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Best gold making method after spring update?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

*Dungeons * pay 35-1.55 gold depending on the paths with a 5 gold/8 paths bonus.

If you would do the classic Night run

  1. Cof 1,2 (15-25 min)
  2. TA FW-UP, (15-25 min)
  3. AC 1,3 (15-20 min)
  4. SE 1,3 (12-20 min)
  • You would gain 3 gold in daily path bonusses and 80 tokens per path (160/dungeon)
  • You would gain 5 gold form the new dungeoneering chest and a 150 tokens of choice
  • You would gain 26 silvers from each path and another 20 tokens of choice

In the end netting you 1 gold 26/path which is roughly equivalent to the old situation, at least for the basic paths, so in the end ~10 gold in 60-90 minutes
200 tokens pay for an exotic from the vendor whcih can give mats and ecto.
Also gives acces to some runes not otherwise available unless MF gambling…

For Fractals you can do 3 times t4 gaining you a good amount of fractal encryptions and keys. netting you 8-18 gold. also gives possible ascneded boxes, in ~ 45-60 minutes

SW / SW CF is mostly dependant on the speed of the group I tend to get 10-30 gold/hour provided I have tokens and gear… I’m tempted to salvaging a lot for lower tier mats (use a lower level opener) though and this tends to raise my income.

node farming well… tends to depend a lot on the mats you’re after…. I get good money from some node farming… you should know rich nodes and node clusters and having a decent set of tools/ perma tools makes for faster mining.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Why I believe gw2 fails miserably...

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I think the scaling system prevents a lot of things.

It prevents wannabee god players, and If you really need this feeling I’d suggest go kill some lvl 2-4 mobs
It prevents content being unplayable & griefing (due to wannabee god players killing everything preventing levelling, and thus griefing low levels)
It prevents content being underleveled and thus uninteresting to high level play
ers and this also allows varying levels of players doing content together
It prevents 75% of present tyria becoming useless at the moment you hit lvl 80 and therefore you have more content.

The reason you get hit harder is cause -all stats are scaled-. This also means if you have a full zerk character you still hit way harder but your vitality and thus healthpool and toughness will be relatively lower when downscaled compared to on level characters. you should be running celestial for a normal downscale I guess…

IMHO keeping the below 80 area’s playable is a very good thing in this game…. and it makes the experience last longer, and remember you’ll be a lvl 80 with all traits and skills unlocked, max food, and max gear, though your returns might be a bit lower your capabilities are way broader.

As such I think its more a reason to say Gw2 succeeded, then gw2 failing. It mostly shows some players not understanding the scaling concept fully. Wich is IMHO their loss.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

A song of crit chance and DPS

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

the 2 digits are taken into account, this was the reason why they were added as rounded figures often gave discrepancies, the screen used to only provid whole numbers until pl asked for a change, most ppl asked for a 1 decimal behind the comma and we got 2, no complaints there…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Hardest class to level up?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well looking back at classes I found
- warrior easy to level (facetank the world) healing signet, YOLO! Last long the once
- ranger easy to level (LB & Pet) (well as long as you do not move in to eat the blows you’ll kill anything. the only real probelm is your standoff doesn’t work in instances…
the infamous longbow camping bear wielding ranger is not a welcome sight, well most of the times)
- necro pretty easy to level (MM build) your private army!
- guardian okay to level (depends most on DPS (power) or support build… (healing/toughnes) support tends to be slow and thus it feels slow, you never die but slow…)
- thief okay to level (sword/pistol and pistol/pistol is pretty easy.)
- elementalist a bit difficult to level
(yes you get squished now and then, which is mostly dumb positioning, ele’s are no warriors, or necros or other melee characters… even with dagger they should not be closest…)
- mesmer a bit difficult to level, my condi build
(the plain rabid) was way easer then the 2 dps builds I levelled, you also have a private army but it tends to shatter at inopportune moments

As for the 2 missing ones:
- engineer a pain, and I didn’t click with the proffesion, my engineer is my ring collector.
Just do not have the feel, scrapper felt unwieldy and awkward.
- revenant probably the most boring to level. Have not found any joy in it, he will collect rings as well in the (near?) future. Spamming 1,1,1,1,1,1,1,1,1,1 with the facet of nature, fury and regen is not my cup of tea. Didn’t like the proffesion mechanics.

And levelling isn’t a real problem…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Normalized life stealing

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472


Does lifesteal scale only of healing for the healing part? And if so by how much?


I have seen damage from lifesteal has mostly been…. normalized, but dmg and the heals from the ability have never connected. The amount being stolen isn’t the amount being healed, and the amount stolen should scale of power and the amount healed should scale of healing as they seem the relevant base stats.

This was only partially so…. until now I hope. some skills did scale, some did not. and if they did scale muliplier were quite low.

Any “normalisation” should have fixed both the dmg and actual healing now. and I have no oversight regarding changes.


So I have a couple of questions:


  1. A) First is the information in the wiki (still) valid? (Yes or No?)
    Link To GuildWars2 WIKI: lifestealing

If No:

  1. B) Can anybody confirm the healing portion scaling from POWER and provide actual values?
  2. C) Can anybody confirm the healing portion scaling from HEALING, and provide actual values?

Possible affected Life Stealing/Siphoning related skills, gear and traits:
(Foods not added as I’m mostly concerned with the skills, gear and traits)


Skills

  1. Enchanted Daggers
  2. Deadly Feast
  3. Life Leech
  4. Life Siphon
  5. Signet of the Locust
  6. Signet of Vampirism

Gear

  1. Sigil of Superior Blood
  2. Sigil of Superior Leeching
  3. Rune of Scavenging (2,4)
  4. Rune of Vampirism (2,4)
  5. Combos, via projectile finisher
  6. Combos, via whirl finisher

Traits

  1. Assassin’s Annihilation
  2. Focused Siphoning
  3. Leeching Venoms
  4. Augury of Death
  5. Blood Bond
  6. Soul Eater
  7. Transfusion
  8. Vampiric
  9. Vampiric Presence
  10. Vampiric Rituals

TL;DR:

  • If the Lifesteal normalisations have had any changes which leaves the present information on Wiki invalid, then could anybody provide the community actual DMG calculatons (base values, modifiers, in effect the used formulae) for both dmg and heals?
23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Great patch!

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

+1 for Patch, Well done A-Net

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Masteries take too long to level

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

when in need of fast xp use:

  • XP booster (old) +50% xp(if you have acces)
  • XP booster (new) 50% xp (contains Killstreak booster)(100% xp when fully stacked)
    or heroic booster (=same for kills, just more expensive)
  • Celebration booster +100%xp for1 hour
    or Birthday booster (same lasts for 24 hours)
  • Guild banner +15% (buy for laurels/guild commendations)
  • Food (+10%, in some cases 15% xp)
  • Utility (+10% xp)
  • Guild Hall buff…. (+10% xp)

for +300-350% added XP when killing stuff….

the combination willlower actual killing time by a very substantial amount

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

A new condition, opposite of resistance

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I played WvW? No not really… at least not lately.

I used to be officer in a SFR WvW guild ~2 yrs back though, but I moved to AG with my WvW guild, then a group split off and I was asked to be co leader in a freshly started PvX/WvW guild whcih I’m still…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Problem with my run speed need help please.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Running speeds:

All speeds are capped at 33% OOC, only the biggest modifier is used, doesn’t stack

Speed Buffs:

  • “+100”% running speed in all cases: super speed -> adds a great amount always reaching speed cap (thus only really capped when chilled), adds actual +100% in combat!
    (engineer has quite some acces to this buff, thief while in stealth)
  • +33% speed, reduced when incombat -> Swiftness (max pact commander in city, or guild hall with guild hall upgrades)
  • +25% movement fixed buffs for charracters from either traits/runes/signets
    (available signet: warrior, elementalist, thief, ranger, chronomancer,engineer, revenant,necromancer. Not available to Dragonhunter or guardian, nor to mesmer)
  • +22% speed, buffs from reward tracks (e.g. pact commander in cities, or guild hall with guild hall upgrades)
  • +15% speed from banners
  • +11% speed running speed, buffs from reward tracks (e.g. pact commander in cities, or guild hall with guild hall upgrades)
  • (=0%) base running, normal running speed from base character

Negative modifiers:

  • -33% speed -> In combat (affecting running only) You’ll stay in combat until out of LOS/FoV (enemy) (or range (self), variable leash lines will make enemies follow you for a (short) distance causing in combat for longer duration. To avoid getting in combat: avoid getting hit or attacking yourself, dodges and aegis will help stay at max speed… if you hide in range sometimes you’ll stay in combat even tough the enemy retires from battle so when this happens you probably attacked yourself (willingly or unwillingly) and you have not moved out of range. (I tend to cause in combat myself with dmg on dodge on warrior or mark on dodge, or lingering effects like symbols (think stacking swiftness and an enemy walking into my symbol( whcih can hapen behind some walls as well….)
  • -33% speed -> Ichor (condition, from some undead drakes in Cursed shore mostly)
  • -50% speed -> Cripple condition
  • -66% speed -> Chill condition
  • -90% speed -> Quicksand (run through mystic forge for idea)…
23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

We need futuristic armor/weapon skins

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

magitech armor and aetherblade wweapons??

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

A new condition, opposite of resistance

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

no more stability, protection, regen, retaliation, fury & might

lolz…. you would be destroyed if you are glass depending on boons to stay alive… well you might be, at least at some bosses, maybe in PvE… Well tbh… no actual probelms there…. except no DPS buffs making kills 25-40% slower (depends on PS-EA and chrono?) for the duration of the condition.
But… I rarely see any enemies with boons… except in certain fractals.. (say 40-50 and 80-90?) so why would I use it myself in PvE?

But in WvW I can see a dedicated necro-epidemic army destroying all boons when enemies are starting the push in this way, not removing/corrupting 1 condition at a time but just negating everything AoE… It would be -ownage on a rediculous level-… instaGIB for a zerg… Enemy ppl stack might, revs, facet of nature regen and fury, stability up and have full boonnegation: SPLUT! Bye zerg….

Cause of a dozen necro’s on the otherside, add some Null field Mesmers and the carnage would be complete… the melee group of the defence would be able to perma CC the group and stomp all….. even if it would only be seconds…

Destroying all boons even temporary would be so OP… in WvW….

I was thinking and what about a dedicated combo? AOE boon negation, blast,blast,blaast,blast….?

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Can we just go Trinity already?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

While OP says no trinity is in place I tend to disagree with him… and agree as well…

We have healers, we have had healers for quite some time.

  • Druids (3 flavors, Zerk, Zealot and Magi for PvE, Clerics and minstrels for WvW)
  • Water Elementalist (needs healing so zealot is mandatory, celestial is less often seen)
  • Guardian, mostly forgotten, is still a very decent front line healer, especially with hammer or mace. (clerics/ minstrels) I’d suggest runes of the monk
  • Staff revenant Ventari yes, heals…

“We have no tanks, bunkers yes, but no real tanks”.
Difference being you cannot keep yourself alive factanking everything (or can we?)

  • Minstrel guardian would be a pretty good tank….with runes of te trooper
  • All other classes can be converted to bunker

But these builds are no real trinity. Trinities are often more fixed roles and these are more builds then a dedicated role. As such I prefer this system as it allows my character -to be everything- provided the character is flexible enough by just swapping builds. in 2 cases you could be all at the same time…(celestial ele, celestial engineer, and if you would be mad enough celestail guardian and druid as well)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Can you make a stat for condition reduction?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I’ll try my best at a solution without a new stat; I haven’t read the thread, cause I’m a bit pressed for time, so I hope I do not waste your time in the process..

The wonderful thing about your comparison is you made my point for me. In order for me to even compare the two I have to ask you questions about the first, but not the second, because armor class (heavy, medium, and light), toughness, and damage reduction capabilities whether driven by traits or through the boon Protection all effect the lightning strikes but none of them effect the condition damage.

A heavily armored warrior may not even need to block depending on the build and boons. Then considering active defenses comes in and we have Endure Pain which allows conditions and CC through but no damage and then we get to the list of mitigating effects, one of which is food, which also doesn’t work against conditions.

So your 60,000 damage salvo presumes some value of armor and toughness, can be passively mitigated through traits depending on class and food, and honestly has an entire weapon (shield) dedicated to mitigation but almost every class has multiple access to blocks but not resistance.

The point, simply put, is that while every class has a decent amount in their pocket
against this 60,000 not every class has easy or reliable access to the same for the 30,000. This means that condition pressure, that is condition damage that can be applied over and over very rapidly (auto-attacks with quickness, for instance, or just really rapid auto-chains) is of greater effectiveness than power pressure at the moment.

Protection mitigates 33% of the dmg (say you’ve got 40k left now)
Full toughness mitigates about 40% of the dmg (say you’ve got 24K left if you also have protection up)
Invulnerability negates ALL DPS.

But IF you act like most ppl do with conditions: not bringing ANY countermeasures you’ll eat 60K dmg Which is what happens to most ppl showing they cannot extend their vision or creativity in builds past the Metabattle max DPS builds.

Resistance will negate ALL DOT being invulnerability to condition ticks, the conditions will remain however, and can be stacked even higher..

Cleanses will clean stacks and there are plenty of builds with acces to 5+ condi cleanses in quick succession. extremes are shout heal warriors (7 cleanses with WH) or shout cleansing guardians (well start at 10 cleanses based solely on shouts) both useable within seconds if needed. Both will have innate regen as well. other classes with shouts are Elementalist, ranger, necromancer, though these 3 will have acces to pleanty of other cleaning as well…

Expertise is nice, but to get what you want 1 thing should be changed.
I will write it down.


Now condition duration and condition reduction work on the final result like this:


no buff:
(100% (base) – 45% (reduction) =55%
full buff:
(100% (base) + 100% (expertise and buff)) – 45% (reduction) = 155%

I can see the unfairness in this.


I’d suggest it would be changed like this


no buff
(100% (base) – 45% (reduction) =55%
full buff:
(100% (base) – 45% (reduction)) * 1+ 100% (expertise and buff) = 110%

this is how it should be IMHO. and it would render all builds with high toughness and high condition reduction -mostly- invulnerable to ANY dmg. and would create a build set which would Never Die provided it had regen and or regeneration… corrupting all balance in affected game area’s. (read WvW and PvE)


As for PvP (no food) reduction from runes

No buffs:
100% (base) – 25%(reduction) =75%

Full buffs
(expertise only)
100%(base) -25% (reduction) * 1+ 37.33/100 =~103%
(expertise and malice)
100%(base) -25% (reduction) * 1+ 47.33/100 = 110.5%
(nightmare rune, expertise and malice)
100%(base) -25% (reduction) * 1+ 62,33/100 (expertise+buff) = 121.75%
(balthazar rune, expertise and malice)
100%(base) -25% (reduction) * 1+ 92,33% (expertise+buff) = 144.25%


Well that’s my solution, but it comes at a consideration.

1st It will be the true introduction of the TRUE BUNKER, giving the present HEALER, CONDI/DPS-Hybrid meta a push towards the The Holy Trinity

2nd to compensate for lost DOT and therefore DMG output and the consequest nerfing of ALL pure condition builds, and the introduction of Both condition and dmg resistant Bunkers I’d suggest:

  • 1st:better DPS modifiers for condi weapons,
  • 2nd: crits giving conditions dual proc so if a 3 bleeds spell procs 6 bleeds would be added. Crits based upon precision as normal
  • dodges should no longer functional on condition procs (a.k.a conditions -> unblockable), only on the DPS part, so you can have dodges vs DPS and cleanses vs Conditions. making a condition cleanse mandatory from now on,
  • Cleanses would likely require a rebalance of cleanses throughout the game.

So the meta will no longer be DPS (not functional vs true bunkers anyways) or Condi (nerfed to death now), but to Hybrid or Bunker and/or Healer (which is a trend which is obviously gaining popularity anyways) setting the structure in line with the Holy Trinity.


TL;DR
Changing the order of the application of conditin reduction from
old: (Base + Duration – Reduction)
e.g.( 100 % + 100 % – 45 = 155 )
to
new: (Base-Reduction) * (1 + ( Duration / 100 ))
e.g. (100 % – 45 % ) * 1+ (100 % / 100) =110%

would improve condition reduction a lot.

The loss of significant power from conditions would mean bunkers would gain a lot of viability, and the windows where condition builds would shine (killing of (semi)-bunker(s)) would be lost resulting in the introduction of a Hybrid(power/condi) vs Heal vs Bunker group (Holy Trinity). where I can foresee possibilities already for Bunkers with extreme Toughness, -45% condition reduction , Heal and condition dmg being unkillable.


I think ppl should consider the ramifications and consequences in the long run of such an overhaul well before saying :" YES! This is it!"

We’ll be fighting destroyers one day, they are burners… Imagine 5 stacks of burning on hit? And 10 on crit? Do you like that? and if tehre are 2 or 15 (think dragons stand with only Burns… (yes 1 condition clear would solve big problems,…. but 20+ burning will kill you before you can use it again!)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Can you make a stat for condition reduction?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

9 seconds is relatively fast cause you do not consider ramp-up-time iun your story,


If you look at DPS builds in 9 seconds: My staff ele will hit for

Lightning storm dmg is about 400-450/hit or crits 1000-1200 /hit 36 hits ~10sec
f3 (overload air) is about 1000-1200/hit or 2400 on crit 17 hits ~4sec
~1750-4k on fireball with might and fury, each hit, and on
MS dmg is around 2800-3300 or crits: 7500-8250 dmg/hit….24 times,
with 70+% crit chance

1st second (lightning storm)
2nd second(overload air) 450-1100-1100-1000
3rd second ->fire (MS cast starts) 450-1100-1100-1000-2000-2200
4th second (MS channel) 450-1000-1100-2000-2200-1000
5th second (MS channel) 450-1000-1100-2000-2200-1000
6th second (MS channel ends) 450-1000-1100-2000-2200-1000-3750-8000
7th second (F3 ends) fireball auto 450-1000-1100-3750-8000-8000-8000-8000-3750
8th second 450-1000-1100-3750-8000-8000-8000-3750-8000-4000
9th second 450-1000-1100-3750-8000-8000-8000-8000-4000
(MS continues for another second, you’ll revert to auto afterwards, in 10 seconds the MS is recharged as will be the overload air if you want to switch back)

Total dmg cause of AoE’s I expect ~33% to hit
burst till 10th seocnd is about 180000 dmg, if 33% hits total dmg is about 60k dmg.


When looking at CONDITIONS

My scepter/dagger necro can do skill 2, skill 5, skill 4 ,skill 3, corrosive PC, DS,#4,#3,#3 then autoattack:

1st second grasping dead 3 bleeds, cripple
(3 bleeds, cripple) _> 480 dmg
(both cleansed by generosity and purity of you’d carry both)
2nd second enfeebling blood 2 bleeds, weakness
(5 bleeds, cripple, weakness) 600 dmg
3rd second deathly swarm blindness, chill
(5 bleeds, cripple <weakness, chill) 1400 dmg
4th second Feast of corruption 6 torment
(5 bleeds, cripple, weakness,chill, 6 torment 2100 dmg
5th second Corrosive poison cloud 4 poison
(5 bleeds, cripple, weakness, chill , 6 torment, 4 poison) 2740 mg
6th second reaper shroud: Soulspiral (4) 3 poison and poison bolts from whirl (+6 poison)
(5 bleeds, cripple, weakness,chill, 6 torment, 14 poison) 4300 dmg
7th second infusing terror (3), again(3) chill and terror
(5 bleeds, cripple, weakness, 6 torment, 24 poison, chill, terror 7100 dmg
8th second leave DS. (epidemic?). or auto…
(8 bleeds, cripple, weakness, 6 torment, 18 poison, chill, terror) ~6500 dmg
9th second auto
(11 bleeds, cripple, weakness, 6 torment, 12 poison, chill) ~5700 dmg
again 1st 2 conditions cleansed by generosity, you could have cleaned more yourself.
making all effort till now useless from the condition user… and requiring a a re-ramp up and mitigating dmg output, by a LOT!

But this is armor ingnoring… total dmg for 9 seconds…: ~30-35k dmg with a viper build these 10 attacks will likely do another 5-10k DPS dmg… (doubtfull though)
DMG will improve, but you can use condition removals and so on. to clean stacks and return conditions, I’d probably try to send ’m back again, but….


For me :

Burst on DPS is double the burst on conditions.
The condition build is mostly limited targets. scepter is still 1 target, when the necro is done with his burst it’s 1 target for the better part of his procs, to spread the necro can revert to epidemic, whcih is relatively unique (only revenant has a comparable mechanic) only a few condition builds are truly AOE (engineer for example, or burn warrior or guardian the latter 2 limited by the amount of conditions.)
regarding cleansing, the less conditions a build does the easier it is to beat using countermeasures.


Amounts of DIFFERENT conditions: (dmg from bleed, poison, torment, burning,confusion, (terror/chill))
Engineer has acces to many conditions (5(?))
(can stack huge amounts of bleeds, chill, poison, burning, confusion, don’t know about torment)
necro has acces to many conditions (7
)
(necro: okay application can use conditions of others, can send conditions, 2 optional dmg-ing conditions are non stackable (terror and chill)!)
Mesmer has acces to many conditions (5+)
(mesmer: xtremely short duration extremely fast application, mostly 1 target)
ranger has acces to many conditions (5+)
(ranger: conditions of choice via pet, Many AOE’s)
revenant has acces to agood deal of conditions (3-5)
thief has acces to a a okay array of conditions (4)
(thief: mostly situational and conditional application.
warrior has access to a limited array of conditions (2 or 3)
(warrior: reliant on burning and bleeding, acces to torment in exchange of several stacks of burning)
guardian is hampered by using only 1 condition.
(guardian fully reliant on burning, making it ineffective vs destroyers )

The DPS builds uses all wide area AOE’s… whgen done with the burst the autoattack still hits 3 ppl Mots DPS buiilds have cleaving autoatacks.

Both are ranged. You can instantly remove a lot of dmg from both (invulnerability,dodges protection aegis, blindness,reflects, dmg mitigating food and utility, toughness for the DPS)
(invulnerability,dodges,resistance, aegis, blindness,cleanses and duration removal runes/trinkets, sigils runes and so on. for the Conditions)

I think it’s mostly bal;anced but ytou do not want to commit to using cleanses and condiution countermeasures in your build. If you choose not to do so, it’s your problem you die from conditions. It feels the same for me like glass builds facetanking enemies without dodging or using other mitigations or heals.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Can you make a stat for condition reduction?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

65% actually, with food and runes.

condition reduction foods only remove 20%
runes like melandru’s only remove 25%

-40% food is now -20%…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Can you make a stat for condition reduction?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

you can have:

  • up to -45% condition duration , (runes & food) -> this alone negates expertise.
  • resistance, temporary invulnerability to conditions.
  • immunity to all condition dmg (think obsidion flesh), other traits tend to reduce dmg or otherwise help with the conditions you face…
  • abilities to return conditions (sigil of generosity, condition transfers (mallyx or necro)
  • condition cleanses, or turned to boons. by skill, aoe skills, shouts&runes(trooper), traits (warrior warhorn?, elementalist:on granting regen?)
  • light fields and whirl or leap finishers
  • In moderate amounts just having a decent regen ability (virtue of resolve, soothing mist, healing signet, ranger signet will compensate for some conditions, and AOE heals/ rangers or water ele’s can heal you perfectly.
  • lastly you could dodge, block or reflect the attacks in many cases.

These options should provide some acces to tactics.

Still think you do not have options?
You cannot be saying: Well…. I want a build unvulnerable to both conditions and dmg…. So I can pawn everything with no effort. It would create a bunker meta and a thus a slow slow meta… which seems not very interesting in a fast pace combat system.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Prove that you can finish *something*, Anet.

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Anet has yet to prove that it’s capable of finishing ANYTHING they start working on. These are issues that are dragging on since release. So before moving on to another thing I suggest you turn around and take good look at what you terrible lack of consistency and discipline left in its wake. These are too big to be left in a state they are in right now!

1. Ascended crafting.

  • No 500 jewelcrafting maybe introduce legendary trinkets…. the mats are already available in the storage, I’d see something costing vision crystal(s), amalgemated gemstones and xunlai electrum (likely a fusion of silver, gold, platinum and a basic mat made from a bronze and orichalcum and a gift made from a salvaged gift of exploration (gives 5 pieces to use in a jewel set) with 100 ecto, a +12 agony infusion and a gift of battle.
  • No jewel socketing on ascended, of course (ascended Trinkets used to come with double stats 1 for the trinket 1 for the respective jewel)
  • No 500 cook. Legendary food, chef of the stars?, I can see uses for this BUT food as is is already incredibly powerfull.. Should we add another stat (3 stat food) or should we add more of the 2 stats???

2. Still no sign of full core skill sets that were promised eons ago.

  • Elementalist (conjure heal, arcane elite, signet elite)
  • Warrior (banner heal, physical heal, Mending undefined, elite stance, elite shout)
  • Ranger (signet heal, elite trap, elite signet)
  • Necromancer (spectral heal, elite signet, elite well)
  • Guardian (spirit weapon heal, consecration heal, Shelter undefined, elite spirit weapon, elite consecration)
  • Thief (trap heal, elite signet, elite trap)
  • Engineer (gadget heal, elite gadget)
  • Mesmer (glamour heal, Ether Feast undefined, clone/phantasm heal, elite mantra, elite clone/phantasm)
    well… agreeing on this fully, but we did get new skill sets, we’re justy lacking the -complete- basic sets…

3. Everything related to underwater left in shambles

  • No second Revenant underwater weapon.
  • Ton of skills not working underwater across all classes
  • discontinued production of underwater skins

well as targetting AOE fields underwater was difficuylt it was largely skipped, maybe they should have considered an orb-area of effect around the target for underwater spells… though traps would be a problem as the area of trigger would need to be an orb as well and no longer a point. Even though traps underwater exist (see mines in fractals, the quaggan paddle guild mission in frostgorge, mines in Orr (see waters near temple of Melandru)

As underwater seems less interesting obviously underwater legendaries and BL skins were discontinued…. there are legendary skins AND BL skins, thoug their value is often less then 1/5th of other skins! As such it’s evident underater fighting is less intersting, also the lack of builds and synergies for underwater fighting seem a problem and are asking for a rework… to have only a crippled build to use underwater is no fun. (now try and find builds which synergize both above and below the water…

4. Legendary weapons dropped
yes… A shame, but I prefer content over skins. simply said I prefer content over everything. and whenever there appear new skins:

  • preferably skins available through content (LS/events),
  • preferably no reskins for content not related to previous content,
  • then skins with attached collections,
  • then content locked skins ( precursors/legendaries, boss drops, preferably also buyable with tokens (or collections) so content will guarantee drops after say 25-50 tries)
  • then basic skins not through content
  • and last skins behind pay walls (BLTP and Outfits) even though they are nice I’ll never finish a BL collection, just because I will never get keys (well make that rarely)

5. LS season 1 still missing
well liviung story 12 isn’t missing, I played it, It’s not replayable, I would love to see some of this content reinstated. even if it was only temporary (return of the toxic tower and the dungeon path, which was split in pieces or the return of the Zephyrites, or the aetherblades, the Marionette. and of course a reinstatement of the Queen’s Pavillion.

6. SAB never going to get finished
It returned… I have no bond with SAB other then the players who like it. I’m glad ppl can replay the content. I’d prefer new Living story and maps over SAB world 3

Probably I’m missing more stuff that’s just dropped unfinished into the game, but to me these are the biggest, most glaring issues that need to be addressed.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Your Guild Wars 2 Week?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

  • mon Daily, fractals 2-10-21-40-56-67-77+?+?
  • tue Daily, fractals 2-10-21-40-56-67-77+?+?
  • wed Daily, fractals 2-10-21-40-56-67-77+?+? Host Guild missions
  • thu Daily, fractals 2-10-21-40-56-67-77+?+? Try to find RAID group
  • fri Daily, fractals 2-10-21-40-56-67-77+?+?
  • sat Daily, fractals 2-10-21-40-56-67-77+?+?
  • sun Daily, fractals 2-10-21-40-56-67-77+?+?

optionals

  • try a dungeon path (pref night set)
  • try some WvW
  • try some PvP if I real;ly have no clue what to do
  • assist guildies when possible..
  • when bored I seek out a achievement and try. I’m at only 22+K
23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

DirectX 11 request

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

if you do not have data regarding what to render… my best guess it’s still about how many ppl need to be fed data and the packaets grow larger with many ppl slowing the system

I can have 120+ FPS in the world,and whne in zergs I have 60 FPS, when the zerg meeets another zerg I notice slows in the game even when I cannot see ’m yet. when fighting begins the FPS drops like a brick.

This isn’t to do with the GPU load or the CPU load but solely with the engine only using 2-3 cores and the GPU not being used for all effects while needing to wait on info from the server. when the FPS drops I run 30-45% GPU at max settings 1920*1080 and 2 cpucores at 100% handing the game and 2 or 3 cpucores handing network and system at 15-55% the other 7 threads are just doing -nothing- (unless streaming or watching a vid, using my browser and so on)

limits seem the following:
if 1 person uses a skill this needs to be send to the server and the server informs a the person of the result.
if any other person uses a skill you will need info on this as well, he will need info on you as well… you and he send a packet and you both get both results 2 send 4 recieved in total

when soloing is simple 1 send, 1 recieved (movement, actions, dmg on target(s)); 1 receive total;
say you are with 5 ppl in a dungeon the amount of data will be 5 sending distibuted to all for 5: ppl reciving data on 5 ppl+targets (movement, actions, dmg on target(s)); 25 received in total

when fighting 80 vs 80 vs 80 you will recieve data on 240 ppl using actions and movement. those 239 other ppl will get this info as well
240 ppl sending, received data will be 240ppl recieving data on 240 ppl =57600 combined info packages send from the server (yes this could also be 240 individual packages but 240(+) times the length of a packlage but this number (57600) is mostly meant to show the volume). this also seems too slow the server down and slows my ability to build new frames…

this seems to be the overhead.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Where to find Builds..

in Players Helping Players

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Problems is what do -you- consider PvE builds?

I run zerker, viper or zealot on my builds and consider them PvE builds…

I actually have 2 characters with toughness and some trinkets in my bank for additional toughness as needed, but I allways get my armor and weapons for max dmg.

If an enemy does 3k dmg / attack and attacks every 5 seconds I gain more by killing him in 7 seconds (5k dmg suffered) then wearing toughness and killing him in 21 (20k dmg suffered, whcih will be donwscaled by max 40%-> 12k dmg)…

Mostly because I could kill 3 in the same times and still suffer the same dmg compared to the the toughness guy…

I do have 2 very tanky builds:

One is a (former) WvW hammer guardian I kept and gave a few pieces of minstrel (he was clerics/trooper w nomads jwls, now he’s Minstrel w clerics and monk runes with clerics jewels) ~3.3k armor and 14k health… ~1500-1680 healing 1740-1920 power…. Dmg is not so high but he will be facetanking high level fractal bosses (only 95 AR so don’t worry too much) without a problem… It takes forever though….

The other is a Sc/D condireaper with a terror build or as much as I could salvage It uses trailblazer with rabid. It has about the same armor as the other one…

Both are purely for fun, both have niche uses… for actual playing (speed)clearing and group play the zerk/zealot and viper’s builds are perfect,

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

[Suggestion] New item cashshop

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

This has been mentioned a few times before. Multiple threads regarding this ubject have passed and faded away in the abyss of the forums forgotten pages ( well about 2+ and on).

General consensus was a well, might be usefull; BUT:

to prevent this from becoming gamebreaking:

  • Any map completions should no longer be valid
  • Any map completions should no longer award rewards
  • World completion should no longer give Gift of exploration
  • Cost should be a gift of exploration as it is the only rewards showing the actual completion of said world.
  • As such this could be made applicable, with the same restraints for HoT, as well as costing a Gift of Maguuma.

If you want (ALL) Tyria legendaries this means you will need to complete MAP 10 times before you can start having major benefits of this map completion for Tyria
If you want (ALL) Maguuma legendaries this means you will need to complete MAP 5 times before you can start having major benefits for Maguuma

Memory exerpt as written down in many other threads.


I have 9 times map completion and all waypoints and heropoints unlocked on a further 8 characters. the last 3 characters have acces to all maps unlocked, and most vital WP’s.

In my expereince total unlcok of all wp’s takes ~20 (16-24) minutes/map if you use perma +25% speedboost and you’ll be able to get all HP’s in that timeframe as well.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Stop kicking low level Players from Fractals

in Fractals, Dungeons & Raids

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Maybe for every one like you there’s a 100 if not a 1000 players either not having gear or having combat skills down to a point where their game is viable for group play.

So I’ll just remember fractals lvl 80 dungeon.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

What's the hardest PvE content?

in Fractals, Dungeons & Raids

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Hardest PvE content is

getting decent synergizing groups, with no fakers, using corect specs and rotations and food

When you’ve managed it’s all faceroll afterwards

And as for actual content:

  • PvE Liadri
  • LS Migraine without bugging out
  • Fractals: Thumanova with slow on conditions and condition on hit… 64 could be right on this one… have been feared of 4 times in a row sometimes getting fears 2 times in a row, booth cleansed only to die through immobilize seconds later… never experienced lvl 94 though.
  • Raid Getting a non-raid guild to group up for a raid with decent builds…. Since the collapse of dungeons I’ve seen ppl in rare’s running around insisting they have endgame gear.
  • Dungeons: Getting a dungeon party while still asking for experienced runners and being forced to watch all noob msitakes by 1-4 other players…. again, again and again…. to a point where I’m duo-ing bosses just to get stuff done.

No I’m not a SOLO-er

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Healing Power? Whats that?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

well I run a water elementalist as a secondary tempest as well, I choose for Zealot (Keepers) armor/weapons and either Clerics jewels or Zerk if needed….

It’s 800 heal/hit+1200-2200 dmg or 1200 heal/hit and 1000-1500 dmg for my build with zerk and clerics jewels. toughness is 1000 and 1426 respectively.

Healing power does influence things having 3200 or 4800 healing per hit is a big difference. (not counting soothing mist, regeneration through healing rain and aura’s, waterblasts and such.)

But I tend to agree Magi even though it is glass is a waste of slots… you would still like to invest in power and precision IMHO. I know Zealot isn’t godmode either but it will allow for good healing and good sustain… even though you could go 100% healspec.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Infinite harvesting tools: Skinning

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

As an owner of plenty of tools I’m inclined to disagree…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Still no Bone Dragon Staff(BDS)& CO

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Still missing:
Chaos gloves (DYABLE!!!) , (karakltorrik)
Destroyer gauntlets (primordus?)
Glacial gauntlets (Jormag?)

Scar Pattern armor… (Skimpy? NO?? It covers the whole body) Just make it and I’ll buy it. YES ARMOR! not outfit….

And I tend to agree with the weapons posted above, but I’d like more Spears and halberds/scythes as well, Myabe with the upcoming patch (or maybe expansion) if we’re lucky.

But with all goes 1 remark: CONTENT first, rewards after content.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

The Most Outdated Profession

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I miss my Ritualist. Oh wait, different definition of “outdated.”

Thanks god they’ll be back for the next expansion, with hammers and … ups big sorry

Well paragon (yeah really) , and dervish as well…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

The NPE with the bought skills is gone. The 100+(or more) gld for a build is no more, The new system is a pretty big improvenet over the previous 2 systems and HoT introduced another specialisation.

While you might be right in the Story now no longer being as fun with the lvl 10,20,30 segmentation, I can live with it, thouh the original strory line and structure was better. I prefer new content over a 3rd remake of a storyline I did on 23 characters…

In the end some critical things including condition dmg were adressed.

Only old thing I can think of is objects in vanilla still being invulnerable to condi dmg…. thaty includes dungeons… Most notable for me is CoF 2 with the big rock….which is a pain to kill with a full condi group

For the rest, nice necro…. we will be moving on….

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Nostalgia hit me and now I want to come back.

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Hey everyone! As the title may suggest I’m a returning player and I have not played for 2 years. I quit right before the HoT update and I’m not just getting back into it.
Welcome back

I don’t know where else to post this so sorry if its in the wrong place.
I’m happy to reply anyways

I only have a few questions actually.
Bring it on!

Am I able to keep up from the Living World Developments? I’m a real fan of the whole History and Story development of GW2 (I’ve read the books. Loved them.)
Well after Living story 1, which was the scarlet period, we saw introduyction of LS S2 whcih is unlockable if you havent got it unlocked for 1600 gems (8 chapters times 200 gems), this is the introduction to a lot of the stroy now going on in HoT. If you have interest in the story I would suggest you buy it, It will bring you to the new maps from before HoT and will allow you to unlock styats found in those maps (the jewels anyways). These new maps are called Dry Top and Silverwastes. Silverwastes is the main farm map of the majority of players. It is an engaging map.

Has the story for the main quest line and the Living World evolved so far out that I would be lost/clueless?
You would have some serious missing pieces… I’ll stop here, cause I do not want to spoil stuff. I would suggest you play LS S2 if you are into gw2 lore wise, S2 is better then HoT story lorewise and I even consider some of it nice replayable content for my alts.

Has there been any major changes excluding HoT?
YES. condition dmg is now viable if not more potent then DPS in many situations. The cap iof conditions has been raised from 25 stacks to 1500, fire and poison have become stackable as well torment was introduced, as was resistance and taunt.
This is the biggest change by far, other than this condition dmg change, we have a new lions arch, new stats (Sinister, Nomads) new foods (mostly from LS S2, and unlockable in Silverwastes and Dry top), Ascneded gear has become very expensive, leather is now valuable. and much more…
New WVW borders(which genereally weren’t so well recieved tbh)
Updated fractals. Dungeons have seen a nerf in rewards and as a consequence most players used to run dungeons have fanned out to other places in the game (partially factals and partially the HoT RAIDS)

How’s the WvW and the server population? Is it still poppin?
1st in the top 9 servers WvW is still good, though with a bit less ppl, in the next 9 numbers have gone down considerably, in the lower servers it’s pretty dead. EBG is generally still alive, borders are mostly dead below the 1st 9 servers. Dead since the introduction of the desert(ed) borderlands (= launch of HoT), Some changes were made to WvW and it is still playable though the mandatory WvW buffs are now linked to the guild hall. The guild hall is HoT content, but non_HoT owners can join a guild with an unlocked guild hall and gain benefits. Oh and Pirate Ship Meta…(mostly ranged bombs)

Thats all for now really… I guess I have to patch the game now. SEE YA :P

Have Fun. (added comments in BOLD)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

What is your play strategy?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I’m making more ascneded…. just because…..

I got 7 full armors (excludng breathers)

  • 1 Assassin DPS Light
  • 1 Berserker DPS Light,
  • 1 Viper DPS/Condi Hybrid Light
  • 1 Zealot DPS/Heal Light,
  • 1 Zealot DPS/Heal Medium,
  • 1 Zerk DPS Heavy,
  • 1 Viper DPS/Condi Hybrid heavy

I got 4 partial armors

  • 3 parts Trailblazer Light Bunker/Condi (Chest,Legs,Helm)
  • 2 parts Zealot Light DPS/Heal(Chest,Legs)
  • 1 part Zerk Medium DPS (Chest)
  • 3 parts Minstrel Heavy Bunker/Support/Heal (Chest,Legs,Helm)

I got 80 ascended weapons
I got 22 ascended backpacks, 10 infused ones…
I got ~25 sets of asnceded trinkets…. no swapping required.

Now for full ASC…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Trying to get DS map, with population...

in Guild Wars 2: Heart of Thorns

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

So yes… trying to get into a DS map with population.

Tried 12 times now, on 12 different periods this week alone… No luck…

I’m trying to unlock commanders stats. -Exotics- and I need 150 x2 tokens to do so. Even getting the tokens when the map is done is not guaranteed and I’m starting to get annoyed with the fact I cannot find a map. I try taxi’s, be in the map before reset and nothing happens…. All maps with 5 maybe 15 ppl…. The 1 decent active map is full before you can say “wtf?”

I wasted quite some playing time saying no to guildies for dungeon and fractal runs, just to be able to get in a map and it is wrecking my positive experience with gw2.

This map is to cumbersome, teh events will not function with 6 or 10 ppl in the map
, and yes, you can do your best to find the 6 hidden pods but I cannot be bothered anymore.

I have 173 laurels, just make ’m available from a specialized HoT laurel vendor. All HoT event maps are now a waste of time, well at least for me. The only 3 things worthwhile are raids, masteries and specialisations.

All collections are uncompletable due low amounts of ppl in new maps, except in primetime when I need to feed my children and put ‘m to bed. outside these time windows it’s a turning into a completely useless part of the game.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Runes and Sigils

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Change Copper Fed Salvage-O-Matic from 10% chance to recover upgrades to 0% chance to recover upgrades and then we have solved one of the biggest problems in the game.

Yes, let’s nerf a gemstore item for no apparent reason.

brilliant.

Well it used to be 0% in the past the 10% is a recentr “buff” and it’s a pain cause you bought the CFSoM to salvage whites, blues and greens in the 1st place anyways….

And it would be an upgrade IMHO not a nerf. you just think about it

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Runes and Sigils

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well when there was no ascended and most people could run dungeons in rares, due to ppl not having acces to exotics either by not having the crafting level or by just not having enough dungeon tokens the reason for “end-game level runes” was lower I remember running dungeons with 6 ruby orbs or 4 major sigil from 1 set and 2 jewels.

Then again this was in the 1st 3-6 months after the game launched… after 1 year I had most of my characters in exotics and was working to get rings If I recall correctly, and not the exotics but the newly launched ascendeds….

Still waiting for Ascneded upgrade components, and legendary tbh… then all major and minor runes and sigils could nbe vendor trash immediatley and I wouldn’t mind having them sold with the sell junk option either.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Runes and Sigils

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Tis was caused at least for the worst part by the Salvage Kit rework..

Changing the basic salvage kits (either teh 15 or 25 uses) and copper-fed from no chance to get upgrades to 10% causes junk sigils… Even though the reason why these specific salvage options were used in the first place was to avoid inventory clutter in the first place…

For everything we wanted to keep we used masters or better….

-Either they should give some doubloons and other usefull salvages from armor and weapons (jewels?) on gear, this will offset the tremendous load and following price spike. on jewels and doubloons lately…

or

-They should just return the salvage kits back to original form.-

Generally if it isn’t boken, don’t try to fix it…

Oh do not make titles in CAPS as devs either change them to normal characters or just delete the thread.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Suggestion: Bolt Legendary Sword

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

the angle when sheathed should be juust 5 degrees up and a lot of problems would be fixed.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Meteorlogicus needs some love

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I’m pretty fine with the Meterologicus as a skin alone.

I like the animations though the night animatios were without the pink aura before and were more beautiful back then, I’m perfectly happy with it as is. maybe remove the pink/purple shine at night and I’m good.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Uncap magic find?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I like this idea. And if need be just create a system with diminishing returns. Maybe increase the requirement by 10K per 10%. Example:

Luck % Requirement Per 1% Level
300 – 310 10,000
310 – 320 20,000
320 – 330 30,000
330 – 340 40,000
350 – 360 50,000
.
.
400 – 410 100,000
410 – 420 110,000
.
.
500 – 510 200,000
510 – 520 210,000
.
.
This allows people to continue to progress, acts as a sink for items and essences of luck, and if someone wants to grind they can but it will be costly. Sometimes its about the journey and not the destination.

well from ~215% you already are at 30k luck and it’s capped from there. Maybe they shoud just releas the cap and recalculate. I’d likely lose 10-15% maf, but the PPL at 300 would likely be set back to 260, and levels would rise till rediculous numbers. and end this uselss discussion once and for all.

Attachments:

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

[Suggestion] Spinal Blade backpack --> glider

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Just as a small note, the Spinal back has 4 final tier backs…

  1. Tempered Spinal Blades (infused) (yellow)
  2. Synergetic Spinal Blades (infused) (green)
  3. Dynamic Spinal Blades (infused) (blue)
  4. Static Spinal Blades (infused) (red)

Only difference is the color: yellow, green blue and red. Maybe all could give acce to the unlockjed skin and they only need to make a dye slot for the glider.. (purple is missing) at least IMHO

But I’d like flapping butterfly wings as well.. and some others could easily made to gliders wwhcih would be good valuye for money…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

How does money/mail cap work?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

also do not sell legendaries and precursors through mail, if you only faintly know ppl. Ifg you get scammed you lose your precrursor legendary AND your cash. A-Net might be willing to punish the offender but not -EVER- return wealth lost in this manner.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Back to play after 2 years, any advise?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

1st CONDITION buids are now more then viable in PVE. stack caps have been raised from 25 to 1500… Condition duration food has been nerfed though +40% duration -> +20% duration

  • Newer stat combinations have been added, These are Nomads and Sinister in Vanilla and the new 4 stat combo’s in HoT. HoT also saw introduction of the new stats Expertise (condition duration) (+20-30% condition duration) and concentration (boon duration) to allow for new builds with comparable length condition uptime as before HoT and extreme duration buffs.
  • New boons: alacrity, resistance
  • New conditions: slow, taunt
  • New food is available, from Soutsun Cove, Dry top, Silverwastes and HoT.

Suggestions:

  1. keep your oldest characters, Get ascended gear for you preferred main(s) if you are planning to do high (50+) level fractals. Ascneded gear can now be switched to other stat combinations for some skill points (now called spirit shards) some ecto and an exotic inscription/insignia for your weapons/armor piece, you could delete a newer alt or one you don’t have a click with and make a new character and use a+30 levels 3rd year birthday levelling scroll to start a new character.you could use the birthday boosters to improve levelling
  2. go and find Silverwastes and Dry Top, Silverwastes is a nice event map with good money making potential, Silverwastes isan indication of HoT maps, it’s a meta event map, all thigs done on the map are usedto further progress into this map, same as the 4 maps in HoT.If this doesn’t appeal to you you lost 1 of the reasons to upgrade to HoT
  3. if you have gems to spare , or interest in lore, unlock Living Season p2. It will allow insight into the events leading to HoT
  4. If you own HoT/ just bought it activate the story, and look around.
  5. If you own HoT Start unlocking the Masteries and Specialisations…
  6. If you own HoT And you have ascneded gear characters: RAIDS
  7. Do -NOT- expect much from the following game parts:
    -Dungeons (nerfed to death, no more community for dungeons)
    -WvW (destroyed, community took a BIG hit)
  8. Reworked and interesting:
    -Fractals (20 or even 50+), works better in general also on lower levels with HoT, also good revenue (if I’m right)
    -Tequatl, Shatterer

The game is still relatively troll free. Noworries there.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Potential Change to Reset Time

in WvW

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

PLEASE MAKE IT SO!

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

DPS list

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

This list has become very long an situational now….

Generally it isn’t a Build but a group whcih does dmg


Group 1:
2 compositions:

  1. 5 thieves can do alot of dmg, or we could take
  2. 5 Staff Ele’s as well they are extremely powerfull and versatile.

If you would compare the DPS output from 1 thief/ele from this first group to 1 thief/ele buffed by :


Group 2:

  • PS EA Warrior (strength/discipline/tactics)
    + 1070 power (EA 150, banner 150, Might 750)
    + 920 Condi dmg, (banner 150, Might 750)
    +170 ferocity,
    +170 precision,
    +170 healing and
    + 10 % boon duration)
  • Chrono booner (alacrity, timewarp)
    Well pretty much – 25 % CD on all (non auto) skills if buffs can be maintained, Boon duration food will help a lot, and bountiful sharps (Meteor shower every 13-15 seconds?)
  • Spotter Buff Druid (frost spirit, glyph of empowerment)
    ( +10 % dmg, (temp)
    + 10 % dmg, (temp)
    + 150 precision )
  • AP Herald BoonBuffer
    + 50 % boon duration to ppl in range
    +150 ferocity,
    perma fury ( + 20 % crit chance)
  • to support 1 Elementalist or Thief
    This second group total buffs could (in total) accumulate to:
  • + 1070 power, +920 condition dmg
  • + 320 ferocity
  • + 320 precision and fury for + ~40% crit chance (well give or take a few%)
  • + 60% boon duration alacrity could be up longer, as could timewarp,
  • +170 healing
  • +10% dmg, and again a10% dmg buff for a reasonable uptime.

The Thief or Ele receiving this would be buffed so much…
It would likely AND probably do DOUBLE the dmg a thief or ele from goup 1 could do….


Now back to the first group:
The 1st ELE could use his party to get fury and might, as could the 5 thieves, they could stack stealing buffs buth would have

  • 25 might (750 power) ele’s or
  • 15 might (450 power) thieves respectively and
  • Fury ( + 20 % crit chance),
    The Ele and Thief from the 1st group would lose out on so much.

Understand these builds function with thier normal potency and could good dmg…
This shows DPS is mostly depenndant on the groups ability to synergize, not on the PURE DPS. whcih is mostly a useless statistic in this game nowadays.


Still Warrior with 4 ele’s remains the biggest ownage vs any target IMHO…. at least visually even with firedarts instead of fireballs. swapping 1 of those ele’s fo a chrono would aadd a new visual element and a lot of outgoing dmg….

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Pre-order next expansion?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

They’ll have to show I bought HoT for the right reasons first… still waiting for 13 legendaries, LS S3 and maybe part of 4, nice PvE events, and stuff other then raids, outfits, and the promise of revamped “improved” WvW…

I really hope we will see something usefull happening before and call is gives WELL HErés the next expansion… Unless the expansion is free for people who payed for Vanilla and HoTIn that case i do not care,

payed 74.99 for vanilla (6.5K hours) and 99.99 for HoT….(also some)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

What makes content hard?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Hard is having enemies dodge all ranged attacks when you move into an area with your Scepter and Staff necro… Luckily reaper works. or others being in close combat.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

[EU] LF Raid Guild

in Looking for...

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Hi
I’m a reasonable experienced player (Male, age 41), at least for PvE (21 K AP).
Dungeons (master, not dungeoneer), Fractals (83…) Willing to use TS3. No experience with discord, but I’ll try it and likely live.


Looking For
a RAID guild willing to show me around raids,
a RAID guild willing to be flexible and accept me for who I am with my problems
(see below).
I am not specifically looking for an “ultra hardcore” group, as I cannot hold your ultra hardcore standards, I am thinking about 2-3 hour blocks maybe 1 or 2 times a week, but I’ll gladly take it one step at a time.


Available:
I could fit in some time during weekdays (mo,tu,thu,fri from ~20:30 CET – ~23:30CET) and maybe weekends with some prior notice.


My experience:
I have accumulated some tokens mostly from My training guild and my WvW guild setting foot in the Thicket to be kicked out by the Vale Guard, Best attempt 5% on Vale Guard. I have seen youtube vids of other bosses,


1 important thing

1 catch, I suffer from epilepsy and I sometimes “turn off” for a couple of seconds (absences). This happens frequently (say multiple dozens of times a day) and can be a huge problem from time to time, if trying to maintain location or doing stuff… (green circles for example) and this tends to manifest more when tired, I cannot sit for hours behind a screen, cause I will have more problems then just absences and other type’s of seizures (generalizing) partial-complex seizures and or tonic-clonic seizures) which can cause hospitalisation in bad cases…. at least for me.

This is something you get to deal with for free. I’ve been officer and co-leader in many guilds (and games) and most ppl never noticed anything, In my present guild I lead guild missions and am co-leader as well.


Gear and characters

Preferred characters:

  • Necro,
  • Warrior,
  • Elementalist,
  • Ranger,
    and sometimes
  • Mesmer
  • Thief
  • Guardian.
    I will not play engineer or revenant.

I have 6 characters with full ascended armors/weapons/trinkets/backs:

  • Burnzerk Berserker Vipers/Sinister w. Berzerker ST & LB (WH, 2nd sword, axe)
  • PS/EA Berserker Zerk w. Strength GS & AM (rifle,longbow)
  • Hybrid Necro Viper/Sinister w. Nightmare SC/D Staff (GS, Axe,Focus)
  • DPS Tempest Zerk w. Scholar Staff (Dagger/Dagger)
  • Support Tempest Zealot/Zerk w. Monk Staff (-)
  • Druid Zealot/Zerk w. Monk LB S/Wh (2 staves)

A few partials: (also ascended weapons/trinkets/backs)

  • Booner/Healer Guard (3 asc) Minstrel/ (ex)Clerics w. Monk Hmr/MF (Staff, Shield)
  • DPS thief (1 asc) Zerk w Scholar S/P & P/P
  • Terrormancer/MinionMancer Tank (3asc) Trailblazer/Rabid Necro Sc+D & Staff
  • Transfusion necro zealot/zerk or -/clerics D/F & Staff ( WvW long time ago)

I have some other characters as well but they are Exotic armor only, with Ascended weapons and trinkets

  • Zealot/zerk w. Monk DH LB, GS, Mace, Focus, Hammer (optional exo.) zealot trinkets
  • Vipers/sinister w. Nightmare Condi ranger (Trapper) A/A & A/T
  • Chonomancer (Zerk w. Scholar) S/Sh & F , GS (went full asc, now sin armor)
  • Viper/sinister w. Perplexity Interuptor thief S/P & SB , D/D
  • Viper/sinister w. NightmarePU condi mesmer (non chrono) Sc/T & Staff)
    and then some. 19 lvl 80’s in total, all with ascneded weapons and trjkets and backs
    even my revenant and engineer which I use as Mules.

Update
I now have a 7th character in full asc, a Assassin Chronomancer (chronomancer runes.) Zerker trinkets and weapons, Sword x2 (including 1 with superior rune of concentration, Shield, Focus, Greatsword.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Armor swapping

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

glad I mostly use power/ condition hybrids… In PvE you’ll not experience the item problem, youy’ll not do 3k-6k dmg / hit, but you will not be stuck at 350/hit either (1-1.5k is a reasonable improvement), and often skill 2 or 3 has a decent modifier on Condi weapons.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Have you ever deleted an 80?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I have deleted 3 characters, but still retain 7 from 2012… my other 13 characters are a bit younger

Reasons why,
1st 2 cause they were Asura (an engineer and a DPS mesmer, I also had a condimesmer) and
2nd 1 ranger cause I had a druid/DPS build and a trapper and I couldn’t find a good reason to retain my 3rd ranger. The 2 asura slots became a new necro and a ranger, the ranger was deleted to make a thief

I later made a new mesmer and a new engineer. (HoT slots)
In the end the new engineer suffered the same fate as my also quite new revenant, they are both Ascneded ring storage Mules, the new mesmer became my chrono

Even though mules they have exotic armor and ascneded weapons, trinkets and backs…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Who are Mursaat?

in Lore

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

With (spectral) Agony, which required your gear to be infused… Doesn’t that seem familiar somewhere?

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Freshwater Pearls are absurdly rare.

in Guild Wars 2: Heart of Thorns

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I use 3 parts of minstrel ascneded armor on my clerics and mistrels guardian.

It synergizes nicely with runes of the monk and give me a bunker guard… With boutiful sharps and rice balls it’s really nice to use, I use a sigil of transferance, and a sigil of concentration would be nice, but its just completely and utterly unaffordable. If I could get one I’d make a armor for my chrono first..

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Legendary Armor - raid bound

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

If legendary armor isn’t raid bound, many raiders will probably stop raiding. So Anet is putting the time to make this content and people dont’ do them.

But if legendary armor is raid bound. You’ll have many angry players. Some even might be out for good as the OP is saying.

Then why raid at all, as the only reason to raid seems to be to get armor. The prestige is already ingame. you are 163, I’m 161.

If I read you correct.

Then again I am okay with my 6 , but nearly 10 characters in Ascneded equipment… Most of all I’m really wondering If you have 3 weight classes will you ppl need to do 3 full armors???

And they’ll all be inflexible due to runes as weapons are through sigils? Well GG. In the end this is only about a legendary skin and maybe adding or subracting a bit of toughness or vitality in power builds.

And ppl are really questioning here why do this only for the rewards, if it’s not FUN…

Cause if it’s only for the rewards ppl will leave after recieving their pre’s as they have no more reason to do raids.

If this is so Why are we having ppl spend so much time on this???

I -specifically- do not mean players, but devs.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)