We are also less than a year from the start of log in rewards. That likely still has a significant impact on both numbers of accounts.
Change the staff animation a little and it will look more like the spit ball we’re shooting now.
Never seen the forums this upset in general. No response hopefully means they are too busy adjusting things.
There are 4 crystal nodes in dry top. Two are static locations by crash site 1. The third spawns at crash site 3 or in the inquest base below. The 4th is a rich node in cragrock palace (go to vine bridge WP, then east then south) only accessible starting at ten minutes left of sandstorm (so, 50 minutes past the hour) in a t4 or higher map. The rich node can be reached without aggroing the event by hugging the left wall of the cave.
The only other crystal node is the home instance node (Gift of Quartz can be purchased from the laurel vendor for 25 laurels and 15 gold). This node always provides three crystals, with an additional chance to drop 5 crystals or a charged crystal with each strike.
If you farm all five nodes, you will get a minimum of 22 crystal each day. Note that these can only be farmed once per day per account. Also unlike other harvesting nodes, these nodes will regenerate at reset, even if you just gathered from them.
If anyone needs help finding these, I am happy to show you where they are.
Thanks for the help. I think I saw that the charged quartz crystals were dropping in error and it was stopped an update or two ago. Haven’t seen one since, from the home instance nodes.
It’s not the small notice on the screen, it’s the $200,000.00 reward.
Where’s that come from?
Yeah, I thought so. UGH!
The only thing I can possibly think of that I would hate more than PvP’ing
would be trying to watch it.
If there’s anyone here that does watch this though, can you please tell us how wonderful it is to see everything going on now, cause I still cant see anything in a boss fight.
I guess I don’t understand.
What did this change accomplish?
I don’t notice any difference during a boss fight.
Gathered resources from the start of the game continuously.
Maxed crafting.
Salvaged for cloth.
Laurels for accessories.
Did content for the home instance nodes for backpack blade shards.
Crafted light, medium, and heavy celestial, then 3 more berserker,
then individuals of ventari and sinister,
and now we have more options.
Most important of all? Expect what you craft to become obsolete.
That’s how it’s done here.
This shouldn’t be that hard to understand.
Some of us got tired of achieving everything in a group and want the challenge of accomplishing game goals ON OUR OWN.
Personally, I struggle with the idea that I can swing by a group fighting something, tag it once or twice, and get full loot. Seriously, how can I feel a sense of accomplishment with that? After awhile (for some of us) we want to actually accomplish something on our own, while still enjoying some groups.
That doesn’t mean we want everything harder in the game, it just means we want the option, the ability to tackle stuff on our own.
Those options do not exist in HoT.
Add in what changes were made to the core game for Hot and really nobody should be surprized at some of the displays in the forums.
What is important also is understanding that nobody can change that opinion in the forums. Only the game can.
Just checked again. They are available from the other laurel venders but not in LA.
Sonder does have one so I suspect it’s either an LA specific thing or they disappear from availability if you already have one.
Anyone know when the gifts that create mineable nodes in our home instances disappeared from the Laurel Venders and Sonder the Seller?
I kind of liked the way we got luck from those boxes too, and not 10 luck. It was a minimum of 50 luck.
If I want luck, I promote snowflakes to make Giant Wintersday Gifts (boxes of boxes) which give good luck.
Definitely looking forward to the events too.
It sounds like you object to finding that your money spent on HoT went exclusively to content for only about10% of the player base.
You are not alone in that perspective.
I suspect this thread is likely going to expand significantly, based on the number of “never before” posters already here. There are just so many other serious issues with HoT that it could go on for awhile before gaining more united support.
Just make a mount and charge several million dollars for the op.
Problem solved.
Scribing is not crafting. It’s something locked behind absurd guild restrictions.
I’ve maxed all crafting, but this is something I and most players will never touch.
Period.
Cant you make a steel parka
for that lightweight Karka?
The Queen, should be seen, with a sheen.
Catch a glimse as quick as you can,
This Queen has a short life span.
Ok, I’ll stop.
I have to admit that there are parts of HOT that are really fun, like gliding, and I have to give the developers props!
That said, after seeing what was done to guilds and fractals and the core game, I regret buying it and wont recommend it to anyone.
Class, Profession, Specialization or Mastery
in Guild Wars 2: Heart of Thorns
Posted by: Tumult.2578
All I’m saying is that the Profession we start with doesn’t change or end when we achieve higher levels of Specialization. So someone with Tempest after their name is still of the Elementalist Profession.
Class, Profession, Specialization or Mastery
in Guild Wars 2: Heart of Thorns
Posted by: Tumult.2578
From the character selection screen we can not only see our character(s), we can also see basic information on those characters. Specifically, the name, followed by the guild, level and Race and Class, and more.
There seems to be some confusion over the new titles appearing there. Namely, the Mastery of our chosen Specialization.
They are a Mastery title and not a Class or Profession title.
The new title shows we have mastered our chosen Specialization, not that we have changed our Profession.
This is content few will ever complete.
If you’ve made a legendary weapon WITHOUT buying it, how likely will it be for you to make 6 legendary armor pieces if the difficulty stays the same? (Likely harder to get.)
If the armor is available as loot, well, that’s absurd.
Bought it,
tried it,
tried it more,
tried it a lot,
regret buying it.
Nothing for solo players there.
Sonder the Seller was moved to northwest of the Commodore’s Quarter in LA.
Very disappointed. Don’t you think we were in the labrynth during the last couple days of the event instead of watching the forums for some last minute notice?
Communications at it’s worst.
Even Sonder the Seller appears gone.
Is it really that hard to actually plan ahead and tell us?
It is kind of like the NPE, but for Guilds. NGE if you will.
A new content direction system is being implemented to point guilds towards level-appropriate content. This is intended to provide more structure for guilds that need a guide.
Unlocking of guild gameplay systems have been layered along the level progression.So as with players experiencing new content, I believe ANet felt that a more formal learning curve structure was the way to go; it seems they just applied the same process to guilds experiencing new content.
It all comes down to the KISS principle: “most systems work best if they are kept simple rather than made complicated; therefore simplicity should be a key goal in design and unnecessary complexity should be avoided.”
Wow, a more formal learning curve, and unlocking is layered along a level progression?
Why not just say they made the grind longer?
Personally I believe they figured they could make more money by charging core game players for storage space by eliminating the ability to have a guild bank. They had to make a replacement for HOT. Being able to make the grind longer was just an added bonus for them.
KISS is easier and easier, the more players you eliminate from having a guild and the fewer guilds there are.
Yes, I remember the NPE or NGE that killed off Star Wars Galaxies.
(edited by Tumult.2578)
I fail to see how the new system removed anything. It changed the means of progression while leaving intact access to anything you already unlocked, and in the case of guild missions actually granted several things you didn’t unlock.
Any consumables you could build in the old system, you can still build in the new system by paying favor. You can’t build a bunch of banners and whatever without doing guild missions, and that is also true of the new system. Consumables have simply been made harder to come by across the board, for everyone.
Guild banks you had before are still available.
The only “hard lock” on the system for what you call “micro guilds” is the guild hall claim, a thing you only have to do one time. You can do this, as we did, by just teaming up with a few other guilds for one day. You literally only need four people to complete it, and you never have to do it ever again. From there micro guilds have the same options to progress at a slower rate than everyone.
In fact, the new system is actually better for such guilds as guild missions have been made easier to complete across the board now that they’re not all locked behind bounties, don’t cost anything to run, and are commonly full of other guilds doing them.
“Micro guilds” were not treated more unfairly. They can actually advance faster relative to huge guilds than before due to the caps on favor and aetherium, and more reliably complete guild missions since it costs nothing to fail and retry them now.
Just a couple of things.
No, it was possible to make banners without doing guild missions. Now you cant.
No, guild banks are now not available to new core game players. Where we hope to get new players from.
Personally I don’t think this has anything to do with the number of guild members and a lot to do with the cost of storage space in the core game. The number of members is suddenly just being used to justify that storage cost increase.
Seems to be just a whole lot of opinion here.
Just to clear up some confusion, a solo player could build a guild and raise it to the top levels of each category by earning enough influence. This was done rather easily by running multiple characters (all in the guild) thru a minimum of 5 events like Tequatl or The Maw. If you played since launch, you likely have multiple characters and plenty of time to amass a lot of influence.
Just the storage space alone was well worth the effort, but the other stuff was really helpful, easy to make and to use and everyone was happy to see it used. It was one of the best examples in the game of how player friendly it is, or was.
That’s all gone now in the core game.
Whatever your opinion of a guilds number or members should be is not pertinent to the simple fact that the core game took a big hit and that’s where we hope to get new players from.
I understand the need to make a buck, but I’m convinced it’s is a big mistake to make a game harder AND less friendly or helpful.
I know. I really wasn’t trying to complain, just comment on the oddity of it.
Actually I wrote the answers down last year. It hasn’t changed. I was ready to collect the top prize, but I’m not surprised they found a way to reduce my loot.
So I’m standing at the bank in LA sorting through stuff and I receive the Mad King Says
award of 3 tot bags and credit for the achievement.
No moving, no saying, no acting, not even in the area. Is this the challenging new content? Finding out how to be in the right place at the right time?
That’s what expansions do, it adds new content and won’t let people that don’t buy it have access.
No, they remove content from the old game and eliminate all the rewards for our efforts made there.
I have purchased hot. Desperately wish I could get a refund.
The treatment of small guilds and the lack of communication of the losses of everything already gained makes me want to puke.
It has cost anet every future cent I would have spent on this game.
Ok, just did Teq and all skills worked. Same amount of players present.
I’m starting to think this may be an issue specific to just some world bosses.
Intel i7, Quad core 3770, 8 gig, NVidia Gtx 670 connecting on xfinity at 50 Mbps.
I doubt it’s my computer or connection at my end.
I am connecting from Minnesota to the Anvil Rock server on the east coast.
Is anyone else using that server and experiencing the same issues regarding skill lag?
I’ll give the ticket a try. Thanks!
So then there’s little point in trying to play since the world bosses is what I enjoy.
That won’t solve the problem. Those skills fire off just fine when there isn’t 150 players around me. It only occurs repeatedly during large world boss fights.
It’s like the game is not inputting my commands because they take more than a split second and it has new commands to act on.
I can stand under the Karka Queen and hit F1 on my warrior and the icon for that skill will flash but it wont actually fire and the count down to refire never starts. It’s ready to fire constantly but wont.
Just went through another world boss fight and many of my skills simply will not fire. Doesn’t matter if it’kittenting the function keys or clicking on the skills.
Usually this happens for a brief period after a big update and then skills work again.
They haven’t worked properly and continuously since the last patch.
Ahhh, SWG! The ultimate sandbox. Might have to check out that Emu.
Bought my first computer, the Amstrad 1512 in 1986. No hard drive. 12 minutes to load the operating system from 2 51/4 floppys. Played text based games on the bulletin boards before the internet. Was 35 then.
Take a piece of paper and draw a circle on it. Now write inside it “I Win!”.
Cut out the circle and paste it on your chest.
See how little the reward you get is from little effort?
The effort required for the best you can get in game should be the most or hardest in the game.
I believe a big part of this conversation should be about magic find specifically and the rarity of loot it affects.
If all these blues and greens are to have any real meaning, it has to be in the valuable improvement of magic find.
Magic find simply needs to affect many more things. That seems inescapable.
So nobody thinks the massive excess of blue and green armor and the massive amount of clicking required for rng crap it gives needs to be adjusted?
Yes I occasionally gamble on weapons in the forge but that has nothing to do with the level 80 armor massive glut. They are items that are not used as they are.
If your really think players can significantly affect how the economy works or doesn’t work, guess again.
Changing how some materials drop does not necessarily make the player base worse off.
What precursor problem? Availability? This would help.
And I clearly explained that blue and green armor, while in super abundance has no significant uses justifying their numbers. Not to mention the absurd amount of clicking required.
Converting 80% of level 75 to 80 medium and heavy armor into matching level weapons and increasing the drop rate for leather would be one way to help till like 2017… when legendary armor might appear.
What else in this game exists in basically unused abundance?
Ever heard of legendary armor?
Me neither.
Weapons can at least be promoted in the forge.
Only changing the medium and heavy armor would not affect fabric at all.
The clicking would actually be worth the effort then.
Only leather would go up and not much.
Note the other thread commenting on the “Game of a Thousand Clicks” and how this would go a long way to fixing this too.
Even just changing the medium and heavy armor to weapons would help.
Change them to 90 % weapons when they drop.
Who is this green and blue armor for?
Who uses it?
Why would anyone use it?
A skin? An upgrade? Only need one.
Cant get ascended armor from it.
Silk scraps? Takes about 200 light armor for just one piece so not a viable option.
Chance for an ecto on salvage of “rare” armor but why all the blues and greens?
Only use in the forge is rare armor, so who uses it and why and for what??
This is where you start fixing the major loot problem!
This is still happening and is easily repeatable on the Karka Queen. I didn’t have to use an about face beforehand to get frozen to the ground. Only a movement related skill ends this immobilization an no immobilized symbol is displayed while frozen to the ground.
There are plenty of uses for karma. Perhaps limiting what you spend to a percentage will allow it to grow. As your Achievement Points reach certain levels you get increases to how much karma you get per event. Honestly I try not to drop below about 15 times that amount.
The best for gold is buying karma clothing items, mystic forging them and salvaging the result for scraps and selling them.