Showing Posts For Swimsasa Stoon.8936:

Post a picture of your Elementalist [Merged]

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Kind of new armor, combined some of what I already had and added to it.
I also recently got the beer mug focus Ambrosia It looks awesome!

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Regeneration worth it?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I used to run with spellslinger too, worked pretty well for charging up and defending y’r churning earth spell from knock backs and such.

berserker d/d rune choice?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

How much do you have in arcana?

dodge roll heals?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

heals for 2000-3000 and has an internal CD of 5 seconds or so I heard.

Scerlite shell, Fervid censor worthless!

in Last Stand at Southsun

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I just upgraded it to ascended today Not sure what to do with the fervid censer though.
I was very happy to see the tentacle backpack was primarily healing and secondary toughness which goes perfectly with my primary build.

If Southsun has taught us anything...

in Last Stand at Southsun

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

if it weren’t for the magic find in southsun cove it would’ve been impossible to make 30 gold in 3 days…

Regarding Runes of Earth

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

magnetic aura doesn’t even work as the tooltip says. It says it reflects ranged attacks, except for when y’r fighting a boss… aka all the high lvl stuff like dungeons and fractals etc.

Build review: hybrid proc-amentalist

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I’d swap 5 points from fire to air so you can proc vulnerability on crits. This’ll increase over all damage and proccing one extra condition will prevent burning and such from being removed too quickly.

I see many cleric eles..why?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

just wondering how much a cleric ele really heals for when he has 1600 healing power…

Soothing mist:
80+0.05xhealing power/second
160 hp per second while attuned to water for more than 3 seconds, affects all allies within a range of 1200. (divided by 4 since we have 4 atunements).

regeneration boon:
130+0.125xhealing power=330 hp/s

healing ripple:
2900/20s=145 hp/s

off-hand dagger cleansing wave + optional Evasiva arcana cleansing wave:
2900/40=72 hp/s (x2 if you have evasiva arcana)

Cone of cold (with dagger in main hand):
(740+(0.32xhealing power))/10cd= 125,2 hp/s

So a maxed cleric bunker elementalist heals itself for approximately:
40+330+145+72+125= 712 hp/sec.

We can however burst heal for up to 6000 hp without even touching our actual healing skills.

Add in our signet of restoration which heals for 362 hp per cast and 4750 when using it.
or
Glyph of elemental harmony which heals for 6094+regen for atleast 10 seconds. so a total of 9000+every 25 seconds (20% glyph recharge not included).
or
ether renewal which heals for close to 7000 on a 15 sec. cooldown (downside is the 4 seconds of casting time.)

I did not touch the scepters trident skill which also heals around 3000 or the staff water skills which also heal considerable. Add in all the damage mitigation skills the elementalist has and you’ll see why healing power is far more important than vitality or toughness.

I don’t think of it in those terms.

Just by standing next to people I increase their healing hefty amount, possibly even doubling their personal healing output.

I can do this to up to 4 people at a time (not counting myself).

So, if I can double the healing output of 4 other people just by standing around and mashing buttons but as a consequence I half my own damage output is it worth the bother. It depends on how valuable healing is. In dungeons where everyone knows all the encounters and can dodge all the big hits it’s a waste of time. In WvW, where arrowcarts are tagging everyone constantly and you can get outnumbered at a moment’s notice, it starts to be a lot more important.

Add to this, multiple people can fill the same role at the same time. If I’m dumping AoE heals on my party, and our Engineer is doing the same thing in different ways, then the only part that doesn’t stack is the Regeneration boon. All our Water finishers and AoE heals stack just fine. Every class has skills that can increase the group’s healing output, and they’re designed to stack with one another fairly well.

Exactly so now what if you halved the healing power doubled your own power and had 5 people with a build like that standing near one another? Wouldn’t the healing stacks make you near immortal? Or maybe the soothing mist doesn’t stack in intensity but duration? Haven’t tested it yet so I wouldn’t know. Regen definately only stacks in duration but the other heals are still decent. I swapped to S/D for now because the air-fire-earth burst is just a tad bit more deadly and gives more stacks of might compared to the D/D one. With boonduration the might lasts for a long time effectivly doubling y’r damage output and all those that stand near you.

Its not just defensive support and healing that we can give but we can also give 12 stacks of might to allies with firefield-combofinishers.

I lucked into an epic 5 vs 20 keep defense yesterday where healing was the deciding factor. They trebbed 2 walls down, eventually blew up both our arrowcarts, and got totally stonewalled at the ramp heading to the champion. Why? Because 3 out of the 5 were full support/healing builds (Staff Ele, Staff/Mace Guard, Alch/Turret Engi). Even with the treb’s dead-cow poison on us almost the whole time we held our own for about 20-30 minutes just farming kills. They eventually overwhelmed us when 2 treb shots hit us at once and they charged right after 3 of us were downed at the same time. Still, it’s probably the most fun I’ve had in WvW to date.

Then we retreated to a nearby supply camp and held that for another 20-30 minutes.

I’d think this was just something reserved for finely tuned guild groups except these were all people I’d never met before. We just happened to be running very heal-heavy builds.

that must’ve been awesome!!!! sounds similar to a HotW run I once did with a bunch of pugs. They were all zerker and I was D/D healer. I kept all their health up to 100% throughtout the run and let them solely concentrate on doing dmg. First time I’ve ever done HotW p1 in under 10 minutes :p. Or when I was fighting against 2 giant veteran karkas a small veteran karka and 2 young karkas with just me and a necro. We were only downed once but beat them all. It was awesome but nowhere near as awesome as your battle

[5/13]The "Balanced" Ele builds. Tpvp

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

25 air gives a stack of vulnerability each time you crit. With ice shards for example and 30% crit chance + fury 20% allows you to have around 10 stacks of vulnerability on someone which adds up to 10% more damage by all your allies on that target. Its a pretty strong mostly overlooked minor trait. 30 in water would have you share your auras but when you’re doing a 1v1 that don’t matter. Removing condition on getting regen would be sweet. Whichever one you like more I guess.

I would prefer having a few more points into arcana though since the atunement recharge is really a core thing with elementalists but I find 20 points in arcana more than enough.

Comet problem

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I’ve run alot with focus and dagger and if it weren’t for my focus being a beermug I would’ve put it in my bank and never touched it again. Its just not worth it anymore. The dagger gets a free extra dodge on air-5 a get away spell on air 4, two blast finishers on earth with decent burst damage for fire and earth and water has a heal and aura that chills.
While the focus has crappy skills on the fire atunement amazing earth atunement skills, and average-less than average water and air skills.

The real problem is that the off-hand dagger combines well with both a main hand scepter and a main hand dagger while the focus is more of a stand alone weapon that has some utility.

Skills that need rework

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

alot of the scepter auto attacks are just a plain waste of time Only thing ice shards is good for is its fast casting speed allowing for maximum use of signet of restorations passive buff and any effects on crits.

Also if you have 25 in air you’ll get vulnerability on crits plus some base crit chance allowing for a few percentages of increased dmg.

How are Ele's in PvE?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I think most groups appreciate having an ele in the group for the combo fields, might stacks, aura shares, and heals. On top of that you can do some decent damage. I find D/D to be kinda difficult due to mobs aggroing based on proximity, damage & toughness. If you have toughness you might have to switch those stats out with vitality.

The only groups that don’t want ele’s are like speed runners that only have a mesmer, guardian, warrior.

I do almost as much damage as a zerker warior but have better sustained healing so I wouldn’t see why we’d not be admitted into speed groups. run CoF p1 in 5ish minutes easy without getting downed. Guardians could easily rival that though with all their aegis-healing-blinds etc.

I see many cleric eles..why?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

just wondering how much a cleric ele really heals for when he has 1600 healing power…

Soothing mist:
80+0.05xhealing power/second
160 hp per second while attuned to water for more than 3 seconds, affects all allies within a range of 1200. (divided by 4 since we have 4 atunements).

regeneration boon:
130+0.125xhealing power=330 hp/s

healing ripple:
2900/20s=145 hp/s

off-hand dagger cleansing wave + optional Evasiva arcana cleansing wave:
2900/40=72 hp/s (x2 if you have evasiva arcana)

Cone of cold (with dagger in main hand):
(740+(0.32xhealing power))/10cd= 125,2 hp/s

So a maxed cleric bunker elementalist heals itself for approximately:
40+330+145+72+125= 712 hp/sec.

We can however burst heal for up to 6000 hp without even touching our actual healing skills.

Add in our signet of restoration which heals for 362 hp per cast and 4750 when using it.
or
Glyph of elemental harmony which heals for 6094+regen for atleast 10 seconds. so a total of 9000+every 25 seconds (20% glyph recharge not included).
or
ether renewal which heals for close to 7000 on a 15 sec. cooldown (downside is the 4 seconds of casting time.)

I did not touch the scepters trident skill which also heals around 3000 or the staff water skills which also heal considerable. Add in all the damage mitigation skills the elementalist has and you’ll see why healing power is far more important than vitality or toughness.

I don’t think of it in those terms.

Just by standing next to people I increase their healing hefty amount, possibly even doubling their personal healing output.

I can do this to up to 4 people at a time (not counting myself).

So, if I can double the healing output of 4 other people just by standing around and mashing buttons but as a consequence I half my own damage output is it worth the bother. It depends on how valuable healing is. In dungeons where everyone knows all the encounters and can dodge all the big hits it’s a waste of time. In WvW, where arrowcarts are tagging everyone constantly and you can get outnumbered at a moment’s notice, it starts to be a lot more important.

Add to this, multiple people can fill the same role at the same time. If I’m dumping AoE heals on my party, and our Engineer is doing the same thing in different ways, then the only part that doesn’t stack is the Regeneration boon. All our Water finishers and AoE heals stack just fine. Every class has skills that can increase the group’s healing output, and they’re designed to stack with one another fairly well.

Exactly so now what if you halved the healing power doubled your own power and had 5 people with a build like that standing near one another? Wouldn’t the healing stacks make you near immortal? Or maybe the soothing mist doesn’t stack in intensity but duration? Haven’t tested it yet so I wouldn’t know. Regen definately only stacks in duration but the other heals are still decent. I swapped to S/D for now because the air-fire-earth burst is just a tad bit more deadly and gives more stacks of might compared to the D/D one. With boonduration the might lasts for a long time effectivly doubling y’r damage output and all those that stand near you.

Its not just defensive support and healing that we can give but we can also give 12 stacks of might to allies with firefield-combofinishers.

Searching for ele conjure build!

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I’ll be trying this build and adapting it for sPvP to see how it works.

trust me, it doesn’t work. You’re too easily kited

signet of earth? lightning flash? Would it work if you did it like that?

SOAC: Feature your Elementalist Guides

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

contact woodenpotatoes as well!!!!

Comet problem

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

So the Comet skill (focus water no.5) is bad, people can just keep moving around and it misses, No dodging just sidestepping then there’s no. 4 that only chills a bit without doing any damage or heal at all. It’s just a chill. Same as signet of water but that one atleast has a passive effect.

So I looked around at the other classes forums what problems they were having.
There was a guardian that was sad because he could take down lupicus in 10 minutes solo…. Then there was a thief that was sad because he couldn’t take down a bunker elementalist and he died instead because he didn’t dodge right…. Then there was a warior dishing out 2k dmg on auto-attack fightin the giant lupicus thingy. Mesmers were having difficulty choosing between the wide variety of builds they could go for, Necromancers were sad about their dagger no.2 doing less damage than wariors GS no. 2 Anyways I think you get my drift.
Elementalists are all sad because we got one build viable for pvp and its not even on par with mesmers, guardians, thieves, wariors, rangers and sometimes also necros… Engineers sometimes too.

Request: Nerf bunks

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

PVP: Ok here’s the deal…bunk vs bunk = nobody dies. Bunk vs glass = glass dies. Bunk vs thief = thief dies.

Meanwhile, I am forced to retreat to stealth over and over and over again. I died eventually both times… because I made mistakes, couldn’t/didn’t evade his fire spells in time, etc.

Only reason you could retreat is because they nerfed the elementalist mobility. Only reason you got his health down to 25% was because he lost his mobility and couldn’t run away. You made mistakes and thus you want arenanet to nerf the elementalist bunkering ability. Did you know that that is the only build the elementalist can run in any pvp fashion and not die instantly? Why? Its because you thieves do amazing burst so stop crying about it and l2p

How are Ele's in PvE?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Earth aura doesn’t work in some instances. Like the troll boss in AC. His ranged skill goes through the aura like its nothing. What other use is there for the aura? none. What other anti-ranged skills do elementalists have? Right they’re all in focus. You know what happened to them? They nerfed those too. Boss attacks now go through focus swirling winds as do treb shots.
Best to just go for a balanced build and hope that Arenanet doesn’t nerf everything and leave you with nothing.

Staff Ele WvW Advice?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

When I have staff and am in a 1 on 1 I run while casting snares and aoe’s behind me…
It keeps ’m busy…

Elementalist basics?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Combo fields
Combo finishers
Combo projectiles

look for those in your weapon skills and see what combos come off of that.
Helps alot.
Besides that you gotta remember what every skill does and when they work best.
After that is getting up all y’r boons.
Try Scepter-Dagger fire trait (20% reduced CD) and Air glyph traits that give you boons and reduce glyph cool-down.

Scepter Dagger does major damage in fire atunement. (not the auto-attack). Glyphs give good support and they do different things based on your atunement. Would be good to check up on that as well.

Another thing you could check up on is dodging. Dodging is the single most useful mechanic in all of gw2 since it allows for complete dmg nullification. The elementalists has several traits that enhance the endurance recharge which allows you to dodge more. For example the trait that gives vigor on crit, enhances endurance recharge when having a scepter equiped and the one that enhanced endurance recharge when channeling skills.

Solo Play - First Two Hours of Gaming

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

You may see more players if a Dynamic Event springs up near by but a lot of this game is teaming by flash mob.

This is true. It sounds like the OP is playing a human and may be low level. To the OP if you go out into Queesndale there are many events that are usually considered group events. If you have map chat on you will often see people call out event’s in chat and what waypoint to take. For example “Troll up <such and such waypoint>” This typically means a champion mob has spawned and people group up so to speak to attack it in mass. I enjoy these myself and often end up in a conversation with someone that was there as well.

Also when roaming if you see a big read circle on the map these are events that usually many people will flock to.

Larry is up at [Vale Waypoint]

Passiflora Limits

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

blooming pasiflora respawn every day and the pasiflore respawn after 5 some hours. Same with ori nodes and mithril nodes.

Tentacles and shells in Karka Hive

in Last Stand at Southsun

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Reminds me of iron man 3, the exploding plants and people…

Could someone translate this?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

There’s another one on pearl islet on the ground.

After the thrill is gone...

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

kill the big karkas, they always drop a karka shell which now go for 2 silver on tp. Kill 50 in an hour and ya got y’r self 1 gold if that’s how you roll. I just like the thrill of battling those huge karkas

Veteran Karka Retaliation - what causes it?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

me elementalist with 700 healing power, I heal myself every time I use a skill and since I heal myself for just as much as the retaliation does dmg I’m doing just fine (barely).
Since we don’t have any boon-hate skills on us that’s the only way I’ve found to deal with it. Confusion stacking up to 7 was horrible. I would dodge the aoe thing that gives the confusion but then the drake would pull me right into it again… Don’t like drakes at all!

30 boxes = nothing good

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

It’s an opinion. My opinion. It can’t be wrong. We are all entitled to our own.

LOL!!!
if y’r opinion is that the world is flat then its wrong. You can have that opinion but a fact is a fact whatever your opinion is can’t change the facts….

As a matter of fact you saying that an opinion can’t be wrong is an opinion which is wrong because its not based on facts. Funny little paradox there.

Post Your Build Thread

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

http://gw2skills.net/editor/?fEQQJAoYhEmcbkxywjDAkHtkCKCFPYRRxM5A-jgDBYLJEdBgEBkKIIZPSspPAJQJr4qIasqaDRWZDTVC1qDwIeRzeDoA-e

this is my favorite pve build, using all weapon sets, swapping utilities in dungeons a lot, traits if i really need to but mostly to lazy if it is just for 1 encounter.

if someone posted it already, sorry for double posting.

That is the exact same build I have and the exact reason I run this build
So there are two of me

2 of you and 2 of me makes 4? woho!
On a more serious note, my laziness reached new highs, slot 3 is most of the time frostbow. Well nr.3 is pretty decent dps in close combat as well as nr. 4 if the hitbox is huge. Speaking of perfect scenario here…but anyway, thats not the point of this thread i think.

I love the frostbow, when I swap to staff and get the bigger areas for staff and in my utilities I always have glyph of storms, frostbow and fiery greatsword for just a bit more AoE

How do you deal with Rangers?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

quite frankly I rerolled as ranger since they’re so similar to us only without all the pbaoe’s and boons but they have a pet instead.
Also their single handed sword rangers can get away real fast (requires some skill but still). The longbow range is awesome for wvw, no long CD’s on their weapon skills compared to the elementalist and decent damage. Once you learn how to micro-manage your movement skills and pet y’r beast.

Very glad I picked elementalist first since it taught me how to play skilfully.

Fresh 80 Armor questions

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

if you have the time and money just buy all the armor.

No counter against sword thief

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I do what I always do against any opponent, I keep moving constantly dodging or using moving-skills constantly healing myself and applying boons and throwing down pbaoe’s and aoe’s etc. Thieves are somehow easier to beat when they are going after you while being cloaked. They tend to not dodge while cloaked thus you just need to lay down fields of hurt. If they however do dodge towards you to come in for the kill y’r gonna die…. Lightning flash+mistform? I think it’d be just postponing your execution though.

I see many cleric eles..why?

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

just wondering how much a cleric ele really heals for when he has 1600 healing power…

Soothing mist:
80+0.05xhealing power/second
160 hp per second while attuned to water for more than 3 seconds, affects all allies within a range of 1200. (divided by 4 since we have 4 atunements).

regeneration boon:
130+0.125xhealing power=330 hp/s

healing ripple:
2900/20s=145 hp/s

off-hand dagger cleansing wave + optional Evasiva arcana cleansing wave:
2900/40=72 hp/s (x2 if you have evasiva arcana)

Cone of cold (with dagger in main hand):
(740+(0.32xhealing power))/10cd= 125,2 hp/s

So a maxed cleric bunker elementalist heals itself for approximately:
40+330+145+72+125= 712 hp/sec.

We can however burst heal for up to 6000 hp without even touching our actual healing skills.

Add in our signet of restoration which heals for 362 hp per cast and 4750 when using it.
or
Glyph of elemental harmony which heals for 6094+regen for atleast 10 seconds. so a total of 9000+every 25 seconds (20% glyph recharge not included).
or
ether renewal which heals for close to 7000 on a 15 sec. cooldown (downside is the 4 seconds of casting time.)

I did not touch the scepters trident skill which also heals around 3000 or the staff water skills which also heal considerable. Add in all the damage mitigation skills the elementalist has and you’ll see why healing power is far more important than vitality or toughness.

My Updated Tele-Churn Survival Build (WvW)

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

for defensive stats in order of importance to elementalists I’d keep it in this order:
healing power
toughness
vitality

Offensive it’d be:
power
crit
cond
crit dmg.

For damage though the might boon which buffs both power and condition damage plus fury for crit chance are even more important. Same for regen and protection boons.

Your build would probably benefit from a boost in vigor.

I’m thinking on giving the evasiva arcana a try by building around the dodge mechanic on my 6th gear set. Still working on the tanky pvt gear though. Still missing 2 trinkets and 4 armor pieces but have been distracted into working towards an ascended backpack.

Could you maybe make a video of you playing so I can sorta see how you use this build and what your play style is?

My Updated Tele-Churn Survival Build (WvW)

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Swimsasa Stoon.8936

looks like you’ll be doing decent damage and it is definately only for the experienced since the defensive stats aren’t all that high but the trait-safeguards are a nice supplement I think to survive just that bit longer to pull it off. Not something I’d try though.

DD eles what you been doing post patch?

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it would’ve been more fun if they gave the mobility we had with RTL to the other classes as well instead of removing that great mobility.

Ele end-game Gear Options

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

cleric-zerker-soldier combination works well for me. Some apothecary trinkets for a tiny bit of condition damage. I don’t like relying solely on stats. Wouldn’t have chosen to play as elementalist if having good stats was all I cared for :p.

DD experiences

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

@OP

Which part of the game do you play? PvE, sPvP, tPvP, WvW? Which gear are you using after the nerfs?

If you don’t give us some input we can’t really give you a proper answer.^^

I think most people were complaining about s/tPvP and that’s where non-bunker builds were nerfed quite a lot over the last few months. They nerfed bunkers as well but no as bad. They are still viable and will stay viable unless Anet decides to nerf eles into the ground.

I was talking about the dungeons and I have tried some pvp and the only times I survive even a tiny bit is when I stay well out of range with staff or I go bunker. Anything else gets me killed.

How DD ele work? with this bad design?

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Swimsasa Stoon.8936

difference is that the warior puts one skill on cooldown to dish out 10k dmg while an elementalist needs to put 5+ skills to do the same amount of damage in the same amount of time.
Plus we have options to counter the killshot just equip a focus and use 4 on earth atunement when you see the killshot coming. The animation is pretty long, not too hard to miss since most wariors are huge norns.

and warrior’s 1200 range skill deal 10 times more damage than ele’s 300 range skill

A decent D/D ele has 4 gapclosers and perma swiftness. Gapclosers add up to 600+1200+900+600= 3500 range. Wariors with GS+rifle can’t run away from that add in some knock downs and dodges and y’ll be fine. The problem is the shout healing and high tough/vit that the warior has. It takes a tremendous amount of time to take ’m down and eventually fatigue and the horendous CD on our skills become our demise.

Crabtacular Achievement

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Xd was reading the forum about this achievement being hard to get so I went back to the game and found out I already had it… after only doing the thing three times XD.
Skill or luck?

Having an annoying time on Southsun Cove

in Last Stand at Southsun

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

as an elementalist with the lowest health and armor in the game I experience this throughout the game and it is what I like about the game, it makes it challenging instead of a mere match up of damage versus your stat-survivability its a battle of your skill against whatever comes your way.

The karka roll was hideous the first 2 times but when I caught onto the skill animation it was very very easy to dodge. Just stay in melee and when you see where its gonna roll towards just roll in his direction and y’ll avoid all damage and knock down.

Don’t wariors have that stance that makes them invulnerable? Why not use that? or the shield skill that blocks stuff for a while + the trait that makes all blocks reflect the attacks should deal with all the karkas easily.

With some skills all the monsters in SC can be taken down without taking any damage. You just need some practice. Just like with the jumping puzzles being annoying at first later when you get more skilled at them they become more fun and less annoying.

Crap Toss Champion Daily

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I got it on my second try… I’m an elementalist with the lowest hp and armor in the game, I’m trained in dodging oncoming attackers. This mini game is plain easy for me. Kinda like training ^^. One more step in my quest of reaching new heights from where I can get more SHINIES!

New Backpiece is from your nightmares

in Last Stand at Southsun

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Ok I’m stuck at 23/25

How do I complete any of the following:
Completed Southsun Events as Consortium Supporter
Completed Southsun Events as SettlerSupporter
Met Lord Faren on Southsun Cove
Met Lady Kasmeer Meade on Southsun Cove
Defeated Crazed Karka Queen
Loaded Consortium Contracts

Any help will be much appreciated!

Note: From my understading all the Canach related achievements weren’t introduced yet.

Lord faren and Lady Kashmyr are right next to eachother on the beach south of pearl islet waypoint. Easy 2 achievement points.

How DD ele work? with this bad design?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

difference is that the warior puts one skill on cooldown to dish out 10k dmg while an elementalist needs to put 5+ skills to do the same amount of damage in the same amount of time.
Plus we have options to counter the killshot just equip a focus and use 4 on earth atunement when you see the killshot coming. The animation is pretty long, not too hard to miss since most wariors are huge norns.

DD experiences

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

So with all the nerfs and trolling about the nerfs I was wondering what you guys did.
I swapped around a couple pieces of armor so now I only have half the healing power but way more vitality, power, crit perc and crit dmg.

Still a healing build with 700+ healing power but at the same time I can burst 8-12k dmg in 2-3 seconds and immobilize a target for almost 5 seconds (enough to take down most targets).

I don’t really feel like the nerf was unjustified and am more than happy with what I’m running now compared to the full cleric 1700 healing power when I hit 2k tops with a crit firegrab.

Also gonna experiment with sigil of battle for the mightstacks.

long Hiatus, Hacked, fixed, now im back.Help

in Players Helping Players

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I think starting at lvl 80 is more of a handicap than a blessing. But its your choice it sure is a nice memorabilia.
So areas you could go to:
Timberline Falls is a nice place, its pretty and in the south-east corner there’s a group of veteran and 1 champion ettin. They move slow but hit hard with very high toughness and what not. Great place to learn how to play your class.
What you should do: Well have fun. Go to Lions arch and just join in on parties, tell ‘m y’r new at it and they’ll probably be happy to explain what’s going on.

Dungeon Token Converter?

in Suggestions

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

and maybe make at a ratio of 2:1 thus it wouldn’t be recommended to exchange tokens but attleast its possible.

First Legendary Armor - Phoenix Set

in Suggestions

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I like the idea of phoenix armor
The cool thing of it is that the concept would work well with any of the armor types.
Could you come up with more legendary armors?

Secret southsun cove area. 11 pictures

in Last Stand at Southsun

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Can also get in with a Warrior. Go to the highest geyser formation outside and get down a bit towards the vents, you’ll get stuck. Then I used Whirlwind Attack and after some attempts made it inside! Nothing really interesting there yet though.

awesome well done!!!

our other atunements.

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

yea there is a 1/2 second cast time but most of the skills from the conjured weapons are instant cast making the on par with signets and glyphs regarding casting time.

Its not easy but once you got all the timing down it’ll be a real joy to have a frost bow or fiery greatsword in your skillset.