ANet are such a bunch of Jokers.
They’ve found a way to make thousands of people scrabble around in the dirt for shineys.
Mender looks like a small fully-plant copy of a troll
To me they look a bit like Grawl, or possibly monkeys.
- The finale happens in four tunnels beneath each fort; the entrance looks like a mouth. The tunnel itself looks like the inside of the Triple Trouble wurm you enter.
People are calling them Sarlacc Pits. They certainly look like the Sarlacc.
All it would take is a few pen strokes/key presses from the right person(s) for this or something like it to become lore.
If you repeat it often enough in the starter areas, people will come to accept it as truth.
What’s most interesting is the fact that Mordremoth’s will that Aerin was fighting wants to destroy the world. Different from the previous rule/consume that we’ve had with the other Elder Dragons (particularly, Kralkatorrik, Jormag, and Zhaitan).
In A light in the Darkness, Trahearn claims that the Dragons want to destroy all life, not just consume magic.
Most of the theory crafting points to the dragons just being driven by a desire to consume magic, possibly even to keep it in check, but I don’t think we can rule out that they actually want, ultimately, to destroy life, and possibly even Tyria.
I think they have some sort of rule about showing T but no A. Because there are plenty of tight fitting woman’s tops, but all almost all the outfits go out of their way to hide the butt.
People with with the various crafting recipes will still demand some corn, teeth, etc. But I don’t think there is any use for the cobs after the vendor goes.
And for the poster who mentioned crossbows, while they are certainly more suitable for hunting and skirmishing than the longbow, medieval crossbows were not quick or easy to reload (they have a fire rate even lower than a longbow).
The idea that they are more accurate than even early rifles is incorrect. Even modern crossbows have an effective range of well under 100 yards, while even early rifles could kill targets at three times that range.
The range of an early rifle is similar to the maximum range of a longbow, but at that range a longbow is effectively a ballistic weapon, and best used en mass, much like a musket.
Seems like most of the responses here want to play Druids and other tree hugging archetypes.
A Ranger has never been a Druid. Not in LoTR, not in any other RPG, paper based or MMO. Sure, a Ranger might be familiar with nature; they have to be able to survive in the wilderness, to be able to track, to trap and to kill their prey. They have to know nature so they can eat it.
Native Americans, arguably as in touch with nature and the spirit world as any culture, were happy to adopt rifles. They’d carve totems into the stock, and shaman would apply medicine.
Staffs? Seriously?? Rangers have never used staffs in any fiction I’ve seen. Next you’ll have them cutting mistletoe with sickles and dancing around naked at the summer solstice.
Warriors can use both, and they work completely differently. There isn’t any reason a rangers rifle couldn’t have a unique set of abilities.
We already have two short range weapons (shortbow and axe) that work quite differently.
There are plenty of options to make a rifle useful for a ranger that don’t overlap with the bow or other weapons. Abilities such as, stun, blinding or confusion. Possibly a smoke field. A high damage channeled rooted single shot. A quick shot with low damage that grants swiftness and/or refills endurance. A channeled shot that evades…
Rifle doesn’t fit with any of the old lore, because rifles weren’t around then.
Rangers (and woodsmen, skirmishers, scouts, frontiersmen, trackers, hunters etc etc, whatever you want to call them) would be the first to adopt rifles, because of their accuracy and their expense.
You know who else were early adopters of rifles? Native Americans, who quickly recognised their value for both hunting and warfare. An accurate weapon that could be loaded while crouched, or while mounted on horseback made for an idea hunting weapon.
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If players could actually fight effectively on the walls (without being AOEd to death or pulled off) then you wouldn’t see so many catapults against walls.
We should be able to throw buckets of flaming oil, hot lead, and rocks over the walls like they did in real sieges.
Call them Druids then. Or hunters, which they basically are.
And I don’t see Aragorn summoning spirits or using a pet either, so your example is totally invalid.
I’m impressed.
I did the viscount with one other person. The tricky bit with fighting the viscount is that it takes a long time, and there is a good chance of the horror showing up to spoil the party.
When the rifle was first invented, rifling a barrel was an expensive manual process. Rifles were expensive weapons, only available for elite soldiers and snipers. In America, some of the first to adopt weapons with rifled barrels were a unique type of special forces known as Rangers:
Roger’s Rangers were skilled woodsmen who fought for the British during the French and Indian War. They frequently undertook winter raids against French outposts, blended native-American techniques with pioneering skills and operated in terrain where traditional militias were ineffective.
The American ranger tradition actually began back in the early 17th century on the frontier, according to historian Glenn Williams at the U.S. Army Center of Military History.
“They would ‘range’ between one post and another,” said Williams, explaining that the rangers were usually full-time Soldiers drawn from the militia and paid by colonial governments to patrol between frontier posts and “look for Indian signs” to provide early warning of hostile Indian intent.
Rifles, at that time, were used primarily by frontiersmen in the middle colonies of Maryland, Pennsylvania and Virginia, according to Williams. The New England militias strictly used muskets, he said. Muskets were more effective for massed volley fire, he explained, and could be reloaded three times as fast. The sturdier, stouter muskets could also mount bayonets.
Rifles, though, had three times the range and could be effective up to 300 yards away. The sharpshooters in the Continental Army companies often picked British officers off from a distance, Williams said, bringing complaints that the colonials “didn’t fight fair.”
http://www.army.mil/article/80795/Rangers_among_first_leaders_of_America_s_Army/
Basically, give Rangers rifles. Or stop calling them Rangers.
So, I had accidentally deleted the character I had that had this item shortly after the 2012 halloween event ended. The wardrobe update didn’t include my Mad Memories (as expected). My question is simple: Can I or can I not obtain the Mad Memories this year?
Seriously, did you not read the two posts directly above yours?
ANet should make it available for people who can spell it.
^ this.
It’s almost as if everyone who wants this has no attention span and wants everything right now.
Devs probably don’t want to spend a lot of time creating body types that only a few people will use. I’d be surprised if more than a couple of percent of players wanted to have a fat toon.
Well not everyone is. Some run around in clothed sheets with a big wooden stick in their hands. I mean, staff build elementalists must get pretty lazy just standing there, waving with their staff.
Yeah, but they run everywhere. Players run more than Forest Gump.
Players should all look like marathon runners.
Why do Sylvari have “hair”? It just makes them look more humanoid. Same with all the other “bits”.
Or the NC for that matter.
I doubt that all the soundless have been in Omad’s machine.
GS ranger hates it just as much when a LB ranger knocks their target back. Happens to me all the time.
It’s not just that up-levelled characters are weaker (scaling can actually make some up levels surprisingly tough), it’s that a player with only a week of gameplay experience is going to be an easy kill.
Levelling to 80 in EoTM won’t make that player any less of an easy kill.
Empty BL.
Split Zerg into 2-4 man teams.
Attack every objective at once.
Watch the entire map flip at the same time.
Wow, I’ll practically be able to flip any camp anywhere with impunity. Even with white swords it was about 50:50 that someone would come along.
The chances of someone coming to defend a camp without white swords are really low.
Regardless of the actual odds of getting 2 or more skins, the odds of someone posting on this forum that they got 2 or more skins are close to 100%.
It’s not illegal because you never get anything out of it.
I don’t just mean money, you never get anything at all.
All those skins and minis and costumes are owned by ANet. They aren’t yours to keep.
I can’t even comprehend how you came up with the idea that particle effects use network bandwidth. Its not a streaming game. The servers don’t keep track of the particles!
Because we are all waiting for Assassin’s Creed Unity, while simultaneously waiting for
DestinyBeyond Earth to arrive on PC.
FTFY.
Also, still kind-of bummed that Arkam Knight is delayed. October was going to be such a good month too.
Zhaitan mostly stays in Orr,
Zhaitan attacked Caledon Forest, Kessex Hills, Gendarran Fields (including a full scale assault on Vigil Keep with siege weapons), Lions Arch, Claw Island, the Bloodtide coast, and Timberline falls.
Zhaintains minions are the most widespread of any of the dragons.
The Grove could have been subject to a Naval invasion, if he chose to do so. There are constant undead raids on the eastern shores of Caledon forest.
Clearly he saw Lions Arch as a more significant strategic target.
Does anyone know if there are any plans for the future to change race?
No more so than there are plans for a forum search function that might actually reduce the number of times the same kitten question is asked over and over and over again.
(That’s a hint).
The farmers spat the dummy at having to finish PVE mobs.
What game does have end game stat progression that isn’t gear based?
If you define end game to be the point at which XP based stat progression stops, then how else you implement stat progression without a gear grind?
In theory both “halves” of the party could be put in new instances, at the point where they left off. Players could chose which “half” they wanted to be in. Both halves would then have to to recruit new players (or not if they decide to finish it by themselves).
There would be no practical difference between kicking/being kicked or just quitting. People would vote with their feet. You’re not forced to compete the instance with anyone you don’t like, and you’re not prevented from completing it either.
Some people could still be greifers and leave a party high and dry or kick a player at the last minute, but that wouldn’t be as bad as being kicked right out of the instance. You’d at least have the chance of recruiting more members.
Dungeon sellers wouldn’t like this idea obviously.
I don’t think they should bring them back.
Old skins are like that concert T-shirt you got back in the 80’s. They remind you of what you’ve done. It’d be dumb if they still made them.
The temples have capture event chains. Farmers only do the bosses, and parts of the chain that drop the most loot, but there is a story behind the event chains if you follow them through. Farmers are lame.
Sometimes you have to be patient to wait for the chain to continue, or for events on other parts of the map to be completed.
You can actually follow the invasion all the way from the Straights of Devastation to the Gates of Arah, if you’re prepared to put several hours into it.
If you started watching Game of Thrones halfway through Season 2 you’d have no idea what was going on either.
You could read a few wiki pages to catch up.
IMHO the first two episodes of season 2 was the best part of the living story, so it’s probably worth paying a few dollars for.
And Dry Top is hardly the only map in the game that twists and turns. Most of the maps are pretty convoluted.
It’s not just the last six months, its been this way for two years.
I’m not exaggerating when I say that 90% of matches are over as soon as they are drawn.
The fact is that people are still trying to get onto the bandwagon servers even though they are all full.
What does that show?
Players want easy rewards for little effort?!
Sad but true.
It’s a buff for PVE, including taking camps solo. Theif is probably one of the best solo PVE classes.
Being a theif and being in cleave distance of multiple players in PvP/WvW is not usually a good idea anyway.
If they add a gear grind I’m outta here
I’m really not seeing the Doctor Who connection, unless they slip the TARDIS into a map or something.
I heard the original creators of Doctor Who were smoking something funny.
I think that’s the connection with the original post.
I mainly PvE with a concentration on farming.
You can face tank pretty much any PVE content in a thief, including camps, towers and keeps. Just blind them and melt them. Just watch out for AOE. Anything you can’t face tank you can usually kite with dual pistols or a bow.
In WvW new players are still easy pickings. That’s probably true of any class, but on a thief you can melt an unprepared opponent in seconds.
And if you can’t win you can get way from almost any fight, unless you get run over by a Zerg. If it took less than five people to stop you, you probably messed up.
That’s my experience anyway, and I have less time on my thief than most other classes.
Stealth, dodge and blind. Not necessarily in that order.
Looks like it’s bugged.
I hope ANET ignores this with the same intensity as anything to do with gvg/fights that was ever suggested. Sorry something got in the way of your pvdoor guys! Maybe try fighting now?
You haven’t read my posts at all, have you? I would like to fight but enemies are hiding behind walls and ain’t going out to fight… And I need to get through walls/gates to them to fight them. This disabler is what allows avoiding fights and makes wvw boring. Show us something what will convince all to fight instead of hiding. I would like to hear that and have it implemented in game…
I don’t believe you. There’s no way to count how many defenders there are, and I’ve never seen defenders not come out when they had the numbers. Failed attacks end in a rout more often than not.
If the defenders had the numbers they’d be on the offensive.
If you’re not too busy out-manning the enemy and PvDing, try defending your own structures. Feel free to come out and fight the attackers at any time.
Yeah the inside of the Citadel is a bit of a maze. Maybe it’s to stop invaders finding their way around.
The grove isn’t much better, but at least they have an excuse for it being all random.
There’s a funny ambient conversation in Gandarren fields where a Norn trying to get to Vigil keep is frustrated that he has to backtrack. “But I just came from the North!” I feel his pain.
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You could always covert gold to gems and buy the charges. Otherwise your only options are PVE.