrupted weapons?
Doubt you notice them most of the time or if you do doubt you think anything of it because if you wanted one you could get it, therefore your envy isn’t telling you to resent it.That’s just my theory on it, in the end I stand by my point that Foostivoo > any legendary. He solos dungeons for me.
I’d be more jealous of a fractal greatsword or a volcanus than a twilight, I see twilight more than I see those two combined.
“Do you get tired of all the molten weapons? CoF sets? AC weapons? Destroyer weapons? Corrupted weapons? "
I’ve only seen one person with corrupted weapons, it was some guy dual wielding the daggers which I thought looked pretty cool.
^ this is what i mean; i still havent seen anyone with the foefire greatsword, ive seen two volcanus, two corrupted and… i actually cant recall seeing anyone with a destroyer greatsword… but i know one of my guildies has one, yet ive seen a dozen-ish twilights… that i dont care as much as i feel im supposed to
I’m bored of all the people complaining that legendarys are too hard to get,and then going on about how this is “grind wars 2” :L
+1
There are lots of legendaries out there that you don’t notice. Sunrise/Twilight are simply highly visible compared to others. I personally think they are ugly and wouldn’t even spend 10k karma for one though.
Instead of adding more legendaries, we need more skins in the middle. Ones that require more than a handful of materials but less than full stacks of rare materials. Like corrupted/destroyer weapons or 50 ectos instead of 250.
again; im very attentive/nosy i tend to look at every persons gear as i see them, i refuse to believe i miss them
why limit yourself to one? as long as you have 20 arcana (blasting staff) you can switch it in at any time you need range
i regularly swap between d/d and staff
honestly every time I see one on SaR I just think too myself " wow I wonder how much gold he bought.. " or " That dude is rolling with 2 legendary.. wish I had a few hundred dollars to spend on gold "
Sure there are legit guys out there.. but how the hell can there be ‘that’ many people out there with legendary. They really are not even that rare anymore, hence why I use my great saw chainswordnow that you dont see everyday!
Chainsaw GS is the most obnoxious thing ever and you see them everywhere ._.
Wouldn’t be so bad if the sound it made wasn’t so horribly annoying.
… i see more twilights than greatsaws…
i guess its just me then "/
Its nice we have that diversity
i think its the lack of diversity that annoys me; atleast half of the legendaries ive seen (im very attentive and know what each one looks like) are twilight; and the vast majority of the other half are sunrise (i actually dont see bifrost anywhere near as much as these two… but felt i needed three examples)
Not sure why you would get “sick” of seeing items.
People wear what they enjoy, mind your own.
you seem a bit aggressive/offended, i dont think i came across correctly, i have trouble explaining… whats in my head correctly (hence my ID)
hmm "/
for ‘ultimate prestige’ they seem way too widespread, to the point where i no longer care that someone has one (i saw my first meteorlogicus today; i was impressed by that – not the scepter itself… its horribly underwhelming) as opposed to when they werent so prevalent (at which point i was like; ‘wow, legendary .’), i was curious as to whether anyone else felt the same
Envy plays a big role in this. Not saying you are or are not jealous. But subconsciously you get “tired” of seeing them because you notice them more often knowing that for you (or the average joe, not you in particular) they are hard/impossible to get.
Do you get tired of all the molten weapons? CoF sets? AC weapons? Destroyer weapons? Corrupted weapons?
Doubt you notice them most of the time or if you do doubt you think anything of it because if you wanted one you could get it, therefore your envy isn’t telling you to resent it.That’s just my theory on it, in the end I stand by my point that Foostivoo > any legendary. He solos dungeons for me.
you are incorrect, i want bifrost on my mesmer; but i dont like sunrise/dusk
i REALLY want incinerator on my ele yet i dont feel the same
- also i feel the same about CoF armour (not destroyer/corrupted weapons, i like seeing people with those, and am apathetic when i see a molten weapon)
i also hate when people think they know how i think; because then i have to think about how they think id think… and ive confused myself… but im fairly sure i dont think like most people (abstract i think would be the best word to describe it, its like i think about what im thinking about several different ways – im a little bit crazy… and -at the moment- sleep deprived)
(edited by Linguistically Inept.6583)
well; the ‘common’ ones?
every time i see sunrise, twilight or bifrost i physically sigh, it seems i see more of them than some of the ‘cheaper’ MF weapons (foefire/mist weapons in particular), i was in a dungeon party the other day with two twilights…
anyone else sick of seeing them?
While your at it we should remove people from the group for using Legendary’s ( since they add Power, Vitality and toughness and no useful stats for dps ) and glass canons since they die faster than any other build.
you are incorrect
‘tanky’ players often get focused by mobs taking ‘the heat’ off glass cannon players; as well as not dying as easily (meaning less chance of someone having to stop and res them)
-for example; my ranger is fine going melee (sword/warhorn) when theres a tankier player than me (mixture of knight+zerker gear – optimisined crit damage) but if the rest of the team (or those also in melee) are full glass cannon then im forced to retreat back to using longbow (lower DPS – pet -i use high damage pets- doesnt benefit from pet swap quickness and takes time to reach enemy, third hit in chain doesnt grant might to pet, no call of the wild, single target (aside from barrage) and too far away to easily place healing spring by the melee-ers – though the opposite is that longbow has a constant 10 vulnerability stack… which is kind of nice but other ranged weapons -such as my warrs longbow- dont have that advantage)
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