You cant get recognition for any gate or wall by pvd ing . You just screw up your commander if he was trying not to get orange swords.
If you get wxp when the gates/wall gets down it counted. This will happen if you either made enough dmg while using siege (for example you can use a ram till 50% and then let another person on it so he get achievment progress too) or which is much easier just being inside the group of the one person using the ram on the door. It s the same mechanic as the kill recognition. The person using the ram will have done more than enough dmg so hitting the gate even once will be enough for a party member to get recognition too (wont work on walls obviously).
I agree, but it still seems horribly flawed. Not allowing people credit for doing PvD encourages all sorts of bad behavior. You’re gonna see achievement hunters dropping blueprints instead of letting the cmd do it, so they have priority and can take control of the siege. Or people without ram mastery/structural vulnerability refusing to get off the ram cause they want their door kill credit. And let’s not even discuss the horror of switching operators in the middle of a cap just so everyone “gets their turn”.
Besides, not getting credit for a Deomlition Expert isn’t really gonna deter the hapless gate punchers from PvD’ing when they’re not supposed to.
Its not at all unfair. Different legendary weapons all have different recipes. You picked one of the most expensive ones to make. Do what the rest of us did, and park a low level toon at a jumping puzzle, start forging pebbles and saving gold to buy the rest.
It’s been like that since FotM was first introduced. Just be careful when you’re running with the hammer. And like all other dungeon bugs in this game, you can expect a fix sometime before the release of GW3.
You’re probably lagging. Even if it doesn’t seem like you’re lagging. Turn your graphics settings to “best performance”, then turn em back up when you finish the Clocktower.
I’ve had to man the ram from start to finish to get credit for this.
Someone dropping off the ram to heal and I take their place, no credit.
PvD in any capacity, no credit.
Ramming when there is a siege golem also present, no credit.
Basically if you don’t get wxp (i.e “credit”) for damage done to the door, it won’t progress the achievement. I don’t think it’s the achievement that is bugged, I think its a bigger issue that they may have changed (intentionally or accidentally) the damage requirement for a gate/wall “kill”. I always used to get wxp when a gate broke after PvDing it, but not anymore.
So, either the damage requirement for a door/wall kill is bugged, thus affecting the achievement, or it was always bugged and they fixed it to make it work as intended (which would suck, because then you’ll have people fighting over who gets to man siege). Either way, dev response please!
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And don’t tell me its solo-able because it isn’t. Not unless you ABUSE the environment or some other bug which is what this game is becoming. Its about learning how to abuse. Every dungeon you do, you have to do something with the bosses that makes them easy to kill. Stand here, stand there, do this, do that so the boss can’t hit you. In other words, you have to abuse. This is not fun. Its a chore.
Its solo-able.
And it has nothing to do with abusing/bugging the fight. In fact its much easier than trying to rez 4 people who can’t dodge and kite at the same time. This isn’t an insult or an attack, I’m just saying , you can’t comprehend how its possible, so its not possible? I don’t have a thorough upderstanding of quantum physics, that doesn’t make it witchcraft.
I’ve lead several newbie (as opposed to noob) groups through this dungeon and each time it went relatively smoothly, except for 1 group that refused to communicate on clockheart, so after 30 minutes of failure I stopped trying to keep them alive and did it myself. I don’t take control of pugs and say “my way or gtfo”. Instead I make suggestions to try and get people talking; but if pugs won’t communicate, all bets are off.
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Elementals aren’t related. Its just the flames.
One of my l2p challenged guildies couldn’t get it, (Im not implying that you guys are doing it wrong, just saying he was a lost cause) so we had him touch the pheromone, run back out till it wore off, then we just 4 manned it and he got credit. Kind of cheesing it, but if you have done it legit and still haven’t gotten credit it might be worth a shot.
Didn’t they cap the damage on Lich Form during beta? I know I’ve heard that before.
I’m not sure but that seems to be the case. I’ve never topped 10k crits in Lich form in FotM, and it scales so horribly when down leveled I basically never use it in sub 80 dungeons. There’s no way it does better DPS than LB or dagger auto in say, CoF or SE or CM. When not scaled down it seems to be comparable enough that the pierce and 1200 range make up for a negligible DPS loss. I find myself using Lich to clear trash in places like the Dregde fractal at 48 more than in boss fights. The power suit/rampaging ice ele being one exception. Other fights like the lava shaman where you would think it might be helpful in clearing adds during the transition phases, but even there I’d still rather have access to my wells and DS and use fleshy to go elemental bowling.
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Jesus Christ. At 10:42 pm eastern standard time, the TAFU SNAFU becomes self aware and spreads itself to other threads beyond the dungeon subforum.
Seriously guys, this is getting old. YouTube “TA F/U naked”. Done.
Dark fields are not useless at all. As a combo field it is only subpar in coordinated WvW zerging if you are using them on your own zerg, because you will be messing up the buff rotations your zerg is doing. But that is a single well that isn’t really that great for WvW anyway because it is condi removal, where your zerg should be spamming that out anyway.
Other than that, dark fields are really strong. Yes some people are stupid and complain, but they are stupid. There is no situation where spammed blinds and a healing/damage buff isn’t good.
when im on my ele (in dungeons) i hate wells almost as much as i hate hammer guards (not that i can blame them… it just sucks that anet hasnt given combo priorities… (if an ele has persisting flames they chould always prioritise fire fields)
I still want 1-3 ice fields…
would love (and unholy feast to be a blast finisher)
+1 to combo field priorities. Worst offender: Dredge fractal. I have an ele in my fractal team, and even with TS and constant communication it’s hard not to step on each others toes when you’re fighting endless waves of dredge mobs in close quarters at lvl 48. It wouldn’t be so bad I’d dredge weren’t immune to blind, but yea…. having all his blast finishers proc off my wells instead of his fire fields is just downright annoying. In the Volcanic fractal its great and we do it intentionally, but there’s not much room to maneuver when you’re stacking dredge in a corner.
And I agree, we need more finishers on weapon skills. The biggest annoyance is warriors and rangers having a blast finisher on warhorn but we don’t. And the simple solution to the channel/repeat blast finisher issue is to have the blast finisher on wail of doom instead of locust swam. Same skill CD and its not a channel.
This isn’t a Blackgate problem, it’s a problem for the entire community and it will continue to plague this event until Anet does something to address guesting and overflow servers. I can’t get into the main flow map on Kaineng. Kaineng. Idk what our exact population # is compared to BG but we all know its a helluva lot lower. There are too many people trying to do this event at once and its driving a wedge between the players who are ready, willing, and able to organize and communicate and make a serious go of it. We have dedicated Kaineng TS server, and my guild alone had 45 people partied up and ready to go last night. 5 of us made it to the main flow and the rest got sent to no less than 3 different overflows. BG and TC and some of the other larger severs undoubtedly have the coverage and organization to kill him if people don’t make the main flow, but smaller servers don’t.
We haven’t gotten Teq past 75% yet, and that’s not gonna change if these problems persist. I love the new fight and the new challenge. I want to kill him. But I want to do it on my server with my guild and my friends. I’m not gonna guest on BG just to leech and get it done.
Camping a map for hours on end is not the answer. None of us should have to do that.
Instead why don’t the smaller servers get together? That way they won’t be all fighting for the same spots, displacing natives, etc. etc.
The problem as I see it is the fact that overflows are shared across all severs within the regions, which nullifies communication via TS and Vent. Being on the Kaineng team speak server becomes kind of irrelevant if you’re not on the same map and are now fighting Teq with a bunch of random people from random servers using different methods of voice comm.
I don’t think we’re guesting on each others servers trying to find main flows, its just that most of the main flow spots are occupied by pug natives. Its not fair to exclude them and blame them for our failure, but people who don’t listen and don’t communicate are detrimental to this fight. I’ve had officers akitteng on the beach for hours on end and still not make main flow by the time Teq lands. The level of disorganization on our sever (and many of the other smaller servers) is kind of staggering. I love the idea of a coordinated effort across the lower tier servers, I just don’t see it happening when we can’t even get our own houses in order. Something along the lines or switching TS servers on the fly seems completely out of reach when we struggle to get people onto TS in the first place.
One last thing: this disorganization falls squarely on our shoulders, no excuses. But the current system isn’t really making it any easier on us.
This isn’t a Blackgate problem, it’s a problem for the entire community and it will continue to plague this event until Anet does something to address guesting and overflow servers. I can’t get into the main flow map on Kaineng. Kaineng. Idk what our exact population # is compared to BG but we all know its a helluva lot lower. There are too many people trying to do this event at once and its driving a wedge between the players who are ready, willing, and able to organize and communicate and make a serious go of it. We have dedicated Kaineng TS server, and my guild alone had 45 people partied up and ready to go last night. 5 of us made it to the main flow and the rest got sent to no less than 3 different overflows. BG and TC and some of the other larger severs undoubtedly have the coverage and organization to kill him if people don’t make the main flow, but smaller servers don’t.
We haven’t gotten Teq past 75% yet, and that’s not gonna change if these problems persist. I love the new fight and the new challenge. I want to kill him. But I want to do it on my server with my guild and my friends. I’m not gonna guest on BG just to leech and get it done.
Camping a map for hours on end is not the answer. None of us should have to do that.
Are you guys kittening serious? It’s been out for 17 minutes and you’re already crying cause we failed once. Everyone failed. Its the first time we’ve done it. Holy kitten, at least give it an entire day.
My almost-never-fails solution to AC pugging: “Will we be killing Kholer tonight?” If the answer is not an emphatic yes, I’m gone. If the answer is “Yes, if the troll pops”, I’m gone and they get blocked.
I haven’t gotten one personally, but other members of my fractal team have. We run 48 every day, a 38 most days, and either a 28 or an 18. I can confirm ascended weapon chests from the Maw daily chest at:
Level 48 (seen 2 drop)
Level 38 (seen 1 drop)
Level 28 (seen 1 drop)
Level 18 is still a mystery. We’re doing this one more just to figure it out, but it seems, like everything else you get from the maw daily chest, that the drop rate scales with reward level. I can’t think of a reason why it wouldn’t drop at the 10-18 daily tier since rings drop from that tier and “anything that drops ascended gear” was the criterion we were given for ascended weapon drops. Seems people may be confusing the fractal weapon min level with ascended weapon drops, but who knows.
I’ll report back if one drops in the 10-18 tier.
Main hand sword or GS. For the love of God, just give me melee cleave.
And if they give us a kittening bow before that,
/ragequit
Fractals was introduced to give you gear grinders something to do. Imo, fractal players are far from the normal players in this game.
Who is a gear grinder? Someone who plays for challenge, gets 1g for 1hr+ of effort and didn’t want any of ascended crap in the first place? Or the person who believes running around cursed shore, spamming one and gathering wood should give you better gear?
This ^
+1,000,000A Fractal 48 daily nets me a little less than 1g on average, at ~ 1.5 hours doing what was (it is no longer) one of the more challenging pieces of content in the game. I have my legendary weapons already because I’ve been playing since launch, meanwhile the rest if my dungeon team now has less ascended gear than people who chased a hideous looking sylvari all over the map while mashing the 1 key and going afk for 20 min stretches.
To some one that solo/duo roams in WvW… 1.5g/H isn’t bad. I’m jealous.
Touche’
Fractals was introduced to give you gear grinders something to do. Imo, fractal players are far from the normal players in this game.
Who is a gear grinder? Someone who plays for challenge, gets 1g for 1hr+ of effort and didn’t want any of ascended crap in the first place? Or the person who believes running around cursed shore, spamming one and gathering wood should give you better gear?
This ^
+1,000,000
A Fractal 48 daily nets me a little less than 1g on average, at ~ 1.5 hours doing what was (it is no longer) one of the more challenging pieces of content in the game. I have my legendary weapons already because I’ve been playing since launch, meanwhile the rest if my dungeon team now has less ascended gear than people who chased a hideous looking sylvari all over the map while mashing the 1 key and going afk for 20 min stretches.
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at least i hope we will be able to survive maw at 48 without needing workarounds.
did anyone try how hard agony hits with ar 55?
You could already do that.
Get it
You are a mesmer a necro or a warrior with any of the usual fotm builds.
How can you survive agony if you are alone at maw?
If you pug a lot you understand why i don t like to be in the hands of guardians or thieves/eles that have high chances to miss their tome/blasts
If you have played a necro to reward lvl 48 and don’t know how to survive maw agony at that level without anyone’s help, I just don’t know what to say… Next you’re gonna tell me you die on the final laser when there aren’t any crystals near by…
Excuse me for the noob question:
If i have aetherized rifle skin used on an exotic rifle,can i use this splitter stone to have back the “aetherized rifle skin” only (to apply it on my ascendent rifle)?
We don’t know if the splitters will work on weapon skins (aetherized, fused, jade, ect.) my guess will be that they won’t. However you can still use a transmutation crystal and transmute your aetherized rifle skin over your ascended rifle.
According to the item on gw2db.com:
Double-click to separate a transmuted item into the two base items it is made from. If the target item has been transmuted more than once, only the current appearance item and the current stat item will be recovered.
ttp://www.gw2db.com/items/22227-transmutation-splitter-s
If that’s accurate than no worries. The current appearance item (i.e the Legendary skin) is all that really matters here, meaning it would be recovered as long as its maintained throughout multiple transmutations.
Thanks guys.
I see both possibilities as plausible. I suppose it hinges on whether the data being pulled is from the skin source (meaning it would correctly split a legendary that has been transmuted more than once), or if its pulled from the two items that were used to to create the item you want to split. Me thinks we need Lindsay’s input on this one…
I don’t see how the second option is possible without Anet wasting a lot of memory to store currently useless data.
What people who transmuted a legendary more than once current have is a legendary skin +a set of non-legendary (I assume exotic) stats. All traces of the other item are gone. Unless the game saves a record of the entire history of every items transmutations there would be no way to go back to that intermediary step.
And since that data would be utterly useless until this update and there would be a lot of it taking up a lot of memory I really can’t see them doing that.
The more I think about it I’m pretty sure you’re right.
I see both possibilities as plausible. I suppose it hinges on whether the data being pulled is from the skin source (meaning it would correctly split a legendary that has been transmuted more than once), or if its pulled from the two items that were used to to create the item you want to split. Me thinks we need Lindsay’s input on this one...
Does anyone know how multiple transmutations of the same item will affect the transmutation splitters? None of my legendaries have been transmuted, but I’ve recently been thinking about giving my Juggernaut to my Guardian. This shouldn’t theoretically pose a problem, since I would just trans to a white hammer and use the splitter when it arrives in the mail tomorrow, but that got me thinking about something else… what about people who transmuted a legendary to move it to a different character, and then transmuted it again to get it back to exotic stats? Will the splitter still work on a legendary that has been transmuted twice? Any input or dev response would be appreciated.
They arent legendary anymore, just a combination of exotic+legendary that created new weapon.
I will feel cheated if for w/e reason they get any boost/returned to previous status
Transmutation is Anet’s own broken system. It’s a game mechanic they introduced for us to use, and it’s not a player’s fault that this busted kitten system quite literally BREAKS best in slot, end game weapons. This stat swapping functionality should have been in place from the very beginning.
None of my legendaries are transmuted because I didn’t want to risk it, but I don’t blame people who did transmute them. Sorry, but your of view seems insanely vindictive, petty, and spiteful. Your reward for waiting patiently will be getting the upgrade immediately and without having to jump through hoops to get what is rightfully yours, and transmuters will have to do whatever Anet comes up with to fix their broken legendary. Anyone who put in the effort to make a legendary deserves this upgrade. Period.
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Well of Darkness was my first thought since I run zerker and don’t have offhand dagger for blind, but I ended up dumping it for spectral grasp. Don’t think I ever would have done either of the achievements without it. It doesnt just save you time from kiting the visions, it alleviates another huge side effect caused by kiting, and that’s when you have 3 or 4 visions grouped together in close proximity but not stacked on top of each other. It creates a hairy little gauntlet where they don’t all get wiped by the portal and have to burn a dodge or risk getting one shotted on your way out.
Lich, spectral grasp, SoL, and spectral walk. Full zerker. It can be done!
The list of farming events that Anet has nerfed or shut down completely, specifically because they were being farmed the way the ember event is being farmed now, is truly STAGGERING. Seriously. It’s too long to even begin to try to name them all.
So, with that knowledge in mind, knowing full well that they had to step in and put a stop to this type of farming repeatedly, knowing that they were introducing a new type of loot bag that makes killing champions actually worth our time, and you mean to tell me that NO ONE at Anet saw this coming? Even Miss Cleo could have predicted this was gonna happen.
I’m not gonna lie, I loved the ember farm. It’s easy money and it was a fun, fast and furious change of pace to the boring kitten meta event chains I’ve done to death since launch. I will not, however, sit here and try to justify or defend or excuse some of the bullkitten I’ve seen going on now that the champ train zergs have gotten “serious”. As annoying as it may be that people are trying to finish the event chain, harassing people about it is taking it too far.
Come Tuesday the ember event will probably be nerfed into oblivion, the farmers will return to Frostgorge and dungeons, and the psychos inciting the mob will crawl back into their caves.
A necro in full Knights is about as tough as a full zerker guardian. Which is to say, you still really need to dodge everything and you might as well not kitten your DPS in the process.
^ This.
I tried all zerk + knights armor for kittens and giggles on my power necro, and the extra “survivability” was non-existent. Immediately salvaged it and went back to my zerk armor set. Technically yes, it’ll keep you up a few more times every now and then, but at the cost of crippling your DPS all the time.
Mossman at lvl 48 doesn’t give a kitten about your knights gear.
OMG, you have to wait a little time to get something instead of immediate gratification? How will you all continue on living anymore? Where exactly did society go wrong when someone is calling for a public outcry against a game company because, aghast, you can’t have something the second you want it? I encourage you to take a step back and really examine what it is you are complaining about and maybe try and develop a better perspective of the situation.
As for having alts, I don’t see how anet is discouraging anything other than farming here. Most people lvl alts to use them in different situations or pvp/wvw.
@Wraith: Now that it pays to run different paths rather than farming the same path for 10 hours straight, you should have no problem getting a group for all three paths of any dungeon.
Plain and simple: you should be able to get things as fast as you want, IF you’re willing to put in the work. There is not one good godkitten reason why it should now take 3 weeks to do something that you used to be able to do in a 2 days.
If you want to complain about the “I want it know” brigade, go post in one of the 300,000 “Gimme my precursor for free” threads.
Just as Queen Jennah is about to cut the cake, a mysterious, well-dressed Asuran arrives…
Logan Thackeray: 1256! Season of the Zephyr, 1256!
Mysterious Asuran: Wait, kid! Wait a minute! What’s this all about?
Logan Thackeray: He’s alive! Snaff’s alive! He’s in old Elona but he’s alive!
Mysterious Asuran: Yeah but kid, are you alright? Do you need any help?
Logan Thackeray: There’s only one Asuran that can help me!
Logan hastily runs off into the cold, rainy night
I’ll just leave this right here.
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but might doesnt give power?
Might gives power, but stacking those runes instead of actuall dps runes or orbs is a dps loss, especially when your party is stacking might for you.
Ive been in groups lately with this necro build and while everyone has 5-10 might i’m sitting there life blasting and hitting all attacks with 25 stacks constantly.
You would do more damage with ruby orbs and and less stacks of might though. The duration of might from life blast is long enough as it is. Just because some groups are bad at keeping group might up doesnt mean you should reduce your personal dps to compensate for those occasional situations. If you really want might duration, just take 2 and then have 4 ruby orbs.
100% agree. Might duration runes are a waste in group play, even if you’re pugging it.
So, developers moved the gold award from bosses at the end of the dungeon.
How does that influence skipping one way or the other?
The situation hasn’t changed other than reducing the incentive to repeat the same path on the same day.
^ Pretty much this. ^
I don’t see how this change could make skipping any more prevalent than it already is. Groups already skip as much as they can to finish as quickly as possible because most trash and non-blocking content is time consuming and not at all rewarding. If anything, this change might encourage groups not to skip certain encounters.
The Troll in AC, Kholer, the Risen Abomination in CoE p2, the Champ Dredge mobs after the armored carrier in SE p3, the free floating Champion mobs in the various Arah paths, the Champion Igniter on the bridge in CoF p1, Legendary Jaddeor Icefist in HotW p2, and Mad Martha in CM p2 are some (I’m probably forgetting a few) of the champion+ mobs that can be skipped in the various dungeon paths (baring outright exploitation). A lot of groups already skip these fights in the interest of time, so buffing their loot table with the new champion drops may encourage groups to start fighting them. We shall see.
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Be glad you weren’t around for the original Jormag fight, where every single add (including the baby elementals) dropped loot and Jormag would be up for 3-4 hours (sometimes longer) with people just farming him in stage 1.
Cleave. Cleave. And then some more cleave.
Then let’s address the fact that my power necro has more combo finishers with his spear than on all my land weapons combined…
I don’t think so, and i don’t hope so. Transmuting should be a choice and a risk you do. If Anet did change everything it wouldnt be fun. I would be like: “OH im just gonna destroy my legendary, because Anet will bring it back later”… Thats not how it works. Your choices is your choices and it will have consequenses
That’s the stupidest kitten I’ve read in a long time. You do realize there are a lot of people who made legendary weapons PRIOR to the introduction of ascended gear, right? This “risk” you speak of didn’t exist for them. They had no way of knowing transmuting it would become a problem later on down the line. You think people should be punished for taking the only available route to solve a problem with the functionality of legendary weapons, a problem that never should have existed in the first place? Fail.
Lol… Its called THINKING FORWARD… I knew this was going to happen, even before ascended items came out. Unless you are very stupid, you would know legendary would always be top tier and if transmuted it would get the coding to the weapon you transmute it to.
I have 5 legendary weapons. Do you know how many of them I transmuted? ZERO. I won’t bother me one kittening bit if you get your wish. I saw this coming as well, but other people didn’t. And that’s the point. It just astounds me that you as*holes want people to get kittened over, and for what? So you can have some smug sense of validation and say “I told you so”?
I don’t think so, and i don’t hope so. Transmuting should be a choice and a risk you do. If Anet did change everything it wouldnt be fun. I would be like: “OH im just gonna destroy my legendary, because Anet will bring it back later”… Thats not how it works. Your choices is your choices and it will have consequenses
That’s the stupidest kitten I’ve read in a long time. You do realize there are a lot of people who made legendary weapons PRIOR to the introduction of ascended gear, right? This “risk” you speak of didn’t exist for them. They had no way of knowing transmuting it would become a problem later on down the line. You think people should be punished for taking the only available route to solve a problem with the functionality of legendary weapons, a problem that never should have existed in the first place? Fail.
InB4 !!legendary achievement – kill 5,000 boars!!
That´s how you “achieve” legendaries now!
Time-gated recipes like with the crystals should´ve been in from the start, so that the first half-crazed grinders hadn´t been able to show off after one ridiculous month.
I know this view is very hated by the "Precious, I wants it now! " crowd, but making legendaries basically a reward for regular and loyal players is much more appealing to me.
What’s wrong with “I want it now” if you’re willing to work for it? What exactly are you asking for? Equal reward for unequal effort? Do you think you should get a legendary just for logging in and playing for a little bit each week, and get it at the same time as someone who plays like they have no real life?
People have real lives and real responsibilities and things that take priority over a game (I know I do) so there’s nothing wrong with being a casual player, but that means it’s going to take you longer to finish end game content. And that’s the way it should be. It took me 5 months to finish my first legendary. There were people who had 6-7 legendary weapons by then. Why do you have a problem with people who can do something faster than you?
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The whole time lock mechanic seems to be Anet’s way of reinforcing the “no gear grind/no gear treadmill” philosophy (the validity of that entire philosophy, or rather, whether or not its ever been executed or upheld in the first place, is entirely suspect and debatable to begin with, but lets set that aside for a moment).
By putting new gear behind time locks, the goal seems to be to encourage people to play and experience everything the game has to offer, instead of obsessing over grinding new gear as fast as possible. Allowing only so much progress per day means you need to find other things to do in-game. Ascended gear is also only marginally better than exotic, and its not actually needed to progress through content in the game (the obvious exception being FotM, but even that isn’t really a valid exception since people made it to FotM lvl 80 back when we had far less than 45 AR available).
That’s my take on why Anet is doing this. However, I completely disagree with it because it flies in the face of the “play the way you want” philosophy that they so vigorously promote. Some people want to embrace the grind, get it over with, get their new shiny, and go back to whatever it was they were doing before (i.e concentrating on the parts of the game that they enjoy the most and “playing the way they want”). Some people actually want the grind. They look forward to it, and that’s what they want to do. Some people don’t give a kitten and will take their time, going about getting ascended gear whenever they kitten well please. If they want to slow down gear progression, then make it a slow grind, but don’t time lock it. There is a HUGE difference between a time lock and content difficulty. A time lock doesn’t make something harder. Not having a time lock doesn’t necessarily make things easier. People who don’t want the grind can still go about getting it at their own pace, and the people who want to get it over with can do just that. I don’t want anything given to me, but I want to be able to acquire it as quickly or as slowly as I want.
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In all seriousness, congrats… but what is the point of this? This thread offers nothing substantive to the overall knowledge base of precursor acquisition through the mystic forge. Without data on your initial investment, what specifically you bought or crafted to chuck into the forge, rares vs exotics, and net loss or gain, all this thread does is confirm 2 things:
1. You’re Oprah rich
2. Precursors come from the mystic forge
I myself have been insanely lucky with precursors. I know a lot of people who have been insanely unlucky. Again, congrats, and I really mean that, but not every story from either end of the RNG spectrum requires a forum thread- especially if it doesn’t offer anything informative or helpful for other players.
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I loved my conditionmancer build… I still do, in point of fact. But this is the #1 reason I dropped it for a power build. It’s a big issue and it should be fixed, but I’m not getting my hopes up.
The idea that they’re not resetting because people aren’t actually activating the holograms after killing the aetherblades, thus the projector is not resetting and the aetherblades are not resetting, seems plausible. Either way, this kitten is BROKEN and needs to be fixed. I already did the hologram achievement. I’m not doing it again just so I can finish the aetherblade achievement.
Can we get a dev to look into this, please?
that was… fast. btw, gonna try that strategy, going ranged doesnt seem to work anymore
Yup, and full PVT armor doesn’t make a difference so for once you got a boss that can be killed nearly (I say nearly because there are still traits that zerker will pick that people who go bunker usually won’t) as fast as a zerker group can do for a group of bunky pugs, because you can’t do crit damage on this boss, and PVT has Power has its main.
Since we went without armor we lost a lot of (plus)Power (and lost the initial (plus)damage from runes of the scholar) so achieving times close to our naked run is perfectly possible and fine for a full group of PVT bunkers. Which was the point of the video, to show that this boss is not some terrifying demon, I can understand groups that have zero reflect having trouble with it but there’s been complaints against this boss even from parties that had 2+ guardians etc..What people needs to be reminded of though, is their weapon choice. Most weapons in this game kind of fit 3 archetypes, which I’ll enumerate for a warrior : dps that scales with +Power well (greatsword, axe), condition (sword), utility (mace, hammer, shield, warhorn). Whether you’re a zerker or a bunker, if you want to kill this boss efficiently and before getting overwhelmed by spiders, you need decent weapon types that scale with +Power. Obviously a warrior with mace main hand wouldn’t really be much better than a war with a longbow (maybe even worse?). I’ve seen ton of pugs do bad damage not just because of their gear but because they went with weapon types that, quite honestly, are not very compatible with efficient PVE. Mace main hand, be it on a guardian or warrior, is trash for PVE, for example.
Taking this boss down doesn’t take much, but it does take a group that is aware of the strengths and weakness of the weapons used. Just going into melee is not a guaranteed win if the group is using the wrong stuff.
Do avoid gear that doesn’t feature any Power, like rabid, which is Precision Toughness Cond damage. Whether people want to admit it or not, (pure) condition damage is terrible in PVE. You can get away with rampager but most people who tend to build upon conditions tend to go the bunkier route rather than the rampager route.
This. 1,000,000 times this. THIS.
You guys give people the truth about PVE in this game. For some reason, for some people, its a hard truth to accept, and in a lot of these dungeon forum threads you get kitten on because of it. And its people who contribute nothing to the community knowledge base in terms of builds, videos and general strategies and advise.
Such elitist kittens, sharing all that information with people.
(edited by Tentonhammr.7849)
Our campaign through the Sanctum was the day the patch came out. Our group is all officers and high ranking guild members and we actually gave instructions not to grief if we ported people up. I can assure you it wasn’t us.
There has been, however, a little bit of frustration with the match-up this week, so perhaps there were some people on the Kaineng side who saw jp griefing as a way to get some revenge. Not my style, but I guess haters are gonna hate.
Unless you’re part of the [Rats] guild, it was not yours.
Lol I’ve never even heard of them. Either a very small guild or they keep a low profile.
We’re in the middle of a very tough match-up this week with Tarnished Coast and Fort Aspenwood. TC has been facerolling us for the past 7 days, and if we hadn’t camped the puzzle, a lot of people wouldn’t have been able to do it.
I find this amusing as the biggest group I saw trolling and griefing the puzzle was from Kaineng. They didn’t stop until FA rolled though and killed them all. If you want to know why Kaineng was being killed a lot in Sanctum, that is why.
Thankfully the folks from Fort Aspenwood were kind enough to not kill everyone passing by and helped me to get it, despite being a TCer. My thanks to them.
Our campaign through the Sanctum was the day the patch came out. Our group is all officers and high ranking guild members and we actually gave instructions not to grief if we ported people up. I can assure you it wasn’t us. There has been, however, a little bit of frustration with the match-up this week, so perhaps there were some people on the Kaineng side who saw jp griefing as a way to get some revenge. Not my style, but I guess haters are gonna hate.
I have an organized 12 player team within our guild, and we primarily do dungeon runs and WvW together. We all play together and can swap in and out of 5 man teams without messing up group comp or coordination. When we saw the Obsidian Sanctum cache on the achievement list, we grouped up, rolled through the puzzle and took control of the end point at the top of the Sanctum, and camped there for an hour. Why would we do such a terrible thing? We have 500 members in our guild, some of whom don’t do WvW or have never done the EB JP, or for whatever reason don’t have the means to get the achievement by themselves. We got about 40-50 guildies to the top of the JP, along with a number of other players on our server who were not in our guild. We probably killed about 10-15 people who made it to the top and attacked us, but there were also about another 20-30 players who came through during that time who had the good sense not to attack a large guild group, and we left them alone and let them finish. I know people camp the puzzle just to kill other players and be kittens about it, and I wouldn’t be surprised if the majority of the people camping are doing it just to kill people trying to finish, but not everyone camping there is trying to be an as*hole about it. We’re in the middle of a very tough match-up this week with Tarnished Coast and Fort Aspenwood. TC has been facerolling us for the past 7 days, and if we hadn’t camped the puzzle, a lot of people wouldn’t have been able to do it.
I don’t care about other mobs and other instances within the game. The way aggro and resets function with the harpy hunters in the Uncategorized Fractal is complete bullkitten and utterly broken. I have no problem with Anet fixing exploits, but this is not the answer.
(edited by Tentonhammr.7849)
I previously ran a 30/30/0/0/10 power build and loved it. I tried tweaking it some and put more into SR, 30/25/0/0/15, to maintain TtW and get a slight boost in LF and crit damage plus spectral armor; then I started messing around with 30/10/0/0/30. I’ve settled on 30/15/0/0/25. I’ve personally seen better overall DPS when going deeper into SR, but I think Furious Demise is too good to lose.
However, this may all be irrelevant with the upcoming patch, so perhaps we should hash this out later next week.
Axe training + CtD … if that one doesn’t happen, whoever leaked those notes has dealt us a low, low, blow.
Thank God John Madden decided to stop dishing out his game breaking football analysis and started playing GW2!
Same for me, and the 4 other members of my party….and about 20 other guildmates on TS3 atm.