Showing Posts For Xillllix.3485:

Feature Build Balance Preview

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

About Armor of Earth, I’m glad you realize our weakest cantrip needs buffing. However, instead of making its cooldown directly compete with Mist Form, and considering it is generally weaker than Mist Form except in few situations, I would suggest to push the cooldown even lower with a slight nerf to the boons to compensate for it. So instead of 75 seconds cooldown, I suggest 60 seconds cooldown and protection and stability last for 1 second less.

Or they could just revert the massive nerf on mist form they did 6 months ago, and thus remove the need to fix the cantrip synergy that they themselves broke as well as our survival ability.

Feature Build Balance Preview

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

I have like 50 better ideas that would give the Elementalist more synergy between skills and traits.

I’ll give you one here: Make the Earthen Blast trait be a blast finisher. It will work with all weapon, it will be an interesting mechanic for a trait line that is lacking, and it will have synergy with how our class function.

But, first of all: why are you changing skills if you know (and admitted) that the bad trait lines are the problems? Also, what about the facts that our attunement mechanic is useless unless traited in arcana with elemental attunement and having 5 points in each attunement (for a total of 35 points just to have the effects of elemental attunement on all attunements).

Secondly: Last time you tried to improve “build diversity” an “survival” for the elementalist you ended up changing our 2 most important traits in water (self healing/vigor on cantrips) and arcana (elemental attunement) from adept to master.

That broke my 10/15/0/15/30 build and certainly requiring more points in water does not help for us survive, so in my opinion it was an epic fail at what you said you would be accomplish.

I really admire the richness of game but I hope you can do better than the few things listed in this thread for what concerns class balance/improvements.

Edge of the Mists coming next week!

in WvW

Posted by: Xillllix.3485

Xillllix.3485

People should stop complaining and enjoy the content for what it is.

The PvE elements on the map beta preview are actually quite interesting and I myself am convinced that there is a way in WvW to have a nice blend of WvW along with PvE roaming elements.

Edge of the Mists coming next week!

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Holy sweet jesus mother of god’s kittens finally.

Thinking back to "xpac worth of content"

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

Problem isn’t really with the lack of content it’s the (in my opinion poor) implementation of new content:

1- Content gets removed from the and nobody can explain why convincingly
2- content stay in the game, like Southsun survival and the racing thing, but you can’t even play it with your friends or guild
3- I shouldn’t have to list more, but different rewards for different events instead of random loot would help

Wishlist 2014

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

Guild vs Guild Arenas
Guild Halls
More Guild missions
New WvW maps (not just 1 —> half a dozen)
More difficult Guild missions
Longer Guild missions
Capes
Merging of all servers

ANET please...just please...

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

can’t help but notice the capes….

Quality of Life updates that need to happen

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

I agree with this, for me the new content is unplayable. I will never wait 1 hour to play a 15 minute content or an unkillable boss in a video game, it’s a waste of my time.

Tried the Scarlett thing 5 times in overflows and it always failed, gave me bunch of loot that filled up two rows of my inventory without any explanation what it was for.

SAB was 1000 times better than this last update which only brought up the game flaws up front.

Global vs Server Community Focus

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

They should go back with the overflow system of GW1 (where you can join a specific overflow), merge all the servers because 95% of the game is just empty besides for these LS events and Lion Arch, and change the WvW server matchup to Alliances or “Master Guilds” your guild would have to choose allegiance to.

World XP Reset

in WvW

Posted by: Xillllix.3485

Xillllix.3485

I know that this is supposed to be reset whenever they decide to pool the wxp (which btw is taking forever and should have been done that way in the first place) – but basically all I want is to reset my rank points. I’d be willing to pay for something to reset my points if that was an option.

My story is short and sweet. One night, I got very drunk and decided that GW2 was the place to be, then I decided that I wanted to be a ballista master… Well, I was saving those points for my guard stacks and blew them all on ballista mastery lol… So I’d prefer being able to reset them without waiting however long its going to take ANet to pool the WXP, but not sure if there is a way I could do it by contacting them or what…

Anyway, basically the point was that there should be a way to reset the points at our leisure.

It should reset every month, but seriously it’s like Anet is on hold with WvW. Everything they announced 2-3 months ago+ for WvW has not been delivered and apparently will not be until the end of the Living Story.

Just another day in WvW

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Posted by: Xillllix.3485

Xillllix.3485

Well if there wasn’t such a huge delay on Edge of the mist that wouldn’t be a problem, because we would have new content to play against more diverse opponents.

But it seems we are stuck with the same exhausted content for months to come.

Worse than that, they have not even replaced the Ruins boring objectives with something interesting (like a fort instead of a circle), so nobody cares about the little new content they added last year besides for the pretty graphics. Thinking about it the Quaggan objective with the kraits was more interesting.

And they was time added PvE Molten stuff near pillars once again nobody in WvW cares about that.

So yeah, your getting rolled over, because people got tired of playing the same stuff over and over. Imagine if a game like Call of Duty came out with only 2 multiplayer maps and waited 20 months before releasing a third one.

"Guild Wars" a misleading title

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

First thing I posted on this forum immediately after playing a bit with the game and realizing that the game mode was missing.

I even bought GW2 for GvG battles, because of the good memories I had of GW1…
It’s like they enjoy not giving that game mode to us, even if they would make money with it.

We want capes [merged]

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

They are working on it “in their free time”…

I wouldn’t hold my breath on it seriously, every time someone asked about a Guild vs Guild mode, Guild Halls or Guild Capes, the answer is the equivalent to artistic skating on a 45 degree slope.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

Celestial gear is already very low on damage, I can’t believe Anet would go to the point of breaking their game and nerfing the celestial set more than berserker’s.

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

If I had designed this game the strongest class would be the slowest and not the fastest.

Having someone with twice your health pool run away when you get them to 20% is extremely frustrating.

[Elem]Defense is the best offence

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

The nerf to Mist form was the most terrible thing to happen to my play-style.
It was a huge nerf to eles that used that combo.

It’s funny to see them try to find a solution in their livestream to elementalist lack of survival ability, when they are the ones that broke it in the first place.

Mistform-heal WAS the solution.

Jan 21st WvW Patch Update

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Who said they didn’t care about WvW? I like “Applied Strength”, it has a catchy vibe to it.

This will certainly make repeating the same content on the same maps over and over more enjoyable.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

I guess my Thief will do 95% instead of 105% and it will be measured by a numeric formula that I won’t understand how to determine anything from.

That’s one thing 100% is a clear value, 1749 is like: ???
How will that translate precisely into damage? In the livestream they didn’t see to know.

The nerf will not only affect pure zerkers but even more people using balanced celestial sets.

Will adventure box come back?

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

They should never have taken it out in the first place!
SAB is the perfect thing when you wanna do something different.

But yes its coming back, at least twice again.

Patch Tomorrow?

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

Tomorrow is the worm boss update and Scarlett giant robot LS.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

I would wait if I were you. I have the feeling that their “about 10%” is hiding something, that perhaps for people with above 100% critical the nerf will be more than 10%.

If that is the case you might want to invest into power and other stats instead.

Celestial gear and ferocity

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

If they go ahead with this and nerf critical damage on celestial gear I would expect, at the bare minimum, to be able to re-roll the stats. A refund for the time it took to charge quartz is probably impossible however.

Critical nerf: Can live with it since it affects everyone, even through I think it’s a bad idea and that it will “flatten” the gameplay to predictable bursts. It will punish player with balanced stats more than full berserkers.

Celestial critical nerf: Against it, since it will affect only a few classes and builds, like the balanced support-elementalist. And because of the time invested and low power on those pieces. You might as well rename them from “Celestial” to “Rotten”.

(edited by Xillllix.3485)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

Don’t let this thread die, we still need an answer from the Dev

Usually when there is a very serious nerf the developers do not discuss it.
They didn’t answer any of the dozens of threads on the Ride The Lightning (100% cd increase and range decrease) and Mist form utility nerf, because those had huge impact on the class gameplay. They broke both mobility with daggers and utility combos in mist form for ele, in 1 single patch!

If celestial gear becomes crap and we end up having wasted dozens of hours and hundreds of gold for it you can bet they will stay quiet about it.

Why Still No First Person View?

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

Lol if you want first person view go and play shooter games or simulation games not mmos .

Huh, Guild Wars 1 had a first person view, so I think it’s quite normal for people to wonder why it was removed in Guild Wars 2.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

So what will happen to celestial gear?

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

An answer from Anet would be appreciated indeed. We’ve invested dozens of hours charging crystal and hundreds of gold (including real money from gems to gold conversion) crafting celestial and ascended celestial items.

How about some consideration for those of us that are worried that these investment might have been destined to be a waste?

16,000 Kill Shot

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Seriously in a 50 vs 50 zerg battle you barely see 15 people until they get to something like 900 distance and the rest are just tags. There is no way to predict a killshot in that context.

I posted about the same problem before and I was just told to dodge (obviously by people playing warriors)… A small 15-20% nerf on that skill wouldn’t be a bad idea at all. 12k burst is plenty already.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

Ironically enough the builds that are being most kitten by this are the hybrid builds that stretch for crit dmg in the first place, and berserker groups will be more prominent and necessary in speed runs.

They stated this is the first step of many changes to address, but it still sucks for non zerk dps builds.

Imagine people with full celestial sets, getting nerfed on both the equipment and the global 10%.

Someone’s else calculation:

Pre Patch (Currently – full Celestial vs full Berserker/critical damage)
Celestial => 62%
Berserker => 71%
======
Post patch (full Celestial vs full Berserker/critical damage)
Celestial => 39% Crit Dmg
Berserker => 62% Crit Dmg

(edited by Xillllix.3485)

Zerker nerfed, allow us to swap asc gear

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Posted by: Xillllix.3485

Xillllix.3485

Just for clarification, the main issue is not that things are getting nerfed. The issue is that celestial is getting nerfed harder than berserker.

If it wasn’t for this I would be looking forward to their next update, but now I’m going to have to destroy my celestial trinkets and armors and craft new berserker ones just to keep the same damage as before proportionally? Hurg! Terrible implementation of a change and really not a good way to keep your player base happy.

Ready Up discussion Ele changes

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

The problem is with celestial gear:
The consequence of the critical damage nerf is a reduction of the critical damage on celestial gear (which was before the same as berserker).

So the critical damage on celestial trinkets will be nerfed by something like 20%+ on top of the global nerf.

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

It’s funny how they announce buffs for the ele but didn’t mention the double nerf on crits happening with the celestial gear stats and how once again ele’s will be the most affected by that.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

This is a terrible thing for light classes like the elementalist, where players have invested huge amount of time and gold crafting ascended celestial armors will be punished by a 10% or more nerf on their celestial trinkets and armor.

There will certainly be nothing worth calling “celestial” on those items anymore and elementalists will once again be the one who will suffer the most from the critical nerf, as they will have to drop the survival of celestial for berserker just to keep the same damage as before (proportionally to other players).

Upcoming changes to Ele

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

I wished staff had another blast as well. Eruption is so slow.

MF 357% vs 507%

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

Didn’t get an exotic in over a week and my MF is at 160%

Open world GvG

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Posted by: Xillllix.3485

Xillllix.3485

Dude it’s a great idea, I want it, the worlds are empty enough already it would help populate them, it goes with the theme of the game, but I just don’t thing Anet cares about GvG at all.

Maybe they are planning GvG for Guild Wars 3 or something.

Help with elementalist build for WvW

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Yuk, these are really the “I don’t wanna die and I don’t care about damage” builds. There is zero offensive stats in there at all.

0/30/0/20/20 for staff with 3 cantrips, air VI, IX, XII, water III, IX
0/20/0/20/30 for daggers with 2 cantrips and arcane blast finisher

With these stats and maxed out gear I get 7-10K+ meteors with some might stacks while having over 22k hp with stacks of guards defense and food.

“I’m relatively inexperienced” => a full DPS build is probably a bad choice for him.

And no damage? 3.3k+ attack (including food + stacks), 58% crit chance (including fury) and 84% crit damage are definitely more than no damage. You also have increased condition damage => more damage.

The best thing about the build is you basically never die (cantrips + perma regen + perma condition removal + lots of vigor and protection) and you can support the zerg/group extremely well. AoE might and heals, lots of condition removal and so on.

I would say try to start with a more defensive build and if you feel safe enough you can go for more damage. Nothing is more annoying than another rallybot in your zerg who just wants to see those big numbers.

Well, there are some good players that are inexperienced, I used to be one of those. For me 0/30/0/20/20 isn’t full dps at all. Ether renewal removes 8 conditions, why would you need 30 in water? Your gear/food/stacks should give you vitality, not your build. As for 30 in arcana, it will not make him stay alive longer if he’s inexperienced.

It’s just my opinion, I understand the idea, but sending people to full bunker then the meta is berserker seems strange to me. The ele is supposed to survive with CCs, perma vigor, protection and cantrips. Adding triple condi removal on top of that and unnecessary toughness seems over the top. If he’s really inexperienced he’ll just die with 1 more hit anyway.

(edited by Xillllix.3485)

The hour of judgment (critical damage)

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

I still can’t believe they are doing stuff like that when the problems lies in the individual skills, traits and class mechanics.

The ele for example is the only class where the mechanics is actually a restriction instead of a bonus. For attunements to give boons you need to spend 20 traits points in Arcana, 5 in fire, 5 in air and 5 in water. Thats 35 points necessary just to make the elementalist mechanic “do something”.

Instead of fixing that they will just nerf their crit meta (because air is their only good offensive trait line). This will end up once again being a nerf to light classes.

(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: Xillllix.3485

Xillllix.3485

If the critical bursts become capped at something like 100% this game will become boring. The damage received from a light class from a ele or thief will become predictable, and bunker/cond. warriors, necro and guardians will be the new meta, against which light classes will be totally under-powered. The ele will be the one that suffers the most from that nerf, because it cannot just become invisible and run away.

I will be the first of the list to file a complaint and ask for a refund for my berserker ascended armor.

I enjoy having the liberty to alternate between a defensive build with 95% critical damage and an offensive one with 115%.

The hour of judgment (critical damage)

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

This will end up being a nerf for elementalists as always, since:
1- They are a burst class which depends on critical damage to balance their low survival
2- Air is the best offensive trait line they have (crits)

I will probably just stop playing this game if they do such a ridiculous nerf.

As long as they don’t touch your FGS, or might stacking abilities, you’ll be alright.

They already nerfed our might stacking in the last patch by obligating us to spend more traits in Water and Arcana.

Help with elementalist build for WvW

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Yuk, these are really the “I don’t wanna die and I don’t care about damage” builds. There is zero offensive stats in there at all.

0/30/0/20/20 for staff with 3 cantrips, air VI, IX, XII, water III, IX
0/20/0/20/30 for daggers with 2 cantrips and arcane blast finisher

With these stats and maxed out gear I get 7-10K+ meteors with some might stacks while having over 22k hp with stacks of guards defense and food.

The hour of judgment (critical damage)

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

This will end up being a nerf for elementalists as always, since:
1- They are a burst class which depends on critical damage to balance their low survival
2- Air is the best offensive trait line they have (crits)

I will probably just stop playing this game if they do such a ridiculous nerf.

To clear the air about Berserker

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

Crit damage isn’t a problem.

Real problems:

10 people rallying off a lv3 upscale

The fact that everyone stack up on top of one another in your game (WvW)

That the highest armor class has no specific weakness and also does the most damage

That it takes 4x more times for a class to cast a skill that does less damage than another

(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: Xillllix.3485

Xillllix.3485

I have to add my voice to the number of people who are worried about the critical damage changes.

You should be fixing the useless traits of classes like the ele and the under-powered or overpowered skills (killshot/backstab) instead of nerfing an entire game mechanic people have gotten used too and invested a lot of time around.

Also since berserker gear affects different classes in many ways there will be horrible imbalances. Classes already behind the power curve will be really behind, and classes on top will still be on top, but by less of a margin.

Yeah once again Light armor classes will end up nerfed, because where they can shine is with damage, and once there is a damage ceiling they will be countered effortlessly.

Anti-Toxin Spray
This new heal skill is also underpowered. I did not even use it for the living story it was designed to be used for, its that weak.
Players may use the skill then.

That’s what I’m talking about. Guild Wars 2 is balanced with a constant fear that some things might “be too good” (ahem Ride the Lightning/Utilities in mist form) that we discarded that new healing skill immediately, even in the context of what it was made for, because honestly it was made worse than all we already had.

Anyway, every classes needs traits and skills that are “a little too good”.

It’s safe to say they are going to try and nerf it, it’s what they do. It’s sadly also getting increasingly safe to say that they don’t know what they are doing.

Just read the ele forum… Every time they change something it has disastrous consequences; like a ground targeting underwater skill or a “buff” to promote offensive traits that nerf the defensive ones.

(edited by Xillllix.3485)

How do some people have so much gold?

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Posted by: Xillllix.3485

Xillllix.3485

Just playing 1-2 hours of PvE can make you 10-20g a day.

People going for a precursor for a legendary are farming champions like 5 hours+ a day; that will give them a minimum of 20g/hour if they sell everything and make superior siege with the skillpoints, buy karma chests, etc. But doing so they will also eventually get an exotic drop worth 20g+ once in a while.

I got my precursor in 12 days doing this, and I never played the market as I am against that. I have nothing against investments on materials that will gain value, but I am against the idea of “flipping” items (artificially creating demand, which is not legal in the real world if I am not mistaken).

[PvP][ELE]tism: Balancing The Elementalist

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

For me balancing the ele is a simple matter :

New Traits (to replace useless ones) :
ARCANA:
- Increase AoE target limit for ele to 7 via a Grandmaster Arcana trait (good alternative to evasive arcana for staff users).

FIRE:
- A Master Fire trait should make a meteor shower as a smoke field which would give stealth when blasted (increase survival with points in fire).

EARTH:
- Earthen Blast should be a blast finisher on earth attunement (15 sec cd or something)

WATER:
- Water is fine as it stands but could be improved (ice field when down, ice shield when hit with a crit. along with regen).

Skills:
- Increase the projectile speed of all primary attack for Staff and reduce casting time by 50% (might as well improve the sound effects while your at it). Reduce damage output accordingly.

- increase the damage of Air 2 skill on staff to compensate for slow channelling.

- Redo Water staff 1rst skill as it was in the promotional videos before the game was release.

- Increase the damage with Focus

(edited by Xillllix.3485)

Lighting hammer zerg bug?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Meanwhile warrior → 16k Killshot almost instant death on ele.

Churning Earth isn't showing numbers

in Bugs: Game, Forum, Website

Posted by: Xillllix.3485

Xillllix.3485

I can confirm this bug. It’s been annoying me for months.

Daytime (and Weather) should affect gameplay!

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

They have weather in some area of the Edge of the Mist map. Just wish we get to play it one day.

What type of Ele do commanders want

in WvW

Posted by: Xillllix.3485

Xillllix.3485

A good balanced build with a predominance of offensive stats is what commanders what even if they do not know it themselves.

Going full bunker or full zerker is a waste of stats.

Mesmer stuck after blinking

in Bugs: Game, Forum, Website

Posted by: Xillllix.3485

Xillllix.3485

Happens with Lightning Flash and when building siege.