Showing Posts For Shylock.4653:

The fix to PvP matchups is very simple.

in PvP

Posted by: Shylock.4653

Shylock.4653

I played with a class I rarily play with yesterday and got matched against ESL players. Even the class-MMR is totally screwed.

Nope, this is because of the weighting.

Account MMR 75%
Class MMR 25%

http://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

Remove reward track progress for premades

in PvP

Posted by: Shylock.4653

Shylock.4653

I just change to my other account when I encounter a premade, it still amazes me that even though solo players are already at a disadvantage you are apparently punishing them if they leave or go afk.

The worst problem of PvP are not premades. The worst problem are all these AFKers and leavers. Sadly there is no punishment for them. So please anet enable Dishonorable.

Mode Preferences for PvP and Team Deathmatch

in PvP

Posted by: Shylock.4653

Shylock.4653

https://www.guildwars2.com/en/news/meet-the-mist-champions/

This will allow players to pick whether they would like to play Stronghold, Conquest, or both

Is Team Deathmatch

http://wiki.guildwars2.com/wiki/Team_Deathmatch

going to be removed or do I got forced to play Team Deathmatch even if I selected Stronghold or Conquest?

The new trait system

in Players Helping Players

Posted by: Shylock.4653

Shylock.4653

No, to compensate for that gear now gives higher stats.

Weird Bug

in PvP

Posted by: Shylock.4653

Shylock.4653

LOL

Spear on land confirmed. ;-)

50% winrate rule

in PvP

Posted by: Shylock.4653

Shylock.4653

It is not secret that games stacks all odds against you if your win rate is above 50% forcing you to play against good players and having really new players on own team.

Well if that is not secret you can surely share some evidence for that with us.

Edge Map used as private Battle Guild Map

in WvW

Posted by: Shylock.4653

Shylock.4653

Does Arena agree to a few guilds use EDGE of MIST as a private background for
private battles between them, killing other players…

I‘m a bit confused, what is your problem exactly? Are you really complaining that on a WvW-Map players get killed?

Thieves need a fix.

in PvP

Posted by: Shylock.4653

Shylock.4653

Yeah, thieves really need a fix. Thief is the class which relies the most on teleports. Which is a totally broken and bugged mechanic.

  1. Teleports not working because of a leaf on the ground
  2. Teleports costing initiative while they not working

Thoughts on how to nerf engineer

in PvP

Posted by: Shylock.4653

Shylock.4653

Ok so what about a thread called:

Lordrosicky’s Nerf Threads

We definitely need that!

And please merge all of his nerf threads there.

Warrior shoutbow patch ideas

in PvP

Posted by: Shylock.4653

Shylock.4653

This is the same person who wants to nerf Mesmer and now Warrior.

Nothing but a clueless player, move on.

He wants necro to be buffed and most other classes to be nerfed. Guess which class he mains. ;-)

Match making (party leader, find match)

in PvP

Posted by: Shylock.4653

Shylock.4653

Trapped in the Courtyard

in Bugs: Game, Forum, Website

Posted by: Shylock.4653

Shylock.4653

This also includes disrupting other people’s game experience by not actively participating in matches in good faith

I did no such thing. I leeched nothing, I left the match.

So leaving is your definition of “actively participating in matches”?

but a definition that broad would also mean that a not very good player could be charged with it just for joining up and not being very good.

No, trying your best is “actively participating in matches”. Leaving or AFKing is not.

Trapped in the Courtyard

in Bugs: Game, Forum, Website

Posted by: Shylock.4653

Shylock.4653

You openly admit violations of the “Rules of Conduct”

While participating in Plaver-vs-Player (PvP) gameplay, you will not participate in any form of match manipulation. Match manipulation is defined as any action taken to fix or manipulate the outcome of a match or alter or manipulate the rankings or ratings of the ladder. This also includes disrupting other people’s game experience by not actively participating in matches in good faith, a.k.a leeching.

https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/

and want a fix for that? The normal fixes for this situation can be found here

https://www.guildwars2.com/en/legal/guild-wars-2-conduct-breaches-outcomes/

Premades - hate or love?

in PvP

Posted by: Shylock.4653

Shylock.4653

Everybody can socialize, very few can organize 5 people with different schedule, interests and time zone, then play for hours together to reach a considerable level of cohesion.

And therefore it is great that the system allows you to play as a team of any size. A system that forces you to play alone or as full 5 man team would drive many away from PvP.

Premade after Premade, bring back solo queue

in PvP

Posted by: Shylock.4653

Shylock.4653

That and I waited over 5 min every queue….

You complain about long queue times and still want to separate queues to get even much longer queue times?

Premades - hate or love?

in PvP

Posted by: Shylock.4653

Shylock.4653

I think the system is quite good the way it is now. You can queue with a team of any size. The main problem is the low population in PvP. That is the main reason for bad matchmaking. Forcing players in different queues would make that problem even worse, you would wait forever to get even more lopsided matches.

Clarification, please, on elite specs

in Guild Wars 2: Heart of Thorns

Posted by: Shylock.4653

Shylock.4653

And how will they know which skill points come from which source?

If you open a map you see the number of total and completed skill challenges for this map. So anet just need to add those up.

Hero Points = Fixed amount per Character-Level + amount of completed skill challenges

Stupid question: are one man guilds possible?

in Players Helping Players

Posted by: Shylock.4653

Shylock.4653

Of course they are possible. I and many people I know have a one man guild as a storage.

Do time zones affect match making?

in PvP

Posted by: Shylock.4653

Shylock.4653

NA and EU are different Datacenters. If you are on an EU Server you only get matched up with EU Players and vice versa.

# Potions it takes to complete an RT?

in PvP

Posted by: Shylock.4653

Shylock.4653

I used some a while ago, and yes it was approximately 80 for a whole reward track.

how to make ranked fairer

in PvP

Posted by: Shylock.4653

Shylock.4653

maybe you should actually click my images and see the 500-0 wins

I have played a few thousand games and of course I had a few landslide wins and losses. That happens and proves nothing.

It’s NOT the PvP community!

in PvP

Posted by: Shylock.4653

Shylock.4653

A kill/death/assist tally and a capture/decap tally is a whole lot better.

I don’t know if this is really much better. Sadly I have seen too much double and triple caps or zerging 4v1. I fear with such a system in place that amount would even increase. So please just remove it.

How would you rank the spvp maps

in PvP

Posted by: Shylock.4653

Shylock.4653

I think Conquest and Team Deathmatch need separate queues so I make separate lists.

Conquest

  1. Legacy of the Foefire
  2. Forest of Niflhel
  3. Temple of the Silent Storm
  4. Battle of Khylo
  5. Spirit Watch
  6. Skyhammer

Team Deathmatch

  1. Courtyard

Time to Cut the Cheese?

in PvP

Posted by: Shylock.4653

Shylock.4653

How would we fix this? Easy—don’t have custom arenas count towards dailies or reward tracks. This would allow people to play custom games, but in order to get the rewards of playing PvP they would have to compete in either Ranked or Unranked play.

You really want all those farmers to spoil your unranked/ranked games? Because losing a unranked/ranked game gives as much reward as winning a custom arenas/hotjoin game. If you remove the rewards from custom arenas/hotjoin they come to unranked/ranked to afk, voluntarily loose and so on. I’m quite happy that they stay away from my matches.

Filters in PvP

in Players Helping Players

Posted by: Shylock.4653

Shylock.4653

Looking for 8v8 not 5v5.

There is no mode 8v8. You can configure a Custom Arena

https://wiki.guildwars2.com/wiki/Custom_Arena

to be 8v8 but finding such an Arena is very unlikely.

PvP Engi for Disabled Player

in Players Helping Players

Posted by: Shylock.4653

Shylock.4653

Due to having to stay in the radius of the HT’s regen and problems of when the turret blows up, etc etc,

In my opinion Healing Turret is by far the best heal skill of the engi. You shouldn’t let the HT stay and stand in radius. The most efficient us is (Place HT -> Overchargr HT -> Pickup HT). If your team is in desperate need of heal you should blast it (Place HT -> Overchargr HT -> Blast HT).

See this

for more information.

With the Static Discharge build (http://metabattle.com/wiki/Build:Engineer_-_Static_Discharge) you have the Trait “Accelerant-Packed Turrets” (https://wiki.guildwars2.com/wiki/Accelerant-Packed_Turrets). So you have a bonus push back and damage to the foes near you if you blast the Healing Turret.

where is d/d ele nerf?

in PvP

Posted by: Shylock.4653

Shylock.4653

Change =/= nerf

Not every change is a nerf but this change is a nerf.

See this

https://forum-en.gw2archive.eu/forum/game/pvp/Elementalists-and-new-spec-system/first

if you want to know more about the impact.

I play a necro, but I traid a warrior for one play session...

in PvP

Posted by: Shylock.4653

Shylock.4653

So you would sacrifice your entire profession mechanic for a stun break every 7 seconds, and 50% uptime on retal and one stack of stability? That just goes to show how low peoples expectations are for the class. Could you imagine any other profession giving up their whole mechanic for that and being satisfied?

Many ranger would say yes. :-)

Is the PvP window limited to three buttons?

in PvP

Posted by: Shylock.4653

Shylock.4653

Solo arena = mandatory no party
Team arena = mandatory party of 5

Most of the time I meet small Teams (2-3) in my matches. So you would force the majority of the players to play solo. I don’t think it is healthy for PvP to force the majority of the players to play in a way they don’t want to play. Sitting in the queues for a long time is boring so people want to team up and trash talk etc. but many have not the possibility to always build a full team of 5.

Filters in PvP

in Players Helping Players

Posted by: Shylock.4653

Shylock.4653

If you only want to play just press “Practice” or “Play” to get in the Queue.
The Filter is for Custom Arenas.

Is there any decent Map-Guide?

in PvP

Posted by: Shylock.4653

Shylock.4653

This doesn’t really explain the when aspect though.

Thank you for the link but that’s not what I searched for. I think most newbies do know how the Secondary Mechanics work but don’t know how to use them correctly and have a wrong understanding of their value for the game.

One of my worst experiences was a match where one guy manned the treb and two other guys defended him and the treb mainly against one thief. As a bonus he yelled at the rest of the team why they are not able to win the game 2v4 because with the help of the treb it must be childishly simple to win.

Maybe a good guide would help such people to handle Secondary Mechanics.

how to make ranked fairer

in PvP

Posted by: Shylock.4653

Shylock.4653

yeah but you forget the fact that you can queue vs same team 6 times in a row… which happend to me before

After getting the same team you can’t handle the second time in a row you should take a 5 minute break.

How to set up a good Support Guardian build?

in Players Helping Players

Posted by: Shylock.4653

Shylock.4653

PvP Engi for Disabled Player

in Players Helping Players

Posted by: Shylock.4653

Shylock.4653

Hi, if I understand you correct you have problems with grenades because it is difficult for you to throw grenades to another location then the one you are moving to. You may try Static Discharge Engineer (http://metabattle.com/wiki/Build:Engineer_-_Static_Discharge) this is not the easiest build to play but it has not much ground targeted skills so you may find it easier for you to play.

how to make ranked fairer

in PvP

Posted by: Shylock.4653

Shylock.4653

(except there are very few teams)

If this is right, where is the problem then? If there a very few teams there can’t be many fights solo vs teams.

how to make ranked fairer

in PvP

Posted by: Shylock.4653

Shylock.4653

don’t allow teams to join ranked

Matchmaking must get improved but this would drive the last remaining players out of PvP. I know that I and many that I know would stop PvP if we are getting forced to play Skyhammer and so on just because we want to PvP with a friend or two.

If it's in range...

in PvP

Posted by: Shylock.4653

Shylock.4653

Why do my ports say no valid path

They fixed teleports and blinks a while back.

Nope, they fixed some bugs and introduced new bugs.

Is heart of thorns adding matchmaking?

in PvP

Posted by: Shylock.4653

Shylock.4653

I’m what you call absolutely mouth breathingly kittenedly bad at spvp. So literally 99% of the entire game must be better then me.

Sometimes, after fighting the same group the third time in a row, I’m not sure that there are more than 100 People playing at a time. So if 99% are better then you that would be all 99 other plasyers. :-(

Another MMR related Question

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Posted by: Shylock.4653

Shylock.4653

There is an account MMR and an class MMR. AFAIK matchmaking uses both. (25% class MMR)

[Suggestion] Shorter 'Waiting for Players'

in PvP

Posted by: Shylock.4653

Shylock.4653

or maybe quickly discuss some tactics before the match, but that actually rarely happens.

If this happens rarely on your matches you are doing something wrong.

OK, sometimes nobody answers but you should at least try to discuss about tactics, builds, split and so on with your team. In my experience in the most cases at least some answer you. In a full premade team there is no need for this as roles and builds are well known.

So when I ask people about their build and who goes where or who takes treb and nobody answers I am doing something wrong? What kind of backwards logic is that?

You sounded like you didn’t even try it, and that would be your fault. That you always get no answers is really odd. As I wrote sometimes nobody answers but in my matches most of the times I get answers.

I would like to thank matchmaking for...

in PvP

Posted by: Shylock.4653

Shylock.4653

There is one thing we can agree on, profession dailies were a horrible idea.

You are right, they are a really bad idea. But they are not the reason for this crap. If you check the first screenshot closely you will see that on this day Elementalist and Ranger where daily but the match is full with Thief (6 Thief and “only” 3 Ranger).

[Suggestion] Shorter 'Waiting for Players'

in PvP

Posted by: Shylock.4653

Shylock.4653

or maybe quickly discuss some tactics before the match, but that actually rarely happens.

If this happens rarely on your matches you are doing something wrong.

OK, sometimes nobody answers but you should at least try to discuss about tactics, builds, split and so on with your team. In my experience in the most cases at least some answer you. In a full premade team there is no need for this as roles and builds are well known.

I would like to thank matchmaking for...

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Posted by: Shylock.4653

Shylock.4653

OK there is much class stacking but at least the first match is quite balanced. ;-)

Remove Profession PVP daily ASAP

in PvP

Posted by: Shylock.4653

Shylock.4653

Many people play classes they know nothing about just for the dailies. So they spoil matches for the other players which try to win. This wouldn’t change with personal class dailies or armor class dailies. The best solution is to replace it with something totally different or daily wins without class restriction.

Mesmers and Necros are impossible.

in PvP

Posted by: Shylock.4653

Shylock.4653

Sorry to tell you that but 100 games is not much. You have still a LOT to learn.

If anything these two classes need buffs because they are less viable in high level play.

Is there any decent Map-Guide?

in PvP

Posted by: Shylock.4653

Shylock.4653

Is there any decent Map-Guide explaining the Secondary Mechanics of each map? Primary how and when to use it and when not.

I’m fed up with people doing Svanir instead of Mid and getting it stolen by enemy thief, loosing Mid while getting Ferocity or any other stupid newbie move.

Matchmaking and Map picking

in PvP

Posted by: Shylock.4653

Shylock.4653

Matchmaking: it should create teams with no more than one/two people with the same class. But this does not happen.
I’ve played in team with 3 Rangers, Thieves or Necros, against team packed in good way. Obviously the chance to lose these matches is really high.

The biggest source of class stacking are the PvP class dailies. They should chance this or remove them.

The other problem is the picking of the map…why the hell if just one man out of 10 chose that f***ing courtyard, the system picks that map?? 1 vote against 9…unbelievable.

In this case the chances for courtyard are 10%. So it can be chosen but this happen rarely. I can’t see the problem here.

And least but not last, a suggestion: leave thatkitten***g orrible courtyard map from the other maps.

Every game-mode (Conquest, Team Deathmatch, Stronghold) need a separate queue.

[Suggestion] Prestige System

in PvP

Posted by: Shylock.4653

Shylock.4653

But if others cannot see that progression via a visible indicator (title, finisher, gear, whatever), then what’s the point of becoming a better player?

It’s like playing invisibly- only you know and no one else does. Kind of defeats the purpose of being an MMO if your achievements are visible only to yourself. If we “just wanted to get better”, then we might as well play an offline game and hone our skills quietly in the darkness!

There is an easy solution to this. Revert the current grind based leaderboard to the old MMR based leaderboard.

So how long are Rangers allowed too.......

in PvP

Posted by: Shylock.4653

Shylock.4653

complaining about other classes/builds will never end until we are all fighting with sticks and rocks.

Nope, sure as hell there will be some guys complaining “sticks and rocks are OP please nerf”.

Ranked Solo Que Nightmare

in PvP

Posted by: Shylock.4653

Shylock.4653

At the moment many people farm for their beta key so PvP is even less populated. Lesser population means fewer matchmaking options.

I don’t think people are avoiding ranked PvP because of beta key farming. Check your friends list and see how many are actually farming.

If they ARE choosing to mindlessly farm versus PvP, then that is even more indicative of problems with this game.

Sadly quite a few (20-30%). I have even asked some why the farm for this beta key an got told that they are hoping that Stronghold will be included in the beta.

But you are absolutely right these has many reasons. Bad leaderboard is definitely another reason for this.