The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
ANet:
“Lets boost the time for match up’s to 7 days”
Person:
“Won’t that make servers that get stomped even worse? With free transfer available this won’t work. People will skip to the winning team.”
ANet:
“Now why would someone swap servers to the winning side!? Server pride will keep it in check!”Looks at score – clicks Transfer.
Yer I didn’t understand their reasoning either. Perhaps they thought groups of friends and guilds would mass transfer once they saw the huge bias.
TC and Maguuma do seem to be a good match. The problem is finding a third server that’s on equal footing. Hopefully after this week we’ll drop down in the rankings and have a more evenly-matched fight.
I just find it funny how the likes of you think the ranking system is going to fix all of this. It makes me giggle each time you say it. I hope I’m wrong.
Bellok is right.
Server ‘balancing’ will not solve the current problems. This will happen again next week. 1 server will dominate 2 others, the fundamentals of WvW clash with human personality. People will quit once it’s obvious they are losing………. the people that aren’t on the forum are silently thinking WvW blows and looking for something else to do.
People should just ‘ctrl+c’ what I just said cause you can use it next week too.
I wanted open world pvp, people told me to gokittenaround in the wvw so I did, now other people tell me to stop derping around in their wvw what shall I do?
Justkittenthem anyway while they afk’n in WvW typing on this forum.
Not sure about your recommendations but I fundamentally believe in the underlying principles. ArenaNet needs to consider a WvW overhaul as it seems almost all servers have 1 side dominating.
The flaws here were present during the BWE, I’m a little sore that it was not addressed from back then. All we heard was ‘once the servers are balanced’.
-.-
These issues in WvW were present during the BWE. Back then I questioned their over reliance on ‘balancing’ servers and was told to shhh up because it was the BWE.
Well here we are, servers are ‘balanced’ and they are being dominated and we aren’t even into 2 week match ups yet.
There’s some fundamental issues with WvW which are not being addressed:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/It-s-a-question-of-balance/first#post173603
I don’t know about other Aussies but I just like to hold hands and sing kumbaya.
This guys kickskitten
How about inviting a few Auzzie guilds to your servers, I hear they are pretty good bunch guys.
Can you all stop complaining about imbalance and do something about it. Don’t want to transfer? Well you’ll just have to put up with ‘night capping’ and long ques won’t you
PS: ‘Night Capping’ is a symptom not the problem…..
But my point is that it’s still big enough to give your server a significant advantage over both TC and Maguuma. As for your other point, of course a organized guild group’s going to be able to take on more unorganized numbers than they have; that’s just common sense.
Also, it’s unwise to project a specific occurrence onto an entire server’s population, don’t you think?
And you have the big book on what’s ‘big enough’? <.<
Your just arguing the symptoms of what is a much deeper problem.
I’ve discussed this at length too:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/It-s-a-question-of-balance/first#post173603
They want to make it 2 week match ups….
They haven’t balanced the actual play environment right which is why people are QQ ‘Night Capping’, during the BWE it was all ‘free transfers’.
But your right if Anet won’t fix the underlying mechanics they should just keep the WvW length shorter to hide it.
You forgot the most important reason: it’s fun. Pissing people off with a knockback or just a regular attack that makes them fail the jump is a lot of fun. Though the most fun I’ve had was setting up shop at the very end and kill people 4-5 jumps away from the chest, you can almost feel the rage.
^ This. OP failed in jump puzzle, I guess that’s why we have to read his post.
Oh, and maybe it is a language thing, but I don’t think you are using the term “bikini line” correctly here. ^^;
Don’t talk about my bikini line.
TC/Mag are just so demoralized they dont queue.
THIS^^^^^^^^^^^^^^^^
‘Night capping’ and whatever other phenomena you want to dig up is not the real issue.
Psychologically most people will simply give up, once a particular threshold is met. Meaning the work they have to accomplish to get back from losing to winning becomes too great.
Siege shouldn’t be allowed in the puzzle imo.
‘WvW is designed to accommodate players that would not normally participate in PvP’, according to Anet. I don’t see how that statement supports being 100% dominated?
I’m sure they have a very detailed match making system, maybe they can include some of your points if they haven’t. I don’t however feel it’s the nature of the problem.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/It-s-a-question-of-balance/first#post173603
Found that out the hard way too.
Garas.8530
Ideally though, with a functioning ranking system, the worst server shouldn’t ever go up against the best.
SoPP.7034:
Obviously. The context of the article tho is about balance. In this instance you would prop up the lesser server so they would still have the capacity to respond to the greater one. Therefore making a game of it still, knowing that the greater server was going to win but find it difficult to dominate 100%.
@frOst.2198
I agree with you post all except for replacing DE’s which would seem counter productive imo. Better to focus on new content for expansions, learning and build upon current DE’s would be much more cost effective. Would people really be happy going through old content for new DE’s?
My issue is that a lot of the ‘big’ events ultimately become a group of people beating on one bad guy. The bad only has generic attacks skills which do little but to look impressive.
Where did you camp? I still have issues with the Arena section (just past the dark room). It’s the only area that there is just no counter too and tbh easy for all professions to grief players on. I’ve seen entire guilds camped there with just one objective.
My ‘counter’ is to head back into the dark room and amuse myself there till the griefer/s move on.
I called it bikini but isn’t it one and the same? On that note should it be separated, or am I buying into you existential belief…. oh god ><
Mike and the crew have continually said that once they have the servers balanced many issues people have will be negated, which is incorrect.
People making statements about ‘free transfers’ and ‘Night Capping’ is actually more of a symptom rather than the problem.
I posted on this during the BWE and the issues haven’t been addressed, certain problems we are facing now are a result of this:
When WvW becomes 1 zerg beats all!
SoPP.7034
This topic has been covered in part elsewhere from what I’ve read but not specifically.
People have stated that the problem is free transfers, bad match ups etc. That if a side is dominating your side should change strategy and go fight somewhere else etc. While important to consider I think the problem needs to be explored a little deeper.
If sides are lucky enough to remain balanced it should make for good WvW. However, as 1 side reaches a certain level of dominance a number of things will happen.
The other 2 sides will struggle against the trend. They will inevitably still compete and maybe 1 will even turn the tide but all that will happen then is you will replace 1 who perhaps was going to dominate with another that will dominate.
As this dominance builds up a snowball affect ensures.
The losing sides will start to bleed players, seeing there hard work go to waste they will no longer participate. The people that have just logged on will be less inclined to join WvW seeing the work to come back from that critical mass is too great.
Concurrently the side dominating will retain its player base better and additionally encourage others to keep joining, seeing their positive stature within WvW.
Then we see the inevitable failures start to bleed through as people stop playing or look for ways to join the winning side.
With this in mind there has to be a way to stop a side from completely dominating the map. A way that keeps all sides motivated to keep playing irrespective of if they are winning or losing.
A way that will encourage the other sides to keep competing even though they may be losing while ensuring that the side winning is not being punished for having done so. This balance must be struck because unless a side is in some way a “professional” WvW server, most people looking to have fun wont join if their side if is losing or getting punished unfairly and opt to do something else.
We must remember too that ‘WvW is designed to accommodate players that would not normally participate in PvP’, according to Anet. In sPvP noobs should be owned, obviously, in WvW there must be systems in place to attempt to maintain some form of balance.
Ideally if the worst WvW server were to be matched against the best WvW server, the best one will win (obviously), but not to the extent that they can dominate 100% of the map with no capacity for the other server to reply.
Ideas?
- Review the types of under-dog bonuses.
- 2 sides join against one when a certain threshold is met.
- Home borderland areas are easier for home team to take and hold.
Its something that needs to be considered otherwise the end result of each match up is in most cases going to be one side that has crushed 2 others.
Your thoughts?
(edited by SoPP.7034)
Going to the diving board in LA, placing my goggles on and for what? To see myself in some horrible yellow bikini.
Option to dye much more fashionable colours?
For whatever reason the mix of jumping/PvP/Dungeon chest has made this one of my most replayed area’s. I love hanging out here.
For all that there’s one part in particular that bothers me and that would be the ‘arena’ section (just after the dark room, where you release the animals).
For every other section I can circumnavigate/counter events that transpire except this one. It doesn’t even bother me when griefers camp the start area where you zone in, as I time my runs well enough and grab invisible then run right past them, lolz.
Before I cry foul I would just like to ask everyone do you have a counter to people camping the section at the top of the arena? My current ‘counter’ is to head back into the dark room and occupy myself there till the campers in the arena section get bored and move on.
What do you guys think?
Edit: Moved to this thread, more appropriate.
We’ll be publishing a blog post soon that updates the status of WvW, the rankings, timelines for splitting into longer matches, answers to FAQ’s, etc.
Hang tight, more info coming….when it’s ready!
When it’s ready
I totally made a thread on this too. Don’t make them easier.
I actually felt sorry for Zhaitan…. While he was clinging onto the cliff desperately my team just kept beating on him. I felt bad.
The dungeons have been fun for me, I really don’t want explorable wrapped up in cotton wool.
Kryil said it best, dungeons are fine, some could be even harder….
Kryil.6045
Dungeons start being ok as soon as guys STOP thinking their 20 year experience does help you at all in GW2.
This system requires a good teamwork, tactics and stuff.
Something that most MMOs are heavily lacking due to heaving one part removed by the tank/heal/dd groups.
Each of the different explorable dungeon branches rewards you with bonus tokens at the end the FIRST time you run it each day. So if you want to run the dungeon multiple times in a day, you’re generally better rewarded for doing each of the different branches for maximum rewards.
Colin responded to one of my posts O_o This is the happiest day of my life!
As I said if you can mobilise you friends/guildies, then doing the different branches is fun. The standard with PUGs tho will become, as I said, the same branch.
I guess if it was something predicted by ArenaNet and they didn’t invest a lot of time in developing different branches, considering most people will pick one, then you couldn’t call it a fail.
WvW has come a long way. There were a number of issues during the BWE but Mike Ferguson and his crew have been diligent and working hard to address the issues.
I was actually worried that WvW would fall on it’s face, but I have to say it’s functioning well imo and while not perfect it’s very robust for what it offers.
I actually want to commend the WvW crew for an amazing experience.
I think this post touches on some valid points and really is a core aspect of story telling. You have to be able to engage and ultimately empathise in some way with the characters you meet (even if they may be evil).
If you are killing/removing characters to bring in new characters with no real connection or development then it turns the experience into something of a gimmick and as people have said you just end up ‘going through the motions’ of you personal story, rather than feeling it.
The title is attention grabbing but still relevant.
I’ve hit a number of dungeons now and while it’s easier to mix it up with friends/guildies, there are already specific branches to particular dungeons that PUGs always pick. People will typically pick what’s easier to do/farm.
Is this really surprising?
The downed state definitely helps. Maybe our experienced have just been different, but I’ve put many hours into WvW already and I’ve lost plenty of kills and have been saved multiple times thanks to the downed state.
Mainly, it alleviates the issues with bursting people down. Even if 20 people focus you, your allies then have time to react to save you, which is much better than simply insta-death. It also means an attacking force can’t simply spam and run through your group as easily as people don’t instantly drop dead.
I had an exciting moment where we pushed from a keep and I was downed. I was able to push a couple back before they finished me and when they came in the 2nd time my allies had caught up and pushed them back.
I think the downed state is a great idea. The questions I think are important is how much should it be buffed/nerfed?
ArenaNet will address it at some stage if its OP. They have a history of maintaining balance, particularly in PvP settings.
in WvW
Posted by: SoPP.7034
honestly, i finished the monthly requirement after only a few days. but, i do play off-hours a lot, and my server doesn’t have that long of queues
Same, It’s actually taken me longer to get the salvage requirement.
Personally the WvW count hasn’t been a problem for me and I come from a high population server too. The issue I see here is if WvW is unplayable on lower spec systems. If people can PvE but not WvW then the monthlies should be reviewed.
Just wanted to say I have received positive support with regards to these issues which have now been resolved. Thank You.
If I’m the first one in I’ll probably throw it up cause the mobs usually throw their hardest hitting skills initially.
If I’m familiar with an area (dungeon) I’ll be looking out for the harder hitting mobs and watching their animations with the intent to throw up SoA when I see it.
My camera gets ‘stuck’ in tight areas, I know the same has happened to a friend. Does this happen to anyone else? The joys of navigating platforms when the game performs a ‘jilting’ motion.
This is a good thing, and I hope it doesn’t change.
Yes, please DON’T nerf. It’s frustrating when the fails happen but the satisfaction you get when you finally do it!
I’ve done a number of dungeons now and story/explorable some successful some not and it’s a blast.
It’s too easy for people to come here and say ‘make it easier’ and the game is only a little over a week old -.-
Yes! +1, of course with an option to hide.
For the next expansion.
Better gear, better skills, more traits, learn the mechanics of play and actual ability….. you can take mobs 5 even 7 levels higher than you depending.
There’s a karma vendor selling aqua breathers in Bloodtide Coast, on one of the islands. Something related to inquest.
Do you remember which one? I had 3 hearts filled there and neither were selling them.
Its just like Jared sais. You can buy one from the karma vendor at the lake in nortwest part of Metrica Province.
He is the one displayed as the heart. And as everywhere else you will need to complete the heart in order to buy karma stuff.
There’s no karma vendors in the NW that sell an aqua breather.
Sometimes I hear the sound of this in the background of my mind (when thinking about GW2);
:)
Ah! hahahahahahaha
Thumbs Up to the OP
GW2 is a blast, can’t w8 till the hype dies down and all the QQ go to the ‘next best thing’.
You should have started your own thread with this! Not posted it on someone elses! Title it ‘The entire game feels like end game’ ^^
I might be able to do that. Was there a rule on the forums about re-posting things you say? I don’t want to break any rules. - I would post it though if it would help some people enjoy the game a bit more.
update: —-I sent a pm to a person of importance to ask if it was ok.
I will repost it when I get a reply and make sure.
If you repost it, just do an edit to you had already posted elsewhere and the community asked you to make a new thread for it^^
Just went around Bloodtide Coast where I had some hearts full (and has lots of water), but didn’t have much luck :/
Stupid question I guess, but I’ve found vendors hard to come by.
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