The ones I saw were great! No jarring disconnection from the world around you. I hope ANet keeps this format. It’s much better than before when it was only two characters on screen at a time with a painted moving background.
I like a combination of both of them, I really liked the way in CoF SM where the bridge collapses, or the intro to ascalon catacombs. Some people says it pulls you out of the immersion I say the complete opposite. Its a great story telling tool and hope to see more in the future.
I’m looking for solo players – players who, like me, typically avoid grouping because of the “stuff” that comes along with it
What I guarantee to you from myself:
* Cool, laid back, mature, and funny at times.
* Patient. Will not yell at you for dying or become impatient if you want to explore or look at cutscenes
* Will never initiate or vote to kick you (unless your behavior actually warrants it)
* All professions are welcome. Bring your profession and represent!
* I care that you get the rewards that you want, it’s not just all about me.
* Happy trails to you: I will not burden you with the discomfort of a guild invite or friend request once it’s all over. A bow, a smile, and a wave.
I keep seeing this type of post, here and in a few other threads about this particular dungeon. All these people that aren’t comfortable with grouping with strangers in fear of getting chastised. Maybe I’m just very lucky but I have never, in the entire time I have played this game, come across a single impatient, angry, raging, abusive player. Everyone has been more than understanding if you fall short during the dungeon run.
Have your experiences really been this bad that you need to advertise on the official forums to avoid these types?
maybe Anet needs to have a report function for abusive players. They seem to be scaring off people from doing the content.
This is a game we pay to play, not a military style boot camp designed to change our behavior. You are exactly the type of person the causes me to dislike forced groups.
That’s ok, nobody is forcing you to do anything. Go get a party together amongst your friends and do the content.
I on the other hand don’t mind grouping with the guild, my mates or even a bunch of randoms. In fact I find everyone that I’ve grouped with to be a great bunch of people, we seem to have a good laugh even when mistakes are made. Nobody has this elitist attitude.
If you miss out because your too shy to play with others its your loss, not mine.
btw the dungeon is very very good.
some people need to man up and stop being such anti social introverts.
That was both ignorant and rude.
First off: Introvert does not equal anti social. Stop putting labels on people if you don’t understand what they mean.
Secondly: Many loath dungeons, (for different reasons) so why should they be forced to play them to see the end of a story they’ve been happily soloing through up to then? Many play MMOs to experience and quest/do events in a living open world, (with other players I might add, so it’s not about being a-social) NOT to raid or do dungeons. We are all different and often don’t enjoy the same parts of the game. Heck, I’ve known some that would rather harvest and craft than anything else.
Points here are: 1. A soloable storyline should not end in a group requirement.
2. It’s never a good thing to force a certain type of gameplay on people.
see you’re exactly the sensitive type I’m talking about. Actually forcing people to work well with others can be good for people. It breaks them out of their shell.
I’m just glad there are people out there that enjoy meeting and playing these dungeons with others otherwise this game would be one depressing MMO where everyone just runs around doing everything solo.
Doesn’t Braham already have a honey at home?
I always thought Rox was going to try and impress Rytlock to hook up with him but that was just my initial hopes when the living story content was first added.
she wanted to join his warband, and you see what the outcome of that is after the dungeon. Basically its not over yet.
I should just let this thread die by not replying but there is another one already made that discusses the issues that people are being forced to communicate and be social with others to finish it when up to this point the living story can be done solo.
BUT I do agree that people should have the option to either go in as a party OR enter a queue where you are randomly assigned a party with no need to organise or advertise.
all I want is for Rox and Braham to be a couple. Or best friends. They were amazing together in this dungeon. I know a charr and norn can never be together, but I can dream. Anyone else want this?
They did say during the dungeon that they work well together and this wasn’t to be the end of their partnership.
So you dream may come true.
more bosses like this please! great job!
After taking a little break from gw2 , i logged in today excited for this new dungeon. wow, just awesome! it was really fun!
there is its purpose. FUN. you paid nothing for it and got entertainment out of it. They don’t owe you anything.
Some people including myself thought it was so good we want to go back and enjoy it again.
some people need to man up and stop being such anti social introverts. It took me all of 2 seconds to join a group of random strangers and we all stepped in there and had a blast.
its not like you have to manage a friggin 20 man raid and organise healers, tanks etc.
Maybe its lacking boss fights but what it does offer up is fantastic. Loved it from start to finish, and it looked incredible. Massive open areas which really gave you a sense of grandeur. I don’t want to spoil it for people that haven’t done it before but it had a really good pace to it.
I would like to rave on about specifics some more but to do so would reveal too much to those that haven’t stepped foot in it.
This is the type of dungeon I would like to see from now on. Just add in more bosses and you’ve nailed it. Also the bosses were designed well, large and didn’t get lost in particle effects which tends to happen. Big areas to fight so camera clipping wasn’t a problem either. They had interesting mechanics which made you consider positioning, target priority, cooldown management and sometimes quick reflexes.
I also liked the way the story continues in multiple ways after the dungeon was done.
you’ve raised the bar now stay there.
just bringing this thread back to life. This issue is 7 months old. There needs to be a fix.
what is this? does any computer savvy person know?
Its the thing that always seems to get corrupted and causes my game to crash.
Same problem here, i even went further and re-installed on a different hard drive. repairing does nothing and my system is pretty high end and essentially brand new. I have yet to find any kind of solution.
That was going to be the last thing I tried, I won’t now. I always seem to get this corrupted file crashing problem. It takes a good 5mins to repair the game after each crash, I’ve done all the check disc, repair, system stuff I can, updated drivers yet I seem to have this problem more than all of my friends that play this game.
Its not game breaking for me but it gets annoying. Normally the game crashes when I load into a new zone. The last couple have been during intense fighting in the Eternal Battleground.
it always seems to say this:
File: ..\..\..\Game\Main\MainCli.cpp(589)
I don’t get it, retaliation is capped at ~400 damage (if you have a 3000 power guardian). Its only really effective against low damage/high frequency attacks. Thieves heartseeker, backstabs hit for 3000k+ for a trade of ~400 damage. Retaliation also only stack in duration NOT intensity.
not worth the nerf imo.
What they need to do is change the equation that it works off ‘damage received’ not a base damage calculated off power.
OMG just listening to that ‘State of the game’ – lets make thieves OP.
“we want thieves to have the highest burst”
“we want thieves to have the highest mobility”
“we are allowing thieves to steal complete stack buffs and durations off enemies and share to their group”
They seem to be worried that if a thief doesn’t burst down an enemy they become useless so they want to give them more things to do.
I’m not happy with this direction.
(edited by Thobek.1730)
First of all when I heard about what the Guild Trek was before doing them I thought BORING!! But….
I love doing them, unfortunately the guild loves to use dulfy and rushes off before any kind of visual puzzle solving is done. Since I have done 100% exploration I like to test my memory of the places I’ve visited. But it only happens once a week with the guild and is over too quickly.
What I would love is if one of these Guild Trek images became one of your dailies options. 1 low level location and 1 location in any 1-80 zone. As I wouldn’t want to alienate any low level player.
I personally would love to be tested each day, and it would get people out into the world even more.
I hope to see you include 1000’s of these locations eventually.
And I didn’t have much fun. How gear dependent is the PvP in this game, because I literally just melted while doing barely any damage to the enemy. Very lame, because I expected something better than World of Warcraft PvP.
Gear matters IF you are running around solo and will normally come across other ‘roaming ganker’ players built to duel. Stick with groups when you’re unexperienced and don’t have the gear.
Also I first tried using my first character in WvW (a ranger) and didn’t like it at all. I enjoyed playing WvW with my guardian a lot more. Guardians are a great for team fights with all their toughness, and utilities and buffs. You will end up helping a lot in team fights once you have researched the guardian class a bit more and fully understand what you can do to help out.
Use the reflection shield, that’s a fun ability just to drop down on a choke point in a group vs group fight. Number fly up everywhere, and the lol moment when a warrior uses a killshot.
Its been ok so far. tbh the most intriguing part to is was finding all those messages left by the whisper agent. Some were amusing but a lot of them hinted on what was happening below the surface. This is the kind of thing I like the most.
Now I want to know what the weapon is, why the dredge and legion are fighting amongst each other, and who is this force that is pushing them together because the agent said it wasn’t jormag.
I like the part where the legion burns one of the dredge when the dredge wanted the fire magic secrets. It sounds is if they really don’t like each other.
I hate it when the story is so transparent and all information is given to you at the start. I found the time between updates a little too long which is probably a good testament to me wanting to discover more. I really wish there was more discovery and depth in the lore in this game. Everyone loves a good story and most people love a good surprise.
And what’s the deal with Eir and her son? why so distant?
You guys may have differing opinions, but I’m trying to state the facts
LoL at this line! when someone says I didn’t enjoy PvP or the leveling wasn’t that amazing then to give us THAT line. What a joke.
“Bug” 3: The clone for ILeap gets stuck on random terrain (stairs, rocks, sticks, slight inclines) and fails to perform correctly. This, apparently, is NOT considered a bug, as it it is “part of the game’s design.”
I came in here to start a thread about this then found this thread. This is not what I wanted to hear.
Its starting to frustrate me a lot seeing my clone fumble around only to stop short so I can’t snare the target.
please Anet perhaps his heartseeker bandaid fix might be the way to go. Look into it.
45mins should be more than enough.
Still too much. That’s sometimes the max. I want to play at a given day.
MMO’s are probably not the game for you if you can only play less than 45mins at a time. I rarely even get started after talking to friends on vent a checking what dailies I feel like achieving that night before 45mins has past.
I would hate to rush around trying to accomplish dungeon’s, fractals, dailies etc if I only had less than 45mins to play the game. I now understand the reason to your complaints. I don’t think they are going to be able to fix it for people like you unfortunately.
Running events is not work…it’s fun when I’m in the game. Feeling like there is a pull to log in every day for 30 mins, an hour, whatever…even when I don’t really want to…is “LIKE” a job.
Its like a job you can choose not to turn up to whenever you want and you won’t get fired. I’m sorry you have the certain personality that feels like you have to get everything that is offered to you from a game and its taking 4 hours of your day to achieve it (you’re doing it wrong btw if your that slow at it). 45mins should be more than enough.
I think perhaps you need some help/advice on how to speed up the way you complete your dailies because you must be doing something wrong.
This daily system is the best I’ve come across, they reward you for logging in each day and keeping the game world alive. You can choose how you want to complete the dailies, not the same repetitive task over and over again. You should check out the WoW forums and see the pain they are going through. We have it 100 times better here.
<— ex WoW player. I gave it up due to it getting old and boring. I realised I wasn’t even enjoying it and just playing to gear up my toons. It hit me when doing BG’s (my favourite part of WoW) and switching off as soon as I was capped. I didn’t want to keep playing because I felt I got what I wanted and that was only the gear. Raids and dungeons were extremely boring and don’t even get me started on things like dailies and the mindless minigames they had.
Gw2 has been an amazingly refreshing change of pace. I play WvW for FUN not gear. I just did guild missions tonight for the first time. Bounty, that one where you turn into a spider, and the guild trek. In fact the guild trek was heaps of fun. It was like a visual memory puzzle and I was a bit kitten off when some guildies wanted to use dulfy to get the locations. The Spider race was fun as well which surprised me a lot. The whole guild worked together on this, people that completed it would return and help the others.
Also GW2 is the first time I actually give a crap about what my toon looks like. I take time to research gear that would suit my race/class. WoW graphics were just too ugly for me to even care about that kind of thing.
The free-flowing combat trumps anything WoW has to offer. In fact I used a 10 day trial of WoW not so long ago for a bit of a nostalgic trip and was disgusted how clunky combat felt. It was also extremely empty in the game world compared to how alive GW2 feels. So this time I completely deleted the WoW folder from my machine. No need to go back there.
WoW in its defense does a few things better than GW2. But not much.
It’s 1 in 50.
Has this ever happened before in the history of MMO’s an employee giving the drop rate? I’m impressed.
I actually think he did it because it quite a good rate. If it was something like 1 in 250 then it might deter people from trying.
Its like when people tried to build precursors in the mystic forge. So many fools spending obscene amounts of gold trying to get one and quitting the game in fits of rage.
I was also thinking that if there was a system for pet development that you could find a foundation for Legendary Pets.
This is one of the few things I like about a WoW Hunter over a GW2 Ranger. Hunting down rare pets that have a long respawn rate to ensure they remain rare.
I would spend time hunting these rare’s down, (not all of them mind you, I’m not that sad) but ones that I think looked good combined with my character. Doing this would also see rangers returning to the wild and tracking them down.
The only problem I see with this is the intentional griefing of players killing the rare before a hunter can ‘tame’ it. Rangers could perhaps mark the creature, which claims it at max draw distance so its unkillable until they get into range.
When I first played BWE I thought Anets plans were to allow your pets to level up. I was very disappointed to find out this wasn’t the case.
What I thought was something like this. You tame a juvenile animal and it has a basic skill as you use the pet more it not only changes its name from juvenile to young, mature, adult, veteran, champion etc it also grows in size. I want to be running around with an adult panther and he looks like a beast!
Also I would like you to have a simple talent system giving your pet some extra abilities. So if I want an extra tanky bear then I put some points into rugged skin, or perhaps armoured skin. Even putting some armour on my pet would be nice.
If I get a new pet then I will have to level it up from scratch, I don’t see a problem with this. I would do my dailies with my new pet and dungeon run with my veteran. Who cares if you have a drop in dps levelling up new pets, having a stable of beasts would be worth it.
I agree, larger versions of regular mobs is lazy work.
^^ this.
I’m hoping for more complicated bosses like Lupicus. Bosses that challenge groups of 5 players to work together rather than bosses that have a lot of hp. Phased coordination fights are were its at.
OMG! I have never done Arah exp mode, Lupicus is exactly what I’m talking about! unique model, large, interesting fight mechanics.
Also the area in which they place these bosses should be interesting as well. After reading about Lupicus. He was one of the great giants, a temple guard in service of the Gods. Where he is placed is slightly underwhelming, looks more like a sewer than the entrance to the Grand temple of the Pantheon.
As another example the spider fight in AC. Its basically a giant spider placed in room. Make it more interesting, the whole room should be covered in webs, it should feel creepy. He should spray webs everywhere, climb on the ceiling and drop on to you, spiders should pour out of funnel webs not just randomly appear there. People should get cocooned, maybe use the AC burning traps to your advantage to burn the webs… plenty of options.
Boss fights are very important in Dungeons and the work/thought put into them should reflect that. I feel like they haven’t really put much thought into 90% of them.
I also like boss fights that work in stages, not just a tank’n’spank fight.
Step it up a notch Anet, I feel like this part of the game is letting you down compared to the rest.
One thing that disappoints me with GW2 dungeons is the boss models aren’t very interesting, and sometimes are too small.
When I played in the BWE and watched the final cutscene for the AC storymode. The king mentioned that we had awoken something deep below us. Then to find it was just gravelings was a let down. Here I was thinking along the lines of some powerful hidden evil waiting for us, but no – It was a lizard (and a reused model as well) at least change the colour of them.
Even if its only a slight increase the model size, unique texture map, more particle effects that would go a long way to helping with the atmosphere of a boss fight.
This has to be one of the busiest open world MMO games ever, I came from WoW and trust me you have no idea how bad it can get. A game where everyone sat in two capital cities spamming trade chat due to boredom.
WoW starter zones didn’t die off until like 3 years after launch, hell 2 years after launch starter zones looked like BWE 1-2 and three.
I was talking about all zones not just starter zones. I was just shocked when I played that game how empty it was in the world and this was at its peak (12million subscribers).
I hope Anet..
- never gives us flying mounts
- never gives us a way to instantly enter dungeons without having to travel to the entrance (having the closest waypoint sometimes contested is a brilliant idea from Anet)
- continues to reward high level item drops from all zone group events
- continues to use all zones as part of living story quests (not just high level zones).
- continues to give us multiple daily options
Ever since the new dailies system the zones have been busy. I always see people spamming map chat for events that are up and if you go there heaps of people are attempting them. Sometimes in the major group events there are too many people there and the scaling can’t handle the amount of people.
I’m on Sea of Sorrows. Some events will be untouched because unless you send out a /map message people won’t come to help you since they don’t know they are up.
Since I live in the Oceanic region and SoS is a Oceanic server there is always a lot of people on out in the world doing quests.
This has to be one of the busiest open world MMO games ever, I came from WoW and trust me you have no idea how bad it can get. A game where everyone sat in two capital cities spamming trade chat due to boredom.
well done DB, grats on your win this week. I was thinking after the majority of pvp guilds left SoS where would we settle. It looks like T3. Which is good. Less rubbish arguments from SoR and JQ and more decent servers to fight.
Heya T2,
Coron of TSYM, wanted to extend a hearty /salute to both KN and FA. Massive props to everyone who proved all the negative nancies wrong by providing a very challenging and difficult fight to the remaining guilds on SoS.
Despite the most recent goodbyes (not the ones from a week ago, or the ones from 4 days ago, but the ones today) from the next wave of WvW guilds, TSYM is looking forward to more good and challenging match-ups between our new T2 competitors. You guys bring the pain, and your overall strategies are so different than anything T1 is doing (having to deal with maps that don’t all have queues) it gives a different and very real challenge to our teams. Its easy to throw numbers at the enemy, but when you have to actually THINK about where to allocate a limited number of soldiers across a battlefield, your actually forced to use STRATEGY. They way some people run from that word is hilarious!
Good fights, and GG from TSYM!
Right back at you. You guys have been a royal pain in the kitten … I mean a pleasure to fight against.
what am I reading here?! pleasantries and mutual respect between two warring servers? A refreshing change from the T1 thread.
Tsym should be pumped about coming to JQ and beating down those guilds who left them for BG.
Now that will make for a good match up.
I wouldn’t mind transferring to BG to have another crack at JQueue with bigger numbers. Its unfortunate that SoR “doesn’t play well with others” and refused to double team JQ.
It at least could of been an interesting week, but alas it never happened.
why would any guild want to move to JQ at this stage is crazy. If there is any server to move to its BG they would be the only other server even close to the numbers JQ have.
If BG could pick up some more numbers at least next week’s T1 battle will be interesting.
I am sorry, of course you are right. I can think of no guild on JQ that would jump ship simply because the server is not doing as well as it once had.
My apologizes sir!
I can, every guild that recently transferred over for starters.
What if Stealth did not make character truly invisible?
Instead:
- makes your toon have that glassy/transparent appearance to enemies and friends
- still allows access to all Thief stealthed-only skills
- hides telegraphing skill use
- protects from all directed attacks (Miss)
Pros
- Enemy would not lose target – no desperate random TAB re-targetting.
- Enemy client’s GPU would have the stealthed unit rendered all the time – no culling/loading textures delay.
- Enemy would know who/what killed them – less whining.
- Enemy would have it easier to track and catch escaping thief – no more 100% risk free fights.
Cons
- Backstab would be difficult to land.
- Some PvE content would become unskippable (don’t know if this is good or bad).
I really like this idea. You would need to gives thieves some more defensive skills to compensate for surprise attacks. Maybe allow thieves to attack you fully stealthed but once in combat you become this glassy predator like image.
People join your server and you trash talk them?
Yes, Blackgate is already enough of a bandwagon… Now we get a lot more of bandwagoners from the biggest of the old Bandwagons, ruining even more the old blackgate… I miss the days when we had no big guilds and the community was all around medium-small sized guilds helping each other.
So, no, i’m not welcoming the SoS players…
I like BG, from what I remembered it was full of a decent sort, there are obvious exceptions though.
ND
MERC
OnS
ATAC
VI
Work
DRAnd don’t forget Agg & FoE
About half the server? Enjoy the head bashing/spiking on all sides.
Remember to fraps/record.
Is that really how many moved to BG? good to see you moved to that server and not one of the other T1’s.
stealth needs a rework. right now its stupid the way its done.
Every time I face a thief, I think:
Is the damage too high?
No, it’s just right. The main meta I come across is the gimmicky glass cannon/burst build. They sacrifice all their defense to hit you with that one burst. Most people expect this when facing thieves, it’s also one reason I always carry a stun break (bulls rush+frenzy+100 blades combo is the other reason). I never lose to this fotm cookie cutter build, the result is usually a dead thief or if they get lucky they escape my grasp and run for their life. If they miss their burst, they’re toast, plain & simple.
Is the mobility too high?
Nope. Thief is squishy and needs abilites to get away. Jumping up walls, ledges is lame if it were possible and it sounds like you haven’t had much experience using this yourself. You can only get to elevated areas that your toon is capable of running up ie. you can’t run up walls.
Is the stealth ok?
Absolutely. It’s the thieves main source of offense/defense. Without stealth, thieves are sitting targets. They can trait for dodging, but that will only get you so far and would cut down even more on viable builds. Thieves already have the 3 sec revealed debuff after stealthing, so it’s not something they can keep spamming straight away. They’re also not unkillable gods when they enter stealth, they’re still just as weak as when they’re unstealthed, you just cannot see them. Either spam the area with AoE or do what I do and auto attack where you think they are, I can tell I’m hitting the thief when my auto attack combo registers. It really is not rocket science… If a thief pops shadow refuge, guess where you will find him, that’s right within the refuge radius. If a thief hits you with C&D it’s a safe bet he will also go for a backstab.
Culling is an issue currently, but this is no cause to nerf the thief unjustly.
In most cases, these complaints are just L2P issues. Sorry if that hurts anyones egos, but that’s what it comes down to.
If they miss their burst they stealth and reset the fight.
Also they can leap on to ledges, Not all of them because you need to see the face of the ledge. But it can be done. The fact you don’t know that makes me wonder about your entire post.
Finally the way you say auto attack where they are or spam AoE, do you know the cooldown of most AoE in this game? It’s not something you can spam, they are on long cd’s. Do you also know they a lot of classes can’t auto attack without a target selected. Guess what – you can’t target stealthed classes.
Your entire post just shows a lack of knowledge of classes, especially the thief.
i do not understand what you try to prove
1.smoke field is visible / small you can aoe the area
2.why would an 50 ppls zerg split in small groups of 5 ppls to get stealthed by 10 diferent thieves for 10 seconds when they can enter to an portal?
3.is not viable inside combat , you drop smoke field
- elementarist drop meteor in the area
-necro aoe fear in the are and aoe wells
-Engineir drop grenades /bombs
- warrior use 100b
-ranger blinding roots
guardian /mesmer knock you back from your field
-you might also explain why, with all those tools , thief is voted mediocre pvp clas in sPvP forum . Position 4 out of 8.
4. you waste 20 trait points +1 utility slot for that – you will not afford this inside wvwvw
actually this setup works extremely well for being able to stealth a lot. But good players don’t stand in one spot so you can effectively use those abilities you listed. Even Meteor storm takes so long to cast the thief may get hit once by the time he;s moved out of the area.
thieves aren’t mediocre in sPvP, but they have been nerf more in sPvP than WvW. Also thieves are only good at roaming, and D/D ele’s can do that just as effectively.
Sorry, I’m usually nice and don’t like to stir up trouble, but this server hopping thing is just silly (especially now that an entire guild has to pay for it). Stick to your server and do your best…don’t go jumping around and then be proud of your “victory”.
good post! and also quite amazing coming from a JQ player talking about server hopping and not being proud of your victory when you win.
sos is dead..
SOS has abandoned ship and joined BG, they are transferring throughout this week. All the best SOS, i mean BG and welcome back to tier 1 in advance.
I’m glad they are joining BG. They always seemed like a good server.
Before the recent implosion, SOS had comparable coverage with JQ. JQ dominates in SEA and has superior NA coverage. SOS dominates in oceanic and also has superior NA coverage. The differences between the 2 servers were motivation and attitude.
Free transfers ended a few weeks ago on a Monday. During that week, on that Monday, SOS had around a 3k lead. They were motivated and was willing to put in overtime and actually increased the 3k lead and won by around 10k by Friday.
JQ didn’t really gain more guilds after that Monday when free transfers ended but SOS was able to win that week against a “stacked” JQ. What was the difference between the SOS that fought that week and the SOS that is fighting now (and the past few weeks)? Motivation and attitude.
So wrong. I have friends (flatmates) on JQ so I knew what they went through, The real fight happened the week after the transfers. JQ had queues on nearly every map but it was chaos, guilds couldn’t even get on to the same BL’s as their fellow members. So it was just pugs running around and yes SoS did win against basically pugs and disorganised guilds. If it stayed that way then maybe we would have even fights but it didn’t.
Once everything settled down the JQ guilds took over the next week and the score reflected that change. Also SoS guilds took a break from pulling double shifts to combat the influx of JQ guilds.
It isn’t just motivation and attitude – its also coverage, coordination, skill and a lot of other factors. Just saying its those two things is silly.
The difference why JQ has won the last few weeks while SOS has not is all due to motivation and attitude.
yeah those 15 new guilds JQ got a few weeks back has NOTHING to do with why they are winning now. Nor the fact SoS has lost some.
But of course we can win because its just motivation and attitude that wins right?
you’re funny.
wait we only got 15 new guilds? i thought the numbers were up in the hundreds? o_O
I lost interest in counting after 15… could of been hundreds, thousands even.
The difference why JQ has won the last few weeks while SOS has not is all due to motivation and attitude.
yeah those 15 new guilds JQ got a few weeks back has NOTHING to do with why they are winning now. Nor the fact SoS has lost some.
But of course we can win because its just motivation and attitude that wins right?
you’re funny.
SOS is not as strong as strong as before, and they do not field the numbers they used to field. It could be due to low morale or guilds leaving the server (AGG, FOE, etc). If SOS was dominating oceanic prime time as they did in the past, the score would probably be a lot more closer.
Sure we have lost a few guilds, but When NA finish up and SEA start the Oceanics have about 4-5 hours. We still do well during that time. But even when we had 595PPT JQ still win by 80k at the end of the week. And it take a few of those 4-5 to even get close to that 595PPT.
JQ just has too many bandwagoning guilds to make this Tier interesting. Right now its boring. Whoever were the original JQ guilds buying other guilds for 1kgold over estimated how many they needed. They could of saved themselves some gold and we could of had some interesting battles.
Since free transfers are gone, I can’t see things changing for a long time. Maybe until their weapons get blunt from attacking too many doors?
Nice start to the week JQ
Lets keep it up! Or maybe we should ease up so we don’t have so many haters :p
ease up? why are you even trying?
Jade Quarry is going to win this week no matter what.
to make this week exciting maybe you have to guess by how much will they stomp the other two servers. 100k? 150k?