Actually, all the NC with any story background have motives beyond being evil for the sake of evil.
Sariel and Bercilak are jerks, but they have their motivations (hubris, mostly). They aren’t just cartoon villains.
The flanking issue could easily be lag. Sometimes the client and server have very different ideas about where your character is positioned. Its not hard to imagine that your client sees the hound in front of you when it isn’t.
That’s why if you run around in dry top with lag you can suddenly end up dead from falling when you were nowhere near an edge.
<cough>retcon</cough>Either way it was the Sylvari players’ Wyld Hunt and as such was their Archnemesis from the beginning!
I know the GW1 reference, its just that the seeds look toothy, and the plants that the seeds come from in dry top look carnivorous.
I’m wondering if there is a link to the new back piece, which is implied to be carnivorous, and related to Mordremoth.
We don’t know where the Centaurs or the Druids got the seeds from, as far as I know. Could they have taken seeds of carnivorous plants that were related to dragon minions and purified them, much like the back piece?
An avatar of The Shadow? So like a Shadow of a Shadow of a Dragon? Sounds pretty silly to me.
More likely there is more than one, like the Claw of Jormag.
There are vine bridges and other plants in dry top that can be interacted with by the player.
While it isn’t clear that they have been influenced by Mordremoth, they do resemble some of his minions. They are certainly more lively than normal plants, and they share the sort of snapdragon morphology with threshers. On the other hand, they aren’t actually minions. Gone to seed perhaps? Growing un-disturbed for thousands of years?
The Centaurs have apparently learnt how to influence these plants.
… free a champion of Dragon Corruption…
Glint was given free will. We don’t know that it had any other effects. Glint was after all, a dragon, so we don’t know what an uncorrupted dragon would be, if that even means anything. The forgotten ritual may not reverse any of the other (physical) changes to other minions.
The dragon in the vision is the Shadow of the Dragon we fight. Notice the leaves and branches on it. It’s not Zhaitan. And woulnd’t make sense anyway, for all intends and purposes he’s dead and/or defeated.
The dragon from the cutscene looks similar, but different. It has proper wings for example, the Shadow of the Dragon just has branches.
And The Shadow of the Dragon is dead. Killed right at the start of the game. So it can’t be the same dragon, regardless if you think it’s one of Mordremoth’s or not.
(edited by Wanderer.3248)
“If the Avatar of the Pale tree dies, but the Pale Tree itself lives, there could be an interesting plot continuation where the Sylvari still have the dream but are leaderless, in a way.
Depends how much leadership the Avatar actually does.
The Sylvari are not very hierarchical. They don’t take direct orders from the Pale Tree. And there are still the firstborn and other Sylvari leaders. The Wardens would still be intact, menders and shapers would still do their jobs.
To some Sylvari – like bandits and pirates, it would make no difference at all.
Maybe the writers have taken some of GoTs (and other soap operas) writing to heart, because this sort of emotional manipulation of the audience is exactly what they do to keep you hooked.
Don’t worry, eventually the villain gets their comeuppance.
Nothing quite like the spectacle of internet nerds beating their skinny chests with their tiny fists.
Yes ofc it is enough! No need to balance classes or anything like that, just do some random changes and nobody won’t notice that minor problem.[/quote]
They have rebalanced classes. Warriors used to suck in WvW. Unfortunately they got over-buffed. Necro’s used to suck pretty bad too. Now they are two of the go to classes.
Mesmers and thieves used to rule. Theives got slightly nerfed, and mesmers got nerfed to the ground, but then they got buffed again and are back.
Be careful what you wish for, because the experience with warriors shows that balance changes can go too far.
the only added feature is Dry top within 2 years of “development” :’)
Dude, you necro a two year old thread and then make a post that isn’t even factually correct? WTF?
If you want my 5c, the husks are a bit like the undead, in that they can be created and used by many different entities. Just like not every undead is a minion of Zhaitan, not every husk is a minion of Mordremoth.
Why do people keep assuming that Mordremoth will only have one champion?
Does no one remember Blightghast?
All of the dragons are likely to have several high ranking draconian champions.
Why do you assume that I am assuming?
You said “the general”. Singular. Pretty obvious.
Trying to pigeonhole dragons, especially into some elemental framework is not going to work.
Clearly they share some aspects, and they overlap in many ways. If you try and force everything into a small set of categories, then you end up with wrong headed theories like the dragons and gods matching up 1:1.
I think if you look at the differences between Dragon Champions of the same Elder dragon like Tequatl vs Blightghast, or Glint vs The Shatterer, you can see that things are more subtle and varied.
Why do people keep assuming that Mordremoth will only have one champion?
Does no one remember Blightghast?
All of the dragons are likely to have several high ranking draconian champions.
You’d have players harassing up-levels (and anyone else they thought was under performing) so that the PPT-per-player be maximised.
You’d have people telling up-levels, rangers, non-GWEN, roamers, anyone who wasn’t running the approved builds to GTFO.
The worst thing is that by karma training they don’t gain nearly as much PPT as they would if they really tried fighting and that ends up being reflected in their glicko score.
Some of the servers could easily paint the entire map one colour, and hold it for the whole matchup if they really tried. But they’d rather let the lose take their BL back, so they can train it down again. They only really try hard if it looks like they might actually slip behind in PPT.
So next week you end up in the same scenario – you fight a server that could wipe the floor with you, but instead they prefer karma training.
Neither does the green keep.
I do it so players get angry and make forum posts about it. That lets me know that I was successful.
It’s all about you. No, really.
Isn’t the requirement for a recipe green if you meet it and red if you don’t?
Only if you have trained at profession. If you haver rained say, Hunter and Cook, the recipe for a sword won’t be red or green. And you can learn the recipe, but you can’t use it.
@OP: you portray the six dragons as opposing elements.
But I think your association of Kralkattorik with air is unfounded. There is nothing about the branded that recalls the element of air.
I don’t early think Mordremoth can be associated with life either. We have only seen plant minions, and life includes animals.
Zhaitain is not really the dragon of death. He doesn’t have domain over the underworld, or the dead. He merely uses a convenient supply of corpses as his minions.
Primordus is a dragon of Magma and Earth, rather than fire. I’m not sure his minions burn, so much as they are just very hot.
Can’t say much about the DSD. It could be a water dragon, but it could just be a dragon of aquatic things. It could have water elemental type minions, or it could have sea serpents. Or both, or something else. We just don’t know.
Back before it was account bound I used to save it up, since I had no use for it on my mains. I could hit 80 and immediately get a full set of temple armor by chugging back some of the stacks I saved.
With account bound karma that’s no longer necessary.
Kellach was obviously corrupted. Even without the horde of undead following him, you could have seen from his appearance that he was not normal. There was never any pretence that he wasn’t a minion.
Scarlet and Aerin stick out like sore thumbs. The rest of Morderemoth’s minions are far more traditional.
I hope it grows like Audrey.
And attacks players who get behind me.
Kill shot fails (because of dodges, blocks or the target moving out of range) more often than not. It’s especially funny when it gets reflected, because the sniper warriors often have very low HP.
Most of the people I see on our side doing the taunting and laughing are scrubs.
They should really think twice if they’re doing it to provoke the enemy, because they might get what they want, and I’m not going to stick around and help them.
It appeared that Warhammer Online was hamstrung before it got out the door, first by the constraints imposed by the necessary agreement to adhere very strictly to the classes and visual asthetics of the board game. And secondly, by the technology of the engine that forced them to abandon the open city sieges during beta. The first was annoying, the second was killer and T4 lakes design was the final nail. (And btw, Mark acknowledges the issue with the engine, hence them redesigning one in-house for CU.)
Lack of PVE content killed the game for most players.
It was the class and realm imbalance that killed the game for the remaining players.
And despite what they said about having learnt a lesson from DAoC about too much CC, they still had too much CC.
That’s nothing.
You know you’ve really kittened them off when they start trolling your teamspeak.
Without any targeting, leaping would be a problem. Generally you want to leap into your target, not over them. I don’t think soft targeting would be accurate enough for leaping.
Not sure if trolling.
Wow, these are really bad. They look like someone ripped furniture assets from a mid nineties era RPG and shopped them into a GW2 screen shot.
The walking mini bar with soda dispensers is funny though.
Why don’t the moderators do something about these duplicate threads?
Can’t this topic just be buried in the suggestions forum where it belongs?
The point is that the reward system doesn’t value long-term playing: complete randomization doesn’t feel rewarding.
Good.
I don’t want another grind.
WvW should be played for fun.
She’d probably enjoy WoW more, Guild Wars 2 is a good game but after you beat it there is little to do. Living story 1 can’t be replayed, unless Arenanet changed that, and there are no other campaigns so once you kill Zhaitan in the original and only campaign the game has little to offer to keep you coming back for more.
A ten year old is unlikely to be “beating” the game. If they play that much, they should be encouraged to do something else.
Greatsword ranger. Block or dodge when he flanks, then thump him really hard. Keep him in front of you.
Retaliation doesn’t mean that much when you use a slow weapon, it’s the fast weapons that get you killed.
Actually, it’s not unlike fighting a thief in WvW, only without the stealth.
Plus, Mordremoth’s corruption seems tied to willpower, not dissimilar to Jormag’s
The Mordrem, like hounds and threshers don’t look like they were corrupted by willpower. And no-one would mistake them for normal creatures.
And the Icebrood are likewise unmistakably transformed physically as well as mentally.
Those of Zhaitans minions that retained part of their original minds still changed their behaviour radically, and their forms were often completely twisted.
Scarlet is a massive reversal in what a dragon minion is, in terms of story, plot and lore, appearance, actions, motives, personality, demeanour. If they’d given a dragon minion a leather jacket and put it on water skis it could hardly have made a less jarring disconnect.
Didn’t they? None of the Pact locations we can visit in-game has facilities to build them (Fort Trinity has a dock, but not the facilities to build an airship from scratch). It’s possible that they were built at areas of Vigil Keep or the Priory that we can’t visit. It’s possible they were built at Lion’s Arch (and, well, errrrm, about that…). But as a previous poster mentioned, it is explicitly stated that the Iron Legion was providing industrial support to the Pact.
Even if we do assume that the Pact is self-sufficient, expanding your available resources through alliances is still a good thing – and for an alliance to be effective, partners need to talk to one another. Russia, the US, and Britain all agreed that Germany needed to be fought from 1942 to 1945, but they still held summits so that their strategies worked together. (Although Stalin wanted Britain and the US to concentrate purely on air superiority and to let the Red Army fight the ground war all the way to the Channel if needed – unsurprisingly, Churchill and Roosevelt were a little cynical about his motives.) And in the meantime, your allies might come up with ideas that you wouldn’t have come up with on your own (even if you are a multiracial organisation).
There are no facilities anywhere in the game to build most of the things we see in the game, so the omission is hardly surprising.
There is no point forming an alliance to fight … well what … we don’t even know yet. We have no idea of the size or disposition of Mordremoth’s forces, or where they are located, or how to fight them, or even how to defend against them.
There is nothing for the summit to decide.
And if real world history is anything to go by, one of the factions will stick its head in the sand for half the war and only react (in abject surprise) when one of its harbours is bombed and a full on invasion of its coastline is imminent.
Other dragons can have smart minions. Sure, the rank and file are pretty slow, but the champions show evidence of high intelligence. There is also evidence that the higher ranking minions don’t completely lose their minds.
There’s nothing to stop Jormag corrupting very smart (and powerful) Norn and using them as minions.
Other than that, simply pray a rockfall smaller AoE doesn’t spawn on top of you, or a fearward (I was feared for like 15 seconds when one did this…), and it really shouldn’t be too challenging for anyone.
Murphy’s law says it will never be one spawning in top of you, it will be either zero, or three in a row. And if you get feared it will always be straight towards the nearest orb.
I’m not sure what the spawn rates of those orbs are supposed to be, but at one point I was trying to kite three of them.
0_0 rly there are some people who cant win this fight ?! My friend on nomand guard did this instance in circa 11 min . Now I understand why Anet doesn`t want to increase difficulty on pve(which anyway is pathetic standing and 111111)
Duh, obviously it’s easy on a guardian, with stability, aegis and condition removal on tap.
Why even post that?
Seriously, just google for images of holey stones (or witch stones, or hag stones) if you want to see where the inspiration for the rock formations in the ley line hub (and the ley line weapons) came from.
It’s an old gaelic tradition that you could see through witch stones into the other world, or that they provided protection from evil spirits, or brought luck, etc.
They only look Orian because in real life holey stones come from the sea.
Set up in enemy keep. Build oil and cannons. Watch up-levels and glass cannons rage-quit.
Works best if you are playing against blue. FG keep is so easily defended that you don’t even need AC. The cannons and oil alone will stop a small Zerg, and blue never seems to have large zergs these days.
For extra fun, build some catapults and destroy bridges.
It does get old after an hour or two, when all you have to do is sit there and admire the scenery because blue can’t be bothered even trying to take their own keep.
Don’t listen to anyone who says you have to play WvW a certain way to have fun.
It’ll take weeks and months to understand all the subtleties of the game.
There’s no point transferring servers until you understand the game better either. You can wait until you know what you want out of WvW before you even think about transferring servers.
The first is probably the more important issue. It’s probably not a case of getting them to agree to burn it now, but to arrange that Smodur will provide flamethrower tanks, the asura will provide free gate and waypoint travel to those tanks, the sylvari will smear them with nonflammable gunk that makes them taste bad to plants, and the humans will make balloons to convert those flame tanks into airships that can spray those flames onto the vines from the air.
They could turn tanks or whatever on the existing infestations now. They don’t need a summit to combine Charr, Asura and other tech – the Pact does this already. They don’t need to ask the leaders to do this. The Pact never asked anyone to build their airships.
And rather than some pointless debate, how about sending some more Pact agents into the Jungle, because we still have no idea where Mordremoth is.
Then Primordus himself shows and burns the Grove to the ground, and a new zone pops up: “Malyck’s Grove” – all new sylvari characters get a new level 1-30 storyline and a new home city (Malyck’s Grove), that is, until Mordremoth corrupts it in Episode 7, right before we deal the finishing blow to Usoku. What? Why’s Usoku involved? Easy, he siphoned power from the Deep Sea Dragon and took Zhaitan’s death to invade after 2 years of it, and when he did he used the DSD’s power to put out the fire of Primordus, turning him into an actual statue.
Needs more cowbell.
It has to be a full race or not at all.
That means a city, a full-size starter zone, personal story, cultural armor and cultural weapons.
That’s probably why we won’t see them in a hurry.
Dodge backwards usually keeps him in front of you.
This guy was much easier than the statue fight at the end of part 3.