Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
This thread is pointless and gives false information. Please close it.
@Evan This is exactly what we need. Aggressive moves. I thought I knew your company MO but turns out I was wrong. I won’t say I like all the changes but it’s a step in the right direction IMO. Will you guys bring out new sigils as the dust settles? Or should we be expecting a slaughter to runes as well?
A lot of people thought we’d get sword at the first expansion. Sword would add a lot better condi applications. We don’t fit that role properly as is. Fire sword, lightning sword. They have a nice ring to them.
Well, warhorn was the rushed compromise we got since they didn’t have enough time to make sword work in a balanced way. Our current situation is that the expansion they are working on has alrdy had more development time than HoT ever did. And they still haven’t even made an announcement about it.
Comparing with PvE, there is very little loot in PvP. And there’s an easy checklist for that:
A. Open all bags in your inventory.
B. Salvage all. Twice with different kits if you have rares.
C. Deposit all materials.
D. Sell the rest to a vendor. Tomes and such can just be collected in your inventory and when you are done for the day, deposit them into the bank.
All of that takes about 1 min and can be done while queuing.
Good idea, I’ve been thinking about this as well. It would be even better if you had to define yourself a role pre-match. Then the matchmaker could assemble a team based on those choices.
You’d need 1 additional role, which is Roamer (icon could be something akin to the daredevil icon, maybe just a boot). I know it brings more roles than there are slots but that’s pretty much how it works anyway.
So here’s my question: Are the devs making balance decisions based on testing on dueling servers? If that is the case, they are getting very biased testing in an isolated environment. Such testing may produce distorted results and distorted balance.
I think you are having a serious case of paranoia here.
Obviously they don’t. Even if their changes are sometimes misguided or over the top, they generally do those changes to improve the game in a 5v5 situation. What’s happened to the revenant is unfortunate but I’m sure they are working on it to make it competitive again. They are did tackle some long standing issues alrdy, just waiting for more now.
@xp eke xp.6724: Reveal sigil? Really? Because devs didn’t already give reveal to classes that didn’t need them?
How about 3000% dmg backstab sigil then. Sounds just as fair.
@Yannir.4132: nerf power sigils, buff condi sigils? Good joke.
You missed my point. I don’t want to nerf power sigils, I want to nerf Air Sigil. It’s way too strong compared to other sigils. Although I wouldn’t be opposed to buffing other power sigils at the same time. Just don’t have any suggestions for that. The On Crit condi sigils are basically a joke already since their On weapon swap counterparts are clearly superior atm.
Something that realy shows you where they want ele because ele is the worst condi dmg class in the game and that IS where the dmg is being added.
I’d argue that Revenant and Mesmer are worse on the condi side where PvE is concerned. Torment and Confusion are really bad in PvE.
I stand by what I said though, they should make the smallest changes possible to avoid ripple effects.
I agree actually but it’s still best to hand them a ton of ideas to consider. That way they can make the best possible decisions based on feedback. A lot of ideas translates to small but informed changes. Hopefully.
revert pulsing stability in pvp only
^This. Warrior should have a clear weakness such as vulnerability to CC. Especially since war is the foremost expert in delivering it. Should make warrior vs warrior duels interesting.
In stronghold you can at least carry bad players
That’s exactly what is bad about Stronghold.
Some ideas:
On Kill-sigils – Either remove or rework them to fit into the other categories. With less bonuses but more consistency.
On Hit-sigils – Remove the RNG from here and make them work solely based on their cds.
Permanent bonus-sigils – Please add a boon duration sigil and a general condi duration sigil. 5%-ish for both.
Condition duration-sigils – Fill in the blanks such as confusion, slow and torment. Immob duration would possibly be a bit too much, and blind duration is kinda useless.
On Weapon Swap-sigils – These just need balancing out. Sigils like Agility or Battle are underperforming, whereas others like Hydro or Geomancy are overperforming.
I actually think there should be a sub-category with swap-sigils that have 5s cd instead of 9. Necro, Reve, Warrior, Ele and Engi are capable of this swap interval, and I feel having sigils of this kind would promote skilled play. Agility, Renewal or Battle would fit in there very nicely.
On Crit-sigils – I actually feel these are generally fine. However, I will pick on some individual ones.
Sigil of Air: I’ve yet to find a situation in PvP where Force can continuously outperform Air. Some specific situations such as Ele Overloads or RS combo for Power Reaper can do it but that’s just a 1-off situation where over time Air still wins. I don’t want Force to get buffed but rather Air be nerfed.
Sigil of Earth: I actually feel this should be an On Hit-sigil. That would would normalize it between power+condi and precision+condi.
Sigil of Torment: Some tweaks are required since it currently can’t even compete with Earth Sigil. Which is saying something. I would make the Torment 5s with a 2s cooldown like the current Earth Sigil. Torment has lower base damage than Bleeding so I see no issues with it being AoE.
Sigil of Rage: Is so bad people tend to forget it exists. RNG based Quickness is just horrible. Just remove it (from PvP).
(edited by Yannir.4132)
Condi ranger will most likely get nerfed in the coming months. So it’ll be out of the meta by the time you hit 80/have all the gear
They just buffed it in the previous patch, why would they nerf it now? ANet rarely rubberbands buffs they do.
I’ve been playing around with this:
http://gw2skills.net/editor/?vFAQJAoYn0XC9XilNAOYCcYilNAj4DcBGBDPgAwF0dv+XPsA-TJhAQBd4EAAj9HAwDAQilBAA
I would rather call it an Auramancer variant rather than a build of its own, because traits are exactly the same. It does use D/D so decide for yourselves.
Guild Wars 2: The Massive Multiplayer Online Game that people want to play alone.
You know, there are a lot of great single-player games out there. Why does ArenaNet listen to these complaints?
I’m still waiting on a dedicated 1v1 game-type, but everyone insists that SoloQing with randoms in a TEAM game is better.
I see,but what i’m asking for is a 10 players playing in equal terms,not 5 “solo” players against a 5 man team going so tryhard that the other team can’t cap a single point,is that what i’m talking about ,something fair to both sides.
It’s Unranked… Why do you even care? It’s not like it’s even competitive. Ranked is, go there if you want this.
You can’t run and push for another node because you will face horrible matchups against warriors, druids, DHs, mesmers, those by themselves are awful.
You were sounding quite convincing until you went and shot yourself in the leg with this comment.
Am I unaware of some vampiric invasion going on? This kinda reminds me of Witcher 3 DLC but for Tyria I think it’s a bit off-canon, as I don’t think Tyria actually has vampires.
You describe the mechanics far too vaguely to have an idea of how this would perform but it would seem the gameplay would be a bit… jumpy, let’s say. Popping the slow coffin, and then onto a fast mobile melee character?
how can u get more then 1 stack if u can use Herta only 1 time a day( to get the macimum of 5 stacks).
It’s possible they initially designed Herta to only use 50 Bloodstone Dust at a time, and you could use it up to maximum of 5 times per day, and this is just a thing they forgot to fix.
It is kind of odd how Herta works differently than other similar items. As in uses more of the resource. They could still implement other items that work like Herta with future LWS patches as they just hit a wall with the combination items.
There is a bit of irony here, as in RL as you alluded to in your example, you DO one shot people. Nearly all melee combat is one shotting people. Most people died in melee combat without even being able to block or parry a single attack. Note also that “heavy armor” all of our soldier classes wear? most soldiers never actually got to wear true heavy armor…they made do with leather armor because it was cheaper and easier to mass produce. So relying on armor to protect you was a luxury most couldn’t afford.
If you are going to start argumenting with “facts”, atleast try to get them straight.
1. People don’t get 1-shot. Necessarily. You need to actually hit something vital in order to kill someone. Even in that case you do not die instantly, unless you are decapitated. Blows to the head will make you lose consciousness but not kill you instantly. In case your heart is ruptured, you can still operate for about 15 seconds if you can bare the pain. Slashed arteries will bleed you out in minutes but you retain your the use of your body during that time.
2. Never being able to block or parry a single attack? That’s just bogus. Melee battlefield conditions are less hectic and brutal than most people think.
A fun fact: 95% of soldiers during WW1 and WW2 did NOT shoot to kill. Or even shoot at the general direction of the enemy. That leftover 5% was responsible for 50% of the casualties for the opposing side. I’d say the same applies for periods of history that came before these wars.
The US Army, for example, acknowledges this fact and trains their soldiers specifically for shooting to kill. Killing people just goes against the natural instincts of humans, so soldiers are specifically trained to react/shoot before that human instinct kicks in.
3. Leather armor? The only known historic examples of widely spread use of leather armor are from Ancient Greece. Even there they were mostly ceremonial armor. Leather’s cool, right? But historically leather armor is a myth where Europe is concerned. The mongols did use leather “armor”, as in it wasn’t actually armor but rather clothing because they had easier access to hides than fabrics. They relied on their mobility for protection.
The most common form of armor from the early medieval to the renaissance periods was the gambeson, made of several layers of common linen or wool, followed closely by the mail armor. (you will want the gambeson under that mail, so it was uniformly the first piece of armor you would acquire) How widely it was used depends on the region, as an area like Italy is way too warm for using a gambeson, whereas it was common in countries like France or England.
Furthermore, the use of plate armor even among common soldiers became more popular and affordable the more time passed by. Most notably in the 15th and 16th centuries when professional armies emerged. Especially frontline troops such as Swiss Pikemen used full plate armor in order to forego the use of shields. Full plate armors were used commonly for a short period before the use of gunpowder and guns sky-rocketed. At this point, protection was sacrificed for mobility and easier logistics.
Edit: Sorry for derailing but I was triggered.
(edited by Yannir.4132)
Yeah it isn’t that hard when you learn how to get there. No speed buffs are needed for any of the jumps, just gliding + lean techniques. If you don’t have those, you rly shouldn’t be here yet. LWS maps are designed for ppl that have done most of HoT content. The HoT masteries aren’t hard to finish if you don’t get sidetracked.
If you’re EU, I recommend GW2 Community. Here’s their events list:
http://gw2community.com/calendar/
They have a Teamspeak server going, which you’ll get the info for before they start a TT run, and then you simply have to listen to their instructions. They’re absolutely fantastic, efficient, clear to understand and a whole heap of fun. Without them, I would never have gotten the TT masteries (let alone all the associated achievements). And I’ll be honest: I don’t particularly enjoy teaming up with others, if I don’t know them. But here, if you bite the bullet, you don’t need to talk, just listen and you’ll get through TT and have fun whilst doing it. There’s definitely something to be said for enjoying a fully co-ordinated open-world raid-like experience.
TT is the hardest open world event there is, and is designed to be so. You don’t technically need to do it if joining others isn’t your thing – but it’s actually not so hard to do when you run with an experienced command crew like GW2 Community. So I urge you to put any doubts aside, and just try to catch up with the Community for a TT run.
Good luck with it!
I will second that, GW2 Community is really friendly and experienced running this event. You don’t even absolutely have to join TS, even if it helps immensely, as the comms are active on squad and map chats as well, and will explain the event beforehand. Just be sure to be at the right place well before the event is supposed to start. 20-30 minutes earlier preferably. And listen to the comms!
The developers simply do not care about PVP, it merely exists as a check mark for the game to include multiple features.
I simply can’t accept that as GW1 had the best PvP out of all games at the time. It was developed as a PvP game where PvE was just a slap-on. Wondering where it all got turned around…
This is an update from my last post. I’ve found the sweet spot for the axe going full zerk. If I take the critical bonus in reaper on vulnerability and and equip axe with fire, also prefer focus offhand with air since my minions take care of conditions. I still run minions and the condition armor buff works with axe. It’s the best single target take down in the HOT zones. My auto attack is devastating with fire and air runes popping off regularly with it. And the focus allows me to freeze those trying to escape while removing some boons or throw out a quick damage and heal. Since this change I’ve dumped the scepter and loving the axe. Again this is PVE so for PVP I don’t know how well it will work.
fire sigil is garbage.
get bloodlust or force.
I have to agree with this. On axe, fire sigil serves no purpose. A strength sigil would work too since axe has a high hit rate. With your crit chance it would be proccing constantly. But I would reserve that for solo play, in groups other players can give might to you in other ways.
The simple answer is yes. /closethread
III.1 : Battle commander
Boon you apply to yourself with shouts now apply to allies.
You honestly can’t see how OP that is when combined with your versions of FGJ and SIO? Party-wide resistance on demand?
And if you ask for comments on your threads, please respond to those comments as well, as you indicated you were going to do that but haven’t so far. If you just intend to drop these here for consideration, refrain from asking for comments.
Anet is going all in on PVE content. With For Honor released, the PVP scene is as good as dead. Season 6 will be minuscule in comparison
I doubt it. For starters there has never been a case of 1 games release killing off another game. Second, For Honor is a nice game but it gets really repetitive gameplay wise.
That’s not exactly true. Overwatch totally killed all of it’s competition. I’m thinking of a specific one but I can’t remember its name for the life of me. However I believe you are right about For Honor, it’s a nice game but far too small and niche to attract large crowds for the long haul.
There has, however, been a series of games coming out in recent years that have been eating away at GW2 PvP by simply doing it better. The aforementioned 2 games, Overwatch and For Honor. ESO has been stepping up and massively improving their PvP. IMO, PvP needs variety at this point. Stronghold and Deathmatch failed because ANet didn’t make it appealing to go there, and didn’t follow up with more maps for the game mode. A single map barely qualifies as a mode altogether. Ofc it’s cheaper cutting your losses after one failed attempt but did they really give it a chance in the first place really?
Other games companies seem to be doing so much more in the same time period as ANet, and I keep wondering how that happens. Engine limitations maybe?
Or maybe just make the Standard Salvage kits have 0% chance of salvaging runes? At the least I would like that for my copper-fed one.
I agree on the hassle, but I can at least offer a workaround.
If you have the Heritage armor skins from the Hall of Monuments (from having linked GW1 to GW2), they’re free to apply. Using it asan intermediary skin removes the extra cost.
The same would qualify for Radiant and Hellfire armors but people rarely have the entire set. I don’t either.
I’m of the opinion that, if tactical coordination to the degree it is on this boss event isn’t required on the other boss events, then it shouldn’t be required on this either.
That’s your mistake right there. Comparing Triple Trouble to other world bosses. As it’s not a standard world boss. It’s more comparable to an open world raid. Originally when TT came out, days went by before anyone could clear it. It was designed to be challenging content for people looking for a challenge. Imagine fighting Shadow Behemoth, Shatterer and Claw of Jormag at the same time, and then you have a comparison.
Given the desert setting and the prominence of Azura in this season’s story, I would bet on Snaff. This would also round out Revenant legend themes to include something mechanical.
Maybe gun(s) or shotgun or sceptre as a ranged weapon. Summonable golems which cost energy to keep active. So you might pop them all for a quick blitz or just keep one or two out for a longer duration.
I would actually like Zinn for this part rather than Snaff. Zinn is the creator of Rata Novus, after all.
10 sec resistance is too much. 3 seconds is fine because you can always use some boon duration if you want to get it to 4-5 sec. That should stop you blowing up. Right now its useless in WvW/PvP.
And yes Pure of Voice should make shouts heal. With a good healing power modifier so its not OP unless you use Heal Power
well it might be OP if we look only for the heal numbers, but overall we are sacrificing more than other classes sacrifice(trade off) get that healing output, so it might be more balanced than it looks.
With the low base Health that guardians have its hard to stack Heal Power, Vitality and Damage (power) so I don’t think it would be OP either.
Yet all this would just accomplish making shouts a bit better. It doesn’t diversify as the other 2 GM traits in Honor are also healing oriented. I would very much like them to go into a different direction.
The LF on axe auto I would’ve been on board with before HoT, but with Reaper that would be brokenly OP. Axe #2 can produce 28% LF minimum (assuming all of it hits) with a single cast when combined with a chill proc, CV and BB. (axe #2 gives 12% base, on a chilled foe it procs CV 8 times as it is counted as a single attack giving 8% LF and 8 Might, the Might will proc BB for an additional 8% LF = 28% total) Add a Strength Sigil and it could be more. Adding 2% with every auto would be bad. I’m not a huge fan of the axe auto myself but it simply can’t be LF it gives.
axe 2 is not a single attack. I just tested this over the past 5 mins in the mists with chilled targets. At best it will grant you 2 stacks of might meaning CV only procs twice. The other might comes from interaction elsewhere.
Hmmh. Seems you are correct. Also seems the auto attack actually procs the traits twice though. Should’ve checked before talking again.
(edited by Yannir.4132)
And Yannir: is it the Black Ice Band / Earring or Bloodruby Band / Pendant I want to go for?
Yeah, Pendant & 2 Earrings, but do those 2 bands differ in any way?
Does it take long, to get those?
Yeah those. Only the icons are different so doesn’t matter which ones you go for. But I’d say Bitterfrost gear is easier to get. I farmed the map with 6 characters for 1 day and got an earring for my troubles. I didn’t exactly start from 0 though. You get around 50 berries from a single run. And you need 300 + the unbound magic.
I think JI should just teleport you and not cancel sword 3. IMO that is its intended behaviour.
That board clips my armor badly so it’s a no-go for me. Human male with Radiant Mantle.
Daredevils can chain dodges for a good 20 secs, so I fail to see how Obsidian Flesh or RtL would annihilate swords viability in any way. Chances are they will implement a selfish, defensive playstyle with a new ESpec, not unlike DD in some ways. (obviously DD isn’t very defensive but anyway…)
A sword would serve that perfectly as a super mobility weapon. Instead of focusing on what range it will be I’d say its what purpose it serves is a bigger dealbreaker. They could even make a weapon that covers the whole range, with melee fire to 1200 earth for example. Unlikely but not an impossibility.
The LF on axe auto I would’ve been on board with before HoT, but with Reaper that would be brokenly OP. Axe #2 can produce 28% LF minimum (assuming all of it hits) with a single cast when combined with a chill proc, CV and BB. (axe #2 gives 12% base, on a chilled foe it procs CV 8 times as it is counted as a single attack giving 8% LF and 8 Might, the Might will proc BB for an additional 8% LF = 28% total) Add a Strength Sigil and it could be more. Adding 2% with every auto would be bad. I’m not a huge fan of the axe auto myself but it simply can’t be LF it gives.
(edited by Yannir.4132)
PvE balance in this game is a joke.
Better than PvP and WvW balance lol.
At least PvE has some semblance of the profession devs’ attention.
HAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Every single nerf in this game, from the nerf to the already useless ranger pets, to the nerf to the already useless ranger shortbow, to the nerf on all revenant skills and energy costs, to the buffs to thieves and lack of nerfs to ele damage output, to the lack of nerf to PS warriors because nobody uses them in PvP.
Every single balance change in this game has been ruled by spvp and WvW whine.
Thief was doing 30% more autoattack damage with their non-meta sword weapon autoattack than mesmer’s sword autoattack, BEFORE THEY BUFFED THIEF AUTOATTACKS.
They only buffed necro axe and mesmer sword auto by 10% despite the fact they’re 40%+ behind other autoattack DPS in this game.
Because pvp.
Robert Gee: " We can’t buff necro axe to be competitive with ele staff or ranger longbow because axe has no projectiles to be reflected".
What about the horror nerf? That was clearly because of pve.
Maybe just maybe, they actually balance around all game modes but arent, lets say, the best at balancing?
You mean fear going through the defiance bar? Perhaps because warriors could do so as well and fear locking a boss was breaking fights completely.
Then again, so did Icebow and Thief headshot interrupts, but of course they took much longer to fix those.
No i mean the jagged horrors.
Oh, yeah, the stupid nerf that had no reason to occur as even then necro DPS was still far lower than ele or thief DPS.
Though at the time there was also some grumbling about minion master necros in spvp as well.
That nerf had nothing to do with PvP, as the reason why it was nerfed can’t be done in PvP. The “nerf” actually made it better for PvP purposes. In the end MM necro is, and always was, a gimmick at best.
Btw, the nerfs to revenants Facet of Nature, and mesmers Signet of Inspiration were all about PvE, raids specifically. They had some niche use in WvW but that wasn’t the main reason.
Btw, when will “Rise!” and “Chilled to the Bone” be a better pick than Flesh Golem?
(I’m not sure, was “Rise!” an Elite?)Last but not least, what’s the easiest way to get my hands on Viper’s trinkets? Is it correct, you can only get them in Raids, or is it just the ascended Version?
+ where does the Staff belong? Mostly WvW & PvP? On Condi or Power?
I think it is better used on a Condi, am I right?
“Rise!” is just a utility skill. “CttB!” is better against groups of enemies, Golem for single targets such as bosses.
Easiest way to Viper trinkets would be Unbound Magic vendors in the LW maps. Used to be that they were only available from raids but this is no longer true, as the trinkets from LWS are stat selectable into any stat set. The 5th PvP season league vendor would be another option but I suspect you don’t PvP.
(edited by Yannir.4132)
It would be pretty simple to add something like: “If an ally is affected by a shout, the guardian turns an additional condition into a boon.” That would increase personal sustain but wouldn’t make it OP in zerging.
I love shortbow builds, but they are challenging to pull off. Usually the shortbow is great for small fights in close quarters. Unfortunately it doesn’t do enough power dmg or spike condition dmg for a glass cannon (condi or power) build. That’s why most often shortbow builds need a certain degree of survivability via stats (toughness, vitality or healing power) or utility (traits, pet choice, cc). But if you are confident in your skills and you want a build that can blow people up in 1v1’s then I would set up with skirmishing, wilderness survival and either druid or beast mastery traitlines. Pick the offensive traits in skirmishing, the survival reduction and fury and confi removal in WS and whatever suits you in the third. Use either sinister or viper stats. Catching someone off guard you can get up to 25 stacks of bleeding on them in very short order. Give it a whirl.
I played around with the editor a bit, and came to the same conclusions as here.
Oh here’s the link, if you aren’t familiar with the editor yet:
http://en.gw2skills.net/editor/
Great for planning builds.
Thank you for sticking to constructive feedback. I agree 100%.
I honestly thought the OP was being sarcastic. Class stacking has been an issue for as long as I’ve been in PvP. It should be locked out.
He is. In a different way than you are thinking. Having the same rules in ESL than regular ranked would really point out issues in balancing, thus forcing ANet to address said issues instead “hotfixing” with arbitrary rules.
I agree. There is much more potential to make a good game in tuning what we have then releasing more specs. But new content like a third WvW map and PvE zone, new dungeons and story can be added. The problem might be that new class and elites are usually core drivers to buy expansions … On the other side optimizing current traits and skill has more long term value … So waht strategy is behind. Grab fast money or make an endurable game that might even shine in esports.
Making an expansion isn’t exactly fast..
But I would be in favor of a fast cash grab, if it was like a utility skill pack, with a price tag of about 10 – 20 €. Missing skills for professions, additional weapons for some of them(let’s face it, warrior or guardian isn’t exactly missing any, unlike fe. engineers or revenants), and bringing variety to revenant skill bars with more utility skills.
I always cringe when I see an ESpec suggestion that looks taken straight out of WoW. Plagiarizing other known franchises is just lack of creativity.
I disagree. Lots of MMO’s borrow ideas from each other and make small changes to them. GW2 had the Lifeforce mechanic first. WoW gave shadowpriests insanity later in Legion. Insanity is essentially the same as Lifeforce but gives damage instead of a health bar and builds from using skills instead of enemy deaths and is faster paced because of it.
That’s different, and you know it. Something mechanical like that isn’t plagiarizing since GW2 was hardly the first one to use it.
But making a class and calling it a DEATH KNIGHT isn’t about mechanics, it’s about creative and intellectual property. It would infringe on copyright issues even if it was nothing like the DK’s in WoW. It could be dancing around in a Hawaiian skirt shooting bunnies out of a ballista but if it’s called a Death Knight, it violates on that copyright. Mechanics don’t violate copyright since they are shared property.
No, naming it death knight isnt the problem. Heck blizzard werent even the first one to name something death knight. D&D for example had death knights way before blizzard.
That said i doubt Anet will go the death knight route.
AFAIK D&D has Blackguards but no death knights
I always cringe when I see an ESpec suggestion that looks taken straight out of WoW. Plagiarizing other known franchises is just lack of creativity.
I disagree. Lots of MMO’s borrow ideas from each other and make small changes to them. GW2 had the Lifeforce mechanic first. WoW gave shadowpriests insanity later in Legion. Insanity is essentially the same as Lifeforce but gives damage instead of a health bar and builds from using skills instead of enemy deaths and is faster paced because of it.
That’s different, and you know it. Something mechanical like that isn’t plagiarizing since GW2 was hardly the first one to use it.
But making a class and calling it a DEATH KNIGHT isn’t about mechanics, it’s about creative and intellectual property. It would infringe on copyright issues even if it was nothing like the DK’s in WoW. It could be dancing around in a Hawaiian skirt shooting bunnies out of a ballista but if it’s called a Death Knight, it violates on that copyright. Mechanics don’t violate copyright since they are shared property.
They have a terrible company communication policy. About the only thing they can talk about is acknowledging bugs. Explaining design goals is a no-no.
I’m agreeing a lot with ppl today. I wish they would open up their communication more to players. Transparency never hurt anyone that didn’t have anything to hide.
I personally think that elite specs shouldn’t have different class icons at all as they’re still the same class. But that’s just my opinion.
Gotta say I agree with that.
^^ What makes you think that? We’ve heard nothing and they started dropping hits about HoT over 6 months before it was released IIRC. SO like, you betting on Dec 2017?
WP speculated on his Sat stream that the next xpac would be coming about 12-18 months from now. It’s still just an educated guess but based on everything I’d say it’s plausible. LWS3 has 3-6 episodes left, and that should take ANet about 6-12 months to finish, and I’m sure they want to place the expansion to continue that timeline.
I have the main concerns about maining a reaper. I’m deciding between war and necro. It is hard because I just want to be able to get into raids in the future.
Then warrior is a safe bet. Nothing will probably ever replace a PS Warrior. It’s one of those builds that is always welcome in group content.
Rev hasn’t been good at 1v1s for a long time
You clearly haven’t seen the ESL 1v1 tournaments. There was 1 player that successfully beat every other class put against it with a rev, including very good mesmers, DH and warriors. This was about 2 weeks and 1 week ago, so after the nerfs as well. And others playing rev haven’t been doing badly either. Tbh, the bad rep rev has been getting lately isn’t entirely deserved.
>1 player
>Lul Rev is fine
That’s not exactly what I was suggesting… Nicely done.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.