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300 gold for Mystic Forge Precursor Gambling?

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TheBlackLeech.9360

I’ve saved up that amount to try and get me a precursor from the toilet. Will I fail hard or is there a chance that I’ll get one and make a profit? What do you guys recommend? I’ve never done this before.

I’ve personally dumped thousand of gold into the forge.

I did get the hunter in a batch of 400g I decided to spend.

If you want advice…. I wouldn’t gamble with anything less than 300g at a time if you want a decent chance at getting a precursor.

Odds are that you will come away empty handed…. and you are already 300g in…. so you need to ask yourself…

Are you willing to deal with the consequences of throwing that 300g away if you get nothing…. or would you be better off just saving up the difference to buy the precursor?

Ultimately the decision is yours….. but I would go for it.

Make sure you post results if you do.

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Why no Risen Centaur?

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TheBlackLeech.9360

\

Ogres have definitely been corrupted by Jormag also….. but I am starting to agree with you a bit….. some of the lack of corruption can be seen as regional.

….but there are not just dredge and the undead…

Ettins and destroyers….

all different sorts of species fighting corruption in different areas that come way unscathed.

True, I did forget about the corrupted ogres from Jormag. Ettins are another one I just have no idea about. But destroyers are already dragon minions. I don’t think minions can be corrupted by an other dragon.

no i was saying the destroyers were fighting against the ettins

Why no Risen Centaur?

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TheBlackLeech.9360

…so you are attributing this to all the races which do not have undead versions?

So… the dredge for example…. (who have had some of their home areas ravaged by undead.) do not have any of their race turned into undead because……..?

No, no. I’m not saying ALL races were accounted for lore-wise. Why aren’t the dredge Risen? No clue; they could definitely have just been passed over without thinking about it. But I will say that there’s only one dredge mine with risen in the game, and it’s one in Bloodtide Coast (the only one outside of the Shiverpeaks).

But Kodan aren’t Risen because they’re from the way, way Far Shiverpeaks. They don’t travel south much, if ever; they’re instead subject to being corrupted by Jormag. Ogres also don’t travel much; the only one I’ve ever seen outside of Ascalon is the one at the jp in LA. Ogres are subject to being corrupetd by Kralkatorrik. Tengu also keep to themselves and their home areas with very, very few exceptions. It makes sense for the more secluded and xenophobic races to not be risen simply because they haven’t been to the areas of the maps that are heavily populated by risen.

Ogres have definitely been corrupted by Jormag also….. but I am starting to agree with you a bit….. some of the lack of corruption can be seen as regional.

….but there are not just dredge and the undead…

Ettins and destroyers….

all different sorts of species fighting corruption in different areas that come away unscathed.

(edited by TheBlackLeech.9360)

Why no Risen Centaur?

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TheBlackLeech.9360

They’re not “risen”, though. They’re Palawa Joko’s weird Undead zombies.

Yes…. but I believe the answer the OP is looking for is…

We don’t have any risen centaurs for the same reason we don’t have any…

Undead Kodan
Undead Tengu
Undead Ogres
etc.

Which is not due to any lore-related reason…. the developers simply forgot about them.

I disagree and think it’s more of a lore/home region thing.

…so you are attributing this to all the races which do not have undead versions?

So… the dredge for example…. (who have had some of their home areas ravaged by undead.) do not have any of their race turned into undead because……..?

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(edited by TheBlackLeech.9360)

Why no Risen Centaur?

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TheBlackLeech.9360

They’re not “risen”, though. They’re Palawa Joko’s weird Undead zombies.

Yes…. but I believe the answer the OP is looking for is…

We don’t have any risen centaurs for the same reason we don’t have any…

Undead Kodan
Undead Tengu
Undead Ogres
etc.

Which is not due to any lore-related reason…. the developers simply forgot about them.

Why no Risen Centaur?

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Anyone else having d/c issues with bosses?

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TheBlackLeech.9360

I’ve disconnected from the silverwastes final event chain (breach and vinewraith both) which is unusual for me.

I checked the logs on my router and I was the victim of a DDoS attack both times.

Mounts [merged]

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TheBlackLeech.9360

There were only two different mounts players were able to have, and they were in very specific areas

The Siege devourers of the Charr homelands.
“Mount the siege devourer. You can command it to move and use skills. "
“Dismount Siege Devourer. You dismount the siege devourer. "

and

The Junundu of the Desolation
“You have been swallowed by a great wurm. You can command the wurm to move and use its skills.”
“Leave Junundu. The junundu releases you from its jaws. "

There were also many dwarves which had mounts as well as some undead….

Some notable NPC’s/enemies with mounts were

Dagnar Stonepate who rode a giant Lightning Drake

Stone Summit Beastmasters who rode giant Snow Beasts.

Summit Heretics who rode large Dolyaks

Necrid Horsemen who rode horrors that took an equestrian likeness. (and their ghastly counterparts, Banished Dream Riders)

Luxons who went as far as building homes on the backs of giant turtles and crabs to suit their nomadic roaming.

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(edited by TheBlackLeech.9360)

Suggestion: Karma/Token item returns.

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Yeah….. I definitely bought an amulet with 1k bandit crests and 10g…. and then realized I needed an accessory not an amulet./

Looks like I will be farming another 1k crests

While I would like to see something like this, I feel that making a mistake, through no motives other than your own, should not warrant changes to the game.

Lesson learned…. pay more attention next time.

Boat Design Flaw

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Oh no…. how are the cat and plant people supposed to row a fantasy boat that isn’t functional?

They had better just take one of their magical flying boats made by the pact instead.

Reserve space after disconnect

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TheBlackLeech.9360

I was just in a Silverwastes map that I pushed all the way to completion, and lagged out at the very last second.

When I logged back in only seconds later, I was put back into a silverwastes map where the event had just ended.

You can see that I have the “Hero of the Wastes” buff meaning that like a gentleman, I stayed in the map for the entire thing, and pushed the bar to completion…

(Rather than map hopping like most of the silverwastes farmers)

…and I took the screenshot as I started to lag out.

Anet, you really REALLY need to reserve player spots on full servers due to disconnects.

This is completely unacceptable.

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Fractal weapon Reward Chest PVP?

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TheBlackLeech.9360

I would not be opposed to a FotM reward track, whose final reward was that of completing a level 11 daily.

You could get a chance for weapons, or ascended gear.

…but — of course do not make it guaranteed.

Make it just like getting a fotm daily reward…. where you don’t get to pick your loot.

How much have you spent on Gems?

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TheBlackLeech.9360

I’d like to know how much people have spent on buying Gems.
Any idea/guess on how much in total?

I believe I’ve spent quite alot myself

I bought gems for a character slot once.

Everything else was gold→ gems

Daydreamer wings and more in gemstore

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TheBlackLeech.9360

Thanks for providing your service…

It really makes me wonder why Anet hasn’t caught on…. and do it themselves.

It doesn’t take a rocket scientist to know that if you want something to sell, you should advertise it… put it on display…. show it off.

You mean the ability to preview finishers in your hero panel or preview your minis in your hero panel or preview backpieces?

While I like that Dulfy provides player created videos to show them off, your statement that Anet should show them off and everything is a little off key as you can already. Granted its not perfect for seeing things like animations and such, but they are on display.

As I can already…. what?

I’m of course not referring to this particular set of gem store items specifically, but all gemstore items.

This includes weapons and their attack animations for instance.
Harvesting items and their animations.
Musical instruments, and how they sound.
Toys, and their functionality.

etc.

All of which Dulfy has provided an excellent showcase of.

(edited by TheBlackLeech.9360)

Add more items to get/instead of Gemstore

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TheBlackLeech.9360

What’s that?

Oh…. you want some content…..?

hold on just a moment…. be right with you

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Daydreamer wings and more in gemstore

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TheBlackLeech.9360

Thanks for providing your service…

It really makes me wonder why Anet hasn’t caught on…. and do it themselves.

It doesn’t take a rocket scientist to know that if you want something to sell, you should advertise it… put it on display…. show it off.

Jormag fight - why is this so annoying?

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TheBlackLeech.9360

I feel as though the fight itself has had no real testing from Quality Assurance.
It is frustrating to fight a boss monster who has the ability to spam a damage fear ability more than 5 times in 15 seconds of combat. Even when utilizing the fastest cooldown heal, there is absolutely NO way (as an ele) to survive parts of the Jormag fight.

During phase changes, the boss retreats to positions where it is readily able to damage the raid, but yet almost all of my abilities (except for auto attack) can’t even reach him, unless I would consider suicide running into the frost areas to land a few attacks.

Whoever designed these fights really needs to re-evaluate what they think is a fun fight.

I am also bothered by the fact that I am forced to write this in a way that wouldn’t hurt a child’s feelings. Knowing that Anet can sack my account if I were to actually say what’s on my mind is quite frankly, crap. I wanted to come in here and absolutely torch devs and QA teams, who, for the most part, hide behind a service agreement and use it as an excuse to ban people who do not believe that they are doing a good job.

I’m pretty sure if they banned people for simply not liking the work they do they would have gotten rid of me already.

You don’t get permanent bans…. you just have your posts deleted…. then you get infracted…. then you get banned from accumulated infractions.

Jormag fight - why is this so annoying?

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TheBlackLeech.9360

Have you tried watching the ledges?

(edited by TheBlackLeech.9360)

How to get to 300% MF and not lose any money

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

magic find?

I suppose you also believe in santa claus and the easter bunny, too?

Content tomorrow?

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TheBlackLeech.9360

Did you guys forget that Anet is just damming up a bunch of Living Story into a bundle with a price tag called an expansion?

The plot of our Living Story resumes in HoT…. there is no gap for any additional content.

The most we can hope for is some recycled temporary content.

Mini Ascalon Mage + Primitive Armor

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TheBlackLeech.9360

This issue still seems to be present after several months.

Needs more Instanced PvE Content

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TheBlackLeech.9360

… arah… …challenging content…

LOL

Since when is stealthing past everything and abusing reflects challenging in any way?

Arah is one of the places that i hate for all the skipping, but it was a good example because… wait for it… Yes, stealthing and reflecting have to be learned/timed right, you have to stack might, use blocks at the right time. Try doing ANY dungeon with 4 people who have no clue and you will see what i mean.

I will compare doing arah to putting together a model

with no instructions… you are going to have a hard time.

…but if you know what to do, there is absolutely no challenge whatsoever…. it just becomes a tedium.

There is nothing that can be considered skill in arah or any dungeon path frequently ran. Unless of course you consider remembering the trick how to faceroll the content a skill.

I see, so how is figuring out how to do it not a challenge? I thought the definition of challenge is that you have an obstacle that you overcome. Any open world encounter is roughly 0% challenging for people who run dungeons regularly. Any dungeon is an insurmountable blockade for people who afk spam 1 at world bosses.

See the pattern?

Of course… but a challenge is something that should be difficult, something that not everyone can do. Something that requires skill.

Everyone has the capability of memorization.

Putting it into action might not be something ALL players can do…

…but the vast majority of players are not going to have any problem performing the same actions every time.

Is it too much to ask for content that can’t be cleared by abusing/using memorized game mechanics?

…is there some alternate fun I don’t know about that we get from removing all challenge from the content by turning it into a set of instructions?

We need content that truly and actually provides a challenge….
…something that not everyone can beat…
something that can’t be beaten by stacking in a corner…
…something that isn’t completely undermined by wall of reflection or slathering on blinds…
…something that you can’t just stealth and run past…
…something that keeps players on their toes…
…and rewards them accordingly for performing well.

(edited by TheBlackLeech.9360)

Needs more Instanced PvE Content

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

… arah… …challenging content…

LOL

Since when is stealthing past everything and abusing reflects challenging in any way?

Arah is one of the places that i hate for all the skipping, but it was a good example because… wait for it… Yes, stealthing and reflecting have to be learned/timed right, you have to stack might, use blocks at the right time. Try doing ANY dungeon with 4 people who have no clue and you will see what i mean.

I will compare doing arah to putting together a model

with no instructions… you are going to have a hard time.

…but if you know what to do, there is absolutely no challenge whatsoever…. it just becomes a tedium.

There is nothing that can be considered skill in arah or any dungeon path frequently ran. Unless of course you consider remembering the trick how to faceroll the content a skill.

Needs more Instanced PvE Content

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TheBlackLeech.9360

… arah… …challenging content…

LOL

Since when is stealthing past everything and abusing reflects challenging in any way?

Needs more Instanced PvE Content

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

+1 This game needs more rewarding activities that reward players more based on skill level

Your Favorite Mini

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TheBlackLeech.9360

Miniature Steamrider

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How is this game now?

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TheBlackLeech.9360

I left this game a good while ago, my highest guy was level 50 so I never really experienced end game,

Beyond level 50 there are a few more dungeons to run and you’ve got fotm…. and thats your endgame.

You can tinker around with all the busy work/chores for AP too…. but the important thing about this game…. with such a weak endgame…. is to set goals for yourself otherwise you will lose interest really rapidly.

(there just is not a lot to do)

If you have a goal…. like an item you want to buy…. you have reasons to do dungeons and farm areas like the silverwastes.

If not, you won’t have any desire to play.

Currently, my main focus is trying to get everything in order for the new profession when it comes out.

That means armor, weapons, runes, sigils, trinkets, etc.

Zhaitan's death was an inside job

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TheBlackLeech.9360

Pact lasers can’t melt steel beams.

Bandit Crests - More Uses Needed

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TheBlackLeech.9360

you do realize you can exchange the crests for loot bags on the last tab, right?

I’m not talking about sandy bags of gear or rare bag of gear…. I’m talking about loot bags.

They have a decent t6 mat drop rate as well.

The only thing that comes from the bags that doesn’t get converted into cash are the account bound cooking items and the gathering tools.

…other than that its a pretty solid crests to cash conversion.

(edited by TheBlackLeech.9360)

Obsidian Shard Farming: March 2015

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TheBlackLeech.9360

SW does gives u shards but not at a very good rate. karma farming is still much better and fastest way to get shards. 1-3 from chest every now and then and on the rare occasion 10 from a chest. but that is completely inconsistent. Crests for vendor and chest is sooo slow. Karma is by far the fastest and easiest way. You Spend 1000 keys in SW and get maybe 100-125 shards. Or hit EotM karma train and get a stack in a couple hours. I’ve made 5 legendaries since SW released EotM is definitely the fastest. hands down.

…except you get karma in SW also.

From SW u get shards from crests, chests, and karma.

….except you get 10x as much karma from one event in EotM than you do in SW. Plus if you’re running chest, the chances of an event actually completing and NOT failing is slim to none. and 250 crests for 5 shards …ya no ty. You can run events all day and still not even come close to the amount you would get from karma in EotM.

You’re clueless or in denial…. and I can’t tell which.

Obsidian Shard Farming: March 2015

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

SW does gives u shards but not at a very good rate. karma farming is still much better and fastest way to get shards. 1-3 from chest every now and then and on the rare occasion 10 from a chest. but that is completely inconsistent. Crests for vendor and chest is sooo slow. Karma is by far the fastest and easiest way. You Spend 1000 keys in SW and get maybe 100-125 shards. Or hit EotM karma train and get a stack in a couple hours. I’ve made 5 legendaries since SW released EotM is definitely the fastest. hands down.

…except you get karma in SW also.

From SW u get shards from crests, chests, and karma.

The Cantha Thread [Merged]

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TheBlackLeech.9360

Hey guys…. just posting this here so that you nostalgia really hard and want cantha even more. Cya.

Armor/Outfit revelation today

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TheBlackLeech.9360

Comments?

No polite ones that would survive un-modded.

This.

Obsidian Shard Farming: March 2015

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TheBlackLeech.9360

Just to confirm what has already been said by another poster, the best place to farm obsidian shards is opening the buried chests in the Silverwastes.

While I can’t give you exact numbers, I can assure you that it beats completing PvP reward tracks, converting karma, or using fractal relics.

It is currently the best method of getting obsidian shards.

GW2 going simple

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TheBlackLeech.9360

…and there weren’t any gw1 players who looked at skills as “fat to be trimmed” They looked at them as valuable tools that have their purpose under the right circumstances.

Perhaps you’d like to address further replies as a whole next time.
It will save me quite a bit of reiteration.

Hmm, well I’ll just tell you (like I said before) there will be other perspectives than your own. The thing about perspectives is they are all relatively right in their own way.

He’s also wrong on that score too. There was at least one GW1 player who saw all the Factions duplicate skills as fat to definitely be trimmed. Why it never was, I don’t know. That’s how we got the rather extreme touch rangers to begin with (both skills being one skill existing twice).

…again you didn’t even play enough to understand the game.

Anyone who actually played enough, would know that having two skills on your bar that did the same thing was actually useful….

again touch ranger as an example…

There were even skills that duplicated a skill on your bar (Echo and Arcane Echo)

…but why am I even trying to argue with you people anymore.

One of you clearly has never even played the game…. while the other played so little of it you might as well be an ostrich with your head buried in the sand.

Please continue comparing things you have no grasp on… to eachother.

(edited by TheBlackLeech.9360)

GW2 going simple

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TheBlackLeech.9360

not really.

Just like building a house…. if you don’t know what you are doing, your house is going to look like kitten.

Bad analogy. Why should building an MMO character be compared to something as complex as building a house? Something that takes a multitude of various knowledge staples from plumbing, electrical wiring and architecture to design/decor, property ownership and zoning?

Finding skills that synergized while keeping in mind energy management and recharge times was what gw1 was all about.

There is absolutely none of that in gw2.

I wouldn’t say that. It’s more simplified but skill management is certainly a part of how you play the content well. Again, I wouldn’t say it’s as complex or engaging but to say it doesn’t exist is false.

Just because players had the freedoms to make their own builds and could do them completely wrong does not mean the skills they used were “fat t obe trimmed” because those skills could be useful in other areas of the game.

Sure, just understand that, from your perspective it isn’t but from others’ perspectives, such things are “fat to be trimmed”.

Imagine your weapon skillbars in guild wars 2 could all be changed individually like your utility skills.

If a skill doesn’t work on your bar…… why would you put it on your bar to begin with?

…nad just because the skill doesnt work on your bar doesn’t mean it won’t work on someone else’s bar.

Not understanding where you’re going with this. You’re not understanding the main point I was trying to draw attention to: that just because roles existed as options, it’s only an illusion of freedom if the game enforces certain choices such as what your team must consist of.

Taking every single one of my statements out of context is not how I like to carry on a conversation with anyone.

If you would have left my statements in context you would realize that Gw1 build crafting was indeed very complicated, and I would still compare it to a construction project, because it was exactly that.
In the very next statement, I started going into some of the variations of detail players needed to pay attention to when creating a build…. but since you separated that from my first statement, you removed the context.
Energy, cast times, cooldowns, are all just the tip of the iceberg when it comes to creating a build in Guild Wars 1.
And yes, you said it yourself…. guild wars 1 was much more complex…..
That is the entire point of this thread, afterall… proving how gw1 was much more complex than gw2’s watered down simple build system.

…and there weren’t any gw1 players who looked at skills as “fat to be trimmed” They looked at them as valuable tools that have their purpose under the right circumstances.

Perhaps you’d like to address further replies as a whole next time.
It will save me quite a bit of reiteration.

(edited by TheBlackLeech.9360)

GW2 going simple

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TheBlackLeech.9360

Everything is viable simply because you have no freedom to really customize anything.

GW1 had options.

of course there were optimal builds to run…. but at the same time, you could change your party comp to have whatever you wanted…. as long as you had the elements of the holy trinity (something absent in gw2).

That’s not really options, then.

Also, options that suck I wouldn’t qualify as “freedom”. Why would you want a game that implicitly gives you options that suck? It’s only the illusion of freedom. Every choice should be viable but from how you describe, GW1 had options that weren’t viable. I call that fat. GW2 cuts the fat and aims to give you the same amount of meat.

not really.

Just like building a house…. if you don’t know what you are doing, your house is going to look like kitten.

Finding skills that synergized while keeping in mind energy management and recharge times was what gw1 was all about.

There is absolutely none of that in gw2.

Just because players had the freedoms to make their own builds and could do them completely wrong does not mean the skills they used were “fat t obe trimmed” because those skills could be useful in other areas of the game.

In the history of gw1, there were only a handful of skills that were rarely used because they were outright poor and they always had their functionality changed as soon as anet realized.

Examples:

Otyugh’s Cry
All animals in the area become hostile to your target and gain +20 armor for 30 seconds.

to

Your pet has +24 armor and is unblockable.

Aura of the Lich
Elite Enchantment Spell. For 24…53…60 seconds, your maximum Health is halved, but you take half damage and half healing from all sources

to

All corpses within earshot are exploited and you animate a level 1…14…17 bone horror plus one for each corpse exploited in this way. For 5…37…45 seconds, your Death Magic attribute is increased by +1.

etc.

Imagine your weapon skillbars in guild wars 2 could all be changed individually like your utility skills. (and on top of that every character had 2 professions to choose their skills from)

If a skill doesn’t work on your bar…… why would you put it on your bar to begin with?

…and just because the skill doesnt work on your bar doesn’t mean it won’t work on someone else’s bar.

A necromancer probably would never use the skills Vampiric Bite or Vampiric Touch

Why? They are necro skills after all.

They simply cost too much energy to use.

…but since they are not spells and are actually skills…. another profession can utilize them much more effectively.

The Ranger has a traitline called expertise which dramatically lowers the energy cost of skills.

There was a really overpowered build that surfaced called touch ranger when players discovered these mechanics (and of course it has since been nerfed).

Gw2 doesn’t even use energy, lol.

(edited by TheBlackLeech.9360)

GW2 going simple

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TheBlackLeech.9360

Yeah you played gw1. but…
How can you even make any statements credibly about balance if you have only ever played one class? …and never played pvp?

Almost every statement you made (save for rangers tanking) are just ignorant farces. You have no grasp on any of the other 9 professions, let alone how they can be used to conquer elite endgame pve, or what applications any of the classes have in pvp… and yet you still feel the need to tell me I am the one who is wrong.

Yes. I do.

And let me point to this, right here, this attitude of “if you didn’t rank in my personal measuring stick you don’t know jack crap” is why I really disliked dealing with most people late in GW1’s lifestyle.

It’s why I currently stick to pretty much my guild for doing anything, because this attitude prevails everywhere. Either you’re awesome or you’re junk. There’s no middle ground.

And there’s no chance I could possibly know anything about the game because I don’t measure up to your personal metrics. And because of that, I have no right to call you on your BS.

Yeah.

Why are you even refuting what I said?

You are the one who chose to put in your two cents based on your extremely limited knowledge. You attacked my statements (insisted they were wrong based solely on your own limited personal observations) and came off like a fool. I provided facts to support my claims, and all you could come up with is a sarcastic “Yeah… I don’t know what I’m talking about.”
…and now you are accusing me of having some sort of “attitude that’s everywhere?”

This “attitude” is called logic.

It would be different if you disagreed by providing information that was actually factual like some of the other posters in this thread. Everyone is of course entitled to their own opinions….. but the bottom line is, you clearly missed out on the vast majority of the guild wars experience, and therefore I can only dismiss your comparisons between GW1 and GW2 as invalid.

GW2 going simple

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…also what was the point of talking about gw1 like you actually had a clue…. then going on to say that all you ever did was play ranger?

lol

. . . and I still beat everything which wasn’t PvP. I at least gave a shot at the PvP sections, I just didn’t get anywhere.

So I mean, sure, I know nothing about the game. I only played it regularly until GW2 came out, from a point two weeks after it was released in the first place. But I don’t know anything.

Yeah you played gw1. but…
How can you even make any statements credibly about balance if you have only ever played one class? …and never played pvp?

Almost every statement you made (save for rangers tanking) are just ignorant farces. You have no grasp on any of the other 9 professions, let alone how they can be used to conquer elite endgame pve, or what applications any of the classes have in pvp… and yet you still feel the need to tell me I am the one who is wrong.

Anet cared about balance so much in Gw1, they went as far as splitting pvp/pve functionality for many skills.

Saying Guild Wars 2 allows players to create more flexible builds than a player in guild wars 1 is a joke.

Yes, you can “change builds” wherever you want…. and you call this flexibility… but how much did you actually change? Situationally you might not have need for a certain skill or traitline once you get to a certain area in a dungeon…. so you change it out… but you are still playing the same role on the team as you were before you changed your skills.

There is no trinity…. its not like you switched from DPS to tank mid run.

There is no division of roles in gw2.
(yes certain classes that add reflects, stealth, blinds, aegis, etc.)

If you aren’t doing DPS while providing your utilities…. and keeping yourself alive… you are doing it wrong.

Everyone works together as a team and is playing almost the same role damage/support hybrid.

(edited by TheBlackLeech.9360)

GW2 going simple

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

…yeah before paragons existed, lol

GW2 going simple

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

More than a few after, as well, I’m 90% sure.

You would probably have a difficult time actually winning the tournament without it….. next to impossible.

The ghostly hero, the NPC required to win the hall of heroes (and therefore the tournament) had to cast claim resource on the altar for your team to capture it.

If you did not have a way of preventing the interrupts on your ghostly hero, he would never cap the altar, and you would never win.

So nope.

…also what was the point of talking about gw1 like you actually had a clue…. then going on to say that all you ever did was play ranger?

lol

(edited by TheBlackLeech.9360)

GW2 going simple

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

that’s only because we can swap our weapons not our skills.

Basically giving us half a build at a time.

We are forced to have a heal skill on our bar.

…and you have like 4 elites to choose from.

You’re not putting me to confidence in your ability to talk about the game when you fail to string this together and really . . . grasp what you just said. Four Elites? Can swap weapons and those accompanied skills but can’t change skills? And being forced to have a heal skill as though you refused to run one in GW1? (Even I ran Troll Unugent some times.)

I . . . don’t think you are grasping things quite right. The weapon swapping allows us to have many different types of builds available offensively without necessarily having to duck into an outpost/city to respec to a saved build. We can do so on the fly in the field, in fact.

We may not have as many options as GW1 (I’m hard pressed to find a game other than a card game where you can have as many options open) but we do have a good amount more flexibility with the options we do have.

Everything is viable simply because you have no freedom to really customize anything.

GW1 had options.

of course there were optimal builds to run…. but at the same time, you could change your party comp to have whatever you wanted…. as long as you had the elements of the holy trinity (something absent in gw2).

Just because people found out what the best builds were for PvE doesn’t mean that they were the only ones you could use.

I think you are mistaking the need to fill the roles of the trinity in a teamcomp with imbalance.

No, no there was imbalance. For instance, did you know the role of healer could be filled much better by a Restoration Ritualist than a Healing Prayers Monk? Or that Paragon was probably the least useful of the classes? Or that Rangers who were really . . . really . . . good at timing and placing traps could do some pretty sick solo farming?

Then there was how it was almost criminal how fast you could make Shiro hit the dirt with a couple Necromancers properly set up. Everyone else would have to work for their ending. Bring Spoil Victor? Halfway home. How about how some of those solo quests were not nearly so easy if you were a certain class? Or how Doppleganger was “press X to win” easy with a Ranger?

There was an imbalance. The wonderful part was how it almost always wasn’t important or didn’t get in the way. Those times it did stand out all the more. (“Cold as Ice”, my Monk had a rough time of it.)

You clearly have no grasp on how gw1 was played.

How often did you use a restoration ritualist to heal on a DoA run?
How many times did you use a restoration ritualist to cast life bond on the tank?
Healing seed most OP skill in the entire game when used properly.

Every little skill and every little aspect of the skills available could combine with other skills on your bar or being used by others to create insane effects.

Using healing seed on the ele bonder, who has the tank bonded, healed the entire party every time the tank got hit.

Have your casters maintain enchants that return energy on hit on the bonder, and your caster now has infinite energy.

That’s using 11 skills in combination to create a sustainable invincible tank in the hardest area of the game.

… resto rit better than monk… LOL.

Every class has its place…. every class had builds that no other class could bring to the table.

Every class had different ways to fill the roles of the trinity.

Gw2… almost everyone is the same… and you bring what your class has, you use timing reflects/stabos/blinds and combo fields… and that is as much synergy as we get.

…also name one HA meta that didn’t have at least one paragon secondary.

(edited by TheBlackLeech.9360)

GW2 going simple

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

GW1 : Alot of choice,, alot of fun,, pretty balanced game
GW2 : Not much choice,, meta game,, totally unbalanced

Although,, people say with less skills you have more balance… Well.. from what i have seen… GW2 is the most unbalanced game i’ve ever seen. Not even joking.

EDIT: It’s not the amount of skills that make gw2 so unbalanced. It’s more because there are no roles in gw2. Everyone does the same thing,, only different. But only 1 does it the best (with a few exceptions in certain situations)

Did you ever actually play GW1?

Even years after release the game was far from balanced.
GW2 is MUCH more balanced in comparison.

There were very little actual choices in GW1. Either you played the going meta-build or you basically didn’t play. No one would take anyone that didn’t play meta. Simple as that.

He is right though…. Gw2 enforces the metas even more than gw1 did, and with such little build diversity you are almost forced to run the same cookie cutter “cheese builds” as everyone else if you want to do well…

If you don’t, you will be at a disadvantage.

…also idk what you mean by gw1 not being balanced.

The game was balanced quite regularly for pvp, and thanks to the Hall of Heroes, everyone was able to see what was meta and copy it until nerfs happened.

…if you are talking about pve on the other hand…. gw2 still has it worse than gw1 did….. but its not as bad as it is in pvp.

There are still classes that get no love in PVE, and from a developer’s standpoint I wouldn’t let that sit the way it has for as long as it has..

Except for the fact that Guild Wars 1 really did require better builds to clear content. You can use less efficient builds and still clear content if you have decent technique in this game. That’s the difference.

that’s only because we can swap our weapons not our skills.

Basically giving us half a build at a time.

We are forced to have a heal skill on our bar.

…and you have like 4 elites to choose from.

Everything is viable simply because you have no freedom to really customize anything.

GW1 had options.

of course there were optimal builds to run…. but at the same time, you could change your party comp to have whatever you wanted…. as long as you had the elements of the holy trinity (something absent in gw2).

Just because people found out what the best builds were for PvE doesn’t mean that they were the only ones you could use.

I think you are mistaking the need to fill the roles of the trinity in a teamcomp with imbalance.

Actually in Guild Wars 1 you couldn’t change anything whenever you wanted. If you wanted to change your build you had to go back to an outpost and start over. If you were going through a huge area in hard mode to get to a hard mode dungeon, you had to have a build to handle both the area and the dungeon.

It wasn’t called build wars for nothing.

Thanks…. I played gw1 since launch, i know how it works.

I was not saying you could literally change what you wanted wherever you wanted…. but you could literally change your build to whatever you wanted and as long as you had your roles filled (dps support or tank) you were fine.

GW2 going simple

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

GW1 : Alot of choice,, alot of fun,, pretty balanced game
GW2 : Not much choice,, meta game,, totally unbalanced

Although,, people say with less skills you have more balance… Well.. from what i have seen… GW2 is the most unbalanced game i’ve ever seen. Not even joking.

EDIT: It’s not the amount of skills that make gw2 so unbalanced. It’s more because there are no roles in gw2. Everyone does the same thing,, only different. But only 1 does it the best (with a few exceptions in certain situations)

Did you ever actually play GW1?

Even years after release the game was far from balanced.
GW2 is MUCH more balanced in comparison.

There were very little actual choices in GW1. Either you played the going meta-build or you basically didn’t play. No one would take anyone that didn’t play meta. Simple as that.

He is right though…. Gw2 enforces the metas even more than gw1 did, and with such little build diversity you are almost forced to run the same cookie cutter “cheese builds” as everyone else if you want to do well…

If you don’t, you will be at a disadvantage.

…also idk what you mean by gw1 not being balanced.

The game was balanced quite regularly for pvp, and thanks to the Hall of Heroes, everyone was able to see what was meta and copy it until nerfs happened.

…if you are talking about pve on the other hand…. gw2 still has it worse than gw1 did….. but its not as bad as it is in pvp.

There are still classes that get no love in PVE, and from a developer’s standpoint I wouldn’t let that sit the way it has for as long as it has..

Except for the fact that Guild Wars 1 really did require better builds to clear content. You can use less efficient builds and still clear content if you have decent technique in this game. That’s the difference.

that’s only because we can swap our weapons not our skills.

Basically giving us half a build at a time.

We are forced to have a heal skill on our bar.

…and you have like 4 elites to choose from.

Everything is viable simply because you have no freedom to really customize anything.

GW1 had options.

of course there were optimal builds to run…. but at the same time, you could change your party comp to have whatever you wanted…. as long as you had the elements of the holy trinity (something absent in gw2).

Just because people found out what the best builds were for PvE doesn’t mean that they were the only ones you could use.

I think you are mistaking the need to fill the roles of the trinity in a teamcomp with imbalance.

GW2 going simple

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

GW1 : Alot of choice,, alot of fun,, pretty balanced game
GW2 : Not much choice,, meta game,, totally unbalanced

Although,, people say with less skills you have more balance… Well.. from what i have seen… GW2 is the most unbalanced game i’ve ever seen. Not even joking.

EDIT: It’s not the amount of skills that make gw2 so unbalanced. It’s more because there are no roles in gw2. Everyone does the same thing,, only different. But only 1 does it the best (with a few exceptions in certain situations)

Did you ever actually play GW1?

Even years after release the game was far from balanced.
GW2 is MUCH more balanced in comparison.

There were very little actual choices in GW1. Either you played the going meta-build or you basically didn’t play. No one would take anyone that didn’t play meta. Simple as that.

He is right though…. Gw2 enforces the metas even more than gw1 did, and with such little build diversity you are almost forced to run the same cookie cutter “cheese builds” as everyone else if you want to do well…

If you don’t, you will be at a disadvantage.

…also idk what you mean by gw1 not being balanced.

The game was balanced quite regularly for pvp, and thanks to the Hall of Heroes, everyone was able to see what was meta and copy it until nerfs happened.

…if you are talking about pve on the other hand…. gw2 still has it worse than gw1 did….. but its not as bad as it is in pvp.

There are still classes that get no love in PVE, and from a developer’s standpoint I wouldn’t let that sit the way it has for as long as it has..

Normalising Dungeon Instances Starter

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I agree.

In case it needs to be spelled out for Anet:

If you are in a party of 5, and nobody can open an explorable mode dungeon because none of you guys have completed its story mode counterpart….

One of your party members can simply swap to a character that has story mode completed… open the instance… everyone joins him in the instance… then the person who opened can just swap back to the character he originally wanted to play on (who does not have story mode finished)

For this very reason, enforcing story mode completion on a character to character basis is completely pointless, and should therefore be removed.

gold to gems

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

One year ago the amount of gold in the economy was that much less. Every day more gold flows in than leaves through gold sinks. Since the level of gold is rising you can expect gold to gem prices to rise since people have more gold to spend on buying gems with gold.

The only way to avoid it is to add aggressive gold sinks to remove gold as fast as it comes in. Now if you think that’s a good idea OP, make your argument for it.

That’s not entirely accurate. Even if you had the sinks to remove gold as fast as it was made, if people are buying gems with gold the price will go up.

The ONLY way to influence or reduce prices for gems is to buy gems and convert to gold.
The gem exchange operates independently from the general economy.

It is not as simple as that I don’t think.

I mean… what happens when players buy gems with real life money?

The total amount of gems in the gem pool should be increasing along with the amount of gold in the game.

You cant tell me the gems aren’t added to the gem pool because the players who are converting their gold into gems are spending those gems the exact same way as the person who bought them with cash.

…and if the gems are destroyed after a purchase is made with them (gem sink)….
Then the entire gem supply would have been depleted long ago.

Unless gems are created when they are bought with cash and converted to gold.

(edited by TheBlackLeech.9360)

Candy Corn is in an endless loop

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Man it sure is October 2014 in here.

Axe skill 1

in Necromancer

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

The animation didn’t have anything to do with the exploit.

@blackleech
How did weapon swapping have anything to do with it?

Players were able to weap swap/stow weapons to cancel the skill.

Since the damage on the skill was front-loaded they could rapid fire Axe 1 for a pretty op dps increase.

Axe skill 1

in Necromancer

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Instead of back-ending all damage, why not just add a 1 second uninterrupteable delay before weapons are sheathed?

Anet would rather put a bandaid on a broken arm, than actually attempt to fix the problem.

They didn’t fix the problem they just detoured gameplay around it.

What caused the exploit was weapon swapping/stowing…. not necromancer axe.

Nerfed necro axe….. and wow look memsers (for example) can still use the exploit.

(edited by TheBlackLeech.9360)