Bottom line is really thus:
Why even have hundreds of crafting recipes between level 1 and 450 if none of them make sense to craft, because it’s an order of magnitude cheaper to just buy the gear instead? To simply “give people something to do when leveling craft”? Yeah, that’s terrible game design and no fun at all.
Its there for variety and choice, and because you get to pick the stat attributes that gear has when you craft it, but if you depend on drops its RNG and you aren’t very likely to get teh stat attributes you want, and not all stat attributes are available from vendors at all levels.
We are getting a leather farm tomorrow, so the price should continue to drop on making these pieces. On top of that, you can easily farm the mats yourself in a few minutes and make it for almost nothing if you wanted to.
I also agree with @Raueri, now that leather is needed to craft all armor weights, it should drop from all armor weights when salvaging. It just makes sense.
This game doesn’t really have a grind to it unless you are going for legendary gear. But those are just cosmetic outside of the scaling issue with dungeons, so there’s 0 need for a legendary. Even ascended armor is pretty kitten easy to come by now. I still don’t understand where this grind is that I see players complain about.
Yes, you paid for HoT. You did not have to pay for LWS3, you did not have to pay for the new fractals, or the new current events, or the new maps that LWS3 brought with it.
LS3 and new maps it brought cannot be accessed without HoT.
The new fractals can. The WvW and PvP changes can. But this is all beside the point because you aren’t paying for LWS3. These people are trying to argue that we have to pay for all of this content, but we paid once for a single expansion and got access to all of the content that came after it.
I find it rather sad that the majority in this thread is whining about the slow pace of the game’s updates while all those updates come completely for free. Please note that not a single item from the Gem-Store is needed in any way. So the whole company is fueled by many players buying the game and some very few people buying mostly QoL items. A lot of QoL items. Often. If you take a look at other games offering micro transactions, you have to literally pay for everything. Wanna press enter to get to title screen? Buy the title screen DLC. Wanna start a game? Buy the start a game DLC. Wanna change settings? Buy setting DLC. You get my drift.
So, basically, nobody of you did pay for those updates you all seem to be taking for granted. You did pay for the base game? You played it. You did pay for HoT? You played it. You did pay for wasps destroying trees or little robots dancing through herbs? Here they are, destroying and dancing. But you did not pay a single penny for the updates, so basically ANet delivers in advance, hoping that the players will take the update benevolently so they buy a flute that makes a nuclear strike collect their herbs or a rainbow barfing unicorn kitten their ore.
So, saying that ANet has chosen the wrong payment system is a double-edged sword. Perhaps some of you have chosen the wrong company, knowing it utilized that payment system. If you are tired of waiting so long, you should consider leaving or adding some more purpose to your life than just and only GW2 so the wait does not seem that long.
At the end of the day, all whining won’t speed up things in the least. It was clear from the beginning that GW2 will be for the casual, so here you are, as a power gamer, complaining that the updates don’t come fast enough… if somebody complained to me that our vehicles don’t fit into small parking lots or use up too much fuel, I would reply that maybe they should not have bought a pickup truck…?
And, knowing this forum: Come on, hate me.
Back to topic: I’d rather have a good legendary armor that was worth the wait and the grind instead of having a skimpy one that came out too soon just to be on time. But that’s just me.
No, that isn’t how it works. The updates are not “free”, particularly not since they adopted an expansion model and over-charged for the amount of content that was delivered as part of the first expansion.
Anet chose a business model that isn’t sub-based and instead involves optional micro-transactions and, now, over-priced expansions, but all of that is irrelevant. To keep people playing their game, they need to meet market standards for delivery of new content. If they don’t, they can’t expect to retain players. The simple truth is, they don’t meet those market standards.
Now, with that said, it’s come much closer to being acceptable since LW3 started than it was before, but considering how much of a vacuum they left from the first 2 years of the game, it isn’t really enough. Numerous systems need faster iteration than they’re getting.
Are you seriously trying to argue that we’ve had to pay to get access to the content we have been getting?
For any content related to HoT (Raids/New Stats/Story/Maps excluding PvP) yes you had to pay for that. It was a one time purchase, but the key word is purchase.
Yes, you paid for HoT. You did not have to pay for LWS3, you did not have to pay for the new fractals, or the new current events, or the new maps that LWS3 brought with it.
I agree that wells should be strong, especially considering the absolutely massive delay that comes before the real effect from half of them. I made that comment under the assumption that well’s effects won’t be buffed though, considering HoT has been out for 16 months and the only changes they’ve seen so far are nerfs.
As to why I call condi chrono cancerous….. It has massive output to both confusion and torment, 2 conditions that are extremely annoying due to their nature. Both of them hurt you for using game mechanics, which is pure cancer in the amount of stacks that condi chrono can output with almost no effort. Condi spam is also different from power damage spam. Power damage is all at once, if you survive it then you can finish the fight quick and heal at your leisure more or less. A condi bomb can deal substantial up front damage and then also do pretty large ticks over time, which means you can’t just finish the fight at hand and be good, the ticks can still kill you, even after the other person is dead, due to your cleanses and/or heal being on CD. I don’t find condi and power bursts all that comparable because of that.
1 piece per season? Are you kidding? If you crafted ascended sets and did all of the daily crafting yourself, it would take 36 days to craft an entire set of Ascended armor (only 25 for armorsmith). So even if you didn’t have a single ascended mat crafted before the season started, you would have time for almost 2 entire sets through crafting, yet you think that obtaining 5 out of 6 pieces through PvP is too fast?
I think the problem isn’t that you get 5 out of 6 pieces but how you get them. To be more specific, why do you get reward progress when you lose games?
I don’t think that’s a problem. It takes 3 times as many games to get the rewards if you lose them all as opposed to winning, so if you aren’t winning you are putting in substantially more time for the same rewards. Plus, we got this new reward system where pips were separate from skill divisions because people were upset with them being tied together like they were in Seasons 1-4.
I find it rather sad that the majority in this thread is whining about the slow pace of the game’s updates while all those updates come completely for free. Please note that not a single item from the Gem-Store is needed in any way. So the whole company is fueled by many players buying the game and some very few people buying mostly QoL items. A lot of QoL items. Often. If you take a look at other games offering micro transactions, you have to literally pay for everything. Wanna press enter to get to title screen? Buy the title screen DLC. Wanna start a game? Buy the start a game DLC. Wanna change settings? Buy setting DLC. You get my drift.
So, basically, nobody of you did pay for those updates you all seem to be taking for granted. You did pay for the base game? You played it. You did pay for HoT? You played it. You did pay for wasps destroying trees or little robots dancing through herbs? Here they are, destroying and dancing. But you did not pay a single penny for the updates, so basically ANet delivers in advance, hoping that the players will take the update benevolently so they buy a flute that makes a nuclear strike collect their herbs or a rainbow barfing unicorn kitten their ore.
So, saying that ANet has chosen the wrong payment system is a double-edged sword. Perhaps some of you have chosen the wrong company, knowing it utilized that payment system. If you are tired of waiting so long, you should consider leaving or adding some more purpose to your life than just and only GW2 so the wait does not seem that long.
At the end of the day, all whining won’t speed up things in the least. It was clear from the beginning that GW2 will be for the casual, so here you are, as a power gamer, complaining that the updates don’t come fast enough… if somebody complained to me that our vehicles don’t fit into small parking lots or use up too much fuel, I would reply that maybe they should not have bought a pickup truck…?
And, knowing this forum: Come on, hate me.
Back to topic: I’d rather have a good legendary armor that was worth the wait and the grind instead of having a skimpy one that came out too soon just to be on time. But that’s just me.
No, that isn’t how it works. The updates are not “free”, particularly not since they adopted an expansion model and over-charged for the amount of content that was delivered as part of the first expansion.
Anet chose a business model that isn’t sub-based and instead involves optional micro-transactions and, now, over-priced expansions, but all of that is irrelevant. To keep people playing their game, they need to meet market standards for delivery of new content. If they don’t, they can’t expect to retain players. The simple truth is, they don’t meet those market standards.
Now, with that said, it’s come much closer to being acceptable since LW3 started than it was before, but considering how much of a vacuum they left from the first 2 years of the game, it isn’t really enough. Numerous systems need faster iteration than they’re getting.
Are you seriously trying to argue that we’ve had to pay to get access to the content we have been getting?
I would love this level of customization but I doubt we will get it.
For one, it would require that all skill animations be redone with a palette where we are allowed to pick the colors in it (or even just pick one of a few predefined palettes). For another, GW2 gave each class their own color scheme for their skills, and this would negate that. I personally think that the class color schemes are really kittening cool and would miss them a lot if people were allowed to customize their skills colors
Anet doesnt want gw2 to be even less of an esport when it’s 4 dh 1 ele vs 4 dh 1 ele, exciting gameplay.
That’s the point though. If class stacking were allowed in ESL and it was advantageous to stack classes, then ANet would be pressed much harder to fix that quickly than they currently are. They wouldn’t want to see any team take 4 of the same class, whatever it was. So if a team was considering it for tournament play the hope is this would get that build brought in line quicker.
I’ve no clue what you just said or what you’re asking for.
They are asking for when you customize the buttons to have that be per character instead of per account. That way you could have a different setup for each class, which would make it easier on players who customize their layouts.
you can get ascended from pvp, wvw, fractals, crafting etc, for example 1 season of spvp will give you almost a full set of ascended armor.
That almost is one of the most perplexing choices they’ve made.
ye agree with that, nothing wrong with offering ascended gear, but the rate at which you get it is far far too fast. 1 piece per season based on average regular play would have been far more balanced.
1 piece per season? Are you kidding? If you crafted ascended sets and did all of the daily crafting yourself, it would take 36 days to craft an entire set of Ascended armor (only 25 for armorsmith). So even if you didn’t have a single ascended mat crafted before the season started, you would have time for almost 2 entire sets through crafting, yet you think that obtaining 5 out of 6 pieces through PvP is too fast?
Instead of making new sinks, they just need to bring back the Festival of the Four Winds. During that, you can trade in excess amounts of all sorts of things for rewards. If a vendor took it, and it was cheap enough, you could turn a profit by buying all of the cheap ones on the market and trading them in. They just need to make sure to add in a few more vendors to cover anything they need to that’s not already accounted for.
Yes, I know the Zepherites were blown out of the sky, but they’re not all dead. It would be nice to see the survivors trying to rebuild during the festival.
This would be fun for sure
I think the amount of pips for winning and losing are fine. Wouldn’t mind seeing a change where instead of a flat +1 pip for having top stats though you instead got +1 pip for each top stat you earned.
@Ithilwen see @Yannirs reply.
@Cynz – That is exactly the problem. PvP is balanced around ESL level of play, which means it is balanced around not having class stacking. So if class stacking was allowed in ESL then ANet would have to balance under the assumption that there would be class stacking if it was advantageous to the team to do so. Which means that balance should become better.
To be fair to OP, this should be information readily available in the game when you go to craft a precursor. It shouldn’t be information that you have to lookup on the wiki or on a release page that is almost 2 years old at this point. No one should have to do that to get this information.
Some sigils should have a higher cd..Like how you can get geomancy to tick for 15 sec long..Or do 3k dmg with hydro just for swapping weapons.
Truthfully those sigils and a few others shouldn’t even be in PvP. Dealing damage for just swapping your weapons? That’s just bullkitten honestly. You already gain an advantage by swapping weapons in that you can swap to a set of skills that aren’t on CD, or to a more situational weapon to be more effective in the current fight.
PvP season 5 gave out enough ascended shards of glory to buy 5 pieces of ascended armor, or a few weapons. But since there are only a few days left you’d have to no life PvP until the end of the season in 2 days in order to get more than 2-3 pieces of gear.
Crafting is the most reliable way, but it does require having 500 crafting to do so, which takes some gold. Other than that some collections will award ascended boxes, and fractals will drop ascended gear, but the drop rate is pretty bad until you get to T4, which requires ascended gear, so its not really reliable until you already have full ascended
Stacking was a problem though.
Stacking was a problem because balance was (and still is) bad. That’s why ESL decided on their rule.
What OP is saying is that any future tournaments should allow class stacking. That makes the balance problems more apparent, and the thinking is that it will force ANet to address them faster.
You have to balance for both the top and everywhere else. That’s what many people forget. If something dominates at low and mid skill levels, it chases away a lot of the playerbase. However, you don’t have to balance as finely below the top the top. You just have to balance enough to stop a few low skill, high reward builds from dominating.
Right now, there are a few of those low skill, high reward builds: dragonhunter, berserker warrior, evade spam thief. They aren’t a problem for top players, but for the other 95% of the playerbase, they’re extremely frustrating to play against.
Yes, thank you for clearing that up. This is what I am hoping to achieve by allowing class stacking in ESL. Balancing for all skill levels will always be an insurmountable task, and I think that ANet does a pretty good job at it considering how infrequently we get balance patches. But having the very top players play by an entirely different set of rules makes this even harder for Anet.
@suffish – I agree with most of what you wrote. but I disagree on what skill level Anet should balance around. They should not balance for the bottom, and likewise they should also not balance around the very best players either. Ideally balance would be focused around high Gold-low Platinum. Whatever skill level ~15-20% of the population can reach consistently. Anything higher and you are just driving away lower skilled players. Yes, there are some like you who use that to make themselves better. But realistically there are more people being driven away than there are that are being encouraged to up their play with the balance focused around the ESL level of play.
Some people don’t like ranked PvP but still like to play PvP. What happens to them in this situation?
I think Anet really shot themselves in the foot when they didn’t allow class stacking in ESL, yet allow it in regular PvP and still try to achieve a single balance for both PvP arenas. Real easy solution to that is to just allow class stacking in ESL.
If classes are well balanced, then this shouldn’t change a single thing for ESL. If classes aren’t well balanced, then some ESL teams might start stacking a class or two. Regardless of whether anything actually changes in the ESL team comps however, this change should make balancing much easier for ANet in the future since now both arenas would be under the same rules. They could balance for both regular PvP and ESL under the assumption that ESL teams could stack classes if there were some benefit to doing so.
That’s it, my only reason for wanting this honestly. I just want it to be easier for ANet to balance classes for both arenas at the same time.
I never understood how people defended AB multiloot as intended way of farming.
If other worldbosses or raid instances would be lootable after joining finished instances people would frown on that too.Of course this has been going on for so long it can be mistaken for intended design, but to me it just didn’t seem all that rational.
People defend it because they profited off of it. They got used to extremely easy money and now don’t want to have to go back to playing this game how it was supposed to be played.
This is a bad choice of how matches are made .How its it when Crystal Desert comes in second place the next match up we are back on the red borderland and now facing SBI and Dragonbrand , SBI’s numbers outnumber our whole server and que every map in WVW .This is cause alot of us to quit knowing that when it comes to WvW anet doesnt care to figure out how to make a balanced matchup .
I don’t remember CD people complaining when they were stuck 6 weeks with SF/DH despite severely outnumbering both… I guess it’s only a problem when you are in the receiving end, amirite?
And this is supposed to mean that unbalanced matches are not a problem?
It is known that Anet is working on another expansion. Living story 3 has been produced and is in progress that will fill in until the expansion.
Wiki on LS3
Yeah, but, do we know when it’ll be launched? I mean, I don’t want to spend 25 euros now if the new thing is going to get released in like 3-4 months, since I could just buy the new one then and get HoT with it.
We won’t be getting a new expac in the next 6 months. There are 3 LWS3 teams working on episodes, so we can presume 6 episodes (2 for each team) at a minimum, this is the 4th that is being released on Tuesday. So we have a minimum of 4 months left to finish LWS3, but that could be extended to 6 months since ANet said new episodes every 2-3 months. Then even if we got the new expac immediately after LWS3 ended (ie no new content in between), ANet would still wait a few months between finishing LWS3 and dropping the expac for final beta testing and whatnot (which they probably don’t want to coincide with LWS3).
Besides, I don’t think there is a guarantee that buying the second expac will give you the first one for free. I don’t recall ANet ever promising that (even though I think it will happen)
While the leaderboards are being fixed, please make the relevant titles for them hidden achievements, making them not show until unlocked.
Please can you implement this ANet. Its frustrating to open up a section of achievements and see even 1 that you know you will never be able to receive. Any achievement that will only be handed out to a limited number of accounts by design should be a hidden achievement
Remember, that the karma reward is only for doing a fractal below your personal level. This, for obvious reasons, cannot happen at fractal level 100
Why though? Why does it only reward you with karma for doing fractals below your fractal level?
I really hope min games for next season will be at least 100 matches.
but thanks for doing this now.
We were thinking something like 10 per week, but it is configurable. We could to 1 a day, 20 per 2 weeks, etc.
The only problem with 10 per week is if people going on vacations for a week and failing the requirement,
So it could be every 2 weeks at least with a minimum total amount of at least 100 please.
The cutoff works just like dishonor in that if you come back and play those 10 games, you’ll go right back on the leaderboard. If you go on vacation a week before the season ends, well, then decay will remove you anyways.
So if I understand this correctly, someone could play just enough games to meet the minimum total requirement and place high on the leaderboards, AFK the entire rest of the season, then come back and play 10 more ranked games a day or two before the season ends and still keep their rank near the top? Or is this a 10 games per week thing where if they stop playing for say 7 weeks they have to play 70 games to get back on the leaderboard? Because I don’t think the prior is all that fair to the people who do play everyday and are risking their MMR every day.
The total is cumulative. If it’s 10 per week and an 8 week season, you need to have played 80 games by the end of the season.
The emphasis is mine.
I do think that 80 games is still too low for a 2 month season. Double that would be preferable in my opinion, and that would still average out to fewer than 3 games a day if you just wanted to hit the minimum.
I can’t tell if you’re serious or trying to troll
I definitely liked not being able to see anything.
I don’t mind things as they are now, honestly.
I agree with Lyp Sao that this is how PvE should look. Even if you disagree with us though, there are two (I imagine easy) solutions to this that should make everyone happy.
- Have a toggle in your options (defaulted to off) where you can toggle the “messy” and loud visuals on for all skills that have them, or
- Only make your own skills visually loud and messy.
I would pay for such a “Diversity” Pack, while paying for power creep can drive me off a game.
If Anet released a paid update that only included 3-4 new utility/elite skills per profession you can bet your kitten that those would be power creeped to hell. Otherwise not nearly enough people would pay for something that we should get free to justify ANet putting time into making it.
And this here is the reason it is a bad idea to reward pips for losing.
Sad thing is, you can have your post deleted if someone even feels slightly offended by it, even receive infractions, but stuff like this goes on in game unpunished.
OP, you’re gonna want to black out the name in your picture or else this thread will be deleted. Either way, Anet isn’t going to do anything to that guy.
No. There is no problem with rewarding pips for losing. The entire point of separating pips and divisions was so that your rewards weren’t tied to winning games. The only problem is that currently ANet has no way of not awarding pips to players who didn’t do anything at all
No to the dodge one, that one is murder to people with bad pings. Used to drive me up the wall trying to get it.
The great thing about dailies is that there is a ton of variety and you only ever have to do a small fraction of them to get the AP, gold and spirit shards.
Short answer: No
Long answer: Nooooooooooooooo
And it has nothing to do with performance. They’ve had to make everything ugly for PvP clarity… And it didn’t work, so now everything is unclear and ugly.
You say this yet Eles fireball and chronos wells got most of their old visuals back a few months after being nerfed because people didn’t like it. So ANet has un-toned down visuals before
That leaves out an important detail, it only got reverted back for the user. Other people still see the simplified version. At least that is the case for fireball. It is hard to tell with wells. Engi flamethrower is like that as well.
Ah you’re right about that.
It would be cool if ANet could come up with a fair way to measure participation in a match. If the game didn’t feel as if you participated then you get no pips and always lose rating. But I doubt it would be easy, or even feasible, to implement such a thing. And even if it was implemented they would need a way to make sure that someone didn’t just go out and cap home and stay there for the rest of the match to “participate”
@Illconceived – I don’t think that its impossible to make these dailies teach players how to play the game better. They could easily be stuff along the lines of
- Break the Shatterers defiance bar
- Open X clams in Embers Bay (though hopefully they would add those clams to core tyria maps as well). Requires knowing your CC skills and starts to associate those skills with the blue bar
- Dodge X world boss attacks. Teaches players how to dodge well choreographed attacks. This can easily translate into them learning how to dodge more efficiently in general
Condis are harder to do well, but it wouldn’t be that bad if they were something along the lines of
- Apply X stacks of Y condition using utility skills
This would prevent them from getting it via spamming weapon skills, and makes it less likely that they will get it accidentally since it would require a specific condition to be inflicted. This brings about the potential of players using a utility skill, seeing that they achieved a daily with it and possibly learning something new about their skills.
Short answer: No
Long answer: Nooooooooooooooo
And it has nothing to do with performance. They’ve had to make everything ugly for PvP clarity… And it didn’t work, so now everything is unclear and ugly.
You say this yet Eles fireball and chronos wells got most of their old visuals back a few months after being nerfed because people didn’t like it. So ANet has un-toned down visuals before
That’s cause everyone knows mesmer isn’t allowed any fun damage options. We either have to go condi cancer, go full on power shatter and hope to burst someone down before they look in our direction, or we can deal so little damage so as to be 100% inconsequential. The best update wells could get is to have their effects spread out more evenly with each pulse. Maybe 25% on the first 2 pulses, and 50% on the third. Its still backloaded, because kitten mesmer getting any non telegraphed damage option that isn’t shatter spam, but at least you might get a tiny bit of effect in before someone just walks off the well.
Would be nice if there were another option for more detailed skill visuals. Default toggled off, but if your computer can handle it then you could toggle it on.
~3 new skills and a new weapon for each class will never replace an expac which, at a minimum for the PvP side of things, will bring a new weapon, a new traitline, and 5 new skills to each class with the elite spec. These two things aren’t even remotely comparable and I would take the expac any day over just a few new skills and a new weapon.
I’m not opposed to those missing skills being implemented, I just don’t want them instead of an expac like you asked for.
Where do you get the impression that you are supposed to log in for the cash shop?
Advertising 101 (I used to work in print ad sales).
If you don’t want to log in, don’t log in, the reward “track” keeps on going and just moves on when you log in next, no harm done.
There are 365 days in the year. If I log in every day of the year, then in that year I will get 365 rewards. If I don’t log in every day, then I will get less than 365 rewards.
That’s kind of the point of daily login rewards though
@Windwalker – I’m fine with 100% damage reduction from condis with resistance if it didn’t affect any non damaging aspect of condis and if the duration was toned down significantly. I’d rather keep resistance as a really powerful boon that players should be able to use to swing a fight in their favor, but they shouldn’t have much access to it and should have to blow a substantial CD to get more than 1-3 sec of Resistance at a time. But ignoring damage, even just a portion of it, and weakness, and soft CC, and immobilize, and the healing nerf from poison all at once is just way too much.
Sure, more variety is always nice.
I disagree. This should be something available to all players, not just those that bought the expansion. Making it a mastery would exclude any person who didn’t buy HoT from being able to do this
It would make sense to also put the upgrade on sale though. I know that personally that upgrade isn’t worth $30, but I would pay $15 for it if it did go on sale with the expansion. Hopefully the next time they have a sale on HoT they also put a sale on the in game upgrade
If he’s so well known then why hasn’t anyone videod him cheating and sent it to Anet to get him banned yet?
They said the threshold will be higher next season, and they will have a weekly threshold as well. Matchmaking is far better than it was in previous seasons for the matches I played, but it could still be better. I think Evan said that he was reducing volatility or something like that in another thread? I didn’t pay attention but it sounded like it would make the matchmaking even better for next season
I think just nerfing the other classes would be well on the way towards making this happen, other than that Ele would just need a few small tweaks to make a DPS build with daggers comparable to its current role.
They don’t stack with quickness because quickness gets you to the attack speed cap. You can’t get any faster than that currently. And honestly this would be broken if these traits stacked with quickness.
And it used to be 100% cap, pre quickness nerf. So its not a case of they cant increase the cap to accommodate said traits.
That being said it would be easier just to rework them.
This is true, I should have been more careful with my wording. There’s nothing stopping Anet from allowing the attack speed cap to go higher than it currently does, but right now Quickness is the maximum, so players can’t get above that attack speed without hacking/exploiting a serious bug.
Taking a guild hall solo is technically possible, I saw a video of a DD doing it, but she said she tried for hours, messing up several times within a few % of killing the last boss and being forced to start all over. Would not recommend trying to solo.
However, you can get some help from others to claim your GH, and then build your guild up slowly by yourself and decorate it. Or you can start your own guild and let other people join to help you build up the hall and gather mats for scribing, but you don’t give anyone else permissions to place decorations.
Is it actual housing? No, its not a good replacement for it, especially because of how huge the GHs are. However it is an option, and right now its all GW2 has. I would advise that you at least give this a try before giving up on this entirely. The game has a lot of neat features, and especially if you get some help with decoration mats it can be a lot of fun to decorate a GH
Too much work, we just need to convince ANet to change how Tab works so that it always targets the Commander when you press it.