The main problem is that mmr was not reset at league start, I mean if you can go into unranked RIGHT NOW to intentionally lose games and it still affects your ranked mmr means the system is broken. BADLY. My main gripe with the mmr is that every game I have played has never been an easy win (solo), I intentionally trolled myself into joining some map chat lfg and lo and behold, me and a friend carried them to victory. Abjured actually put some pve player into their queue so they won’t get a 1hr queue (4 man), but suddenly the timer is so fast…….
Kind of wish I didn’t sink so much gold in before the change :\
People may leave. But I suspect many will start to realize the disadvantage they’re in by trying to solo-queue. Just look at Lord Helseth. He’s one of the best mesmers and so far is really struggling to exit emerald tier while other players on his level are working their way up the division without a problem. At least that was the case earlier today when he was stubbornly trying solo/duo-queue.
Not having soloqueue completely tanks the game’s streamability though. No one likes watching premades on steam, they’re mostly about single players, because then the player can interact with the stream instead of his 4 teammates on teamspeak.
This should’ve been obvious to Anet as watching a stream of an abjured premade devolve into people making bets if the other team will score more than 20 points.
None.
Yes.
If you put in alot of hours or queue dodge, likely.
Never.
No improvement, just a shiny league slapped over it.
All the good teams devouring each other in emerald while all the low skilled players already at sapphire, nothing wrong there.
where is the blog post?
https://www.guildwars2.com/en/news/the-pvp-league-begins-on-december-1/
And no balance, which I already expected.
You would get better constructive criticism if your build is just flawed, use a skill calculator and post it for better feedback, Cogbyrn gave some good feedback for just things in general, but that’s only half the battle.
Use this website to post your build: http://en.gw2skills.net/editor/
Is there a CAP to this MMR?
I usually say the system is OK. I still have 60% winrate on Unranked, as solo player.
But still lately, i get all newbie, or 4 v 5, or people with lag.
Did some bug appears somewhere?Is the MMR still rising?
Could you clear me of, i have a lot of trouble ot maintain this 60%please don’t say i am doing fine. i am bit angry
play more in the premades that carry you to a higher win rate, otherwise qq-more pls
Thought it was just me, and increase my graphic options shows this, but is it invisible to me at 180 fps in game counter. I have 0 clue why this does not show up but I would actually stabil to break out of this…..
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Do people make new threads about these topics that are already being discussed because they know a band of people will rally behind them, and they want to be flag-bearers for “the cause”?
Also, kdaddy makes a good point. Even in solo queue, you’re going to get uncoordinated teams against a group who knows what they’re doing, and the result is probably going to be similar. Problems don’t magically go away with a solo queue. They just change.
I can not tell you how many times i would see guys on ESL teams on one side and me and a couple randoms on the other when we had solo que. I personally loved the challenge, even though i very rarely won in these match ups.
Especially at the end of the solo que era when matches took 10+min to happen. Get a match and the best 5 players are on 1 team and the other 5 players are good enough to compete but realistically had no chance. I really feel people beg for this for the illusion its not them but a fact there facing premades on ts, when the truth is 95% of the players on the forum are not as good as they think.
If the PvP season had a solo que leader board i think it could be fun but honestly the community probably isnt as big as it needs to be to have a solo que, ranked que and unranked que. Especially when there are so many people joining daily servers just to get dailies and get out.
And that’s what was wrong with soloq before, bad matchmaking/ 4v5s (rarely). They fixed this by having a much “fairer” matchmaking system, adding a ready up check box, included dishonor, locking you in hotm, but then they also removed soloq without testing any of the problems they just solved by implementing these new things?
If the system was still inherently broke I would understand the removal of soloq, but they added the main features that were unappealing to play solo (you mentioned plenty). On the new system I have started to notice if you play duo you are likely to face another duo (their skill lvl doesn’t matter) and I notice it on 5 mans when the system pairs you it does it vs some random pve 5 man trying to get their missions done if there is nobody to play with, if it extends longer it just does 3 solos + 2 duo which isn’t very fun to play against.
I thought ranked already had an inherent rank requirement to queue with? Limit the queuing outside of hotm that, and add a nice pve mail message along the lines of those dungeon mail spams when I boost a character to 80.
Let’s go with baby steps first then, let us join custom arenas or hotjoin servers while we wait? Nothing confusing for a new player there.
Fastest growing is relative since they implemented a daily requirement for pvp (which has since been removed). I guess people really like hotjoin!
So, without further assumption, this will be single elimination? Thanks for the transparency!
I honestly don’t see more than 16 teams competing in each region and a single elimination tourny kind of feels bad, I assume these rules were in place because you were expecting a higher team turnout which at this point looks small, hopefully some rule revisions are made towards the end of next week.
https://youtu.be/4QehQaQvFn0
No one should be allowed to 100-0 anyone else in less than 4 seconds. Even versus dummies.
That video made my day.
Can i get an elaboration on why the :: MOST IMPORTANT QUALIFIER :: is soo “cut throat”?
There could be hundreds of teams in theory, right? I don’t see a limit.
“Hundreds of teams” only 8 teams signed up so far.
Just going to leave this gem here, regardless about how most people feel about Glaphe, some of us are above petty stuff.
Josh Davis.6015:The first part of moving this project forward is to start treating your fellow teammates, competitors, and players with the respect they deserve. The World Tournament Series and all the associated events should be an exercise in community building and education, with new and veteran players alike getting interested, whether they’re participating or not. Players in the WTS effectively represent Guild Wars 2 as a whole, and toxicity will not be allowed to be a part of that.
So please, take this as a friendly reminder – you should always treat your fellow players in a decent manner, and in accordance with the Guild Wars 2 User Agreement and Code of Conduct. If you’re planning on playing competitively in the WTS, community events, or otherwise, you will be under additional scrutiny.
Could always log in and out which would probably be the most tryhard thing nobody has done, but it’s an interesting idea since it pretty much allows a team to reset together (almost) and regroup. The only downside to this would be removing the offensive sides point of view in that you can delay 1 person bleeding and have an advantage on every other point + 15 secs. I like the idea from a regrouping point of view but don’t like taking away strategy from knowing when to stomp a target or not when you are being the aggressive side.
small edit: I think if it was implemented it has to be put on a timer greater than your #3 skill by a few seconds, maybe 2s more? Most of the time you barely use the 3 skill and when you can you are being bled out?
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Soldiers engi is pretty much untouched and viable still without HoT.
There are definitely strong viable options (not related to hammer) left, unless you want to include the old soldiers build into this meta, but my own personal opinion on hammer: I have hated its cleave and chase, but there are definitely viable builds to be found. (took me 40 mins of amulet+sigil procs to find it). It might be at a disgusting level if nobody crafts engi builds, but if it is the new meta it is certainly disturbing.
Engi has more situational rotations (not harder) per class, ele in my opinion has a much smoother curve on rotations, you literally just try to win an attrition battle in a 1v1 or support your teammates + dmg in a 2v2 or full support with some dmg in 3 or higher matchups.
Both classes are situational, ele is more forgiving (imo) because your main “dmg” spike can miss but you can sustain to another spike, engi is not even a contest on sustaining, because it largely relies on a large combo of stealth + invuln waiting for heal or some variation in a sustained fight “if” you miss your combo.
Personally from playing ele, I felt like it was more forgiving, only on 1 occasion I was playing fire and I assume phanta was running earth, and in a tourny style setting, his hp was around 30-40% I was around 85-95% hp until he got +1 to win the fight, but this game isn’t based around 1v1s (and I was brushing up on ele for 2hrs that day) but build vs build is another discussion.
To make the discussion easier, in an engi v engi fight, there’s so many variables that can lead to a loss, but if it is an ele v ele, whoever landed fire the most won.
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Perplexity since you guys thought it was a good idea the first time around.
/s
Unranked
/15 char
Can’t speak about an unranked experience since team chat in ranked is almost exclusively reserved for flaming/blaming your teammates (that’s the real reality if your not in a full team). It isn’t noticeable that much since most people barely type in team chat in ranked because everyone “assumes” you know what you’re doing, but the chat stands out more once every 30 games or so from the small population that does this.
I’d say it’s reversed for me… When nobody speaks, usually the match the follows is pretty one-sided and results in a loss
Are you playing unranked or ranked?
Belapls. When someone tries to stomp, you can CC them to stop it. When someone tries to stomp with blocks or stab, you strip the block or stab and then CC them. When someone tries to stomp with an invuln, you can stealth your ally, rez faster, port, etc. Obviously there is counterplay. All of your arguments could be expanded to include stability stomps, as it has the same sort of advantages over a regular stomp. I don’t really see any reason why an invuln stomp would be considered so broken. It’s not like it’s unstoppable. It’s just a longer CD that requires more teamwork to overcome.
based olrun to drop basic knowledge.
Man.. you would’ve hated when you can actually cast skills while in elixir or mist form. The risk-reward is using their long cooldown and if it’s better spent mitigating damage or going for a “secure” stomp. Nothing wrong with it.
zoom out
actually res your teammates instead of spamming a target (this one is situational, but in this video you let your teammate die when it was an easy res)
cleave your enemies to secure deaths (you don’t really have a secure stomp besides toss elixir and flamethrower blind with that build) it also doesn’t help you just tunnel visioned and tried to take someone else down when the downed body was getting res’d
you only need 1 person to secure a point, if your teammate isn’t moving, move
Wouldn’t showing everyones rating in game at the end of the round identified this problem faster so people can post how they had a high rating with low rating people vs a more even spread on the other team?
Here is what’s going to happen without a soloq system, being forced ranked into the highest tier of pvp when you team queue, (but apparently you will separate whether we go soloq or teamq) Individual mixed mmr is bad whether the devs think they are clever or not, this will only lead to posts such as “Why am I legendary tier playing with bronze tier players?!”
The inherent problem without splitting queues is that the worst player can be carried in a team of 4 good players but individually be the weakest player team wise. Soloq is a dead dream, but hopefully the ANet staff remembers why they made soloq to begin with, which was a dwindling number of players that stopped pvp’ing after release, sure your numbers prove because you added a pvp daily implies more people play pvp, but that is a lie.
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You don’t care about pve stuff, but want more gold?…
wat
im only here so i wont get fined
The only problem with soloq back then was matchmaking, ANet fixes this and then suddenly removes soloq all together. 15min queue times were annoying, but they weren’t 15 mins spent staring at HoTM since you can actually DO SOMETHING while waiting in queue back then so the queue times were bearable.
I remember obtaining a Champ Hunter title almost 3 years ago and only got like 70k rank points from it (if even). After 3 years, I returned to complete my Champ Illusionist (only needed 20 wins) and found that I got over 40k rank points from these wins.
Now, if my calculations are correct, you get around 150x(~1700 pts/win) = 255,000 rank points for one Champ title from wins only This isn’t even counting the losses you might incur. Assuming 50% win/loss, you get an additional 150x(~700 pts/loss) = 105,000 rank points from losses
Thats a total of 255,000+105,000 = 360,000 rank points per champ title.
UPDATE
I have over 600 wins (in almost 1100 total matches) on my acct, most of which were played in arenas. However, I only have ~290k rank points despite having 2 champ titles and an aggregate total of a third.
ANET : Compensation for legacy players would be appreciated. I should be R80 with this PvP rewards system. People with less time spent and less wins are already R80.
Over 600 wins and 290k rank points you say uh?
i just hit r70 some days before 15 april 2014 patch when all r55+ instantly jumped to r80 when it was dumbed down from 8kk to 1kk and lost more than 2kk rank points and thousands of hours playtime…never got ANY compensation for having 3 times the rank points of new r80s
This screen was r69 just before last run to 70 (I should have that too somewhere), do you think i EVER got any reward for that? Nope…nothing, actually even got LESS chests (Only 10) than those who were lower rank cause they had more rank ups to 80 than me
https://wiki.guildwars2.com/wiki/April_2014_Feature_Pack
Dumbest patch ever in the neverending list of dumb patches, i don’t even know how many old players quit the game because of this bs
Anet had always been king at trolling veteran players…nothing new, if you expect to be rewarded for dedication in this pvp just quit already, that will never happen….do you know what i got from more than 20k total pvp matches on 3 accounts? Nothing.
This thread can be summed up sub old rank 30 players seeking compensation for nothing imo ( you were close to 70 as I was to 65 [rip grind?])
Seeing people complain, I wonder how they would feel if the current players (still playing for rank [somewhat]) were at a technical rank 79-80 now after 3 years. Rank has always been meaningless, you’re asking for some type of compensation of 2 champ titles when someone already had all 8 champ titles within 9? months of playing (I could be wrong on the specifics). Rank 80 and it’s associated titles are meaningless because of their inherent grind without skill reward, if you really want them just play more.
That’s the breaks and it’s part of their defense. You’ll get better with practice.[/quote]
Pretty much this, get more map awareness? rather than l2p.
Guys, relax, we still can’t queue outside of HotM, let’s deal with issues 1 at a time.
All they need to do is make it an obnoxious box that you cant delete in the center of your screen until you click ready up (similar to the match ready box before the game starts, but the “ready up” box disappears after you click it) most of the times I forget the box is there and I can still watch my shows that I was watching since we can’t do anything waiting in queue.
1 year after?
Attachments:
People like to counter-comp, a simple example of this would be: you are an engi and face a 3 necro, x-class, and x-class, you can do 2 things: If you know the necros are not good you can try to outplay 3 necros (lol) or you swap to a more efficient class. This is mainly a soloq problem, but there is no soloq only option. I won’t go into my soloq rage from the last games i played (facing the same premade x3 in a duo and topping it off vs abjured [still duo]). I am not sure what you meant from your initial post of double class combinations? Since ANet hasn’t stated anything; we are still in beta leaderboards and “progressive” matchmaking systems.
Patch wont happen until early Monday (Pacific time ~9am-ish) I enjoy playing engi, but refuse to play this weekend with the prevalent burst which shouldn’t happen. For someone like me, the only incentive is to win games based on my rotations or personal skill and improve on either from games played, not reward tracks which stack my inventory because I don’t want to open them. I assume the people abusing traits are in it for something else rather than trying to get better at this game. (or they could just play fotm and be successful [notice the abundance of engi players now playing mes])
There are 0 condi builds with enough defence to keep up to the current burst builds people are running, even defensive builds looks like paper compared to a coordinated spike. Rangers are a bad example of this as they are free targets after cooldowns (like warriors zerk stance).
I should add this edit, that maybe a condi guard can get away with it (at the minimalist level a warrior)
People are forgetting that when a new balance patch happens, you are not going to run the most optimal (boring) build. People want to test how far their dps goes, so obviously many classes are running burst at the moment (and for some cases condi burst). Nobody knows what the meta is because people are still trying to find what is good in a team setting. Just because a specific build destroys you 1v1 doesn’t make it universally overpowered or if a specific build lives in a teamfight doesn’t make it broken. If you look at it from a strictly conquest gamemode, the only thing that matters is team synergy which triumphs in this format.
Afaik they are player run and player made, so nothing is stopping you from organizing one yourself with some other players, fund your arenas and if they get enough attention and approved by Anet then you will join the community event wall too.
close the pvp forums
Ultimately the real endgame progression would be what people suggested 2 years ago which were tiers on the current champion title names such as 300 wins=x name, 600 wins=x.
Anet went with the easy solution so we wouldn’t get a repeat of gw1 in gw2 pvp chat such as: lf champ 4 engi “champ 5 team” of the sort and go very casual about it. They have steamlined pvp to be as casual as it can be at this point where they haven’t realized soloq made many teams on it’s own (even the current players that quit/are on top now just met each other through paid tournaments or pugging frees which was soloq back then).
I have zero clue how any team would form now without less than a miracle, every player I met/knew came from pure soloq and just making a makeshift group of people which consisted of solo to transition to team queue and compete for top 8 in tol 2. Anet literally destroyed that part of the community by merging queues, but that is another discussion that I don’t feel like writing a summary on how much they messed up by removing soloq (by solo queue I mean pure solo [no combinations just 1v1v1v1v1 vs 1v1v1v1v1 ALWAYS])
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snip
This summary pretty much shows why pvp could never have 1v1 or 2v2 arena, because no class has a magical build that outclasses everything (that would be an OP class) some of the things that make builds “overpowered” is actually due to player skill and being able to beat hard counters, but in a purely theoretical situation, the hard counter always wins. People can’t grasp this concept very well so they deem a build broken, when players brought this upon themselves. A recent example of this would be a turret engi, I personally took a break during it’s rise, but I considered most of the people running them trash players, there was no “prominent” player using such a trash build, but its ease of use to camp points was a problem for newer players that don’t understand the game type. I’d rather not type a paper into this comment, but most people already know where it will go.
(my personal stance on arenas would be 3v3 (4v4 idealy) given the conquest game mode [4v4] has more opportunities to thrive based on having 2 people at the right time on one point [this makes 1v1 fights more important and the 2 people whether they should cap or defend, and the obvious theorycrafting that happens in this game mode].
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snip
everyone who stopped playing and you, know there was a chance for this game to be good but thrown down the drain for a pve only experience with cosmetic skins.
(still lurking forums until soloq gets implemented again)
1. Frequent balance tweaking
2. Pre-Patch notes for devs to get community feedback before dumb changes (perplexity runes coming into pvp)
3. Other game modes
4. A proper ladder system (reimplementation of soloq would actually give me more incentive to play again)
5. Make the game easier to watch for viewers
actually continuing this list is pointless because if the devs have the entire worlds resources there is no amount of things they can add to make a game “esports,” they are created by other players not by devs, the devs made this mistake pushing for esports when it has always been player created, they lost this chance shortly after the game released when they lost ALOT of pvp players. The only way to make it more esports might be making pvp f2p but would still fall short given the short list I made (and it would be unrealistic for all of these things to happen knowing the pvp dev cycle). People should just have fun in this small community and not expect it to grow more than it has already.