S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
^However no one said anything about warrior besides you?
He didn’t even read the ops post, he just saw the words nerf hammer and immediately thought his class was being attacked. Kinda funny really lol.
If sPvP is all you do, what exactly else is there for you to spend the money on besides cosmetics? It’s not that surprising that they would introduce a gold sink into a game mode that basically does nothing but make money.
sPvP is not all I do, I play every game mode, but I would imagine for the guys that do only play sPvP then a gold sink would be the last thing they need since they are not exactly rolling in gold are they…
P.S cosmetics are expensive. (legendarys, BL skins)
All I do is pvp, but I have no interest in legendaries. I typically use pretty basic weapons on an asura so it’s harder to see my attacks.
Current system is not even balanced.
Last time anet nerfed DD cele ele, that was the time the game has been one of most balanced system in gw2 history and that took an year. It will take another year to be blanaced well. And anet want to deliver league to us when the balance is in worst state ever again.
eSports or league at this moment? completely non-sense.
Do something on druid (perma heal), reaper (perma stability), DH (perma invisible traps) first and then league is a way to go when the balance issue is fixed.
How does reaper have perma stab?
I don’t know, but I’m sure he wants a nerf.
Oh I know what he wants, just don’t want him spreading false info. They gave necro some stab because they turned shroud melee now people have to figure out a different way to kill a necro than wait for them to burn a stunbreak and just cc them for a 30 seconds.
Current system is not even balanced.
Last time anet nerfed DD cele ele, that was the time the game has been one of most balanced system in gw2 history and that took an year. It will take another year to be blanaced well. And anet want to deliver league to us when the balance is in worst state ever again.
eSports or league at this moment? completely non-sense.
Do something on druid (perma heal), reaper (perma stability), DH (perma invisible traps) first and then league is a way to go when the balance issue is fixed.
How does reaper have perma stab?
You pay the gold to get the reward track that unlocks them.
For condi reaper the best build I have found so far is
Spite 3 1 1
Curses 2 3 1
Reaper 1 2 2
Carrion
Scepter WH ice and energy
Staff hydromancy geomancy
Grenth runes
Ysim, rise, sol or sop, ps, ctb.
You can swap out shouts for all signets and wurm but if you do swap out of Grenth rune for aristocracy, hoelbrek. Or any other condi related rune that will help.
Reason for Grenth is the chill on heal with chill on hit and condi damage and chill duration. And I found I still have a lot of might during fights even without the duration.
Whether you want DA or SA depends on what comp enemy and your team is runnning. And thief is only viable in queue, not as a real thing to be played in tourneys anyway. Well it’s not really viable in q either, but atleast you can do something there. This might work in NA where players suck, but not in EU.
Ahh of course it’s clearly because of how bad NA players are compared to EU clearly.
Lb ranger, rifle engi, s/f ele, staff ele, mesmer, chrono, daredevil, anything with range and either leaps or teleports or alot of evades will eat a reaper alive.
I like the proc on shroud.
I have the geo sigils on staff (aoe bleeds on swap) I swap to staff proc them, start counting 9 seconds, go into shroud, when I’m ready or 9 seconds is up, I come out of shroud and proc the sigils again them swap to my other set with geo sigils on them.
If your using double geo sigils on a wep only one procs, swap out one of your geo sigils for something else, my guess is hydro or ice
If you’ve spent more then 2s in hotjoin ever you would see that’s all that happens in there. People wait to join a specific team and spam the join button. If they don’t get their way they leave, like the guy I quoted mentioned.
I’ve ran into certain players like that, was testing out a condi reaper build in hotjoins yesterday, got so bad I had 2 or 3 players just constantly joining whatever side I was on because I kept volunteering for autobalance, got autobalance 3 times in one game and still won but they kept trying to follow me.
I won’t racially slurr you. I’ll just tell that an expansion (with the new Elite Specialization, with its new skills and mechanics) launched 2 weeks ago and that is not enough time for a meta-game to settle down, nor for ANet to correctly balance the game.
I’d advice you to give it some more time and don’t give up playing (i.e. try to have fun). I can tell you Thief is not the most OP thing right now, you will see by yourself if you keep playing.
P.S.: QQMore.net is a helpful site for newer players.
I wonder.
Most people here seem not to get exactly what I’m saying. Calling me out for not playing enough PvP, all of that bullkitten which is undeniably false, as I’ve been PvPing since I have bought the kittening game. I know what I’m talking about.
About the rank: I didn’t take any breaks at all. I got up, stretched every hour or so, but then I sat back down and did another match. It was mind-crushingly tedious, but I won a large sum of the time.
So, take the above for a grain of salt, but you have no right to deny that the PvP is illogically inaccessible due to the excessive particle effects and poor optimization. On top of that, both of those things, on top of Thieves/DH’s, encourage you to smash buttons on your way to victory.
Call me a ‘nub’ or whatever else all you want, but you can’t really deny that the game supports smashing buttons, and rewards it, far more than it should. This isn’t even an issue that plagues the XPac (Revenant and Dragonhunters have made it worse, however. Though I am glad they added in a healing class/healing classes.) and instead, it has plagued this game since 2013 – and hasn’t been fixed.
I can see through the particles just fine.
Mashing buttons can work in this game at lower tiers of pvp. Mashing buttons will get you killed in higher tier pvp. Once you actually learn how to REALLY use your skills correctly you will see this.
I won’t share my build because its awesome, you meta using nubs you.
Ps Nerf HOT builds they OP.
Hatuey is a solid necro. Happy to vouch for him.
Hatuey very good necro. If he can’t find a team I probably never will.
Agreed. Haven’t played real spvp for a couple weeks, so I gave it a shot today. Almost every game was a loss, and they weren’t even close. Not to mention the constant premades. I think we need to accept that spvp is not for solo players. ANET has been loud and clear on this point.
Am solo, am winning plenty of games, am happy. Thank you anet.
Why do I keep seeing people post stuff like no one’s using power reaper…. I know there are some people in this forum who just constantly push for condi, but it’s not really better for anything except 1v1s. And for those saying every reaper they fight is condi? Yeah people used to qq at me when I was running a berserker build because they thought I was condi lol…. from what I’ve seen the best Reapers I’ve run into have been mostly power, only ran into one good condi one so far but I really didn’t have a chance against him anyway because he is double range and I’m full melee.
no not all mobile builds/classes have blink or teleport.
Well, Mesmers/Eles/Thieves have blinks. Rangers/Warriors/Engineers have leaps that ignore Chill, so I didn’t include them. Guardians aren’t mobile so they don’t count. Oh, and Revs are Revs.
leaps “ignore” chill? maybe help dodge the skill but no they don’t just ignore any condi.
im not too sure on teleports though from what i read Mesmer teleports do not remove conditions, nor does the thiefs teleport removes conditions nor too the ele teleport.
i mean they might also help dodge/evade the chill skill but they dont ignore any condi.
He is referring to a semi recent change where movement skills aren’t effected by chill.
GS #1’s third auto hit is perhaps the most unreliable method Reapers have to apply chill. Go try it in PvP, and let me know how she rides.
@glaphen: Apparently, it is 33% damage out of the most damaging condition in a fight against a Chill-specced Necromancer, according to meow. So that seems pretty good to me, if the argument is that it is doing that much damage.
Also, another question: shouldn’t a meta have some build that destabilizes the norm in order to make people think/adapt? If everyone is comfortable with their builds that basically accommodate the rest of the meta, isn’t there a need for something that can come in and cause some consternation? This is more balance a la MOBA, like DOTA 2, where the meta often includes picks that are strong, then other picks that are designed within the meta to create problems for the strong picks.
In that sense, if people start stacking chill/chillmancers, then the answer to that in the meta is teamfighting condi clears, personal condi clears, and perhaps traiting against it. Then how effective would it be? They would probably have to shift off of stacking, and it would simply be an option to help apply pressure at a certain weakness in another team comp.
It’s possible that the damage on Deahtly Chill needs to be fixed, sure. Otherwise, I’m curious how much you feel you should be able to be chilled in a fight, barring all of the potential ways to remove/dodge it.
your point is strong cant really argue most of it except to state that its not just team fights and not just 1v1 fights. its both sides.
yes in a team fight ill most likely clear the chills
1v1 i can dodge some and clear some but not all the chills all the time. this coupled with the CC immunities makes my reaper just difficult to deal with in a team or solo.its interesting to note that it seems only HOT builds can counter one another leaving the original sets vulnerable.
Only hot builds counter other hot builds? D/p sb theif, lb ranger, rifle engi, staff ele scepter ele all can ru in reapers.
snip
To quote someone you need the first part of the quote [ quote = number; name ] and the [ /quote ]
Otherwise it’s just a potpourri of quotes.
Sweet thx bro.
Reapers Two handed sword also applies chill on third attack; so avoiding chill altogether can not be maintained unless you’re daredevil and even then only at a cycle of 12 and reaper has two health bars.
But beyond chill there is also the matter of the CC immensities.
i don’t think chill build should stack with a CC immunity as it adds a devastating synergy.
So a class that can apply chill shouldn’t have stab? I’m down for that I’m used to not having stab. Hopefully the other classes are….
Deathly chill, bitter chill, toxic chill, chilling nova, shivers of dread, cold shoulder and chilling darkness all cause chill…. not sure why everyone is using strawman to misconstrue the slew of chill effects available to reaper.
- Deathly chill is the chill damage trait
- Bitter chill causes vulnerability when you cause chill
- Toxic chill….isnt even a thing?
- Chilling nova requires the target already be chilled and you to crit before it will work. Its hardly passive since you need to chill to continue chilling as well as either a trait, stat or sigil investment to crit.
- Shivers of dread means you have to fear your target, again unless you use a rune its all active play since all fear application is from active skills.
- Cold shoulder doesnt cause chill at all..it makes it last longer, again you need to apply chill to see any benefit same as chilling nova.
- Chilling dark means you have to blind someone. Again all blinds come from active skills.
There is no “passive” application. You’re saying that because you can trait something else you do to cause chill the chill is passive but by definition thats not passive at all because you still have to do something to get the chill just more things cause it.
How very confusing. Passive is more like adaptive armour or guardian virtues passive effects, signets, etc etc
i never said all of those were passive…. yet ANOTHER straw man to misconstrue what was stated.
i said “they all cause chill” which, you’re right, some of those don’t but rather buff chill.
try to stay off the straw man please. this is a discussion of interest not hate.[/quote]
" The point is that Reapers attacks, shroud and weapon swap cause poison and chill passively. if those were Active skills i wouldn’t mind but they are not.
Its not about skill at that point. "
If these are active skills, then by your own admission, you wouldn’t mind them.
Do everyone a favor and either learn the game or be quiet so actual balance discussions can be done. [/quote]
Another straw-man statement taken out of context of the prior conversations when they were talking about sigil involvement.
my point was that reapers passive adds damage to chill.
further more LOS chill effects doing damage is another point of contention, i stated they should be skill shots (ie Aimed or plotted).
Last point “Do everyone a favor and either learn the game or be quiet so actual balance discussions can be done.” dude gtfo. this is a DISCUSSION FORUM. the whole point of this forum is to do exactly this…discuss… but that is obviously beyond your scope of cognition. do try to participate instead of making contrived statements about someones pliability within the game.
We JUST made a break through targeting chill and the reaper passive adding damage as the major point of contention… that is the intent a balance discussion, identifying the problem. we’ve moved forward.
Try to help not hinder mate.[/quote]
You are beyond reason.
The only thing happening here is someone on their troll acct because they don’t want a bad rep on their real acct is kittening about reapers and has a ton of completely false information which he is trying to spread in an attempt to get reaper nerfed.
…but so far nobody agreed with OP?
The troll has been. Not the delete part but he clearly thinks reaper is over powered.
The only thing happening here is someone on their troll acct because they don’t want a bad rep on their real acct is kittening about reapers and has a ton of completely false information which he is trying to spread in an attempt to get reaper nerfed.
We shouldn’t just Delete Reapers… having said that though:
The point is that Reapers attacks, shroud and weapon swap cause poison and chill passively. if those were Active skills i wouldn’t mind but they are not.
Its not about skill at that point.
further more, the lack of CC affects on the class IS annoying. Maybe Anet should review CC mechanics in earnest instead of just making them superfluous towards a specific class to sell HOT.
An lastly i see A LOT of contrived points premised around primed language to elicit an emotional response instead of pursuing the conversation rationally. Name calling and trolling proves to me that the player base exploiting these effects are aware of their power and don’t want to surrender their one hit I WIN button.
What passive reaper skills cause poison and chill? And are you saying reaper doesn’t have enough CC? Or too much?
What’s up?
Can no longer CC lock Necro and gotta put a fight?
Bummer~
Exactly, reaper got stab.
He’s an engi, just kite the reaper and he can’t do crap. Probably going to lose the point but at least you won’t die.
Power reaper > condi
GS is amazing. One good Gravedigger in a teamfight =gg.
Why not take YSIM? it is an AOE chill. Especially since you will be meleeing. In any case the synergy isn’t worthhile.
Anyways, the problem with your build IMO is you trying to build around a condition that doesn’t do that much damage even with bitter chill. You are better off just using the standard reaper conditioneer on meta battle. Also the CD on the selected wells are too long for a weak damaging condition such as chill even with bitter chill.
I was originally trying to design something like this:
http://gw2skills.net/editor/?vRAQNAW7YnMbCN2gd2AmbC0biFcBLuK2FHjQXtAwCIarlvGBA-TJhHwACuIAh2fAwTA4YZAAbut i gave up because it felt like I borrowed it from someone.
Since when does ysim aoe chill?
I just did a few matches of Stronghold with a couple of friends running this build:
http://gw2skills.net/editor/?vRAQNBHhF6kZTo5GsbTwzGgeTsYNYSBgQ2vKuDOCThUrgYwkC-TZBCABAcCAw4IAkxDAwn9HavMAAEmpty sigil slot is Sigil of Swiftness.
Pros:
- shrugs off soft CC with ease. With a -58% (-81% in shroud) duration on movement impairment conditions plus constant shedding of conditions in shroud, soft CC is virtually a non-factor. Plus, Death’s Charge ignores cripple and chill’s movement reductions.
- High sustain. With high life force generation and Unholy Sanctuary (ticks 200hp/second), this build is almost impossible to outlast. It gets to be extremely durable in the presence of stronghold NPC’s.
- High damage reduction. Rise, 3.1k armor, and Cold Shoulder. Oh, and lower uptime damage reduction from CPC and Beyond the Veil.
- Strong damage. With the ease of hitting 100% crit chance in shroud and easily being able to hit 30+% out of it, as well as sporting 2206 Power (2387 in Shroud) without Might, the build can deliver some decently hefty hits.
- Good stomp denier. With 5 hard CC’s available to deny channels, this tends to work well.
- Good stomper. With good Stability and Reaper’s Onslaught speeding it up, many stomps are picked up with reliability. Chilled to the Bone can also do wonders to secure a stomp in a teamfight. CPC garuntees stomps against Warriors and Engineers as well as negating Revenant Slow. Nightfall helps out when everything else is unavailable.
Cons:
- Very little team support. Limited to just a couple of hard CC’s and CPC. Plague Signet passive is not available very often, due to shroud and use.
- Only one stunbreak. Often needed to get rid of a large stack of conditions instead of breaking stun. Mitigated by Runes of Melandru.
- Poor boonstripping abilities. Although I’ve gotten top player for boonstrips in a couple matches, Unholy Feast is the only way the build can accomplish it. You’re looking at luck to get anything worthwhile.
- No Z-axis mobility. Less of a problem in Stronghold, but still a thing.
I first ran the build with Blighter’s Boon, then realized boon generation was terrible and swapped it for Reaper’s Onslaught.
Reaper’s onslaught speeds up stomps?
50% damage reduction on a very reasonable cooldown, bb, 10% more damage reduction against chilled foes, leeching shouts (not that it’s very much but you spam the kitten out of that heal shout against some people), constant weakness, 2 stunbreaks sort of. The only reason I’m not running 2 stunbreak utils, and double energy sigils is because of reapers access to stability.
I’m not a great player really but I have been making GS work just fine, I’ll try and hook my stream back up tonight, twitch.tv/necrofail143
http://gw2skills.net/editor/?vRAQNBhQD7kZTobTsyGwzGgeTsgLYxVxuYYE6qFAWARbt81HA-TpQQAB1WGAg9HAA
sigils are up to you but i suggest at least hydromancy, energy, and the new quickness + swiftness sigil.
@dristig ive seen a few of your posts lately i was fairly confident you were using something similar to mine as well and enjoying it.
I’m not sure I’m playing the same game as everyone I see talking about reaper on the forums…
POWER reaper seems to be the way to go for me, condi reaper seems ok in 1v1’s maybe slightly stronger than power but it has a huge drop off once it’s a teamfight. And the only reason it might be a little stronger in 1v1’s is because power reaper is just easier to kite.
GS is good I don’t want to sound like a kitten an tell everyone to l2p but I get matched against pretty good opponents regularly and I’m able to use GS effectively. It’s just a bit situational but I seem to put myself in situations to use it. Your not going to be spending most of your time on GS and you might think I’m nutz but I go full melee gs d/w with 3 shouts 2 signets marauders amulet and hoelbrek runes spite,curses,reaper. This brings me to curses…. it’s an amazing traitline even on power builds I don’t see how anyone could possible think a transfer that corrupts and stacks might, another corrupt, and aoe weakness and weakness on crit could possibly be bad.
Only issues I’ve had with my build has been rangers and daredevils ( regular theives get eaten alive) and the occasional DH catching me when I don’t have a stunbreak.
With the shouts healing me, sol healing me, 2 condi transfers condi duration reduction from hoelbrek and the constant might spam, weakness spam, plenty of precision due to fury marauder amulet and target the weak, boon corrupts for those pesky boon spammer and plenty of cc courtesy of gs, d/w, and of course the damage reduction from reaper line the constant weakness and of course Rise all contribute to what I have found to be the best Power reaper build available.
Should change their stunbreak trap to work more like WoP works for necro…. or make WoP insta cast either one.
I’ve seen pretty good rangers out there and lots of bad ones, guess in which group you belong
How about a ranger that played in WTS lol, love to see you beat him.
Stealth rezzes in the middle of teamfights aren’t a thing anymorte due to DH traps, Reapers native aoe, Chrono wells, scrapper hammer 5, revenant glint aoe reveal / aoe pushback
Tons of new abilities makes shadow refuge a lot less useful than before.
I think that out of about 30+ rez like that, two or three were successful. So yeah, it’s clearly not working that well. It’s true.
On the other side, it’s okay that it does not work everytime in the middle of a fight.
Why stealth res outside of a fight.
It’s a minor trait, they stealth anyway when they res.
Yes but he was talking about Shadow Refuge.
I think he was most likely confused and thought every theif stealth res utilizes SR.
Stealth rezzes in the middle of teamfights aren’t a thing anymorte due to DH traps, Reapers native aoe, Chrono wells, scrapper hammer 5, revenant glint aoe reveal / aoe pushback
Tons of new abilities makes shadow refuge a lot less useful than before.
I think that out of about 30+ rez like that, two or three were successful. So yeah, it’s clearly not working that well. It’s true.
On the other side, it’s okay that it does not work everytime in the middle of a fight.
Why stealth res outside of a fight.
It’s a minor trait, they stealth anyway when they res.
so far i ve encountered several wierd situations
a mesmer using gravity well while downed
warriors instantly reviving while downed and no its not vengeance nor a rally this happened to me 1 v 1
guardian insta finishing people without using quickness
people dieing instantly without entering downed state
Rallying could be due to a necro transfering condis or s generosity sigil transfering condis. This will sometimes cause enemies to get credit for a kill instantly rallying them.
It’s like that with a few amulets vs pve gear. It’s a PvP balance thing.
Build has a low skill ceiling, without enough damage mitigation with a semi glassy amulet. If your dead set on using AI due to your disability then that’s your choice, but the build would improve significantly by dropping a gyro for a kit and changing up a few traits.
With that said it really doesn’t sound like you will change anything regardless of what the more experienced higher tier players are going to tell you and that’s your choice. But I don’t understand why you would ask for critiques at all if you aren’t planning on considering them anway… kinda seems like a tell me I’m pretty thread, sry for my bluntness.
Perplexity all day long.
Perplexity is not available in competitive PvP.
Do not agree condi is where we should be going. Not at all. I’ve also been able to make a full melee reaper work in pvp. Signets blow corruption out of the water. Shouts signets with curses seems to be the best combo for me with either valkyrie or cele.
For me it depends on my team composition. My current teammates like to run glassy S/p daredevil, trap DH, cele scrapper and/or power chronomancer, and one multiclasser. Sometimes we have a D/D ele instead of the dragonhunter, so when I play reaper I play the build that goes best with our comp. if we have enough bruisers I’ll go condi for the damage and aids, but if not I’ll run either soldier shouts or crusader shouts with GS and just tank the node, or alternatively switch to tempest as well.
Noscoc has opted to use carrion signets now, but I do feel as though an MoC build in curses would provided better sustain and similar utility, it’s just the light and free chill prof that you’d miss, but I’d love to hear more about your builds! And yeah condi reaper works because RS just works better for condi than base shroud ever could due to stability and better skills that apply condis AoE.
How does corruption offer more sustain that signets?
20 second cooldown on one of the best heals in the game and 120 second cooldown on plague. I mean this setup would ideally still have plague signet to take on the self condis better, and still be able to spike people with corrupt boon.
Signets feel a lot glassier, but I’m rolling with spite signet instead of locust for max cheese, so that’s probably why.
I’m using the heal shout and rise with sol and ps. Unless I take blood magic I’ve found using plague can hurt my sustain sometimes. I haven’t used CC for a long time now, I’m just done with it. But it would be quite easy for me to just swap poc for MoC for and tale cc and plague, but I would still take signets and still take rise sol and ps.
So remove Celestial & Soldier amulets.
It will be a good start, and your """"""pro players"""" will learn to play, for once.
Cya
Why did you put pro players in quotes? Are you saying they aren’t pro? Or are you saying that they aren’t really that good? So are you saying if given the chance you would be just as good?
Do not agree condi is where we should be going. Not at all. I’ve also been able to make a full melee reaper work in pvp. Signets blow corruption out of the water. Shouts signets with curses seems to be the best combo for me with either valkyrie or cele.
For me it depends on my team composition. My current teammates like to run glassy S/p daredevil, trap DH, cele scrapper and/or power chronomancer, and one multiclasser. Sometimes we have a D/D ele instead of the dragonhunter, so when I play reaper I play the build that goes best with our comp. if we have enough bruisers I’ll go condi for the damage and aids, but if not I’ll run either soldier shouts or crusader shouts with GS and just tank the node, or alternatively switch to tempest as well.
Noscoc has opted to use carrion signets now, but I do feel as though an MoC build in curses would provided better sustain and similar utility, it’s just the light and free chill prof that you’d miss, but I’d love to hear more about your builds! And yeah condi reaper works because RS just works better for condi than base shroud ever could due to stability and better skills that apply condis AoE.
How does corruption offer more sustain that signets?
Do not agree condi is where we should be going. Not at all. I’ve also been able to make a full melee reaper work in pvp. Signets blow corruption out of the water. Shouts signets with curses seems to be the best combo for me with either valkyrie or cele.
alright lets see who’s disagreeing
You forgot mentioning that they should change/delete thief first and only then change/delete celestial, the reason why noone can play zerk builds hasnt changed, people have just been playing celestial so long that they have forgotten.
a necro, one of the biggest current users of celestial.
…
a mesmer, the profession responsible for locking more people out of the power meta than any other (a mesmer has won every major power 1v1 tournament for the past 2 years).
This !
and finally an elementalist. don’t think i need to explain why this is obvious self-interest and bias.
by the way: I’m talking about shoutbow warrior in it’s strongest incarnation, pre-specialization patch, that used celestial and was widely regarded as part of the “celestial 3” that dominated pvp from 1v1 servers to top competitive play.
And your a thief who wants everything except theif nerfed. Youve been spouting this crap for 3 years. No matter what place theif is in the meta you are constantly calling for nerfs for every class except theif.
Take curses, wop is good with bb, plague signet, I know one of the shouts has a condi transfer, whirling on light fields cleansing bolts, generosity sigils.
i hope they remove entirely the proccing on DS/RS. it removes control from energy sigil management. its horrible
I love it in pvp.
Necromancers who lose to burn guards are bad necromancers.
Unless reaper takes curses there’s a good chance they lose to a good burn guard.
Reapers most likely have to take spite which leaves one more traitline to choose. If you go BM you’ll have a little more sustain, if you go death magic you can trait against condis or trait for sustain or trait for minion dmg, might seem like a good option but I have found it horrible lack luster and the only real trait that truly helps against burn guards gets owned by burn guards aoe. (Minions)
If you go curses you can trait for some condi clear and weakness, and luckily target the weak combined with decimate defenses makes a pretty good option for non crit chance amulets along with the fury from curses.
Any ranged classes and heavy condi classes are actually pretty good against reapers as it allows you to keep damage on while kiting.
This? https://en.wikipedia.org/wiki/Aphasia
That sucks.
Why not just avoid capitalization? Then you just look lazy.
Apraxia, not aphasia.
this was kind of huge for me in pvp….
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